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Jan 13th, 2017
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  1. entity = {
  2. name = "unsc_01_rs_heavy_dreadnought_type_b_entity"
  3. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_frame_mesh"
  4.  
  5. default_state = "idle"
  6. state = { name = "idle" animation = "idle" animation_blend_time = 4.0
  7. start_event = { trigger_once = yes sound = { soundeffect = "amb_battleship_hum" } }
  8. }
  9. state = { name = "moving" animation = "idle" animation_blend_time = 4.0
  10. event = { trigger_once = yes sound = { soundeffect = "moving_out_battleship" } }
  11. }
  12. state = { name = "death" animation = "death" animation_blend_time = 0.0 chance = 0.5 looping = no
  13. event = { time = 0.0 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  14. }
  15. state = { name = "death" animation = "death2" animation_blend_time = 0.0 chance = 0.5 looping = no
  16. event = { time = 0.0 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  17. }
  18. state = { name = "death" animation = "death3" animation_blend_time = 0.0 chance = 0.5 looping = no
  19. event = { time = 0.0 particle = "large_ship_explosion_particle" sound = { soundeffect = ship_destroyed } }
  20. }
  21. }
  22.  
  23. #bow
  24. entity = {
  25. name = "unsc_01_rs_heavy_dreadnought_type_b_bow_M1S2SHB_entity"
  26. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_bow_M1S2SHB_mesh"
  27. }
  28.  
  29. entity = {
  30. name = "unsc_01_rs_heavy_dreadnought_type_b_bow_L1M1S2_entity"
  31. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_bow_L1M1S2_mesh"
  32. }
  33.  
  34. entity = {
  35. name = "unsc_01_rs_heavy_dreadnought_type_b_bow_L1S4_entity"
  36. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_bow_L1S4_mesh"
  37. }
  38.  
  39. entity = {
  40. name = "unsc_01_rs_heavy_dreadnought_type_b_bow_L2_entity"
  41. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_bow_L2_mesh"
  42. }
  43.  
  44. entity = {
  45. name = "unsc_01_rs_heavy_dreadnought_type_b_bow_XL1_entity"
  46. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_bow_XL1_mesh"
  47. }
  48.  
  49. #mid1
  50. entity = {
  51. name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_L2M2_entity"
  52. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_mid1_L2M2_mesh"
  53. }
  54.  
  55. entity = {
  56. name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_L3_entity"
  57. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_mid1_L3_mesh"
  58. }
  59.  
  60. entity = {
  61. name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_S4LHB_entity"
  62. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_mid1_S4LHB_mesh"
  63. }
  64.  
  65. entity = {
  66. name = "unsc_01_rs_heavy_dreadnought_type_b_mid1_M4SHB_entity"
  67. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_mid1_S4LHB_mesh"
  68. }
  69.  
  70. #other
  71.  
  72. entity = {
  73. name = "unsc_01_rs_heavy_dreadnought_type_b_mid2_L3_entity"
  74. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_mid2_L3_mesh"
  75. }
  76.  
  77. entity = {
  78. name = "unsc_01_rs_heavy_dreadnought_type_b_stern_M2_entity"
  79. pdxmesh = "unsc_01_rs_heavy_dreadnought_type_b_stern_M2_mesh"
  80. }
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