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- static NJS_TEXANIM HUD_TEXANIM[] = {
- // w, h, cx, cy, u1, v1, u2, v2, texid, attr
- // u2 and v2 must be 0xFF
- { 375, 85, -810, -660, 0, 0, 0xFF, 0xFF, HUD_gauge, 0 },//width and height must be the texture's size
- { 314, 55, 44, -168, 0, 0, 0xFF, 0xFF, HUD_rings, 0 },//cx and cy are the position on the screen cx => + or - to go left or right; cy => + or - to go up or down
- { 314, 55, 44, -217, 0, 0, 0xFF, 0xFF, HUD_lives, 0 },
- { 394, 55, 44, -70, 0, 0, 0xFF, 0xFF, HUD_score, 0 },
- { 394, 55, 44, -119, 0, 0, 0xFF, 0xFF, HUD_timer, 0 },
- { 75, 25, -1104, -700, 0, 0, 0xFF, 0xFF, HUD_sonic_lv1, 0 },
- { 75, 25, -1104, -700, 0, 0, 0xFF, 0xFF, HUD_sonic_lv2, 0 },
- { 75, 25, -1104, -700, 0, 0, 0xFF, 0xFF, HUD_sonic_lv3, 0 },
- { 75, 25, -1104, -700, 0, 0, 0xFF, 0xFF, HUD_shadow_lv1, 0 },
- { 75, 25, -1104, -700, 0, 0, 0xFF, 0xFF, HUD_shadow_lv2, 0 },
- { 75, 25, -1104, -700, 0, 0, 0xFF, 0xFF, HUD_shadow_lv3, 0 },
- { 75, 25, -1104, -700, 0, 0, 0xFF, 0xFF, HUD_metal_lv1, 0 },
- { 75, 25, -1104, -700, 0, 0, 0xFF, 0xFF, HUD_metal_lv2, 0 },
- { 75, 25, -1104, -700, 0, 0, 0xFF, 0xFF, HUD_metal_lv3, 0 },
- { 75, 75, -110, -205, 0, 0, 0xFF, 0xFF, HUD_sonic_life, 0 },
- { 75, 75, -110, -205, 0, 0, 0xFF, 0xFF, HUD_tails_life, 0 },
- { 75, 75, -110, -205, 0, 0, 0xFF, 0xFF, HUD_knuckles_life, 0 },
- { 75, 75, -110, -205, 0, 0, 0xFF, 0xFF, HUD_shadow_life, 0 },
- { 75, 75, -110, -205, 0, 0, 0xFF, 0xFF, HUD_amy_life, 0 },
- { 75, 75, -110, -205, 0, 0, 0xFF, 0xFF, HUD_gamma_life, 0 },
- { 75, 75, -110, -205, 0, 0, 0xFF, 0xFF, HUD_metalsonic_life, 0 },
- { 75, 75, -110, -205, 0, 0, 0xFF, 0xFF, HUD_tailsdoll_life, 0 },
- { 75, 75, -110, -205, 0, 0, 0xFF, 0xFF, HUD_metalknuckles_life, 0 },
- };
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