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Discloud

T6R2M10 JoJolity Delibs

Jul 12th, 2022
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  1. Judge Andy Summer (Discloud)
  2. Starting with Red this time, because her JoJolity is a little easier to score - Cory and Logic have defined their terms exceptionally well and this strategy does an excellent job mixing the broader philosophy of F1 racing as applied to how Red approaches a fight with the very specific application of the Rules in how the strat goes about the fight. A nonstop gauntlet, building speed as she drives circles around the battlefield, pausing only at dedicated pit stops. Nothing completely unexpected, but everything in the strategy ties back to the JoJolity as defined and the definition of the JoJolity fundamentally elevates the entire thing - easy **9/10**
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  4. As for the players, this JoJolity is admittedly a little less clearly defined on the Judge side, asking you to use your movement in creative ways, as defined by you - however, I disagree with a complaint I saw that this JoJolity was “harder” than Red’s or any less catered to the builds in play - Winona and Ravee are two characters built around exciting movement, and this JoJolity tells you to go all-out when it comes to that, and the lack of specificity in our description gives you complete creative freedom over what that means to you.
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  6. And I think you did a good job with it! Ravee in particular gets a lot of interesting and compelling ways to traverse the arena via her various Laya Kata techniques, alongside the hubcap skateboard, and Persephone is as vital to everything as I would have hoped. The JoJolity plays here are robust, though not quite as completely integral or unique as I might have hoped, earning a high **7/10**.
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  8. Judge Honoka Kousaka (Flamechar)
  9. Red Barchetta was tasked with “Embody the spirit of F1 racing!” And she certainly moves like F1 racing (making laps around the arena), aiming to put much spirit into the strategy by embodying the sport: such as by invoking the ‘intense damage’ of F1 crashes, or the small flavor/methodology part of “not taking the easy path” (in terms of hitting the chain, and then using Cars as exploses rather than the Grenade Launcher). The jojolity here gets a solid **8**!
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  11. Winona and Ravee meanwhile were tasked with “Move and position yourselves in interesting and compelling ways!” While this might be seen as somewhat more difficult, I do believe that the players did quite well in regards to their Jojolity. The Hubcap skateboard and Winona burrowing into gellified ground are two key examples, as are the movement Katas Ravee employs. Enough to just bump it up from a 7 to a solid **8**!
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  13. Judge Ryu Suzaku (Brianna)
  14. In terms of the Jojolity, there really isn’t all that much to say.
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  16. On Red’s side, I think that the boss did a good job at defining what it means to be an F1 Racer-- there was clear research and understanding of the sport put into her character and this strategy as a whole, and her internal monologue paired with how it reflected her ambitious nature and her actions definitively fit the bill for embodying that spirit. Everything here is robust and well-oiled like a machine-- no complaints from me, and I feel good about giving this strategy an **8/10**!
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  18. On the side of the players, they also did a pretty decent job with this-- while Persephone is a bit of a predictable option as far as mobility goes, I think that Ravee more than picks up the slack here with the various Katas to enable a more efficient and creative method of movement, and she is definitely the centerpiece of the Jojolity here. Winona is a notable weak point in this-- beyond the board that she creates, she really only sticks to her bike. There is an argument to be made for the pathfinding aspect and the way you plot your movement throughout the arena; but overall, I can’t give this more than a high **6/10**.
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