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Penien23

Noob swtcher v2 edit

Apr 16th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("Love Bot Edit by Penien23")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Player = owner
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165.  
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. ---------
  169. plr = game.Players.LocalPlayer
  170. chara = plr.Character
  171. mouse = plr:GetMouse()
  172. Create = Instance.new
  173. Huge = math.huge
  174.  
  175.  
  176.  
  177.  
  178. local shadowhead = Create("Part",chara.Head)
  179. shadowhead.BrickColor = BrickColor.new("Really black")
  180. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  181. shadowhead.CanCollide = false
  182. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  183. shadowheadmesh.MeshType = "Head"
  184. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  185. local weld2 = Create("Weld",shadowhead)
  186. weld2.Part0 = shadowhead
  187. weld2.Part1 = chara.Head
  188. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  189.  
  190. Player = game:GetService("Players").LocalPlayer
  191. PlayerGui = Player.PlayerGui
  192. Cam = workspace.CurrentCamera
  193. Backpack = Player.Backpack
  194. Character = Player.Character
  195. char = Player.Character
  196. Humanoid = Character.Humanoid
  197. Mouse = Player:GetMouse()
  198. RootPart = Character["HumanoidRootPart"]
  199. Torso = Character["Torso"]
  200. Head = Character["Head"]
  201. RightArm = Character["Right Arm"]
  202. LeftArm = Character["Left Arm"]
  203. RightLeg = Character["Right Leg"]
  204. LeftLeg = Character["Left Leg"]
  205. RootJoint = RootPart["RootJoint"]
  206. Neck = Torso["Neck"]
  207. RightShoulder = Torso["Right Shoulder"]
  208. LeftShoulder = Torso["Left Shoulder"]
  209. RightHip = Torso["Right Hip"]
  210. LeftHip = Torso["Left Hip"]
  211.  
  212. local Orin = "http://www.roblox.com/asset/?id=10521899"
  213. Head.face.Texture = Orin
  214. function weld(a, b, acf)
  215. local w = Instance.new("Weld", a)
  216. w.Part0 = a
  217. w.Part1 = b
  218. w.C0 = acf
  219. end
  220.  
  221. char.Humanoid.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  222. char.Humanoid.Health = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  223.  
  224. char.Humanoid.Changed:Connect(function()
  225.  
  226.  
  227. char.Humanoid.Health = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  228.  
  229. end)
  230. --------------------------------
  231. char.Head.face.Texture = "rbxassetid://10521899"
  232. --------------------------------
  233.  
  234.  
  235.  
  236.  
  237. -------------------------------------------------------
  238.  
  239. local FavIDs = {
  240. 340106355, --Nefl Crystals
  241. 927529620, --Dimension
  242. 876981900, --Fantasy
  243. 398987889, --Ordinary Days
  244. 1117396305, --Oh wait, it's you.
  245. 885996042, --Action Winter Journey
  246. 919231299, --Sprawling Idiot Effigy
  247. 743466274, --Good Day Sunshine
  248. 727411183, --Knife Fight
  249. 1402748531, --The Earth Is Counting On You!
  250. 595230126 --Robot Language
  251. }
  252.  
  253.  
  254.  
  255. --The reality of my life isn't real but a Universe -makhail07
  256. wait(0.2)
  257. local plr = game:service'Players'.LocalPlayer
  258. print('Local User is '..plr.Name)
  259. local char = plr.Character
  260. local hum = char.Humanoid
  261. local hed = char.Head
  262. local root = char.HumanoidRootPart
  263. local rootj = root.RootJoint
  264. local tors = char.Torso
  265. local ra = char["Right Arm"]
  266. local la = char["Left Arm"]
  267. local rl = char["Right Leg"]
  268. local ll = char["Left Leg"]
  269. local neck = tors["Neck"]
  270. local mouse = plr:GetMouse()
  271. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  272. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  273. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  274. local maincolor = BrickColor.new("New Yeller")
  275.  
  276. -------------------------------------------------------
  277. --Start Good Stuff--
  278. -------------------------------------------------------
  279. cam = game.Workspace.CurrentCamera
  280. CF = CFrame.new
  281. angles = CFrame.Angles
  282. attack = false
  283. Euler = CFrame.fromEulerAnglesXYZ
  284. Rad = math.rad
  285. IT = Instance.new
  286. BrickC = BrickColor.new
  287. Cos = math.cos
  288. Acos = math.acos
  289. Sin = math.sin
  290. Asin = math.asin
  291. Abs = math.abs
  292. Mrandom = math.random
  293. Floor = math.floor
  294.  
  295.  
  296.  
  297. -------------------------------------------------------
  298. --End Good Stuff--
  299. -------------------------------------------------------
  300. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  301. RSH, LSH = nil, nil
  302. RW = Instance.new("Weld")
  303. LW = Instance.new("Weld")
  304. RH = tors["Right Hip"]
  305. LH = tors["Left Hip"]
  306. RSH = tors["Right Shoulder"]
  307. LSH = tors["Left Shoulder"]
  308. RSH.Parent = nil
  309. LSH.Parent = nil
  310. RW.Name = "RW"
  311. RW.Part0 = tors
  312. RW.C0 = CF(1.5, 0.5, 0)
  313. RW.C1 = CF(0, 0.5, 0)
  314. RW.Part1 = ra
  315. RW.Parent = tors
  316. LW.Name = "LW"
  317. LW.Part0 = tors
  318. LW.C0 = CF(-1.5, 0.5, 0)
  319. LW.C1 = CF(0, 0.5, 0)
  320. LW.Part1 = la
  321. LW.Parent = tors
  322. Effects = {}
  323. -------------------------------------------------------
  324. --Start HeartBeat--
  325. -------------------------------------------------------
  326. ArtificialHB = Instance.new("BindableEvent", script)
  327. ArtificialHB.Name = "Heartbeat"
  328. script:WaitForChild("Heartbeat")
  329.  
  330. frame = 1 / 60
  331. tf = 0
  332. allowframeloss = false
  333. tossremainder = false
  334.  
  335.  
  336. lastframe = tick()
  337. script.Heartbeat:Fire()
  338.  
  339.  
  340. game:GetService("RunService").Heartbeat:connect(function(s, p)
  341. tf = tf + s
  342. if tf >= frame then
  343. if allowframeloss then
  344. script.Heartbeat:Fire()
  345. lastframe = tick()
  346. else
  347. for i = 1, math.floor(tf / frame) do
  348. script.Heartbeat:Fire()
  349. end
  350. lastframe = tick()
  351. end
  352. if tossremainder then
  353. tf = 0
  354. else
  355. tf = tf - frame * math.floor(tf / frame)
  356. end
  357. end
  358. end)
  359. -------------------------------------------------------
  360. --End HeartBeat--
  361. -------------------------------------------------------
  362.  
  363. -------------------------------------------------------
  364. --Start Important Functions--
  365. -------------------------------------------------------
  366. function swait(num)
  367. if num == 0 or num == nil then
  368. game:service("RunService").Stepped:wait(0)
  369. else
  370. for i = 0, num do
  371. game:service("RunService").Stepped:wait(0)
  372. end
  373. end
  374. end
  375. function thread(f)
  376. coroutine.resume(coroutine.create(f))
  377. end
  378. function clerp(a, b, t)
  379. local qa = {
  380. QuaternionFromCFrame(a)
  381. }
  382. local qb = {
  383. QuaternionFromCFrame(b)
  384. }
  385. local ax, ay, az = a.x, a.y, a.z
  386. local bx, by, bz = b.x, b.y, b.z
  387. local _t = 1 - t
  388. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  389. end
  390. function QuaternionFromCFrame(cf)
  391. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  392. local trace = m00 + m11 + m22
  393. if trace > 0 then
  394. local s = math.sqrt(1 + trace)
  395. local recip = 0.5 / s
  396. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  397. else
  398. local i = 0
  399. if m00 < m11 then
  400. i = 1
  401. end
  402. if m22 > (i == 0 and m00 or m11) then
  403. i = 2
  404. end
  405. if i == 0 then
  406. local s = math.sqrt(m00 - m11 - m22 + 1)
  407. local recip = 0.5 / s
  408. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  409. elseif i == 1 then
  410. local s = math.sqrt(m11 - m22 - m00 + 1)
  411. local recip = 0.5 / s
  412. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  413. elseif i == 2 then
  414. local s = math.sqrt(m22 - m00 - m11 + 1)
  415. local recip = 0.5 / s
  416. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  417. end
  418. end
  419. end
  420. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  421. local xs, ys, zs = x + x, y + y, z + z
  422. local wx, wy, wz = w * xs, w * ys, w * zs
  423. local xx = x * xs
  424. local xy = x * ys
  425. local xz = x * zs
  426. local yy = y * ys
  427. local yz = y * zs
  428. local zz = z * zs
  429. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  430. end
  431. function QuaternionSlerp(a, b, t)
  432. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  433. local startInterp, finishInterp
  434. if cosTheta >= 1.0E-4 then
  435. if 1 - cosTheta > 1.0E-4 then
  436. local theta = math.acos(cosTheta)
  437. local invSinTheta = 1 / Sin(theta)
  438. startInterp = Sin((1 - t) * theta) * invSinTheta
  439. finishInterp = Sin(t * theta) * invSinTheta
  440. else
  441. startInterp = 1 - t
  442. finishInterp = t
  443. end
  444. elseif 1 + cosTheta > 1.0E-4 then
  445. local theta = math.acos(-cosTheta)
  446. local invSinTheta = 1 / Sin(theta)
  447. startInterp = Sin((t - 1) * theta) * invSinTheta
  448. finishInterp = Sin(t * theta) * invSinTheta
  449. else
  450. startInterp = t - 1
  451. finishInterp = t
  452. end
  453. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  454. end
  455. function rayCast(Position, Direction, Range, Ignore)
  456. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  457. end
  458. local RbxUtility = LoadLibrary("RbxUtility")
  459. local Create = RbxUtility.Create
  460.  
  461. function getRegion(point,range,ignore)
  462. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  463. end
  464.  
  465. function GetTorso(char)
  466. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  467. end
  468.  
  469. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  470. -------------------------------------------------------
  471. --Start Damage Function--
  472. -------------------------------------------------------
  473. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  474. if hit.Parent == nil then
  475. return
  476. end
  477. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  478. for _, v in pairs(hit.Parent:children()) do
  479. if v:IsA("Humanoid") then
  480. h = v
  481. end
  482. end
  483. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  484.  
  485. hit.Parent:FindFirstChild("Head"):BreakJoints()
  486. end
  487.  
  488. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  489. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  490. if hit.Parent.DebounceHit.Value == true then
  491. return
  492. end
  493. end
  494. if insta == true then
  495. hit.Parent:FindFirstChild("Head"):BreakJoints()
  496. end
  497. local c = Create("ObjectValue"){
  498. Name = "creator",
  499. Value = game:service("Players").LocalPlayer,
  500. Parent = h,
  501. }
  502. game:GetService("Debris"):AddItem(c, .5)
  503. if HitSound ~= nil and HitPitch ~= nil then
  504. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  505. end
  506. local Damage = math.random(minim, maxim)
  507. local blocked = false
  508. local block = hit.Parent:findFirstChild("Block")
  509. if block ~= nil then
  510. if block.className == "IntValue" then
  511. if block.Value > 0 then
  512. blocked = true
  513. block.Value = block.Value - 1
  514. print(block.Value)
  515. end
  516. end
  517. end
  518. if blocked == false then
  519. h.Health = h.Health - Damage
  520. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  521. else
  522. h.Health = h.Health - (Damage / 2)
  523. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  524. end
  525. if Type == "Knockdown" then
  526. local hum = hit.Parent.Humanoid
  527. hum.PlatformStand = true
  528. coroutine.resume(coroutine.create(function(HHumanoid)
  529. swait(1)
  530. HHumanoid.PlatformStand = false
  531. end), hum)
  532. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  533. local bodvol = Create("BodyVelocity"){
  534. velocity = angle * knockback,
  535. P = 5000,
  536. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  537. Parent = hit,
  538. }
  539. local rl = Create("BodyAngularVelocity"){
  540. P = 3000,
  541. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  542. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  543. Parent = hit,
  544. }
  545. game:GetService("Debris"):AddItem(bodvol, .5)
  546. game:GetService("Debris"):AddItem(rl, .5)
  547. elseif Type == "Normal" then
  548. local vp = Create("BodyVelocity"){
  549. P = 500,
  550. maxForce = Vector3.new(math.huge, 0, math.huge),
  551. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  552. }
  553. if knockback > 0 then
  554. vp.Parent = hit.Parent.Torso
  555. end
  556. game:GetService("Debris"):AddItem(vp, .5)
  557. elseif Type == "Up" then
  558. local bodyVelocity = Create("BodyVelocity"){
  559. velocity = Vector3.new(0, 20, 0),
  560. P = 5000,
  561. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  562. Parent = hit,
  563. }
  564. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  565. elseif Type == "DarkUp" then
  566. coroutine.resume(coroutine.create(function()
  567. for i = 0, 1, 0.1 do
  568. swait()
  569. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  570. end
  571. end))
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  579. elseif Type == "Snare" then
  580. local bp = Create("BodyPosition"){
  581. P = 2000,
  582. D = 100,
  583. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  584. position = hit.Parent.Torso.Position,
  585. Parent = hit.Parent.Torso,
  586. }
  587. game:GetService("Debris"):AddItem(bp, 1)
  588. elseif Type == "Freeze" then
  589. local BodPos = Create("BodyPosition"){
  590. P = 50000,
  591. D = 1000,
  592. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  593. position = hit.Parent.Torso.Position,
  594. Parent = hit.Parent.Torso,
  595. }
  596. local BodGy = Create("BodyGyro") {
  597. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  598. P = 20e+003,
  599. Parent = hit.Parent.Torso,
  600. cframe = hit.Parent.Torso.CFrame,
  601. }
  602. hit.Parent.Torso.Anchored = true
  603. coroutine.resume(coroutine.create(function(Part)
  604. swait(1.5)
  605. Part.Anchored = false
  606. end), hit.Parent.Torso)
  607. game:GetService("Debris"):AddItem(BodPos, 3)
  608. game:GetService("Debris"):AddItem(BodGy, 3)
  609. end
  610. local debounce = Create("BoolValue"){
  611. Name = "DebounceHit",
  612. Parent = hit.Parent,
  613. Value = true,
  614. }
  615. game:GetService("Debris"):AddItem(debounce, Delay)
  616. c = Create("ObjectValue"){
  617. Name = "creator",
  618. Value = Player,
  619. Parent = h,
  620. }
  621. game:GetService("Debris"):AddItem(c, .5)
  622. end
  623. end
  624. -------------------------------------------------------
  625. --End Damage Function--
  626. -------------------------------------------------------
  627.  
  628. -------------------------------------------------------
  629. --Start Damage Function Customization--
  630. -------------------------------------------------------
  631. function ShowDamage(Pos, Text, Time, Color)
  632. local Rate = (1 / 30)
  633. local Pos = (Pos or Vector3.new(0, 0, 0))
  634. local Text = (Text or "")
  635. local Time = (Time or 2)
  636. local Color = (Color or Color3.new(255, 255, 1))
  637. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  638. EffectPart.Anchored = true
  639. local BillboardGui = Create("BillboardGui"){
  640. Size = UDim2.new(3, 0, 3, 0),
  641. Adornee = EffectPart,
  642. Parent = EffectPart,
  643. }
  644. local TextLabel = Create("TextLabel"){
  645. BackgroundTransparency = 1,
  646. Size = UDim2.new(5, 0, 5, 0),
  647. Text = Text,
  648. Font = "Bodoni",
  649. TextColor3 = Color,
  650. TextScaled = true,
  651. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  652. Parent = BillboardGui,
  653. }
  654. game.Debris:AddItem(EffectPart, (Time))
  655. EffectPart.Parent = game:GetService("Workspace")
  656. delay(0, function()
  657. local Frames = (Time / Rate)
  658. for Frame = 1, Frames do
  659. wait(Rate)
  660. local Percent = (Frame / Frames)
  661. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  662. TextLabel.TextTransparency = Percent
  663. end
  664. if EffectPart and EffectPart.Parent then
  665. EffectPart:Destroy()
  666. end
  667. end)
  668. end
  669. -------------------------------------------------------
  670. --End Damage Function Customization--
  671. -------------------------------------------------------
  672.  
  673. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  674. for _, c in pairs(workspace:children()) do
  675. local hum = c:findFirstChild("Humanoid")
  676. if hum ~= nil then
  677. local head = c:findFirstChild("Head")
  678. if head ~= nil then
  679. local targ = head.Position - Part.Position
  680. local mag = targ.magnitude
  681. if magni >= mag and c.Name ~= plr.Name then
  682. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  683. end
  684. end
  685. end
  686. end
  687. end
  688.  
  689.  
  690. CFuncs = {
  691. Part = {
  692. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  693. local Part = Create("Part")({
  694. Parent = Parent,
  695. Reflectance = Reflectance,
  696. Transparency = Transparency,
  697. CanCollide = false,
  698. Locked = true,
  699. BrickColor = BrickColor.new(tostring(BColor)),
  700. Name = Name,
  701. Size = Size,
  702. Material = Material
  703. })
  704. RemoveOutlines(Part)
  705. return Part
  706. end
  707. },
  708. Mesh = {
  709. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  710. local Msh = Create(Mesh)({
  711. Parent = Part,
  712. Offset = OffSet,
  713. Scale = Scale
  714. })
  715. if Mesh == "SpecialMesh" then
  716. Msh.MeshType = MeshType
  717. Msh.MeshId = MeshId
  718. end
  719. return Msh
  720. end
  721. },
  722. Mesh = {
  723. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724. local Msh = Create(Mesh)({
  725. Parent = Part,
  726. Offset = OffSet,
  727. Scale = Scale
  728. })
  729. if Mesh == "SpecialMesh" then
  730. Msh.MeshType = MeshType
  731. Msh.MeshId = MeshId
  732. end
  733. return Msh
  734. end
  735. },
  736. Weld = {
  737. Create = function(Parent, Part0, Part1, C0, C1)
  738. local Weld = Create("Weld")({
  739. Parent = Parent,
  740. Part0 = Part0,
  741. Part1 = Part1,
  742. C0 = C0,
  743. C1 = C1
  744. })
  745. return Weld
  746. end
  747. },
  748. Sound = {
  749. Create = function(id, par, vol, pit)
  750. coroutine.resume(coroutine.create(function()
  751. local S = Create("Sound")({
  752. Volume = vol,
  753. Pitch = pit or 1,
  754. SoundId = id,
  755. Parent = par or workspace
  756. })
  757. wait()
  758. S:play()
  759. game:GetService("Debris"):AddItem(S, 6)
  760. end))
  761. end
  762. },
  763. ParticleEmitter = {
  764. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  765. local fp = Create("ParticleEmitter")({
  766. Parent = Parent,
  767. Color = ColorSequence.new(Color1, Color2),
  768. LightEmission = LightEmission,
  769. Size = Size,
  770. Texture = Texture,
  771. Transparency = Transparency,
  772. ZOffset = ZOffset,
  773. Acceleration = Accel,
  774. Drag = Drag,
  775. LockedToPart = LockedToPart,
  776. VelocityInheritance = VelocityInheritance,
  777. EmissionDirection = EmissionDirection,
  778. Enabled = Enabled,
  779. Lifetime = LifeTime,
  780. Rate = Rate,
  781. Rotation = Rotation,
  782. RotSpeed = RotSpeed,
  783. Speed = Speed,
  784. VelocitySpread = VelocitySpread
  785. })
  786. return fp
  787. end
  788. }
  789. }
  790. function RemoveOutlines(part)
  791. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  792. end
  793. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  794. local Part = Create("Part")({
  795. formFactor = FormFactor,
  796. Parent = Parent,
  797. Reflectance = Reflectance,
  798. Transparency = Transparency,
  799. CanCollide = false,
  800. Locked = true,
  801. BrickColor = BrickColor.new(tostring(BColor)),
  802. Name = Name,
  803. Size = Size,
  804. Material = Material
  805. })
  806. RemoveOutlines(Part)
  807. return Part
  808. end
  809. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  810. local Msh = Create(Mesh)({
  811. Parent = Part,
  812. Offset = OffSet,
  813. Scale = Scale
  814. })
  815. if Mesh == "SpecialMesh" then
  816. Msh.MeshType = MeshType
  817. Msh.MeshId = MeshId
  818. end
  819. return Msh
  820. end
  821. function CreateWeld(Parent, Part0, Part1, C0, C1)
  822. local Weld = Create("Weld")({
  823. Parent = Parent,
  824. Part0 = Part0,
  825. Part1 = Part1,
  826. C0 = C0,
  827. C1 = C1
  828. })
  829. return Weld
  830. end
  831.  
  832.  
  833. -------------------------------------------------------
  834. --Start Effect Function--
  835. -------------------------------------------------------
  836. EffectModel = Instance.new("Model", char)
  837. Effects = {
  838. Block = {
  839. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  840. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  841. prt.Anchored = true
  842. prt.CFrame = cframe
  843. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  844. game:GetService("Debris"):AddItem(prt, 10)
  845. if Type == 1 or Type == nil then
  846. table.insert(Effects, {
  847. prt,
  848. "Block1",
  849. delay,
  850. x3,
  851. y3,
  852. z3,
  853. msh
  854. })
  855. elseif Type == 2 then
  856. table.insert(Effects, {
  857. prt,
  858. "Block2",
  859. delay,
  860. x3,
  861. y3,
  862. z3,
  863. msh
  864. })
  865. else
  866. table.insert(Effects, {
  867. prt,
  868. "Block3",
  869. delay,
  870. x3,
  871. y3,
  872. z3,
  873. msh
  874. })
  875. end
  876. end
  877. },
  878. Sphere = {
  879. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  880. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  881. prt.Anchored = true
  882. prt.CFrame = cframe
  883. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  884. game:GetService("Debris"):AddItem(prt, 10)
  885. table.insert(Effects, {
  886. prt,
  887. "Cylinder",
  888. delay,
  889. x3,
  890. y3,
  891. z3,
  892. msh
  893. })
  894. end
  895. },
  896. Cylinder = {
  897. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  898. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. table.insert(Effects, {
  904. prt,
  905. "Cylinder",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. end
  913. },
  914. Wave = {
  915. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  916. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  917. prt.Anchored = true
  918. prt.CFrame = cframe
  919. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  920. game:GetService("Debris"):AddItem(prt, 10)
  921. table.insert(Effects, {
  922. prt,
  923. "Cylinder",
  924. delay,
  925. x3 / 60,
  926. y3 / 60,
  927. z3 / 60,
  928. msh
  929. })
  930. end
  931. },
  932. Ring = {
  933. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  934. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  935. prt.Anchored = true
  936. prt.CFrame = cframe
  937. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  938. game:GetService("Debris"):AddItem(prt, 10)
  939. table.insert(Effects, {
  940. prt,
  941. "Cylinder",
  942. delay,
  943. x3,
  944. y3,
  945. z3,
  946. msh
  947. })
  948. end
  949. },
  950. Break = {
  951. Create = function(brickcolor, cframe, x1, y1, z1)
  952. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  953. prt.Anchored = true
  954. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  955. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  956. local num = math.random(10, 50) / 1000
  957. game:GetService("Debris"):AddItem(prt, 10)
  958. table.insert(Effects, {
  959. prt,
  960. "Shatter",
  961. num,
  962. prt.CFrame,
  963. math.random() - math.random(),
  964. 0,
  965. math.random(50, 100) / 100
  966. })
  967. end
  968. },
  969. Spiral = {
  970. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  971. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  972. prt.Anchored = true
  973. prt.CFrame = cframe
  974. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  975. game:GetService("Debris"):AddItem(prt, 10)
  976. table.insert(Effects, {
  977. prt,
  978. "Cylinder",
  979. delay,
  980. x3,
  981. y3,
  982. z3,
  983. msh
  984. })
  985. end
  986. },
  987. Push = {
  988. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  989. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  990. prt.Anchored = true
  991. prt.CFrame = cframe
  992. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  993. game:GetService("Debris"):AddItem(prt, 10)
  994. table.insert(Effects, {
  995. prt,
  996. "Cylinder",
  997. delay,
  998. x3,
  999. y3,
  1000. z3,
  1001. msh
  1002. })
  1003. end
  1004. }
  1005. }
  1006. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1007. local fp = IT("Part")
  1008. fp.formFactor = formfactor
  1009. fp.Parent = parent
  1010. fp.Reflectance = reflectance
  1011. fp.Transparency = transparency
  1012. fp.CanCollide = false
  1013. fp.Locked = true
  1014. fp.BrickColor = brickcolor
  1015. fp.Name = name
  1016. fp.Size = size
  1017. fp.Position = tors.Position
  1018. RemoveOutlines(fp)
  1019. fp.Material = "SmoothPlastic"
  1020. fp:BreakJoints()
  1021. return fp
  1022. end
  1023.  
  1024. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1025. local mesh = IT(Mesh)
  1026. mesh.Parent = part
  1027. if Mesh == "SpecialMesh" then
  1028. mesh.MeshType = meshtype
  1029. if meshid ~= "nil" then
  1030. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1031. end
  1032. end
  1033. mesh.Offset = offset
  1034. mesh.Scale = scale
  1035. return mesh
  1036. end
  1037.  
  1038. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1039. local type = type
  1040. local rng = Instance.new("Part", char)
  1041. rng.Anchored = true
  1042. rng.BrickColor = color
  1043. rng.CanCollide = false
  1044. rng.FormFactor = 3
  1045. rng.Name = "Ring"
  1046. rng.Material = "Neon"
  1047. rng.Size = Vector3.new(1, 1, 1)
  1048. rng.Transparency = 0
  1049. rng.TopSurface = 0
  1050. rng.BottomSurface = 0
  1051. rng.CFrame = pos
  1052. local rngm = Instance.new("SpecialMesh", rng)
  1053. rngm.MeshType = MType
  1054. rngm.Scale = scale
  1055. local scaler2 = 1
  1056. if type == "Add" then
  1057. scaler2 = 1 * value
  1058. elseif type == "Divide" then
  1059. scaler2 = 1 / value
  1060. end
  1061. coroutine.resume(coroutine.create(function()
  1062. for i = 0, 10 / bonuspeed, 0.1 do
  1063. swait()
  1064. if type == "Add" then
  1065. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1066. elseif type == "Divide" then
  1067. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1068. end
  1069. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1070. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1071. end
  1072. rng:Destroy()
  1073. end))
  1074. end
  1075.  
  1076. function Eviscerate(dude)
  1077. if dude.Name ~= char then
  1078. local bgf = IT("BodyGyro", dude.Head)
  1079. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1080. local val = IT("BoolValue", dude)
  1081. val.Name = "IsHit"
  1082. local ds = coroutine.wrap(function()
  1083. dude:WaitForChild("Head"):BreakJoints()
  1084. wait(0.5)
  1085. target = nil
  1086. coroutine.resume(coroutine.create(function()
  1087. for i, v in pairs(dude:GetChildren()) do
  1088. if v:IsA("Accessory") then
  1089. v:Destroy()
  1090. end
  1091. if v:IsA("Humanoid") then
  1092. v:Destroy()
  1093. end
  1094. if v:IsA("CharacterMesh") then
  1095. v:Destroy()
  1096. end
  1097. if v:IsA("Model") then
  1098. v:Destroy()
  1099. end
  1100. if v:IsA("Part") or v:IsA("MeshPart") then
  1101. for x, o in pairs(v:GetChildren()) do
  1102. if o:IsA("Decal") then
  1103. o:Destroy()
  1104. end
  1105. end
  1106. coroutine.resume(coroutine.create(function()
  1107. v.Material = "Neon"
  1108. v.CanCollide = false
  1109. local PartEmmit1 = IT("ParticleEmitter", v)
  1110. PartEmmit1.LightEmission = 1
  1111. PartEmmit1.Texture = "rbxassetid://2582829122"
  1112. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1113. PartEmmit1.Rate = 150
  1114. PartEmmit1.Lifetime = NumberRange.new(1)
  1115. PartEmmit1.Size = NumberSequence.new({
  1116. NumberSequenceKeypoint.new(0, 0.75, 0),
  1117. NumberSequenceKeypoint.new(1, 0, 0)
  1118. })
  1119. PartEmmit1.Transparency = NumberSequence.new({
  1120. NumberSequenceKeypoint.new(0, 0, 0),
  1121. NumberSequenceKeypoint.new(1, 1, 0)
  1122. })
  1123. PartEmmit1.Speed = NumberRange.new(0, 0)
  1124. PartEmmit1.VelocitySpread = 30000
  1125. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1126. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1127. local BodPoss = IT("BodyPosition", v)
  1128. BodPoss.P = 3000
  1129. BodPoss.D = 1000
  1130. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1131. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1132. v.Color = maincolor.Color
  1133. coroutine.resume(coroutine.create(function()
  1134. for i = 0, 49 do
  1135. swait(1)
  1136. v.Transparency = v.Transparency + 0.08
  1137. end
  1138. wait(0.5)
  1139. PartEmmit1.Enabled = false
  1140. wait(3)
  1141. v:Destroy()
  1142. dude:Destroy()
  1143. end))
  1144. end))
  1145. end
  1146. end
  1147. end))
  1148. end)
  1149. ds()
  1150. end
  1151. end
  1152.  
  1153. function FindNearestHead(Position, Distance, SinglePlayer)
  1154. if SinglePlayer then
  1155. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1156. end
  1157. local List = {}
  1158. for i, v in pairs(workspace:GetChildren()) do
  1159. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1160. table.insert(List, v)
  1161. end
  1162. end
  1163. return List
  1164. end
  1165.  
  1166. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1167. local type = type
  1168. local rng = Instance.new("Part", char)
  1169. rng.Anchored = true
  1170. rng.BrickColor = color
  1171. rng.CanCollide = false
  1172. rng.FormFactor = 3
  1173. rng.Name = "Ring"
  1174. rng.Material = "Neon"
  1175. rng.Size = Vector3.new(1, 1, 1)
  1176. rng.Transparency = 0
  1177. rng.TopSurface = 0
  1178. rng.BottomSurface = 0
  1179. rng.CFrame = pos
  1180. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1181. local rngm = Instance.new("SpecialMesh", rng)
  1182. rngm.MeshType = MType
  1183. rngm.Scale = Vector3.new(x1, y1, z1)
  1184. local scaler2 = 1
  1185. local speeder = FastSpeed
  1186. if type == "Add" then
  1187. scaler2 = 1 * value
  1188. elseif type == "Divide" then
  1189. scaler2 = 1 / value
  1190. end
  1191. coroutine.resume(coroutine.create(function()
  1192. for i = 0, 10 / bonuspeed, 0.1 do
  1193. swait()
  1194. if type == "Add" then
  1195. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1196. elseif type == "Divide" then
  1197. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1198. end
  1199. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1200. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1201. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1202. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1203. end
  1204. rng:Destroy()
  1205. end))
  1206. end
  1207.  
  1208. function SoulSteal(dude)
  1209. if dude.Name ~= char then
  1210. local bgf = IT("BodyGyro", dude.Head)
  1211. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1212. local val = IT("BoolValue", dude)
  1213. val.Name = "IsHit"
  1214. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1215. local soulst = coroutine.wrap(function()
  1216. local soul = Instance.new("Part",dude)
  1217. soul.Size = Vector3.new(1,1,1)
  1218. soul.CanCollide = false
  1219. soul.Anchored = false
  1220. soul.Position = torso.Position
  1221. soul.Transparency = 1
  1222. local PartEmmit1 = IT("ParticleEmitter", soul)
  1223. PartEmmit1.LightEmission = 1
  1224. PartEmmit1.Texture = "rbxassetid://2582829122"
  1225. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1226. PartEmmit1.Rate = 250
  1227. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1228. PartEmmit1.Size = NumberSequence.new({
  1229. NumberSequenceKeypoint.new(0, 1, 0),
  1230. NumberSequenceKeypoint.new(1, 0, 0)
  1231. })
  1232. PartEmmit1.Transparency = NumberSequence.new({
  1233. NumberSequenceKeypoint.new(0, 0, 0),
  1234. NumberSequenceKeypoint.new(1, 1, 0)
  1235. })
  1236. PartEmmit1.Speed = NumberRange.new(0, 0)
  1237. PartEmmit1.VelocitySpread = 30000
  1238. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1239. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1240. local BodPoss = IT("BodyPosition", soul)
  1241. BodPoss.P = 3000
  1242. BodPoss.D = 1000
  1243. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1244. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1245. wait(1.6)
  1246. soul.Touched:connect(function(hit)
  1247. if hit.Parent == char then
  1248. soul:Destroy()
  1249. end
  1250. end)
  1251. wait(1.2)
  1252. while soul do
  1253. swait()
  1254. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1255. BodPoss.Position = tors.Position
  1256. end
  1257. end)
  1258. soulst()
  1259. end
  1260. end
  1261. function FaceMouse()
  1262. local Cam = workspace.CurrentCamera
  1263. return {
  1264. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1265. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1266. }
  1267. end
  1268.  
  1269. BTAUNT = Instance.new("Sound", tors)
  1270. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1271. BTAUNT.Volume = 10
  1272. BTAUNT.Pitch = 1
  1273. BTAUNT.Looped = true
  1274. BTAUNT.TimePosition = 0
  1275.  
  1276. BTAUNT2 = Instance.new("Sound", tors)
  1277. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1278. BTAUNT2.Volume = 10
  1279. BTAUNT2.Pitch = 1
  1280. BTAUNT2.Looped = false
  1281. BTAUNT2.TimePosition = 0
  1282.  
  1283. BTAUNT3 = Instance.new("Sound", tors)
  1284. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1285. BTAUNT3.Volume = 2
  1286. BTAUNT3.Pitch = 1
  1287. BTAUNT3.Looped = true
  1288. BTAUNT3.TimePosition = 0
  1289.  
  1290. TEST = Instance.new("Sound", tors)
  1291. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1292. TEST.Volume = 25
  1293. TEST.Pitch = 1
  1294. TEST.Looped = false
  1295. TEST.TimePosition = 0
  1296. -------------------------------------------------------
  1297. --End Effect Function--
  1298. -------------------------------------------------------
  1299. function Cso(ID, PARENT, VOLUME, PITCH)
  1300. local NSound = nil
  1301. coroutine.resume(coroutine.create(function()
  1302. NSound = IT("Sound", PARENT)
  1303. NSound.Volume = VOLUME
  1304. NSound.Pitch = PITCH
  1305. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1306. swait()
  1307. NSound:play()
  1308. game:GetService("Debris"):AddItem(NSound, 50)
  1309. end))
  1310. return NSound
  1311. end
  1312. function CameraEnshaking(Length, Intensity)
  1313. coroutine.resume(coroutine.create(function()
  1314. local intensity = 1 * Intensity
  1315. local rotM = 0.01 * Intensity
  1316. for i = 0, Length, 0.1 do
  1317. swait()
  1318. intensity = intensity - 0.05 * Intensity / Length
  1319. rotM = rotM - 5.0E-4 * Intensity / Length
  1320. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1321. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1322. end
  1323. hum.CameraOffset = Vector3.new(0, 0, 0)
  1324. end))
  1325. end
  1326. -------------------------------------------------------
  1327. --End Important Functions--
  1328. -------------------------------------------------------
  1329.  
  1330.  
  1331. -------------------------------------------------------
  1332. --Start Customization--
  1333. -------------------------------------------------------
  1334. local Player_Size = 1
  1335. if Player_Size ~= 1 then
  1336. root.Size = root.Size * Player_Size
  1337. tors.Size = tors.Size * Player_Size
  1338. hed.Size = hed.Size * Player_Size
  1339. ra.Size = ra.Size * Player_Size
  1340. la.Size = la.Size * Player_Size
  1341. rl.Size = rl.Size * Player_Size
  1342. ll.Size = ll.Size * Player_Size
  1343. ----------------------------------------------------------------------------------
  1344. rootj.Parent = root
  1345. neck.Parent = tors
  1346. RW.Parent = tors
  1347. LW.Parent = tors
  1348. RH.Parent = tors
  1349. LH.Parent = tors
  1350. ----------------------------------------------------------------------------------
  1351. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1352. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1353. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1354. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1355. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1356. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1357. ----------------------------------------------------------------------------------
  1358. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1359. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1360. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1361. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1362. --hat.Parent = Character
  1363. end
  1364. ----------------------------------------------------------------------------------
  1365. ----------------------------------------------------------------------------------
  1366. local equipped = false
  1367. local idle = 0
  1368. local change = 1
  1369. local val = 0
  1370. local toim = 0
  1371. local idleanim = 0.4
  1372. local sine = 0
  1373. local Sit = 1
  1374. ----------------------------------------------------------------------------------
  1375. hum.WalkSpeed = 50
  1376. hum.JumpPower = 57
  1377. hum.Animator.Parent = nil
  1378. ----------------------------------------------------------------------------------
  1379.  
  1380.  
  1381. -------------------------------------------------------
  1382. --End Customization--
  1383. -------------------------------------------------------
  1384. local Blobby = Instance.new("Part", char)
  1385. Blobby.Name = "Blob"
  1386. Blobby.CanCollide = false
  1387. Blobby.BrickColor = BrickColor.new("Really black")
  1388. Blobby.Transparency = 0
  1389. Blobby.Material = "Plastic"
  1390. Blobby.Size = Vector3.new(1, 1, 2)
  1391. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1392. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1393.  
  1394. local Weld = Instance.new("Weld", Blobby)
  1395. Weld.Part0 = ra
  1396. Weld.Part1 = Blobby
  1397. Weld.C1 = CFrame.new(0, 0.8, 0)
  1398. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1399.  
  1400. local M2 = Instance.new("SpecialMesh")
  1401. M2.Parent = Blobby
  1402. M2.MeshId = "rbxassetid://0"
  1403. M2.TextureId = "rbxassetid://0"
  1404. M2.Scale = Vector3.new(1, 0.8, 1)
  1405.  
  1406. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1407. naeeym2.AlwaysOnTop = true
  1408. naeeym2.Size = UDim2.new(5,35,2,15)
  1409. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1410. naeeym2.Adornee = hed
  1411. naeeym2.Name = "Name"
  1412. --naeeym2.PlayerToHideFrom = Player
  1413. local tecks2 = Instance.new("TextLabel",naeeym2)
  1414. tecks2.BackgroundTransparency = 1
  1415. tecks2.TextScaled = true
  1416. tecks2.BorderSizePixel = 0
  1417. tecks2.Text = "Fight Me"
  1418. tecks2.Font = Enum.Font.Bodoni
  1419. tecks2.TextSize = 30
  1420. tecks2.TextStrokeTransparency = 0
  1421. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1422. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1423. tecks2.Size = UDim2.new(1,0,0.5,0)
  1424. tecks2.Parent = naeeym2]]
  1425. ----------------------------------------------------------------------------------
  1426. local AddInstance = function(Object, ...)
  1427. local Obj = Instance.new(Object)
  1428. for i,v in next,(...) do
  1429. Obj[i] = v
  1430. end
  1431. return Obj
  1432. end
  1433. ----------------------------------------------------
  1434.  
  1435. MeshT = "rbxassetid://0"
  1436. TextureM = "rbxassetid://0"
  1437.  
  1438.  
  1439.  
  1440.  
  1441. local Load = Instance.new("Animation", char)
  1442.  
  1443.  
  1444. local Reaper = AddInstance("Part",{
  1445. Parent = hed,
  1446. CFrame = hed.CFrame,
  1447. formFactor = "Symmetric",
  1448. Size = Vector3.new(1, 1, 1),
  1449. CanCollide = false,
  1450. TopSurface = "Smooth",
  1451. BottomSurface = "Smooth",
  1452. Locked = true,
  1453. })
  1454. local Weld = AddInstance("Weld",{
  1455. Parent = Reaper,
  1456. Part0 = hed,
  1457. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1458. Part1 = Reaper,
  1459. })
  1460. local Mesh = AddInstance("SpecialMesh",{
  1461. Parent = Reaper,
  1462. MeshId = MeshT,
  1463. TextureId = TextureM,
  1464. Offset = Vector3.new(0, 0.3, 0),
  1465. Scale = Vector3.new(1.05,1.05,1.05),
  1466. VertexColor = Vector3.new(0.3, 0, 0.3),
  1467. })
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473. -------------------------------------------------------
  1474. wait(1)
  1475. plr = game.Players.LocalPlayer
  1476. char = plr.Character
  1477. mouse = plr:GetMouse()
  1478. whitecolor = Color3.new(255,255,1)
  1479. epicmode = false
  1480. normal = true
  1481.  
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487. local righteyebrickcolor = "Institutional white"
  1488. local reye = Instance.new("Part", char)
  1489. reye.CanCollide = false
  1490. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1491. reye.Material = "Neon"
  1492. reye.Size = Vector3.new(.25,.35,.15)
  1493. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1494. m1 = Instance.new("SpecialMesh", reye)
  1495. m1.MeshType = "Sphere"
  1496. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1497. reye.Locked = true
  1498. reye.Name = "re"
  1499.  
  1500. -------------------------------------------------------
  1501. --Start Attacks N Stuff--
  1502. -------------------------------------------------------
  1503. local naeeym2 = Instance.new("BillboardGui",char)
  1504. naeeym2.AlwaysOnTop = true
  1505. naeeym2.Size = UDim2.new(5,35,2,35)
  1506. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1507. naeeym2.Adornee = hed
  1508. naeeym2.Name = "Name"
  1509.  
  1510. local tecks2 = Instance.new("TextLabel",naeeym2)
  1511. tecks2.BackgroundTransparency = 1
  1512. tecks2.TextScaled = true
  1513. tecks2.BorderSizePixel = 0
  1514. tecks2.Text = "Noob"
  1515. tecks2.Font = "Fantasy"
  1516. tecks2.TextSize = 30
  1517. tecks2.TextStrokeTransparency = 0
  1518. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1519. tecks2.TextStrokeColor3 = BrickColor.new('Black').Color
  1520. tecks2.Size = UDim2.new(1,0,0.5,0)
  1521. tecks2.Parent = naeeym2
  1522. textfag = tecks2
  1523. tecks2.Text = "Noob"
  1524. BTAUNT:Play()
  1525. coroutine.resume(coroutine.create(function()
  1526. while textfag ~= nil do
  1527. swait()
  1528. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1529. textfag.Rotation = math.random(-3,3)
  1530. end
  1531. end))
  1532.  
  1533.  
  1534. char.Humanoid.JumpPower = 115
  1535. char.Humanoid.WalkSpeed = 50
  1536.  
  1537.  
  1538. --Switcher-------------------------------------
  1539.  
  1540.  
  1541. local effectTorso = Instance.new("Sparkles", char.Torso)
  1542. effectTorso.SparkleColor = Color3.new(107, 50, 124)
  1543. effectTorso.Enabled = false
  1544.  
  1545.  
  1546. local animation = Instance.new("NumberValue", char)
  1547. animation.Value = 1
  1548. animation.Name = "Animation"
  1549.  
  1550.  
  1551.  
  1552.  
  1553. ---------------------------
  1554.  
  1555.  
  1556. function Noob2 ()
  1557.  
  1558.  
  1559. tecks2.Text = "🔒DeadLocked🔒"
  1560.  
  1561. tecks2.TextColor3 = BrickColor.new('White').Color
  1562. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1563. maincolor = BrickColor.new("Black")
  1564.  
  1565. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=314307828"
  1566. char.Torso.Material = ("Plastic")
  1567.  
  1568.  
  1569.  
  1570. animation.Value = 3
  1571.  
  1572.  
  1573. hed.face.Texture = "rbxassetid://21635489"
  1574.  
  1575.  
  1576. end
  1577.  
  1578. function Noob3 ()
  1579.  
  1580.  
  1581. tecks2.Text = "💀Dark Leader💀"
  1582.  
  1583. tecks2.TextColor3 = BrickColor.new('Really red').Color
  1584. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1585. maincolor = BrickColor.new("Really red")
  1586.  
  1587. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=3154204326"
  1588.  
  1589. char.Torso.Material = ("Plastic")
  1590.  
  1591.  
  1592. animation.Value = 1
  1593.  
  1594. hed.face.Texture = "rbxassetid://21635489"
  1595.  
  1596.  
  1597. end
  1598.  
  1599. function Noob4 ()
  1600.  
  1601.  
  1602. tecks2.Text = "ツ"
  1603.  
  1604. tecks2.TextColor3 = BrickColor.new('White').Color
  1605. tecks2.TextStrokeColor3 = BrickColor.new('Black').Color
  1606. maincolor = BrickColor.new("Gold")
  1607.  
  1608.  
  1609. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2705508118"
  1610.  
  1611.  
  1612. char.Torso.Material = ("Plastic")
  1613.  
  1614.  
  1615. animation.Value = 1
  1616.  
  1617. hed.face.Texture = "rbxassetid://0"
  1618.  
  1619.  
  1620. end
  1621.  
  1622.  
  1623. function Noob5 ()
  1624.  
  1625.  
  1626. tecks2.Text = "C-A-R-D-L-E-S"
  1627.  
  1628. tecks2.TextColor3 = BrickColor.new('Royal Purple').Color
  1629. tecks2.TextStrokeColor3 = BrickColor.new('Black').Color
  1630. maincolor = BrickColor.new("White")
  1631.  
  1632.  
  1633. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=3417133618"
  1634.  
  1635. char.Torso.Material = ("Plastic")
  1636.  
  1637.  
  1638. animation.Value = 1
  1639.  
  1640.  
  1641. hed.face.Texture = "rbxassetid://0"
  1642.  
  1643. end
  1644.  
  1645.  
  1646.  
  1647. function Noob6 ()
  1648.  
  1649.  
  1650. tecks2.Text = "Unknow"
  1651.  
  1652. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1653. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1654. maincolor = BrickColor.new("Really red")
  1655.  
  1656.  
  1657. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2034104159"
  1658.  
  1659.  
  1660. char.Torso.Material = ("Plastic")
  1661.  
  1662.  
  1663. animation.Value = 1
  1664.  
  1665.  
  1666. hed.face.Texture = "rbxassetid://2365263255"
  1667.  
  1668.  
  1669. end
  1670.  
  1671.  
  1672.  
  1673.  
  1674.  
  1675. function Noob8 ()
  1676.  
  1677. wait(0.1)
  1678.  
  1679. tecks2.Text = Ò‰DÒ‰EÒ‰AÒ‰TÒ‰HÒ‰"
  1680.  
  1681. tecks2.TextColor3 = BrickColor.new('Black').Color
  1682. tecks2.TextStrokeColor3 = BrickColor.new('Bright violet').Color
  1683. maincolor = BrickColor.new("Bright violet")
  1684.  
  1685.  
  1686. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=3064583626"
  1687.  
  1688.  
  1689.  
  1690.  
  1691.  
  1692.  
  1693.  
  1694.  
  1695. animation.Value = 2
  1696.  
  1697. hed.face.Texture = "rbxassetid://398671601"
  1698.  
  1699.  
  1700.  
  1701.  
  1702. end
  1703.  
  1704.  
  1705. ------------------------------------------------------------------------------------------------------------------------------------
  1706. ------------------------------------------------------------------------------------------------------------------------------------
  1707. ---------------------------------------------------------__________________---------------------------------------------------------
  1708. ---------------------------------------------------------_SOME EDIT WEAPON_---------------------------------------------------------
  1709. ------------------------------------------------------------------------------------------------------------------------------------
  1710. ------------------------------------------------------------------------------------------------------------------------------------
  1711. ------------------------------------------------------------------------------------------------------------------------------------
  1712. New = function(Object, Parent, Name, Data)
  1713. local Object = Instance.new(Object)
  1714. for Index, Value in pairs(Data or {}) do
  1715. Object[Index] = Value
  1716. end
  1717. Object.Parent = Parent
  1718. Object.Name = Name
  1719. return Object
  1720. end
  1721.  
  1722.  
  1723. wait(.1)
  1724.  
  1725.  
  1726. DeathClaw = New("Model",Character,"DeathClaw",{})
  1727. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 1.301, 1.00999999),CFrame = CFrame.new(-8.18999767, 2.64003253, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1728. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(2.86102295e-06, -0.359999895, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1729. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),CFrame = CFrame.new(-7.58999872, 2.16453266, -8.08500957, -9.61124897e-07, 6.97365886e-06, -1, 9.77374555e-08, 1, 6.97365886e-06, 1, -9.77312951e-08, -9.61124897e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1730. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1731. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -9.61124897e-07, 9.77374413e-08, 1, 6.97365886e-06, 1, -9.77313022e-08, -1, 6.97365886e-06, -9.61124897e-07),C1 = CFrame.new(0.600004673, -0.835495472, 0.0150003433, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1732. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),CFrame = CFrame.new(-7.58999777, 1.77453327, -8.08500767, 9.61683781e-07, -6.97418636e-06, -1, 1.04010105e-05, -1, 6.97419773e-06, -1.00000036, -1.0356307e-05, -9.61610908e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1733. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1734. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 9.61683781e-07, 1.04010105e-05, -1.00000036, -6.97418636e-06, -1, -1.0356307e-05, -1, 6.97419773e-06, -9.61610908e-07),C1 = CFrame.new(0.600008488, -1.22549498, 0.0150022507, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1735. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),CFrame = CFrame.new(-8.18999958, 2.16453195, -7.51500511, -1, -1.86969225e-14, 0, 1.86969208e-14, 1, -1.42108547e-14, 0, 1.42108547e-14, -1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1736. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1737. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -1, 1.86969208e-14, 0, -1.86969208e-14, 1, 7.10542736e-15, 0, -7.10542736e-15, -1),C1 = CFrame.new(3.81469727e-06, -0.835500479, 0.585004807, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1738. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),CFrame = CFrame.new(-8.18999767, 1.77453327, -7.51500511, 1, 1.86969225e-14, 0, -1.86969208e-14, -1, -1.42108547e-14, 0, -1.42108547e-14, -1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1739. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1740. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -1.86969208e-14, 0, 1.86969208e-14, -1, -7.10542736e-15, 0, -7.10542736e-15, -1),C1 = CFrame.new(8.58306885e-06, -1.22549915, 0.585004807, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1741. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),CFrame = CFrame.new(-8.77497768, 2.16453099, -8.06999302, 0, -1.86969225e-14, 1, -1.42108547e-14, 1, -1.86969208e-14, -1, 1.42108547e-14, 0),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1742. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1743. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0, -7.10542736e-15, -1, -1.86969208e-14, 1, 7.10542736e-15, 1, -1.86969208e-14, 0),C1 = CFrame.new(-0.584974289, -0.835505486, 0.0300168991, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1744. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),CFrame = CFrame.new(-8.77498817, 1.77453351, -8.06999683, 0, 1.86969225e-14, 1, 1.42108547e-14, -1, -1.86969208e-14, 1, -1.42108547e-14, 0),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1745. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1746. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0, 7.10542736e-15, 1, 1.86969208e-14, -1, -7.10542736e-15, 1, -1.86969208e-14, 0),C1 = CFrame.new(-0.584981918, -1.22550297, 0.0300130844, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1747. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),CFrame = CFrame.new(-8.17498684, 1.77453244, -8.6399889, -1, 1.86969225e-14, 0, 1.86969208e-14, -1, 1.42108547e-14, 0, -1.42108547e-14, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1748. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1749. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -1, 1.86969208e-14, 0, 1.86969208e-14, -1, -7.10542736e-15, 0, 7.10542736e-15, 1),C1 = CFrame.new(0.0150194168, -1.22549987, -0.539978981, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1750. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),CFrame = CFrame.new(-8.17498493, 2.16453147, -8.63999176, 1, -1.86969225e-14, 0, -1.86969208e-14, 1, 1.42108547e-14, 0, 1.42108547e-14, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1751. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1752. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -1.86969208e-14, 0, -1.86969208e-14, 1, 7.10542736e-15, 0, 7.10542736e-15, 1),C1 = CFrame.new(0.0150184631, -0.835500717, -0.539981842, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1753. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550999999, 1.00999999),CFrame = CFrame.new(-8.19000053, 1.96503329, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1754. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(4.76837158e-06, -1.03499913, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1755. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.5, 0.5),CFrame = CFrame.new(-8.19000053, 1.78503358, -8.10000992, -4.37112426e-08, -1, 0, 1, -4.37112071e-08, 1.42108547e-14, 1.42108547e-14, 0, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1756. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Cylinder,})
  1757. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -4.37112426e-08, 1, 7.10542736e-15, -1, -4.37112071e-08, 0, 0, 7.10542736e-15, 1),C1 = CFrame.new(5.7220459e-06, -1.21499884, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1758. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.879999995, 0.25999999),CFrame = CFrame.new(-8.80498791, 3.55953217, -8.09999657, 0, 1.86969225e-14, 1, 1.42108547e-14, -1, -1.86969208e-14, 1, -1.42108547e-14, 0),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1759. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1760. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0, 7.10542736e-15, 1, 1.86969208e-14, -1, -7.10542736e-15, 1, -1.86969208e-14, 0),C1 = CFrame.new(-0.614994049, 0.559495449, 1.33514404e-05, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1761. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.610000014, 0.559999943),CFrame = CFrame.new(-8.65498829, 4.29453278, -8.09999752, -3.88175249e-06, 6.16863917e-06, 1.00000167, -7.53802908e-07, 1, -6.168651e-06, -1.00000167, -7.53825816e-07, -3.88175249e-06),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1762. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1763. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -3.88175249e-06, -7.53802908e-07, -1.00000167, 6.16863917e-06, 1, -7.53825816e-07, 1.00000167, -6.168651e-06, -3.88175249e-06),C1 = CFrame.new(-0.464999199, 1.29449725, 1.23977661e-05, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1764. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.610000014, 0.559999943),CFrame = CFrame.new(-8.11498737, 4.29453278, -8.09999752, -1.78813934e-07, 6.16862235e-06, -1.00000012, 7.53896074e-07, 1, 6.16862371e-06, 1.00000012, -7.53894938e-07, -1.78813934e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1765. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1766. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -1.78813934e-07, 7.53896074e-07, 1.00000012, 6.16862235e-06, 1, -7.53894938e-07, -1.00000012, 6.16862371e-06, -1.78813934e-07),C1 = CFrame.new(0.0750017166, 1.29450107, 1.23977661e-05, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1767. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.370000005, 0.73999989),CFrame = CFrame.new(-8.02498817, 4.17453337, -8.09999752, -1.78813934e-07, 6.16862235e-06, -1.00000012, 7.53896074e-07, 1, 6.16862371e-06, 1.00000012, -7.53894938e-07, -1.78813934e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1768. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1769. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -1.78813934e-07, 7.53896074e-07, 1.00000012, 6.16862235e-06, 1, -7.53894938e-07, -1.00000012, 6.16862371e-06, -1.78813934e-07),C1 = CFrame.new(0.165000916, 1.17450213, 1.23977661e-05, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1770. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.789999962, 0.200000003),CFrame = CFrame.new(-7.90498638, 4.38453436, -7.69499397, -1.78996103e-07, 0.342027485, -0.939698875, 7.53943937e-07, 0.939689457, 0.342029005, 1.00000966, -6.47293803e-07, -4.25697635e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1771. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1772. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -1.78996103e-07, 7.53943937e-07, 1.00000966, 0.342027485, 0.939689457, -6.47293803e-07, -0.939698875, 0.342029005, -4.25697635e-07),C1 = CFrame.new(0.285001755, 1.38450408, 0.405015945, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1773. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.789999962, 0.200000003),CFrame = CFrame.new(-7.90498638, 4.38453436, -8.5049963, -1.78996103e-07, 0.342027485, -0.939698875, 7.53943937e-07, 0.939689457, 0.342029005, 1.00000966, -6.47293803e-07, -4.25697635e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1774. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1775. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -1.78996103e-07, 7.53943937e-07, 1.00000966, 0.342027485, 0.939689457, -6.47293803e-07, -0.939698875, 0.342029005, -4.25697635e-07),C1 = CFrame.new(0.285001755, 1.38450408, -0.404986382, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1776. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.789999962, 0.439999998),CFrame = CFrame.new(-8.22774792, 4.42557859, -8.5049963, -3.11434269e-06, 0.34202829, 0.939689755, 8.30739737e-07, 0.939689636, -0.342028916, -1.00000107, -3.18491402e-07, -3.46451998e-06),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1777. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1778. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -3.11434269e-06, 8.30739737e-07, -1.00000107, 0.34202829, 0.939689636, -3.18491402e-07, 0.939689755, -0.342028916, -3.46451998e-06),C1 = CFrame.new(-0.0377607346, 1.42554593, -0.404986382, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1779. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.789999962, 0.439999998),CFrame = CFrame.new(-8.22774982, 4.42557859, -7.69499588, -3.11434269e-06, 0.34202829, 0.939689755, 8.30739737e-07, 0.939689636, -0.342028916, -1.00000107, -3.18491402e-07, -3.46451998e-06),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1780. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  1781. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -3.11434269e-06, 8.30739737e-07, -1.00000107, 0.34202829, 0.939689636, -3.18491402e-07, 0.939689755, -0.342028916, -3.46451998e-06),C1 = CFrame.new(-0.0377616882, 1.42554593, 0.405014038, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1782. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.550999999, 0.200000003),CFrame = CFrame.new(-8.59500027, 2.89503574, -8.1300106, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1783. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,})
  1784. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(-0.40500164, -0.104999542, -0.0300006866, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1785. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),CFrame = CFrame.new(-8.59499931, 3.06003571, -8.04001141, 1, 6.13489965e-06, 3.32129116e-06, -6.97362293e-06, 0.866024673, 0.500001252, 1.91137516e-07, -0.500001252, 0.866024673),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1786. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,})
  1787. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91137516e-07, 6.13489919e-06, 0.866024673, -0.500001252, 3.32129093e-06, 0.500001252, 0.866024673),C1 = CFrame.new(-0.40500164, 0.0600004196, 0.0599985123, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1788. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),CFrame = CFrame.new(-8.59499931, 2.73003602, -8.04001141, 1, 5.94368294e-06, -3.65236247e-06, -6.97355335e-06, 0.866026044, -0.500001729, 1.91185379e-07, 0.500001729, 0.866026044),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1789. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,})
  1790. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97355335e-06, 1.91185379e-07, 5.94368294e-06, 0.866026044, 0.500001729, -3.65236247e-06, -0.500001729, 0.866026044),C1 = CFrame.new(-0.404999733, -0.269999266, 0.0599985123, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1791. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.200000003, 0.200000003),CFrame = CFrame.new(-8.59499931, 2.89053583, -7.98001146, 1, 6.97355881e-06, -1.91176355e-07, -6.97355881e-06, 1, 1.86264515e-07, 1.91177477e-07, -1.86264515e-07, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1792. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,})
  1793. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97355881e-06, 1.91177477e-07, 6.97355881e-06, 1, -1.86264515e-07, -1.91176355e-07, 1.86264515e-07, 1),C1 = CFrame.new(-0.405000687, -0.109499454, 0.119998455, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1794. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-7.64528942, 2.08194613, -7.50872564, 0.57357645, -0.409576029, 0.709406495, 2.84217094e-14, 0.866025388, 0.5, -0.819152057, -0.286788225, 0.496731758),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1795. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.57357645, 2.84217094e-14, -0.819152057, -0.409576029, 0.866025388, -0.286788225, 0.709406495, 0.5, 0.496731758),C1 = CFrame.new(0.544714928, -0.918082476, 0.591284275, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1796. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.46966791, 1.04344952, -7.39113998, 0.573576868, 0.469845414, 0.671012759, -2.96045641e-07, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1797. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414e-07, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),C1 = CFrame.new(0.72034359, -1.95657802, 0.708869457, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1798. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.72338438, 0.601107359, -7.56879187, 0.573576868, 0.469845414, 0.671012759, -2.96045641e-07, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1799. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  1800. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414e-07, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),C1 = CFrame.new(0.466629982, -2.39892173, 0.531217575, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1801. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-7.68504524, 2.08194637, -8.59320354, -0.707107365, -0.353553772, 0.612371683, -5.68434189e-14, 0.866024971, 0.500000894, -0.707106352, 0.353554249, -0.612372518),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1802. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189e-14, -0.707106352, -0.353553772, 0.866024971, 0.353554249, 0.612371683, 0.500000894, -0.612372518),C1 = CFrame.new(0.50495863, -0.918082476, -0.493193626, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1803. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.53874874, 1.0434494, -8.74573803, -0.707107365, 0.405578643, 0.579228163, -5.68434189e-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1804. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189e-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),C1 = CFrame.new(0.651262283, -1.95657837, -0.645728111, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1805. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.75776386, 0.601107359, -8.52672577, -0.707107365, 0.405578643, 0.579228163, -5.68434189e-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1806. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  1807. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189e-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),C1 = CFrame.new(0.4322505, -2.39892197, -0.426715851, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1808. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,Reflectance = 0.097999997437,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),CFrame = CFrame.new(-8.1899929, 3.28953266, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1809. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(2.86102295e-06, 0.289500237, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1810. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,Reflectance = 0.097999997437,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),CFrame = CFrame.new(-8.18999863, 2.47953296, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1811. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(2.86102295e-06, -0.520499468, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1812. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.097999997437,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.731000006, 1.00999999),CFrame = CFrame.new(-8.189991, 3.64503241, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1813. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(1.90734863e-06, 0.644999981, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1814. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.699999988, 0.699999988),CFrame = CFrame.new(-8.19000053, 1.78503358, -8.10000992, -4.37112426e-08, -1, 0, 1, -4.37112071e-08, 1.42108547e-14, 1.42108547e-14, 0, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1815. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.980000019, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1816. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -4.37112426e-08, 1, 7.10542736e-15, -1, -4.37112071e-08, 0, 0, 7.10542736e-15, 1),C1 = CFrame.new(5.7220459e-06, -1.21499884, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1817. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-8.76894283, 2.02194643, -8.5701561, -0.573575079, 0.409577131, -0.709406972, -3.83693077e-13, 0.86602509, 0.500000715, 0.81915313, 0.286787927, -0.496730298),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1818. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, 0.409577131, 0.86602509, 0.286787927, -0.709406972, 0.500000715, -0.496730298),C1 = CFrame.new(-0.578938484, -0.978090048, -0.470146179, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1819. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.94456291, 0.983449459, -8.68774033, -0.573575079, -0.4698461, -0.671011448, -3.83693077e-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1820. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),C1 = CFrame.new(-0.754550934, -2.01658821, -0.587730408, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1821. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.69085026, 0.541107416, -8.51008987, -0.573575079, -0.4698461, -0.671011448, -3.83693077e-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1822. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  1823. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),C1 = CFrame.new(-0.500835419, -2.45892859, -0.410079956, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1824. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.8754797, 0.983449221, -7.33314657, 0.707107365, -0.405578345, -0.579228342, 5.68434189e-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1825. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),C1 = CFrame.new(-0.68546772, -2.01658797, 0.766863346, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1826. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.65646744, 0.541107178, -7.55215645, 0.707107365, -0.405578345, -0.579228342, 5.68434189e-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1827. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  1828. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),C1 = CFrame.new(-0.466452599, -2.45892859, 0.54785347, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1829. Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-8.72918701, 2.02194619, -7.48567963, 0.707107365, 0.353553772, -0.612371683, 5.68434189e-14, 0.866024971, 0.500000834, 0.707106352, -0.353554249, 0.612372518),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0, 1, 0),})
  1830. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, 0.353553772, 0.866024971, -0.353554249, -0.612371683, 0.500000834, 0.612372518),C1 = CFrame.new(-0.539182663, -0.978090048, 0.614330292, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),})
  1831.  
  1832.  
  1833.  
  1834.  
  1835. ------------------------------------------------------------------------------------------------------------------------------------
  1836. ------------------------------------------------------------------------------------------------------------------------------------
  1837. ------------------------------------------------------------------------------------------------------------------------------------
  1838. ---------------------------------------------------------_END EDIT WEAPON_---------------------------------------------------------
  1839. ---------------------------------------------------------_________________----------------------------------------------------------
  1840. ------------------------------------------------------------------------------------------------------------------------------------
  1841. ------------------------------------------------------------------------------------------------------------------------------------
  1842.  
  1843. function die()
  1844. attack = true
  1845. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1846. M2.TextureId = "http://www.roblox.com/asset/?id=-0"
  1847. for i = 0, 2.6, 0.1 do
  1848. swait()
  1849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1850. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1851. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1852. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1853. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1854. end
  1855. Cso("357417055", tors, 10, 1)
  1856. CameraEnshaking(2, 15)
  1857. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1858. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1859. Effects.Wave.Create(BrickColor.new("Black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1860. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1861. Effects.Wave.Create(BrickColor.new("Blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1862. Effects.Wave.Create(BrickColor.new("Teal"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1863. Effects.Wave.Create(BrickColor.new("New yellow"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1864. Effects.Wave.Create(BrickColor.Random("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1865. Effects.Wave.Create(BrickColor.Random("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1866. Effects.Wave.Create(BrickColor.Random("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(50, 130)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1867. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 50.5)) do
  1868. if v:FindFirstChild("Head") then
  1869. Eviscerate(v)
  1870. end
  1871. end
  1872. for i = 0, 3, 0.1 do
  1873. swait()
  1874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1875. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1876. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1877. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1878. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1879. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1880. end
  1881. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1882. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1883. attack = false
  1884. end
  1885.  
  1886.  
  1887. function dance()
  1888. attack = true
  1889. hum.WalkSpeed = 0
  1890. CFuncs.Sound.Create("rbxassetid://0", head, 100, 1)
  1891. for i = 0, 2, 0.1 do
  1892. swait()
  1893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1894. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1895. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1896. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1897. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1898. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1899. end
  1900. for i = 0, 6, 0.1 do
  1901. swait()
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1903. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1904. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1905. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1906. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1907. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1908. end
  1909. for i = 0, 2, 0.1 do
  1910. swait()
  1911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1912. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1913. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1914. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1915. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1916. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1917. end
  1918. attack = false
  1919. hum.WalkSpeed = 50
  1920. end
  1921.  
  1922.  
  1923.  
  1924.  
  1925.  
  1926. function beam()
  1927. attack = true
  1928. hum.WalkSpeed = 50
  1929. local Ring1 = Instance.new("Part", char)
  1930. Ring1.Anchored = true
  1931. Ring1.BrickColor = maincolor
  1932. Ring1.CanCollide = false
  1933. Ring1.FormFactor = 3
  1934. Ring1.Name = "Ring"
  1935. Ring1.Material = "Neon"
  1936. Ring1.Size = Vector3.new(1, 10.05, 1)
  1937. Ring1.Transparency = 1
  1938. Ring1.TopSurface = 0
  1939. Ring1.BottomSurface = 0
  1940. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1941. Ring1Mesh.MeshType = "Brick"
  1942. Ring1Mesh.Name = "SizeMesh"
  1943. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1944. local InnerRing1 = Ring1:Clone()
  1945. InnerRing1.Parent = char
  1946. InnerRing1.Transparency = 0
  1947. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1948. InnerRing1.Size = Vector3.new(1, 1, 1)
  1949. local InnerRing1Mesh = InnerRing1.SizeMesh
  1950. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1951. InnerRing1Mesh.MeshType = "Sphere"
  1952. Ring1:Destroy()
  1953. for i = 0, 6, 0.1 do
  1954. swait()
  1955. --orb.CFrame = Pupil.CFrame
  1956. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1958. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1959. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1960. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1961. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1962. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1963. end
  1964. InnerRing1.Transparency = 1
  1965. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1966. Cso("2545012765", char, 10, 1)
  1967. Cso("2606661976", char, 2.3, 1)
  1968. local a = IT("Part", char)
  1969. a.Name = "Direction"
  1970. a.Anchored = true
  1971. a.BrickColor = BrickC("Pastel violet")
  1972. a.Material = "SmoothPlastic"
  1973. a.Transparency = 0
  1974. a.Shape = "Cylinder"
  1975. a.CanCollide = false
  1976. local a2 = IT("Part", char)
  1977. a2.Name = "Direction"
  1978. a2.Anchored = true
  1979. a2.BrickColor = maincolor
  1980. a2.Color = maincolor.Color
  1981. a2.Material = "Neon"
  1982. a2.Transparency = 0.7
  1983. a2.Shape = "Cylinder"
  1984. a2.CanCollide = false
  1985. local ba = IT("Part", char)
  1986. ba.Name = "HitDirect"
  1987. ba.Anchored = true
  1988. ba.BrickColor = maincolor
  1989. ba.Material = "Neon"
  1990. ba.Transparency = 1
  1991. ba.CanCollide = false
  1992. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1993. local ignore = char
  1994. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1995. a.BottomSurface = 10
  1996. a.TopSurface = 10
  1997. a2.BottomSurface = 10
  1998. a2.TopSurface = 10
  1999. local distance = (InnerRing1.CFrame.p - position).magnitude
  2000. a.Size = Vector3.new(distance, 1, 1)
  2001. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2002. a2.Size = Vector3.new(distance, 1, 1)
  2003. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2004. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2005. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2006. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2007. game:GetService("Debris"):AddItem(a, 20)
  2008. game:GetService("Debris"):AddItem(a2, 20)
  2009. game:GetService("Debris"):AddItem(ba, 20)
  2010. local msh = Instance.new("SpecialMesh", a)
  2011. msh.MeshType = "Brick"
  2012. msh.Scale = Vector3.new(1, 5, 5)
  2013. local msh2 = Instance.new("SpecialMesh", a2)
  2014. msh2.MeshType = "Brick"
  2015. msh2.Scale = Vector3.new(1, 7, 7)
  2016. for i = 0, 10, 0.1 do
  2017. swait()
  2018. CameraEnshaking(1, 5)
  2019. a2.Color = maincolor.Color
  2020. root.CFrame = FaceMouse()[1]
  2021. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2022. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2023. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2024. distance = (InnerRing1.CFrame.p - position).magnitude
  2025. a.Size = Vector3.new(distance, 1, 1)
  2026. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2027. a2.Size = Vector3.new(distance, 1, 1)
  2028. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2029. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2030. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2031. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2032. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2033. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2034. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2035. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2036. if v:FindFirstChild("Head") then
  2037. Eviscerate(v)
  2038. end
  2039. end
  2040. end
  2041. a:Destroy()
  2042. a2:Destroy()
  2043. ba:Destroy()
  2044. InnerRing1:Destroy()
  2045. attack = false
  2046. hum.WalkSpeed = 50
  2047. hum.CameraOffset = Vector3.new(0,0,0)
  2048. end
  2049.  
  2050.  
  2051. function CHAOS()
  2052. attack = true
  2053. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2054. Cso("2545012765", hed, 10, 1)
  2055.  
  2056. Effects.Sphere.Create(BrickColor.new("Black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2057. Effects.Sphere.Create(BrickColor.new("Black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2058. Effects.Sphere.Create(BrickColor.new("Black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2059.  
  2060.  
  2061. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2062. if v:FindFirstChild("Head") then
  2063. Eviscerate(v)
  2064. end
  2065. end
  2066. attack = false
  2067. end
  2068.  
  2069.  
  2070. function dejzrXD()
  2071. attack = true
  2072. hum.WalkSpeed = 50
  2073. for i = 0, 1, 0.1 do
  2074. swait()
  2075. Cso("1251737869", char, 5.3, 1)
  2076. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2079. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2080. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2081. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2082. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2083. end
  2084. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2085. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2086. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2087. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2088. CameraEnshaking(4, 5)
  2089. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2090. if v:FindFirstChild("Head") then
  2091. Eviscerate(v)
  2092. end
  2093. end
  2094. for i = 0, 1, 0.1 do
  2095. swait()
  2096. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2101. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2103. end
  2104. attack = false
  2105. Speed = 50
  2106. end
  2107.  
  2108.  
  2109. function finalChaos2()
  2110. attack = true
  2111. M2.MeshId = "http://www.roblox.com/asset/?id=3053747639"
  2112. M2.TextureId = "rbxassetid://2582829122"
  2113. M2.Scale = Vector3.new(0.5, 0.5, 0.5)
  2114. Cso("2545018472", hed, 100, 1)
  2115. for i = 0, 1, 0.1 do
  2116. swait()
  2117. hum.CameraOffset = Vector3.new(0, 8, 0)
  2118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2119. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2120. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2121. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2122. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2123. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2124. end
  2125. Cso("0", char, 10, 1)
  2126. Cso("0", char, 10, 1)
  2127. CameraEnshaking(6, 65)
  2128. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2129. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2130. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2131. Effects.Ring.Create(BrickColor.new("White"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2132. Effects.Sphere.Create(BrickColor.new("White"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2133. Effects.Sphere.Create(BrickColor.new("White"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2134. Effects.Sphere.Create(BrickColor.new("White"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2135. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(1, 1, 1), 1, BrickColor.new("White"), "Sphere")
  2136. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(1, 1, 1), 2, BrickColor.new("White"), "Sphere")
  2137. Magic(1, "Add", root.CFrame, Vector3.new(10, 100000, 10), 0.5, BrickColor.new("White"), "Sphere")
  2138. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("White"), "Sphere")
  2139. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9999999999999999999999.5)) do
  2140. if v:FindFirstChild("Head") then
  2141. Eviscerate(v)
  2142. end
  2143. end
  2144. for i = 0, 1, 0.1 do
  2145. swait()
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2148. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2149. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2150. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2151. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2152. end
  2153. M2.Scale = Vector3.new(1, 1, 1)
  2154. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2155. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2156. attack = false
  2157. end
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163.  
  2164.  
  2165.  
  2166.  
  2167.  
  2168.  
  2169.  
  2170.  
  2171.  
  2172.  
  2173.  
  2174. function Painful_Stomp()
  2175. attack = true
  2176. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2177. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2178. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2179. Effects.Sphere.Create(BrickColor.new("Deep orange"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2180. Effects.Sphere.Create(BrickColor.new("Deep orange"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2181. Effects.Sphere.Create(BrickColor.new("Deep orange"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2182. Effects.Ring.Create(BrickColor.new("White"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2183. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2184. if v:FindFirstChild("Head") then
  2185. Eviscerate(v)
  2186. end
  2187. end
  2188. coroutine.resume(coroutine.create(function()
  2189. for i = 0,2.8,0.1 do
  2190. swait()
  2191. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2192. end
  2193. for i = 0,1.8,0.1 do
  2194. swait()
  2195. hum.CameraOffset = Vector3.new(10,10,10)
  2196. end
  2197. end))
  2198. attack = false
  2199. end
  2200.  
  2201.  
  2202. -------------------
  2203. -------------------------------------------------------
  2204. --End Attacks N Stuff--
  2205. -------------------------------------------------------
  2206. mouse.KeyDown:connect(function(key)
  2207. if attack == false then
  2208. if key == "t" then
  2209. dance()
  2210.  
  2211. elseif key == 'z' then
  2212. dejzrXD()
  2213.  
  2214. elseif key == "c" then
  2215. CHAOS()
  2216.  
  2217. elseif key == "v" then
  2218. finalChaos2()
  2219.  
  2220. elseif key == "q" then
  2221. Noob6()
  2222.  
  2223. elseif key == "q" then
  2224. Noob6()
  2225.  
  2226. elseif key == "f" then
  2227. Noob2()
  2228.  
  2229. elseif key == "r" then
  2230. Noob3()
  2231.  
  2232. elseif key == "p" then
  2233. Noob4()
  2234.  
  2235. elseif key == "e" then
  2236. Noob5()
  2237.  
  2238. elseif key == "g" then
  2239. Noob8()
  2240.  
  2241. end
  2242. end
  2243. end)
  2244.  
  2245. mouse.Button1Down:connect(function(key)
  2246. if attack == false then
  2247. die()
  2248. end
  2249. end)
  2250.  
  2251. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2252. local part = Instance.new("Part")
  2253. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2254. part.Material = material or Enum.Material.SmoothPlastic
  2255. part.TopSurface,part.BottomSurface=10,10
  2256. part.Size = size or Vector3.new(1,1,1)
  2257. part.CFrame = cframe or CF(0,0,0)
  2258. part.Anchored = anchored or true
  2259. part.CanCollide = cancollide or false
  2260. part.Parent = parent or char
  2261. return part
  2262. end
  2263.  
  2264. NewInstance = function(instance,parent,properties)
  2265. local inst = Instance.new(instance)
  2266. inst.Parent = parent
  2267. if(properties)then
  2268. for i,v in next, properties do
  2269. pcall(function() inst[i] = v end)
  2270. end
  2271. end
  2272. return inst;
  2273. end
  2274. -------------------------------------------------------
  2275. --Start Damage Function--
  2276. -------------------------------------------------------
  2277. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2278. local type = type
  2279. local rng = Instance.new("Part", char)
  2280. rng.Anchored = true
  2281. rng.BrickColor = color
  2282. rng.CanCollide = false
  2283. rng.FormFactor = 3
  2284. rng.Name = "Ring"
  2285. rng.Material = "Neon"
  2286. rng.Size = Vector3.new(0, 0, 0)
  2287. rng.Transparency = 0
  2288. rng.TopSurface = 0
  2289. rng.BottomSurface = 0
  2290. rng.CFrame = pos
  2291. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2292. local rngm = Instance.new("SpecialMesh", rng)
  2293. rngm.MeshType = "Brick"
  2294. if rainbowmode == true then
  2295. rng.Color = Color3.new(r/255,g/255,b/255)
  2296. end
  2297. local scaler2 = 1
  2298. local speeder = FastSpeed/10
  2299. if type == "Add" then
  2300. scaler2 = 1*value
  2301. elseif type == "Divide" then
  2302. scaler2 = 1/value
  2303. end
  2304. coroutine.resume(coroutine.create(function()
  2305. for i = 0,10/bonuspeed,0.1 do
  2306. swait()
  2307. if type == "Add" then
  2308. scaler2 = scaler2 - 0.01*value/bonuspeed
  2309. elseif type == "Divide" then
  2310. scaler2 = scaler2 - 0.01/value*bonuspeed
  2311. end
  2312. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2313. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2314. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2315. end
  2316. rng:Destroy()
  2317. end))
  2318. end
  2319.  
  2320. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2321. if hit.Parent == nil then
  2322. return
  2323. end
  2324. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2325. for _, v in pairs(hit.Parent:children()) do
  2326. if v:IsA("Humanoid") then
  2327. h = v
  2328. end
  2329. end
  2330. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2331.  
  2332. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2333. end
  2334.  
  2335. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2336. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2337. if hit.Parent.DebounceHit.Value == true then
  2338. return
  2339. end
  2340. end
  2341. if insta == true then
  2342. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2343. end
  2344. local c = Create("ObjectValue"){
  2345. Name = "creator",
  2346. Value = game:service("Players").LocalPlayer,
  2347. Parent = h,
  2348. }
  2349. game:GetService("Debris"):AddItem(c, .5)
  2350. if HitSound ~= nil and HitPitch ~= nil then
  2351. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2352. end
  2353. local Damage = math.random(minim, maxim)
  2354. local blocked = false
  2355. local block = hit.Parent:findFirstChild("Block")
  2356. if block ~= nil then
  2357. if block.className == "IntValue" then
  2358. if block.Value > 0 then
  2359. blocked = true
  2360. block.Value = block.Value - 1
  2361. print(block.Value)
  2362. end
  2363. end
  2364. end
  2365. if blocked == false then
  2366. h.Health = h.Health - Damage
  2367. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2368. else
  2369. h.Health = h.Health - (Damage / 2)
  2370. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2371. end
  2372. if Type == "Knockdown" then
  2373. local hum = hit.Parent.Humanoid
  2374. hum.PlatformStand = true
  2375. coroutine.resume(coroutine.create(function(HHumanoid)
  2376. swait(1)
  2377. HHumanoid.PlatformStand = false
  2378. end), hum)
  2379. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2380. local bodvol = Create("BodyVelocity"){
  2381. velocity = angle * knockback,
  2382. P = 5000,
  2383. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2384. Parent = hit,
  2385. }
  2386. local rl = Create("BodyAngularVelocity"){
  2387. P = 3000,
  2388. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2389. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2390. Parent = hit,
  2391. }
  2392. game:GetService("Debris"):AddItem(bodvol, .5)
  2393. game:GetService("Debris"):AddItem(rl, .5)
  2394. elseif Type == "Normal" then
  2395. local vp = Create("BodyVelocity"){
  2396. P = 500,
  2397. maxForce = Vector3.new(math.huge, 0, math.huge),
  2398. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2399. }
  2400. if knockback > 0 then
  2401. vp.Parent = hit.Parent.Torso
  2402. end
  2403. game:GetService("Debris"):AddItem(vp, .5)
  2404. elseif Type == "Up" then
  2405. local bodyVelocity = Create("BodyVelocity"){
  2406. velocity = Vector3.new(0, 20, 0),
  2407. P = 5000,
  2408. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2409. Parent = hit,
  2410. }
  2411. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2412. elseif Type == "DarkUp" then
  2413. coroutine.resume(coroutine.create(function()
  2414. for i = 0, 1, 0.1 do
  2415. swait()
  2416. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2417. end
  2418. end))
  2419. local bodyVelocity = Create("BodyVelocity"){
  2420. velocity = Vector3.new(0, 20, 0),
  2421. P = 5000,
  2422. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2423. Parent = hit,
  2424. }
  2425. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2426. elseif Type == "Snare" then
  2427. local bp = Create("BodyPosition"){
  2428. P = 2000,
  2429. D = 100,
  2430. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2431. position = hit.Parent.Torso.Position,
  2432. Parent = hit.Parent.Torso,
  2433. }
  2434. game:GetService("Debris"):AddItem(bp, 1)
  2435. elseif Type == "Freeze" then
  2436. local BodPos = Create("BodyPosition"){
  2437. P = 50000,
  2438. D = 1000,
  2439. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2440. position = hit.Parent.Torso.Position,
  2441. Parent = hit.Parent.Torso,
  2442. }
  2443. local BodGy = Create("BodyGyro") {
  2444. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2445. P = 20e+003,
  2446. Parent = hit.Parent.Torso,
  2447. cframe = hit.Parent.Torso.CFrame,
  2448. }
  2449. hit.Parent.Torso.Anchored = true
  2450. coroutine.resume(coroutine.create(function(Part)
  2451. swait(1.5)
  2452. Part.Anchored = false
  2453. end), hit.Parent.Torso)
  2454. game:GetService("Debris"):AddItem(BodPos, 3)
  2455. game:GetService("Debris"):AddItem(BodGy, 3)
  2456. end
  2457. local debounce = Create("BoolValue"){
  2458. Name = "DebounceHit",
  2459. Parent = hit.Parent,
  2460. Value = true,
  2461. }
  2462. game:GetService("Debris"):AddItem(debounce, Delay)
  2463. c = Create("ObjectValue"){
  2464. Name = "creator",
  2465. Value = Player,
  2466. Parent = h,
  2467. }
  2468. game:GetService("Debris"):AddItem(c, .5)
  2469. end
  2470. end
  2471.  
  2472. function damage(range,mindam,maxdam,pos)
  2473. for i,v in ipairs(workspace:GetChildren()) do
  2474. if v:IsA("Model") then
  2475. if v.Name ~= Player.Name then
  2476. if v:FindFirstChildOfClass("Humanoid") then
  2477. if v:FindFirstChild("Head") then
  2478. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2479. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2480. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2481. end
  2482. end
  2483. end
  2484. end
  2485. end
  2486. end
  2487. end
  2488. end
  2489. -------------------------------------------------------
  2490. --End Damage Function--
  2491. -------------------------------------------------------
  2492.  
  2493. -------------------------------------------------------
  2494. --Start Animations--
  2495. -------------------------------------------------------
  2496. print("By Makhail07")
  2497. while true do
  2498. swait()
  2499. sine = sine + change
  2500. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2501. local velderp = root.Velocity.y
  2502. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2503. if equipped == true or equipped == false then
  2504. if attack == false then
  2505. idle = idle + 1
  2506. else
  2507. idle = 0
  2508. end
  2509. if 1 < root.Velocity.y and hitfloor == nil then
  2510. Anim = "Jump"
  2511. if attack == false then
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2513. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2518. end
  2519. elseif -1 > root.Velocity.y and hitfloor == nil then
  2520. Anim = "Fall"
  2521. if attack == false then
  2522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2523. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2524. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2525. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2526. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2527. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2528. end
  2529. elseif torvel < 1 and hitfloor ~= nil then
  2530. Anim = "Idle"
  2531. change = 1
  2532. if attack == false then
  2533.  
  2534. if animation.Value == 1 then
  2535.  
  2536.  
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  2539. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2540. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  2541. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  2542. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2543.  
  2544.  
  2545. else
  2546.  
  2547. if animation.Value == 2 then
  2548.  
  2549.  
  2550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2552. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2556.  
  2557.  
  2558. else
  2559.  
  2560.  
  2561. if animation.Value == 3 then
  2562.  
  2563.  
  2564.  
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2569. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2570. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2571.  
  2572.  
  2573. else
  2574.  
  2575.  
  2576. if animation.Value == 4 then
  2577.  
  2578.  
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  2585.  
  2586.  
  2587.  
  2588. end
  2589.  
  2590. end
  2591. end
  2592.  
  2593.  
  2594. end
  2595.  
  2596. end
  2597. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2598. Anim = "Walk"
  2599. change = 1
  2600. if attack == false then
  2601. hum.WalkSpeed = 50
  2602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  2603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2604. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2605. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2607. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2608. end
  2609. elseif torvel >= 25 and hitfloor ~= nil then
  2610. Anim = "Sprint"
  2611. change = 1.35
  2612. if attack == false then
  2613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2614. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2615. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2616. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2617. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2618. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2619. end
  2620. end
  2621. end
  2622. if 0 < #Effects then
  2623. for e = 1, #Effects do
  2624. if Effects[e] ~= nil then
  2625. local Thing = Effects[e]
  2626. if Thing ~= nil then
  2627. local Part = Thing[1]
  2628. local Mode = Thing[2]
  2629. local Delay = Thing[3]
  2630. local IncX = Thing[4]
  2631. local IncY = Thing[5]
  2632. local IncZ = Thing[6]
  2633. if 1 >= Thing[1].Transparency then
  2634. if Thing[2] == "Block1" then
  2635. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2636. local Mesh = Thing[1].Mesh
  2637. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2639. elseif Thing[2] == "Block2" then
  2640. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2641. local Mesh = Thing[7]
  2642. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2643. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2644. elseif Thing[2] == "Block3" then
  2645. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2646. local Mesh = Thing[7]
  2647. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2648. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2649. elseif Thing[2] == "Cylinder" then
  2650. local Mesh = Thing[1].Mesh
  2651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2653. elseif Thing[2] == "Blood" then
  2654. local Mesh = Thing[7]
  2655. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2656. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2657. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2658. elseif Thing[2] == "Elec" then
  2659. local Mesh = Thing[1].Mesh
  2660. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2661. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2662. elseif Thing[2] == "Disappear" then
  2663. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2664. elseif Thing[2] == "Shatter" then
  2665. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2666. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2667. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2668. Thing[6] = Thing[6] + Thing[5]
  2669. end
  2670. else
  2671. Part.Parent = nil
  2672. table.remove(Effects, e)
  2673. end
  2674. end
  2675. end
  2676. end
  2677. end
  2678. end
  2679. -------------------------------------------------------
  2680. --End Animations And Script--
  2681. ------------------------------------------------------
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