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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local carstutorial = Instance.new("ScreenGui")
- local carstutorial_2 = Instance.new("Frame")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local Frame_4 = Instance.new("Frame")
- local Frame_5 = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local unlockallthissrvs = Instance.new("TextButton")
- local closecarstutorial = Instance.new("TextButton")
- --Properties:
- carstutorial.Name = "carstutorial"
- carstutorial.Parent = game.CoreGui
- carstutorial.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- carstutorial_2.Name = "carstutorial"
- carstutorial_2.Parent = carstutorial
- carstutorial_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- carstutorial_2.BorderSizePixel = 0
- carstutorial_2.Position = UDim2.new(1, 0, 0.0860000029, 0)
- carstutorial_2.Size = UDim2.new(0, 274, 0, 215)
- Frame.Parent = carstutorial_2
- Frame.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0, 0, 0.958175123, 0)
- Frame.Size = UDim2.new(0, 274, 0, 16)
- Frame_2.Parent = carstutorial_2
- Frame_2.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Frame_2.BorderSizePixel = 0
- Frame_2.Size = UDim2.new(0, 274, 0, 16)
- Frame_3.Parent = carstutorial_2
- Frame_3.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0, 0, 0.100877196, 0)
- Frame_3.Size = UDim2.new(0, 274, 0, 7)
- Frame_4.Parent = carstutorial_2
- Frame_4.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Frame_4.BorderSizePixel = 0
- Frame_4.Position = UDim2.new(6.98491931e-10, 0, 0.881307602, 0)
- Frame_4.Size = UDim2.new(0, 274, 0, 7)
- Frame_5.Parent = carstutorial_2
- Frame_5.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(0.0620437935, 0, 0.134970158, 0)
- Frame_5.Size = UDim2.new(0, 239, 0, 148)
- TextLabel.Parent = Frame_5
- TextLabel.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- TextLabel.BackgroundTransparency = 1
- TextLabel.BorderSizePixel = 0
- TextLabel.Position = UDim2.new(-0.00169493817, 0, 0, 0)
- TextLabel.Size = UDim2.new(0, 232, 0, 37)
- TextLabel.Font = Enum.Font.GothamBold
- TextLabel.Text = "Unlock ALL cars (For this server) you cant spawn"
- TextLabel.TextColor3 = Color3.new(0.333333, 0, 1)
- TextLabel.TextSize = 9
- TextLabel_2.Parent = Frame_5
- TextLabel_2.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.BorderSizePixel = 0
- TextLabel_2.Position = UDim2.new(0.0169960056, 0, 0.0719535649, 0)
- TextLabel_2.Size = UDim2.new(0, 227, 0, 38)
- TextLabel_2.Font = Enum.Font.GothamBold
- TextLabel_2.Text = "them u have to go to their spawn locations"
- TextLabel_2.TextColor3 = Color3.new(0.333333, 0, 1)
- TextLabel_2.TextSize = 10
- unlockallthissrvs.Name = "unlockallthissrvs"
- unlockallthissrvs.Parent = Frame_5
- unlockallthissrvs.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- unlockallthissrvs.BorderColor3 = Color3.new(0.333333, 0, 1)
- unlockallthissrvs.Position = UDim2.new(0.0836820081, 0, 0.32432431, 0)
- unlockallthissrvs.Size = UDim2.new(0, 200, 0, 50)
- unlockallthissrvs.Font = Enum.Font.GothamBold
- unlockallthissrvs.Text = "Unlock All For This Server"
- unlockallthissrvs.TextColor3 = Color3.new(0.333333, 0, 1)
- unlockallthissrvs.TextSize = 14
- closecarstutorial.Name = "closecarstutorial"
- closecarstutorial.Parent = carstutorial_2
- closecarstutorial.BackgroundColor3 = Color3.new(1, 1, 1)
- closecarstutorial.BackgroundTransparency = 1
- closecarstutorial.BorderSizePixel = 0
- closecarstutorial.Position = UDim2.new(0.910930574, 0, 0.129609197, 0)
- closecarstutorial.Size = UDim2.new(0, 24, 0, 24)
- closecarstutorial.Font = Enum.Font.GothamBold
- closecarstutorial.Text = "X"
- closecarstutorial.TextColor3 = Color3.new(0.333333, 0, 1)
- closecarstutorial.TextSize = 20
- -- Scripts:
- carstutorial_2:TweenPosition(UDim2.new(0.607, 0,0.037, 0),'Out','Sine',1)
- wait(1)
- carstutorial_2.Active = true
- carstutorial_2.Draggable = true
- closecarstutorial.MouseButton1Click:connect(function()
- carstutorial_2:TweenPosition(UDim2.new(1, 0,0.066, 0),'Out','Sine',1)
- wait(1)
- carstutorial:Destroy()
- end)
- unlockallthissrvs.MouseButton1Click:connect(function()
- if game.PlaceId == 1224212277 then
- local Check = function(a, b)
- for _, v in next, a do
- if v == b then return true end
- end
- return false
- end
- local meta, oldmeta = getrawmetatable(game), {}
- if setreadonly then
- setreadonly(meta, false)
- elseif is_protosmasher_caller then
- make_writeable(meta)
- end
- for i, v in next, meta do oldmeta[i] = v end
- local realmethods = {}
- realmethods.Fire = Instance.new("BindableEvent").Fire
- realmethods.Invoke = Instance.new("BindableFunction").Invoke
- realmethods.FireServer = Instance.new("RemoteEvent").FireServer
- realmethods.InvokeServer = Instance.new("RemoteFunction").InvokeServer
- meta.__namecall = function(...)
- local args = {...}
- local t, k = args[1], args[#args]
- local actions = {};
- for i, v in pairs(args) do
- if i ~= 1 and i ~= #args then table.insert(actions, v) end
- end
- if k == "Fire" or k == "Invoke" or k == "FireServer" or k == "InvokeServer" then
- local returns = {realmethods[k](t, unpack(actions))}
- if t.Name == "RemoteFunction" and actions[1] == "DataFetch" then
- local data = game.HttpService:JSONDecode(returns[1])
- for _, v in next, game.ReplicatedStorage.ItemDatabase.Vehicles:GetDescendants() do
- if v.Name ~= "Data" and not Check(data.Data.Items, v.Name) then
- table.insert(data.Data.Items, v.Name)
- end
- end
- returns[1] = game.HttpService:JSONEncode(data)
- elseif t.Name == "RemoteFunction" and actions[1] == "GetVehicles" then
- local vehicles = {}
- for _, v in next, game.ReplicatedStorage.ItemDatabase.Vehicles:GetDescendants() do
- if v.Name ~= "Data" then
- table.insert(vehicles, v.Name)
- end
- end
- returns[1] = vehicles
- end
- return unpack(returns)
- else
- return oldmeta.__namecall(unpack(args))
- end
- end
- game.Players.LocalPlayer.Character:BreakJoints()
- end
- end)
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