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- Grading: 6((62+5)/12)
- Class Name: Charger
- Weapons: Small blades, Handguns, Wands
- Energy: Charges, Flux
- Charges: You can at any time spend an action to create a charge. Maximum charges is equal to 5 + half level rounded up. Starts at 0. These can be hurled at enemies as an attack to deal 1-5 (5-10 at max level) damage when they hit, but generate 10% flux when they miss.
- Flux: A percentage, also atmospheric. starts at 0% and 5% is removed each turn. When at 100% all chargers die and flux returns to 0%.
- Stats:
- Strength: 6
- Magic: 6
- Perception: 14
- Body: 10
- Resistance: 16
- Dodge: 10
- Passive: Multitasking
- Multitasking: Can spend charges at any time to generate actions for any target (including themselves). Can also split their own actions into two different actions, but lose an action from their next turn, they may otherwise choose to generate 20% flux instead of spending an extra action.
- Abilities:
- Supercharge
- The Charger can at any time switch into a supercharged mode. During this they cannot do anything except spend their charges to give other players extra actions, or attack with their charges. When giving an ally an action during supercharge, they instead gt 3 actions, When attacking during supercharge, charges instead deal their base damage + the chargers magic. Supercharge is active until all charges are depleted, but you may at any time break it by consuming all charges, granting flux according to amount of charges compared to maximum charges.
- Flux drinker
- Consumes all remaining charges and removes flux according to charges spent/2 compared to maximum charges.
- Spark
- Generates the maximum amount of charges temporary charges (they don't take up maximum charges)
- Generates 50% flux and cannot be used if at 50% flux or more.
- Flux blaster
- Launch all charges toward a target dealing 3-5 (at least half of maximum) damage per charge hit and creates 1% flux for each charge that hits, but 30% flux if one or more of them miss. Can be used during supercharge.
- Charged heal
- Consumes any amount of charges and heals 5 times that health to any target within touch range. Cannot be used while at 30% flux or more.
- Progression:
- lvl1: Charges, Supercharge, Multitasking
- lvl2: Flux drinker
- lvl4: +1 any stat
- lvl5: Spark
- lvl7: +1 any stat
- lvl10: +1 any stat
- lvl13: Flux blaster
- lvl14: +1 any stat
- lvl16: +1 any stat
- lvl20: Capstone
- Capstone: increased utility
- Charged heal can be used when under 50% flux, spark only generates 40% flux and can be used at less than 60%, supercharge generates half the flux and flux drinker consumes double the flux.
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