8mouse

Kaneda's Laser(日本語化済み)

Nov 27th, 2017
261
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.81 KB | None | 0 0
  1. <BLCMM v="1">
  2. #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
  3. <head>
  4. <type name="BL2" offline="false"/>
  5. <profiles>
  6. <profile name="default" current="true"/>
  7. </profiles>
  8. </head>
  9. <body>
  10. <category name="Kaneda's Laser">
  11. <category name="Description">
  12. <comment>By Aaron0000</comment>
  13. <comment>Turns the Bunny into a port of the Kaneda's Laser from Pre-Sequel.</comment>
  14. <comment>Features;</comment>
  15. <comment>Uses lasers instead of regular rockets.</comment>
  16. <comment>Very high accuracy for a launcher.</comment>
  17. <comment>Can inflict critical hits.</comment>
  18. <comment>Can spawn in all elements, unlike the Pre-Sequel version.</comment>
  19. <comment>Notes:</comment>
  20. <comment>Dave's is a hand-made replication of the Kaneda's Laser, while mine is basically a direct-port within limitations (GFX and SFX aren't perfect). Pick your poison (although Dave's will crash the game when used with a Pocket Rocket mod.)</comment>
  21. <comment>Uses and modifies the unused Harpoon Gun firing mode and explosion for everything. As long as there isn't a mod that modifies the Harpoon Gun, there should be no problems with conflicts.</comment>
  22. <comment>For some odd reason, activating the mod twice will cause the explosion to stop working. So don't activate this twice or more.</comment>
  23. </category>
  24. <category name="Code">
  25. <category name="Name/Red Text">
  26. <code profiles="default">set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny PartName Kaneda's Laser</code>
  27. <code profiles="default">set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText ヤツを始末するのは俺たちだ!</code>
  28. </category>
  29. <category name="Skin/Visuals">
  30. <code profiles="default">set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL Parent Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary</code>
  31. <code profiles="default">set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL VectorParameterValues ((ParameterName="p_PatternScalePosition",ParameterValue=(R=3.695315,G=27.299612,B=6.667828,A=0.233500),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=21.000000,B=0.398000,A=0.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=1.905200,G=0.234603,B=0.069060,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.998131,G=0.996261,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.229375,G=0.492613,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.298332,G=0.098895,B=0.088406,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.885355,G=1.539897,B=1.295754,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=3.290632,G=1.873898,B=0.490971,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.711947,G=0.745829,B=0.678066,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.200924,G=0.823174,B=0.502753,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.099947,G=0.494081,B=0.545421,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.154607,G=0.192490,B=0.325380,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_AColorHilight",ParameterValue=(R=0.125406,G=0.143863,B=0.238924,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.124741,G=0.141980,B=0.238828,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.515385,G=3.231877,B=0.607874,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))</code>
  32. <code profiles="default">set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)))</code>
  33. <code profiles="default">set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers_Nrm',ExpressionGUID=(A=-1685713219,B=1198583295,C=1500684677,D=295812567)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Hornet',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code>
  34. </category>
  35. <category name="Stats">
  36. <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny CustomFiringModeDefinition FiringModeDefinition'GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode'</code>
  37. <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=-0.700000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
  38. <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
  39. <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny BehaviorProviderDefinition None</code>
  40. <category name="Laser">
  41. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode FireType EWWFT_Bullet</code>
  42. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamLockBehavior LBL_LockOn</code>
  43. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode DamageTypeDefinition None</code>
  44. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode ProjectileDefinition None</code>
  45. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code>
  46. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode ExplosionOverideInstanceDataName ExplosionOverride</code>
  47. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode OnAnyImpact (Behavior_Explode'GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7')</code>
  48. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
  49. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode PartSysTemplate None</code>
  50. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
  51. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode Speed 90000.000000</code>
  52. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode TraceInterval 0.200000</code>
  53. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode bSuppressImpactEffects False</code>
  54. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode bPenetratePawn False</code>
  55. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode bParameterizedSourceLocation True</code>
  56. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode NumRicochets 0</code>
  57. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
  58. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode RicochetFriction 0.000000</code>
  59. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode AirFriction 0.000000</code>
  60. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code>
  61. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamMaxLockOnDistance 5000.000000</code>
  62. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamMaxLength 7500.000000</code>
  63. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamSourceTangentStrengthOverDistance 3.000000</code>
  64. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTargetTangentStrengthOverDistance 1.000000</code>
  65. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamApproxRepUpdateTime 1.000000</code>
  66. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTraceNumSteps 1</code>
  67. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamSourceLocationName SourceLocation</code>
  68. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamSourceTangentName SourceTangent</code>
  69. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamSourceStrengthName SourceStrength</code>
  70. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTargetLocationName TargetLocation</code>
  71. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTargetTangentName TargetTangent</code>
  72. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTargetStrengthName TargetStrength</code>
  73. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamDirectionName Direction</code>
  74. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamChainDelay 1.000000</code>
  75. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamChainNum 3</code>
  76. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamChainMaxDistance 4000.000000</code>
  77. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamRandomBoneTimeMin 1.000000</code>
  78. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamRandomBoneTimeMax 2.000000</code>
  79. </category>
  80. <category name="Explosion">
  81. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 DamageRadiusFormula (BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
  82. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
  83. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 MomentumFormula (BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
  84. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 DamageSource Class'WillowGame.WillowDmgSource_Rocket'</code>
  85. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 Definition ExplosionDefinition'GD_Explosions.explosive.Explosion_ExplosiveMaster'</code>
  86. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bReplicate True</code>
  87. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bNoSound False</code>
  88. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bDisableRadiusDamageFalloff True</code>
  89. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bSkipTraceTest False</code>
  90. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bCanDamageFriendlies False</code>
  91. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bBarrelSource False</code>
  92. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bPlantSource False</code>
  93. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 LocationOffset (X=0.000000,Y=0.000000,Z=0.000000)</code>
  94. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 SocketName None</code>
  95. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 DamageContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
  96. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 HitNormal (X=0.000000,Y=0.000000,Z=0.000000)</code>
  97. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
  98. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 StatusEffectChance (BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponCombinedStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
  99. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 OverrideContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
  100. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 OverrideName ExplosionOverride</code>
  101. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 HitContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
  102. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 BarrelSourceTime 0.000000</code>
  103. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 PlantSourceTime 0.000000</code>
  104. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 InstigatorSelfDamageScale 0.000000</code>
  105. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 OverrideActor None</code>
  106. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 SelfActor None</code>
  107. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 BitBombSourceTime 0.000000</code>
  108. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 Context (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=1)</code>
  109. <code profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 Outer FiringModeDefinition'GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode'</code>
  110. </category>
  111. </category>
  112. </category>
  113. </category>
  114. </body>
  115. </BLCMM>
  116.  
  117. #Commands:
  118. set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny PartName Kaneda's Laser
  119. set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText If somebody's gonna kill him, it should be us!
  120. set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL Parent Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary
  121. set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL VectorParameterValues ((ParameterName="p_PatternScalePosition",ParameterValue=(R=3.695315,G=27.299612,B=6.667828,A=0.233500),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=21.000000,B=0.398000,A=0.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=1.905200,G=0.234603,B=0.069060,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.998131,G=0.996261,B=1.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.229375,G=0.492613,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.298332,G=0.098895,B=0.088406,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.885355,G=1.539897,B=1.295754,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=3.290632,G=1.873898,B=0.490971,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.711947,G=0.745829,B=0.678066,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.200924,G=0.823174,B=0.502753,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.099947,G=0.494081,B=0.545421,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.154607,G=0.192490,B=0.325380,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_AColorHilight",ParameterValue=(R=0.125406,G=0.143863,B=0.238924,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.124741,G=0.141980,B=0.238828,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=0.515385,G=3.231877,B=0.607874,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=1.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
  122. set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)))
  123. set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers_Nrm',ExpressionGUID=(A=-1685713219,B=1198583295,C=1500684677,D=295812567)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Hornet',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))
  124. set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny CustomFiringModeDefinition FiringModeDefinition'GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode'
  125. set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=-0.700000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
  126. set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
  127. set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny BehaviorProviderDefinition None
  128. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode FireType EWWFT_Bullet
  129. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamLockBehavior LBL_LockOn
  130. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode DamageTypeDefinition None
  131. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode ProjectileDefinition None
  132. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
  133. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode ExplosionOverideInstanceDataName ExplosionOverride
  134. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode OnAnyImpact (Behavior_Explode'GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7')
  135. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'
  136. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode PartSysTemplate None
  137. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'
  138. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode Speed 90000.000000
  139. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode TraceInterval 0.200000
  140. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode bSuppressImpactEffects False
  141. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode bPenetratePawn False
  142. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode bParameterizedSourceLocation True
  143. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode NumRicochets 0
  144. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode Acceleration (X=0.000000,Y=0.000000,Z=0.000000)
  145. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode RicochetFriction 0.000000
  146. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode AirFriction 0.000000
  147. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)
  148. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamMaxLockOnDistance 5000.000000
  149. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamMaxLength 7500.000000
  150. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamSourceTangentStrengthOverDistance 3.000000
  151. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTargetTangentStrengthOverDistance 1.000000
  152. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamApproxRepUpdateTime 1.000000
  153. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTraceNumSteps 1
  154. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamSourceLocationName SourceLocation
  155. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamSourceTangentName SourceTangent
  156. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamSourceStrengthName SourceStrength
  157. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTargetLocationName TargetLocation
  158. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTargetTangentName TargetTangent
  159. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamTargetStrengthName TargetStrength
  160. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamDirectionName Direction
  161. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamChainDelay 1.000000
  162. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamChainNum 3
  163. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamChainMaxDistance 4000.000000
  164. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamRandomBoneTimeMin 1.000000
  165. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode BeamRandomBoneTimeMax 2.000000
  166. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 DamageRadiusFormula (BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
  167. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)
  168. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 MomentumFormula (BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
  169. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 DamageSource Class'WillowGame.WillowDmgSource_Rocket'
  170. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 Definition ExplosionDefinition'GD_Explosions.explosive.Explosion_ExplosiveMaster'
  171. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bReplicate True
  172. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bNoSound False
  173. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bDisableRadiusDamageFalloff True
  174. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bSkipTraceTest False
  175. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bCanDamageFriendlies False
  176. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bBarrelSource False
  177. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 bPlantSource False
  178. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 LocationOffset (X=0.000000,Y=0.000000,Z=0.000000)
  179. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 SocketName None
  180. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 DamageContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)
  181. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 HitNormal (X=0.000000,Y=0.000000,Z=0.000000)
  182. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)
  183. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 StatusEffectChance (BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponCombinedStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000)
  184. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 OverrideContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)
  185. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 OverrideName ExplosionOverride
  186. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 HitContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)
  187. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 BarrelSourceTime 0.000000
  188. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 PlantSourceTime 0.000000
  189. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 InstigatorSelfDamageScale 0.000000
  190. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 OverrideActor None
  191. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 SelfActor None
  192. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 BitBombSourceTime 0.000000
  193. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 Context (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=1)
  194. set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:BehaviorProviderDefinition_0.Behavior_Explode_7 Outer FiringModeDefinition'GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode'
Advertisement
Add Comment
Please, Sign In to add comment