Xurrion

Sphere_Davinci

Aug 26th, 2025
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  1. {
  2. Tools = ordered() {
  3. FastNoise1 = FastNoise {
  4. Inputs = {
  5. GlobalOut = Input { Value = 263, },
  6. Width = Input { Value = 1080, },
  7. Height = Input { Value = 1920, },
  8. UseFrameFormatSettings = Input { Value = 1, },
  9. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  10. Detail = Input { Value = 3.78, },
  11. Contrast = Input { Value = 1.25, },
  12. Brightness = Input { Value = -0.12, },
  13. XScale = Input { Value = 3.62, },
  14. SeetheRate = Input { Value = 0.131, },
  15. Color1Red = Input { Value = 0.16078431372549, },
  16. Color1Green = Input { Value = 0.270588235294118, },
  17. Color1Blue = Input { Value = 0.635294117647059, },
  18. Color1Alpha = Input { Value = 1, }
  19. },
  20. ViewInfo = OperatorInfo { Pos = { -770, 115.5 } },
  21. },
  22. Ellipse1 = EllipseMask {
  23. Inputs = {
  24. MotionBlur = Input { Value = 1, },
  25. Quality = Input { Value = 10, },
  26. Level = Input {
  27. SourceOp = "Ellipse1Level",
  28. Source = "Value",
  29. },
  30. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  31. BorderWidth = Input { Value = 0.0115, },
  32. Solid = Input { Value = 0, },
  33. CapStyle = Input { Value = 0, },
  34. WriteLength = Input {
  35. SourceOp = "Ellipse1Length",
  36. Source = "Value",
  37. },
  38. MaskWidth = Input { Value = 1080, },
  39. MaskHeight = Input { Value = 1920, },
  40. PixelAspect = Input { Value = { 1, 1 }, },
  41. UseFrameFormatSettings = Input { Value = 1, },
  42. ClippingMode = Input { Value = FuID { "None" }, },
  43. Width = Input {
  44. SourceOp = "Ellipse1Width",
  45. Source = "Value",
  46. },
  47. Height = Input {
  48. Value = 1.999,
  49. Expression = "Width",
  50. }
  51. },
  52. ViewInfo = OperatorInfo { Pos = { -1045, -82.5 } },
  53. },
  54. Ellipse1Level = BezierSpline {
  55. SplineColor = { Red = 130, Green = 246, Blue = 132 },
  56. CtrlWZoom = false,
  57. KeyFrames = {
  58. [70] = { 1, RH = { 77.8383838383838, 1 } },
  59. [78] = { 0, LH = { 70.1616161616162, 0 } }
  60. }
  61. },
  62. Ellipse1Length = BezierSpline {
  63. SplineColor = { Red = 141, Green = 167, Blue = 243 },
  64. CtrlWZoom = false,
  65. KeyFrames = {
  66. [18] = { 0, RH = { 31.010101010101, 0 } },
  67. [32] = { 1, LH = { 18.989898989899, 1 } }
  68. }
  69. },
  70. Ellipse1Width = BezierSpline {
  71. SplineColor = { Red = 225, Green = 255, Blue = 0 },
  72. CtrlWZoom = false,
  73. KeyFrames = {
  74. [32] = { 0.0274290573329167, RH = { 52.4444444444444, 0.0274290573329167 } },
  75. [54] = { 0.9244291, LH = { 33.5576003392537, 0.9244291 }, RH = { 56, 0.9244291 } },
  76. [60] = { 0.9244291, LH = { 58, 0.9244291 }, RH = { 77.6345997073434, 0.9244291 }, Flags = { Linear = true } },
  77. [78] = { 1.999, LH = { 60.3636363636364, 1.999 } }
  78. }
  79. },
  80. Background2_2 = Background {
  81. Inputs = {
  82. EffectMask = Input {
  83. SourceOp = "Ellipse1",
  84. Source = "Mask",
  85. },
  86. GlobalOut = Input { Value = 263, },
  87. Width = Input { Value = 1080, },
  88. Height = Input { Value = 1920, },
  89. UseFrameFormatSettings = Input { Value = 1, },
  90. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  91. Type = Input { Value = FuID { "Gradient" }, },
  92. TopLeftRed = Input { Value = 0.92156862745098, },
  93. TopLeftGreen = Input { Value = 0.125490196078431, },
  94. TopLeftBlue = Input { Value = 0.125490196078431, },
  95. Gradient = Input {
  96. Value = Gradient {
  97. Colors = {
  98. [0] = { 0.0392156862745098, 0.784313725490196, 0, 1 },
  99. [1] = { 0.827450980392157, 1, 0.0549019607843137, 1 }
  100. }
  101. },
  102. }
  103. },
  104. ViewInfo = OperatorInfo { Pos = { -1045, -49.5 } },
  105. },
  106. Transform1 = Transform {
  107. Inputs = {
  108. Angle = Input {
  109. SourceOp = "Transform1Angle",
  110. Source = "Value",
  111. },
  112. Input = Input {
  113. SourceOp = "Background2_1_1_1",
  114. Source = "Output",
  115. }
  116. },
  117. ViewInfo = OperatorInfo { Pos = { -1045, 16.5 } },
  118. },
  119. Transform1Angle = BezierSpline {
  120. SplineColor = { Red = 14, Green = 221, Blue = 144 },
  121. CtrlWZoom = false,
  122. KeyFrames = {
  123. [60] = { 0, RH = { 77.6363636363636, 0 } },
  124. [78] = { 90, LH = { 60.3636363636364, 90 } }
  125. }
  126. },
  127. Duplicate2 = Fuse.Duplicate {
  128. Inputs = {
  129. Copies = Input { Value = 4, },
  130. Angle = Input { Value = 90, },
  131. Polyline = Input {
  132. Value = Polyline {
  133. },
  134. },
  135. Background = Input {
  136. SourceOp = "Transform1",
  137. Source = "Output",
  138. }
  139. },
  140. ViewInfo = OperatorInfo { Pos = { -1155, 16.5 } },
  141. },
  142. Merge1 = Merge {
  143. Inputs = {
  144. Background = Input {
  145. SourceOp = "Merge1_1",
  146. Source = "Output",
  147. },
  148. Foreground = Input {
  149. SourceOp = "Background2_2",
  150. Source = "Output",
  151. },
  152. PerformDepthMerge = Input { Value = 0, }
  153. },
  154. ViewInfo = OperatorInfo { Pos = { -1320, -49.5 } },
  155. },
  156. Duplicate1 = Fuse.Duplicate {
  157. Inputs = {
  158. Copies = Input {
  159. SourceOp = "Duplicate1Copies",
  160. Source = "Value",
  161. },
  162. TimeOffset = Input {
  163. SourceOp = "Duplicate1TimeOffset",
  164. Source = "Value",
  165. },
  166. Center = Input {
  167. SourceOp = "Path1",
  168. Source = "Position",
  169. },
  170. XSize = Input {
  171. SourceOp = "Duplicate1Size",
  172. Source = "Value",
  173. },
  174. Polyline = Input {
  175. Value = Polyline {
  176. },
  177. },
  178. Background = Input {
  179. SourceOp = "Background2_1_1",
  180. Source = "Output",
  181. }
  182. },
  183. ViewInfo = OperatorInfo { Pos = { -1155, -181.5 } },
  184. },
  185. Duplicate1Copies = BezierSpline {
  186. SplineColor = { Red = 38, Green = 236, Blue = 71 },
  187. CtrlWZoom = false,
  188. KeyFrames = {
  189. [28] = { 0, RH = { 31.8787878787879, 0 }, Flags = { Linear = true } },
  190. [32] = { 10, LH = { 28.1212121212121, 10 }, RH = { 59.1515151515152, 10 } },
  191. [60] = { 10, LH = { 32.8484848484848, 10 } }
  192. }
  193. },
  194. Duplicate1TimeOffset = BezierSpline {
  195. SplineColor = { Red = 243, Green = 56, Blue = 70 },
  196. CtrlWZoom = false,
  197. KeyFrames = {
  198. [32] = { 0, RH = { 59.1515151515152, 0 }, Flags = { Linear = true } },
  199. [60] = { 0, LH = { 32.8484848484848, 0 } }
  200. }
  201. },
  202. Path1 = PolyPath {
  203. DrawMode = "InsertAndModify",
  204. CtrlWZoom = false,
  205. Inputs = {
  206. Displacement = Input {
  207. SourceOp = "Path1Displacement",
  208. Source = "Value",
  209. },
  210. PolyLine = Input {
  211. Value = Polyline {
  212. Points = {
  213. { Linear = true, LockY = true, X = 0, Y = 0, RX = 0, RY = 0 },
  214. { Linear = true, LockY = true, X = 0, Y = 0, LX = 0, LY = 0 }
  215. }
  216. },
  217. }
  218. },
  219. },
  220. Path1Displacement = BezierSpline {
  221. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  222. CtrlWZoom = false,
  223. KeyFrames = {
  224. [32] = { 0, RH = { 59.1515151515152, 0 }, Flags = { LockedY = true } },
  225. [60] = { 1, LH = { 32.8484848484848, 1 }, Flags = { LockedY = true } }
  226. }
  227. },
  228. Duplicate1Size = BezierSpline {
  229. SplineColor = { Red = 225, Green = 0, Blue = 157 },
  230. CtrlWZoom = false,
  231. KeyFrames = {
  232. [32] = { 1, RH = { 53.3333333333333, 1 }, Flags = { Linear = true } },
  233. [54] = { 0.837, LH = { 32.6666666666667, 0.837 }, RH = { 59.8181818181818, 0.837 } },
  234. [60] = { 0.837, LH = { 54.1818181818182, 0.837 }, RH = { 77.4545454545455, 0.837 } },
  235. [78] = { 0.149, LH = { 60.5454545454545, 0.149 } }
  236. }
  237. },
  238. Ellipse1_1 = EllipseMask {
  239. Inputs = {
  240. MotionBlur = Input { Value = 1, },
  241. Quality = Input { Value = 10, },
  242. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  243. BorderWidth = Input { Value = 0.0086, },
  244. Solid = Input { Value = 0, },
  245. CapStyle = Input { Value = 0, },
  246. WriteLength = Input {
  247. SourceOp = "Ellipse1_1Length",
  248. Source = "Value",
  249. },
  250. MaskWidth = Input { Value = 1080, },
  251. MaskHeight = Input { Value = 1920, },
  252. PixelAspect = Input { Value = { 1, 1 }, },
  253. UseFrameFormatSettings = Input { Value = 1, },
  254. ClippingMode = Input { Value = FuID { "None" }, },
  255. Width = Input {
  256. SourceOp = "Ellipse1_1Width",
  257. Source = "Value",
  258. },
  259. Height = Input {
  260. Value = 0.0884291,
  261. Expression = "Width",
  262. }
  263. },
  264. ViewInfo = OperatorInfo { Pos = { -1045, -214.5 } },
  265. },
  266. Ellipse1_1Length = BezierSpline {
  267. SplineColor = { Red = 141, Green = 167, Blue = 243 },
  268. CtrlWZoom = false,
  269. KeyFrames = {
  270. [18] = { 0, RH = { 31.5836139169473, 0 } },
  271. [32] = { 1, LH = { 18.4163860830527, 1 } }
  272. }
  273. },
  274. Ellipse1_1Width = BezierSpline {
  275. SplineColor = { Red = 225, Green = 255, Blue = 0 },
  276. CtrlWZoom = false,
  277. KeyFrames = {
  278. [32] = { 0.0274290573329167, RH = { 53.3456790123457, 0.0274290573329167 } },
  279. [54] = { 0.7914291, LH = { 32.6564559097643, 0.7914291 }, RH = { 56, 0.7914291 } },
  280. [60] = { 0.7914291, LH = { 58, 0.7914291 }, RH = { 75.9983997344971, 0.7914291 }, Flags = { Linear = true } },
  281. [78] = { 0.0884291, LH = { 62, 0.0884291 } }
  282. }
  283. },
  284. Polygon2 = PolylineMask {
  285. DrawMode = "ClickAppend",
  286. DrawMode2 = "InsertAndModify",
  287. Inputs = {
  288. MotionBlur = Input { Value = 1, },
  289. Quality = Input { Value = 10, },
  290. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  291. BorderWidth = Input { Value = 0.0064, },
  292. CapStyle = Input { Value = 0, },
  293. WriteLength = Input {
  294. SourceOp = "Polygon2Length",
  295. Source = "Value",
  296. },
  297. MaskWidth = Input { Value = 1080, },
  298. MaskHeight = Input { Value = 1920, },
  299. PixelAspect = Input { Value = { 1, 1 }, },
  300. UseFrameFormatSettings = Input { Value = 1, },
  301. ClippingMode = Input { Value = FuID { "None" }, },
  302. Polyline = Input {
  303. Value = Polyline {
  304. Points = {
  305. { Linear = true, X = -0.515011547344111, Y = 0, RX = 0.171694562335499, RY = 1.35270405540733e-05 },
  306. { Linear = true, X = 7.21396623863946e-05, Y = 4.05811216622198e-05, LX = -0.171694562335499, LY = -1.35270405540733e-05 }
  307. }
  308. },
  309. },
  310. Polyline2 = Input {
  311. Value = Polyline {
  312. },
  313. Disabled = true,
  314. }
  315. },
  316. ViewInfo = OperatorInfo { Pos = { -935, -16.5 } },
  317. },
  318. Polygon2Length = BezierSpline {
  319. SplineColor = { Red = 141, Green = 167, Blue = 243 },
  320. CtrlWZoom = false,
  321. KeyFrames = {
  322. [40] = { 0, RH = { 59.3939393939394, 0 }, Flags = { Linear = true } },
  323. [60] = { 1, LH = { 40.6060606060606, 1 }, RH = { 67.7575757575758, 1 } },
  324. [68] = { 1, LH = { 60.2424242424242, 1 }, RH = { 77.6969696969697, 1 } },
  325. [78] = { 0, LH = { 68.3030303030303, 0 } }
  326. }
  327. },
  328. Background2_1_1_1 = Background {
  329. Inputs = {
  330. EffectMask = Input {
  331. SourceOp = "Polygon2",
  332. Source = "Mask",
  333. },
  334. GlobalOut = Input { Value = 263, },
  335. Width = Input { Value = 1080, },
  336. Height = Input { Value = 1920, },
  337. UseFrameFormatSettings = Input { Value = 1, },
  338. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  339. Type = Input { Value = FuID { "Gradient" }, },
  340. TopLeftRed = Input { Value = 0.92156862745098, },
  341. TopLeftGreen = Input { Value = 0.125490196078431, },
  342. TopLeftBlue = Input { Value = 0.125490196078431, },
  343. Gradient = Input {
  344. Value = Gradient {
  345. Colors = {
  346. [0] = { 0.352941176470588, 0.352941176470588, 0.352941176470588, 1 },
  347. [1] = { 1, 1, 1, 1 }
  348. }
  349. },
  350. }
  351. },
  352. ViewInfo = OperatorInfo { Pos = { -935, 16.5 } },
  353. },
  354. PointLight1 = LightPoint {
  355. Inputs = {
  356. ["Transform3DOp.Translate.Z"] = Input { Value = 0.300365291671317, },
  357. Red = Input { Value = 0.454901960784314, },
  358. Green = Input { Value = 0.0627450980392157, },
  359. ["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
  360. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  361. },
  362. ViewInfo = OperatorInfo { Pos = { -935, 280.5 } },
  363. },
  364. PointLight2 = LightPoint {
  365. Inputs = {
  366. ["Transform3DOp.Translate.X"] = Input { Value = 0.874075444133386, },
  367. ["Transform3DOp.Translate.Y"] = Input { Value = 1.01622950167976, },
  368. Red = Input { Value = 0.850980392156863, },
  369. Blue = Input { Value = 0.180392156862745, },
  370. ["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
  371. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  372. },
  373. ViewInfo = OperatorInfo { Pos = { -935, 313.5 } },
  374. },
  375. PointLight3 = LightPoint {
  376. Inputs = {
  377. ["Transform3DOp.Translate.X"] = Input { Value = -0.745582926947257, },
  378. ["Transform3DOp.Translate.Y"] = Input { Value = -0.244285355086802, },
  379. ["Transform3DOp.Translate.Z"] = Input { Value = 1.03054180123343, },
  380. Red = Input { Value = 0.552941176470588, },
  381. Green = Input { Value = 0.494117647058824, },
  382. ["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
  383. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  384. },
  385. ViewInfo = OperatorInfo { Pos = { -935, 346.5 } },
  386. },
  387. Camera3D1 = Camera3D {
  388. Inputs = {
  389. ["Transform3DOp.Translate.Z"] = Input {
  390. SourceOp = "Camera3D1ZOffset",
  391. Source = "Value",
  392. },
  393. AoV = Input { Value = 19.2642683071402, },
  394. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  395. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  396. ApertureW = Input { Value = 0.831496062992126, },
  397. ApertureH = Input { Value = 0.467716535433071, },
  398. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
  399. ["MtlStdInputs.MaterialID"] = Input { Value = 3, }
  400. },
  401. ViewInfo = OperatorInfo { Pos = { -935, 379.5 } },
  402. },
  403. Camera3D1ZOffset = BezierSpline {
  404. SplineColor = { Red = 254, Green = 56, Blue = 46 },
  405. CtrlWZoom = false,
  406. KeyFrames = {
  407. [105] = { 3.22749143920476, RH = { 134.666666666667, 3.22749143920476 }, Flags = { Linear = true } },
  408. [194] = { 4.13208853669998, LH = { 108.59595959596, 4.13208853669998 }, RH = { 201.676767676768, 4.13208853669998 } },
  409. [202] = { 2.84001246990248, LH = { 194.323232323232, 2.84001246990248 } }
  410. }
  411. },
  412. Duplicate3 = Fuse.Duplicate {
  413. Inputs = {
  414. Copies = Input { Value = 9.97, },
  415. Center = Input { Value = { 0.5, 0.421284 }, },
  416. Polyline = Input {
  417. Value = Polyline {
  418. },
  419. },
  420. JitterCenter = Input { Value = { 0.401, -0.381 }, },
  421. JitterXSize = Input { Value = 0.458, },
  422. JitterAngle = Input { Value = 0.14, },
  423. Background = Input {
  424. SourceOp = "Background2_1_1_1_1",
  425. Source = "Output",
  426. }
  427. },
  428. ViewInfo = OperatorInfo { Pos = { -1155, -346.5 } },
  429. },
  430. Merge5 = Merge {
  431. Inputs = {
  432. Background = Input {
  433. SourceOp = "Merge2",
  434. Source = "Output",
  435. },
  436. Foreground = Input {
  437. SourceOp = "Duplicate3",
  438. Source = "Output",
  439. },
  440. PerformDepthMerge = Input { Value = 0, }
  441. },
  442. ViewInfo = OperatorInfo { Pos = { -1320, -346.5 } },
  443. },
  444. Merge3 = Merge {
  445. Inputs = {
  446. Background = Input {
  447. SourceOp = "Merge1",
  448. Source = "Output",
  449. },
  450. Foreground = Input {
  451. SourceOp = "Duplicate2",
  452. Source = "Output",
  453. },
  454. PerformDepthMerge = Input { Value = 0, }
  455. },
  456. ViewInfo = OperatorInfo { Pos = { -1320, 16.5 } },
  457. },
  458. Background1 = Background {
  459. Inputs = {
  460. GlobalOut = Input { Value = 263, },
  461. Width = Input { Value = 1080, },
  462. Height = Input { Value = 1920, },
  463. UseFrameFormatSettings = Input { Value = 1, },
  464. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  465. Type = Input { Value = FuID { "Gradient" }, },
  466. Start = Input {
  467. SourceOp = "Path2",
  468. Source = "Position",
  469. },
  470. End = Input {
  471. SourceOp = "Path3",
  472. Source = "Position",
  473. },
  474. Gradient = Input {
  475. Value = Gradient {
  476. Colors = {
  477. [0] = { 0, 0.0156862745098039, 0.0980392156862745, 1 },
  478. [1] = { 0.0862745098039216, 0.462745098039216, 0.349019607843137, 1 }
  479. }
  480. },
  481. },
  482. GradientInterpolationMethod = Input { Value = FuID { "LAB" }, }
  483. },
  484. ViewInfo = OperatorInfo { Pos = { -1320, -577.5 } },
  485. },
  486. Path2 = PolyPath {
  487. DrawMode = "InsertAndModify",
  488. CtrlWZoom = false,
  489. Inputs = {
  490. Displacement = Input {
  491. SourceOp = "Path2Displacement",
  492. Source = "Value",
  493. },
  494. PolyLine = Input {
  495. Value = Polyline {
  496. Points = {
  497. { Linear = true, LockY = true, X = -0.519, Y = 0, RX = 0.0796666666666667, RY = 0.135 },
  498. { Linear = true, LockY = true, X = -0.28, Y = 0.405, LX = -0.0796666666666667, LY = -0.135 }
  499. }
  500. },
  501. }
  502. },
  503. },
  504. Path2Displacement = BezierSpline {
  505. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  506. CtrlWZoom = false,
  507. KeyFrames = {
  508. [0] = { 0, RH = { 87.6666666666667, 0 }, Flags = { LockedY = true } },
  509. [263] = { 1, LH = { 175.333333333333, 1 }, Flags = { LockedY = true } }
  510. }
  511. },
  512. Path3 = PolyPath {
  513. DrawMode = "InsertAndModify",
  514. CtrlWZoom = false,
  515. Inputs = {
  516. Displacement = Input {
  517. SourceOp = "Path3Displacement",
  518. Source = "Value",
  519. },
  520. PolyLine = Input {
  521. Value = Polyline {
  522. Points = {
  523. { Linear = true, LockY = true, X = 0.5, Y = 0, RX = -0.2, RY = -0.204666666666667 },
  524. { Linear = true, LockY = true, X = -0.1, Y = -0.614, LX = 0.2, LY = 0.204666666666667 }
  525. }
  526. },
  527. }
  528. },
  529. },
  530. Path3Displacement = BezierSpline {
  531. SplineColor = { Red = 255, Green = 0, Blue = 178 },
  532. CtrlWZoom = false,
  533. KeyFrames = {
  534. [0] = { 0, RH = { 87.6666666666667, 0 }, Flags = { LockedY = true } },
  535. [263] = { 1, LH = { 175.333333333333, 1 }, Flags = { LockedY = true } }
  536. }
  537. },
  538. Merge4 = Merge {
  539. Inputs = {
  540. Background = Input {
  541. SourceOp = "SoftGlow1",
  542. Source = "Output",
  543. },
  544. Foreground = Input {
  545. SourceOp = "Glow1",
  546. Source = "Output",
  547. },
  548. PerformDepthMerge = Input { Value = 0, }
  549. },
  550. ViewInfo = OperatorInfo { Pos = { -1320, 247.5 } },
  551. },
  552. Glow1 = Glow {
  553. Inputs = {
  554. Blend = Input { Value = 0.201, },
  555. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  556. XGlowSize = Input { Value = 23.3, },
  557. Glow = Input { Value = 0.757, },
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  560. Source = "Output",
  561. }
  562. },
  563. ViewInfo = OperatorInfo { Pos = { -1045, 247.5 } },
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  565. Renderer3D1 = Renderer3D {
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  567. CustomData = { ToolVersion = 2, },
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  572. },
  573. },
  574. MotionBlur = Input { Value = 1, },
  575. Quality = Input { Value = 3, },
  576. GlobalOut = Input { Value = 263, },
  577. Width = Input { Value = 1080, },
  578. Height = Input { Value = 1920, },
  579. UseFrameFormatSettings = Input { Value = 1, },
  580. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  581. SceneInput = Input {
  582. SourceOp = "Merge3D1",
  583. Source = "Output",
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  585. OutputType = Input { Disabled = true, },
  586. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  587. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  588. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  589. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  590. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  591. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  592. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  593. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  594. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  595. ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
  596. ["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, }
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  598. ViewInfo = OperatorInfo { Pos = { -935, 247.5 } },
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  600. RendererOpenGL = {
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  602. }
  603. }
  604. },
  605. Text3D1 = Text3D {
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  608. ["Transform3DOp.Translate.Z"] = Input { Value = 0.133456620721989, },
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  610. LayoutRotation = Input { Value = 1, },
  611. AngleZ = Input { Value = 90, },
  612. TransformRotation = Input { Value = 1, },
  613. Opacity1 = Input {
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  615. Source = "Value",
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  618. Blue1 = Input { Value = 0.0117647058823529, },
  619. StyledText = Input {
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  624. Font = Input { Value = "Bebas Neue", },
  625. Style = Input { Value = "Bold", },
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  628. VerticalJustification = Input { Value = 3, },
  629. VerticalJustificationNew = Input { Value = 3, },
  630. HorizontalJustificationNew = Input { Value = 3, },
  631. ExtrusionProfile = Input {
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  633. Source = "Value",
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  635. },
  636. ViewInfo = OperatorInfo { Pos = { -605, 346.5 } },
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  638. Text3D1Opacity = BezierSpline {
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  643. [202] = { 1, LH = { 194.242424242424, 1 } }
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  645. },
  646. Text3D1ExtrusionProfile = LUTBezier {
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  650. [0.2] = { 1, LH = { 0.133333333333333, 0.666666666666667 }, RH = { 0.4, 1 }, Flags = { Linear = true } },
  651. [0.8] = { 1, LH = { 0.6, 1 }, RH = { 0.866666666666667, 0.666666666666667 }, Flags = { Linear = true } },
  652. [1] = { 0, LH = { 0.933333333333333, 0.333333333333333 }, Flags = { Linear = true } }
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  654. },
  655. SplineColor = { Red = 0, Green = 180, Blue = 255 },
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  658. LensDistortion1 = ofx.com.blackmagicdesign.resolvefx.LensDistortion {
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  662. Source = "Output",
  663. },
  664. gangSliders = Input { Value = 1, },
  665. distortionAmountR = Input {
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  667. Source = "Value",
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  669. distortionAmountG = Input { Value = -0.400000005960464, },
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  672. xyPosition = Input { Value = { 0.5, 0.5 }, },
  673. edgeBehaviour = Input { Value = FuID { "EDGE_BEHAVIOUR_CONSTANT" }, },
  674. centerXPos = Input { Value = 0.5, },
  675. centerYPos = Input { Value = 0.5, },
  676. blendGroup = Input { Value = 0, },
  677. blendIn = Input { Value = 1, },
  678. blend = Input { Value = 0, },
  679. ignoreContentShape = Input { Value = 0, },
  680. legacyIsProcessRGBOnly = Input { Value = 0, },
  681. IsNoTemporalFramesReqd = Input { Value = 0, },
  682. refreshTrigger = Input { Value = 1, },
  683. srcProcessingAlphaMode = Input { Value = -1, },
  684. dstProcessingAlphaMode = Input { Value = -1, },
  685. resolvefxVersion = Input { Value = "1.4", }
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  687. ViewInfo = OperatorInfo { Pos = { -1320, 280.5 } },
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  689. LensDistortion1Distortion = BezierSpline {
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  701. Input = Input {
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  703. Source = "Output",
  704. }
  705. },
  706. ViewInfo = OperatorInfo { Pos = { -1320, 577.5 } },
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  708. SoftGlow1 = SoftGlow {
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  712. XGlowSize = Input { Value = 19, },
  713. Input = Input {
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  715. Source = "Output",
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  717. },
  718. ViewInfo = OperatorInfo { Pos = { -1320, 82.5 } },
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  720. Merge2 = Merge {
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  723. SourceOp = "Background1",
  724. Source = "Output",
  725. },
  726. Foreground = Input {
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  728. Source = "Output",
  729. },
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  732. ViewInfo = OperatorInfo { Pos = { -1320, -478.5 } },
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  734. Background2 = Background {
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  740. GlobalOut = Input { Value = 263, },
  741. Width = Input { Value = 1080, },
  742. Height = Input { Value = 1920, },
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  744. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  745. Type = Input { Value = FuID { "Gradient" }, },
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  748. TopLeftBlue = Input { Value = 0.125490196078431, },
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  755. },
  756. }
  757. },
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  760. Merge1_1 = Merge {
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  764. Source = "Output",
  765. },
  766. Foreground = Input {
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  768. Source = "Output",
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  770. PerformDepthMerge = Input { Value = 0, }
  771. },
  772. ViewInfo = OperatorInfo { Pos = { -1320, -181.5 } },
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  782. ["LineRgn.Start.Y"] = Input {
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  787. ["BezierRgn.Polyline"] = Input {
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  791. ["LineRgn.End.Y"] = Input {
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  801. ["LineRgn.Start.Z"] = Input {
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  806. ["LineRgn.End.X"] = Input {
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  824. ["ParticleStyle.SizeOverLife"] = Input {
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  826. Source = "Value",
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  828. ["ParticleStyle.BlurOverLife"] = Input {
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  832. },
  833. ViewInfo = OperatorInfo { Pos = { -605, 313.5 } },
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  835. pEmitter1Number = BezierSpline {
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  842. },
  843. pEmitter1Size = BezierSpline {
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  846. KeyFrames = {
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  848. [194] = { 1, LH = { 93.1515151515152, 1 } }
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  850. },
  851. pEmitter1SizeOverLife = LUTBezier {
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  855. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  856. }
  857. },
  858. SplineColor = { Red = 192, Green = 128, Blue = 64 },
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  861. pEmitter1BlurOverLife2D = LUTBezier {
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  865. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
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  868. SplineColor = { Red = 255, Green = 255, Blue = 0 },
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  891. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
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  895. TopLeftBlue = Input { Value = 0.125490196078431, },
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  907. pTurbulence1 = pTurbulence {
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  914. Input = Input {
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  918. },
  919. ViewInfo = OperatorInfo { Pos = { -605, 280.5 } },
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  921. pTurbulence1StrengthOverLifeLUT = LUTBezier {
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  995. Displace1 = Displace {
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  1099. Width = Input { Value = 1080, },
  1100. Height = Input { Value = 1920, },
  1101. UseFrameFormatSettings = Input { Value = 1, },
  1102. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  1103. OutputMode = Input { Disabled = true, },
  1104. ["MaterialID.MaterialID"] = Input { Value = 2, },
  1105. ["ObjectID.ObjectID"] = Input { Value = 3, },
  1106. Input = Input {
  1107. SourceOp = "pTurbulence1",
  1108. Source = "Output",
  1109. }
  1110. },
  1111. ViewInfo = OperatorInfo { Pos = { -605, 247.5 } },
  1112. },
  1113. FastNoise2 = FastNoise {
  1114. Inputs = {
  1115. GlobalOut = Input { Value = 263, },
  1116. Width = Input { Value = 1080, },
  1117. Height = Input { Value = 1920, },
  1118. UseFrameFormatSettings = Input { Value = 1, },
  1119. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  1120. Detail = Input { Value = 10, },
  1121. Contrast = Input { Value = 5, },
  1122. Brightness = Input { Value = 0.51, },
  1123. SeetheRate = Input { Value = 0.169, }
  1124. },
  1125. ViewInfo = OperatorInfo { Pos = { -605, 148.5 } },
  1126. },
  1127. LensFlare1 = ofx.com.blackmagicdesign.resolvefx.LensFlareV2 {
  1128. Inputs = {
  1129. Source = Input {
  1130. SourceOp = "LensDistortion1",
  1131. Source = "Output",
  1132. },
  1133. outputSelection = Input { Value = FuID { "OUTPUT_SELECTION_FINAL_IMAGE" }, },
  1134. presetSelection = Input { Value = FuID { "PRESET_CUSTOM" }, },
  1135. CompositeType = Input { Value = FuID { "COMPOSITE_ADD" }, },
  1136. enableMasking = Input { Value = 0, },
  1137. maskThresh = Input {
  1138. Value = 0.5,
  1139. Disabled = true,
  1140. },
  1141. maskIsPreview = Input {
  1142. Value = 0,
  1143. Disabled = true,
  1144. },
  1145. sourceSize = Input {
  1146. Value = 1,
  1147. Disabled = true,
  1148. },
  1149. maskIsPrevMag = Input {
  1150. Value = 0,
  1151. Disabled = true,
  1152. },
  1153. positionGroup = Input { Value = 1, },
  1154. xyPosition = Input { Value = { 0.469778597354889, 0.493801712989807 }, },
  1155. isFollowSizing = Input { Value = 1, },
  1156. globalGroup = Input { Value = 1, },
  1157. globalScale = Input { Value = 0.95602253169906, },
  1158. anamorphism = Input { Value = 1, },
  1159. globalLensXY = Input { Value = { 0.5, 0.5 }, },
  1160. globalSoft = Input { Value = 0, },
  1161. globalBright = Input {
  1162. SourceOp = "LensFlare1GlobalBrightness",
  1163. Source = "Value",
  1164. },
  1165. globalSaturation = Input { Value = 1, },
  1166. globalColorise = Input { Value = 0, },
  1167. globalColoriseColorRed = Input { Value = 1, },
  1168. globalColoriseColorGreen = Input { Value = 1, },
  1169. globalColoriseColorBlue = Input { Value = 1, },
  1170. apertureGroup = Input { Value = 0, },
  1171. numBlades = Input { Value = 6, },
  1172. angle = Input { Value = 0.18299999833107, },
  1173. elementsGroup = Input { Value = 1, },
  1174. visibleUI = Input { Value = FuID { "CURRENT_CONTROLS_GLARE" }, },
  1175. glareBrightness = Input { Value = 0.0750000029802322, },
  1176. glareColorRed = Input { Value = 0.862745098039216, },
  1177. glareColorGreen = Input { Value = 0.188235294117647, },
  1178. glareColorBlue = Input { Value = 1, },
  1179. flareSize = Input { Value = 0.112199999392033, },
  1180. flareIrregularity = Input { Value = 0.216000005602837, },
  1181. flareSoftness = Input { Value = 0.532801628112793, },
  1182. flareColorRed = Input { Value = 1, },
  1183. flareColorGreen = Input { Value = 0.797442436218262, },
  1184. flareColorBlue = Input { Value = 0.43956184387207, },
  1185. starburstSize = Input { Value = 0.17399999499321, },
  1186. starburstSoftness = Input { Value = 0.723629117012024, },
  1187. starburstSplitAngle = Input { Value = 0.300000011920929, },
  1188. starburstSplitBalance = Input { Value = 0, },
  1189. starburstColorRed = Input { Value = 1, },
  1190. starburstColorGreen = Input { Value = 0.797442436218262, },
  1191. starburstColorBlue = Input { Value = 0.43956184387207, },
  1192. ghost01Type = Input { Value = FuID { "GHOST_TYPE_DISC" }, },
  1193. ghost01ColorRed = Input { Value = 1, },
  1194. ghost01ColorGreen = Input { Value = 1, },
  1195. ghost01ColorBlue = Input { Value = 1, },
  1196. ghost01Position = Input { Value = 0, },
  1197. ghost01Size = Input { Value = 0.324999988079071, },
  1198. ghost01Height = Input { Value = 0.5, },
  1199. ghost01CenterBright = Input { Value = 0.0375000014901161, },
  1200. ghost01EgdeBright = Input { Value = 0.0747716426849365, },
  1201. ghost01Softness = Input { Value = 0.591000020503998, },
  1202. ghost01Ringing = Input { Value = 0, },
  1203. ghost01BristleDensity = Input { Value = 0.300000011920929, },
  1204. ghost01BristleScale = Input { Value = 0.800000011920929, },
  1205. ghost01ChromaShift = Input { Value = -0.600000023841858, },
  1206. ghost01EclipsePos = Input { Value = 0, },
  1207. ghost01EclipseSize = Input { Value = 1, },
  1208. ghost01EclipseSoft = Input { Value = 1, },
  1209. ghost01EclipseChromaShift = Input { Value = 0.200000002980232, },
  1210. ghost01Repeat = Input { Value = 0, },
  1211. ghost01RepeatPosSeed = Input {
  1212. Value = 0,
  1213. Disabled = true,
  1214. },
  1215. ghost01RepeatSizeSeed = Input {
  1216. Value = 0,
  1217. Disabled = true,
  1218. },
  1219. ghost02Type = Input { Value = FuID { "GHOST_TYPE_DISC" }, },
  1220. ghost02ColorRed = Input { Value = 0.756024658679962, },
  1221. ghost02ColorGreen = Input { Value = 1, },
  1222. ghost02ColorBlue = Input { Value = 0.918048322200775, },
  1223. ghost02Position = Input { Value = 1.66100001335144, },
  1224. ghost02Size = Input { Value = 0.0659999996423721, },
  1225. ghost02Height = Input { Value = 0.5, },
  1226. ghost02CenterBright = Input { Value = 0.199276387691498, },
  1227. ghost02EgdeBright = Input { Value = 0.0300000011920929, },
  1228. ghost02Softness = Input { Value = 0.446999996900558, },
  1229. ghost02Ringing = Input { Value = 0, },
  1230. ghost02BristleDensity = Input { Value = 0.300000011920929, },
  1231. ghost02BristleScale = Input { Value = 0.800000011920929, },
  1232. ghost02ChromaShift = Input { Value = 0, },
  1233. ghost02EclipsePos = Input { Value = -0.204999998211861, },
  1234. ghost02EclipseSize = Input { Value = 0.888000011444092, },
  1235. ghost02EclipseSoft = Input { Value = 0.465999990701675, },
  1236. ghost02EclipseChromaShift = Input { Value = 1, },
  1237. ghost02Repeat = Input { Value = 0, },
  1238. ghost02RepeatPosSeed = Input {
  1239. Value = 0,
  1240. Disabled = true,
  1241. },
  1242. ghost02RepeatSizeSeed = Input {
  1243. Value = 0,
  1244. Disabled = true,
  1245. },
  1246. ghost03Type = Input { Value = FuID { "GHOST_TYPE_APERTURE" }, },
  1247. ghost03ColorRed = Input { Value = 1, },
  1248. ghost03ColorGreen = Input { Value = 0, },
  1249. ghost03ColorBlue = Input { Value = 0.641272246837616, },
  1250. ghost03Position = Input { Value = 1.3289999961853, },
  1251. ghost03Size = Input { Value = 0.152999997138977, },
  1252. ghost03Height = Input { Value = 0.5, },
  1253. ghost03CenterBright = Input { Value = 0.125836580991745, },
  1254. ghost03EgdeBright = Input { Value = 0.0300000011920929, },
  1255. ghost03Softness = Input { Value = 0.263999998569489, },
  1256. ghost03Ringing = Input { Value = 0, },
  1257. ghost03BristleDensity = Input { Value = 0.300000011920929, },
  1258. ghost03BristleScale = Input { Value = 0.800000011920929, },
  1259. ghost03ChromaShift = Input { Value = 0.034000001847744, },
  1260. ghost03EclipsePos = Input { Value = -0.333000004291534, },
  1261. ghost03EclipseSize = Input { Value = 1, },
  1262. ghost03EclipseSoft = Input { Value = 0.535000026226044, },
  1263. ghost03EclipseChromaShift = Input { Value = 1, },
  1264. ghost03Repeat = Input { Value = 3, },
  1265. ghost03RepeatPosSeed = Input { Value = 36, },
  1266. ghost03RepeatSizeSeed = Input { Value = 41, },
  1267. ghost04Type = Input { Value = FuID { "GHOST_TYPE_DISC" }, },
  1268. ghost04ColorRed = Input { Value = 0.416162222623825, },
  1269. ghost04ColorGreen = Input { Value = 1, },
  1270. ghost04ColorBlue = Input { Value = 1, },
  1271. ghost04Position = Input { Value = 2.24600005149841, },
  1272. ghost04Size = Input { Value = 0.166999995708466, },
  1273. ghost04Height = Input { Value = 0.5, },
  1274. ghost04CenterBright = Input { Value = 0.0828689113259315, },
  1275. ghost04EgdeBright = Input { Value = 0.19200000166893, },
  1276. ghost04Softness = Input { Value = 0.442999988794327, },
  1277. ghost04Ringing = Input { Value = 0, },
  1278. ghost04BristleDensity = Input { Value = 0.300000011920929, },
  1279. ghost04BristleScale = Input { Value = 0.800000011920929, },
  1280. ghost04ChromaShift = Input { Value = 0.964999973773956, },
  1281. ghost04EclipsePos = Input { Value = -0.263999998569489, },
  1282. ghost04EclipseSize = Input { Value = 0.695999979972839, },
  1283. ghost04EclipseSoft = Input { Value = 0.386999994516373, },
  1284. ghost04EclipseChromaShift = Input { Value = 0, },
  1285. ghost04Repeat = Input { Value = 0, },
  1286. ghost04RepeatPosSeed = Input {
  1287. Value = 0,
  1288. Disabled = true,
  1289. },
  1290. ghost04RepeatSizeSeed = Input {
  1291. Value = 0,
  1292. Disabled = true,
  1293. },
  1294. ghost05Type = Input { Value = FuID { "GHOST_TYPE_NONE" }, },
  1295. ghost05ColorRed = Input { Value = 1, },
  1296. ghost05ColorGreen = Input { Value = 1, },
  1297. ghost05ColorBlue = Input { Value = 1, },
  1298. ghost05Position = Input { Value = 1, },
  1299. ghost05Size = Input { Value = 0.400000005960464, },
  1300. ghost05Height = Input { Value = 0.5, },
  1301. ghost05CenterBright = Input { Value = 0.468261897563934, },
  1302. ghost05EgdeBright = Input { Value = 0.531907021999359, },
  1303. ghost05Softness = Input { Value = 0.100000001490116, },
  1304. ghost05Ringing = Input { Value = 0, },
  1305. ghost05BristleDensity = Input { Value = 0.300000011920929, },
  1306. ghost05BristleScale = Input { Value = 0.800000011920929, },
  1307. ghost05ChromaShift = Input { Value = 0, },
  1308. ghost05EclipsePos = Input { Value = 0, },
  1309. ghost05EclipseSize = Input { Value = 1, },
  1310. ghost05EclipseSoft = Input { Value = 1, },
  1311. ghost05EclipseChromaShift = Input { Value = 0.200000002980232, },
  1312. ghost05Repeat = Input { Value = 0, },
  1313. ghost05RepeatPosSeed = Input {
  1314. Value = 0,
  1315. Disabled = true,
  1316. },
  1317. ghost05RepeatSizeSeed = Input {
  1318. Value = 0,
  1319. Disabled = true,
  1320. },
  1321. ghost06Type = Input { Value = FuID { "GHOST_TYPE_NONE" }, },
  1322. ghost06ColorRed = Input { Value = 1, },
  1323. ghost06ColorGreen = Input { Value = 1, },
  1324. ghost06ColorBlue = Input { Value = 1, },
  1325. ghost06Position = Input { Value = 1, },
  1326. ghost06Size = Input { Value = 0.400000005960464, },
  1327. ghost06Height = Input { Value = 0.5, },
  1328. ghost06CenterBright = Input { Value = 0.468261897563934, },
  1329. ghost06EgdeBright = Input { Value = 0.531907021999359, },
  1330. ghost06Softness = Input { Value = 0.100000001490116, },
  1331. ghost06Ringing = Input { Value = 0, },
  1332. ghost06BristleDensity = Input { Value = 0.300000011920929, },
  1333. ghost06BristleScale = Input { Value = 0.800000011920929, },
  1334. ghost06ChromaShift = Input { Value = 0, },
  1335. ghost06EclipsePos = Input { Value = 0, },
  1336. ghost06EclipseSize = Input { Value = 1, },
  1337. ghost06EclipseSoft = Input { Value = 1, },
  1338. ghost06EclipseChromaShift = Input { Value = 0.200000002980232, },
  1339. ghost06Repeat = Input { Value = 0, },
  1340. ghost06RepeatPosSeed = Input {
  1341. Value = 0,
  1342. Disabled = true,
  1343. },
  1344. ghost06RepeatSizeSeed = Input {
  1345. Value = 0,
  1346. Disabled = true,
  1347. },
  1348. ghost07Type = Input { Value = FuID { "GHOST_TYPE_NONE" }, },
  1349. ghost07ColorRed = Input { Value = 1, },
  1350. ghost07ColorGreen = Input { Value = 1, },
  1351. ghost07ColorBlue = Input { Value = 1, },
  1352. ghost07Position = Input { Value = 1, },
  1353. ghost07Size = Input { Value = 0.449999988079071, },
  1354. ghost07Height = Input { Value = 0.5, },
  1355. ghost07CenterBright = Input { Value = 0.468261897563934, },
  1356. ghost07EgdeBright = Input { Value = 0.531907021999359, },
  1357. ghost07Softness = Input { Value = 0.100000001490116, },
  1358. ghost07Ringing = Input { Value = 0, },
  1359. ghost07BristleDensity = Input { Value = 0.300000011920929, },
  1360. ghost07BristleScale = Input { Value = 0.800000011920929, },
  1361. ghost07ChromaShift = Input { Value = 0, },
  1362. ghost07EclipsePos = Input { Value = 0, },
  1363. ghost07EclipseSize = Input { Value = 1, },
  1364. ghost07EclipseSoft = Input { Value = 1, },
  1365. ghost07EclipseChromaShift = Input { Value = 0.200000002980232, },
  1366. ghost07Repeat = Input { Value = 0, },
  1367. ghost07RepeatPosSeed = Input {
  1368. Value = 0,
  1369. Disabled = true,
  1370. },
  1371. ghost07RepeatSizeSeed = Input {
  1372. Value = 0,
  1373. Disabled = true,
  1374. },
  1375. ghost08Type = Input { Value = FuID { "GHOST_TYPE_NONE" }, },
  1376. ghost08ColorRed = Input { Value = 1, },
  1377. ghost08ColorGreen = Input { Value = 1, },
  1378. ghost08ColorBlue = Input { Value = 1, },
  1379. ghost08Position = Input { Value = 1, },
  1380. ghost08Size = Input { Value = 0.449999988079071, },
  1381. ghost08Height = Input { Value = 0.5, },
  1382. ghost08CenterBright = Input { Value = 0.468261897563934, },
  1383. ghost08EgdeBright = Input { Value = 0.531907021999359, },
  1384. ghost08Softness = Input { Value = 0.100000001490116, },
  1385. ghost08Ringing = Input { Value = 0, },
  1386. ghost08BristleDensity = Input { Value = 0.300000011920929, },
  1387. ghost08BristleScale = Input { Value = 0.800000011920929, },
  1388. ghost08ChromaShift = Input { Value = 0, },
  1389. ghost08EclipsePos = Input { Value = 0, },
  1390. ghost08EclipseSize = Input { Value = 1, },
  1391. ghost08EclipseSoft = Input { Value = 1, },
  1392. ghost08EclipseChromaShift = Input { Value = 0.200000002980232, },
  1393. ghost08Repeat = Input { Value = 0, },
  1394. ghost08RepeatPosSeed = Input {
  1395. Value = 0,
  1396. Disabled = true,
  1397. },
  1398. ghost08RepeatSizeSeed = Input {
  1399. Value = 0,
  1400. Disabled = true,
  1401. },
  1402. xPosition = Input { Value = 0.300000011920929, },
  1403. yPosition = Input { Value = 0.75, },
  1404. globalLensX = Input { Value = 0.5, },
  1405. globalLensY = Input { Value = 0.5, },
  1406. blendGroup = Input { Value = 0, },
  1407. blendIn = Input { Value = 1, },
  1408. blend = Input { Value = 0, },
  1409. ignoreContentShape = Input { Value = 0, },
  1410. legacyIsProcessRGBOnly = Input { Value = 0, },
  1411. IsNoTemporalFramesReqd = Input { Value = 0, },
  1412. refreshTrigger = Input { Value = 1, },
  1413. srcProcessingAlphaMode = Input { Value = -1, },
  1414. dstProcessingAlphaMode = Input { Value = -1, },
  1415. resolvefxVersion = Input { Value = "3.5", }
  1416. },
  1417. ViewInfo = OperatorInfo { Pos = { -1320, 313.5 } },
  1418. },
  1419. LensFlare1GlobalBrightness = BezierSpline {
  1420. SplineColor = { Red = 221, Green = 35, Blue = 53 },
  1421. CtrlWZoom = false,
  1422. KeyFrames = {
  1423. [112] = { 0, RH = { 117.762627, 0 } },
  1424. [125] = { 1.276, LH = { 122.25934, 0.737991188 }, RH = { 128.989511, 1.276 } },
  1425. [134] = { 0, LH = { 132.10262, 0.538008812 } }
  1426. }
  1427. },
  1428. Background2_1_1_1_1 = Background {
  1429. Inputs = {
  1430. EffectMask = Input {
  1431. SourceOp = "Ellipse2",
  1432. Source = "Mask",
  1433. },
  1434. GlobalOut = Input { Value = 263, },
  1435. Width = Input { Value = 1080, },
  1436. Height = Input { Value = 1920, },
  1437. UseFrameFormatSettings = Input { Value = 1, },
  1438. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  1439. Type = Input { Value = FuID { "Gradient" }, },
  1440. TopLeftRed = Input { Value = 0.92156862745098, },
  1441. TopLeftGreen = Input { Value = 0.125490196078431, },
  1442. TopLeftBlue = Input { Value = 0.125490196078431, },
  1443. Gradient = Input {
  1444. Value = Gradient {
  1445. Colors = {
  1446. [0] = { 0.352941176470588, 0.352941176470588, 0.352941176470588, 1 },
  1447. [1] = { 1, 1, 1, 1 }
  1448. }
  1449. },
  1450. }
  1451. },
  1452. ViewInfo = OperatorInfo { Pos = { -1045, -346.5 } },
  1453. },
  1454. Duplicate3D1 = Duplicate3D {
  1455. Inputs = {
  1456. LastCopy = Input { Value = 10, },
  1457. ["Translate.X"] = Input {
  1458. SourceOp = "Duplicate3D1XOffset",
  1459. Source = "Value",
  1460. },
  1461. ["Translate.Y"] = Input {
  1462. SourceOp = "Duplicate3D1YOffset",
  1463. Source = "Value",
  1464. },
  1465. ["Translate.Z"] = Input {
  1466. SourceOp = "Duplicate3D1ZOffset",
  1467. Source = "Value",
  1468. },
  1469. ["Rotate.X"] = Input {
  1470. SourceOp = "Duplicate3D1XRotation",
  1471. Source = "Value",
  1472. },
  1473. ["Rotate.Y"] = Input {
  1474. SourceOp = "Duplicate3D1YRotation",
  1475. Source = "Value",
  1476. },
  1477. ["Rotate.Z"] = Input {
  1478. SourceOp = "Duplicate3D1ZRotation",
  1479. Source = "Value",
  1480. },
  1481. ["JitterTranslate.X"] = Input {
  1482. SourceOp = "Duplicate3D1XOffset1",
  1483. Source = "Value",
  1484. },
  1485. ["JitterTranslate.Y"] = Input {
  1486. SourceOp = "Duplicate3D1YOffset1",
  1487. Source = "Value",
  1488. },
  1489. ["JitterTranslate.Z"] = Input {
  1490. SourceOp = "Duplicate3D1ZOffset1",
  1491. Source = "Value",
  1492. },
  1493. SceneInput = Input {
  1494. SourceOp = "Shape3D1",
  1495. Source = "Output",
  1496. }
  1497. },
  1498. ViewInfo = OperatorInfo { Pos = { -770, 214.5 } },
  1499. },
  1500. Duplicate3D1XOffset = BezierSpline {
  1501. SplineColor = { Red = 250, Green = 59, Blue = 49 },
  1502. CtrlWZoom = false,
  1503. KeyFrames = {
  1504. [84] = { 0, RH = { 259.383838383838, 0 }, Flags = { Linear = true } },
  1505. [263] = { 0, LH = { 87.6161616161616, 0 } }
  1506. }
  1507. },
  1508. Duplicate3D1YOffset = BezierSpline {
  1509. SplineColor = { Red = 252, Green = 131, Blue = 47 },
  1510. CtrlWZoom = false,
  1511. KeyFrames = {
  1512. [84] = { 0, RH = { 191.777777777778, 0 }, Flags = { Linear = true } },
  1513. [194] = { 0.01, LH = { 86.2222222222223, 0.01 }, RH = { 261.606060606061, 0.01 } },
  1514. [263] = { -0.04, LH = { 195.393939393939, -0.04 } }
  1515. }
  1516. },
  1517. Duplicate3D1ZOffset = BezierSpline {
  1518. SplineColor = { Red = 254, Green = 207, Blue = 46 },
  1519. CtrlWZoom = false,
  1520. KeyFrames = {
  1521. [84] = { 0, RH = { 191.777777777778, 0 }, Flags = { Linear = true } },
  1522. [194] = { -0.11, LH = { 86.2222222222223, -0.11 } }
  1523. }
  1524. },
  1525. Duplicate3D1XRotation = BezierSpline {
  1526. SplineColor = { Red = 255, Green = 128, Blue = 128 },
  1527. CtrlWZoom = false,
  1528. KeyFrames = {
  1529. [84] = { 0, RH = { 191.777777777778, 0 }, Flags = { Linear = true } },
  1530. [194] = { 3.4, LH = { 86.2222222222223, 3.4 } }
  1531. }
  1532. },
  1533. Duplicate3D1YRotation = BezierSpline {
  1534. SplineColor = { Red = 128, Green = 255, Blue = 128 },
  1535. CtrlWZoom = false,
  1536. KeyFrames = {
  1537. [84] = { 0, RH = { 191.777777777778, 0 }, Flags = { Linear = true } },
  1538. [194] = { 8, LH = { 86.2222222222223, 8 } }
  1539. }
  1540. },
  1541. Duplicate3D1ZRotation = BezierSpline {
  1542. SplineColor = { Red = 128, Green = 128, Blue = 255 },
  1543. CtrlWZoom = false,
  1544. KeyFrames = {
  1545. [84] = { 0, RH = { 191.777777777778, 0 }, Flags = { Linear = true } },
  1546. [194] = { 36.3, LH = { 86.2222222222223, 36.3 } }
  1547. }
  1548. },
  1549. Duplicate3D1XOffset1 = BezierSpline {
  1550. SplineColor = { Red = 224, Green = 250, Blue = 49 },
  1551. CtrlWZoom = false,
  1552. NameSet = true,
  1553. KeyFrames = {
  1554. [84] = { 0, RH = { 191.777777777778, 0 }, Flags = { Linear = true } },
  1555. [194] = { 0.673, LH = { 86.2222222222223, 0.673 }, RH = { 261.606060606061, 0.673 } },
  1556. [263] = { 0.556, LH = { 195.393939393939, 0.556 } }
  1557. }
  1558. },
  1559. Duplicate3D1YOffset1 = BezierSpline {
  1560. SplineColor = { Red = 145, Green = 252, Blue = 47 },
  1561. CtrlWZoom = false,
  1562. NameSet = true,
  1563. KeyFrames = {
  1564. [84] = { 0, RH = { 191.777777777778, 0 }, Flags = { Linear = true } },
  1565. [194] = { 0.578, LH = { 86.2222222222223, 0.578 }, RH = { 261.606060606061, 0.578 } },
  1566. [263] = { 0.454, LH = { 195.393939393939, 0.454 } }
  1567. }
  1568. },
  1569. Duplicate3D1ZOffset1 = BezierSpline {
  1570. SplineColor = { Red = 72, Green = 254, Blue = 46 },
  1571. CtrlWZoom = false,
  1572. NameSet = true,
  1573. KeyFrames = {
  1574. [84] = { 0, RH = { 191.777777777778, 0 }, Flags = { Linear = true } },
  1575. [194] = { 1.781, LH = { 86.2222222222223, 1.781 }, RH = { 261.606060606061, 1.781 } },
  1576. [263] = { 1.726, LH = { 195.393939393939, 1.726 } }
  1577. }
  1578. }
  1579. }
  1580. }
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