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- Crafting & Mythic item patch
- Android 1314 iOS 1315
- New chapter ( Level 80-85)
- Blueprints & Crafting
- You can now obtain blueprints. When studied these blueprints will teach you how to craft an item.
- Blueprints come in 3 rarities: Epic, legendary and Mythic.
- Once learned a blueprint can be crafted as many times as you want as long as you have the materials to do so.
- If you receive a duplicate, the blueprint will be upgraded. Epic blueprints upgrade to +25, legendaries to + 5 and mythics can only be received once. When you reach the maximum upgrade level you won't receive that blueprint anymore.
- So, if you get a mythic item it will always be a unique new one for you.
- Upgrading a blueprint will lower the resource cost for crafting it.
- Active players will at least get 3 blueprints per day. 1 from daily quests and 2 from the free chest.
- First-person mode
- You can switch the camera during a mission with the camera button on the bottom right. This allows you to see the battle from the perspective of your survivor!
- Mythic items
- Mythic items are the strongest items in the game and all have a unique effect.
- This new item tier can only be found during a mission with a 1 in 500 chance or by crafting them.
- When a player finds one of these extremely rare items it will be broadcasted via the chat to all players.
- There are currently 19 unique mythic items in the game.
- Meaningful item rarity
- We want Legendary and Mythic items to feel powerful and be an upgrade over epic items most of the time.
- All statistics on the items are now scaled with a factor per rarity.
- Common 0.6
- Rare 0.8
- Epic 1
- Legendary 1.2
- Mythic 1.5
- This means that epic items will still be the same as pre-patch. Common and rare items are worse, but legendary and mythic items are a lot more powerful.
- Rarities will now also have guaranteed quality.
- Common Broken - Old
- Rare Broken - Used
- Epic Old - Perfect
- Legendary Used - Perfect
- Mythic New - perfect
- Sub stats from items will now roll in the weapon range quality range. This means that a perfect item will also have perfect sub stats.
- Drop chance of legendary items is lowered 2.5% -> 1%.
- New Utility nodes:
- Automatically sell grey items.
- Automatically sell rare items.
- Increase the minimal level of loot.
- Increase the maximum level of loot.
- New event
- Craft training with a lot of crafting related rewards. The final reward of this event will be a guaranteed mythic blueprint!
- Daily quests reward changes
- 1000 gold changed to Power core. ( rare crafting material )
- Epic or higher item changed to 1 unknown blueprint.
- New quest
- Complete Go shopping
- Shop
- The vendor now has 6 shop slots instead of 4. (The first 4 slots can be all rarities up to legendary. The last 2 are always epic or legendary.)
- Unknown blueprints can appear in the vendor shop and be purchased for 50k gold.
- Legendary item vendor price is halved.
- Free chest
- Gold doubled
- Mutated coins 50 -> 100.
- Added 250 scrap.
- Added 1 unknown blueprint.
- Advertisement
- Mutated coins 30 -> 50.
- Added gold based on stage.
- Added 50 scrap.
- New mutated coins tier
- 20 dollar for 6000 mutated coins
- 2 new limited crafting packs
- Added all missing item names.
- Balance
- Go shopping
- More distance between spawn points.
- Take Cover
- Reduce damage taken by 50% -> 75%.
- Bullets will now follow the target.
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