Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CRASH TIME: 2026-08-04 11:02:34
- Fallout 4 v1.10.163
- Addictol Crash Logger v1.5.0 Jul 21 2026 21:33:31
- Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6F9646448 Fallout4.exe+00D6448 lock dec [rcx+0x30] | ExtraFriendHits::`vector_deleting_destructor'(uint)_D6448)
- Exception Flags: 0x00000000 (Continuable)
- Number of Parameters: 2
- Exception Thread ID: 48788
- Access Violation: Tried to write memory at 0x01AE00000030
- ACCESS VIOLATION ANALYSIS:
- Instruction: lock dec [rcx+0x30]
- Memory Operand: [base=rcx, index=none, scale=0, disp=+0x30]
- Base Register: rcx = 0x000001AE00000000
- Computed Address: 0x000001AE00000030
- POSSIBLE RELEVANT OBJECTS:
- R14: (TESObjectREFR*) [0x000B958C] ("Fallout4.esm") [0x000F169F]
- RBX: (ExtraFurnitureEntryData*)
- R8: (ExtraMultiBoundRef*)
- RSP+78: (BSFadeNode*) "Vault_ChairFolding02" ("SetDressing\Vault\Vault_ChairFolding02.nif")
- RSP+B8: (TESObjectREFR*) [0x000B958D] ("Fallout4.esm") [0x000F16A1]
- RSP+158: (BSMultiBoundRoom*)
- RSP+170: (TESObjectREFR*) [0x000B95A0] ("Fallout4.esm") [0x000B483A]
- RSP+278: (TESObjectCELL*) [0x000016D8] ("prp.esp") "Vault 111" [0x000016D8]
- RSP+298: (PlayerCharacter*) [0x00000014] ("Better Locational Damage.esp") [0x00000014]
- RSP+300: (TES*)
- RSP+320: (IOManager*)
- RSP+370: (TESObjectCELL*) [0x0000DD41] ("prp.esp") [0x0000DD41]
- RSP+390: (TESWorldSpace*) [0x0000003C] ("prp.esp") "Commonwealth"
- RSP+3A0: (BGSLocation*) [0x0001F3FE] ("SS2_XPAC_Chapter3.esm") "Vault 111"
- RSP+4B0: (TESObjectREFR*) [0x0001F180] ("Fallout4.esm") [0x0007ECFC]
- RSP+560: (ShaderReferenceEffect*)
- RSP+568: (Actor*) [0x0003BDB8] ("Fallout4.esm") [0x0003BDB7]
- RSP+750: (BSJobs::JobThread*)
- PROCESS INFO:
- Process ID: 46616
- Crash Thread ID: 48788
- Process Uptime: 00:01:13 (73343ms)
- Working Directory: D:\SteamLibrary\steamapps\common\Fallout 4
- Command Line: "D:\SteamLibrary\steamapps\common\Fallout 4\\Fallout4.exe"
- Executable MD5: 89819bf36c2c1bbdb4b1bead574a9a11
- Executable Size: 65503104 bytes
- Executable Modified: 2026-07-24 19:12:38
- Elevated: No
- THREAD CONTEXT (HEURISTIC):
- Thread Priority: 0
- Likely Role: Job/Task
- SETTINGS:
- [Patches]
- bThreads: true
- bLibDeflate: true
- bLoadScreen: true
- bProfile: true
- bAchievements: true
- bFacegen: true
- bMemoryManager: true
- bSmallBlockAllocator: true
- bScaleformAllocator: true
- bBSMTAManager: true
- bBSPreCulledObjects: true
- bINISettingCollection: true
- bArchiveLimits: true
- bInputSwitch: false
- bFasterWorkshop: true
- bSaveAddedSoundCategories: true
- bCOMInit: true
- bHighResBloom: false
- bDpiScaling: true
- bSaveCompression: true
- bAudioProxy: false
- [Fixes]
- bGreyMovie: true
- bPackageAllocateLocation: true
- bInitTints: true
- bLODDistance: true
- bActorIsHostileToActor: true
- bBGSAIWorldLocationRefRadius: true
- bSafeExit: true
- bUnalignedLoad: true
- bCellInit: true
- bWorkbenchSwap: true
- nMaxStdIO: -1
- bMovementPlanner: true
- bCompanionStrayBullet: true
- bEscapeFreeze: true
- bIOCacher: true
- bTESObjectREFRGetEncounterZone: true
- bPipBoyLightInv: true
- bInteriorNavCut: true
- bMagicEffectApplyEvent: true
- bMagicEffectConditions: true
- bEncounterZoneReset: true
- bLeveledListCrash: true
- bBakaMaxPapyrusOps: true
- bPapyrusGCBug: true
- bCreateD3DAndSwapchain: true
- bCheckInternetAccess: true
- bStolenPowerArmorOwnership: true
- bManyItems: true
- bCombatMusic: true
- bWorkbenchSound: true
- bActorCauseSaveBloat: true
- bAnimSignedCrash: true
- bBethesdaNetCrash: true
- bUtilityShader: true
- bPipBoyCursorConstraints: true
- bMuzzleFlashLight: true
- bAltTabFullscreen: false
- bPowerGridScrap: true
- bViewmodelShading: true
- bDofFix: true
- bToggleGrassCommand: true
- bTextureLoadCrash: true
- bDownwardAiming: true
- bCrashRemoveRefFix: true
- bClimateLoad: true
- bMusicOverlap: true
- bPuddleCubemaps: false
- bStringPoolRelease: true
- bLoadOrder: true
- bHUDMessageQueue: true
- [Warnings]
- bImageSpaceAdapter: true
- bDuplicateAddonNodeIndex: true
- bReferenceHandleLimit: true
- [Others]
- bRobCoPatcherCache: false
- [Additional]
- bDbgFacegenOutput: false
- bUseNewRedistributable: false
- uScaleformPageSize: 64
- uScaleformHeapSize: 2048
- nSleepTimer: 125
- nMaxLockCount: 8
- bInteriorNavCutMultiThreading: true
- nMaxPapyrusOpsPerFrame: 500
- bIgnorePreInstallBias: false
- nQuitGameDelayMs: 1000
- nBloomScale: 2
- bRobCoPatcherCacheValidate: false
- [Profiler]
- bProfiler: false
- bESPProfiler: true
- bESPSubHooks: false
- bDLLProfiler: true
- bModuleProfiler: true
- bStartupTimeline: true
- bMemoryTracking: true
- bBA2Timing: true
- bCSVExport: true
- SYSTEM SPECS:
- OS: Microsoft Windows 11 Home v10.0.26200
- CPU: GenuineIntel Intel(R) Core(TM) Ultra 9 275HX
- CPU Cores: 24 logical, 24 physical, 1 packages
- GPU #1: Nvidia GB205M [GeForce RTX 5070 Ti Mobile]
- GPU #2: Intel Arrow Lake-S [Intel Graphics]
- GPU #3: Microsoft Basic Render Driver
- PHYSICAL MEMORY: 23.34 GB/31.38 GB
- VIRTUAL MEMORY: 17.54 GB/131072.00 GB
- PROCESS MEMORY: Working Set: 5587.25 MB, Private: 7211.18 MB, Peak: 5587.25 MB
- PAGE FAULTS: 2139663 (Peak: 5858656256)
- GPU MEMORY: 1.50/10.91 GB
- CALL STACK ([P]robable / [S]tack scan):
- [ 0][P] 0x7FF6F9646448 Fallout4.exe+00D6448 lock dec [rcx+0x30] | ExtraFriendHits::`vector_deleting_destructor'(uint)_D6448 lock dec [rcx+0x30]
- [ 1][P] 0x7FF6F95F050E Fallout4.exe+008050E mov al, 0x01 | BaseExtraList::RemoveExtra(uchar)_8050E mov al, 0x01
- [ 2][P] 0x7FF6F99747CA Fallout4.exe+04047CA test rdi, rdi | TESObjectREFR::Release3DRelatedData(void)_4047CA test rdi, rdi
- [ 3][P] 0x7FF6F9974D13 Fallout4.exe+0404D13 cmp byte ptr [rdi+0x1A], 0x41 | TESObjectREFR::Set3D(NiAVObject*,bool)_404D13 cmp byte ptr [rdi+0x1A], 0x41
- [ 4][P] 0x7FF6F9929182 Fallout4.exe+03B9182 lea rcx, [r14+0x20] | TESObjectCELL::ClearReference3D(void)_3B9182 lea rcx, [r14+0x20]
- [ 5][P] 0x7FF6F9683C36 Fallout4.exe+0113C36 lea rax, [rsp+0x58] | TESDataHandler::UnloadCell(TESObjectCELL*)_113C36 lea rax, [rsp+0x58]
- [ 6][P] 0x7FF6F96706E7 Fallout4.exe+01006E7 mov rcx, [rdi+0x60] | TES::FreeInteriorBuffer(bool)_1006E7 mov rcx, [rdi+0x60]
- [ 7][P] 0x7FF6F96669B7 Fallout4.exe+00F69B7 mov byte ptr [rdi+0xC2], 0x01 | TES::ClearAllCells(bool,bool)_F69B7 mov byte ptr [rdi+0xC2], 0x01
- [ 8][P] 0x7FF6FA40D509 Fallout4.exe+0E9D509 mov rcx, rbx | PlayerCharacter::ClearCellsIfTargetNotLoaded(TESObjectCELL*,TESWorldSpace*)_E9D509 mov rcx, rbx
- [ 9][P] 0x7FF6FA42D244 Fallout4.exe+0EBD244 test rdi, rdi | PlayerCharacter::PositionPlayerExterior(NiPoint3&,NiPoint3&,TESWorldSpace*,bool)_EBD244 test rdi, rdi
- [10][P] 0x7FF6FA40B80F Fallout4.exe+0E9B80F mov rcx, [rsp+0x60] | PlayerCharacter::HandlePositionPlayerRequest(void)_E9B80F mov rcx, [rsp+0x60]
- [11][P] 0x7FF6FA2B0D85 Fallout4.exe+0D40D85 mov [rbx], al | PositionPlayerJob::JobFn(void*)_D40D85 mov [rbx], al
- [12][P] 0x7FF6FB0C0F26 Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 mov ecx, [rbx+0x0C]
- [13][P] 0x7FF6FB0C1432 Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432 mov r14d, eax
- [14][P] 0x7FF6FB0C3F67 Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67 movzx eax, byte ptr [rbx+0xA74]
- [15][P] 0x7FF6FB08CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF6FF0CBD38] | BSThread::CallThreadProc(void)_1B1CFED mov rcx, [0x00007FF6FF0CBD38]
- [16][P] 0x7FFC469BE957 KERNEL32.DLL+002E957
- [17][P] 0x7FFC4792AD6C ntdll.dll+00AAD6C
- [18][S] 0x7FF6FA517365 Fallout4.exe+0FA7365 sub [rbx], edi | BSTArray<BSTEventSink<BSProceduralGeomEvent>*,BSTArrayHeapAllocator>::RemoveFast(uint,uint)_FA7365 sub [rbx], edi
- [19][S] 0x7FF6F95944E3 Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3 mov esi, eax
- [20][S] 0x7FF6F97427AE Fallout4.exe+01D27AE inc ebx | GridArray::DetachAll(void)_1D27AE inc ebx
- [21][S] 0x7FF6F9882158 Fallout4.exe+0312158 | TESEffectShader::AnimateEffectShader(BSEffectShaderData*,float,float,float,bool)_312158
- [22][S] 0x7FF6F98AD9C0 Fallout4.exe+033D9C0 mov [rsp+0x10], rbx | TESObjectDOOR::DoorTeleportPlayerArrivalCallback(__int64)_33D9C0 mov [rsp+0x10], rbx
- [23][S] 0x7FF6FA1F086B Fallout4.exe+0C8086B mov rax, [rsi+0xF8] | ShaderReferenceEffect::Init(void)_C8086B mov rax, [rsi+0xF8]
- [24][S] 0x7FF6FA4896C7 Fallout4.exe+0F196C7 test al, al | `anonymous_namespace'::UpdateAndRemoveFunctor::operator()(BSTempEffect*)_F196C7 test al, al
- [25][S] 0x7FF6FA48566D Fallout4.exe+0F1566D test al, al | BSTArray<BSPointerHandle<TESObjectREFR,BSUntypedPointerHandle<21,5>>,BSTArrayHeapAllocator>::ConditionalRemove<_lambda_af77669a1150b59012f88097e8934466_>(_lambda_af77669a1150b59012f88097e8934466_&,bool)_F1566D test al, al
- [26][S] 0x7FF6FAA23D52 Fallout4.exe+14B3D52 mov rbp, [rsp+0x60] | hknpWorld::setBodyVelocity(hknpBodyId,hkVector4f&,hkVector4f&)_14B3D52 mov rbp, [rsp+0x60]
- [27][S] 0x7FFC44ABC101 KERNELBASE.dll+001C101
- [28][S] 0x7FFC44BAF350 KERNELBASE.dll+010F350
- REGISTERS:
- RAX 0x7FF6FC1C3DD8 (void* -> Fallout4.exe+2C53DD8 xor [rsp-0x07], ah | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C53DD8)
- RCX 0x1AE00000000 (size_t) [1846835937280]
- RDX 0x1 (size_t) [1]
- RBX 0x1AE57FCF770 (ExtraFurnitureEntryData*)
- RSP 0x93D63EF5C0 (void*)
- RBP 0x0 (size_t) [0]
- RSI 0x1AE613BC640 (void*)
- RDI 0x1 (size_t) [1]
- R8 0x1AE58191DD0 (ExtraMultiBoundRef*)
- R9 0x1AE613BC648 (void*)
- R10 0x1AE57FCF770 (ExtraFurnitureEntryData*) See RBX
- R11 0x1AE613BC648 (void*)
- R12 0x718 (size_t) [1816]
- R13 0x0 (size_t) [0]
- R14 0x1AE56714170 (TESObjectREFR*) [0x000B958C] ("Fallout4.esm")
- Object Reference:
- Flags: 0x00002019
- EditorID: "NpcChairVaultSit03NoWait"
- FormID: 0x000F169F
- FormType: kFURN (42)
- Parent Cell:
- File: "prp.esp"
- Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
- Flags: 0x000C000B
- EditorID: "Vault111Cryo"
- FormID: 0x000016D8
- FormType: kCELL (63)
- R15 0x75B (size_t) [1883]
- STACK:
- [RSP+0 ] 0x1AC7B1B0BD0 (char*) "d"
- [RSP+8 ] 0x0 (size_t) [0]
- [RSP+10 ] 0x1AE613BC6B0 (void*)
- [RSP+18 ] 0x75B (size_t) [1883]
- [RSP+20 ] 0x1AE613BC660 (void*)
- [RSP+28 ] 0x7FF6F95F050E (void* -> Fallout4.exe+008050E mov al, 0x01 | BaseExtraList::RemoveExtra(uchar)_8050E)
- [RSP+30 ] 0x231F01 (size_t) [2301697]
- [RSP+38 ] 0x1AE613BC640 (void*)
- [RSP+40 ] 0x1AE613BC660 (void*)
- [RSP+48 ] 0x0 (size_t) [0]
- [RSP+50 ] 0x1AE613BC660 (void*)
- [RSP+58 ] 0x7FF6F99747CA (void* -> Fallout4.exe+04047CA test rdi, rdi | TESObjectREFR::Release3DRelatedData(void)_4047CA)
- [RSP+60 ] 0x231F01 (size_t) [2301697]
- [RSP+68 ] 0x0 (size_t) [0]
- [RSP+70 ] 0x1AE613BC640 (void*)
- [RSP+78 ] 0x1AE57046F30 (BSFadeNode*) "Vault_ChairFolding02" ("SetDressing\Vault\Vault_ChairFolding02.nif")
- RTTIName: "BSFadeNode"
- ExtraData[0] Name: "BSX"
- Checking TESObjectREFR: {}
- Object Reference:
- File: "Fallout4.esm"
- Flags: 0x00002019
- EditorID: "NpcChairVaultSit03NoWait"
- FormID: 0x000F169F
- FormType: kFURN (42)
- Parent Cell:
- File: "prp.esp"
- Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
- Flags: 0x000C000B
- EditorID: "Vault111Cryo"
- FormID: 0x000016D8
- FormType: kCELL (63)
- Checking Parent:
- RTTIName: "BSMultiBoundRoom"
- ExtraData[0] Name: "NCL"
- Flags: 88002000080e
- [RSP+80 ] 0xFFFFFFDFFFFFFFFF (size_t) [uint: 18446743936270598143 int: -137438953473]
- [RSP+88 ] 0x718 (size_t) [1816]
- [RSP+90 ] 0x1AE56714170 (TESObjectREFR*) See R14
- [RSP+98 ] 0x0 (size_t) [0]
- [RSP+A0 ] 0x1AC7B1B0210 (void*)
- [RSP+A8 ] 0x7FF6F9974D13 (void* -> Fallout4.exe+0404D13 cmp byte ptr [rdi+0x1A], 0x41 | TESObjectREFR::Set3D(NiAVObject*,bool)_404D13)
- [RSP+B0 ] 0x231F01 (size_t) [2301697]
- [RSP+B8 ] 0x1AE56714380 (TESObjectREFR*) [0x000B958D] ("Fallout4.esm")
- Object Reference:
- Flags: 0x00000009
- EditorID: "NpcBenchVaultSit01NoWait"
- FormID: 0x000F16A1
- FormType: kFURN (42)
- Parent Cell:
- File: "prp.esp"
- Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
- Flags: 0x000C000B
- EditorID: "Vault111Cryo"
- FormID: 0x000016D8
- FormType: kCELL (63)
- [RSP+C0 ] 0xFFFFFFDFFFFFFFFF (size_t) [uint: 18446743936270598143 int: -137438953473]
- [RSP+C8 ] 0x93D63EF770 (void*)
- [RSP+D0 ] 0x0 (size_t) [0]
- [RSP+D8 ] 0x0 (size_t) [0]
- [RSP+E0 ] 0x1AE5BBC0308 (void*)
- [RSP+E8 ] 0x7FF6FA517365 (void* -> Fallout4.exe+0FA7365 sub [rbx], edi | BSTArray<BSTEventSink<BSProceduralGeomEvent>*,BSTArrayHeapAllocator>::RemoveFast(uint,uint)_FA7365)
- [RSP+F0 ] 0xEF7F (size_t) [61311]
- [RSP+F8 ] 0x7FF6F95944E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3)
- [RSP+100] 0x0 (size_t) [0]
- [RSP+108] 0x0 (size_t) [0]
- [RSP+110] 0x0 (size_t) [0]
- [RSP+118] 0x1AC00000000 (void*)
- [RSP+120] 0x1AE5BBC0660 (char*) "D,"
- [RSP+128] 0x0 (size_t) [0]
- [RSP+130] 0x0 (size_t) [0]
- [RSP+138] 0x0 (size_t) [0]
- [RSP+140] 0x0 (size_t) [0]
- [RSP+148] 0x7FF600000000 (size_t) [140694538682368]
- [RSP+150] 0x7FFB00000000 (size_t) [140716013518848]
- [RSP+158] 0x1AE5678F530 (BSMultiBoundRoom*)
- RTTIName: "BSMultiBoundRoom"
- ExtraData[0] Name: "NCL"
- [RSP+160] 0x0 (size_t) [0]
- [RSP+168] 0x0 (size_t) [0]
- [RSP+170] 0x1AE56716060 (TESObjectREFR*) [0x000B95A0] ("Fallout4.esm")
- Object Reference:
- Flags: 0x00400009
- EditorID: "Vault_OxygenTank_01"
- FormID: 0x000B483A
- FormType: kMSTT (38)
- Parent Cell:
- File: "prp.esp"
- Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
- Flags: 0x000C000B
- EditorID: "Vault111Cryo"
- FormID: 0x000016D8
- FormType: kCELL (63)
- [RSP+178] 0x0 (size_t) [0]
- [RSP+180] 0x0 (size_t) [0]
- [RSP+188] 0x93D63EF6F8 (void*)
- [RSP+190] 0x93D63EF601 (void*)
- [RSP+198] 0x0 (size_t) [0]
- [RSP+1A0] 0x0 (size_t) [0]
- [RSP+1A8] 0x0 (size_t) [0]
- [RSP+1B0] 0x0 (size_t) [0]
- [RSP+1B8] 0x7FF6FC1B9DB8 (void* -> Fallout4.exe+2C49DB8 loopne 0x00007FF6FC1B9DD0 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49DB8)
- [RSP+1C0] 0x93D63EF6F8 (void*)
- [RSP+1C8] 0x0 (size_t) [0]
- [RSP+1D0] 0x0 (size_t) [0]
- [RSP+1D8] 0x0 (size_t) [0]
- [RSP+1E0] 0x0 (size_t) [0]
- [RSP+1E8] 0x0 (size_t) [0]
- [RSP+1F0] 0x0 (size_t) [0]
- [RSP+1F8] 0x0 (size_t) [0]
- [RSP+200] 0x0 (size_t) [0]
- [RSP+208] 0x0 (size_t) [0]
- [RSP+210] 0x0 (size_t) [0]
- [RSP+218] 0x0 (size_t) [0]
- [RSP+220] 0x0 (size_t) [0]
- [RSP+228] 0x75B (size_t) [1883]
- [RSP+230] 0xFFFFFFDFFFFFFFFF (size_t) [uint: 18446743936270598143 int: -137438953473]
- [RSP+238] 0x1AE56714170 (TESObjectREFR*) See R14
- [RSP+240] 0x0 (size_t) [0]
- [RSP+248] 0x1AC7B1B0210 (void*)
- [RSP+250] 0x67 (size_t) [103]
- [RSP+258] 0x1AE613BC640 (void*)
- [RSP+260] 0x1AC4CB60F00 (TESObjectCELL*) See RSP+278
- [RSP+268] 0x7FF6F9929182 (void* -> Fallout4.exe+03B9182 lea rcx, [r14+0x20] | TESObjectCELL::ClearReference3D(void)_3B9182)
- [RSP+270] 0x1AE613BC660 (void*)
- [RSP+278] 0x1AC4CB60F00 (TESObjectCELL*) [0x000016D8] ("prp.esp")
- Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
- Flags: 0x000C000B
- EditorID: "Vault111Cryo"
- FormID: 0x000016D8
- FormType: kCELL (63)
- Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
- EditorID: "Vault111Cryo"
- GetFullName: "Vault 111"
- [RSP+280] 0x1AE613BC601 (void*)
- [RSP+288] 0x1AE613D0B40 (void*)
- [RSP+290] 0x93D63EFA54 (void*)
- [RSP+298] 0x1AC5503C770 (PlayerCharacter*) [0x00000014] ("Better Locational Damage.esp")
- Flags: 0x00400408
- FormID: 0x00000014
- FormType: kACHR (65)
- Object Reference:
- Modified by: Fallout4.esm -> Better Locational Damage.esp
- Flags: 0x00040009
- EditorID: "Player"
- FormID: 0x00000007
- FormType: kNPC_ (45)
- Parent Cell: None
- [RSP+2A0] 0x1AC4CB60F00 (TESObjectCELL*) See RSP+278
- [RSP+2A8] 0x1AC7B1B0210 (void*)
- [RSP+2B0] 0x2 (size_t) [2]
- [RSP+2B8] 0x7FF6F9683C36 (void* -> Fallout4.exe+0113C36 lea rax, [rsp+0x58] | TESDataHandler::UnloadCell(TESObjectCELL*)_113C36)
- [RSP+2C0] 0x1AC4CB60F00 (TESObjectCELL*) See RSP+278
- [RSP+2C8] 0x0 (size_t) [0]
- [RSP+2D0] 0x9C0 (size_t) [2496]
- [RSP+2D8] 0x8BC (size_t) [2236]
- [RSP+2E0] 0x0 (size_t) [0]
- [RSP+2E8] 0x0 (size_t) [0]
- [RSP+2F0] 0x0 (size_t) [0]
- [RSP+2F8] 0x0 (size_t) [0]
- [RSP+300] 0x1AC37CC6CB0 (TES*)
- [RSP+308] 0x7FF6F96706E7 (void* -> Fallout4.exe+01006E7 mov rcx, [rdi+0x60] | TES::FreeInteriorBuffer(bool)_1006E7)
- [RSP+310] 0x0 (size_t) [0]
- [RSP+318] 0x7FF6F97427AE (void* -> Fallout4.exe+01D27AE inc ebx | GridArray::DetachAll(void)_1D27AE)
- [RSP+320] 0x1AC7FBF7CF0 (IOManager*)
- [RSP+328] 0x4 (size_t) [4]
- [RSP+330] 0x16 (size_t) [22]
- [RSP+338] 0xFFFFFFEA (size_t) [4294967274]
- [RSP+340] 0x1AC37CC6CB0 (TES*) See RSP+300
- [RSP+348] 0x7FF6F96669B7 (void* -> Fallout4.exe+00F69B7 mov byte ptr [rdi+0xC2], 0x01 | TES::ClearAllCells(bool,bool)_F69B7)
- [RSP+350] 0x0 (size_t) [0]
- [RSP+358] 0x1AC4CB60F00 (TESObjectCELL*) See RSP+278
- [RSP+360] 0x1 (size_t) [1]
- [RSP+368] 0x1AC37CC6CB0 (TES*) See RSP+300
- [RSP+370] 0x1AE4D425E50 (TESObjectCELL*) [0x0000DD41] ("prp.esp")
- Modified by: MojaveImports.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> prp.esp
- Flags: 0x00040009
- EditorID: "Vault111Ext"
- FormID: 0x0000DD41
- FormType: kCELL (63)
- Modified by: MojaveImports.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> prp.esp
- EditorID: "Vault111Ext"
- [RSP+378] 0x7FF6FA40D509 (void* -> Fallout4.exe+0E9D509 mov rcx, rbx | PlayerCharacter::ClearCellsIfTargetNotLoaded(TESObjectCELL*,TESWorldSpace*)_E9D509)
- [RSP+380] 0x7FF6FEE40848 (void* -> Fallout4.exe+58D0848 add [rax], al | aDiveBombChance_58D0848)
- [RSP+388] 0x93D63EFA48 (void*)
- [RSP+390] 0x1AC4D00B2E0 (TESWorldSpace*) [0x0000003C] ("prp.esp")
- Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> ccbgsfo4018-gaussrifleprototype.esl -> ccbgsfo4042-bfg.esl -> ccbgsfo4044-hellfirepowerarmor.esl -> ccrzrfo4001-tunnelsnakes.esm -> ccbgsfo4053-dggoldr.esl -> ccfrsfo4002-antimaterielrifle.esl -> cczsef04001-bhouse.esm -> cctosfo4001-neosky.esm -> ccbgsfo4115-x02.esl -> ccbgsfo4046-tescan.esl -> ccsbjfo4003-grenade.esl -> ccOTMFO4001-Remnants.esl -> WorkshopFramework.esm -> BloodFixes.esm -> Seasons.esm -> Seasonal Snow.esl -> TMR_GlitchfinderAIO.esm -> SS2.esm -> SS2_XPAC_Chapter2.esm -> SS2_XPAC_Chapter3.esm -> YouAndWhatArmy2.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> ppf-ss2-cr.esm -> Enhanced Vanilla Water.esm -> SSTWorkshopPowerPack.esl -> community fixes merged.esp -> Ownership Fixes.esp -> Tumba_Gunner_Collection_Legendaries.esp -> fakeInt.esp -> fakeInt_Boston.esp -> fakeInt_DLC.esp -> NewtonsRegards.esp -> IntegratedAddons.esp -> SS2WastelandVenturers.esp -> [SS2 Addon] SimSettlements SuperStructures.esp -> DiamondCityFactory.esp -> MojaveImports.esp -> 3DNPC_FO4Settler.esp -> GoodneighborView.esp -> MoreDCBounties.esp -> Buff-Et Plus.esp -> CheatTerminal.esp -> MREs.esp -> RR_cannedFoodCreations.esp -> DiaRifles.esp -> MK18.esp -> T6M_Whalegun.esp -> Wana_SA58.esp -> CWM14.esp -> MP7A2.esp -> CWRCW.esp -> CWMerchants.esp -> CW-NVLMG.esp -> DakVintageRepeater.esp -> CWMakeshiftScoutRifle.esp -> CWPlasmaDefender.esp -> CWShotgunRevolver.esp -> CWThrowables.esp -> Eb_1911.esp -> thefriedshirts.esp -> CW10mmSMG.esp -> CWVarmintRifle.esp -> HkMP9.esp -> HK_MP5.esp -> DakBAR.esp -> DakWin1907.esp -> DakBorz.esp -> CWAR180.esp -> DakPoliceShotgun.esp -> DakM43.esp -> DakFAL.esp -> DakM202.esp -> PBWChinaLake.esp -> CWSkorp.esp -> CWRaffica.esp -> CW127mmCarbine.esp -> DakFR2.esp -> Dak20mm.esp -> HuntingRevolver.esp -> CWFlamerRifle.esp -> DakRugerRifles.esp -> CWRangemaster.esp -> CWScrapRevolver.esp -> CWPolicePistol.esp -> DakSwedishK.esp -> Dak127mmPistol.esp -> DakJudgeRevolver.esp -> CWM82.esp -> CWWratchet.esp -> CWRebarAxe.esp -> DakSCAMP.esp -> CWMK23.esp -> DakSW59.esp -> CWMakeshift32Pistol.esp -> CW45MP.esp -> 10mmRevolver.esp -> CWToolPack.esp -> CWWeedWacker.esp -> DakBowieKnife.esp -> T6M_XM29-OICW.esp -> DakForgedArmor.esp -> MilitarizedMinutemen.esp -> DT_MercOutfitPack.esp -> tumba_TacticalCombatArmor.esp -> Tumba_MM_Armor_Collection.esp -> Tumba_MM_Merchant.esp -> Tumba_MM_CheatContainer.esp -> Tumba_SynthArmorCollection.esp -> Tumba_HeavyCombatArmor.esp -> Tumba_RobCoArmor.esp -> Tumba_LeatherArmor.esp -> Tumba_SteelPlateArmor.esp -> Casdin Caravan Armor Mashup.esp -> NCRenegade.esp -> Another Sanctuary Bridge V2.0.esp -> DiamondCityBillboards.esp -> A Forest.esp -> Seasonal Snow.esp -> T6M_Whalegun_Munition.esp -> FO4ParticlePatch.esp -> A Forest-Base Mod Patch.esp -> Extended Fake Interior - CC Enclave Remnants Patch.esp -> Dank_ECO.esp -> Dank_ECO_DisablePlacedItems.esp -> prp.esp
- EditorID: "Commonwealth"
- GetFullName: "Commonwealth"
- [RSP+398] 0x1AE5BC37650 (void*)
- [RSP+3A0] 0x1AE2EF5D3B0 (BGSLocation*) [0x0001F3FE] ("SS2_XPAC_Chapter3.esm")
- Modified by: Fallout4.esm -> SS2_XPAC_Chapter3.esm
- EditorID: "Vault111Location"
- GetFullName: "Vault 111"
- [RSP+3A8] 0x7FF6FA42D244 (void* -> Fallout4.exe+0EBD244 test rdi, rdi | PlayerCharacter::PositionPlayerExterior(NiPoint3&,NiPoint3&,TESWorldSpace*,bool)_EBD244)
- [RSP+3B0] 0x1AE4D425E50 (TESObjectCELL*) See RSP+370
- [RSP+3B8] 0x1AE2EF50100 (void*)
- [RSP+3C0] 0x1AC4D00B2E0 (TESWorldSpace*) See RSP+390
- [RSP+3C8] 0x1AC4D00B2E0 (TESWorldSpace*) See RSP+390
- [RSP+3D0] 0x1AC37CC6CB0 (TES*) See RSP+300
- [RSP+3D8] 0x7FF6F96669B7 (void* -> Fallout4.exe+00F69B7 mov byte ptr [rdi+0xC2], 0x01 | TES::ClearAllCells(bool,bool)_F69B7)
- [RSP+3E0] 0x0 (size_t) [0]
- [RSP+3E8] 0xFFFFFFFF (size_t) [4294967295]
- [RSP+3F0] 0x1AC5503CCE8 (void*)
- [RSP+3F8] 0x0 (size_t) [0]
- [RSP+400] 0x93D63EFAD0 (void*)
- [RSP+408] 0x7FF6FA40B80F (void* -> Fallout4.exe+0E9B80F mov rcx, [rsp+0x60] | PlayerCharacter::HandlePositionPlayerRequest(void)_E9B80F)
- [RSP+410] 0x0 (size_t) [0]
- [RSP+418] 0x0 (size_t) [0]
- [RSP+420] 0x1AC5503C770 (PlayerCharacter*) See RSP+298
- [RSP+428] 0x1 (size_t) [1]
- [RSP+430] 0x1AE62004E00 (void*)
- [RSP+438] 0x7FF6F9882158 (void* -> Fallout4.exe+0312158 | TESEffectShader::AnimateEffectShader(BSEffectShaderData*,float,float,float,bool)_312158)
- [RSP+440] 0x1AE2EE90000 (void*)
- [RSP+448] 0x0 (size_t) [0]
- [RSP+450] 0x1AE2EF5D3B0 (BGSLocation*) See RSP+3A0
- [RSP+458] 0x4205547B423A839C (size_t) [4757301469755638684]
- [RSP+460] 0x1AC43CEF400 (void*)
- [RSP+468] 0x0 (size_t) [0]
- [RSP+470] 0x1AC4D00B2E0 (TESWorldSpace*) See RSP+390
- [RSP+478] 0x0 (size_t) [0]
- [RSP+480] 0x0 (size_t) [0]
- [RSP+488] 0x47B0C9A1C7AD545A (size_t) [5165850469270901850]
- [RSP+490] 0x460C1EAB (size_t) [1175199403]
- [RSP+498] 0x4006666B80000000 (size_t) [4613487480182669312]
- [RSP+4A0] 0x0 (size_t) [0]
- [RSP+4A8] 0x7FF6F98AD9C0 (void* -> Fallout4.exe+033D9C0 mov [rsp+0x10], rbx | TESObjectDOOR::DoorTeleportPlayerArrivalCallback(__int64)_33D9C0)
- [RSP+4B0] 0x1AC39009F90 (TESObjectREFR*) [0x0001F180] ("Fallout4.esm")
- Object Reference:
- Flags: 0x00000009
- EditorID: "AutoloadDoorNoText"
- FormID: 0x0007ECFC
- FormType: kDOOR (32)
- Parent Cell:
- File: "prp.esp"
- Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
- Flags: 0x000C000B
- EditorID: "Vault111Cryo"
- FormID: 0x000016D8
- FormType: kCELL (63)
- EditorID: "Vault111InteriorAutoLoadDoorREF"
- [RSP+4B8] 0x0 (size_t) [0]
- [RSP+4C0] 0x0 (size_t) [0]
- [RSP+4C8] 0x3F800001 (size_t) [1065353217]
- [RSP+4D0] 0x3F8000003F800000 (size_t) [4575657222473777152]
- [RSP+4D8] 0x3F800000 (size_t) [1065353216]
- [RSP+4E0] 0x0 (size_t) [0]
- [RSP+4E8] 0x0 (size_t) [0]
- [RSP+4F0] 0x0 (size_t) [0]
- [RSP+4F8] 0x0 (size_t) [0]
- [RSP+500] 0x0 (size_t) [0]
- [RSP+508] 0x0 (size_t) [0]
- [RSP+510] 0x3C54FDF4 (size_t) [1012202996]
- [RSP+518] 0x0 (size_t) [0]
- [RSP+520] 0x0 (size_t) [0]
- [RSP+528] 0x0 (size_t) [0]
- [RSP+530] 0x0 (size_t) [0]
- [RSP+538] 0x0 (size_t) [0]
- [RSP+540] 0x3F800000 (size_t) [1065353216]
- [RSP+548] 0x0 (size_t) [0]
- [RSP+550] 0x1 (size_t) [1]
- [RSP+558] 0x7FF6FA1F086B (void* -> Fallout4.exe+0C8086B mov rax, [rsi+0xF8] | ShaderReferenceEffect::Init(void)_C8086B)
- [RSP+560] 0x1AEA81639C0 (ShaderReferenceEffect*)
- [RSP+568] 0x1AC5B115F00 (Actor*) [0x0003BDB8] ("Fallout4.esm")
- Object Reference:
- Flags: 0x00440009
- EditorID: "MQ102CryoCorpse11"
- FormID: 0x0003BDB7
- FormType: kNPC_ (45)
- Parent Cell:
- File: "prp.esp"
- Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
- Flags: 0x000C000B
- EditorID: "Vault111Cryo"
- FormID: 0x000016D8
- FormType: kCELL (63)
- [RSP+570] 0x2 (size_t) [2]
- [RSP+578] 0x1AC5B115F00 (Actor*) See RSP+568
- [RSP+580] 0x43CEF45B (size_t) [1137636443]
- [RSP+588] 0x0 (size_t) [0]
- [RSP+590] 0x0 (size_t) [0]
- [RSP+598] 0x0 (size_t) [0]
- [RSP+5A0] 0x0 (size_t) [0]
- [RSP+5A8] 0x0 (size_t) [0]
- [RSP+5B0] 0x0 (size_t) [0]
- [RSP+5B8] 0x0 (size_t) [0]
- [RSP+5C0] 0x1AEA81639C0 (ShaderReferenceEffect*) See RSP+560
- [RSP+5C8] 0x93D63EFCD0 (void*)
- [RSP+5D0] 0x7FF6FF158084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084)
- [RSP+5D8] 0x1 (size_t) [1]
- [RSP+5E0] 0x7FF6FF023D08 (void* -> Fallout4.exe+5AB3D08 and al, 0xC8 | aDiveBombChance_5AB3D08)
- [RSP+5E8] 0x0 (size_t) [0]
- [RSP+5F0] 0x1AE42C8E0D8 (void*)
- [RSP+5F8] 0x7FF6FA4896C7 (void* -> Fallout4.exe+0F196C7 test al, al | `anonymous_namespace'::UpdateAndRemoveFunctor::operator()(BSTempEffect*)_F196C7)
- [RSP+600] 0x1AC7B1B0210 (void*)
- [RSP+608] 0x0 (size_t) [0]
- [RSP+610] 0x1AC5B115F00 (Actor*) See RSP+568
- [RSP+618] 0x0 (size_t) [0]
- [RSP+620] 0x7FF6FF158084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084)
- [RSP+628] 0x1AC5A2E6E70 (void*)
- [RSP+630] 0x1 (size_t) [1]
- [RSP+638] 0x7FF6FA48566D (void* -> Fallout4.exe+0F1566D test al, al | BSTArray<BSPointerHandle<TESObjectREFR,BSUntypedPointerHandle<21,5>>,BSTArrayHeapAllocator>::ConditionalRemove<_lambda_af77669a1150b59012f88097e8934466_>(_lambda_af77669a1150b59012f88097e8934466_&,bool)_F1566D)
- [RSP+640] 0x1AC620D5A40 (void*)
- [RSP+648] 0x1AC620D5A30 (void*)
- [RSP+650] 0x1AC5A2E7380 (void*)
- [RSP+658] 0x7FF6FAA23D52 (void* -> Fallout4.exe+14B3D52 mov rbp, [rsp+0x60] | hknpWorld::setBodyVelocity(hknpBodyId,hkVector4f&,hkVector4f&)_14B3D52)
- [RSP+660] 0x1AE675B9680 (void*)
- [RSP+668] 0x327 (size_t) [807]
- [RSP+670] 0x0 (size_t) [0]
- [RSP+678] 0x0 (size_t) [0]
- [RSP+680] 0x0 (size_t) [0]
- [RSP+688] 0x0 (size_t) [0]
- [RSP+690] 0x0 (size_t) [0]
- [RSP+698] 0x0 (size_t) [0]
- [RSP+6A0] 0x7FF6FF158084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084)
- [RSP+6A8] 0x7FF6FF158080 (void* -> Fallout4.exe+5BE8080 add [rax], al | aDiveBombChance_5BE8080)
- [RSP+6B0] 0x7FF6FF158088 (void* -> Fallout4.exe+5BE8088 add [rax], al | aDiveBombChance_5BE8088)
- [RSP+6B8] 0x1 (size_t) [1]
- [RSP+6C0] 0x1AC4BD6AC10 (void*)
- [RSP+6C8] 0x93D3FAF6F0 (void*)
- [RSP+6D0] 0x0 (size_t) [0]
- [RSP+6D8] 0x7FF6FA2B0D85 (void* -> Fallout4.exe+0D40D85 mov [rbx], al | PositionPlayerJob::JobFn(void*)_D40D85)
- [RSP+6E0] 0x0 (size_t) [0]
- [RSP+6E8] 0x0 (size_t) [0]
- [RSP+6F0] 0x7FF6FC1BA900 (void* -> Fallout4.exe+2C4A900 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C4A900)
- [RSP+6F8] 0x7FFC44ABC101 (void* -> KERNELBASE.dll+001C101 neg rcx)
- [RSP+700] 0x7FF6FF15A0C8 (void* -> Fallout4.exe+5BEA0C8 adc [rsi+rdx*8+0x1AC4B], ch | aDiveBombChance_5BEA0C8)
- [RSP+708] 0x7FF6FB0C0F26 (void* -> Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26)
- [RSP+710] 0x93D63EFCD8 (void*)
- [RSP+718] 0x7FF63C54FDF4 (size_t) [140695550885364]
- [RSP+720] 0x1AC00000000 (void*)
- [RSP+728] 0x0 (size_t) [0]
- [RSP+730] 0x0 (size_t) [0]
- [RSP+738] 0x0 (size_t) [0]
- [RSP+740] 0x7FF6FF16D1C0 (void* -> Fallout4.exe+5BFD1C0 adc [rsi+rdx*8+0x1AC4B], ch | aDiveBombChance_5BFD1C0)
- [RSP+748] 0x2 (size_t) [2]
- [RSP+750] 0x7FF6FF15A038 (BSJobs::JobThread*)
- [RSP+758] 0x7FF6FB0C1432 (void* -> Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432)
- [RSP+760] 0x2 (size_t) [2]
- [RSP+768] 0x7FF6FF15A078 (void* -> Fallout4.exe+5BEA078 xchg esp, eax | aDiveBombChance_5BEA078)
- [RSP+770] 0x0 (size_t) [0]
- [RSP+778] 0x0 (size_t) [0]
- [RSP+780] 0x0 (size_t) [0]
- [RSP+788] 0x0 (size_t) [0]
- [RSP+790] 0x0 (size_t) [0]
- [RSP+798] 0x7FF6FB0C3F67 (void* -> Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67)
- [RSP+7A0] 0x7FF6FF15A038 (BSJobs::JobThread*) See RSP+750
- [RSP+7A8] 0x0 (size_t) [0]
- [RSP+7B0] 0x0 (size_t) [0]
- [RSP+7B8] 0x0 (size_t) [0]
- [RSP+7C0] 0x7FF6FF15A038 (BSJobs::JobThread*) See RSP+750
- [RSP+7C8] 0x7FF6FB08CFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF6FF0CBD38] | BSThread::CallThreadProc(void)_1B1CFED)
- [RSP+7D0] 0x4F6C (size_t) [20332]
- [RSP+7D8] 0x93D63EFDB0 (void*)
- [RSP+7E0] 0x1AC362144C0 (void*)
- [RSP+7E8] 0x0 (size_t) [0]
- [RSP+7F0] 0x7FF6FF15A038 (BSJobs::JobThread*) See RSP+750
- [RSP+7F8] 0x0 (size_t) [0]
- [RSP+800] 0x0 (size_t) [0]
- [RSP+808] 0x7FFC469BE957 (void* -> KERNEL32.DLL+002E957 mov ecx, eax)
- [RSP+810] 0x0 (size_t) [0]
- [RSP+818] 0x0 (size_t) [0]
- [RSP+820] 0x0 (size_t) [0]
- [RSP+828] 0x0 (size_t) [0]
- [RSP+830] 0x0 (size_t) [0]
- [RSP+838] 0x7FFC4792AD6C (void* -> ntdll.dll+00AAD6C jmp 0x00007FFC4792AD96)
- [RSP+840] 0x0 (size_t) [0]
- [RSP+848] 0x0 (size_t) [0]
- [RSP+850] 0x4F0FFFFFB30 (size_t) [5433133628208]
- [RSP+858] 0x4D0FFFFFB30 (size_t) [5295694674736]
- [RSP+860] 0x21 (size_t) [33]
- [RSP+868] 0x7FFC44BAF350 (void* -> KERNELBASE.dll+010F350 mov [rsp+0x10], rbx)
- [RSP+870] 0x93D63EE700 (void*)
- [RSP+878] 0x93D63EE700 (void*)
- [RSP+880] 0x0 (size_t) [0]
- [RSP+888] 0x0 (size_t) [0]
- [RSP+890] 0x0 (size_t) [0]
- [RSP+898] 0x0 (size_t) [0]
- [RSP+8A0] 0x0 (size_t) [0]
- [RSP+8A8] 0x0 (size_t) [0]
- [RSP+8B0] 0x0 (size_t) [0]
- [RSP+8B8] 0x0 (size_t) [0]
- [RSP+8C0] 0x0 (size_t) [0]
- [RSP+8C8] 0x0 (size_t) [0]
- [RSP+8D0] 0x0 (size_t) [0]
- [RSP+8D8] 0x0 (size_t) [0]
- [RSP+8E0] 0x0 (size_t) [0]
- [RSP+8E8] 0x0 (size_t) [0]
- [RSP+8F0] 0x0 (size_t) [0]
- [RSP+8F8] 0x0 (size_t) [0]
- [RSP+900] 0x0 (size_t) [0]
- [RSP+908] 0x0 (size_t) [0]
- [RSP+910] 0x0 (size_t) [0]
- [RSP+918] 0x0 (size_t) [0]
- [RSP+920] 0x0 (size_t) [0]
- [RSP+928] 0x0 (size_t) [0]
- [RSP+930] 0x0 (size_t) [0]
- [RSP+938] 0x0 (size_t) [0]
- [RSP+940] 0x0 (size_t) [0]
- [RSP+948] 0x0 (size_t) [0]
- [RSP+950] 0x0 (size_t) [0]
- [RSP+958] 0x0 (size_t) [0]
- [RSP+960] 0x0 (size_t) [0]
- [RSP+968] 0x0 (size_t) [0]
- [RSP+970] 0x0 (size_t) [0]
- [RSP+978] 0x0 (size_t) [0]
- [RSP+980] 0x0 (size_t) [0]
- [RSP+988] 0x0 (size_t) [0]
- [RSP+990] 0x0 (size_t) [0]
- [RSP+998] 0x0 (size_t) [0]
- [RSP+9A0] 0x0 (size_t) [0]
- [RSP+9A8] 0x0 (size_t) [0]
- [RSP+9B0] 0x0 (size_t) [0]
- [RSP+9B8] 0x0 (size_t) [0]
- [RSP+9C0] 0x0 (size_t) [0]
- [RSP+9C8] 0x0 (size_t) [0]
- [RSP+9D0] 0x0 (size_t) [0]
- [RSP+9D8] 0x0 (size_t) [0]
- [RSP+9E0] 0x0 (size_t) [0]
- [RSP+9E8] 0x0 (size_t) [0]
- [RSP+9F0] 0x0 (size_t) [0]
- [RSP+9F8] 0x0 (size_t) [0]
- [RSP+A00] 0x0 (size_t) [0]
- [RSP+A08] 0x0 (size_t) [0]
- [RSP+A10] 0x0 (size_t) [0]
- [RSP+A18] 0x0 (size_t) [0]
- [RSP+A20] 0x0 (size_t) [0]
- [RSP+A28] 0x0 (size_t) [0]
- [RSP+A30] 0x0 (size_t) [0]
- [RSP+A38] 0x0 (size_t) [0]
- MODULES:
- X3DAudio1_7.dll 0x000064D30000
- steam_api64.dll 0x000064D40000
- AcousticOcclusion.dll 0x01AC01FF0000
- Fallout4.exe 0x7FF6F9570000
- DiscordHook64.dll 0x7FFB2E0A0000
- Hydra.dll 0x7FFB32BD0000
- XAudio2_7.dll 0x7FFB3F3B0000
- gameoverlayrenderer64.dll 0x7FFB3F530000
- XDI.dll 0x7FFB3FD50000
- WeaponDebrisCrashFix.dll 0x7FFB3FDC0000
- UnlimitedSurvivalMode.dll 0x7FFB3FE10000
- BackportedBA2Support.dll 0x7FFB3FE60000
- ToYourFaceFO4.dll 0x7FFB43D60000
- RobCo_Patcher.dll 0x7FFB43DB0000
- RememberPickAngleUpdated.dll 0x7FFB43EB0000
- SteadyHands.dll 0x7FFB47330000
- PRKF.dll 0x7FFB47390000
- po3_SpellPerkItemDistributorF4.dll 0x7FFB47420000
- po3_SimpleOffenceSuppressionF4.dll 0x7FFB47530000
- PlayerFaceTargetFix.dll 0x7FFB475C0000
- PapyrusCommonLibrary.dll 0x7FFB47650000
- MotionVectorFixes.dll 0x7FFB47A60000
- ModSwitchFramework.dll 0x7FFB47B30000
- mcm.dll 0x7FFB47C10000
- place.dll 0x7FFB48EC0000
- MagicSystemFixes.dll 0x7FFB48F40000
- HighFPSPhysicsFix.dll 0x7FFB48FC0000
- ImprovedCombatAISearch.dll 0x7FFB49400000
- GunMover.dll 0x7FFB49480000
- GardenOfEdenPapyrusExtender.dll 0x7FFB49590000
- FakeThroughScope.dll 0x7FFB49880000
- BLD_Helper.dll 0x7FFB499B0000
- AddictolCrashLogger.dll 0x7FFB49D10000
- HaBCR.dll 0x7FFB4AF40000
- f4ee.dll 0x7FFB4AFE0000
- DialogueMenuFix.dll 0x7FFB4B0F0000
- RainBugFix.dll 0x7FFB4BB30000
- FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFB4BE10000
- ConsoleAutocomplete.dll 0x7FFB4BE90000
- BakaFramework.dll 0x7FFB4BF20000
- CommonwealthBallistics.dll 0x7FFB4D9C0000
- SprintStutteringFix.dll 0x7FFB557D0000
- PrecombineAndPrevisGuardian.dll 0x7FFB73DD0000
- steamclient64.dll 0x7FFB770F0000
- ClassicHolsteredWeapons.dll 0x7FFB78B20000
- SprintSpeedController.dll 0x7FFB929C0000
- BulletCountedReload.dll 0x7FFB92A10000
- Addictol.dll 0x7FFB92AA0000
- PipboyTabs.dll 0x7FFB938A0000
- MoonRotationFix.dll 0x7FFB93AD0000
- EmptyBarterMenuEngineBugFix.dll 0x7FFB942B0000
- LightGoboFix.dll 0x7FFB94600000
- CommonwealthCamera.dll 0x7FFB94F40000
- EnergyWeaponCalcFix.dll 0x7FFB968F0000
- BetterFusionCoreManagement.dll 0x7FFB96940000
- tier0_s64.dll 0x7FFB99250000
- BetterConsole.dll 0x7FFB99EE0000
- AudioDeviceFollowFix.dll 0x7FFB99F90000
- CKPE.dll 0x7FFB9A7F0000
- flexRelease_x64.dll 0x7FFBA01A0000
- DropQuestItemsAndKeys.dll 0x7FFBA1F80000
- crafting_highlight_fix.dll 0x7FFBA2000000
- AddItemMenuF4.dll 0x7FFBA7660000
- MSVCR110.dll 0x7FFBA7720000
- CasingFramework.dll 0x7FFBB2C00000
- cudart64_75.dll 0x7FFBB2C60000
- ConsoleUtilF4.dll 0x7FFBD47F0000
- GFSDK_GodraysLib.x64.dll 0x7FFBD6C30000
- ArmorPenetrationBugFix.dll 0x7FFBD7700000
- ResampleDmo.DLL 0x7FFBDBC90000
- DSOUND.DLL 0x7FFBDFA90000
- GFSDK_SSAO_D3D11.win64.dll 0x7FFBE3BA0000
- xinput1_4.dll 0x7FFBE5500000
- textinputframework.dll 0x7FFBE8360000
- ss2ui.dll 0x7FFBE84E0000
- flexExtRelease_x64.dll 0x7FFBE8520000
- nvspcap64.dll 0x7FFBEA9E0000
- pppl.dll 0x7FFBFEC50000
- nvppex.dll 0x7FFBFF9C0000
- MSVCP110.dll 0x7FFC00D60000
- FollowerAIApproachReactionFix.dll 0x7FFC014D0000
- encounter_zone_recalculation.dll 0x7FFC01880000
- dbgcore.DLL 0x7FFC06D00000
- vstdlib_s64.dll 0x7FFC095C0000
- d3d9.dll 0x7FFC0DD80000
- MSVCP140_ATOMIC_WAIT.dll 0x7FFC0F650000
- Windows.UI.dll 0x7FFC15850000
- inputhost.dll 0x7FFC15C50000
- Oleacc.dll 0x7FFC16FF0000
- f4se_steam_loader.dll 0x7FFC18280000
- WINHTTP.dll 0x7FFC182C0000
- bink2w64.dll 0x7FFC185F0000
- XAudio2_9.dll 0x7FFC18A80000
- XINPUT1_3.dll 0x7FFC18FF0000
- msdmo.dll 0x7FFC262E0000
- COMCTL32.dll 0x7FFC265C0000
- winmmbase.dll 0x7FFC26890000
- gdiplus.dll 0x7FFC26BA0000
- NETAPI32.dll 0x7FFC270C0000
- VCRUNTIME140.dll 0x7FFC27850000
- MSVCP140.dll 0x7FFC27950000
- NvMessageBus.dll 0x7FFC28140000
- VCRUNTIME140_1.dll 0x7FFC294D0000
- nvapi64_impl.dll 0x7FFC297C0000
- nvapi64.dll 0x7FFC29D40000
- usvfs_x64.dll 0x7FFC2A350000
- nvToolsExt64_1.dll 0x7FFC2AB00000
- AdaptiveNPCAim.dll 0x7FFC2AB20000
- f4se_1_10_163.dll 0x7FFC2ABE0000
- nvwgf2umx.dll 0x7FFC2CDA0000
- AUDIOSES.DLL 0x7FFC332E0000
- WINMM.dll 0x7FFC33B80000
- NvMemMapStoragex.dll 0x7FFC33BC0000
- MMDevAPI.DLL 0x7FFC34F80000
- MSIMG32.dll 0x7FFC35C50000
- nvgpucomp64.dll 0x7FFC364F0000
- drvstore.dll 0x7FFC3C5D0000
- cryptnet.dll 0x7FFC3C7F0000
- VERSION.dll 0x7FFC3CAC0000
- nvldumdx.dll 0x7FFC3CB20000
- wintypes.dll 0x7FFC3DF90000
- CoreUIComponents.dll 0x7FFC3E100000
- AVRT.dll 0x7FFC3E690000
- directxdatabasehelper.dll 0x7FFC3E950000
- WINHTTP.DLL 0x7FFC3EC70000
- Microsoft.Internal.WarpPal.dll 0x7FFC3F5D0000
- D3DCOMPILER_47.dll 0x7FFC3F5F0000
- d3d11.dll 0x7FFC40570000
- dcomp.dll 0x7FFC407E0000
- CoreMessaging.dll 0x7FFC410A0000
- Secur32.dll 0x7FFC41550000
- uxtheme.dll 0x7FFC416E0000
- dxgi.dll 0x7FFC41880000
- dwmapi.dll 0x7FFC419F0000
- dxcore.dll 0x7FFC41AC0000
- dbghelp.dll 0x7FFC41C10000
- resourcepolicyclient.dll 0x7FFC421C0000
- windows.storage.dll 0x7FFC42540000
- HID.DLL 0x7FFC42DE0000
- NETUTILS.DLL 0x7FFC43070000
- SAMCLI.DLL 0x7FFC431F0000
- IPHLPAPI.DLL 0x7FFC43250000
- UMPDC.dll 0x7FFC435C0000
- powrprof.dll 0x7FFC435E0000
- rsaenh.dll 0x7FFC43800000
- kernel.appcore.dll 0x7FFC438A0000
- ntmarta.dll 0x7FFC439D0000
- SSPICLI.DLL 0x7FFC43B50000
- MSWSOCK.dll 0x7FFC43E50000
- CRYPTBASE.DLL 0x7FFC44150000
- cryptsp.dll 0x7FFC44170000
- msasn1.dll 0x7FFC441D0000
- wldp.dll 0x7FFC44250000
- devobj.dll 0x7FFC44700000
- cfgmgr32.DLL 0x7FFC44740000
- bcrypt.dll 0x7FFC44990000
- profapi.dll 0x7FFC449C0000
- KERNELBASE.dll 0x7FFC44AA0000
- bcryptPrimitives.dll 0x7FFC44EB0000
- gdi32full.dll 0x7FFC44F70000
- ucrtbase.dll 0x7FFC450A0000
- win32u.dll 0x7FFC45200000
- msvcp_win.dll 0x7FFC45230000
- CRYPT32.dll 0x7FFC453A0000
- wintrust.dll 0x7FFC45520000
- PSAPI.DLL 0x7FFC455B0000
- ADVAPI32.dll 0x7FFC455C0000
- combase.dll 0x7FFC45700000
- SETUPAPI.dll 0x7FFC45A90000
- SHELL32.dll 0x7FFC45F20000
- OLEAUT32.dll 0x7FFC46740000
- MSCTF.dll 0x7FFC46820000
- KERNEL32.DLL 0x7FFC46990000
- sechost.dll 0x7FFC46A60000
- IMM32.DLL 0x7FFC46CF0000
- WS2_32.dll 0x7FFC46E10000
- msvcrt.dll 0x7FFC46EC0000
- USER32.dll 0x7FFC47020000
- SHCORE.dll 0x7FFC471F0000
- clbcatq.dll 0x7FFC472F0000
- GDI32.dll 0x7FFC473B0000
- COMDLG32.dll 0x7FFC473E0000
- RPCRT4.dll 0x7FFC474E0000
- ole32.dll 0x7FFC47600000
- SHLWAPI.dll 0x7FFC477A0000
- imagehlp.dll 0x7FFC47810000
- ntdll.dll 0x7FFC47880000
- F4SE PLUGINS:
- AcousticOcclusion.dll v1.6
- AdaptiveNPCAim.dll v1.1
- Addictol.dll v1.5.410
- AddictolCrashLogger.dll v1.5
- AddItemMenuF4.dll v1
- ArmorPenetrationBugFix.dll v1
- AudioDeviceFollowFix.dll
- BackportedBA2Support.dll v1
- BakaFramework.dll v1.10
- BetterConsole.dll
- BetterFusionCoreManagement.dll v3
- BLD_Helper.dll v1
- BulletCountedReload.dll
- CasingFramework.dll v0.0.1
- ClassicHolsteredWeapons.dll
- CommonwealthBallistics.dll v1.8
- CommonwealthCamera.dll v1.4
- ConsoleAutocomplete.dll v1.2
- ConsoleUtilF4.dll v1.0.1
- crafting_highlight_fix.dll
- DialogueMenuFix.dll
- DropQuestItemsAndKeys.dll v3
- EmptyBarterMenuEngineBugFix.dll v3
- encounter_zone_recalculation.dll
- EnergyWeaponCalcFix.dll v1.2
- f4ee.dll
- FacialExpressionAndEyeTrackingEngineFixes.dll v3.1
- FakeThroughScope.dll v0.10.3
- FollowerAIApproachReactionFix.dll v3
- GardenOfEdenPapyrusExtender.dll v23.3
- GunMover.dll v1
- HaBCR.dll v1
- HighFPSPhysicsFix.dll v0.8.13
- Hydra.dll v1.0.2
- ImprovedCombatAISearch.dll v3
- LightGoboFix.dll v1.1
- MagicSystemFixes.dll v3.1
- mcm.dll
- ModSwitchFramework.dll v1.2.8.2
- MoonRotationFix.dll v1.1
- MotionVectorFixes.dll v1.0.4
- PapyrusCommonLibrary.dll v1.6.1
- PipboyTabs.dll
- place.dll
- PlayerFaceTargetFix.dll v1
- po3_SimpleOffenceSuppressionF4.dll v1
- po3_SpellPerkItemDistributorF4.dll v2
- pppl.dll
- PrecombineAndPrevisGuardian.dll v1
- PRKF.dll
- RainBugFix.dll v1.1
- RememberPickAngleUpdated.dll
- RobCo_Patcher.dll v5.0.1
- SprintSpeedController.dll v1
- SprintStutteringFix.dll v1.3
- ss2ui.dll
- SteadyHands.dll v1.1
- ToYourFaceFO4.dll
- UnlimitedSurvivalMode.dll
- WeaponDebrisCrashFix.dll v1.3
- XDI.dll
- PLUGINS:
- Light: 339 Regular: 159 Total: 498
- [ 0] Fallout4.esm
- [ 1] DLCRobot.esm
- [ 2] DLCworkshop01.esm
- [ 3] DLCCoast.esm
- [ 4] DLCworkshop02.esm
- [ 5] DLCworkshop03.esm
- [ 6] DLCNukaWorld.esm
- [ 7] ccrzrfo4001-tunnelsnakes.esm
- [ 8] cczsef04001-bhouse.esm
- [ 9] cctosfo4001-neosky.esm
- [ A] HUDFramework.esm
- [ B] WorkshopFramework.esm
- [ C] XDI.esm
- [ D] Seasons.esm
- [ E] SS2.esm
- [ F] SS2_XPAC_Chapter2.esm
- [10] SS2_XPAC_Chapter3.esm
- [11] YouAndWhatArmy2.esm
- [12] unofficial fallout 4 patch.esp
- [13] ppf.esm
- [14] TacticalReload.esm
- [15] StartMeUp.esp
- [16] RAW INPUT.esp
- [17] SS2-Jampads2.esp
- [18] SS2WastelandVenturers.esp
- [19] [SS2 Addon] SimSettlements SuperStructures.esp
- [1A] SS2Extended.esp
- [1B] WorkshopPlus.esp
- [1C] SS2_CityPlanPack_RiseOfTheCommonwealth.esp
- [1D] SS2UI.esp
- [1E] SettlementMenuManager.esp
- [1F] SS2WastelandReconstructionKit.esp
- [20] SS2_SIMPDDDD.esp
- [21] DiamondCityFactory.esp
- [22] MojaveImports.esp
- [23] 3DNPC_FO4Settler.esp
- [24] SuperMutantEquality.esp
- [25] GeneralAtomicsMrGutsyGuards.esp
- [26] Complex Vendors.esp
- [27] Better Explosives Redux.esp
- [28] VAFS Redux.esp
- [29] Buff-Et Plus.esp
- [2A] CheatTerminal.esp
- [2B] mr Loot Logic and Reduction.esp
- [2C] MREs.esp
- [2D] dcc-molotov-nerf.esp
- [2E] Smoke-able Cigars.esp
- [2F] 32xFusionCore.esp
- [30] weightlessFusionCore.esp
- [31] WestTekTacticalOptics.esp
- [32] Grenade Timer Overhaul.esp
- [33] MK18.esp
- [34] Escape from Boston - FN SCAR-L.esp
- [35] Escape from Boston - AR-10 Pack.esp
- [36] ARs of the Wasteland.esp
- [37] Escape from Boston - FN SCAR-H.esp
- [38] 1CAS_ServiceRifle.esp
- [39] Wana_SA58.esp
- [3A] MP7A2.esp
- [3B] Aks of the wasteland.esp
- [3C] CWMerchants.esp
- [3D] Eb_1911.esp
- [3E] thefriedshirts.esp
- [3F] M203.esp
- [40] M590VV.esp
- [41] HkMP9.esp
- [42] HK_MP5.esp
- [43] AttachPack.esp
- [44] DakEnergyPistol.esp
- [45] DakBAR.esp
- [46] DakWin1907.esp
- [47] DakBorz.esp
- [48] DakPoliceShotgun.esp
- [49] DakM43.esp
- [4A] DakFAL.esp
- [4B] DakM202.esp
- [4C] PBWChinaLake.esp
- [4D] HKM23.esp
- [4E] DakFR2.esp
- [4F] Dak20mm.esp
- [50] HuntingRevolver.esp
- [51] DakGrenadeAPW.esp
- [52] DakRiotShotgun.esp
- [53] DakLindaPistol.esp
- [54] LeeEnfieldNo4MkI.esp
- [55] DakSpitfire.esp
- [56] DakMateba.esp
- [57] Dak1887.esp
- [58] DakSwedishK.esp
- [59] Dak127mmPistol.esp
- [5A] DakRollingBlock.esp
- [5B] DAKMAC.esp
- [5C] DakSCAMP.esp
- [5D] DakSW59.esp
- [5E] DakRevolverRifle.esp
- [5F] DakHydeCarbine.esp
- [60] DakLolife.esp
- [61] DakHomemadeVityaz.esp
- [62] VarmintShotgun.esp
- [63] DakHomemadeSaiga.esp
- [64] Dak4570Pistol.esp
- [65] 10mmRevolver.esp
- [66] 3dscopes-replacer.esp
- [67] MGRemesh.esp
- [68] DakDeagle.esp
- [69] VRPShared.esp
- [6A] Dak_is_tired.esp
- [6B] MK18AttachmentOverhaul.esp
- [6C] MunitionsAdditionalAmmo.esp
- [6D] HKMK23TR.esp
- [6E] FTS.esp
- [6F] FTS_Vanilla.esp
- [70] MilitarizedMinutemen.esp
- [71] DT_MercOutfitPack.esp
- [72] tumba_TacticalCombatArmor.esp
- [73] DAK_Security_Armor.esp
- [74] TNR Shoulder Lamp.esp
- [75] TNR Shoulder Lamp - Settings.esp
- [76] tumba_FullKevlar.esp
- [77] Nexus_PMC.esp
- [78] NCRenegade.esp
- [79] MP5ArmoryProject.esp
- [7A] PMC_extended.esp
- [7B] Tactical Surplus - Expeditionary Forces Pack.esp
- [7C] Tactical Surplus - Forward Operations Pack.esp
- [7D] Another Sanctuary Bridge V2.0.esp
- [7E] Fancy Prefabs.esp
- [7F] barriersandsandbags.esp
- [80] A Forest.esp
- [81] Seasonal Snow.esp
- [82] Reverb and Ambiance Overhaul.esp
- [83] LOST Audio Tweaks.esp
- [84] Project Reality Footsteps FO4.esp
- [85] PersistentVolumeSliders.esp
- [86] Less Annoying Berry Mentats.esp
- [87] LooksMenu.esp
- [88] TacticalTablet.esp
- [89] LooksMenu Customization Compendium.esp
- [8A] TacticalTablet_LMCC.esp
- [8B] LMBTOverlays.esp
- [8C] FIS-Naming-Weap-Armo-EN.esp
- [8D] ImmersiveAnimationFramework.esp
- [8E] 3dscopes-replacer-leeenfield.esp
- [8F] PBWChinaLake_BCR-TR.esp
- [90] EFBMoreSCARAttachments.esp
- [91] MP7A2_TR.esp
- [92] 3dscopes-replacer-ccclassic10mm.esp
- [93] 3dscopes-replacer-ccgauss.esp
- [94] 3dscopes-replacer-ccmakeshift.esp
- [95] 3dscopes-wmsr.esp
- [96] 3dscopes-servicerifle.esp
- [97] VAFS Redux DLC Patch.esp
- [98] MilitarisedMinutemen_PatchesAddon.esp
- [99] StartMeUpNukaWorldPatch.esp
- [9A] AlexSleevePatcher.esp
- [9B] SS2-Jampads2_ImportsPatch.esp
- [9C] Better Locational Damage.esp
- [9D] Better Locational Damage - DLC_WWorkshop.esp
- [9E] Better Locational Damage - Ghoul Edition.esp
- [FE: 0] ccbgsfo4016-prey.esl
- [FE: 1] ccbgsfo4018-gaussrifleprototype.esl
- [FE: 2] ccbgsfo4020-powerarmorskin(black).esl
- [FE: 3] ccbgsfo4038-horsearmor.esl
- [FE: 4] ccbgsfo4042-bfg.esl
- [FE: 5] ccbgsfo4044-hellfirepowerarmor.esl
- [FE: 6] ccfsvfo4001-modularmilitarybackpack.esl
- [FE: 7] ccfsvfo4002-midcenturymodern.esl
- [FE: 8] ccfrsfo4001-handmadeshotgun.esl
- [FE: 9] cceejfo4001-decorationpack.esl
- [FE: A] ccbgsfo4045-advarccab.esl
- [FE: B] ccgcafo4004-factionws04gun.esl
- [FE: C] ccgcafo4008-factionws08inst.esl
- [FE: D] ccgcafo4017-factionas06inst.esl
- [FE: E] ccbgsfo4053-dggoldr.esl
- [FE: F] ccfrsfo4002-antimaterielrifle.esl
- [FE: 10] ccbgsfo4115-x02.esl
- [FE: 11] ccbgsfo4116-heavyflamer.esl
- [FE: 12] ccBGSFO4110-WS_Enclave.esl
- [FE: 13] ccBGSFO4096-AS_Enclave.esl
- [FE: 14] ccfsvfo4007-halloween.esl
- [FE: 15] ccbgsfo4046-tescan.esl
- [FE: 16] ccsbjfo4003-grenade.esl
- [FE: 17] ccOTMFO4001-Remnants.esl
- [FE: 18] ptrfo4001_t60pistol.esl
- [FE: 19] REFramework.esm
- [FE: 1A] BakaFramework.esm
- [FE: 1B] BloodFixes.esm
- [FE: 1C] Seasonal Snow.esl
- [FE: 1D] TMR_GlitchfinderAIO.esm
- [FE: 1E] ppf-ss2-cr.esm
- [FE: 1F] Enhanced Vanilla Water.esm
- [FE: 20] Hit Those Objects.esm
- [FE: 21] Diamond City Supplements.esm
- [FE: 22] Munitions - An Ammo Expansion.esl
- [FE: 23] ModSwitchFramework.esl
- [FE: 24] OHPWeaponBehavior.esm
- [FE: 25] SSTWorkshopPowerPack.esl
- [FE: 26] LevelUpMenuEx - Extended.esl
- [FE: 27] LIF.esl
- [FE: 28] Rusty Face Fix.esl
- [FE: 29] IDEKsLogisticsStation2.esl
- [FE: 2A] ThrowMoneyAtSS2.esl
- [FE: 2B] NoDialogueAutoRotAndForcedPos.esl
- [FE: 2C] JumpFallPoseFix.esl
- [FE: 2D] NPCRespawnFix.esl
- [FE: 2E] More SPECIAL points - Classic.esl
- [FE: 2F] TesCanUpdate.esl
- [FE: 30] WhatsYourName.esl
- [FE: 31] community fixes merged.esp
- [FE: 32] Ownership Fixes.esp
- [FE: 33] Tumba_Gunner_Collection.esp
- [FE: 34] Tumba_Gunner_Collection_Legendaries.esp
- [FE: 35] fakeInt.esp
- [FE: 36] fakeInt_Boston.esp
- [FE: 37] No Sneaking in Power Armor.esp
- [FE: 38] Tumba_Gunner_Collection_Injection.esp
- [FE: 39] Tumba_Gunner_Collection_VanillaUniques.esp
- [FE: 3A] RunningWithHandsAnim.esl
- [FE: 3B] fakeInt_DLC.esp
- [FE: 3C] Flashlight Stealth Fix.esp
- [FE: 3D] Wetness Shader Fix.esp
- [FE: 3E] MidnightCultFix.esp
- [FE: 3F] No More Damage - Power Armor Station.esp
- [FE: 40] Fixed Gobo Effects.esp
- [FE: 41] Legendary Mutation Messages Fix.esp
- [FE: 42] Flutter Flicker Fixer For Foliage.esp
- [FE: 43] NewtonsRegards.esp
- [FE: 44] IntegratedAddons.esp
- [FE: 45] SS2_NobodysLeaders2.esp
- [FE: 46] SS2_NobodysLeaders2_Automatron.esp
- [FE: 47] SS2_NobodysLeaders2_VaultTecWorkshop.esp
- [FE: 48] SS2Addon_MS_BareEssentials.esp
- [FE: 49] UncappedSettlementSurplus.esp
- [FE: 4A] SS2_Addon_3DNPC_SotC.esp
- [FE: 4B] WhoIsTheGeneral.esp
- [FE: 4C] Keep Radiants In Commonwealth.esp
- [FE: 4D] GoodneighborView.esp
- [FE: 4E] MoreDCBounties.esp
- [FE: 4F] Tina De Luca and Doctor Penske Face Gen Data.esp
- [FE: 50] S7 System.esp
- [FE: 51] Survival Mode Overhaul.esp
- [FE: 52] ExplosionReactions.esp
- [FE: 53] Yellowcake.esp
- [FE: 54] RR_cannedFoodCreations.esp
- [FE: 55] SimplePowerArmorReductionSystem.esp
- [FE: 56] LegendariesTheyCanUse.esp
- [FE: 57] Commonwealth Ballistics - Penetration System.esp
- [FE: 58] Better Bottlecap Stashes.esp
- [FE: 59] VertibirdCrashing.esp
- [FE: 5A] T6M_VPO_Main.esp
- [FE: 5B] DiaRifles.esp
- [FE: 5C] CWSchofeild.esp
- [FE: 5D] DiaVWP.esp
- [FE: 5E] T6M_Whalegun.esp
- [FE: 5F] T6M_PayloadRifle.esp
- [FE: 60] CWM14.esp
- [FE: 61] Sidearms of the Wasteland.esp
- [FE: 62] Bolt Actions of the Wasteland.esp
- [FE: 63] Pump Actions of the Wasteland.esp
- [FE: 64] BPDRiot.esp
- [FE: 65] CWRCW.esp
- [FE: 66] CWBurstShotgun.esp
- [FE: 67] SA80Standalone.esp
- [FE: 68] CWSaiga12.esp
- [FE: 69] CWCalico.esp
- [FE: 6A] CWAuto5.esp
- [FE: 6B] CWHuntingShotgun.esp
- [FE: 6C] CW-NVLMG.esp
- [FE: 6D] DakVintageRepeater.esp
- [FE: 6E] CWMakeshiftScoutRifle.esp
- [FE: 6F] CWPlasmaDefender.esp
- [FE: 70] CWShotgunRevolver.esp
- [FE: 71] CWPickaxe.esp
- [FE: 72] CWThrowables.esp
- [FE: 73] CW10mmSMG.esp
- [FE: 74] T6M_Autocannon.esp
- [FE: 75] Revolvers of the wasteland.esp
- [FE: 76] That Gun of the wasteland.esp
- [FE: 77] SensibleRifleTweaks.esp
- [FE: 78] CWVarmintRifle.esp
- [FE: 79] AA-HeavyMachineGun.esp
- [FE: 7A] SovietAR.esp
- [FE: 7B] ThompsonSMGReplacer.esp
- [FE: 7C] CWAR180.esp
- [FE: 7D] CWSkorp.esp
- [FE: 7E] CWRaffica.esp
- [FE: 7F] CW127mmCarbine.esp
- [FE: 80] Remington870.esp
- [FE: 81] CWFlamerRifle.esp
- [FE: 82] DakRugerRifles.esp
- [FE: 83] CWRangemaster.esp
- [FE: 84] CWScrapRevolver.esp
- [FE: 85] CWWA2000.esp
- [FE: 86] CW127MMSMG.esp
- [FE: 87] CWPolicePistol.esp
- [FE: 88] CW9mmPistol.esp
- [FE: 89] DakJudgeRevolver.esp
- [FE: 8A] CWM82.esp
- [FE: 8B] CWWratchet.esp
- [FE: 8C] CWRebarAxe.esp
- [FE: 8D] CWTurrets.esp
- [FE: 8E] CWMK23.esp
- [FE: 8F] CWMakeshift32Pistol.esp
- [FE: 90] T6M_VPO_HeavyFlamer.esp
- [FE: 91] T6M_VPO_Coast.esp
- [FE: 92] T6M_VPO_Nuka.esp
- [FE: 93] T6M_VPO_Robot.esp
- [FE: 94] CW45MP.esp
- [FE: 95] DakProtoAA12.esp
- [FE: 96] CWM14STS.esp
- [FE: 97] CWToolPack.esp
- [FE: 98] CWWeedWacker.esp
- [FE: 99] CWBushKnife.esp
- [FE: 9A] CombatRifleFixRedux.esp
- [FE: 9B] CWBOSSword.esp
- [FE: 9C] Dak20mmSTS.esp
- [FE: 9D] DakBowieKnife.esp
- [FE: 9E] CWRaidPAT45.esp
- [FE: 9F] DakLindaPistol-TR-Mun.esp
- [FE: A0] CWSaiga12TacReload.esp
- [FE: A1] T6M_XM29-OICW.esp
- [FE: A2] (Tumba) Gunner - Ghillie Armor.esp
- [FE: A3] DakForgedArmor.esp
- [FE: A4] WanaSA58ArmoryProject.esp
- [FE: A5] Tumba_MM_Armor_Collection.esp
- [FE: A6] Tumba_MM_Merchant.esp
- [FE: A7] Tumba_MM_CheatContainer.esp
- [FE: A8] IntegratedAddons_ArmorPaintJob_Institute.esp
- [FE: A9] DakRaiderArmors.esp
- [FE: AA] Tumba_SynthArmorCollection.esp
- [FE: AB] Tumba_SynthArmorCollection_Vendor.esp
- [FE: AC] Tumba_SynthArmorCollection_CourserOutfit.esp
- [FE: AD] LK-MMEliteRanger.esp
- [FE: AE] Tumba_SynthArmorCollection_BallisticWeave.esp
- [FE: AF] Tumba_SynthArmorCollection_LegendaryInject.esp
- [FE: B0] Tumba_SynthArmorCollection_SynthOutfit.esp
- [FE: B1] Tumba_SynthArmorCollection_X688Replacer.esp
- [FE: B2] Tumba_HeavyCombatArmor.esp
- [FE: B3] Tumba_HeavyCombatArmor_CaravanGuards.esp
- [FE: B4] Tumba_HeavyCombatArmor_WastelanderInjection.esp
- [FE: B5] Tumba_HeavyCombatArmor_BallisticWeave.esp
- [FE: B6] Tumba_HeavyCombatArmor_CombatInjection.esp
- [FE: B7] Tumba_HeavyCombatArmor_ScavengerInjection.esp
- [FE: B8] Tumba_HeavyCombatArmor_VendorInjection.esp
- [FE: B9] Tumba_RobCoArmor.esp
- [FE: BA] Tumba_LeatherArmor.esp
- [FE: BB] Tumba_LeatherArmor_VendorInjection.esp
- [FE: BC] Tumba_LeatherArmor_WastelanderInjection.esp
- [FE: BD] Tumba_LeatherArmor_BallisticWeave.esp
- [FE: BE] Tumba_LeatherArmor_CaravanGuards.esp
- [FE: BF] Tumba_LeatherArmor_GloryReplacer.esp
- [FE: C0] Tumba_LeatherArmor_LeatherInjection.esp
- [FE: C1] Tumba_LeatherArmor_ScavengerInjection.esp
- [FE: C2] Tumba_MM_AnnouncerReplacer.esp
- [FE: C3] Tumba_MM_BallisticWeave.esp
- [FE: C4] Tumba_MM_LL_Injection.esp
- [FE: C5] Tumba_MM_NpcPowerArmor.esp
- [FE: C6] Tumba_MM_PrestonReplacer.esp
- [FE: C7] Tumba_MM_RonnieReplacer.esp
- [FE: C8] Tumba_RobCoArmor_BallisticWeave.esp
- [FE: C9] Tumba_RobCoArmor_RustDevilsInjection.esp
- [FE: CA] Tumba_RobCoArmor_LegendaryInjection.esp
- [FE: CB] Tumba_RobCoArmor_VendorInjection.esp
- [FE: CC] Tumba_SteelPlateArmor.esp
- [FE: CD] Tumba_SteelPlateArmor_BallisticWeave.esp
- [FE: CE] Tumba_SteelPlateArmor_ScavengerInjection.esp
- [FE: CF] Tumba_SteelPlateArmor_ForgedInjection.esp
- [FE: D0] Tumba_SteelPlateArmor_WastelanderInjection.esp
- [FE: D1] Tumba_SteelPlateArmor_HammerInjection.esp
- [FE: D2] Tumba_SteelPlateArmor_MetalInjection.esp
- [FE: D3] Tumba_SteelPlateArmor_VendorInjection.esp
- [FE: D4] ReduxRanger.esp
- [FE: D5] Casdin Caravan Armor Mashup.esp
- [FE: D6] BAM-BetterArmoryMod.esp
- [FE: D7] FN FAL - SA58 Armory Project FTS.esp
- [FE: D8] IntegratedAddons_WeaponPaintJob_Institute.esp
- [FE: D9] IntegratedAddons_ArcadeWorkshopPack.esp
- [FE: DA] IntegratedAddons_WeaponPaintJob_Gunners.esp
- [FE: DB] DiamondCityBillboards.esp
- [FE: DC] Lightweight Lighting.esp
- [FE: DD] Gloomy Glass.esp
- [FE: DE] Targeted Textures.esp
- [FE: DF] TerrainFrecklesBeGone.esp
- [FE: E0] ScreenBloodEnhanced.esp
- [FE: E1] Enemy Footstep Overhaul.esp
- [FE: E2] Workshop Highlight Fix.esp
- [FE: E3] Simple FOV Slider.esp
- [FE: E4] FastAddItemMenu.esp
- [FE: E5] M8rDisablePipboyEffects.esp
- [FE: E6] HoloHUD_4PA.esp
- [FE: E7] AnimatedMREs.esp
- [FE: E8] T60 Pistol - Munitions Patch.esp
- [FE: E9] T60Pistol1HandedPowerArmorAnims.esp
- [FE: EA] T6M_Whalegun_Munition.esp
- [FE: EB] T6M_Whalegun_Remnants.esp
- [FE: EC] T6M Whalegun_STS.esp
- [FE: ED] T6M_Autocannon_Munitions_WG.esp
- [FE: EE] T6M_Autocannon_Remnants.esp
- [FE: EF] T6M_PayloadRifle_Munitions.esp
- [FE: F0] DiaVWP_Munitions.esp
- [FE: F1] DiaRifles_MSFPatch.esp
- [FE: F2] LeeEnfieldNo4_Munitions.esp
- [FE: F3] LeeEnfieldNo4MkI_TR.esp
- [FE: F4] SA80 - Tactical Reload Patch.esp
- [FE: F5] HK_MP5_TacticalReloadPatch.esp
- [FE: F6] HK_MP5 - Race Subgraph Data.esp
- [FE: F7] MP5_Complex_Munitions_Patch.esp
- [FE: F8] MK18 - Race Subgraph Data.esp
- [FE: F9] MK18AttachmentOverhaul FTS Patch.esp
- [FE: FA] MK18_MAA.esp
- [FE: FB] M203_Munitions.esp
- [FE: FC] SREP - Race Subgraph Data.esp
- [FE: FD] SREP_MAA.esp
- [FE: FE] SREP_Munitions.esp
- [FE: FF] EFBScarH_MAA.esp
- [FE:100] EFBSCARL_MAA.esp
- [FE:101] EFBAR10_MAA.esp
- [FE:102] Wana SA58 TR.esp
- [FE:103] SA58FAL_MAA TR.esp
- [FE:104] MP7A2_MAA TR.esp
- [FE:105] CWM14_MAA.esp
- [FE:106] CWM82_STSpatch.esp
- [FE:107] CWM82-TR.esp
- [FE:108] CWMK23_TR.esp
- [FE:109] CWAR180_TR.esp
- [FE:10A] CWAR18MunitionsPatch.esp
- [FE:10B] CWAR18-SMPatch.esp
- [FE:10C] CWVarmintRifleDLC03Patch.esp
- [FE:10D] DakFR2_MAA.esp
- [FE:10E] DakFALSMPatch.esp
- [FE:10F] DakFAL_MAA.esp
- [FE:110] DakBARSMPatch.esp
- [FE:111] DakMacSMPatch.esp
- [FE:112] DAKMAC_TR.esp
- [FE:113] DakLolifeSMPatch.esp
- [FE:114] Dak127mmPistolSMPatch.esp
- [FE:115] DakAA12SMpatch.esp
- [FE:116] DakDeagleSMPatch.esp
- [FE:117] DakHomemadeSaigaSMPatch.esp
- [FE:118] DakHomemadeVityazSMPatch.esp
- [FE:119] DakHydeSMPatch.esp
- [FE:11A] DakRiotShotgunSMPatch.esp
- [FE:11B] DakSCAMPSMPatch.esp
- [FE:11C] DakWin1907SMPatch.esp
- [FE:11D] VarmintShotgunSMPatch.esp
- [FE:11E] FTS-SREP.esp
- [FE:11F] Dank_ECO-Munitions.esp
- [FE:120] Dank_ECO-Munitions_INNR.esp
- [FE:121] FO4ParticlePatch.esp
- [FE:122] A Forest-Base Mod Patch.esp
- [FE:123] Extended Fake Interior - CC Enclave Remnants Patch.esp
- [FE:124] Loot Logic and Reduction - UFO4P Patch.esp
- [FE:125] WTG - KRIC Patch.esp
- [FE:126] MakeshiftWeaponPack_MunitionsProjectile.esp
- [FE:127] Tumba_Gunner_Collection_Munitions.esp
- [FE:128] Tumba_MM_MerchantFactionPatch.esp
- [FE:129] BAotWL_MunitionsESL.esp
- [FE:12A] PAotWLESL_Munitions.esp
- [FE:12B] SotWLESL_Munitions.esp
- [FE:12C] TGotWLESL_Munitions.esp
- [FE:12D] ARofWLESP_Munitions.esp
- [FE:12E] AKotWL_Munitions.esp
- [FE:12F] RotWL_Munitions - ESL.esp
- [FE:130] DakM82SMPatch.esp
- [FE:131] T6M_XM29-OICW_Munitions.esp
- [FE:132] S7 System - VAFS Redux DLC Patch.esp
- [FE:133] VAFS Redux - MAIM Patch.esp
- [FE:134] S7 System - VAFS Redux Patch.esp
- [FE:135] Yellowcake-S7-Patch.esp
- [FE:136] ThompsonSMGReplacerAPver.esp
- [FE:137] LK-MMEliteRanger-NPC-Both.esp
- [FE:138] NinaDakPatch.esp
- [FE:139] Project1911_Munitions.esp
- [FE:13A] OMEGA - IAF Wasteland Imports Patch.esp
- [FE:13B] Dank_LEO.esp
- [FE:13C] Dank_LEO-VAFS.esp
- [FE:13D] Dank_ECO.esp
- [FE:13E] Dank_ECO_TacticalReload.esp
- [FE:13F] Dank_ECO_DisablePlacedItems.esp
- [FE:140] S7 Skill System - True Skyrim Fix.esp
- [FE:141] CK-Glowing Sea Rads.esp
- [FE:142] Dank_ECO-INNR.esp
- [FE:143] Survival bullet weights.esp
- [FE:144] IDEKsLogisticsStation2_SS2_Patch.esp
- [FE:145] Dank_ECO-LEO.esp
- [FE:146] Dank_LEO-NeoSky.esp
- [FE:147] Dank_LEO-MLM.esp
- [FE:148] SS2_XDI Patch.esp
- [FE:149] IAF - Far Harbor & Nuka World.esp
- [FE:14A] Better Locational Damage - DLC_Far_Harbor.esp
- [FE:14B] Better Locational Damage - DLC_Automatron.esp
- [FE:14C] Better Locational Damage - DLC_Nuka_World.esp
- [FE:14D] BLD_IAF_Patch.esp
- [FE:14E] BLD - Leveled Lists - DLC.esp
- [FE:14F] BLD_LooksMenuPatch.esp
- [FE:150] prp.esp
- [FE:151] LOSTAudioTweaks_PRP_Patch.esp
- [FE:152] WorkshopFramework_ScriptOverride.esp
Advertisement
Add Comment
Please, Sign In to add comment