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Aug 4th, 2026
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  1. CRASH TIME: 2026-08-04 11:02:34
  2. Fallout 4 v1.10.163
  3. Addictol Crash Logger v1.5.0 Jul 21 2026 21:33:31
  4.  
  5. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6F9646448 Fallout4.exe+00D6448 lock dec [rcx+0x30] | ExtraFriendHits::`vector_deleting_destructor'(uint)_D6448)
  6. Exception Flags: 0x00000000 (Continuable)
  7. Number of Parameters: 2
  8. Exception Thread ID: 48788
  9. Access Violation: Tried to write memory at 0x01AE00000030
  10. ACCESS VIOLATION ANALYSIS:
  11. Instruction: lock dec [rcx+0x30]
  12. Memory Operand: [base=rcx, index=none, scale=0, disp=+0x30]
  13. Base Register: rcx = 0x000001AE00000000
  14. Computed Address: 0x000001AE00000030
  15.  
  16. POSSIBLE RELEVANT OBJECTS:
  17. R14: (TESObjectREFR*) [0x000B958C] ("Fallout4.esm") [0x000F169F]
  18. RBX: (ExtraFurnitureEntryData*)
  19. R8: (ExtraMultiBoundRef*)
  20. RSP+78: (BSFadeNode*) "Vault_ChairFolding02" ("SetDressing\Vault\Vault_ChairFolding02.nif")
  21. RSP+B8: (TESObjectREFR*) [0x000B958D] ("Fallout4.esm") [0x000F16A1]
  22. RSP+158: (BSMultiBoundRoom*)
  23. RSP+170: (TESObjectREFR*) [0x000B95A0] ("Fallout4.esm") [0x000B483A]
  24. RSP+278: (TESObjectCELL*) [0x000016D8] ("prp.esp") "Vault 111" [0x000016D8]
  25. RSP+298: (PlayerCharacter*) [0x00000014] ("Better Locational Damage.esp") [0x00000014]
  26. RSP+300: (TES*)
  27. RSP+320: (IOManager*)
  28. RSP+370: (TESObjectCELL*) [0x0000DD41] ("prp.esp") [0x0000DD41]
  29. RSP+390: (TESWorldSpace*) [0x0000003C] ("prp.esp") "Commonwealth"
  30. RSP+3A0: (BGSLocation*) [0x0001F3FE] ("SS2_XPAC_Chapter3.esm") "Vault 111"
  31. RSP+4B0: (TESObjectREFR*) [0x0001F180] ("Fallout4.esm") [0x0007ECFC]
  32. RSP+560: (ShaderReferenceEffect*)
  33. RSP+568: (Actor*) [0x0003BDB8] ("Fallout4.esm") [0x0003BDB7]
  34. RSP+750: (BSJobs::JobThread*)
  35.  
  36. PROCESS INFO:
  37. Process ID: 46616
  38. Crash Thread ID: 48788
  39. Process Uptime: 00:01:13 (73343ms)
  40. Working Directory: D:\SteamLibrary\steamapps\common\Fallout 4
  41. Command Line: "D:\SteamLibrary\steamapps\common\Fallout 4\\Fallout4.exe"
  42. Executable MD5: 89819bf36c2c1bbdb4b1bead574a9a11
  43. Executable Size: 65503104 bytes
  44. Executable Modified: 2026-07-24 19:12:38
  45. Elevated: No
  46.  
  47. THREAD CONTEXT (HEURISTIC):
  48. Thread Priority: 0
  49. Likely Role: Job/Task
  50.  
  51. SETTINGS:
  52. [Patches]
  53. bThreads: true
  54. bLibDeflate: true
  55. bLoadScreen: true
  56. bProfile: true
  57. bAchievements: true
  58. bFacegen: true
  59. bMemoryManager: true
  60. bSmallBlockAllocator: true
  61. bScaleformAllocator: true
  62. bBSMTAManager: true
  63. bBSPreCulledObjects: true
  64. bINISettingCollection: true
  65. bArchiveLimits: true
  66. bInputSwitch: false
  67. bFasterWorkshop: true
  68. bSaveAddedSoundCategories: true
  69. bCOMInit: true
  70. bHighResBloom: false
  71. bDpiScaling: true
  72. bSaveCompression: true
  73. bAudioProxy: false
  74. [Fixes]
  75. bGreyMovie: true
  76. bPackageAllocateLocation: true
  77. bInitTints: true
  78. bLODDistance: true
  79. bActorIsHostileToActor: true
  80. bBGSAIWorldLocationRefRadius: true
  81. bSafeExit: true
  82. bUnalignedLoad: true
  83. bCellInit: true
  84. bWorkbenchSwap: true
  85. nMaxStdIO: -1
  86. bMovementPlanner: true
  87. bCompanionStrayBullet: true
  88. bEscapeFreeze: true
  89. bIOCacher: true
  90. bTESObjectREFRGetEncounterZone: true
  91. bPipBoyLightInv: true
  92. bInteriorNavCut: true
  93. bMagicEffectApplyEvent: true
  94. bMagicEffectConditions: true
  95. bEncounterZoneReset: true
  96. bLeveledListCrash: true
  97. bBakaMaxPapyrusOps: true
  98. bPapyrusGCBug: true
  99. bCreateD3DAndSwapchain: true
  100. bCheckInternetAccess: true
  101. bStolenPowerArmorOwnership: true
  102. bManyItems: true
  103. bCombatMusic: true
  104. bWorkbenchSound: true
  105. bActorCauseSaveBloat: true
  106. bAnimSignedCrash: true
  107. bBethesdaNetCrash: true
  108. bUtilityShader: true
  109. bPipBoyCursorConstraints: true
  110. bMuzzleFlashLight: true
  111. bAltTabFullscreen: false
  112. bPowerGridScrap: true
  113. bViewmodelShading: true
  114. bDofFix: true
  115. bToggleGrassCommand: true
  116. bTextureLoadCrash: true
  117. bDownwardAiming: true
  118. bCrashRemoveRefFix: true
  119. bClimateLoad: true
  120. bMusicOverlap: true
  121. bPuddleCubemaps: false
  122. bStringPoolRelease: true
  123. bLoadOrder: true
  124. bHUDMessageQueue: true
  125. [Warnings]
  126. bImageSpaceAdapter: true
  127. bDuplicateAddonNodeIndex: true
  128. bReferenceHandleLimit: true
  129. [Others]
  130. bRobCoPatcherCache: false
  131. [Additional]
  132. bDbgFacegenOutput: false
  133. bUseNewRedistributable: false
  134. uScaleformPageSize: 64
  135. uScaleformHeapSize: 2048
  136. nSleepTimer: 125
  137. nMaxLockCount: 8
  138. bInteriorNavCutMultiThreading: true
  139. nMaxPapyrusOpsPerFrame: 500
  140. bIgnorePreInstallBias: false
  141. nQuitGameDelayMs: 1000
  142. nBloomScale: 2
  143. bRobCoPatcherCacheValidate: false
  144. [Profiler]
  145. bProfiler: false
  146. bESPProfiler: true
  147. bESPSubHooks: false
  148. bDLLProfiler: true
  149. bModuleProfiler: true
  150. bStartupTimeline: true
  151. bMemoryTracking: true
  152. bBA2Timing: true
  153. bCSVExport: true
  154.  
  155. SYSTEM SPECS:
  156. OS: Microsoft Windows 11 Home v10.0.26200
  157. CPU: GenuineIntel Intel(R) Core(TM) Ultra 9 275HX
  158. CPU Cores: 24 logical, 24 physical, 1 packages
  159. GPU #1: Nvidia GB205M [GeForce RTX 5070 Ti Mobile]
  160. GPU #2: Intel Arrow Lake-S [Intel Graphics]
  161. GPU #3: Microsoft Basic Render Driver
  162. PHYSICAL MEMORY: 23.34 GB/31.38 GB
  163. VIRTUAL MEMORY: 17.54 GB/131072.00 GB
  164. PROCESS MEMORY: Working Set: 5587.25 MB, Private: 7211.18 MB, Peak: 5587.25 MB
  165. PAGE FAULTS: 2139663 (Peak: 5858656256)
  166. GPU MEMORY: 1.50/10.91 GB
  167.  
  168. CALL STACK ([P]robable / [S]tack scan):
  169. [ 0][P] 0x7FF6F9646448 Fallout4.exe+00D6448 lock dec [rcx+0x30] | ExtraFriendHits::`vector_deleting_destructor'(uint)_D6448 lock dec [rcx+0x30]
  170. [ 1][P] 0x7FF6F95F050E Fallout4.exe+008050E mov al, 0x01 | BaseExtraList::RemoveExtra(uchar)_8050E mov al, 0x01
  171. [ 2][P] 0x7FF6F99747CA Fallout4.exe+04047CA test rdi, rdi | TESObjectREFR::Release3DRelatedData(void)_4047CA test rdi, rdi
  172. [ 3][P] 0x7FF6F9974D13 Fallout4.exe+0404D13 cmp byte ptr [rdi+0x1A], 0x41 | TESObjectREFR::Set3D(NiAVObject*,bool)_404D13 cmp byte ptr [rdi+0x1A], 0x41
  173. [ 4][P] 0x7FF6F9929182 Fallout4.exe+03B9182 lea rcx, [r14+0x20] | TESObjectCELL::ClearReference3D(void)_3B9182 lea rcx, [r14+0x20]
  174. [ 5][P] 0x7FF6F9683C36 Fallout4.exe+0113C36 lea rax, [rsp+0x58] | TESDataHandler::UnloadCell(TESObjectCELL*)_113C36 lea rax, [rsp+0x58]
  175. [ 6][P] 0x7FF6F96706E7 Fallout4.exe+01006E7 mov rcx, [rdi+0x60] | TES::FreeInteriorBuffer(bool)_1006E7 mov rcx, [rdi+0x60]
  176. [ 7][P] 0x7FF6F96669B7 Fallout4.exe+00F69B7 mov byte ptr [rdi+0xC2], 0x01 | TES::ClearAllCells(bool,bool)_F69B7 mov byte ptr [rdi+0xC2], 0x01
  177. [ 8][P] 0x7FF6FA40D509 Fallout4.exe+0E9D509 mov rcx, rbx | PlayerCharacter::ClearCellsIfTargetNotLoaded(TESObjectCELL*,TESWorldSpace*)_E9D509 mov rcx, rbx
  178. [ 9][P] 0x7FF6FA42D244 Fallout4.exe+0EBD244 test rdi, rdi | PlayerCharacter::PositionPlayerExterior(NiPoint3&,NiPoint3&,TESWorldSpace*,bool)_EBD244 test rdi, rdi
  179. [10][P] 0x7FF6FA40B80F Fallout4.exe+0E9B80F mov rcx, [rsp+0x60] | PlayerCharacter::HandlePositionPlayerRequest(void)_E9B80F mov rcx, [rsp+0x60]
  180. [11][P] 0x7FF6FA2B0D85 Fallout4.exe+0D40D85 mov [rbx], al | PositionPlayerJob::JobFn(void*)_D40D85 mov [rbx], al
  181. [12][P] 0x7FF6FB0C0F26 Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 mov ecx, [rbx+0x0C]
  182. [13][P] 0x7FF6FB0C1432 Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432 mov r14d, eax
  183. [14][P] 0x7FF6FB0C3F67 Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67 movzx eax, byte ptr [rbx+0xA74]
  184. [15][P] 0x7FF6FB08CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF6FF0CBD38] | BSThread::CallThreadProc(void)_1B1CFED mov rcx, [0x00007FF6FF0CBD38]
  185. [16][P] 0x7FFC469BE957 KERNEL32.DLL+002E957
  186. [17][P] 0x7FFC4792AD6C ntdll.dll+00AAD6C
  187. [18][S] 0x7FF6FA517365 Fallout4.exe+0FA7365 sub [rbx], edi | BSTArray<BSTEventSink<BSProceduralGeomEvent>*,BSTArrayHeapAllocator>::RemoveFast(uint,uint)_FA7365 sub [rbx], edi
  188. [19][S] 0x7FF6F95944E3 Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3 mov esi, eax
  189. [20][S] 0x7FF6F97427AE Fallout4.exe+01D27AE inc ebx | GridArray::DetachAll(void)_1D27AE inc ebx
  190. [21][S] 0x7FF6F9882158 Fallout4.exe+0312158 | TESEffectShader::AnimateEffectShader(BSEffectShaderData*,float,float,float,bool)_312158
  191. [22][S] 0x7FF6F98AD9C0 Fallout4.exe+033D9C0 mov [rsp+0x10], rbx | TESObjectDOOR::DoorTeleportPlayerArrivalCallback(__int64)_33D9C0 mov [rsp+0x10], rbx
  192. [23][S] 0x7FF6FA1F086B Fallout4.exe+0C8086B mov rax, [rsi+0xF8] | ShaderReferenceEffect::Init(void)_C8086B mov rax, [rsi+0xF8]
  193. [24][S] 0x7FF6FA4896C7 Fallout4.exe+0F196C7 test al, al | `anonymous_namespace'::UpdateAndRemoveFunctor::operator()(BSTempEffect*)_F196C7 test al, al
  194. [25][S] 0x7FF6FA48566D Fallout4.exe+0F1566D test al, al | BSTArray<BSPointerHandle<TESObjectREFR,BSUntypedPointerHandle<21,5>>,BSTArrayHeapAllocator>::ConditionalRemove<_lambda_af77669a1150b59012f88097e8934466_>(_lambda_af77669a1150b59012f88097e8934466_&,bool)_F1566D test al, al
  195. [26][S] 0x7FF6FAA23D52 Fallout4.exe+14B3D52 mov rbp, [rsp+0x60] | hknpWorld::setBodyVelocity(hknpBodyId,hkVector4f&,hkVector4f&)_14B3D52 mov rbp, [rsp+0x60]
  196. [27][S] 0x7FFC44ABC101 KERNELBASE.dll+001C101
  197. [28][S] 0x7FFC44BAF350 KERNELBASE.dll+010F350
  198.  
  199. REGISTERS:
  200. RAX 0x7FF6FC1C3DD8 (void* -> Fallout4.exe+2C53DD8 xor [rsp-0x07], ah | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C53DD8)
  201. RCX 0x1AE00000000 (size_t) [1846835937280]
  202. RDX 0x1 (size_t) [1]
  203. RBX 0x1AE57FCF770 (ExtraFurnitureEntryData*)
  204. RSP 0x93D63EF5C0 (void*)
  205. RBP 0x0 (size_t) [0]
  206. RSI 0x1AE613BC640 (void*)
  207. RDI 0x1 (size_t) [1]
  208. R8 0x1AE58191DD0 (ExtraMultiBoundRef*)
  209. R9 0x1AE613BC648 (void*)
  210. R10 0x1AE57FCF770 (ExtraFurnitureEntryData*) See RBX
  211. R11 0x1AE613BC648 (void*)
  212. R12 0x718 (size_t) [1816]
  213. R13 0x0 (size_t) [0]
  214. R14 0x1AE56714170 (TESObjectREFR*) [0x000B958C] ("Fallout4.esm")
  215. Object Reference:
  216. Flags: 0x00002019
  217. EditorID: "NpcChairVaultSit03NoWait"
  218. FormID: 0x000F169F
  219. FormType: kFURN (42)
  220. Parent Cell:
  221. File: "prp.esp"
  222. Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
  223. Flags: 0x000C000B
  224. EditorID: "Vault111Cryo"
  225. FormID: 0x000016D8
  226. FormType: kCELL (63)
  227. R15 0x75B (size_t) [1883]
  228.  
  229. STACK:
  230. [RSP+0 ] 0x1AC7B1B0BD0 (char*) "d"
  231. [RSP+8 ] 0x0 (size_t) [0]
  232. [RSP+10 ] 0x1AE613BC6B0 (void*)
  233. [RSP+18 ] 0x75B (size_t) [1883]
  234. [RSP+20 ] 0x1AE613BC660 (void*)
  235. [RSP+28 ] 0x7FF6F95F050E (void* -> Fallout4.exe+008050E mov al, 0x01 | BaseExtraList::RemoveExtra(uchar)_8050E)
  236. [RSP+30 ] 0x231F01 (size_t) [2301697]
  237. [RSP+38 ] 0x1AE613BC640 (void*)
  238. [RSP+40 ] 0x1AE613BC660 (void*)
  239. [RSP+48 ] 0x0 (size_t) [0]
  240. [RSP+50 ] 0x1AE613BC660 (void*)
  241. [RSP+58 ] 0x7FF6F99747CA (void* -> Fallout4.exe+04047CA test rdi, rdi | TESObjectREFR::Release3DRelatedData(void)_4047CA)
  242. [RSP+60 ] 0x231F01 (size_t) [2301697]
  243. [RSP+68 ] 0x0 (size_t) [0]
  244. [RSP+70 ] 0x1AE613BC640 (void*)
  245. [RSP+78 ] 0x1AE57046F30 (BSFadeNode*) "Vault_ChairFolding02" ("SetDressing\Vault\Vault_ChairFolding02.nif")
  246. RTTIName: "BSFadeNode"
  247. ExtraData[0] Name: "BSX"
  248. Checking TESObjectREFR: {}
  249. Object Reference:
  250. File: "Fallout4.esm"
  251. Flags: 0x00002019
  252. EditorID: "NpcChairVaultSit03NoWait"
  253. FormID: 0x000F169F
  254. FormType: kFURN (42)
  255. Parent Cell:
  256. File: "prp.esp"
  257. Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
  258. Flags: 0x000C000B
  259. EditorID: "Vault111Cryo"
  260. FormID: 0x000016D8
  261. FormType: kCELL (63)
  262. Checking Parent:
  263. RTTIName: "BSMultiBoundRoom"
  264. ExtraData[0] Name: "NCL"
  265. Flags: 88002000080e
  266. [RSP+80 ] 0xFFFFFFDFFFFFFFFF (size_t) [uint: 18446743936270598143 int: -137438953473]
  267. [RSP+88 ] 0x718 (size_t) [1816]
  268. [RSP+90 ] 0x1AE56714170 (TESObjectREFR*) See R14
  269. [RSP+98 ] 0x0 (size_t) [0]
  270. [RSP+A0 ] 0x1AC7B1B0210 (void*)
  271. [RSP+A8 ] 0x7FF6F9974D13 (void* -> Fallout4.exe+0404D13 cmp byte ptr [rdi+0x1A], 0x41 | TESObjectREFR::Set3D(NiAVObject*,bool)_404D13)
  272. [RSP+B0 ] 0x231F01 (size_t) [2301697]
  273. [RSP+B8 ] 0x1AE56714380 (TESObjectREFR*) [0x000B958D] ("Fallout4.esm")
  274. Object Reference:
  275. Flags: 0x00000009
  276. EditorID: "NpcBenchVaultSit01NoWait"
  277. FormID: 0x000F16A1
  278. FormType: kFURN (42)
  279. Parent Cell:
  280. File: "prp.esp"
  281. Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
  282. Flags: 0x000C000B
  283. EditorID: "Vault111Cryo"
  284. FormID: 0x000016D8
  285. FormType: kCELL (63)
  286. [RSP+C0 ] 0xFFFFFFDFFFFFFFFF (size_t) [uint: 18446743936270598143 int: -137438953473]
  287. [RSP+C8 ] 0x93D63EF770 (void*)
  288. [RSP+D0 ] 0x0 (size_t) [0]
  289. [RSP+D8 ] 0x0 (size_t) [0]
  290. [RSP+E0 ] 0x1AE5BBC0308 (void*)
  291. [RSP+E8 ] 0x7FF6FA517365 (void* -> Fallout4.exe+0FA7365 sub [rbx], edi | BSTArray<BSTEventSink<BSProceduralGeomEvent>*,BSTArrayHeapAllocator>::RemoveFast(uint,uint)_FA7365)
  292. [RSP+F0 ] 0xEF7F (size_t) [61311]
  293. [RSP+F8 ] 0x7FF6F95944E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3)
  294. [RSP+100] 0x0 (size_t) [0]
  295. [RSP+108] 0x0 (size_t) [0]
  296. [RSP+110] 0x0 (size_t) [0]
  297. [RSP+118] 0x1AC00000000 (void*)
  298. [RSP+120] 0x1AE5BBC0660 (char*) "D,"
  299. [RSP+128] 0x0 (size_t) [0]
  300. [RSP+130] 0x0 (size_t) [0]
  301. [RSP+138] 0x0 (size_t) [0]
  302. [RSP+140] 0x0 (size_t) [0]
  303. [RSP+148] 0x7FF600000000 (size_t) [140694538682368]
  304. [RSP+150] 0x7FFB00000000 (size_t) [140716013518848]
  305. [RSP+158] 0x1AE5678F530 (BSMultiBoundRoom*)
  306. RTTIName: "BSMultiBoundRoom"
  307. ExtraData[0] Name: "NCL"
  308. [RSP+160] 0x0 (size_t) [0]
  309. [RSP+168] 0x0 (size_t) [0]
  310. [RSP+170] 0x1AE56716060 (TESObjectREFR*) [0x000B95A0] ("Fallout4.esm")
  311. Object Reference:
  312. Flags: 0x00400009
  313. EditorID: "Vault_OxygenTank_01"
  314. FormID: 0x000B483A
  315. FormType: kMSTT (38)
  316. Parent Cell:
  317. File: "prp.esp"
  318. Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
  319. Flags: 0x000C000B
  320. EditorID: "Vault111Cryo"
  321. FormID: 0x000016D8
  322. FormType: kCELL (63)
  323. [RSP+178] 0x0 (size_t) [0]
  324. [RSP+180] 0x0 (size_t) [0]
  325. [RSP+188] 0x93D63EF6F8 (void*)
  326. [RSP+190] 0x93D63EF601 (void*)
  327. [RSP+198] 0x0 (size_t) [0]
  328. [RSP+1A0] 0x0 (size_t) [0]
  329. [RSP+1A8] 0x0 (size_t) [0]
  330. [RSP+1B0] 0x0 (size_t) [0]
  331. [RSP+1B8] 0x7FF6FC1B9DB8 (void* -> Fallout4.exe+2C49DB8 loopne 0x00007FF6FC1B9DD0 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49DB8)
  332. [RSP+1C0] 0x93D63EF6F8 (void*)
  333. [RSP+1C8] 0x0 (size_t) [0]
  334. [RSP+1D0] 0x0 (size_t) [0]
  335. [RSP+1D8] 0x0 (size_t) [0]
  336. [RSP+1E0] 0x0 (size_t) [0]
  337. [RSP+1E8] 0x0 (size_t) [0]
  338. [RSP+1F0] 0x0 (size_t) [0]
  339. [RSP+1F8] 0x0 (size_t) [0]
  340. [RSP+200] 0x0 (size_t) [0]
  341. [RSP+208] 0x0 (size_t) [0]
  342. [RSP+210] 0x0 (size_t) [0]
  343. [RSP+218] 0x0 (size_t) [0]
  344. [RSP+220] 0x0 (size_t) [0]
  345. [RSP+228] 0x75B (size_t) [1883]
  346. [RSP+230] 0xFFFFFFDFFFFFFFFF (size_t) [uint: 18446743936270598143 int: -137438953473]
  347. [RSP+238] 0x1AE56714170 (TESObjectREFR*) See R14
  348. [RSP+240] 0x0 (size_t) [0]
  349. [RSP+248] 0x1AC7B1B0210 (void*)
  350. [RSP+250] 0x67 (size_t) [103]
  351. [RSP+258] 0x1AE613BC640 (void*)
  352. [RSP+260] 0x1AC4CB60F00 (TESObjectCELL*) See RSP+278
  353. [RSP+268] 0x7FF6F9929182 (void* -> Fallout4.exe+03B9182 lea rcx, [r14+0x20] | TESObjectCELL::ClearReference3D(void)_3B9182)
  354. [RSP+270] 0x1AE613BC660 (void*)
  355. [RSP+278] 0x1AC4CB60F00 (TESObjectCELL*) [0x000016D8] ("prp.esp")
  356. Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
  357. Flags: 0x000C000B
  358. EditorID: "Vault111Cryo"
  359. FormID: 0x000016D8
  360. FormType: kCELL (63)
  361. Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
  362. EditorID: "Vault111Cryo"
  363. GetFullName: "Vault 111"
  364. [RSP+280] 0x1AE613BC601 (void*)
  365. [RSP+288] 0x1AE613D0B40 (void*)
  366. [RSP+290] 0x93D63EFA54 (void*)
  367. [RSP+298] 0x1AC5503C770 (PlayerCharacter*) [0x00000014] ("Better Locational Damage.esp")
  368. Flags: 0x00400408
  369. FormID: 0x00000014
  370. FormType: kACHR (65)
  371. Object Reference:
  372. Modified by: Fallout4.esm -> Better Locational Damage.esp
  373. Flags: 0x00040009
  374. EditorID: "Player"
  375. FormID: 0x00000007
  376. FormType: kNPC_ (45)
  377. Parent Cell: None
  378. [RSP+2A0] 0x1AC4CB60F00 (TESObjectCELL*) See RSP+278
  379. [RSP+2A8] 0x1AC7B1B0210 (void*)
  380. [RSP+2B0] 0x2 (size_t) [2]
  381. [RSP+2B8] 0x7FF6F9683C36 (void* -> Fallout4.exe+0113C36 lea rax, [rsp+0x58] | TESDataHandler::UnloadCell(TESObjectCELL*)_113C36)
  382. [RSP+2C0] 0x1AC4CB60F00 (TESObjectCELL*) See RSP+278
  383. [RSP+2C8] 0x0 (size_t) [0]
  384. [RSP+2D0] 0x9C0 (size_t) [2496]
  385. [RSP+2D8] 0x8BC (size_t) [2236]
  386. [RSP+2E0] 0x0 (size_t) [0]
  387. [RSP+2E8] 0x0 (size_t) [0]
  388. [RSP+2F0] 0x0 (size_t) [0]
  389. [RSP+2F8] 0x0 (size_t) [0]
  390. [RSP+300] 0x1AC37CC6CB0 (TES*)
  391. [RSP+308] 0x7FF6F96706E7 (void* -> Fallout4.exe+01006E7 mov rcx, [rdi+0x60] | TES::FreeInteriorBuffer(bool)_1006E7)
  392. [RSP+310] 0x0 (size_t) [0]
  393. [RSP+318] 0x7FF6F97427AE (void* -> Fallout4.exe+01D27AE inc ebx | GridArray::DetachAll(void)_1D27AE)
  394. [RSP+320] 0x1AC7FBF7CF0 (IOManager*)
  395. [RSP+328] 0x4 (size_t) [4]
  396. [RSP+330] 0x16 (size_t) [22]
  397. [RSP+338] 0xFFFFFFEA (size_t) [4294967274]
  398. [RSP+340] 0x1AC37CC6CB0 (TES*) See RSP+300
  399. [RSP+348] 0x7FF6F96669B7 (void* -> Fallout4.exe+00F69B7 mov byte ptr [rdi+0xC2], 0x01 | TES::ClearAllCells(bool,bool)_F69B7)
  400. [RSP+350] 0x0 (size_t) [0]
  401. [RSP+358] 0x1AC4CB60F00 (TESObjectCELL*) See RSP+278
  402. [RSP+360] 0x1 (size_t) [1]
  403. [RSP+368] 0x1AC37CC6CB0 (TES*) See RSP+300
  404. [RSP+370] 0x1AE4D425E50 (TESObjectCELL*) [0x0000DD41] ("prp.esp")
  405. Modified by: MojaveImports.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> prp.esp
  406. Flags: 0x00040009
  407. EditorID: "Vault111Ext"
  408. FormID: 0x0000DD41
  409. FormType: kCELL (63)
  410. Modified by: MojaveImports.esp -> A Forest.esp -> A Forest-Base Mod Patch.esp -> prp.esp
  411. EditorID: "Vault111Ext"
  412. [RSP+378] 0x7FF6FA40D509 (void* -> Fallout4.exe+0E9D509 mov rcx, rbx | PlayerCharacter::ClearCellsIfTargetNotLoaded(TESObjectCELL*,TESWorldSpace*)_E9D509)
  413. [RSP+380] 0x7FF6FEE40848 (void* -> Fallout4.exe+58D0848 add [rax], al | aDiveBombChance_58D0848)
  414. [RSP+388] 0x93D63EFA48 (void*)
  415. [RSP+390] 0x1AC4D00B2E0 (TESWorldSpace*) [0x0000003C] ("prp.esp")
  416. Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> ccbgsfo4018-gaussrifleprototype.esl -> ccbgsfo4042-bfg.esl -> ccbgsfo4044-hellfirepowerarmor.esl -> ccrzrfo4001-tunnelsnakes.esm -> ccbgsfo4053-dggoldr.esl -> ccfrsfo4002-antimaterielrifle.esl -> cczsef04001-bhouse.esm -> cctosfo4001-neosky.esm -> ccbgsfo4115-x02.esl -> ccbgsfo4046-tescan.esl -> ccsbjfo4003-grenade.esl -> ccOTMFO4001-Remnants.esl -> WorkshopFramework.esm -> BloodFixes.esm -> Seasons.esm -> Seasonal Snow.esl -> TMR_GlitchfinderAIO.esm -> SS2.esm -> SS2_XPAC_Chapter2.esm -> SS2_XPAC_Chapter3.esm -> YouAndWhatArmy2.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> ppf-ss2-cr.esm -> Enhanced Vanilla Water.esm -> SSTWorkshopPowerPack.esl -> community fixes merged.esp -> Ownership Fixes.esp -> Tumba_Gunner_Collection_Legendaries.esp -> fakeInt.esp -> fakeInt_Boston.esp -> fakeInt_DLC.esp -> NewtonsRegards.esp -> IntegratedAddons.esp -> SS2WastelandVenturers.esp -> [SS2 Addon] SimSettlements SuperStructures.esp -> DiamondCityFactory.esp -> MojaveImports.esp -> 3DNPC_FO4Settler.esp -> GoodneighborView.esp -> MoreDCBounties.esp -> Buff-Et Plus.esp -> CheatTerminal.esp -> MREs.esp -> RR_cannedFoodCreations.esp -> DiaRifles.esp -> MK18.esp -> T6M_Whalegun.esp -> Wana_SA58.esp -> CWM14.esp -> MP7A2.esp -> CWRCW.esp -> CWMerchants.esp -> CW-NVLMG.esp -> DakVintageRepeater.esp -> CWMakeshiftScoutRifle.esp -> CWPlasmaDefender.esp -> CWShotgunRevolver.esp -> CWThrowables.esp -> Eb_1911.esp -> thefriedshirts.esp -> CW10mmSMG.esp -> CWVarmintRifle.esp -> HkMP9.esp -> HK_MP5.esp -> DakBAR.esp -> DakWin1907.esp -> DakBorz.esp -> CWAR180.esp -> DakPoliceShotgun.esp -> DakM43.esp -> DakFAL.esp -> DakM202.esp -> PBWChinaLake.esp -> CWSkorp.esp -> CWRaffica.esp -> CW127mmCarbine.esp -> DakFR2.esp -> Dak20mm.esp -> HuntingRevolver.esp -> CWFlamerRifle.esp -> DakRugerRifles.esp -> CWRangemaster.esp -> CWScrapRevolver.esp -> CWPolicePistol.esp -> DakSwedishK.esp -> Dak127mmPistol.esp -> DakJudgeRevolver.esp -> CWM82.esp -> CWWratchet.esp -> CWRebarAxe.esp -> DakSCAMP.esp -> CWMK23.esp -> DakSW59.esp -> CWMakeshift32Pistol.esp -> CW45MP.esp -> 10mmRevolver.esp -> CWToolPack.esp -> CWWeedWacker.esp -> DakBowieKnife.esp -> T6M_XM29-OICW.esp -> DakForgedArmor.esp -> MilitarizedMinutemen.esp -> DT_MercOutfitPack.esp -> tumba_TacticalCombatArmor.esp -> Tumba_MM_Armor_Collection.esp -> Tumba_MM_Merchant.esp -> Tumba_MM_CheatContainer.esp -> Tumba_SynthArmorCollection.esp -> Tumba_HeavyCombatArmor.esp -> Tumba_RobCoArmor.esp -> Tumba_LeatherArmor.esp -> Tumba_SteelPlateArmor.esp -> Casdin Caravan Armor Mashup.esp -> NCRenegade.esp -> Another Sanctuary Bridge V2.0.esp -> DiamondCityBillboards.esp -> A Forest.esp -> Seasonal Snow.esp -> T6M_Whalegun_Munition.esp -> FO4ParticlePatch.esp -> A Forest-Base Mod Patch.esp -> Extended Fake Interior - CC Enclave Remnants Patch.esp -> Dank_ECO.esp -> Dank_ECO_DisablePlacedItems.esp -> prp.esp
  417. EditorID: "Commonwealth"
  418. GetFullName: "Commonwealth"
  419. [RSP+398] 0x1AE5BC37650 (void*)
  420. [RSP+3A0] 0x1AE2EF5D3B0 (BGSLocation*) [0x0001F3FE] ("SS2_XPAC_Chapter3.esm")
  421. Modified by: Fallout4.esm -> SS2_XPAC_Chapter3.esm
  422. EditorID: "Vault111Location"
  423. GetFullName: "Vault 111"
  424. [RSP+3A8] 0x7FF6FA42D244 (void* -> Fallout4.exe+0EBD244 test rdi, rdi | PlayerCharacter::PositionPlayerExterior(NiPoint3&,NiPoint3&,TESWorldSpace*,bool)_EBD244)
  425. [RSP+3B0] 0x1AE4D425E50 (TESObjectCELL*) See RSP+370
  426. [RSP+3B8] 0x1AE2EF50100 (void*)
  427. [RSP+3C0] 0x1AC4D00B2E0 (TESWorldSpace*) See RSP+390
  428. [RSP+3C8] 0x1AC4D00B2E0 (TESWorldSpace*) See RSP+390
  429. [RSP+3D0] 0x1AC37CC6CB0 (TES*) See RSP+300
  430. [RSP+3D8] 0x7FF6F96669B7 (void* -> Fallout4.exe+00F69B7 mov byte ptr [rdi+0xC2], 0x01 | TES::ClearAllCells(bool,bool)_F69B7)
  431. [RSP+3E0] 0x0 (size_t) [0]
  432. [RSP+3E8] 0xFFFFFFFF (size_t) [4294967295]
  433. [RSP+3F0] 0x1AC5503CCE8 (void*)
  434. [RSP+3F8] 0x0 (size_t) [0]
  435. [RSP+400] 0x93D63EFAD0 (void*)
  436. [RSP+408] 0x7FF6FA40B80F (void* -> Fallout4.exe+0E9B80F mov rcx, [rsp+0x60] | PlayerCharacter::HandlePositionPlayerRequest(void)_E9B80F)
  437. [RSP+410] 0x0 (size_t) [0]
  438. [RSP+418] 0x0 (size_t) [0]
  439. [RSP+420] 0x1AC5503C770 (PlayerCharacter*) See RSP+298
  440. [RSP+428] 0x1 (size_t) [1]
  441. [RSP+430] 0x1AE62004E00 (void*)
  442. [RSP+438] 0x7FF6F9882158 (void* -> Fallout4.exe+0312158 | TESEffectShader::AnimateEffectShader(BSEffectShaderData*,float,float,float,bool)_312158)
  443. [RSP+440] 0x1AE2EE90000 (void*)
  444. [RSP+448] 0x0 (size_t) [0]
  445. [RSP+450] 0x1AE2EF5D3B0 (BGSLocation*) See RSP+3A0
  446. [RSP+458] 0x4205547B423A839C (size_t) [4757301469755638684]
  447. [RSP+460] 0x1AC43CEF400 (void*)
  448. [RSP+468] 0x0 (size_t) [0]
  449. [RSP+470] 0x1AC4D00B2E0 (TESWorldSpace*) See RSP+390
  450. [RSP+478] 0x0 (size_t) [0]
  451. [RSP+480] 0x0 (size_t) [0]
  452. [RSP+488] 0x47B0C9A1C7AD545A (size_t) [5165850469270901850]
  453. [RSP+490] 0x460C1EAB (size_t) [1175199403]
  454. [RSP+498] 0x4006666B80000000 (size_t) [4613487480182669312]
  455. [RSP+4A0] 0x0 (size_t) [0]
  456. [RSP+4A8] 0x7FF6F98AD9C0 (void* -> Fallout4.exe+033D9C0 mov [rsp+0x10], rbx | TESObjectDOOR::DoorTeleportPlayerArrivalCallback(__int64)_33D9C0)
  457. [RSP+4B0] 0x1AC39009F90 (TESObjectREFR*) [0x0001F180] ("Fallout4.esm")
  458. Object Reference:
  459. Flags: 0x00000009
  460. EditorID: "AutoloadDoorNoText"
  461. FormID: 0x0007ECFC
  462. FormType: kDOOR (32)
  463. Parent Cell:
  464. File: "prp.esp"
  465. Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
  466. Flags: 0x000C000B
  467. EditorID: "Vault111Cryo"
  468. FormID: 0x000016D8
  469. FormType: kCELL (63)
  470. EditorID: "Vault111InteriorAutoLoadDoorREF"
  471. [RSP+4B8] 0x0 (size_t) [0]
  472. [RSP+4C0] 0x0 (size_t) [0]
  473. [RSP+4C8] 0x3F800001 (size_t) [1065353217]
  474. [RSP+4D0] 0x3F8000003F800000 (size_t) [4575657222473777152]
  475. [RSP+4D8] 0x3F800000 (size_t) [1065353216]
  476. [RSP+4E0] 0x0 (size_t) [0]
  477. [RSP+4E8] 0x0 (size_t) [0]
  478. [RSP+4F0] 0x0 (size_t) [0]
  479. [RSP+4F8] 0x0 (size_t) [0]
  480. [RSP+500] 0x0 (size_t) [0]
  481. [RSP+508] 0x0 (size_t) [0]
  482. [RSP+510] 0x3C54FDF4 (size_t) [1012202996]
  483. [RSP+518] 0x0 (size_t) [0]
  484. [RSP+520] 0x0 (size_t) [0]
  485. [RSP+528] 0x0 (size_t) [0]
  486. [RSP+530] 0x0 (size_t) [0]
  487. [RSP+538] 0x0 (size_t) [0]
  488. [RSP+540] 0x3F800000 (size_t) [1065353216]
  489. [RSP+548] 0x0 (size_t) [0]
  490. [RSP+550] 0x1 (size_t) [1]
  491. [RSP+558] 0x7FF6FA1F086B (void* -> Fallout4.exe+0C8086B mov rax, [rsi+0xF8] | ShaderReferenceEffect::Init(void)_C8086B)
  492. [RSP+560] 0x1AEA81639C0 (ShaderReferenceEffect*)
  493. [RSP+568] 0x1AC5B115F00 (Actor*) [0x0003BDB8] ("Fallout4.esm")
  494. Object Reference:
  495. Flags: 0x00440009
  496. EditorID: "MQ102CryoCorpse11"
  497. FormID: 0x0003BDB7
  498. FormType: kNPC_ (45)
  499. Parent Cell:
  500. File: "prp.esp"
  501. Modified by: Fallout4.esm -> SS2.esm -> SS2_XPAC_Chapter3.esm -> unofficial fallout 4 patch.esp -> ppf.esm -> StartMeUp.esp -> MojaveImports.esp -> Buff-Et Plus.esp -> IntegratedAddons_ArcadeWorkshopPack.esp -> prp.esp
  502. Flags: 0x000C000B
  503. EditorID: "Vault111Cryo"
  504. FormID: 0x000016D8
  505. FormType: kCELL (63)
  506. [RSP+570] 0x2 (size_t) [2]
  507. [RSP+578] 0x1AC5B115F00 (Actor*) See RSP+568
  508. [RSP+580] 0x43CEF45B (size_t) [1137636443]
  509. [RSP+588] 0x0 (size_t) [0]
  510. [RSP+590] 0x0 (size_t) [0]
  511. [RSP+598] 0x0 (size_t) [0]
  512. [RSP+5A0] 0x0 (size_t) [0]
  513. [RSP+5A8] 0x0 (size_t) [0]
  514. [RSP+5B0] 0x0 (size_t) [0]
  515. [RSP+5B8] 0x0 (size_t) [0]
  516. [RSP+5C0] 0x1AEA81639C0 (ShaderReferenceEffect*) See RSP+560
  517. [RSP+5C8] 0x93D63EFCD0 (void*)
  518. [RSP+5D0] 0x7FF6FF158084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084)
  519. [RSP+5D8] 0x1 (size_t) [1]
  520. [RSP+5E0] 0x7FF6FF023D08 (void* -> Fallout4.exe+5AB3D08 and al, 0xC8 | aDiveBombChance_5AB3D08)
  521. [RSP+5E8] 0x0 (size_t) [0]
  522. [RSP+5F0] 0x1AE42C8E0D8 (void*)
  523. [RSP+5F8] 0x7FF6FA4896C7 (void* -> Fallout4.exe+0F196C7 test al, al | `anonymous_namespace'::UpdateAndRemoveFunctor::operator()(BSTempEffect*)_F196C7)
  524. [RSP+600] 0x1AC7B1B0210 (void*)
  525. [RSP+608] 0x0 (size_t) [0]
  526. [RSP+610] 0x1AC5B115F00 (Actor*) See RSP+568
  527. [RSP+618] 0x0 (size_t) [0]
  528. [RSP+620] 0x7FF6FF158084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084)
  529. [RSP+628] 0x1AC5A2E6E70 (void*)
  530. [RSP+630] 0x1 (size_t) [1]
  531. [RSP+638] 0x7FF6FA48566D (void* -> Fallout4.exe+0F1566D test al, al | BSTArray<BSPointerHandle<TESObjectREFR,BSUntypedPointerHandle<21,5>>,BSTArrayHeapAllocator>::ConditionalRemove<_lambda_af77669a1150b59012f88097e8934466_>(_lambda_af77669a1150b59012f88097e8934466_&,bool)_F1566D)
  532. [RSP+640] 0x1AC620D5A40 (void*)
  533. [RSP+648] 0x1AC620D5A30 (void*)
  534. [RSP+650] 0x1AC5A2E7380 (void*)
  535. [RSP+658] 0x7FF6FAA23D52 (void* -> Fallout4.exe+14B3D52 mov rbp, [rsp+0x60] | hknpWorld::setBodyVelocity(hknpBodyId,hkVector4f&,hkVector4f&)_14B3D52)
  536. [RSP+660] 0x1AE675B9680 (void*)
  537. [RSP+668] 0x327 (size_t) [807]
  538. [RSP+670] 0x0 (size_t) [0]
  539. [RSP+678] 0x0 (size_t) [0]
  540. [RSP+680] 0x0 (size_t) [0]
  541. [RSP+688] 0x0 (size_t) [0]
  542. [RSP+690] 0x0 (size_t) [0]
  543. [RSP+698] 0x0 (size_t) [0]
  544. [RSP+6A0] 0x7FF6FF158084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084)
  545. [RSP+6A8] 0x7FF6FF158080 (void* -> Fallout4.exe+5BE8080 add [rax], al | aDiveBombChance_5BE8080)
  546. [RSP+6B0] 0x7FF6FF158088 (void* -> Fallout4.exe+5BE8088 add [rax], al | aDiveBombChance_5BE8088)
  547. [RSP+6B8] 0x1 (size_t) [1]
  548. [RSP+6C0] 0x1AC4BD6AC10 (void*)
  549. [RSP+6C8] 0x93D3FAF6F0 (void*)
  550. [RSP+6D0] 0x0 (size_t) [0]
  551. [RSP+6D8] 0x7FF6FA2B0D85 (void* -> Fallout4.exe+0D40D85 mov [rbx], al | PositionPlayerJob::JobFn(void*)_D40D85)
  552. [RSP+6E0] 0x0 (size_t) [0]
  553. [RSP+6E8] 0x0 (size_t) [0]
  554. [RSP+6F0] 0x7FF6FC1BA900 (void* -> Fallout4.exe+2C4A900 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C4A900)
  555. [RSP+6F8] 0x7FFC44ABC101 (void* -> KERNELBASE.dll+001C101 neg rcx)
  556. [RSP+700] 0x7FF6FF15A0C8 (void* -> Fallout4.exe+5BEA0C8 adc [rsi+rdx*8+0x1AC4B], ch | aDiveBombChance_5BEA0C8)
  557. [RSP+708] 0x7FF6FB0C0F26 (void* -> Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26)
  558. [RSP+710] 0x93D63EFCD8 (void*)
  559. [RSP+718] 0x7FF63C54FDF4 (size_t) [140695550885364]
  560. [RSP+720] 0x1AC00000000 (void*)
  561. [RSP+728] 0x0 (size_t) [0]
  562. [RSP+730] 0x0 (size_t) [0]
  563. [RSP+738] 0x0 (size_t) [0]
  564. [RSP+740] 0x7FF6FF16D1C0 (void* -> Fallout4.exe+5BFD1C0 adc [rsi+rdx*8+0x1AC4B], ch | aDiveBombChance_5BFD1C0)
  565. [RSP+748] 0x2 (size_t) [2]
  566. [RSP+750] 0x7FF6FF15A038 (BSJobs::JobThread*)
  567. [RSP+758] 0x7FF6FB0C1432 (void* -> Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432)
  568. [RSP+760] 0x2 (size_t) [2]
  569. [RSP+768] 0x7FF6FF15A078 (void* -> Fallout4.exe+5BEA078 xchg esp, eax | aDiveBombChance_5BEA078)
  570. [RSP+770] 0x0 (size_t) [0]
  571. [RSP+778] 0x0 (size_t) [0]
  572. [RSP+780] 0x0 (size_t) [0]
  573. [RSP+788] 0x0 (size_t) [0]
  574. [RSP+790] 0x0 (size_t) [0]
  575. [RSP+798] 0x7FF6FB0C3F67 (void* -> Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67)
  576. [RSP+7A0] 0x7FF6FF15A038 (BSJobs::JobThread*) See RSP+750
  577. [RSP+7A8] 0x0 (size_t) [0]
  578. [RSP+7B0] 0x0 (size_t) [0]
  579. [RSP+7B8] 0x0 (size_t) [0]
  580. [RSP+7C0] 0x7FF6FF15A038 (BSJobs::JobThread*) See RSP+750
  581. [RSP+7C8] 0x7FF6FB08CFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF6FF0CBD38] | BSThread::CallThreadProc(void)_1B1CFED)
  582. [RSP+7D0] 0x4F6C (size_t) [20332]
  583. [RSP+7D8] 0x93D63EFDB0 (void*)
  584. [RSP+7E0] 0x1AC362144C0 (void*)
  585. [RSP+7E8] 0x0 (size_t) [0]
  586. [RSP+7F0] 0x7FF6FF15A038 (BSJobs::JobThread*) See RSP+750
  587. [RSP+7F8] 0x0 (size_t) [0]
  588. [RSP+800] 0x0 (size_t) [0]
  589. [RSP+808] 0x7FFC469BE957 (void* -> KERNEL32.DLL+002E957 mov ecx, eax)
  590. [RSP+810] 0x0 (size_t) [0]
  591. [RSP+818] 0x0 (size_t) [0]
  592. [RSP+820] 0x0 (size_t) [0]
  593. [RSP+828] 0x0 (size_t) [0]
  594. [RSP+830] 0x0 (size_t) [0]
  595. [RSP+838] 0x7FFC4792AD6C (void* -> ntdll.dll+00AAD6C jmp 0x00007FFC4792AD96)
  596. [RSP+840] 0x0 (size_t) [0]
  597. [RSP+848] 0x0 (size_t) [0]
  598. [RSP+850] 0x4F0FFFFFB30 (size_t) [5433133628208]
  599. [RSP+858] 0x4D0FFFFFB30 (size_t) [5295694674736]
  600. [RSP+860] 0x21 (size_t) [33]
  601. [RSP+868] 0x7FFC44BAF350 (void* -> KERNELBASE.dll+010F350 mov [rsp+0x10], rbx)
  602. [RSP+870] 0x93D63EE700 (void*)
  603. [RSP+878] 0x93D63EE700 (void*)
  604. [RSP+880] 0x0 (size_t) [0]
  605. [RSP+888] 0x0 (size_t) [0]
  606. [RSP+890] 0x0 (size_t) [0]
  607. [RSP+898] 0x0 (size_t) [0]
  608. [RSP+8A0] 0x0 (size_t) [0]
  609. [RSP+8A8] 0x0 (size_t) [0]
  610. [RSP+8B0] 0x0 (size_t) [0]
  611. [RSP+8B8] 0x0 (size_t) [0]
  612. [RSP+8C0] 0x0 (size_t) [0]
  613. [RSP+8C8] 0x0 (size_t) [0]
  614. [RSP+8D0] 0x0 (size_t) [0]
  615. [RSP+8D8] 0x0 (size_t) [0]
  616. [RSP+8E0] 0x0 (size_t) [0]
  617. [RSP+8E8] 0x0 (size_t) [0]
  618. [RSP+8F0] 0x0 (size_t) [0]
  619. [RSP+8F8] 0x0 (size_t) [0]
  620. [RSP+900] 0x0 (size_t) [0]
  621. [RSP+908] 0x0 (size_t) [0]
  622. [RSP+910] 0x0 (size_t) [0]
  623. [RSP+918] 0x0 (size_t) [0]
  624. [RSP+920] 0x0 (size_t) [0]
  625. [RSP+928] 0x0 (size_t) [0]
  626. [RSP+930] 0x0 (size_t) [0]
  627. [RSP+938] 0x0 (size_t) [0]
  628. [RSP+940] 0x0 (size_t) [0]
  629. [RSP+948] 0x0 (size_t) [0]
  630. [RSP+950] 0x0 (size_t) [0]
  631. [RSP+958] 0x0 (size_t) [0]
  632. [RSP+960] 0x0 (size_t) [0]
  633. [RSP+968] 0x0 (size_t) [0]
  634. [RSP+970] 0x0 (size_t) [0]
  635. [RSP+978] 0x0 (size_t) [0]
  636. [RSP+980] 0x0 (size_t) [0]
  637. [RSP+988] 0x0 (size_t) [0]
  638. [RSP+990] 0x0 (size_t) [0]
  639. [RSP+998] 0x0 (size_t) [0]
  640. [RSP+9A0] 0x0 (size_t) [0]
  641. [RSP+9A8] 0x0 (size_t) [0]
  642. [RSP+9B0] 0x0 (size_t) [0]
  643. [RSP+9B8] 0x0 (size_t) [0]
  644. [RSP+9C0] 0x0 (size_t) [0]
  645. [RSP+9C8] 0x0 (size_t) [0]
  646. [RSP+9D0] 0x0 (size_t) [0]
  647. [RSP+9D8] 0x0 (size_t) [0]
  648. [RSP+9E0] 0x0 (size_t) [0]
  649. [RSP+9E8] 0x0 (size_t) [0]
  650. [RSP+9F0] 0x0 (size_t) [0]
  651. [RSP+9F8] 0x0 (size_t) [0]
  652. [RSP+A00] 0x0 (size_t) [0]
  653. [RSP+A08] 0x0 (size_t) [0]
  654. [RSP+A10] 0x0 (size_t) [0]
  655. [RSP+A18] 0x0 (size_t) [0]
  656. [RSP+A20] 0x0 (size_t) [0]
  657. [RSP+A28] 0x0 (size_t) [0]
  658. [RSP+A30] 0x0 (size_t) [0]
  659. [RSP+A38] 0x0 (size_t) [0]
  660.  
  661. MODULES:
  662. X3DAudio1_7.dll 0x000064D30000
  663. steam_api64.dll 0x000064D40000
  664. AcousticOcclusion.dll 0x01AC01FF0000
  665. Fallout4.exe 0x7FF6F9570000
  666. DiscordHook64.dll 0x7FFB2E0A0000
  667. Hydra.dll 0x7FFB32BD0000
  668. XAudio2_7.dll 0x7FFB3F3B0000
  669. gameoverlayrenderer64.dll 0x7FFB3F530000
  670. XDI.dll 0x7FFB3FD50000
  671. WeaponDebrisCrashFix.dll 0x7FFB3FDC0000
  672. UnlimitedSurvivalMode.dll 0x7FFB3FE10000
  673. BackportedBA2Support.dll 0x7FFB3FE60000
  674. ToYourFaceFO4.dll 0x7FFB43D60000
  675. RobCo_Patcher.dll 0x7FFB43DB0000
  676. RememberPickAngleUpdated.dll 0x7FFB43EB0000
  677. SteadyHands.dll 0x7FFB47330000
  678. PRKF.dll 0x7FFB47390000
  679. po3_SpellPerkItemDistributorF4.dll 0x7FFB47420000
  680. po3_SimpleOffenceSuppressionF4.dll 0x7FFB47530000
  681. PlayerFaceTargetFix.dll 0x7FFB475C0000
  682. PapyrusCommonLibrary.dll 0x7FFB47650000
  683. MotionVectorFixes.dll 0x7FFB47A60000
  684. ModSwitchFramework.dll 0x7FFB47B30000
  685. mcm.dll 0x7FFB47C10000
  686. place.dll 0x7FFB48EC0000
  687. MagicSystemFixes.dll 0x7FFB48F40000
  688. HighFPSPhysicsFix.dll 0x7FFB48FC0000
  689. ImprovedCombatAISearch.dll 0x7FFB49400000
  690. GunMover.dll 0x7FFB49480000
  691. GardenOfEdenPapyrusExtender.dll 0x7FFB49590000
  692. FakeThroughScope.dll 0x7FFB49880000
  693. BLD_Helper.dll 0x7FFB499B0000
  694. AddictolCrashLogger.dll 0x7FFB49D10000
  695. HaBCR.dll 0x7FFB4AF40000
  696. f4ee.dll 0x7FFB4AFE0000
  697. DialogueMenuFix.dll 0x7FFB4B0F0000
  698. RainBugFix.dll 0x7FFB4BB30000
  699. FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFB4BE10000
  700. ConsoleAutocomplete.dll 0x7FFB4BE90000
  701. BakaFramework.dll 0x7FFB4BF20000
  702. CommonwealthBallistics.dll 0x7FFB4D9C0000
  703. SprintStutteringFix.dll 0x7FFB557D0000
  704. PrecombineAndPrevisGuardian.dll 0x7FFB73DD0000
  705. steamclient64.dll 0x7FFB770F0000
  706. ClassicHolsteredWeapons.dll 0x7FFB78B20000
  707. SprintSpeedController.dll 0x7FFB929C0000
  708. BulletCountedReload.dll 0x7FFB92A10000
  709. Addictol.dll 0x7FFB92AA0000
  710. PipboyTabs.dll 0x7FFB938A0000
  711. MoonRotationFix.dll 0x7FFB93AD0000
  712. EmptyBarterMenuEngineBugFix.dll 0x7FFB942B0000
  713. LightGoboFix.dll 0x7FFB94600000
  714. CommonwealthCamera.dll 0x7FFB94F40000
  715. EnergyWeaponCalcFix.dll 0x7FFB968F0000
  716. BetterFusionCoreManagement.dll 0x7FFB96940000
  717. tier0_s64.dll 0x7FFB99250000
  718. BetterConsole.dll 0x7FFB99EE0000
  719. AudioDeviceFollowFix.dll 0x7FFB99F90000
  720. CKPE.dll 0x7FFB9A7F0000
  721. flexRelease_x64.dll 0x7FFBA01A0000
  722. DropQuestItemsAndKeys.dll 0x7FFBA1F80000
  723. crafting_highlight_fix.dll 0x7FFBA2000000
  724. AddItemMenuF4.dll 0x7FFBA7660000
  725. MSVCR110.dll 0x7FFBA7720000
  726. CasingFramework.dll 0x7FFBB2C00000
  727. cudart64_75.dll 0x7FFBB2C60000
  728. ConsoleUtilF4.dll 0x7FFBD47F0000
  729. GFSDK_GodraysLib.x64.dll 0x7FFBD6C30000
  730. ArmorPenetrationBugFix.dll 0x7FFBD7700000
  731. ResampleDmo.DLL 0x7FFBDBC90000
  732. DSOUND.DLL 0x7FFBDFA90000
  733. GFSDK_SSAO_D3D11.win64.dll 0x7FFBE3BA0000
  734. xinput1_4.dll 0x7FFBE5500000
  735. textinputframework.dll 0x7FFBE8360000
  736. ss2ui.dll 0x7FFBE84E0000
  737. flexExtRelease_x64.dll 0x7FFBE8520000
  738. nvspcap64.dll 0x7FFBEA9E0000
  739. pppl.dll 0x7FFBFEC50000
  740. nvppex.dll 0x7FFBFF9C0000
  741. MSVCP110.dll 0x7FFC00D60000
  742. FollowerAIApproachReactionFix.dll 0x7FFC014D0000
  743. encounter_zone_recalculation.dll 0x7FFC01880000
  744. dbgcore.DLL 0x7FFC06D00000
  745. vstdlib_s64.dll 0x7FFC095C0000
  746. d3d9.dll 0x7FFC0DD80000
  747. MSVCP140_ATOMIC_WAIT.dll 0x7FFC0F650000
  748. Windows.UI.dll 0x7FFC15850000
  749. inputhost.dll 0x7FFC15C50000
  750. Oleacc.dll 0x7FFC16FF0000
  751. f4se_steam_loader.dll 0x7FFC18280000
  752. WINHTTP.dll 0x7FFC182C0000
  753. bink2w64.dll 0x7FFC185F0000
  754. XAudio2_9.dll 0x7FFC18A80000
  755. XINPUT1_3.dll 0x7FFC18FF0000
  756. msdmo.dll 0x7FFC262E0000
  757. COMCTL32.dll 0x7FFC265C0000
  758. winmmbase.dll 0x7FFC26890000
  759. gdiplus.dll 0x7FFC26BA0000
  760. NETAPI32.dll 0x7FFC270C0000
  761. VCRUNTIME140.dll 0x7FFC27850000
  762. MSVCP140.dll 0x7FFC27950000
  763. NvMessageBus.dll 0x7FFC28140000
  764. VCRUNTIME140_1.dll 0x7FFC294D0000
  765. nvapi64_impl.dll 0x7FFC297C0000
  766. nvapi64.dll 0x7FFC29D40000
  767. usvfs_x64.dll 0x7FFC2A350000
  768. nvToolsExt64_1.dll 0x7FFC2AB00000
  769. AdaptiveNPCAim.dll 0x7FFC2AB20000
  770. f4se_1_10_163.dll 0x7FFC2ABE0000
  771. nvwgf2umx.dll 0x7FFC2CDA0000
  772. AUDIOSES.DLL 0x7FFC332E0000
  773. WINMM.dll 0x7FFC33B80000
  774. NvMemMapStoragex.dll 0x7FFC33BC0000
  775. MMDevAPI.DLL 0x7FFC34F80000
  776. MSIMG32.dll 0x7FFC35C50000
  777. nvgpucomp64.dll 0x7FFC364F0000
  778. drvstore.dll 0x7FFC3C5D0000
  779. cryptnet.dll 0x7FFC3C7F0000
  780. VERSION.dll 0x7FFC3CAC0000
  781. nvldumdx.dll 0x7FFC3CB20000
  782. wintypes.dll 0x7FFC3DF90000
  783. CoreUIComponents.dll 0x7FFC3E100000
  784. AVRT.dll 0x7FFC3E690000
  785. directxdatabasehelper.dll 0x7FFC3E950000
  786. WINHTTP.DLL 0x7FFC3EC70000
  787. Microsoft.Internal.WarpPal.dll 0x7FFC3F5D0000
  788. D3DCOMPILER_47.dll 0x7FFC3F5F0000
  789. d3d11.dll 0x7FFC40570000
  790. dcomp.dll 0x7FFC407E0000
  791. CoreMessaging.dll 0x7FFC410A0000
  792. Secur32.dll 0x7FFC41550000
  793. uxtheme.dll 0x7FFC416E0000
  794. dxgi.dll 0x7FFC41880000
  795. dwmapi.dll 0x7FFC419F0000
  796. dxcore.dll 0x7FFC41AC0000
  797. dbghelp.dll 0x7FFC41C10000
  798. resourcepolicyclient.dll 0x7FFC421C0000
  799. windows.storage.dll 0x7FFC42540000
  800. HID.DLL 0x7FFC42DE0000
  801. NETUTILS.DLL 0x7FFC43070000
  802. SAMCLI.DLL 0x7FFC431F0000
  803. IPHLPAPI.DLL 0x7FFC43250000
  804. UMPDC.dll 0x7FFC435C0000
  805. powrprof.dll 0x7FFC435E0000
  806. rsaenh.dll 0x7FFC43800000
  807. kernel.appcore.dll 0x7FFC438A0000
  808. ntmarta.dll 0x7FFC439D0000
  809. SSPICLI.DLL 0x7FFC43B50000
  810. MSWSOCK.dll 0x7FFC43E50000
  811. CRYPTBASE.DLL 0x7FFC44150000
  812. cryptsp.dll 0x7FFC44170000
  813. msasn1.dll 0x7FFC441D0000
  814. wldp.dll 0x7FFC44250000
  815. devobj.dll 0x7FFC44700000
  816. cfgmgr32.DLL 0x7FFC44740000
  817. bcrypt.dll 0x7FFC44990000
  818. profapi.dll 0x7FFC449C0000
  819. KERNELBASE.dll 0x7FFC44AA0000
  820. bcryptPrimitives.dll 0x7FFC44EB0000
  821. gdi32full.dll 0x7FFC44F70000
  822. ucrtbase.dll 0x7FFC450A0000
  823. win32u.dll 0x7FFC45200000
  824. msvcp_win.dll 0x7FFC45230000
  825. CRYPT32.dll 0x7FFC453A0000
  826. wintrust.dll 0x7FFC45520000
  827. PSAPI.DLL 0x7FFC455B0000
  828. ADVAPI32.dll 0x7FFC455C0000
  829. combase.dll 0x7FFC45700000
  830. SETUPAPI.dll 0x7FFC45A90000
  831. SHELL32.dll 0x7FFC45F20000
  832. OLEAUT32.dll 0x7FFC46740000
  833. MSCTF.dll 0x7FFC46820000
  834. KERNEL32.DLL 0x7FFC46990000
  835. sechost.dll 0x7FFC46A60000
  836. IMM32.DLL 0x7FFC46CF0000
  837. WS2_32.dll 0x7FFC46E10000
  838. msvcrt.dll 0x7FFC46EC0000
  839. USER32.dll 0x7FFC47020000
  840. SHCORE.dll 0x7FFC471F0000
  841. clbcatq.dll 0x7FFC472F0000
  842. GDI32.dll 0x7FFC473B0000
  843. COMDLG32.dll 0x7FFC473E0000
  844. RPCRT4.dll 0x7FFC474E0000
  845. ole32.dll 0x7FFC47600000
  846. SHLWAPI.dll 0x7FFC477A0000
  847. imagehlp.dll 0x7FFC47810000
  848. ntdll.dll 0x7FFC47880000
  849.  
  850. F4SE PLUGINS:
  851. AcousticOcclusion.dll v1.6
  852. AdaptiveNPCAim.dll v1.1
  853. Addictol.dll v1.5.410
  854. AddictolCrashLogger.dll v1.5
  855. AddItemMenuF4.dll v1
  856. ArmorPenetrationBugFix.dll v1
  857. AudioDeviceFollowFix.dll
  858. BackportedBA2Support.dll v1
  859. BakaFramework.dll v1.10
  860. BetterConsole.dll
  861. BetterFusionCoreManagement.dll v3
  862. BLD_Helper.dll v1
  863. BulletCountedReload.dll
  864. CasingFramework.dll v0.0.1
  865. ClassicHolsteredWeapons.dll
  866. CommonwealthBallistics.dll v1.8
  867. CommonwealthCamera.dll v1.4
  868. ConsoleAutocomplete.dll v1.2
  869. ConsoleUtilF4.dll v1.0.1
  870. crafting_highlight_fix.dll
  871. DialogueMenuFix.dll
  872. DropQuestItemsAndKeys.dll v3
  873. EmptyBarterMenuEngineBugFix.dll v3
  874. encounter_zone_recalculation.dll
  875. EnergyWeaponCalcFix.dll v1.2
  876. f4ee.dll
  877. FacialExpressionAndEyeTrackingEngineFixes.dll v3.1
  878. FakeThroughScope.dll v0.10.3
  879. FollowerAIApproachReactionFix.dll v3
  880. GardenOfEdenPapyrusExtender.dll v23.3
  881. GunMover.dll v1
  882. HaBCR.dll v1
  883. HighFPSPhysicsFix.dll v0.8.13
  884. Hydra.dll v1.0.2
  885. ImprovedCombatAISearch.dll v3
  886. LightGoboFix.dll v1.1
  887. MagicSystemFixes.dll v3.1
  888. mcm.dll
  889. ModSwitchFramework.dll v1.2.8.2
  890. MoonRotationFix.dll v1.1
  891. MotionVectorFixes.dll v1.0.4
  892. PapyrusCommonLibrary.dll v1.6.1
  893. PipboyTabs.dll
  894. place.dll
  895. PlayerFaceTargetFix.dll v1
  896. po3_SimpleOffenceSuppressionF4.dll v1
  897. po3_SpellPerkItemDistributorF4.dll v2
  898. pppl.dll
  899. PrecombineAndPrevisGuardian.dll v1
  900. PRKF.dll
  901. RainBugFix.dll v1.1
  902. RememberPickAngleUpdated.dll
  903. RobCo_Patcher.dll v5.0.1
  904. SprintSpeedController.dll v1
  905. SprintStutteringFix.dll v1.3
  906. ss2ui.dll
  907. SteadyHands.dll v1.1
  908. ToYourFaceFO4.dll
  909. UnlimitedSurvivalMode.dll
  910. WeaponDebrisCrashFix.dll v1.3
  911. XDI.dll
  912.  
  913. PLUGINS:
  914. Light: 339 Regular: 159 Total: 498
  915. [ 0] Fallout4.esm
  916. [ 1] DLCRobot.esm
  917. [ 2] DLCworkshop01.esm
  918. [ 3] DLCCoast.esm
  919. [ 4] DLCworkshop02.esm
  920. [ 5] DLCworkshop03.esm
  921. [ 6] DLCNukaWorld.esm
  922. [ 7] ccrzrfo4001-tunnelsnakes.esm
  923. [ 8] cczsef04001-bhouse.esm
  924. [ 9] cctosfo4001-neosky.esm
  925. [ A] HUDFramework.esm
  926. [ B] WorkshopFramework.esm
  927. [ C] XDI.esm
  928. [ D] Seasons.esm
  929. [ E] SS2.esm
  930. [ F] SS2_XPAC_Chapter2.esm
  931. [10] SS2_XPAC_Chapter3.esm
  932. [11] YouAndWhatArmy2.esm
  933. [12] unofficial fallout 4 patch.esp
  934. [13] ppf.esm
  935. [14] TacticalReload.esm
  936. [15] StartMeUp.esp
  937. [16] RAW INPUT.esp
  938. [17] SS2-Jampads2.esp
  939. [18] SS2WastelandVenturers.esp
  940. [19] [SS2 Addon] SimSettlements SuperStructures.esp
  941. [1A] SS2Extended.esp
  942. [1B] WorkshopPlus.esp
  943. [1C] SS2_CityPlanPack_RiseOfTheCommonwealth.esp
  944. [1D] SS2UI.esp
  945. [1E] SettlementMenuManager.esp
  946. [1F] SS2WastelandReconstructionKit.esp
  947. [20] SS2_SIMPDDDD.esp
  948. [21] DiamondCityFactory.esp
  949. [22] MojaveImports.esp
  950. [23] 3DNPC_FO4Settler.esp
  951. [24] SuperMutantEquality.esp
  952. [25] GeneralAtomicsMrGutsyGuards.esp
  953. [26] Complex Vendors.esp
  954. [27] Better Explosives Redux.esp
  955. [28] VAFS Redux.esp
  956. [29] Buff-Et Plus.esp
  957. [2A] CheatTerminal.esp
  958. [2B] mr Loot Logic and Reduction.esp
  959. [2C] MREs.esp
  960. [2D] dcc-molotov-nerf.esp
  961. [2E] Smoke-able Cigars.esp
  962. [2F] 32xFusionCore.esp
  963. [30] weightlessFusionCore.esp
  964. [31] WestTekTacticalOptics.esp
  965. [32] Grenade Timer Overhaul.esp
  966. [33] MK18.esp
  967. [34] Escape from Boston - FN SCAR-L.esp
  968. [35] Escape from Boston - AR-10 Pack.esp
  969. [36] ARs of the Wasteland.esp
  970. [37] Escape from Boston - FN SCAR-H.esp
  971. [38] 1CAS_ServiceRifle.esp
  972. [39] Wana_SA58.esp
  973. [3A] MP7A2.esp
  974. [3B] Aks of the wasteland.esp
  975. [3C] CWMerchants.esp
  976. [3D] Eb_1911.esp
  977. [3E] thefriedshirts.esp
  978. [3F] M203.esp
  979. [40] M590VV.esp
  980. [41] HkMP9.esp
  981. [42] HK_MP5.esp
  982. [43] AttachPack.esp
  983. [44] DakEnergyPistol.esp
  984. [45] DakBAR.esp
  985. [46] DakWin1907.esp
  986. [47] DakBorz.esp
  987. [48] DakPoliceShotgun.esp
  988. [49] DakM43.esp
  989. [4A] DakFAL.esp
  990. [4B] DakM202.esp
  991. [4C] PBWChinaLake.esp
  992. [4D] HKM23.esp
  993. [4E] DakFR2.esp
  994. [4F] Dak20mm.esp
  995. [50] HuntingRevolver.esp
  996. [51] DakGrenadeAPW.esp
  997. [52] DakRiotShotgun.esp
  998. [53] DakLindaPistol.esp
  999. [54] LeeEnfieldNo4MkI.esp
  1000. [55] DakSpitfire.esp
  1001. [56] DakMateba.esp
  1002. [57] Dak1887.esp
  1003. [58] DakSwedishK.esp
  1004. [59] Dak127mmPistol.esp
  1005. [5A] DakRollingBlock.esp
  1006. [5B] DAKMAC.esp
  1007. [5C] DakSCAMP.esp
  1008. [5D] DakSW59.esp
  1009. [5E] DakRevolverRifle.esp
  1010. [5F] DakHydeCarbine.esp
  1011. [60] DakLolife.esp
  1012. [61] DakHomemadeVityaz.esp
  1013. [62] VarmintShotgun.esp
  1014. [63] DakHomemadeSaiga.esp
  1015. [64] Dak4570Pistol.esp
  1016. [65] 10mmRevolver.esp
  1017. [66] 3dscopes-replacer.esp
  1018. [67] MGRemesh.esp
  1019. [68] DakDeagle.esp
  1020. [69] VRPShared.esp
  1021. [6A] Dak_is_tired.esp
  1022. [6B] MK18AttachmentOverhaul.esp
  1023. [6C] MunitionsAdditionalAmmo.esp
  1024. [6D] HKMK23TR.esp
  1025. [6E] FTS.esp
  1026. [6F] FTS_Vanilla.esp
  1027. [70] MilitarizedMinutemen.esp
  1028. [71] DT_MercOutfitPack.esp
  1029. [72] tumba_TacticalCombatArmor.esp
  1030. [73] DAK_Security_Armor.esp
  1031. [74] TNR Shoulder Lamp.esp
  1032. [75] TNR Shoulder Lamp - Settings.esp
  1033. [76] tumba_FullKevlar.esp
  1034. [77] Nexus_PMC.esp
  1035. [78] NCRenegade.esp
  1036. [79] MP5ArmoryProject.esp
  1037. [7A] PMC_extended.esp
  1038. [7B] Tactical Surplus - Expeditionary Forces Pack.esp
  1039. [7C] Tactical Surplus - Forward Operations Pack.esp
  1040. [7D] Another Sanctuary Bridge V2.0.esp
  1041. [7E] Fancy Prefabs.esp
  1042. [7F] barriersandsandbags.esp
  1043. [80] A Forest.esp
  1044. [81] Seasonal Snow.esp
  1045. [82] Reverb and Ambiance Overhaul.esp
  1046. [83] LOST Audio Tweaks.esp
  1047. [84] Project Reality Footsteps FO4.esp
  1048. [85] PersistentVolumeSliders.esp
  1049. [86] Less Annoying Berry Mentats.esp
  1050. [87] LooksMenu.esp
  1051. [88] TacticalTablet.esp
  1052. [89] LooksMenu Customization Compendium.esp
  1053. [8A] TacticalTablet_LMCC.esp
  1054. [8B] LMBTOverlays.esp
  1055. [8C] FIS-Naming-Weap-Armo-EN.esp
  1056. [8D] ImmersiveAnimationFramework.esp
  1057. [8E] 3dscopes-replacer-leeenfield.esp
  1058. [8F] PBWChinaLake_BCR-TR.esp
  1059. [90] EFBMoreSCARAttachments.esp
  1060. [91] MP7A2_TR.esp
  1061. [92] 3dscopes-replacer-ccclassic10mm.esp
  1062. [93] 3dscopes-replacer-ccgauss.esp
  1063. [94] 3dscopes-replacer-ccmakeshift.esp
  1064. [95] 3dscopes-wmsr.esp
  1065. [96] 3dscopes-servicerifle.esp
  1066. [97] VAFS Redux DLC Patch.esp
  1067. [98] MilitarisedMinutemen_PatchesAddon.esp
  1068. [99] StartMeUpNukaWorldPatch.esp
  1069. [9A] AlexSleevePatcher.esp
  1070. [9B] SS2-Jampads2_ImportsPatch.esp
  1071. [9C] Better Locational Damage.esp
  1072. [9D] Better Locational Damage - DLC_WWorkshop.esp
  1073. [9E] Better Locational Damage - Ghoul Edition.esp
  1074. [FE: 0] ccbgsfo4016-prey.esl
  1075. [FE: 1] ccbgsfo4018-gaussrifleprototype.esl
  1076. [FE: 2] ccbgsfo4020-powerarmorskin(black).esl
  1077. [FE: 3] ccbgsfo4038-horsearmor.esl
  1078. [FE: 4] ccbgsfo4042-bfg.esl
  1079. [FE: 5] ccbgsfo4044-hellfirepowerarmor.esl
  1080. [FE: 6] ccfsvfo4001-modularmilitarybackpack.esl
  1081. [FE: 7] ccfsvfo4002-midcenturymodern.esl
  1082. [FE: 8] ccfrsfo4001-handmadeshotgun.esl
  1083. [FE: 9] cceejfo4001-decorationpack.esl
  1084. [FE: A] ccbgsfo4045-advarccab.esl
  1085. [FE: B] ccgcafo4004-factionws04gun.esl
  1086. [FE: C] ccgcafo4008-factionws08inst.esl
  1087. [FE: D] ccgcafo4017-factionas06inst.esl
  1088. [FE: E] ccbgsfo4053-dggoldr.esl
  1089. [FE: F] ccfrsfo4002-antimaterielrifle.esl
  1090. [FE: 10] ccbgsfo4115-x02.esl
  1091. [FE: 11] ccbgsfo4116-heavyflamer.esl
  1092. [FE: 12] ccBGSFO4110-WS_Enclave.esl
  1093. [FE: 13] ccBGSFO4096-AS_Enclave.esl
  1094. [FE: 14] ccfsvfo4007-halloween.esl
  1095. [FE: 15] ccbgsfo4046-tescan.esl
  1096. [FE: 16] ccsbjfo4003-grenade.esl
  1097. [FE: 17] ccOTMFO4001-Remnants.esl
  1098. [FE: 18] ptrfo4001_t60pistol.esl
  1099. [FE: 19] REFramework.esm
  1100. [FE: 1A] BakaFramework.esm
  1101. [FE: 1B] BloodFixes.esm
  1102. [FE: 1C] Seasonal Snow.esl
  1103. [FE: 1D] TMR_GlitchfinderAIO.esm
  1104. [FE: 1E] ppf-ss2-cr.esm
  1105. [FE: 1F] Enhanced Vanilla Water.esm
  1106. [FE: 20] Hit Those Objects.esm
  1107. [FE: 21] Diamond City Supplements.esm
  1108. [FE: 22] Munitions - An Ammo Expansion.esl
  1109. [FE: 23] ModSwitchFramework.esl
  1110. [FE: 24] OHPWeaponBehavior.esm
  1111. [FE: 25] SSTWorkshopPowerPack.esl
  1112. [FE: 26] LevelUpMenuEx - Extended.esl
  1113. [FE: 27] LIF.esl
  1114. [FE: 28] Rusty Face Fix.esl
  1115. [FE: 29] IDEKsLogisticsStation2.esl
  1116. [FE: 2A] ThrowMoneyAtSS2.esl
  1117. [FE: 2B] NoDialogueAutoRotAndForcedPos.esl
  1118. [FE: 2C] JumpFallPoseFix.esl
  1119. [FE: 2D] NPCRespawnFix.esl
  1120. [FE: 2E] More SPECIAL points - Classic.esl
  1121. [FE: 2F] TesCanUpdate.esl
  1122. [FE: 30] WhatsYourName.esl
  1123. [FE: 31] community fixes merged.esp
  1124. [FE: 32] Ownership Fixes.esp
  1125. [FE: 33] Tumba_Gunner_Collection.esp
  1126. [FE: 34] Tumba_Gunner_Collection_Legendaries.esp
  1127. [FE: 35] fakeInt.esp
  1128. [FE: 36] fakeInt_Boston.esp
  1129. [FE: 37] No Sneaking in Power Armor.esp
  1130. [FE: 38] Tumba_Gunner_Collection_Injection.esp
  1131. [FE: 39] Tumba_Gunner_Collection_VanillaUniques.esp
  1132. [FE: 3A] RunningWithHandsAnim.esl
  1133. [FE: 3B] fakeInt_DLC.esp
  1134. [FE: 3C] Flashlight Stealth Fix.esp
  1135. [FE: 3D] Wetness Shader Fix.esp
  1136. [FE: 3E] MidnightCultFix.esp
  1137. [FE: 3F] No More Damage - Power Armor Station.esp
  1138. [FE: 40] Fixed Gobo Effects.esp
  1139. [FE: 41] Legendary Mutation Messages Fix.esp
  1140. [FE: 42] Flutter Flicker Fixer For Foliage.esp
  1141. [FE: 43] NewtonsRegards.esp
  1142. [FE: 44] IntegratedAddons.esp
  1143. [FE: 45] SS2_NobodysLeaders2.esp
  1144. [FE: 46] SS2_NobodysLeaders2_Automatron.esp
  1145. [FE: 47] SS2_NobodysLeaders2_VaultTecWorkshop.esp
  1146. [FE: 48] SS2Addon_MS_BareEssentials.esp
  1147. [FE: 49] UncappedSettlementSurplus.esp
  1148. [FE: 4A] SS2_Addon_3DNPC_SotC.esp
  1149. [FE: 4B] WhoIsTheGeneral.esp
  1150. [FE: 4C] Keep Radiants In Commonwealth.esp
  1151. [FE: 4D] GoodneighborView.esp
  1152. [FE: 4E] MoreDCBounties.esp
  1153. [FE: 4F] Tina De Luca and Doctor Penske Face Gen Data.esp
  1154. [FE: 50] S7 System.esp
  1155. [FE: 51] Survival Mode Overhaul.esp
  1156. [FE: 52] ExplosionReactions.esp
  1157. [FE: 53] Yellowcake.esp
  1158. [FE: 54] RR_cannedFoodCreations.esp
  1159. [FE: 55] SimplePowerArmorReductionSystem.esp
  1160. [FE: 56] LegendariesTheyCanUse.esp
  1161. [FE: 57] Commonwealth Ballistics - Penetration System.esp
  1162. [FE: 58] Better Bottlecap Stashes.esp
  1163. [FE: 59] VertibirdCrashing.esp
  1164. [FE: 5A] T6M_VPO_Main.esp
  1165. [FE: 5B] DiaRifles.esp
  1166. [FE: 5C] CWSchofeild.esp
  1167. [FE: 5D] DiaVWP.esp
  1168. [FE: 5E] T6M_Whalegun.esp
  1169. [FE: 5F] T6M_PayloadRifle.esp
  1170. [FE: 60] CWM14.esp
  1171. [FE: 61] Sidearms of the Wasteland.esp
  1172. [FE: 62] Bolt Actions of the Wasteland.esp
  1173. [FE: 63] Pump Actions of the Wasteland.esp
  1174. [FE: 64] BPDRiot.esp
  1175. [FE: 65] CWRCW.esp
  1176. [FE: 66] CWBurstShotgun.esp
  1177. [FE: 67] SA80Standalone.esp
  1178. [FE: 68] CWSaiga12.esp
  1179. [FE: 69] CWCalico.esp
  1180. [FE: 6A] CWAuto5.esp
  1181. [FE: 6B] CWHuntingShotgun.esp
  1182. [FE: 6C] CW-NVLMG.esp
  1183. [FE: 6D] DakVintageRepeater.esp
  1184. [FE: 6E] CWMakeshiftScoutRifle.esp
  1185. [FE: 6F] CWPlasmaDefender.esp
  1186. [FE: 70] CWShotgunRevolver.esp
  1187. [FE: 71] CWPickaxe.esp
  1188. [FE: 72] CWThrowables.esp
  1189. [FE: 73] CW10mmSMG.esp
  1190. [FE: 74] T6M_Autocannon.esp
  1191. [FE: 75] Revolvers of the wasteland.esp
  1192. [FE: 76] That Gun of the wasteland.esp
  1193. [FE: 77] SensibleRifleTweaks.esp
  1194. [FE: 78] CWVarmintRifle.esp
  1195. [FE: 79] AA-HeavyMachineGun.esp
  1196. [FE: 7A] SovietAR.esp
  1197. [FE: 7B] ThompsonSMGReplacer.esp
  1198. [FE: 7C] CWAR180.esp
  1199. [FE: 7D] CWSkorp.esp
  1200. [FE: 7E] CWRaffica.esp
  1201. [FE: 7F] CW127mmCarbine.esp
  1202. [FE: 80] Remington870.esp
  1203. [FE: 81] CWFlamerRifle.esp
  1204. [FE: 82] DakRugerRifles.esp
  1205. [FE: 83] CWRangemaster.esp
  1206. [FE: 84] CWScrapRevolver.esp
  1207. [FE: 85] CWWA2000.esp
  1208. [FE: 86] CW127MMSMG.esp
  1209. [FE: 87] CWPolicePistol.esp
  1210. [FE: 88] CW9mmPistol.esp
  1211. [FE: 89] DakJudgeRevolver.esp
  1212. [FE: 8A] CWM82.esp
  1213. [FE: 8B] CWWratchet.esp
  1214. [FE: 8C] CWRebarAxe.esp
  1215. [FE: 8D] CWTurrets.esp
  1216. [FE: 8E] CWMK23.esp
  1217. [FE: 8F] CWMakeshift32Pistol.esp
  1218. [FE: 90] T6M_VPO_HeavyFlamer.esp
  1219. [FE: 91] T6M_VPO_Coast.esp
  1220. [FE: 92] T6M_VPO_Nuka.esp
  1221. [FE: 93] T6M_VPO_Robot.esp
  1222. [FE: 94] CW45MP.esp
  1223. [FE: 95] DakProtoAA12.esp
  1224. [FE: 96] CWM14STS.esp
  1225. [FE: 97] CWToolPack.esp
  1226. [FE: 98] CWWeedWacker.esp
  1227. [FE: 99] CWBushKnife.esp
  1228. [FE: 9A] CombatRifleFixRedux.esp
  1229. [FE: 9B] CWBOSSword.esp
  1230. [FE: 9C] Dak20mmSTS.esp
  1231. [FE: 9D] DakBowieKnife.esp
  1232. [FE: 9E] CWRaidPAT45.esp
  1233. [FE: 9F] DakLindaPistol-TR-Mun.esp
  1234. [FE: A0] CWSaiga12TacReload.esp
  1235. [FE: A1] T6M_XM29-OICW.esp
  1236. [FE: A2] (Tumba) Gunner - Ghillie Armor.esp
  1237. [FE: A3] DakForgedArmor.esp
  1238. [FE: A4] WanaSA58ArmoryProject.esp
  1239. [FE: A5] Tumba_MM_Armor_Collection.esp
  1240. [FE: A6] Tumba_MM_Merchant.esp
  1241. [FE: A7] Tumba_MM_CheatContainer.esp
  1242. [FE: A8] IntegratedAddons_ArmorPaintJob_Institute.esp
  1243. [FE: A9] DakRaiderArmors.esp
  1244. [FE: AA] Tumba_SynthArmorCollection.esp
  1245. [FE: AB] Tumba_SynthArmorCollection_Vendor.esp
  1246. [FE: AC] Tumba_SynthArmorCollection_CourserOutfit.esp
  1247. [FE: AD] LK-MMEliteRanger.esp
  1248. [FE: AE] Tumba_SynthArmorCollection_BallisticWeave.esp
  1249. [FE: AF] Tumba_SynthArmorCollection_LegendaryInject.esp
  1250. [FE: B0] Tumba_SynthArmorCollection_SynthOutfit.esp
  1251. [FE: B1] Tumba_SynthArmorCollection_X688Replacer.esp
  1252. [FE: B2] Tumba_HeavyCombatArmor.esp
  1253. [FE: B3] Tumba_HeavyCombatArmor_CaravanGuards.esp
  1254. [FE: B4] Tumba_HeavyCombatArmor_WastelanderInjection.esp
  1255. [FE: B5] Tumba_HeavyCombatArmor_BallisticWeave.esp
  1256. [FE: B6] Tumba_HeavyCombatArmor_CombatInjection.esp
  1257. [FE: B7] Tumba_HeavyCombatArmor_ScavengerInjection.esp
  1258. [FE: B8] Tumba_HeavyCombatArmor_VendorInjection.esp
  1259. [FE: B9] Tumba_RobCoArmor.esp
  1260. [FE: BA] Tumba_LeatherArmor.esp
  1261. [FE: BB] Tumba_LeatherArmor_VendorInjection.esp
  1262. [FE: BC] Tumba_LeatherArmor_WastelanderInjection.esp
  1263. [FE: BD] Tumba_LeatherArmor_BallisticWeave.esp
  1264. [FE: BE] Tumba_LeatherArmor_CaravanGuards.esp
  1265. [FE: BF] Tumba_LeatherArmor_GloryReplacer.esp
  1266. [FE: C0] Tumba_LeatherArmor_LeatherInjection.esp
  1267. [FE: C1] Tumba_LeatherArmor_ScavengerInjection.esp
  1268. [FE: C2] Tumba_MM_AnnouncerReplacer.esp
  1269. [FE: C3] Tumba_MM_BallisticWeave.esp
  1270. [FE: C4] Tumba_MM_LL_Injection.esp
  1271. [FE: C5] Tumba_MM_NpcPowerArmor.esp
  1272. [FE: C6] Tumba_MM_PrestonReplacer.esp
  1273. [FE: C7] Tumba_MM_RonnieReplacer.esp
  1274. [FE: C8] Tumba_RobCoArmor_BallisticWeave.esp
  1275. [FE: C9] Tumba_RobCoArmor_RustDevilsInjection.esp
  1276. [FE: CA] Tumba_RobCoArmor_LegendaryInjection.esp
  1277. [FE: CB] Tumba_RobCoArmor_VendorInjection.esp
  1278. [FE: CC] Tumba_SteelPlateArmor.esp
  1279. [FE: CD] Tumba_SteelPlateArmor_BallisticWeave.esp
  1280. [FE: CE] Tumba_SteelPlateArmor_ScavengerInjection.esp
  1281. [FE: CF] Tumba_SteelPlateArmor_ForgedInjection.esp
  1282. [FE: D0] Tumba_SteelPlateArmor_WastelanderInjection.esp
  1283. [FE: D1] Tumba_SteelPlateArmor_HammerInjection.esp
  1284. [FE: D2] Tumba_SteelPlateArmor_MetalInjection.esp
  1285. [FE: D3] Tumba_SteelPlateArmor_VendorInjection.esp
  1286. [FE: D4] ReduxRanger.esp
  1287. [FE: D5] Casdin Caravan Armor Mashup.esp
  1288. [FE: D6] BAM-BetterArmoryMod.esp
  1289. [FE: D7] FN FAL - SA58 Armory Project FTS.esp
  1290. [FE: D8] IntegratedAddons_WeaponPaintJob_Institute.esp
  1291. [FE: D9] IntegratedAddons_ArcadeWorkshopPack.esp
  1292. [FE: DA] IntegratedAddons_WeaponPaintJob_Gunners.esp
  1293. [FE: DB] DiamondCityBillboards.esp
  1294. [FE: DC] Lightweight Lighting.esp
  1295. [FE: DD] Gloomy Glass.esp
  1296. [FE: DE] Targeted Textures.esp
  1297. [FE: DF] TerrainFrecklesBeGone.esp
  1298. [FE: E0] ScreenBloodEnhanced.esp
  1299. [FE: E1] Enemy Footstep Overhaul.esp
  1300. [FE: E2] Workshop Highlight Fix.esp
  1301. [FE: E3] Simple FOV Slider.esp
  1302. [FE: E4] FastAddItemMenu.esp
  1303. [FE: E5] M8rDisablePipboyEffects.esp
  1304. [FE: E6] HoloHUD_4PA.esp
  1305. [FE: E7] AnimatedMREs.esp
  1306. [FE: E8] T60 Pistol - Munitions Patch.esp
  1307. [FE: E9] T60Pistol1HandedPowerArmorAnims.esp
  1308. [FE: EA] T6M_Whalegun_Munition.esp
  1309. [FE: EB] T6M_Whalegun_Remnants.esp
  1310. [FE: EC] T6M Whalegun_STS.esp
  1311. [FE: ED] T6M_Autocannon_Munitions_WG.esp
  1312. [FE: EE] T6M_Autocannon_Remnants.esp
  1313. [FE: EF] T6M_PayloadRifle_Munitions.esp
  1314. [FE: F0] DiaVWP_Munitions.esp
  1315. [FE: F1] DiaRifles_MSFPatch.esp
  1316. [FE: F2] LeeEnfieldNo4_Munitions.esp
  1317. [FE: F3] LeeEnfieldNo4MkI_TR.esp
  1318. [FE: F4] SA80 - Tactical Reload Patch.esp
  1319. [FE: F5] HK_MP5_TacticalReloadPatch.esp
  1320. [FE: F6] HK_MP5 - Race Subgraph Data.esp
  1321. [FE: F7] MP5_Complex_Munitions_Patch.esp
  1322. [FE: F8] MK18 - Race Subgraph Data.esp
  1323. [FE: F9] MK18AttachmentOverhaul FTS Patch.esp
  1324. [FE: FA] MK18_MAA.esp
  1325. [FE: FB] M203_Munitions.esp
  1326. [FE: FC] SREP - Race Subgraph Data.esp
  1327. [FE: FD] SREP_MAA.esp
  1328. [FE: FE] SREP_Munitions.esp
  1329. [FE: FF] EFBScarH_MAA.esp
  1330. [FE:100] EFBSCARL_MAA.esp
  1331. [FE:101] EFBAR10_MAA.esp
  1332. [FE:102] Wana SA58 TR.esp
  1333. [FE:103] SA58FAL_MAA TR.esp
  1334. [FE:104] MP7A2_MAA TR.esp
  1335. [FE:105] CWM14_MAA.esp
  1336. [FE:106] CWM82_STSpatch.esp
  1337. [FE:107] CWM82-TR.esp
  1338. [FE:108] CWMK23_TR.esp
  1339. [FE:109] CWAR180_TR.esp
  1340. [FE:10A] CWAR18MunitionsPatch.esp
  1341. [FE:10B] CWAR18-SMPatch.esp
  1342. [FE:10C] CWVarmintRifleDLC03Patch.esp
  1343. [FE:10D] DakFR2_MAA.esp
  1344. [FE:10E] DakFALSMPatch.esp
  1345. [FE:10F] DakFAL_MAA.esp
  1346. [FE:110] DakBARSMPatch.esp
  1347. [FE:111] DakMacSMPatch.esp
  1348. [FE:112] DAKMAC_TR.esp
  1349. [FE:113] DakLolifeSMPatch.esp
  1350. [FE:114] Dak127mmPistolSMPatch.esp
  1351. [FE:115] DakAA12SMpatch.esp
  1352. [FE:116] DakDeagleSMPatch.esp
  1353. [FE:117] DakHomemadeSaigaSMPatch.esp
  1354. [FE:118] DakHomemadeVityazSMPatch.esp
  1355. [FE:119] DakHydeSMPatch.esp
  1356. [FE:11A] DakRiotShotgunSMPatch.esp
  1357. [FE:11B] DakSCAMPSMPatch.esp
  1358. [FE:11C] DakWin1907SMPatch.esp
  1359. [FE:11D] VarmintShotgunSMPatch.esp
  1360. [FE:11E] FTS-SREP.esp
  1361. [FE:11F] Dank_ECO-Munitions.esp
  1362. [FE:120] Dank_ECO-Munitions_INNR.esp
  1363. [FE:121] FO4ParticlePatch.esp
  1364. [FE:122] A Forest-Base Mod Patch.esp
  1365. [FE:123] Extended Fake Interior - CC Enclave Remnants Patch.esp
  1366. [FE:124] Loot Logic and Reduction - UFO4P Patch.esp
  1367. [FE:125] WTG - KRIC Patch.esp
  1368. [FE:126] MakeshiftWeaponPack_MunitionsProjectile.esp
  1369. [FE:127] Tumba_Gunner_Collection_Munitions.esp
  1370. [FE:128] Tumba_MM_MerchantFactionPatch.esp
  1371. [FE:129] BAotWL_MunitionsESL.esp
  1372. [FE:12A] PAotWLESL_Munitions.esp
  1373. [FE:12B] SotWLESL_Munitions.esp
  1374. [FE:12C] TGotWLESL_Munitions.esp
  1375. [FE:12D] ARofWLESP_Munitions.esp
  1376. [FE:12E] AKotWL_Munitions.esp
  1377. [FE:12F] RotWL_Munitions - ESL.esp
  1378. [FE:130] DakM82SMPatch.esp
  1379. [FE:131] T6M_XM29-OICW_Munitions.esp
  1380. [FE:132] S7 System - VAFS Redux DLC Patch.esp
  1381. [FE:133] VAFS Redux - MAIM Patch.esp
  1382. [FE:134] S7 System - VAFS Redux Patch.esp
  1383. [FE:135] Yellowcake-S7-Patch.esp
  1384. [FE:136] ThompsonSMGReplacerAPver.esp
  1385. [FE:137] LK-MMEliteRanger-NPC-Both.esp
  1386. [FE:138] NinaDakPatch.esp
  1387. [FE:139] Project1911_Munitions.esp
  1388. [FE:13A] OMEGA - IAF Wasteland Imports Patch.esp
  1389. [FE:13B] Dank_LEO.esp
  1390. [FE:13C] Dank_LEO-VAFS.esp
  1391. [FE:13D] Dank_ECO.esp
  1392. [FE:13E] Dank_ECO_TacticalReload.esp
  1393. [FE:13F] Dank_ECO_DisablePlacedItems.esp
  1394. [FE:140] S7 Skill System - True Skyrim Fix.esp
  1395. [FE:141] CK-Glowing Sea Rads.esp
  1396. [FE:142] Dank_ECO-INNR.esp
  1397. [FE:143] Survival bullet weights.esp
  1398. [FE:144] IDEKsLogisticsStation2_SS2_Patch.esp
  1399. [FE:145] Dank_ECO-LEO.esp
  1400. [FE:146] Dank_LEO-NeoSky.esp
  1401. [FE:147] Dank_LEO-MLM.esp
  1402. [FE:148] SS2_XDI Patch.esp
  1403. [FE:149] IAF - Far Harbor & Nuka World.esp
  1404. [FE:14A] Better Locational Damage - DLC_Far_Harbor.esp
  1405. [FE:14B] Better Locational Damage - DLC_Automatron.esp
  1406. [FE:14C] Better Locational Damage - DLC_Nuka_World.esp
  1407. [FE:14D] BLD_IAF_Patch.esp
  1408. [FE:14E] BLD - Leveled Lists - DLC.esp
  1409. [FE:14F] BLD_LooksMenuPatch.esp
  1410. [FE:150] prp.esp
  1411. [FE:151] LOSTAudioTweaks_PRP_Patch.esp
  1412. [FE:152] WorkshopFramework_ScriptOverride.esp
  1413.  
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