MrConso99

San Fierro Death Match

Feb 29th, 2012
225
0
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Pawn 9.57 KB | None | 0 0
  1. CreateObject(980,-2118.69995117,83.50000000,52.29999924,0.00000000,0.00000000,270.00000000); //object(airportgate)(1) - NORD (RIGHT) GATE
  2. CreateObject(980,-2118.69995117,71.90000153,52.29999924,0.00000000,0.00000000,270.00000000); //object(airportgate)(2) - SUD(LEFT) GATE
  3. CreateObject(8251,-2131.50000000,77.30000305,53.40000153,0.00000000,0.00000000,0.00000000); //object(pltschlhnger02_lvs)(1)
  4. CreateObject(1271,-2137.89990234,86.80000305,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(1)
  5. CreateObject(1271,-2138.69995117,85.90000153,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(3)
  6. CreateObject(1271,-2139.39990234,84.40000153,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(4)
  7. CreateObject(1271,-2140.30004883,83.50000000,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(5)
  8. CreateObject(1271,-2141.00000000,83.50000000,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(6)
  9. CreateObject(1271,-2141.69995117,83.50000000,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(7)
  10. CreateObject(1271,-2137.89990234,88.30000305,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(9)
  11. CreateObject(1271,-2138.69995117,84.40000153,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(11)
  12. CreateObject(1271,-2140.30004883,83.50000000,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(13)
  13. CreateObject(1271,-2141.00000000,83.50000000,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(14)
  14. CreateObject(1271,-2137.89990234,86.80000305,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(15)
  15. CreateObject(1271,-2138.69995117,84.40000153,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(16)
  16. CreateObject(1271,-2139.39990234,84.40000153,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(17)
  17. CreateObject(1271,-2137.89990234,86.80000305,51.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox)(18)
  18. CreateObject(1271,-2139.39990234,84.40000153,51.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox)(19)
  19. CreateObject(1348,-2135.39990234,77.50000000,50.20000076,0.00000000,0.00000000,343.99996948); //object(cj_o2tanks)(1)
  20. CreateObject(2969,-2132.00000000,73.69999695,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(1)
  21. CreateObject(2969,-2131.89990234,74.00000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(2)
  22. CreateObject(2969,-2130.60009766,73.69999695,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(3)
  23. CreateObject(2969,-2131.60009766,72.50000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(4)
  24. CreateObject(2969,-2131.39990234,71.50000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(5)
  25. CreateObject(2969,-2131.19995117,72.00000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(6)
  26. CreateObject(2969,-2131.50000000,74.30000305,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(7)
  27. CreateObject(2969,-2124.39990234,75.09999847,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(13)
  28. CreateObject(2969,-2124.80004883,74.59999847,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(14)
  29. CreateObject(2969,-2124.79980469,74.59960938,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(15)
  30. CreateObject(2969,-2131.89990234,72.00000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(16)
  31. CreateObject(2969,-2131.30004883,73.69999695,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(17)
  32. CreateObject(2969,-2131.00000000,72.50000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(18)
  33. CreateObject(2969,-2132.00000000,76.00000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(19)
  34. CreateObject(2969,-2131.89990234,74.50000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(20)
  35. CreateObject(2969,-2132.00000000,74.80000305,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(21)
  36. CreateObject(2969,-2131.30004883,74.80000305,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(22)
  37. CreateObject(2969,-2130.60009766,74.80000305,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(23)
  38. CreateObject(2969,-2131.30004883,76.00000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(24)
  39. CreateObject(2969,-2130.60009766,76.00000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(25)
  40. CreateObject(2969,-2132.10009766,72.50000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(26)
  41. CreateObject(2969,-2131.69995117,76.50000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(27)
  42. CreateObject(2969,-2131.00000000,76.50000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(28)
  43. CreateObject(2969,-2131.39990234,77.00000000,49.59999847,0.00000000,0.00000000,0.00000000); //object(level_ammobox)(29)
  44. CreateObject(925,-2130.80004883,81.69999695,50.59999847,0.00000000,0.00000000,318.00000000); //object(rack2)(1)
  45. CreateObject(1271,-2122.10009766,77.69999695,51.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox)(20)
  46. CreateObject(1271,-2122.80004883,77.69999695,51.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox)(21)
  47. CreateObject(1271,-2122.80004883,77.69999695,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(22)
  48. CreateObject(1271,-2122.80004883,77.69999695,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(23)
  49. CreateObject(1271,-2121.39990234,77.69999695,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(24)
  50. CreateObject(1271,-2122.10009766,77.69999695,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(25)
  51. CreateObject(1271,-2122.10009766,77.69999695,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(26)
  52. CreateObject(1271,-2121.39990234,77.69999695,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(27)
  53. CreateObject(1271,-2122.80004883,77.00000000,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(28)
  54. CreateObject(1271,-2122.80004883,77.00000000,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(29)
  55. CreateObject(1271,-2122.80004883,76.19999695,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(30)
  56. CreateObject(1271,-2122.80004883,77.00000000,51.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox)(31)
  57. CreateObject(1271,-2122.80004883,76.19999695,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(32)
  58. CreateObject(1271,-2122.80004883,75.40000153,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(33)
  59. CreateObject(1271,-2120.69995117,77.80000305,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(34)
  60. CreateObject(1271,-2122.80004883,77.69999695,52.00000000,0.00000000,0.00000000,0.00000000); //object(gunbox)(35)
  61. CreateObject(1271,-2138.69921875,85.09960938,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(36)
  62. CreateObject(1271,-2138.69921875,85.09960938,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(37)
  63. CreateObject(1271,-2138.69995117,85.90000153,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(38)
  64. CreateObject(1271,-2138.69995117,85.09999847,51.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox)(39)
  65. CreateObject(1271,-2138.69921875,84.39941406,51.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox)(40)
  66. CreateObject(1271,-2140.30004883,83.40000153,51.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox)(41)
  67. CreateObject(1271,-2141.00000000,83.40000153,51.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox)(42)
  68. CreateObject(1271,-2141.69995117,83.50000000,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(43)
  69. CreateObject(1271,-2137.89941406,87.59960938,49.90000153,0.00000000,0.00000000,0.00000000); //object(gunbox)(44)
  70. CreateObject(1271,-2137.89941406,87.59960938,50.59999847,0.00000000,0.00000000,0.00000000); //object(gunbox)(45)
  71. CreateObject(2669,-2139.39990234,71.30000305,50.79999924,0.00000000,0.00000000,324.00000000); //object(cj_chris_crate)(1)
  72. CreateObject(3576,-2124.30004883,85.50000000,51.00000000,0.00000000,0.00000000,343.99996948); //object(dockcrates2_la)(1)
  73. CreateObject(3761,-2131.89990234,68.19999695,51.50000000,0.00000000,0.00000000,268.00000000); //object(industshelves)(1)
  74. CreateObject(3796,-2124.89990234,70.80000305,49.50000000,0.00000000,0.00000000,89.99987793); //object(acbox1_sfs)(1)
  75. CreateObject(12821,-2142.00000000,75.80000305,50.50000000,0.00000000,0.00000000,0.00000000); //object(cratesinalley)(2)
  76. CreateObject(14407,-2103.50000000,80.40000153,43.29999924,0.00000000,0.00000000,270.00000000); //object(carter-stairs01)(1)
  77. CreateObject(14407,-2103.50000000,76.59999847,43.29999924,0.00000000,0.00000000,270.00000000); //object(carter-stairs01)(2)
  78. CreateObject(14407,-2103.50000000,74.00000000,43.29999924,0.00000000,0.00000000,270.00000000); //object(carter-stairs01)(3)
  79. CreateObject(14407,-2112.80004883,74.00000000,47.79999924,10.00000000,0.00000000,270.00000000); //object(carter-stairs01)(4)
  80. CreateObject(14407,-2112.80004883,80.40000153,47.79999924,9.99755859,0.00000000,270.00000000); //object(carter-stairs01)(5)
  81. CreateObject(14407,-2112.80004883,76.50000000,47.79999924,9.99755859,0.00000000,270.00000000); //object(carter-stairs01)(6)
  82. CreateObject(14407,-2090.39990234,84.90000153,37.29999924,0.00000000,0.00000000,0.00000000); //object(carter-stairs01)(7)
  83. CreateObject(14407,-2094.30004883,84.90000153,37.29999924,0.00000000,0.00000000,0.00000000); //object(carter-stairs01)(8)
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