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PauLJ_Dev

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Jan 20th, 2020
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  1. //Nex-AC by Nexius v1.9.49 (0.3.7)
  2.  
  3. #if defined _nex_ac_included
  4. #endinput
  5. #endif
  6. #define _nex_ac_included
  7.  
  8. #include <a_samp>
  9.  
  10. #if !defined FILTERSCRIPT
  11.  
  12. #if !defined DEBUG
  13. #define DEBUG
  14. #endif
  15.  
  16. #if !defined NO_SUSPICION_LOGS
  17. //#define NO_SUSPICION_LOGS
  18. #endif
  19.  
  20. #if defined NO_SUSPICION_LOGS
  21. #pragma unused SUSPICION_1
  22. #pragma unused SUSPICION_2
  23. #endif
  24.  
  25. #if !defined _nex_ac_lang_included
  26. #include <nex-ac_bs.lang> //Localization
  27. #endif
  28.  
  29. #define NEX_AC_VERSION "1.9.49"
  30.  
  31. #define AC_SERVER_VERSION "0.3.7"
  32. #define AC_SERVER_DL_VERSION "0.3.DL"
  33.  
  34. #if !defined AC_CLIENT_VERSION
  35. #define AC_CLIENT_VERSION "0.3"
  36. #endif
  37.  
  38. #if !defined AC_USE_CONFIG_FILES
  39. #define AC_USE_CONFIG_FILES true
  40. #endif
  41.  
  42. #if AC_USE_CONFIG_FILES
  43. #if !defined AC_CONFIG_FILE
  44. #define AC_CONFIG_FILE "nex-ac_settings.cfg"
  45. #endif
  46.  
  47. #if !defined AC_NOP_CONFIG_FILE
  48. #define AC_NOP_CONFIG_FILE "nex-ac_nop_settings.cfg"
  49. #endif
  50. #else
  51. #pragma unused CFG_OPENING_ERROR
  52. #endif
  53.  
  54. #if !defined AC_USE_VENDING_MACHINES
  55. #define AC_USE_VENDING_MACHINES true
  56. #endif
  57.  
  58. #if !defined AC_USE_TUNING_GARAGES
  59. #define AC_USE_TUNING_GARAGES true
  60. #endif
  61.  
  62. #if !defined AC_USE_PICKUP_WEAPONS
  63. #define AC_USE_PICKUP_WEAPONS true
  64. #endif
  65.  
  66. #if !defined AC_USE_AMMUNATIONS
  67. #define AC_USE_AMMUNATIONS true
  68. #endif
  69.  
  70. #if !defined AC_USE_RESTAURANTS
  71. #define AC_USE_RESTAURANTS true
  72. #endif
  73.  
  74. #if !defined AC_USE_PAYNSPRAY
  75. #define AC_USE_PAYNSPRAY true
  76. #endif
  77.  
  78. #if !defined AC_USE_CASINOS
  79. #define AC_USE_CASINOS true
  80. #endif
  81.  
  82. #if !defined AC_USE_QUERY
  83. #define AC_USE_QUERY true
  84. #endif
  85.  
  86. #if !defined AC_USE_NPC
  87. #define AC_USE_NPC true
  88. #endif
  89.  
  90. #if !defined AC_USE_STATISTICS
  91. #define AC_USE_STATISTICS true
  92. #endif
  93.  
  94. #if !AC_USE_STATISTICS
  95. #pragma unused STATS_STRING_1
  96. #pragma unused STATS_STRING_2
  97. #pragma unused STATS_STRING_3
  98. #pragma unused STATS_STRING_4
  99. #pragma unused STATS_STRING_5
  100. #pragma unused STATS_STRING_6
  101. #pragma unused STATS_STRING_7
  102. #pragma unused STATS_STRING_8
  103. #endif
  104.  
  105. #if !defined AUTOSAVE_SETTINGS_IN_CONFIG
  106. #define AUTOSAVE_SETTINGS_IN_CONFIG false
  107. #endif
  108.  
  109. #if !defined AC_DEFAULT_COLOR
  110. #define AC_DEFAULT_COLOR -1
  111. #endif
  112.  
  113. #if !defined AC_MAX_CLASSES
  114. #define AC_MAX_CLASSES 320
  115. #endif
  116.  
  117. #if !defined AC_MAX_CONNECTS_FROM_IP
  118. #define AC_MAX_CONNECTS_FROM_IP 1
  119. #endif
  120.  
  121. #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
  122. #define AC_MAX_RCON_LOGIN_ATTEMPT 1
  123. #endif
  124.  
  125. #if !defined AC_MAX_MSGS_REC_DIFF
  126. #define AC_MAX_MSGS_REC_DIFF 800
  127. #endif
  128.  
  129. #if !defined AC_MAX_PING
  130. #define AC_MAX_PING 500
  131. #endif
  132.  
  133. #if !defined AC_MIN_TIME_RECONNECT
  134. #define AC_MIN_TIME_RECONNECT 12 //In seconds
  135. #endif
  136.  
  137. #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
  138. #define AC_SPEEDHACK_VEH_RESET_DELAY 3 //In seconds
  139. #endif
  140.  
  141. #if !defined AC_MAX_NOP_WARNINGS
  142. #define AC_MAX_NOP_WARNINGS 8
  143. #endif
  144.  
  145. #if !defined AC_MAX_NOP_TIMER_WARNINGS
  146. #define AC_MAX_NOP_TIMER_WARNINGS 3
  147. #endif
  148.  
  149. #if !defined AC_MAX_PING_WARNINGS
  150. #define AC_MAX_PING_WARNINGS 8
  151. #endif
  152.  
  153. #if !defined AC_MAX_AIR_WARNINGS
  154. #define AC_MAX_AIR_WARNINGS 4
  155. #endif
  156.  
  157. #if !defined AC_MAX_AIR_VEH_WARNINGS
  158. #define AC_MAX_AIR_VEH_WARNINGS 4
  159. #endif
  160.  
  161. #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
  162. #define AC_MAX_FLYHACK_VEH_WARNINGS 3
  163. #endif
  164.  
  165. #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
  166. #define AC_MAX_FLYHACK_BIKE_WARNINGS 5
  167. #endif
  168.  
  169. #if !defined AC_MAX_CARSHOT_WARNINGS
  170. #define AC_MAX_CARSHOT_WARNINGS 4
  171. #endif
  172.  
  173. #if !defined AC_MAX_PRO_AIM_WARNINGS
  174. #define AC_MAX_PRO_AIM_WARNINGS 2
  175. #endif
  176.  
  177. #if !defined AC_MAX_AFK_GHOST_WARNINGS
  178. #define AC_MAX_AFK_GHOST_WARNINGS 2
  179. #endif
  180.  
  181. #if !defined AC_MAX_RAPID_FIRE_WARNINGS
  182. #define AC_MAX_RAPID_FIRE_WARNINGS 16
  183. #endif
  184.  
  185. #if !defined AC_MAX_AUTO_C_WARNINGS
  186. #define AC_MAX_AUTO_C_WARNINGS 8
  187. #endif
  188.  
  189. #if !defined AC_MAX_GODMODE_WARNINGS
  190. #define AC_MAX_GODMODE_WARNINGS 3
  191. #endif
  192.  
  193. #if !defined AC_MAX_GODMODE_VEH_WARNINGS
  194. #define AC_MAX_GODMODE_VEH_WARNINGS 3
  195. #endif
  196.  
  197. #if !defined AC_MAX_SILENT_AIM_WARNINGS
  198. #define AC_MAX_SILENT_AIM_WARNINGS 2
  199. #endif
  200.  
  201. #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
  202. #define AC_MAX_FAKE_WEAPON_WARNINGS 2
  203. #endif
  204.  
  205. #if !defined AC_MAX_FLYHACK_WARNINGS
  206. #define AC_MAX_FLYHACK_WARNINGS 2
  207. #endif
  208.  
  209. #if !defined AC_MAX_TELEPORT_GLITCH_WARNINGS
  210. #define AC_MAX_TELEPORT_GLITCH_WARNINGS 1
  211. #endif
  212.  
  213. #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
  214. #define AC_MAX_SPEEDHACK_VEH_WARNINGS (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
  215. #endif
  216.  
  217. #if !defined AC_MAX_SPEEDHACK_WARNINGS
  218. #define AC_MAX_SPEEDHACK_WARNINGS 4
  219. #endif
  220.  
  221. #if !defined AC_MAX_CJ_RUN_WARNINGS
  222. #define AC_MAX_CJ_RUN_WARNINGS 3
  223. #endif
  224.  
  225. #if !defined AC_MAX_MONEY_WARNINGS
  226. #define AC_MAX_MONEY_WARNINGS 2
  227. #endif
  228.  
  229. #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
  230. #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
  231. #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
  232.  
  233. //'ac_ACAllow' contains the default settings that will be set if no config file is found
  234. //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
  235. static bool:ac_ACAllow[] =
  236. {
  237. true, //0 Anti-AirBreak (onfoot)
  238. true, //1 Anti-AirBreak (in vehicle)
  239. true, //2 Anti-teleport hack (onfoot)
  240. true, //3 Anti-teleport hack (in vehicle)
  241. true, //4 Anti-teleport hack (into/between vehicles)
  242. true, //5 Anti-teleport hack (vehicle to player)
  243. true, //6 Anti-teleport hack (pickups)
  244. true, //7 Anti-FlyHack (onfoot)
  245. true, //8 Anti-FlyHack (in vehicle)
  246. true, //9 Anti-SpeedHack (onfoot)
  247. true, //10 Anti-SpeedHack (in vehicle)
  248. true, //11 Anti-Health hack (in vehicle)
  249. true, //12 Anti-Health hack (onfoot)
  250. true, //13 Anti-Armour hack
  251. true, //14 Anti-Money hack
  252. true, //15 Anti-Weapon hack
  253. true, //16 Anti-Ammo hack (add)
  254. true, //17 Anti-Ammo hack (infinite)
  255. true, //18 Anti-Special actions hack
  256. true, //19 Anti-GodMode from bullets (onfoot)
  257. true, //20 Anti-GodMode from bullets (in vehicle)
  258. true, //21 Anti-Invisible hack
  259. true, //22 Anti-lagcomp-spoof
  260. true, //23 Anti-Tuning hack
  261. false, //24 Anti-Parkour mod
  262. true, //25 Anti-Quick turn
  263. true, //26 Anti-Rapid fire
  264. true, //27 Anti-FakeSpawn
  265. true, //28 Anti-FakeKill
  266. true, //29 Anti-Pro Aim
  267. true, //30 Anti-CJ run
  268. true, //31 Anti-CarShot
  269. true, //32 Anti-CarJack
  270. false, //33 Anti-UnFreeze
  271. true, //34 Anti-AFK Ghost
  272. true, //35 Anti-Full Aiming
  273.  
  274. false, //36 Anti-Fake NPC
  275. true, //37 Anti-Reconnect
  276. true, //38 Anti-High ping
  277. true, //39 Anti-Dialog hack
  278. true, //40 Protection from sandbox
  279. true, //41 Protection from invalid version
  280. true, //42 Anti-Rcon hack
  281.  
  282. true, //43 Anti-Tuning crasher
  283. true, //44 Anti-Invalid seat crasher
  284. true, //45 Anti-Dialog crasher
  285. true, //46 Anti-Attached object crasher
  286. true, //47 Anti-Weapon Crasher
  287.  
  288. true, //48 Protection from connection flood in one slot
  289. true, //49 Anti-callback functions flood
  290. true, //50 Anti-flood by seat changing
  291.  
  292. true, //51 Anti-DoS
  293.  
  294. true //52 Anti-NOPs
  295. },
  296.  
  297. bool:ac_NOPAllow[] =
  298. {
  299. true, //0 Anti-NOP GivePlayerWeapon
  300. true, //1 Anti-NOP SetPlayerAmmo
  301. true, //2 Anti-NOP SetPlayerInterior
  302. true, //3 Anti-NOP SetPlayerHealth
  303. true, //4 Anti-NOP SetVehicleHealth
  304. true, //5 Anti-NOP SetPlayerArmour
  305. true, //6 Anti-NOP SetPlayerSpecialAction
  306. true, //7 Anti-NOP PutPlayerInVehicle
  307. true, //8 Anti-NOP TogglePlayerSpectating
  308. true, //9 Anti-NOP SpawnPlayer
  309. true, //10 Anti-NOP SetPlayerPos
  310. true //11 Anti-NOP RemovePlayerFromVehicle
  311. };
  312.  
  313. static const ac_Mtfc[][] =
  314. {
  315. {150, 8}, //0 OnDialogResponse
  316. {800, 2}, //1 OnEnterExitModShop
  317. {250, 5}, //2 OnPlayerClickMap
  318. {400, 5}, //3 OnPlayerClickPlayer
  319. {50, 11}, //4 OnPlayerClickTextDraw
  320. {350, 5}, //5 OnPlayerCommandText
  321. {50, 8}, //6 OnPlayerEnterVehicle
  322. {50, 11}, //7 OnPlayerExitVehicle
  323. {50, 8}, //8 OnPlayerPickUpPickup
  324. {150, 8}, //9 OnPlayerRequestClass
  325. {150, 8}, //10 OnPlayerSelectedMenuRow
  326. {600, 5}, //11 OnPlayerStateChange
  327. {450, 2}, //12 OnVehicleMod
  328. {450, 2}, //13 OnVehiclePaintjob
  329. {450, 2}, //14 OnVehicleRespray
  330. {300, 1}, //15 OnVehicleDeath
  331. {400, 3}, //16 OnPlayerText
  332. {150, 8}, //17 OnPlayerEnterCheckpoint
  333. {150, 8}, //18 OnPlayerLeaveCheckpoint
  334. {150, 5}, //19 OnPlayerRequestSpawn
  335. {150, 8}, //20 OnPlayerExitedMenu
  336. {150, 8}, //21 OnPlayerEnterRaceCheckpoint
  337. {150, 8}, //22 OnPlayerLeaveRaceCheckpoint
  338. {50, 11}, //23 OnPlayerClickPlayerTextDraw
  339. {51, 9}, //24 OnVehicleDamageStatusUpdate
  340. {150, 8}, //25 OnVehicleSirenStateChange
  341. {150, 5}, //26 OnPlayerSelectObject
  342. {50, 11} //27 Cross-public
  343. },
  344.  
  345. ac_wSlot[] =
  346. {
  347. 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
  348. 10, 8, 8, 8, 8, 8, 8, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
  349. 4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
  350. },
  351.  
  352. ac_vType[] =
  353. {
  354. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
  355. 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 6, 0, 0, 0, 0, 0, 6, 0, 0,
  356. 0, 0, 0, 0, 0, 0, 3, 2, 5, 7, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
  357. 1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
  358. 0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
  359. 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
  360. 1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 1,
  361. 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
  362. 0, 0, 0, 2, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 0,
  363. 0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
  364. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  365. },
  366.  
  367. #if AC_USE_PICKUP_WEAPONS
  368. ac_wModel[] =
  369. {
  370. 0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
  371. 326, 342, 343, 344, 345, 345, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
  372. 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
  373. },
  374.  
  375. ac_pAmmo[] =
  376. {
  377. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  378. 1, 1, 1, 8, 8, 8, 8, 4, 4, 30, 10, 10, 15,
  379. 10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
  380. 100, 500, 5, 1, 500, 500, 36, 0, 0, 1
  381. },
  382. #endif
  383.  
  384. #if AC_USE_TUNING_GARAGES
  385. ac_cPrice[] =
  386. {
  387. 400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
  388. 500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
  389. 370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
  390. 670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
  391. 830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
  392. 1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
  393. 350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
  394. 1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
  395. 780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
  396. 580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
  397. 1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
  398. 850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
  399. 2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
  400. },
  401. #endif
  402.  
  403. #if AC_USE_AMMUNATIONS
  404. ac_AmmuNationInfo[][] =
  405. {
  406. {200, 30}, {600, 30}, {1200, 15},
  407. {600, 15}, {800, 12}, {1000, 10},
  408. {500, 60}, {2000, 90}, {3500, 120},
  409. {4500, 150}, {300, 60}
  410. },
  411.  
  412. Float:ac_AmmuNations[][] =
  413. {
  414. {296.5541, -38.5138, 1001.5156},
  415. {295.7008, -80.8109, 1001.5156},
  416. {290.1963, -109.7721, 1001.5156},
  417. {312.2592, -166.1385, 999.601}
  418. },
  419. #endif
  420.  
  421. #if AC_USE_RESTAURANTS
  422. Float:ac_Restaurants[][] =
  423. {
  424. {374.0, -119.641, 1001.4922},
  425. {368.789, -6.857, 1001.8516},
  426. {375.566, -68.222, 1001.5151}
  427. },
  428. #endif
  429.  
  430. #if AC_USE_PAYNSPRAY
  431. Float:ac_PayNSpray[][] =
  432. {
  433. {2064.2842, -1831.4736, 13.5469},
  434. {-2425.7822, 1021.1392, 50.3977},
  435. {-1420.5195, 2584.2305, 55.8433},
  436. {487.6401, -1739.9479, 11.1385},
  437. {1024.8651, -1024.087, 32.1016},
  438. {-1904.7019, 284.5968, 41.0469},
  439. {1975.2384, 2162.5088, 11.0703},
  440. {2393.4456, 1491.5537, 10.5616},
  441. {720.0854, -455.2807, 16.3359},
  442. {-99.9417, 1117.9048, 19.7417}
  443. },
  444. #endif
  445.  
  446. #if AC_USE_VENDING_MACHINES
  447. Float:ac_vMachines[][] =
  448. {
  449. {-862.82, 1536.6, 21.98},
  450. {2271.72, -76.46, 25.96},
  451. {1277.83, 372.51, 18.95},
  452. {662.42, -552.16, 15.71},
  453. {201.01, -107.61, 0.89},
  454. {-253.74, 2597.95, 62.24},
  455. {-253.74, 2599.75, 62.24},
  456. {-76.03, 1227.99, 19.12},
  457. {-14.7, 1175.35, 18.95},
  458. {-1455.11, 2591.66, 55.23},
  459. {2352.17, -1357.15, 23.77},
  460. {2325.97, -1645.13, 14.21},
  461. {2139.51, -1161.48, 23.35},
  462. {2153.23, -1016.14, 62.23},
  463. {1928.73, -1772.44, 12.94},
  464. {1154.72, -1460.89, 15.15},
  465. {2480.85, -1959.27, 12.96},
  466. {2060.11, -1897.64, 12.92},
  467. {1729.78, -1943.04, 12.94},
  468. {1634.1, -2237.53, 12.89},
  469. {1789.21, -1369.26, 15.16},
  470. {-2229.18, 286.41, 34.7},
  471. {2319.99, 2532.85, 10.21},
  472. {2845.72, 1295.04, 10.78},
  473. {2503.14, 1243.69, 10.21},
  474. {2647.69, 1129.66, 10.21},
  475. {-2420.21, 984.57, 44.29},
  476. {-2420.17, 985.94, 44.29},
  477. {2085.77, 2071.35, 10.45},
  478. {1398.84, 2222.6, 10.42},
  479. {1659.46, 1722.85, 10.21},
  480. {1520.14, 1055.26, 10.0},
  481. {-1980.78, 142.66, 27.07},
  482. {-2118.96, -423.64, 34.72},
  483. {-2118.61, -422.41, 34.72},
  484. {-2097.27, -398.33, 34.72},
  485. {-2092.08, -490.05, 34.72},
  486. {-2063.27, -490.05, 34.72},
  487. {-2005.64, -490.05, 34.72},
  488. {-2034.46, -490.05, 34.72},
  489. {-2068.56, -398.33, 34.72},
  490. {-2039.85, -398.33, 34.72},
  491. {-2011.14, -398.33, 34.72},
  492. {-1350.11, 492.28, 10.58},
  493. {-1350.11, 493.85, 10.58},
  494. {2222.36, 1602.64, 1000.06},
  495. {2222.2, 1606.77, 1000.05},
  496. {2155.9, 1606.77, 1000.05},
  497. {2155.84, 1607.87, 1000.06},
  498. {2209.9, 1607.19, 1000.05},
  499. {2202.45, 1617.0, 1000.06},
  500. {2209.24, 1621.21, 1000.06},
  501. {2576.7, -1284.43, 1061.09},
  502. {330.67, 178.5, 1020.07},
  503. {331.92, 178.5, 1020.07},
  504. {350.9, 206.08, 1008.47},
  505. {361.56, 158.61, 1008.47},
  506. {371.59, 178.45, 1020.07},
  507. {374.89, 188.97, 1008.47},
  508. {-19.03, -57.83, 1003.63},
  509. {-36.14, -57.87, 1003.63},
  510. {316.87, -140.35, 998.58},
  511. {2225.2, -1153.42, 1025.9},
  512. {-15.1, -140.22, 1003.63},
  513. {-16.53, -140.29, 1003.63},
  514. {-35.72, -140.22, 1003.63},
  515. {373.82, -178.14, 1000.73},
  516. {379.03, -178.88, 1000.73},
  517. {495.96, -24.32, 1000.73},
  518. {500.56, -1.36, 1000.73},
  519. {501.82, -1.42, 1000.73},
  520. {-33.87, -186.76, 1003.63},
  521. {-32.44, -186.69, 1003.63},
  522. {-16.11, -91.64, 1003.63},
  523. {-17.54, -91.71, 1003.63}
  524. },
  525. #endif
  526.  
  527. #if AC_USE_CASINOS
  528. Float:ac_Casinos[][] =
  529. {
  530. {2241.2878, 1617.1624, 1006.1797, 2.0},
  531. {2240.9736, 1604.6592, 1006.1797, 6.0},
  532. {2242.5427, 1592.8726, 1006.1836, 6.0},
  533. {2230.2124, 1592.1426, 1006.1832, 6.0},
  534. {2230.4717, 1604.484, 1006.186, 6.0},
  535. {2230.3298, 1616.9272, 1006.1799, 3.0},
  536. {2251.9407, 1586.1736, 1006.186, 1.0},
  537. {2218.6785, 1587.3448, 1006.1749, 1.0},
  538. {2219.2773, 1591.7467, 1006.1867, 1.0},
  539. {2218.5408, 1589.3229, 1006.184, 1.0},
  540. {2218.6477, 1593.6279, 1006.1797, 1.0},
  541. {2221.926, 1603.8285, 1006.1797, 1.0},
  542. {2218.5095, 1603.8385, 1006.1797, 1.0},
  543. {2219.9597, 1603.9216, 1006.1797, 1.0},
  544. {2216.3054, 1603.7996, 1006.1819, 1.0},
  545. {2218.731, 1619.8046, 1006.1794, 1.0},
  546. {2218.9407, 1617.8413, 1006.1821, 1.0},
  547. {2218.668, 1615.4681, 1006.1797, 1.0},
  548. {2218.6418, 1613.2629, 1006.1797, 1.0},
  549. {2252.4272, 1589.8412, 1006.1797, 5.0},
  550. {2252.4229, 1596.6169, 1006.1797, 5.0},
  551. {2255.1565, 1608.8784, 1006.186, 1.0},
  552. {2254.8496, 1610.8605, 1006.1797, 1.0},
  553. {2255.2917, 1612.9167, 1006.1797, 1.0},
  554. {2255.033, 1614.8892, 1006.1797, 1.0},
  555. {2255.1213, 1616.8284, 1006.1797, 1.0},
  556. {2255.2161, 1618.8005, 1006.1797, 1.0},
  557. {2268.5281, 1606.4894, 1006.1797, 1.0},
  558. {2270.4922, 1606.8539, 1006.1797, 1.0},
  559. {2272.5693, 1606.4473, 1006.1797, 1.0},
  560. {2274.5391, 1607.0122, 1006.1797, 1.0},
  561. {2271.8447, 1586.1633, 1006.1797, 1.0},
  562. {2261.4844, 1586.1724, 1006.1797, 1.0},
  563. {2257.4507, 1589.6555, 1006.1797, 5.0},
  564. {2267.8994, 1589.8672, 1006.1797, 5.0},
  565. {2262.8486, 1590.026, 1006.1797, 5.0},
  566. {2272.6458, 1589.7704, 1006.1797, 5.0},
  567. {2272.6533, 1596.5682, 1006.1797, 5.0},
  568. {2270.4895, 1596.4606, 1006.1797, 5.0},
  569. {2265.4441, 1596.4299, 1006.1797, 5.0},
  570. {2260.0308, 1596.7987, 1006.1797, 5.0},
  571. {2254.9907, 1596.241, 1006.1797, 5.0},
  572. {1956.9524, 988.2533, 992.4688, 2.0},
  573. {1961.6155, 993.0375, 992.4688, 2.0},
  574. {1963.7998, 998.4406, 992.4745, 2.0},
  575. {1936.2885, 987.1995, 992.4745, 2.0},
  576. {1944.9768, 986.3937, 992.4688, 2.0},
  577. {1940.7397, 990.9521, 992.4609, 2.0},
  578. {1940.0966, 1005.8996, 992.4688, 6.0},
  579. {1938.8785, 1014.1768, 992.4688, 6.0},
  580. {1938.8811, 1021.4434, 992.4688, 6.0},
  581. {1966.5975, 1006.6469, 992.4745, 6.0},
  582. {1966.5979, 1014.1024, 992.4688, 6.0},
  583. {1939.8351, 1029.912, 992.4688, 6.0},
  584. {1956.854, 1047.3718, 992.4688, 6.0},
  585. {1961.356, 1042.8112, 992.4688, 6.0},
  586. {1963.811, 1037.1263, 992.4745, 6.0},
  587. {1961.733, 1025.8929, 992.4688, 10.0},
  588. {1961.708, 1010.3194, 992.4688, 10.0},
  589. {1966.5989, 1029.7954, 992.4745, 6.0},
  590. {1961.4139, 1017.8281, 992.4688, 10.0},
  591. {1966.5985, 1021.7686, 992.4688, 6.0},
  592. {1128.7106, -1.9779, 1000.6797, 1.0},
  593. {1125.2388, 1.61, 1000.6797, 1.0},
  594. {1125.1249, -5.0489, 1000.6797, 1.0},
  595. {1127.4139, 3.0199, 1000.6797, 1.0},
  596. {1135.0634, -3.8695, 1000.6797, 1.0},
  597. {1135.0861, 0.6107, 1000.6797, 1.0},
  598. {1132.8943, -1.7139, 1000.6797, 1.0},
  599. {1125.3727, 3.0315, 1000.6797, 1.0},
  600. {1119.0272, -1.4916, 1000.6924, 1.0}
  601. },
  602. #endif
  603.  
  604. ac_MaxPassengers[] =
  605. {
  606. 0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
  607. 0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
  608. 0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
  609. 0x11111110, 0x11100031, 0x11130111, 0x33113311, 0x11111101,
  610. 0x33101133, 0x10100510, 0x03133111, 0xFF11113F, 0x13330111,
  611. 0xFF131111, 0x0000FF3F
  612. },
  613.  
  614. ac_vMods[] =
  615. {
  616. 0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
  617. 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  618. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
  619. 0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  620. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  621. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  622. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
  623. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  624. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  625. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  626. 0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  627. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  628. 0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  629. 0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  630. 0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
  631. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  632. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  633. 0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  634. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  635. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  636. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  637. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  638. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  639. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  640. 0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  641. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  642. 0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  643. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  644. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  645. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  646. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  647. 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  648. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  649. 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  650. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  651. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  652. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  653. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  654. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  655. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  656. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  657. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  658. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  659. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  660. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  661. 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  662. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  663. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  664. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  665. 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  666. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  667. 0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  668. 0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  669. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  670. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  671. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  672. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  673. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  674. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  675. 0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  676. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
  677. 0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  678. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  679. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  680. 0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  681. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  682. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
  683. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  684. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  685. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  686. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  687. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  688. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  689. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  690. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  691. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  692. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  693. 0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  694. 0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
  695. 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  696. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  697. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  698. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  699. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  700. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
  701. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  702. 0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  703. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  704. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  705. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
  706. 0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  707. 0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  708. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  709. 0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  710. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
  711. 0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  712. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  713. 0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  714. 0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  715. 0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  716. 0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
  717. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  718. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  719. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  720. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  721. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
  722. 0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
  723. 0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
  724. 0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
  725. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  726. 0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  727. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
  728. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  729. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  730. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  731. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  732. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
  733. 0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
  734. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  735. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  736. 0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  737. 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  738. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  739. 0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  740. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  741. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  742. 0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  743. 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  744. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  745. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  746. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  747. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  748. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  749. 0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  750. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  751. 0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  752. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  753. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  754. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  755. 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  756. 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  757. 0x00000007, 0x00000000, 0x00000000
  758. };
  759.  
  760. static stock const Float:ac_wMinRange[] =
  761. {
  762. 25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
  763. 25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
  764. 50.0, 50.0, 50.0, 4.0, 65.0
  765. };
  766.  
  767. enum acInfo
  768. {
  769. Float:acPosX,
  770. Float:acPosY,
  771. Float:acPosZ,
  772. Float:acDropJpX,
  773. Float:acDropJpY,
  774. Float:acDropJpZ,
  775. Float:acSpawnPosX,
  776. Float:acSpawnPosY,
  777. Float:acSpawnPosZ,
  778. Float:acSetVehHealth,
  779. Float:acLastPosX,
  780. Float:acLastPosY,
  781. Float:acSetPosX,
  782. Float:acSetPosY,
  783. Float:acSetPosZ,
  784. acSpeed,
  785. acHealth,
  786. acArmour,
  787. acMoney,
  788. acLastShot,
  789. acLastWeapon,
  790. acEnterSeat,
  791. acEnterVeh,
  792. acKickVeh,
  793. acVeh,
  794. acSeat,
  795. acDialog,
  796. acNextDialog,
  797. acInt,
  798. acAnim,
  799. acDmgRes,
  800. acSpecAct,
  801. acNextSpecAct,
  802. acLastSpecAct,
  803. acLastPickup,
  804. acReloadTick,
  805. acShotTick,
  806. acSpawnTick,
  807. acTimerTick,
  808. acSetPosTick,
  809. acUpdateTick,
  810. acEnterVehTick,
  811. acSpawnWeapon1,
  812. acSpawnWeapon2,
  813. acSpawnWeapon3,
  814. acSpawnAmmo1,
  815. acSpawnAmmo2,
  816. acSpawnAmmo3,
  817. acSpawnRes,
  818. acTimerID,
  819. acKickTimerID,
  820. acParachute,
  821. acIntRet,
  822. acKicked,
  823. acIp[16],
  824. acSet[13],
  825. acGtc[20],
  826. acWeapon[13],
  827. acAmmo[13],
  828. acSetWeapon[13],
  829. acGiveAmmo[13],
  830. acGtcSetWeapon[13],
  831. acGtcGiveAmmo[13],
  832. acNOPCount[12],
  833. acCheatCount[22],
  834. acCall[sizeof ac_Mtfc],
  835. acFloodCount[sizeof ac_Mtfc],
  836. bool:acNOPAllow[sizeof ac_NOPAllow],
  837. bool:acACAllow[sizeof ac_ACAllow],
  838. bool:acStuntBonus,
  839. bool:acModShop,
  840. bool:acUnFrozen,
  841. bool:acOnline,
  842. bool:acDeathRes,
  843. bool:acVehDmgRes,
  844. bool:acSpawned,
  845. bool:acDead,
  846. bool:acTpToZ,
  847. bool:acIntEnterExits,
  848. bool:acSpec
  849. }
  850.  
  851. enum acVehInfo
  852. {
  853. Float:acVelX,
  854. Float:acVelY,
  855. Float:acVelZ,
  856. Float:acPosX,
  857. Float:acPosY,
  858. Float:acPosZ,
  859. Float:acSpawnPosX,
  860. Float:acSpawnPosY,
  861. Float:acSpawnPosZ,
  862. Float:acSpawnZAngle,
  863. Float:acPosDiff,
  864. Float:acZAngle,
  865. Float:acHealth,
  866. acLastSpeed,
  867. acSpeedDiff,
  868. acDriver,
  869. acInt,
  870. acPaintJob,
  871. bool:acSpawned
  872. }
  873.  
  874. enum acPickInfo
  875. {
  876. Float:acPosX,
  877. Float:acPosY,
  878. Float:acPosZ,
  879. acType,
  880. acWeapon
  881. }
  882.  
  883. static
  884. Float:ac_ClassPos[AC_MAX_CLASSES][3],
  885. ac_ClassWeapon[AC_MAX_CLASSES][3],
  886. ac_ClassAmmo[AC_MAX_CLASSES][3],
  887.  
  888. #if AC_USE_STATISTICS
  889. ac_sInfo[6],
  890. #endif
  891.  
  892. ACInfo[MAX_PLAYERS][acInfo],
  893. ACVehInfo[MAX_VEHICLES][acVehInfo],
  894. ACPickInfo[MAX_PICKUPS][acPickInfo],
  895.  
  896. bool:ac_IntEnterExits = true,
  897. bool:ac_StuntBonus = true,
  898. bool:ac_LagCompMode,
  899. #if !AC_USE_QUERY
  900. bool:ac_QueryEnable,
  901. #endif
  902. bool:ac_RconEnable,
  903. bool:ac_PedAnims;
  904.  
  905. static stock bool:ac_VehFriendlyFire;
  906.  
  907. ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
  908. {
  909. ACVehInfo[vehicleid][acInt] =
  910. ACVehInfo[vehicleid][acLastSpeed] =
  911. ACVehInfo[vehicleid][acSpeedDiff] = 0;
  912. ACVehInfo[vehicleid][acPaintJob] = 3;
  913. ACVehInfo[vehicleid][acSpawned] = true;
  914. ACVehInfo[vehicleid][acHealth] = 1000.0;
  915. ACVehInfo[vehicleid][acPosDiff] =
  916. ACVehInfo[vehicleid][acVelX] =
  917. ACVehInfo[vehicleid][acVelY] =
  918. ACVehInfo[vehicleid][acVelZ] = 0.0;
  919. ACVehInfo[vehicleid][acSpawnPosX] =
  920. ACVehInfo[vehicleid][acPosX] = spawn_x;
  921. ACVehInfo[vehicleid][acSpawnPosY] =
  922. ACVehInfo[vehicleid][acPosY] = spawn_y;
  923. ACVehInfo[vehicleid][acSpawnPosZ] =
  924. ACVehInfo[vehicleid][acPosZ] = spawn_z;
  925. ACVehInfo[vehicleid][acSpawnZAngle] =
  926. ACVehInfo[vehicleid][acZAngle] = z_angle;
  927. ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  928. return 1;
  929. }
  930.  
  931. ac_fpublic ac_CreateVehicle(vehicleid, ac_vehicletype, Float:x, Float:y, Float:z, Float:rotation)
  932. {
  933. ACVehInfo[vehicleid][acInt] =
  934. ACVehInfo[vehicleid][acLastSpeed] =
  935. ACVehInfo[vehicleid][acSpeedDiff] = 0;
  936. ACVehInfo[vehicleid][acPaintJob] = 3;
  937. ACVehInfo[vehicleid][acHealth] = 1000.0;
  938. ACVehInfo[vehicleid][acPosDiff] =
  939. ACVehInfo[vehicleid][acVelX] =
  940. ACVehInfo[vehicleid][acVelY] =
  941. ACVehInfo[vehicleid][acVelZ] = 0.0;
  942. ACVehInfo[vehicleid][acSpawnPosX] =
  943. ACVehInfo[vehicleid][acPosX] = x;
  944. ACVehInfo[vehicleid][acSpawnPosY] =
  945. ACVehInfo[vehicleid][acPosY] = y;
  946. ACVehInfo[vehicleid][acSpawnPosZ] =
  947. ACVehInfo[vehicleid][acPosZ] = z;
  948. ACVehInfo[vehicleid][acSpawnZAngle] =
  949. ACVehInfo[vehicleid][acZAngle] = rotation;
  950. if(!ac_IsATrainCarriage(ac_vehicletype)) ACVehInfo[vehicleid][acSpawned] = true;
  951. ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  952. return 1;
  953. }
  954.  
  955. ac_fpublic ac_AddPlayerClass(ac_classid, Float:ac_spawn_x, Float:ac_spawn_y, Float:ac_spawn_z, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)
  956. {
  957. if(0 <= ac_classid < AC_MAX_CLASSES)
  958. {
  959. #undef AC_MAX_CLASSES
  960. ac_ClassPos[ac_classid][0] = ac_spawn_x;
  961. ac_ClassPos[ac_classid][1] = ac_spawn_y;
  962. ac_ClassPos[ac_classid][2] = ac_spawn_z;
  963. ac_ClassWeapon[ac_classid][0] = ac_weapon1;
  964. ac_ClassAmmo[ac_classid][0] = ac_weapon1_ammo;
  965. ac_ClassWeapon[ac_classid][1] = ac_weapon2;
  966. ac_ClassAmmo[ac_classid][1] = ac_weapon2_ammo;
  967. ac_ClassWeapon[ac_classid][2] = ac_weapon3;
  968. ac_ClassAmmo[ac_classid][2] = ac_weapon3_ammo;
  969. }
  970. return 1;
  971. }
  972.  
  973. ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)
  974. {
  975. if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)) return 0;
  976. ACInfo[playerid][acSpawnPosX] = ac_x;
  977. ACInfo[playerid][acSpawnPosY] = ac_y;
  978. ACInfo[playerid][acSpawnPosZ] = ac_z;
  979. ACInfo[playerid][acSpawnWeapon1] = ac_weapon1;
  980. ACInfo[playerid][acSpawnAmmo1] = ac_weapon1_ammo;
  981. ACInfo[playerid][acSpawnWeapon2] = ac_weapon2;
  982. ACInfo[playerid][acSpawnAmmo2] = ac_weapon2_ammo;
  983. ACInfo[playerid][acSpawnWeapon3] = ac_weapon3;
  984. ACInfo[playerid][acSpawnAmmo3] = ac_weapon3_ammo;
  985. return 1;
  986. }
  987.  
  988. ac_fpublic ac_AddStaticPickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  989. {
  990. #if AC_USE_PICKUP_WEAPONS
  991. ACPickInfo[pickupid][acWeapon] = 0;
  992. switch(ac_type)
  993. {
  994. case 2, 3, 15, 22:
  995. {
  996. switch(ac_model)
  997. {
  998. case 370: ACPickInfo[pickupid][acType] = 1;
  999. case 1240: ACPickInfo[pickupid][acType] = 2;
  1000. case 1242: ACPickInfo[pickupid][acType] = 3;
  1001. case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1002. {
  1003. for(new ac_i = 46; ac_i >= 1; --ac_i)
  1004. {
  1005. if(ac_wModel[ac_i] == ac_model)
  1006. {
  1007. ACPickInfo[pickupid][acType] = 4;
  1008. ACPickInfo[pickupid][acWeapon] = ac_i;
  1009. break;
  1010. }
  1011. }
  1012. }
  1013. }
  1014. }
  1015. }
  1016. #endif
  1017. ACPickInfo[pickupid][acPosX] = ac_X;
  1018. ACPickInfo[pickupid][acPosY] = ac_Y;
  1019. ACPickInfo[pickupid][acPosZ] = ac_Z;
  1020. return 1;
  1021. }
  1022.  
  1023. ac_fpublic ac_CreatePickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1024. {
  1025. #if AC_USE_PICKUP_WEAPONS
  1026. ACPickInfo[pickupid][acWeapon] = 0;
  1027. switch(ac_type)
  1028. {
  1029. case 2, 3, 15, 22:
  1030. {
  1031. switch(ac_model)
  1032. {
  1033. case 370: ACPickInfo[pickupid][acType] = 1;
  1034. case 1240: ACPickInfo[pickupid][acType] = 2;
  1035. case 1242: ACPickInfo[pickupid][acType] = 3;
  1036. case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1037. {
  1038. for(new ac_i = 46; ac_i >= 1; --ac_i)
  1039. {
  1040. if(ac_wModel[ac_i] == ac_model)
  1041. {
  1042. ACPickInfo[pickupid][acType] = 4;
  1043. ACPickInfo[pickupid][acWeapon] = ac_i;
  1044. break;
  1045. }
  1046. }
  1047. }
  1048. }
  1049. }
  1050. }
  1051. #endif
  1052. ACPickInfo[pickupid][acPosX] = ac_X;
  1053. ACPickInfo[pickupid][acPosY] = ac_Y;
  1054. ACPickInfo[pickupid][acPosZ] = ac_Z;
  1055. return 1;
  1056. }
  1057.  
  1058. #if AC_USE_PICKUP_WEAPONS\
  1059. && defined Streamer_SetIntData
  1060. #if defined STREAMER_ENABLE_TAGS
  1061. ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, ac_modelid, ac_type)
  1062. #else
  1063. ac_fpublic ac_CreateDynamicPickup(pickupid, ac_modelid, ac_type)
  1064. #endif
  1065. {
  1066. Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
  1067. switch(ac_type)
  1068. {
  1069. case 2, 3, 15, 22:
  1070. {
  1071. switch(ac_modelid)
  1072. {
  1073. case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 1);
  1074. case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
  1075. case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
  1076. case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1077. {
  1078. for(new ac_i = 46; ac_i >= 1; --ac_i)
  1079. {
  1080. if(ac_wModel[ac_i] == ac_modelid)
  1081. {
  1082. Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
  1083. break;
  1084. }
  1085. }
  1086. }
  1087. }
  1088. }
  1089. }
  1090. return 1;
  1091. }
  1092. #endif
  1093.  
  1094. #if defined Streamer_UpdateEx
  1095. stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
  1096. {
  1097. if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
  1098. if(compensatedtime >= 0)
  1099. {
  1100. ACInfo[playerid][acSet][8] = 4;
  1101. ACInfo[playerid][acNOPCount][10] = 0;
  1102. ACInfo[playerid][acSetPosX] = x;
  1103. ACInfo[playerid][acSetPosY] = y;
  1104. ACInfo[playerid][acSetPosZ] = z;
  1105. ACInfo[playerid][acSetPosTick] =
  1106. ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  1107. }
  1108. return 1;
  1109. }
  1110.  
  1111. #if defined _ALS_Streamer_UpdateEx
  1112. #undef Streamer_UpdateEx
  1113. #else
  1114. #define _ALS_Streamer_UpdateEx
  1115. #endif
  1116. #define Streamer_UpdateEx ac_Streamer_UpdateEx
  1117. #endif
  1118.  
  1119. stock ac_GetPlayerVersion(playerid, version[], len)
  1120. {
  1121. new ac_ret = GetPlayerVersion(playerid, version, len);
  1122. for(new ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
  1123. {
  1124. if(version[ac_i] == '%')
  1125. {
  1126. strdel(version, ac_i, ac_i + 1);
  1127. ac_ret--;
  1128. }
  1129. }
  1130. return ac_ret;
  1131. }
  1132.  
  1133. #if defined _ALS_GetPlayerVersion
  1134. #undef GetPlayerVersion
  1135. #else
  1136. #define _ALS_GetPlayerVersion
  1137. #endif
  1138. #define GetPlayerVersion ac_GetPlayerVersion
  1139.  
  1140. stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
  1141. {
  1142. if(!GetPlayerFacingAngle(playerid, ang)) return 0;
  1143. if(ang != ang) ang = 0.0;
  1144. ang = ac_AbsoluteAngle(ang);
  1145. return 1;
  1146. }
  1147.  
  1148. #if defined _ALS_GetPlayerFacingAngle
  1149. #undef GetPlayerFacingAngle
  1150. #else
  1151. #define _ALS_GetPlayerFacingAngle
  1152. #endif
  1153. #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
  1154.  
  1155. stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
  1156. {
  1157. if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
  1158. if(z_angle != z_angle) z_angle = 0.0;
  1159. z_angle = ac_AbsoluteAngle(z_angle);
  1160. #undef ac_AbsoluteAngle
  1161. return 1;
  1162. }
  1163.  
  1164. #if defined _ALS_GetVehicleZAngle
  1165. #undef GetVehicleZAngle
  1166. #else
  1167. #define _ALS_GetVehicleZAngle
  1168. #endif
  1169. #define GetVehicleZAngle ac_GetVehicleZAngle
  1170.  
  1171. ac_fpublic ac_DestroyVehicle(vehicleid)
  1172. {
  1173. if(!DestroyVehicle(vehicleid)) return 0;
  1174. ACVehInfo[vehicleid][acSpawned] = false;
  1175. return 1;
  1176. }
  1177.  
  1178. ac_fpublic ac_DestroyPickup(pickupid)
  1179. {
  1180. if(!DestroyPickup(pickupid)) return 0;
  1181. ACPickInfo[pickupid][acType] = 0;
  1182. return 1;
  1183. }
  1184.  
  1185. ac_fpublic ac_DisableInteriorEnterExits()
  1186. {
  1187. ac_IntEnterExits = false;
  1188. return DisableInteriorEnterExits();
  1189. }
  1190.  
  1191. ac_fpublic ac_UsePlayerPedAnims()
  1192. {
  1193. ac_PedAnims = true;
  1194. return UsePlayerPedAnims();
  1195. }
  1196.  
  1197. #if defined EnableVehicleFriendlyFire
  1198. ac_fpublic ac_EnableVehicleFriendlyFire()
  1199. {
  1200. ac_VehFriendlyFire = true;
  1201. return EnableVehicleFriendlyFire();
  1202. }
  1203. #endif
  1204.  
  1205. ac_fpublic ac_EnableStuntBonusForAll(enable)
  1206. {
  1207. ac_StuntBonus = !!enable;
  1208. #if defined foreach
  1209. foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1210. #else
  1211. #if defined GetPlayerPoolSize
  1212. for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1213. #else
  1214. for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1215. #endif
  1216. {
  1217. if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1218. }
  1219. #endif
  1220. return EnableStuntBonusForAll(enable);
  1221. }
  1222.  
  1223. ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
  1224. {
  1225. if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
  1226. ACInfo[playerid][acStuntBonus] = !!enable;
  1227. return 1;
  1228. }
  1229.  
  1230. ac_fpublic ac_ShowPlayerDialog(playerid, ac_dialogid)
  1231. {
  1232. ACInfo[playerid][acDialog] = ac_dialogid;
  1233. return 1;
  1234. }
  1235.  
  1236. ac_fpublic ac_fs_ShowPlayerDialog(playerid, ac_dialogid)
  1237. {
  1238. ACInfo[playerid][acNextDialog] = ac_dialogid;
  1239. return 1;
  1240. }
  1241.  
  1242. ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
  1243. {
  1244. if(!TogglePlayerControllable(playerid, toggle)) return 0;
  1245. ACInfo[playerid][acUnFrozen] = !!toggle;
  1246. return 1;
  1247. }
  1248.  
  1249. ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
  1250. {
  1251. if(!TogglePlayerSpectating(playerid, toggle)) return 0;
  1252. if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING || ACInfo[playerid][acSet][6] != -1)
  1253. {
  1254. if(!toggle)
  1255. {
  1256. if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 4;
  1257. else
  1258. {
  1259. ACInfo[playerid][acSet][3] =
  1260. ACInfo[playerid][acSet][4] =
  1261. ACInfo[playerid][acSet][6] =
  1262. ACInfo[playerid][acSet][8] =
  1263. ACInfo[playerid][acSet][9] =
  1264. ACInfo[playerid][acNextSpecAct] = -1;
  1265. for(new ac_i = 12; ac_i >= 0; --ac_i)
  1266. {
  1267. ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1268. ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1269. }
  1270. ACInfo[playerid][acTpToZ] = false;
  1271. ACInfo[playerid][acUnFrozen] = true;
  1272. ACInfo[playerid][acSet][7] = 1;
  1273. }
  1274. ACInfo[playerid][acSpawnRes]++;
  1275. ACInfo[playerid][acSpec] = false;
  1276. ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1277. ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1278. }
  1279. }
  1280. else if(toggle)
  1281. {
  1282. ACInfo[playerid][acSet][6] = 1;
  1283. ACInfo[playerid][acNOPCount][8] = 0;
  1284. ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1285. }
  1286. return 1;
  1287. }
  1288.  
  1289. ac_fpublic ac_SpawnPlayer(playerid)
  1290. {
  1291. if(!SpawnPlayer(playerid)) return 0;
  1292. if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 5;
  1293. else
  1294. {
  1295. ACInfo[playerid][acSet][3] =
  1296. ACInfo[playerid][acSet][4] =
  1297. ACInfo[playerid][acSet][8] =
  1298. ACInfo[playerid][acSet][9] =
  1299. ACInfo[playerid][acNextSpecAct] = -1;
  1300. for(new ac_i = 12; ac_i >= 0; --ac_i)
  1301. {
  1302. ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1303. ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1304. }
  1305. ACInfo[playerid][acTpToZ] = false;
  1306. ACInfo[playerid][acUnFrozen] = true;
  1307. ACInfo[playerid][acSet][7] = 2;
  1308. }
  1309. ACInfo[playerid][acSpawnRes]++;
  1310. ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1311. ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1312. return 1;
  1313. }
  1314.  
  1315. ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
  1316. {
  1317. if(!SetPlayerHealth(playerid, ac_health)) return 0;
  1318. if(ac_health < 0.0) ac_health = 0.0;
  1319. ACInfo[playerid][acNOPCount][3] = 0;
  1320. ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
  1321. ACInfo[playerid][acGtc][3] = GetTickCount() + 2650;
  1322. return 1;
  1323. }
  1324.  
  1325. ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
  1326. {
  1327. if(!SetPlayerArmour(playerid, ac_armour)) return 0;
  1328. if(ac_armour < 0.0) ac_armour = 0.0;
  1329. ACInfo[playerid][acNOPCount][5] = 0;
  1330. ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
  1331. ACInfo[playerid][acGtc][5] = GetTickCount() + 2650;
  1332. return 1;
  1333. }
  1334.  
  1335. ac_fpublic ac_GivePlayerWeapon(playerid, ac_weaponid, ac_ammo)
  1336. {
  1337. if(ac_IsValidWeapon(ac_weaponid))
  1338. {
  1339. new ac_s = ac_wSlot[ac_weaponid];
  1340. ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
  1341. if(16 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 43)
  1342. {
  1343. if(3 <= ac_s <= 5 || (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1344. ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == ac_weaponid)
  1345. {
  1346. if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535) ACInfo[playerid][acGiveAmmo][ac_s] += ac_ammo;
  1347. else ACInfo[playerid][acGiveAmmo][ac_s] = ACInfo[playerid][acAmmo][ac_s] + ac_ammo;
  1348. }
  1349. else ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1350. if(ACInfo[playerid][acGiveAmmo][ac_s] < -32768) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_s] = -32768;
  1351. else if(ACInfo[playerid][acGiveAmmo][ac_s] > 32767) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_s] = 32767;
  1352. ACInfo[playerid][acReloadTick] = 0;
  1353. }
  1354. else ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  1355. ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = ac_weaponid;
  1356. ACInfo[playerid][acGtcGiveAmmo][ac_s] =
  1357. ACInfo[playerid][acGtcSetWeapon][ac_s] =
  1358. ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1359. }
  1360. return GivePlayerWeapon(playerid, ac_weaponid, ac_ammo);
  1361. }
  1362.  
  1363. ac_fpublic ac_SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo)
  1364. {
  1365. if(ac_ammo < -32768) ac_ammo = -32768;
  1366. else if(ac_ammo > 32767) ac_ammo = 32767;
  1367. if(16 <= ac_weaponslot <= 43)
  1368. {
  1369. new ac_s = ac_wSlot[ac_weaponslot];
  1370. if(ACInfo[playerid][acWeapon][ac_s] > 0 || ACInfo[playerid][acSetWeapon][ac_s] > 0)
  1371. {
  1372. ACInfo[playerid][acNOPCount][1] = 0;
  1373. ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1374. ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2650;
  1375. }
  1376. }
  1377. return SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo);
  1378. }
  1379.  
  1380. ac_fpublic ac_SetPlayerArmedWeapon(playerid, ac_weaponid)
  1381. {
  1382. if(!SetPlayerArmedWeapon(playerid, ac_weaponid)) return 0;
  1383. if(ac_IsValidWeapon(ac_weaponid))
  1384. {
  1385. new ac_s = ac_wSlot[ac_weaponid];
  1386. if((ac_weaponid == ACInfo[playerid][acWeapon][ac_s] || ac_weaponid == ACInfo[playerid][acSetWeapon][ac_s]) &&
  1387. (ACInfo[playerid][acAmmo][ac_s] != 0 || ACInfo[playerid][acGiveAmmo][ac_s] != 0))
  1388. {
  1389. ACInfo[playerid][acNOPCount][0] = 0;
  1390. ACInfo[playerid][acSet][3] = ac_weaponid;
  1391. ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1392. }
  1393. }
  1394. return 1;
  1395. }
  1396.  
  1397. ac_fpublic ac_ResetPlayerWeapons(playerid)
  1398. {
  1399. if(!ResetPlayerWeapons(playerid)) return 0;
  1400. for(new ac_i = 12; ac_i >= 0; --ac_i)
  1401. {
  1402. ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  1403. ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1404. ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1405. }
  1406. ACInfo[playerid][acSet][3] = -1;
  1407. ACInfo[playerid][acGtc][7] = GetTickCount() + 2650;
  1408. return 1;
  1409. }
  1410.  
  1411. ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
  1412. {
  1413. if(!GivePlayerMoney(playerid, ac_money)) return 0;
  1414. ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
  1415. ACInfo[playerid][acMoney] += ac_money;
  1416. #undef AC_MAX_MONEY_WARNINGS
  1417. return 1;
  1418. }
  1419.  
  1420. ac_fpublic ac_ResetPlayerMoney(playerid)
  1421. {
  1422. if(!ResetPlayerMoney(playerid)) return 0;
  1423. ACInfo[playerid][acNOPCount][11] = 0;
  1424. ACInfo[playerid][acMoney] = 0;
  1425. return 1;
  1426. }
  1427.  
  1428. ac_fpublic ac_GetPlayerMoney(playerid) return ACInfo[playerid][acMoney];
  1429.  
  1430. ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
  1431. {
  1432. if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
  1433. if(ac_actionid == SPECIAL_ACTION_USEJETPACK || SPECIAL_ACTION_CUFFED <= ac_actionid <= 25 ||
  1434. (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
  1435. ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
  1436. (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
  1437. ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
  1438. ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
  1439. {
  1440. ACInfo[playerid][acNOPCount][6] = 0;
  1441. if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) &&
  1442. SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
  1443. SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  1444. (ac_actionid == SPECIAL_ACTION_NONE || SPECIAL_ACTION_CUFFED <= ac_actionid <= 25) && ACInfo[playerid][acVeh] ||
  1445. SPECIAL_ACTION_CUFFED <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
  1446. else
  1447. {
  1448. if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
  1449. else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
  1450. ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
  1451. SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  1452. else ACInfo[playerid][acNextSpecAct] = -1;
  1453. ACInfo[playerid][acSet][4] = ac_actionid;
  1454. ACInfo[playerid][acGtc][6] = GetTickCount() + 3250;
  1455. }
  1456. }
  1457. return 1;
  1458. }
  1459.  
  1460. ac_fpublic ac_SetPlayerInterior(playerid, ac_interiorid)
  1461. {
  1462. if(!SetPlayerInterior(playerid, ac_interiorid)) return 0;
  1463. ACInfo[playerid][acNOPCount][2] = 0;
  1464. ACInfo[playerid][acSet][0] = ac_interiorid % 256;
  1465. ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
  1466. return 1;
  1467. }
  1468.  
  1469. ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1470. {
  1471. if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
  1472. ACInfo[playerid][acSet][8] = 1;
  1473. ACInfo[playerid][acNOPCount][10] = 0;
  1474. ACInfo[playerid][acSetPosX] = ac_x;
  1475. ACInfo[playerid][acSetPosY] = ac_y;
  1476. ACInfo[playerid][acSetPosZ] = ac_z;
  1477. ACInfo[playerid][acSetPosTick] =
  1478. ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  1479. return 1;
  1480. }
  1481.  
  1482. ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1483. {
  1484. if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
  1485. ACInfo[playerid][acSet][8] = 2;
  1486. ACInfo[playerid][acTpToZ] = true;
  1487. ACInfo[playerid][acNOPCount][10] = 0;
  1488. ACInfo[playerid][acSetPosX] = ac_x;
  1489. ACInfo[playerid][acSetPosY] = ac_y;
  1490. ACInfo[playerid][acSetPosTick] =
  1491. ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  1492. return 1;
  1493. }
  1494.  
  1495. ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1496. {
  1497. if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
  1498. ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1499. ACInfo[playerid][acGtc][10] = GetTickCount() + 1650;
  1500. return 1;
  1501. }
  1502.  
  1503. ac_fpublic ac_PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid)
  1504. {
  1505. if(!PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid)) return 0;
  1506. if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
  1507. !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
  1508. GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(ac_vehicleid))
  1509. {
  1510. new ac_model = GetVehicleModel(ac_vehicleid);
  1511. ACInfo[playerid][acNOPCount][7] = 0;
  1512. ACInfo[playerid][acSet][9] = ac_vehicleid;
  1513. if(ac_IsABus(ac_model) || ac_IsVehicleSeatOccupied(ac_vehicleid, ac_seatid) ||
  1514. ac_seatid > ac_GetMaxPassengers(ac_model)) ACInfo[playerid][acSet][5] = -1;
  1515. else ACInfo[playerid][acSet][5] = ac_seatid;
  1516. ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
  1517. }
  1518. return 1;
  1519. }
  1520.  
  1521. ac_fpublic ac_RemovePlayerFromVehicle(playerid)
  1522. {
  1523. if(!RemovePlayerFromVehicle(playerid)) return 0;
  1524. ACInfo[playerid][acSet][11] = 1;
  1525. ACInfo[playerid][acGtc][8] = GetTickCount() + 4650;
  1526. return 1;
  1527. }
  1528.  
  1529. ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
  1530. {
  1531. if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
  1532. new ac_driver = ACVehInfo[vehicleid][acDriver];
  1533. if(ac_driver != INVALID_PLAYER_ID)
  1534. {
  1535. ACInfo[ac_driver][acSet][8] = 3;
  1536. ACInfo[ac_driver][acNOPCount][10] = 0;
  1537. ACInfo[ac_driver][acSetPosX] = ac_x;
  1538. ACInfo[ac_driver][acSetPosY] = ac_y;
  1539. ACInfo[ac_driver][acSetPosZ] = ac_z;
  1540. ACInfo[ac_driver][acSetPosTick] =
  1541. ACInfo[ac_driver][acGtc][11] = GetTickCount() + 3250;
  1542. }
  1543. else
  1544. {
  1545. ACVehInfo[vehicleid][acPosX] = ac_x;
  1546. ACVehInfo[vehicleid][acPosY] = ac_y;
  1547. ACVehInfo[vehicleid][acPosZ] = ac_z;
  1548. }
  1549. return 1;
  1550. }
  1551.  
  1552. ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1553. {
  1554. if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1555. new ac_driver = ACVehInfo[vehicleid][acDriver];
  1556. if(ac_driver != INVALID_PLAYER_ID)
  1557. {
  1558. ACVehInfo[vehicleid][acVelX] = ac_X;
  1559. ACVehInfo[vehicleid][acVelY] = ac_Y;
  1560. ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1561. ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1562. }
  1563. return 1;
  1564. }
  1565.  
  1566. ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1567. {
  1568. if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1569. new ac_driver = ACVehInfo[vehicleid][acDriver];
  1570. if(ac_driver != INVALID_PLAYER_ID)
  1571. {
  1572. ACVehInfo[vehicleid][acVelX] = ac_X;
  1573. ACVehInfo[vehicleid][acVelY] = ac_Y;
  1574. ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1575. ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1576. }
  1577. return 1;
  1578. }
  1579.  
  1580. ac_fpublic ac_LinkVehicleToInterior(vehicleid, ac_interiorid)
  1581. {
  1582. if(!LinkVehicleToInterior(vehicleid, ac_interiorid)) return 0;
  1583. ACVehInfo[vehicleid][acInt] = ac_interiorid % 256;
  1584. return 1;
  1585. }
  1586.  
  1587. ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, ac_paintjobid)
  1588. {
  1589. ACVehInfo[vehicleid][acPaintJob] = ac_paintjobid;
  1590. return ChangeVehiclePaintjob(vehicleid, ac_paintjobid);
  1591. }
  1592.  
  1593. ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
  1594. {
  1595. if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
  1596. new ac_driver = ACVehInfo[vehicleid][acDriver];
  1597. if(ac_driver != INVALID_PLAYER_ID)
  1598. {
  1599. ACInfo[ac_driver][acNOPCount][4] = 0;
  1600. ACInfo[ac_driver][acSetVehHealth] = ac_health;
  1601. ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1602. }
  1603. else ACVehInfo[vehicleid][acHealth] = ac_health;
  1604. return 1;
  1605. }
  1606.  
  1607. ac_fpublic ac_RepairVehicle(vehicleid)
  1608. {
  1609. if(!RepairVehicle(vehicleid)) return 0;
  1610. new ac_driver = ACVehInfo[vehicleid][acDriver];
  1611. if(ac_driver != INVALID_PLAYER_ID)
  1612. {
  1613. ACInfo[ac_driver][acNOPCount][4] = 0;
  1614. ACInfo[ac_driver][acSetVehHealth] = 1000.0;
  1615. ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1616. }
  1617. else ACVehInfo[vehicleid][acHealth] = 1000.0;
  1618. return 1;
  1619. }
  1620.  
  1621. ac_fpublic ac_SetVehicleToRespawn(vehicleid)
  1622. {
  1623. new ac_driver = ACVehInfo[vehicleid][acDriver];
  1624. if(ac_driver != INVALID_PLAYER_ID) ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1625. return SetVehicleToRespawn(vehicleid);
  1626. }
  1627.  
  1628. ac_fpublic ac_EnableAntiCheat(code, enable)
  1629. {
  1630. if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1631. if(code == 42)
  1632. {
  1633. if(enable)
  1634. {
  1635. if(!ac_ACAllow[code])
  1636. {
  1637. #if !AC_USE_QUERY
  1638. ac_QueryEnable = !!GetServerVarAsBool("query");
  1639. #endif
  1640. ac_RconEnable = !!GetServerVarAsBool("rcon");
  1641. }
  1642. #if !AC_USE_QUERY
  1643. SendRconCommand("query 0");
  1644. #endif
  1645. SendRconCommand("rcon 0");
  1646. }
  1647. else
  1648. {
  1649. static ac_strtmp[9];
  1650. #if !AC_USE_QUERY
  1651. format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
  1652. SendRconCommand(ac_strtmp);
  1653. #endif
  1654. format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
  1655. SendRconCommand(ac_strtmp);
  1656. }
  1657. }
  1658. ac_ACAllow[code] = !!enable;
  1659. if(enable)
  1660. {
  1661. #if defined foreach
  1662. foreach(new ac_i : Player)
  1663. #else
  1664. #if defined GetPlayerPoolSize
  1665. for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1666. #else
  1667. for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1668. #endif
  1669. {
  1670. if(IsPlayerConnected(ac_i))
  1671. #endif
  1672. {
  1673. ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1674. switch(code)
  1675. {
  1676. case 7: ACInfo[ac_i][acCheatCount][15] = 0;
  1677. case 8: ACInfo[ac_i][acCheatCount][3] = 0;
  1678. case 9: ACInfo[ac_i][acCheatCount][17] = 0;
  1679. case 10: ACInfo[ac_i][acCheatCount][16] = ACInfo[ac_i][acCheatCount][20] = 0;
  1680. #if AC_USE_AMMUNATIONS
  1681. case 15: ACInfo[ac_i][acCheatCount][10] = 0;
  1682. #endif
  1683. case 17: ACInfo[ac_i][acCheatCount][7] = 0;
  1684. case 19: ACInfo[ac_i][acCheatCount][9] = 0;
  1685. case 20: ACInfo[ac_i][acCheatCount][11] = 0;
  1686. #if AC_USE_TUNING_GARAGES
  1687. case 23: ACInfo[ac_i][acCheatCount][12] = 0;
  1688. #endif
  1689. case 26: ACInfo[ac_i][acCheatCount][14] = ACInfo[ac_i][acCheatCount][8] = 0;
  1690. case 29: ACInfo[ac_i][acCheatCount][13] = ACInfo[ac_i][acCheatCount][6] = 0;
  1691. case 30: ACInfo[ac_i][acCheatCount][19] = 0;
  1692. case 31: ACInfo[ac_i][acCheatCount][4] = 0;
  1693. case 34: ACInfo[ac_i][acCheatCount][5] = 0;
  1694. case 38: ACInfo[ac_i][acCheatCount][0] = 0;
  1695. case 47: ACInfo[ac_i][acCheatCount][18] = 0;
  1696. }
  1697. }
  1698. #if !defined foreach
  1699. }
  1700. #endif
  1701. }
  1702. else
  1703. {
  1704. #if defined foreach
  1705. foreach(new ac_i : Player) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1706. #else
  1707. #if defined GetPlayerPoolSize
  1708. for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1709. #else
  1710. for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1711. #endif
  1712. {
  1713. if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1714. }
  1715. #endif
  1716. }
  1717. #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1718. static ac_strtmp[10];
  1719. new ac_string[415], File:ac_cfgFile;
  1720. if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  1721. {
  1722. for(new ac_i; ac_i < sizeof ac_ACAllow; ++ac_i)
  1723. {
  1724. format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  1725. strcat(ac_string, ac_strtmp);
  1726. }
  1727. fwrite(ac_cfgFile, ac_string);
  1728. fclose(ac_cfgFile);
  1729. }
  1730. #endif
  1731. return 1;
  1732. }
  1733.  
  1734. ac_fpublic ac_EnableAntiNOP(nopcode, enable)
  1735. {
  1736. if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1737. ac_NOPAllow[nopcode] = !!enable;
  1738. #if defined foreach
  1739. foreach(new ac_i : Player) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1740. #else
  1741. #if defined GetPlayerPoolSize
  1742. for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1743. #else
  1744. for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1745. #endif
  1746. {
  1747. if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1748. }
  1749. #endif
  1750. #if AC_USE_CONFIG_FILES && AUTOSAVE_SETTINGS_IN_CONFIG
  1751. static ac_strtmp[10];
  1752. new ac_string[87], File:ac_cfgFile;
  1753. if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  1754. {
  1755. for(new ac_i; ac_i < sizeof ac_NOPAllow; ++ac_i)
  1756. {
  1757. format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  1758. strcat(ac_string, ac_strtmp);
  1759. }
  1760. fwrite(ac_cfgFile, ac_string);
  1761. fclose(ac_cfgFile);
  1762. }
  1763. #endif
  1764. #undef AUTOSAVE_SETTINGS_IN_CONFIG
  1765. return 1;
  1766. }
  1767.  
  1768. ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
  1769. {
  1770. if(!(0 <= code < sizeof ac_ACAllow)) return -1;
  1771. ACInfo[playerid][acACAllow][code] = !!enable;
  1772. if(enable)
  1773. {
  1774. switch(code)
  1775. {
  1776. case 7: ACInfo[playerid][acCheatCount][15] = 0;
  1777. case 8: ACInfo[playerid][acCheatCount][3] = 0;
  1778. case 9: ACInfo[playerid][acCheatCount][17] = 0;
  1779. case 10: ACInfo[playerid][acCheatCount][16] = ACInfo[playerid][acCheatCount][20] = 0;
  1780. #if AC_USE_AMMUNATIONS
  1781. case 15: ACInfo[playerid][acCheatCount][10] = 0;
  1782. #endif
  1783. case 17: ACInfo[playerid][acCheatCount][7] = 0;
  1784. case 19: ACInfo[playerid][acCheatCount][9] = 0;
  1785. case 20: ACInfo[playerid][acCheatCount][11] = 0;
  1786. #if AC_USE_TUNING_GARAGES
  1787. case 23: ACInfo[playerid][acCheatCount][12] = 0;
  1788. #endif
  1789. case 26: ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acCheatCount][8] = 0;
  1790. case 29: ACInfo[playerid][acCheatCount][13] = ACInfo[playerid][acCheatCount][6] = 0;
  1791. case 30: ACInfo[playerid][acCheatCount][19] = 0;
  1792. case 31: ACInfo[playerid][acCheatCount][4] = 0;
  1793. case 34: ACInfo[playerid][acCheatCount][5] = 0;
  1794. case 38: ACInfo[playerid][acCheatCount][0] = 0;
  1795. case 47: ACInfo[playerid][acCheatCount][18] = 0;
  1796. }
  1797. }
  1798. return 1;
  1799. }
  1800.  
  1801. ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
  1802. {
  1803. if(!(0 <= nopcode < sizeof ac_NOPAllow)) return -1;
  1804. ACInfo[playerid][acNOPAllow][nopcode] = !!enable;
  1805. return 1;
  1806. }
  1807.  
  1808. ac_fpublic ac_IsAntiCheatEnabled(code)
  1809. {
  1810. if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1811. return ac_ACAllow[code];
  1812. }
  1813.  
  1814. ac_fpublic ac_IsAntiNOPEnabled(nopcode)
  1815. {
  1816. if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1817. return ac_NOPAllow[nopcode];
  1818. }
  1819.  
  1820. ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
  1821. {
  1822. if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1823. return ACInfo[playerid][acACAllow][code];
  1824. }
  1825.  
  1826. ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
  1827. {
  1828. if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1829. return ACInfo[playerid][acNOPAllow][nopcode];
  1830. }
  1831.  
  1832. ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
  1833.  
  1834. ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
  1835.  
  1836. ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
  1837.  
  1838. ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
  1839.  
  1840. ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
  1841.  
  1842. ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acLastWeapon];
  1843.  
  1844. ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
  1845.  
  1846. ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
  1847.  
  1848. ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
  1849.  
  1850. ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acLastShot];
  1851.  
  1852. ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
  1853.  
  1854. ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
  1855.  
  1856. ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
  1857.  
  1858. ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
  1859.  
  1860. ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
  1861.  
  1862. ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
  1863.  
  1864. ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
  1865.  
  1866. ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
  1867.  
  1868. ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
  1869.  
  1870. ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
  1871.  
  1872. ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
  1873.  
  1874. ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
  1875.  
  1876. ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
  1877. {
  1878. if(ACInfo[playerid][acKicked] > 0) return -1;
  1879. new ac_gpp = GetPlayerPing(playerid) + 150;
  1880. ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
  1881. if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1882. {
  1883. if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
  1884. ACInfo[playerid][acKicked] = 2;
  1885. }
  1886. else ACInfo[playerid][acKicked] = 1;
  1887. return 1;
  1888. }
  1889.  
  1890. ac_fpublic ac_AntiCheatIsKickedWithDesync(playerid) return ACInfo[playerid][acKicked];
  1891.  
  1892. ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
  1893.  
  1894. ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
  1895.  
  1896. ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
  1897.  
  1898. ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
  1899.  
  1900. ac_fpublic ac_AntiCheatGetInterior(playerid) return ACInfo[playerid][acInt];
  1901.  
  1902. #endif
  1903.  
  1904. stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
  1905. {
  1906. new ac_vehicleid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
  1907. if(ac_vehicleid != INVALID_VEHICLE_ID)
  1908. {
  1909. #if defined FILTERSCRIPT
  1910. CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1911. #else
  1912. ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1913. #endif
  1914. }
  1915. return ac_vehicleid;
  1916. }
  1917.  
  1918. #if defined _ALS_AddStaticVehicle
  1919. #undef AddStaticVehicle
  1920. #else
  1921. #define _ALS_AddStaticVehicle
  1922. #endif
  1923. #define AddStaticVehicle acc_AddStaticVehicle
  1924.  
  1925. #if defined OnVehicleSirenStateChange
  1926. stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
  1927. {
  1928. new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
  1929. #else
  1930. stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
  1931. {
  1932. new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
  1933. #endif
  1934. if(ac_vehicleid != INVALID_VEHICLE_ID)
  1935. {
  1936. #if defined FILTERSCRIPT
  1937. CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1938. #else
  1939. ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1940. #endif
  1941. }
  1942. return ac_vehicleid;
  1943. }
  1944.  
  1945. #if defined _ALS_AddStaticVehicleEx
  1946. #undef AddStaticVehicleEx
  1947. #else
  1948. #define _ALS_AddStaticVehicleEx
  1949. #endif
  1950. #define AddStaticVehicleEx acc_AddStaticVehicleEx
  1951.  
  1952. #if defined OnVehicleSirenStateChange
  1953. stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
  1954. {
  1955. new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
  1956. #else
  1957. stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
  1958. {
  1959. new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
  1960. #endif
  1961. if(ac_vehicleid != INVALID_VEHICLE_ID && ac_vehicleid > 0)
  1962. {
  1963. #if defined FILTERSCRIPT
  1964. CallRemoteFunction("ac_CreateVehicle", "iiffff", ac_vehicleid, vehicletype, x, y, z, rotation);
  1965. #else
  1966. ac_CreateVehicle(ac_vehicleid, vehicletype, x, y, z, rotation);
  1967. #endif
  1968. }
  1969. return ac_vehicleid;
  1970. }
  1971.  
  1972. #if defined _ALS_CreateVehicle
  1973. #undef CreateVehicle
  1974. #else
  1975. #define _ALS_CreateVehicle
  1976. #endif
  1977. #define CreateVehicle acc_CreateVehicle
  1978.  
  1979. stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1980. {
  1981. new ac_classid = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1982. #if defined FILTERSCRIPT
  1983. CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1984. #else
  1985. ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1986. #endif
  1987. return ac_classid;
  1988. }
  1989.  
  1990. #if defined _ALS_AddPlayerClass
  1991. #undef AddPlayerClass
  1992. #else
  1993. #define _ALS_AddPlayerClass
  1994. #endif
  1995. #define AddPlayerClass acc_AddPlayerClass
  1996.  
  1997. stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1998. {
  1999. new ac_classid = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2000. #if defined FILTERSCRIPT
  2001. CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2002. #else
  2003. ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2004. #endif
  2005. return ac_classid;
  2006. }
  2007.  
  2008. #if defined _ALS_AddPlayerClassEx
  2009. #undef AddPlayerClassEx
  2010. #else
  2011. #define _ALS_AddPlayerClassEx
  2012. #endif
  2013. #define AddPlayerClassEx acc_AddPlayerClassEx
  2014.  
  2015. stock orig_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2016. return SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2017.  
  2018. stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  2019. {
  2020. #if defined FILTERSCRIPT
  2021. return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2022. #else
  2023. return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  2024. #endif
  2025. }
  2026.  
  2027. #if defined _ALS_SetSpawnInfo
  2028. #undef SetSpawnInfo
  2029. #else
  2030. #define _ALS_SetSpawnInfo
  2031. #endif
  2032. #define SetSpawnInfo acc_SetSpawnInfo
  2033.  
  2034. stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2035. {
  2036. new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2037. if(ac_pickupid != -1)
  2038. {
  2039. #if defined FILTERSCRIPT
  2040. return CallRemoteFunction("ac_AddStaticPickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  2041. #else
  2042. return ac_AddStaticPickup(ac_pickupid, model, type, X, Y, Z);
  2043. #endif
  2044. }
  2045. return 0;
  2046. }
  2047.  
  2048. #if defined _ALS_AddStaticPickup
  2049. #undef AddStaticPickup
  2050. #else
  2051. #define _ALS_AddStaticPickup
  2052. #endif
  2053. #define AddStaticPickup acc_AddStaticPickup
  2054.  
  2055. stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  2056. {
  2057. new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  2058. if(ac_pickupid != -1)
  2059. {
  2060. #if defined FILTERSCRIPT
  2061. CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  2062. #else
  2063. ac_CreatePickup(ac_pickupid, model, type, X, Y, Z);
  2064. #endif
  2065. }
  2066. return ac_pickupid;
  2067. }
  2068.  
  2069. #if defined _ALS_CreatePickup
  2070. #undef CreatePickup
  2071. #else
  2072. #define _ALS_CreatePickup
  2073. #endif
  2074. #define CreatePickup acc_CreatePickup
  2075.  
  2076. #if defined CreateDynamicPickup
  2077. #if defined STREAMER_ENABLE_TAGS
  2078. stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
  2079. {
  2080. new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2081. #else
  2082. stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, areaid = -1, priority = 0)
  2083. {
  2084. new ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2085. #endif
  2086. if(_:ac_pickupid > 0)
  2087. {
  2088. #if defined FILTERSCRIPT
  2089. CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2090. #elseif AC_USE_PICKUP_WEAPONS
  2091. ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2092. #endif
  2093. }
  2094. return ac_pickupid;
  2095. }
  2096.  
  2097. #if defined _ALS_CreateDynamicPickup
  2098. #undef CreateDynamicPickup
  2099. #else
  2100. #define _ALS_CreateDynamicPickup
  2101. #endif
  2102. #define CreateDynamicPickup acc_CreateDynamicPickup
  2103. #endif
  2104.  
  2105. #if defined CreateDynamicPickupEx
  2106. #if defined STREAMER_ENABLE_TAGS
  2107. stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2108. {
  2109. new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2110. #else
  2111. stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2112. {
  2113. new ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2114. #endif
  2115. if(_:ac_pickupid > 0)
  2116. {
  2117. #if defined FILTERSCRIPT
  2118. CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2119. #elseif AC_USE_PICKUP_WEAPONS
  2120. ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2121. #endif
  2122. }
  2123. return ac_pickupid;
  2124. }
  2125.  
  2126. #if defined _ALS_CreateDynamicPickupEx
  2127. #undef CreateDynamicPickupEx
  2128. #else
  2129. #define _ALS_CreateDynamicPickupEx
  2130. #endif
  2131. #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
  2132. #endif
  2133.  
  2134. stock acc_DestroyVehicle(vehicleid)
  2135. {
  2136. #if defined FILTERSCRIPT
  2137. return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
  2138. #else
  2139. return ac_DestroyVehicle(vehicleid);
  2140. #endif
  2141. }
  2142.  
  2143. #if defined _ALS_DestroyVehicle
  2144. #undef DestroyVehicle
  2145. #else
  2146. #define _ALS_DestroyVehicle
  2147. #endif
  2148. #define DestroyVehicle acc_DestroyVehicle
  2149.  
  2150. stock acc_DestroyPickup(pickup)
  2151. {
  2152. #if defined FILTERSCRIPT
  2153. return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
  2154. #else
  2155. return ac_DestroyPickup(pickup);
  2156. #endif
  2157. }
  2158.  
  2159. #if defined _ALS_DestroyPickup
  2160. #undef DestroyPickup
  2161. #else
  2162. #define _ALS_DestroyPickup
  2163. #endif
  2164. #define DestroyPickup acc_DestroyPickup
  2165.  
  2166. stock acc_DisableInteriorEnterExits()
  2167. {
  2168. #if defined FILTERSCRIPT
  2169. return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
  2170. #else
  2171. return ac_DisableInteriorEnterExits();
  2172. #endif
  2173. }
  2174.  
  2175. #if defined _ALS_DisableInteriorEnterExits
  2176. #undef DisableInteriorEnterExits
  2177. #else
  2178. #define _ALS_DisableInteriorEnterExits
  2179. #endif
  2180. #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
  2181.  
  2182. stock acc_UsePlayerPedAnims()
  2183. {
  2184. #if defined FILTERSCRIPT
  2185. return CallRemoteFunction("ac_UsePlayerPedAnims", "");
  2186. #else
  2187. return ac_UsePlayerPedAnims();
  2188. #endif
  2189. }
  2190.  
  2191. #if defined _ALS_UsePlayerPedAnims
  2192. #undef UsePlayerPedAnims
  2193. #else
  2194. #define _ALS_UsePlayerPedAnims
  2195. #endif
  2196. #define UsePlayerPedAnims acc_UsePlayerPedAnims
  2197.  
  2198. #if defined EnableVehicleFriendlyFire
  2199. stock acc_EnableVehicleFriendlyFire()
  2200. {
  2201. #if defined FILTERSCRIPT
  2202. return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
  2203. #else
  2204. return ac_EnableVehicleFriendlyFire();
  2205. #endif
  2206. }
  2207.  
  2208. #if defined _ALS_EnableVehicleFriendlyFire
  2209. #undef EnableVehicleFriendlyFire
  2210. #else
  2211. #define _ALS_EnableVehicleFriendlyFire
  2212. #endif
  2213. #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
  2214. #endif
  2215.  
  2216. stock acc_EnableStuntBonusForAll(enable)
  2217. {
  2218. #if defined FILTERSCRIPT
  2219. return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
  2220. #else
  2221. return ac_EnableStuntBonusForAll(enable);
  2222. #endif
  2223. }
  2224.  
  2225. #if defined _ALS_EnableStuntBonusForAll
  2226. #undef EnableStuntBonusForAll
  2227. #else
  2228. #define _ALS_EnableStuntBonusForAll
  2229. #endif
  2230. #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
  2231.  
  2232. stock acc_EnableStuntBonusForPlayer(playerid, enable)
  2233. {
  2234. #if defined FILTERSCRIPT
  2235. return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
  2236. #else
  2237. return ac_EnableStuntBonusForPlayer(playerid, enable);
  2238. #endif
  2239. }
  2240.  
  2241. #if defined _ALS_EnableStuntBonusForPlayer
  2242. #undef EnableStuntBonusForPlayer
  2243. #else
  2244. #define _ALS_EnableStuntBonusForPlayer
  2245. #endif
  2246. #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
  2247.  
  2248. #if defined _inc_y_dialog || defined _INC_y_dialog
  2249. stock ac_Dialog_Show(playerid, style, string:title[], string:caption[], string:button1[], string:button2[] = "", dialog = -1)
  2250. {
  2251. if(!(0 <= playerid < MAX_PLAYERS))
  2252. {
  2253. #if defined FILTERSCRIPT
  2254. CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialog);
  2255. #else
  2256. ac_ShowPlayerDialog(playerid, dialog);
  2257. #endif
  2258. }
  2259. return Dialog_Show(playerid, style, title, caption, button1, button2, dialog);
  2260. }
  2261.  
  2262. #if defined _ALS_Dialog_Show
  2263. #undef Dialog_Show
  2264. #else
  2265. #define _ALS_Dialog_Show
  2266. #endif
  2267. #define Dialog_Show ac_Dialog_Show
  2268. #endif
  2269.  
  2270. stock orig_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]) return ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2);
  2271.  
  2272. stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
  2273. {
  2274. if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
  2275. {
  2276. #if defined FILTERSCRIPT
  2277. return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  2278. #else
  2279. return ac_ShowPlayerDialog(playerid, dialogid);
  2280. #endif
  2281. }
  2282. return 0;
  2283. }
  2284.  
  2285. #if defined _ALS_ShowPlayerDialog
  2286. #undef ShowPlayerDialog
  2287. #else
  2288. #define _ALS_ShowPlayerDialog
  2289. #endif
  2290. #define ShowPlayerDialog acc_ShowPlayerDialog
  2291.  
  2292. stock orig_TogglePlayerControllable(playerid, toggle) return TogglePlayerControllable(playerid, toggle);
  2293.  
  2294. stock acc_TogglePlayerControllable(playerid, toggle)
  2295. {
  2296. #if defined FILTERSCRIPT
  2297. return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
  2298. #else
  2299. return ac_TogglePlayerControllable(playerid, toggle);
  2300. #endif
  2301. }
  2302.  
  2303. #if defined _ALS_TogglePlayerControllable
  2304. #undef TogglePlayerControllable
  2305. #else
  2306. #define _ALS_TogglePlayerControllable
  2307. #endif
  2308. #define TogglePlayerControllable acc_TogglePlayerControllable
  2309.  
  2310. stock orig_TogglePlayerSpectating(playerid, toggle) return TogglePlayerSpectating(playerid, toggle);
  2311.  
  2312. stock acc_TogglePlayerSpectating(playerid, toggle)
  2313. {
  2314. #if defined FILTERSCRIPT
  2315. return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
  2316. #else
  2317. return ac_TogglePlayerSpectating(playerid, toggle);
  2318. #endif
  2319. }
  2320.  
  2321. #if defined _ALS_TogglePlayerSpectating
  2322. #undef TogglePlayerSpectating
  2323. #else
  2324. #define _ALS_TogglePlayerSpectating
  2325. #endif
  2326. #define TogglePlayerSpectating acc_TogglePlayerSpectating
  2327.  
  2328. stock orig_SpawnPlayer(playerid) return SpawnPlayer(playerid);
  2329.  
  2330. stock acc_SpawnPlayer(playerid)
  2331. {
  2332. #if defined FILTERSCRIPT
  2333. return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
  2334. #else
  2335. return ac_SpawnPlayer(playerid);
  2336. #endif
  2337. }
  2338.  
  2339. #if defined _ALS_SpawnPlayer
  2340. #undef SpawnPlayer
  2341. #else
  2342. #define _ALS_SpawnPlayer
  2343. #endif
  2344. #define SpawnPlayer acc_SpawnPlayer
  2345.  
  2346. stock orig_SetPlayerHealth(playerid, Float:health) return SetPlayerHealth(playerid, health);
  2347.  
  2348. stock acc_SetPlayerHealth(playerid, Float:health)
  2349. {
  2350. #if defined FILTERSCRIPT
  2351. return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
  2352. #else
  2353. return ac_SetPlayerHealth(playerid, health);
  2354. #endif
  2355. }
  2356.  
  2357. #if defined _ALS_SetPlayerHealth
  2358. #undef SetPlayerHealth
  2359. #else
  2360. #define _ALS_SetPlayerHealth
  2361. #endif
  2362. #define SetPlayerHealth acc_SetPlayerHealth
  2363.  
  2364. stock orig_SetPlayerArmour(playerid, Float:armour) return SetPlayerArmour(playerid, armour);
  2365.  
  2366. stock acc_SetPlayerArmour(playerid, Float:armour)
  2367. {
  2368. #if defined FILTERSCRIPT
  2369. return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
  2370. #else
  2371. return ac_SetPlayerArmour(playerid, armour);
  2372. #endif
  2373. }
  2374.  
  2375. #if defined _ALS_SetPlayerArmour
  2376. #undef SetPlayerArmour
  2377. #else
  2378. #define _ALS_SetPlayerArmour
  2379. #endif
  2380. #define SetPlayerArmour acc_SetPlayerArmour
  2381.  
  2382. stock orig_GivePlayerWeapon(playerid, weaponid, ammo) return GivePlayerWeapon(playerid, weaponid, ammo);
  2383.  
  2384. stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
  2385. {
  2386. if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2387. #if defined FILTERSCRIPT
  2388. return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
  2389. #else
  2390. return ac_GivePlayerWeapon(playerid, weaponid, ammo);
  2391. #endif
  2392. }
  2393.  
  2394. #if defined _ALS_GivePlayerWeapon
  2395. #undef GivePlayerWeapon
  2396. #else
  2397. #define _ALS_GivePlayerWeapon
  2398. #endif
  2399. #define GivePlayerWeapon acc_GivePlayerWeapon
  2400.  
  2401. stock orig_SetPlayerAmmo(playerid, weaponslot, ammo) return SetPlayerAmmo(playerid, weaponslot, ammo);
  2402.  
  2403. stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
  2404. {
  2405. if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2406. #if defined FILTERSCRIPT
  2407. return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
  2408. #else
  2409. return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
  2410. #endif
  2411. }
  2412.  
  2413. #if defined _ALS_SetPlayerAmmo
  2414. #undef SetPlayerAmmo
  2415. #else
  2416. #define _ALS_SetPlayerAmmo
  2417. #endif
  2418. #define SetPlayerAmmo acc_SetPlayerAmmo
  2419.  
  2420. stock orig_SetPlayerArmedWeapon(playerid, weaponid) return SetPlayerArmedWeapon(playerid, weaponid);
  2421.  
  2422. stock acc_SetPlayerArmedWeapon(playerid, weaponid)
  2423. {
  2424. #if defined FILTERSCRIPT
  2425. return CallRemoteFunction("ac_SetPlayerArmedWeapon", "ii", playerid, weaponid);
  2426. #else
  2427. return ac_SetPlayerArmedWeapon(playerid, weaponid);
  2428. #endif
  2429. }
  2430.  
  2431. #if defined _ALS_SetPlayerArmedWeapon
  2432. #undef SetPlayerArmedWeapon
  2433. #else
  2434. #define _ALS_SetPlayerArmedWeapon
  2435. #endif
  2436. #define SetPlayerArmedWeapon acc_SetPlayerArmedWeapon
  2437.  
  2438. stock orig_ResetPlayerWeapons(playerid) return ResetPlayerWeapons(playerid);
  2439.  
  2440. stock acc_ResetPlayerWeapons(playerid)
  2441. {
  2442. #if defined FILTERSCRIPT
  2443. return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
  2444. #else
  2445. return ac_ResetPlayerWeapons(playerid);
  2446. #endif
  2447. }
  2448.  
  2449. #if defined _ALS_ResetPlayerWeapons
  2450. #undef ResetPlayerWeapons
  2451. #else
  2452. #define _ALS_ResetPlayerWeapons
  2453. #endif
  2454. #define ResetPlayerWeapons acc_ResetPlayerWeapons
  2455.  
  2456. stock orig_GivePlayerMoney(playerid, money) return GivePlayerMoney(playerid, money);
  2457.  
  2458. stock acc_GivePlayerMoney(playerid, money)
  2459. {
  2460. #if defined FILTERSCRIPT
  2461. return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
  2462. #else
  2463. return ac_GivePlayerMoney(playerid, money);
  2464. #endif
  2465. }
  2466.  
  2467. #if defined _ALS_GivePlayerMoney
  2468. #undef GivePlayerMoney
  2469. #else
  2470. #define _ALS_GivePlayerMoney
  2471. #endif
  2472. #define GivePlayerMoney acc_GivePlayerMoney
  2473.  
  2474. stock orig_ResetPlayerMoney(playerid) return ResetPlayerMoney(playerid);
  2475.  
  2476. stock acc_ResetPlayerMoney(playerid)
  2477. {
  2478. #if defined FILTERSCRIPT
  2479. return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
  2480. #else
  2481. return ac_ResetPlayerMoney(playerid);
  2482. #endif
  2483. }
  2484.  
  2485. #if defined _ALS_ResetPlayerMoney
  2486. #undef ResetPlayerMoney
  2487. #else
  2488. #define _ALS_ResetPlayerMoney
  2489. #endif
  2490. #define ResetPlayerMoney acc_ResetPlayerMoney
  2491.  
  2492. stock orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
  2493.  
  2494. stock acc_GetPlayerMoney(playerid)
  2495. {
  2496. if(!IsPlayerConnected(playerid)) return 0;
  2497. #if defined FILTERSCRIPT
  2498. return CallRemoteFunction("ac_GetPlayerMoney", "i", playerid);
  2499. #else
  2500. return ac_GetPlayerMoney(playerid);
  2501. #endif
  2502. }
  2503.  
  2504. #if defined _ALS_GetPlayerMoney
  2505. #undef GetPlayerMoney
  2506. #else
  2507. #define _ALS_GetPlayerMoney
  2508. #endif
  2509. #define GetPlayerMoney acc_GetPlayerMoney
  2510.  
  2511. stock orig_SetPlayerSpecialAction(playerid, actionid) return SetPlayerSpecialAction(playerid, actionid);
  2512.  
  2513. stock acc_SetPlayerSpecialAction(playerid, actionid)
  2514. {
  2515. #if defined FILTERSCRIPT
  2516. return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
  2517. #else
  2518. return ac_SetPlayerSpecialAction(playerid, actionid);
  2519. #endif
  2520. }
  2521.  
  2522. #if defined _ALS_SetPlayerSpecialAction
  2523. #undef SetPlayerSpecialAction
  2524. #else
  2525. #define _ALS_SetPlayerSpecialAction
  2526. #endif
  2527. #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
  2528.  
  2529. stock orig_SetPlayerInterior(playerid, interiorid) return SetPlayerInterior(playerid, interiorid);
  2530.  
  2531. stock acc_SetPlayerInterior(playerid, interiorid)
  2532. {
  2533. #if defined FILTERSCRIPT
  2534. return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
  2535. #else
  2536. return ac_SetPlayerInterior(playerid, interiorid);
  2537. #endif
  2538. }
  2539.  
  2540. #if defined _ALS_SetPlayerInterior
  2541. #undef SetPlayerInterior
  2542. #else
  2543. #define _ALS_SetPlayerInterior
  2544. #endif
  2545. #define SetPlayerInterior acc_SetPlayerInterior
  2546.  
  2547. stock orig_SetPlayerPos(playerid, Float:x, Float:y, Float:z) return SetPlayerPos(playerid, x, y, z);
  2548.  
  2549. stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  2550. {
  2551. #if defined FILTERSCRIPT
  2552. return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
  2553. #else
  2554. return ac_SetPlayerPos(playerid, x, y, z);
  2555. #endif
  2556. }
  2557.  
  2558. #if defined _ALS_SetPlayerPos
  2559. #undef SetPlayerPos
  2560. #else
  2561. #define _ALS_SetPlayerPos
  2562. #endif
  2563. #define SetPlayerPos acc_SetPlayerPos
  2564.  
  2565. stock orig_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z) return SetPlayerPosFindZ(playerid, x, y, z);
  2566.  
  2567. stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  2568. {
  2569. #if defined FILTERSCRIPT
  2570. return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
  2571. #else
  2572. return ac_SetPlayerPosFindZ(playerid, x, y, z);
  2573. #endif
  2574. }
  2575.  
  2576. #if defined _ALS_SetPlayerPosFindZ
  2577. #undef SetPlayerPosFindZ
  2578. #else
  2579. #define _ALS_SetPlayerPosFindZ
  2580. #endif
  2581. #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
  2582.  
  2583. stock orig_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z) return SetPlayerVelocity(playerid, X, Y, Z);
  2584.  
  2585. stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
  2586. {
  2587. #if defined FILTERSCRIPT
  2588. return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
  2589. #else
  2590. return ac_SetPlayerVelocity(playerid, X, Y, Z);
  2591. #endif
  2592. }
  2593.  
  2594. #if defined _ALS_SetPlayerVelocity
  2595. #undef SetPlayerVelocity
  2596. #else
  2597. #define _ALS_SetPlayerVelocity
  2598. #endif
  2599. #define SetPlayerVelocity acc_SetPlayerVelocity
  2600.  
  2601. stock orig_PutPlayerInVehicle(playerid, vehicleid, seatid) return PutPlayerInVehicle(playerid, vehicleid, seatid);
  2602.  
  2603. stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
  2604. {
  2605. #if defined FILTERSCRIPT
  2606. return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
  2607. #else
  2608. return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
  2609. #endif
  2610. }
  2611.  
  2612. #if defined _ALS_PutPlayerInVehicle
  2613. #undef PutPlayerInVehicle
  2614. #else
  2615. #define _ALS_PutPlayerInVehicle
  2616. #endif
  2617. #define PutPlayerInVehicle acc_PutPlayerInVehicle
  2618.  
  2619. stock orig_RemovePlayerFromVehicle(playerid) return RemovePlayerFromVehicle(playerid);
  2620.  
  2621. stock acc_RemovePlayerFromVehicle(playerid)
  2622. {
  2623. #if defined FILTERSCRIPT
  2624. return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
  2625. #else
  2626. return ac_RemovePlayerFromVehicle(playerid);
  2627. #endif
  2628. }
  2629.  
  2630. #if defined _ALS_RemovePlayerFromVehicle
  2631. #undef RemovePlayerFromVehicle
  2632. #else
  2633. #define _ALS_RemovePlayerFromVehicle
  2634. #endif
  2635. #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
  2636.  
  2637. stock orig_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z) return SetVehiclePos(vehicleid, x, y, z);
  2638.  
  2639. stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  2640. {
  2641. #if defined FILTERSCRIPT
  2642. return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
  2643. #else
  2644. return ac_SetVehiclePos(vehicleid, x, y, z);
  2645. #endif
  2646. }
  2647.  
  2648. #if defined _ALS_SetVehiclePos
  2649. #undef SetVehiclePos
  2650. #else
  2651. #define _ALS_SetVehiclePos
  2652. #endif
  2653. #define SetVehiclePos acc_SetVehiclePos
  2654.  
  2655. stock orig_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleVelocity(vehicleid, X, Y, Z);
  2656.  
  2657. stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2658. {
  2659. #if defined FILTERSCRIPT
  2660. return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
  2661. #else
  2662. return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
  2663. #endif
  2664. }
  2665.  
  2666. #if defined _ALS_SetVehicleVelocity
  2667. #undef SetVehicleVelocity
  2668. #else
  2669. #define _ALS_SetVehicleVelocity
  2670. #endif
  2671. #define SetVehicleVelocity acc_SetVehicleVelocity
  2672.  
  2673. stock orig_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z) return SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2674.  
  2675. stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2676. {
  2677. #if defined FILTERSCRIPT
  2678. return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
  2679. #else
  2680. return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2681. #endif
  2682. }
  2683.  
  2684. #if defined _ALS_SetVehicleAngularVelocity
  2685. #undef SetVehicleAngularVelocity
  2686. #else
  2687. #define _ALS_SetVehicleAngularVelocity
  2688. #endif
  2689. #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
  2690.  
  2691. stock orig_LinkVehicleToInterior(vehicleid, interiorid) return LinkVehicleToInterior(vehicleid, interiorid);
  2692.  
  2693. stock acc_LinkVehicleToInterior(vehicleid, interiorid)
  2694. {
  2695. #if defined FILTERSCRIPT
  2696. return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
  2697. #else
  2698. return ac_LinkVehicleToInterior(vehicleid, interiorid);
  2699. #endif
  2700. }
  2701.  
  2702. #if defined _ALS_LinkVehicleToInterior
  2703. #undef LinkVehicleToInterior
  2704. #else
  2705. #define _ALS_LinkVehicleToInterior
  2706. #endif
  2707. #define LinkVehicleToInterior acc_LinkVehicleToInterior
  2708.  
  2709. stock orig_ChangeVehiclePaintjob(vehicleid, paintjobid) return ChangeVehiclePaintjob(vehicleid, paintjobid);
  2710.  
  2711. stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
  2712. {
  2713. if(GetVehicleModel(vehicleid) <= 0) return 1;
  2714. #if defined FILTERSCRIPT
  2715. return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
  2716. #else
  2717. return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
  2718. #endif
  2719. }
  2720.  
  2721. #if defined _ALS_ChangeVehiclePaintjob
  2722. #undef ChangeVehiclePaintjob
  2723. #else
  2724. #define _ALS_ChangeVehiclePaintjob
  2725. #endif
  2726. #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
  2727.  
  2728. stock orig_SetVehicleHealth(vehicleid, Float:health) return SetVehicleHealth(vehicleid, health);
  2729.  
  2730. stock acc_SetVehicleHealth(vehicleid, Float:health)
  2731. {
  2732. if(health < 0.0) health = 0.0;
  2733. #if defined FILTERSCRIPT
  2734. return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
  2735. #else
  2736. return ac_SetVehicleHealth(vehicleid, health);
  2737. #endif
  2738. }
  2739.  
  2740. #if defined _ALS_SetVehicleHealth
  2741. #undef SetVehicleHealth
  2742. #else
  2743. #define _ALS_SetVehicleHealth
  2744. #endif
  2745. #define SetVehicleHealth acc_SetVehicleHealth
  2746.  
  2747. stock orig_RepairVehicle(vehicleid) return RepairVehicle(vehicleid);
  2748.  
  2749. stock acc_RepairVehicle(vehicleid)
  2750. {
  2751. #if defined FILTERSCRIPT
  2752. return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
  2753. #else
  2754. return ac_RepairVehicle(vehicleid);
  2755. #endif
  2756. }
  2757.  
  2758. #if defined _ALS_RepairVehicle
  2759. #undef RepairVehicle
  2760. #else
  2761. #define _ALS_RepairVehicle
  2762. #endif
  2763. #define RepairVehicle acc_RepairVehicle
  2764.  
  2765. stock orig_SetVehicleToRespawn(vehicleid) return SetVehicleToRespawn(vehicleid);
  2766.  
  2767. stock acc_SetVehicleToRespawn(vehicleid)
  2768. {
  2769. if(GetVehicleModel(vehicleid) <= 0) return 0;
  2770. #if defined FILTERSCRIPT
  2771. return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
  2772. #else
  2773. return ac_SetVehicleToRespawn(vehicleid);
  2774. #endif
  2775. }
  2776.  
  2777. #if defined _ALS_SetVehicleToRespawn
  2778. #undef SetVehicleToRespawn
  2779. #else
  2780. #define _ALS_SetVehicleToRespawn
  2781. #endif
  2782. #define SetVehicleToRespawn acc_SetVehicleToRespawn
  2783.  
  2784. stock EnableAntiCheat(code, enable)
  2785. {
  2786. #if defined FILTERSCRIPT
  2787. return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
  2788. #else
  2789. return ac_EnableAntiCheat(code, enable);
  2790. #endif
  2791. }
  2792.  
  2793. stock EnableAntiNOP(nopcode, enable)
  2794. {
  2795. #if defined FILTERSCRIPT
  2796. return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
  2797. #else
  2798. return ac_EnableAntiNOP(nopcode, enable);
  2799. #endif
  2800. }
  2801.  
  2802. stock EnableAntiCheatForPlayer(playerid, code, enable)
  2803. {
  2804. if(!IsPlayerConnected(playerid)) return 0;
  2805. #if defined FILTERSCRIPT
  2806. return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
  2807. #else
  2808. return ac_EnableAntiCheatForPlayer(playerid, code, enable);
  2809. #endif
  2810. }
  2811.  
  2812. stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
  2813. {
  2814. if(!IsPlayerConnected(playerid)) return 0;
  2815. #if defined FILTERSCRIPT
  2816. return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
  2817. #else
  2818. return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
  2819. #endif
  2820. }
  2821.  
  2822. stock IsAntiCheatEnabled(code)
  2823. {
  2824. #if defined FILTERSCRIPT
  2825. return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
  2826. #else
  2827. return ac_IsAntiCheatEnabled(code);
  2828. #endif
  2829. }
  2830.  
  2831. stock IsAntiNOPEnabled(nopcode)
  2832. {
  2833. #if defined FILTERSCRIPT
  2834. return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
  2835. #else
  2836. return ac_IsAntiNOPEnabled(nopcode);
  2837. #endif
  2838. }
  2839.  
  2840. stock IsAntiCheatEnabledForPlayer(playerid, code)
  2841. {
  2842. if(!IsPlayerConnected(playerid)) return 0;
  2843. #if defined FILTERSCRIPT
  2844. return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
  2845. #else
  2846. return ac_IsAntiCheatEnabledForPlayer(playerid, code);
  2847. #endif
  2848. }
  2849.  
  2850. stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
  2851. {
  2852. if(!IsPlayerConnected(playerid)) return 0;
  2853. #if defined FILTERSCRIPT
  2854. return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
  2855. #else
  2856. return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
  2857. #endif
  2858. }
  2859.  
  2860. stock AntiCheatGetSpeed(playerid)
  2861. {
  2862. if(!IsPlayerConnected(playerid)) return 0;
  2863. #if defined FILTERSCRIPT
  2864. return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
  2865. #else
  2866. return ac_AntiCheatGetSpeed(playerid);
  2867. #endif
  2868. }
  2869.  
  2870. stock AntiCheatGetAnimationIndex(playerid)
  2871. {
  2872. if(!IsPlayerConnected(playerid)) return 0;
  2873. #if defined FILTERSCRIPT
  2874. return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
  2875. #else
  2876. return ac_AntiCheatGetAnimationIndex(playerid);
  2877. #endif
  2878. }
  2879.  
  2880. stock AntiCheatGetDialog(playerid)
  2881. {
  2882. if(!IsPlayerConnected(playerid)) return -1;
  2883. #if defined FILTERSCRIPT
  2884. return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
  2885. #else
  2886. return ac_AntiCheatGetDialog(playerid);
  2887. #endif
  2888. }
  2889.  
  2890. stock AntiCheatGetEnterVehicle(playerid)
  2891. {
  2892. if(!IsPlayerConnected(playerid)) return 0;
  2893. #if defined FILTERSCRIPT
  2894. return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
  2895. #else
  2896. return ac_AntiCheatGetEnterVehicle(playerid);
  2897. #endif
  2898. }
  2899.  
  2900. stock AntiCheatGetVehicleID(playerid)
  2901. {
  2902. if(!IsPlayerConnected(playerid)) return 0;
  2903. #if defined FILTERSCRIPT
  2904. return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
  2905. #else
  2906. return ac_AntiCheatGetVehicleID(playerid);
  2907. #endif
  2908. }
  2909.  
  2910. stock AntiCheatGetWeapon(playerid)
  2911. {
  2912. if(!IsPlayerConnected(playerid)) return -1;
  2913. #if defined FILTERSCRIPT
  2914. return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
  2915. #else
  2916. return ac_AntiCheatGetWeapon(playerid);
  2917. #endif
  2918. }
  2919.  
  2920. stock AntiCheatGetVehicleSeat(playerid)
  2921. {
  2922. if(!IsPlayerConnected(playerid)) return -1;
  2923. #if defined FILTERSCRIPT
  2924. return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
  2925. #else
  2926. return ac_AntiCheatGetVehicleSeat(playerid);
  2927. #endif
  2928. }
  2929.  
  2930. stock AntiCheatGetSpecialAction(playerid)
  2931. {
  2932. if(!IsPlayerConnected(playerid)) return 0;
  2933. #if defined FILTERSCRIPT
  2934. return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
  2935. #else
  2936. return ac_AntiCheatGetSpecialAction(playerid);
  2937. #endif
  2938. }
  2939.  
  2940. stock AntiCheatGetLastSpecialAction(playerid)
  2941. {
  2942. if(!IsPlayerConnected(playerid)) return 0;
  2943. #if defined FILTERSCRIPT
  2944. return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
  2945. #else
  2946. return ac_AntiCheatGetLastSpecialActio(playerid);
  2947. #endif
  2948. }
  2949.  
  2950. stock AntiCheatGetLastShotWeapon(playerid)
  2951. {
  2952. if(!IsPlayerConnected(playerid)) return -1;
  2953. #if defined FILTERSCRIPT
  2954. return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
  2955. #else
  2956. return ac_AntiCheatGetLastShotWeapon(playerid);
  2957. #endif
  2958. }
  2959.  
  2960. stock AntiCheatGetLastPickup(playerid)
  2961. {
  2962. if(!IsPlayerConnected(playerid)) return -1;
  2963. #if defined FILTERSCRIPT
  2964. return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
  2965. #else
  2966. return ac_AntiCheatGetLastPickup(playerid);
  2967. #endif
  2968. }
  2969.  
  2970. stock AntiCheatGetLastUpdateTime(playerid)
  2971. {
  2972. if(!IsPlayerConnected(playerid)) return 0;
  2973. #if defined FILTERSCRIPT
  2974. return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
  2975. #else
  2976. return ac_AntiCheatGetLastUpdateTime(playerid);
  2977. #endif
  2978. }
  2979.  
  2980. stock AntiCheatGetLastReloadTime(playerid)
  2981. {
  2982. if(!IsPlayerConnected(playerid)) return 0;
  2983. #if defined FILTERSCRIPT
  2984. return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
  2985. #else
  2986. return ac_AntiCheatGetLastReloadTime(playerid);
  2987. #endif
  2988. }
  2989.  
  2990. stock AntiCheatGetLastEnteredVehTime(playerid)
  2991. {
  2992. if(!IsPlayerConnected(playerid)) return 0;
  2993. #if defined FILTERSCRIPT
  2994. return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
  2995. #else
  2996. return ac_AntiCheatGetLastEnteredVehTi(playerid);
  2997. #endif
  2998. }
  2999.  
  3000. stock AntiCheatGetLastShotTime(playerid)
  3001. {
  3002. if(!IsPlayerConnected(playerid)) return 0;
  3003. #if defined FILTERSCRIPT
  3004. return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
  3005. #else
  3006. return ac_AntiCheatGetLastShotTime(playerid);
  3007. #endif
  3008. }
  3009.  
  3010. stock AntiCheatGetLastSpawnTime(playerid)
  3011. {
  3012. if(!IsPlayerConnected(playerid)) return 0;
  3013. #if defined FILTERSCRIPT
  3014. return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
  3015. #else
  3016. return ac_AntiCheatGetLastSpawnTime(playerid);
  3017. #endif
  3018. }
  3019.  
  3020. stock AntiCheatIntEnterExitsIsEnabled(playerid)
  3021. {
  3022. if(!IsPlayerConnected(playerid)) return 0;
  3023. #if defined FILTERSCRIPT
  3024. return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
  3025. #else
  3026. return ac_AntiCheatIntEnterExitsIsEnab(playerid);
  3027. #endif
  3028. }
  3029.  
  3030. stock AntiCheatStuntBonusIsEnabled(playerid)
  3031. {
  3032. if(!IsPlayerConnected(playerid)) return 0;
  3033. #if defined FILTERSCRIPT
  3034. return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
  3035. #else
  3036. return ac_AntiCheatStuntBonusIsEnabled(playerid);
  3037. #endif
  3038. }
  3039.  
  3040. stock AntiCheatIsInModShop(playerid)
  3041. {
  3042. if(!IsPlayerConnected(playerid)) return 0;
  3043. #if defined FILTERSCRIPT
  3044. return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
  3045. #else
  3046. return ac_AntiCheatIsInModShop(playerid);
  3047. #endif
  3048. }
  3049.  
  3050. stock AntiCheatIsFrozen(playerid)
  3051. {
  3052. if(!IsPlayerConnected(playerid)) return 0;
  3053. #if defined FILTERSCRIPT
  3054. return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
  3055. #else
  3056. return ac_AntiCheatIsFrozen(playerid);
  3057. #endif
  3058. }
  3059.  
  3060. stock AntiCheatIsDead(playerid)
  3061. {
  3062. if(!IsPlayerConnected(playerid)) return 0;
  3063. #if defined FILTERSCRIPT
  3064. return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
  3065. #else
  3066. return ac_AntiCheatIsDead(playerid);
  3067. #endif
  3068. }
  3069.  
  3070. stock AntiCheatIsConnected(playerid)
  3071. {
  3072. if(!IsPlayerConnected(playerid)) return 0;
  3073. #if defined FILTERSCRIPT
  3074. return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
  3075. #else
  3076. return ac_AntiCheatIsConnected(playerid);
  3077. #endif
  3078. }
  3079.  
  3080. stock AntiCheatKickWithDesync(playerid, code)
  3081. {
  3082. if(!IsPlayerConnected(playerid)) return 0;
  3083. #if defined FILTERSCRIPT
  3084. return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
  3085. #else
  3086. return ac_AntiCheatKickWithDesync(playerid, code);
  3087. #endif
  3088. }
  3089.  
  3090. stock AntiCheatIsKickedWithDesync(playerid)
  3091. {
  3092. if(!IsPlayerConnected(playerid)) return 3;
  3093. #if defined FILTERSCRIPT
  3094. return CallRemoteFunction("ac_AntiCheatIsKickedWithDesync", "i", playerid);
  3095. #else
  3096. return ac_AntiCheatIsKickedWithDesync(playerid);
  3097. #endif
  3098. }
  3099.  
  3100. stock AntiCheatGetVehicleDriver(vehicleid)
  3101. {
  3102. if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
  3103. #if defined FILTERSCRIPT
  3104. return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
  3105. #else
  3106. return ac_AntiCheatGetVehicleDriver(vehicleid);
  3107. #endif
  3108. }
  3109.  
  3110. stock AntiCheatGetVehicleInterior(vehicleid)
  3111. {
  3112. if(GetVehicleModel(vehicleid) <= 0) return 0;
  3113. #if defined FILTERSCRIPT
  3114. return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
  3115. #else
  3116. return ac_AntiCheatGetVehicleInterior(vehicleid);
  3117. #endif
  3118. }
  3119.  
  3120. stock AntiCheatGetVehiclePaintjob(vehicleid)
  3121. {
  3122. if(GetVehicleModel(vehicleid) <= 0) return 3;
  3123. #if defined FILTERSCRIPT
  3124. return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
  3125. #else
  3126. return ac_AntiCheatGetVehiclePaintjob(vehicleid);
  3127. #endif
  3128. }
  3129.  
  3130. stock AntiCheatGetInterior(playerid)
  3131. {
  3132. if(!IsPlayerConnected(playerid)) return 0;
  3133. #if defined FILTERSCRIPT
  3134. return CallRemoteFunction("ac_AntiCheatGetInterior", "i", playerid);
  3135. #else
  3136. return ac_AntiCheatGetInterior(playerid);
  3137. #endif
  3138. }
  3139.  
  3140. #if defined FILTERSCRIPT
  3141.  
  3142. static fs_AntiCheatGetNextDialog(playerid)
  3143. {
  3144. if(!IsPlayerConnected(playerid)) return -1;
  3145. return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
  3146. }
  3147.  
  3148. static fs_AntiCheatSetDialog(playerid, dialogid)
  3149. {
  3150. if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3151. return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
  3152. }
  3153.  
  3154. static fs_AntiCheatSetNextDialog(playerid, dialogid)
  3155. {
  3156. if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3157. return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  3158. }
  3159.  
  3160. #else
  3161.  
  3162. public OnGameModeInit()
  3163. {
  3164. #if AC_USE_CONFIG_FILES
  3165. if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
  3166. if(!ac_LoadNOPCfg()) printf(CFG_OPENING_ERROR, AC_NOP_CONFIG_FILE);
  3167. #endif
  3168. if(ac_ACAllow[42])
  3169. {
  3170. #if !AC_USE_QUERY
  3171. ac_QueryEnable = !!GetServerVarAsBool("query");
  3172. SendRconCommand("query 0");
  3173. #endif
  3174. #undef AC_USE_QUERY
  3175. ac_RconEnable = !!GetServerVarAsBool("rcon");
  3176. SendRconCommand("rcon 0");
  3177. }
  3178. ac_LagCompMode = !!GetServerVarAsInt("lagcompmode");
  3179. print(" ");
  3180. print("--------------------------------------");
  3181. print(LOADED_MSG_1);
  3182. printf(LOADED_MSG_2, NEX_AC_VERSION);
  3183. print(LOADED_MSG_3);
  3184. print("--------------------------------------\n");
  3185. new ac_a = 1;
  3186. #if defined ac_OnGameModeInit
  3187. ac_a = ac_OnGameModeInit();
  3188. #endif
  3189. static ac_strtmp[10];
  3190. GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3191. if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
  3192. #undef AC_SERVER_DL_VERSION
  3193. #undef AC_SERVER_VERSION
  3194. return ac_a;
  3195. }
  3196.  
  3197. #if defined _ALS_OnGameModeInit
  3198. #undef OnGameModeInit
  3199. #else
  3200. #define _ALS_OnGameModeInit
  3201. #endif
  3202. #define OnGameModeInit ac_OnGameModeInit
  3203. #if defined ac_OnGameModeInit
  3204. forward ac_OnGameModeInit();
  3205. #endif
  3206.  
  3207. #if AC_USE_STATISTICS
  3208. public OnGameModeExit()
  3209. {
  3210. new ac_a = 1;
  3211. #if defined ac_OnGameModeExit
  3212. ac_a = ac_OnGameModeExit();
  3213. #endif
  3214. print(" ");
  3215. print("--------------------------------------");
  3216. print(STATS_STRING_1);
  3217. print(STATS_STRING_2);
  3218. printf(STATS_STRING_3, ac_sInfo[0]);
  3219. printf(STATS_STRING_4, ac_sInfo[1]);
  3220. printf(STATS_STRING_5, ac_sInfo[2]);
  3221. printf(STATS_STRING_6, ac_sInfo[3]);
  3222. printf(STATS_STRING_7, ac_sInfo[4]);
  3223. printf(STATS_STRING_8, ac_sInfo[5]);
  3224. print("--------------------------------------\n");
  3225. return ac_a;
  3226. }
  3227.  
  3228. #if defined _ALS_OnGameModeExit
  3229. #undef OnGameModeExit
  3230. #else
  3231. #define _ALS_OnGameModeExit
  3232. #endif
  3233. #define OnGameModeExit ac_OnGameModeExit
  3234. #if defined ac_OnGameModeExit
  3235. forward ac_OnGameModeExit();
  3236. #endif
  3237. #endif
  3238.  
  3239. public OnPlayerConnect(playerid)
  3240. {
  3241. ACInfo[playerid][acVeh] =
  3242. ACInfo[playerid][acKicked] =
  3243. ACInfo[playerid][acKickVeh] = 0;
  3244. GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
  3245. #if AC_USE_NPC
  3246. if(IsPlayerNPC(playerid))
  3247. {
  3248. if(ac_ACAllow[36])
  3249. {
  3250. #if defined GetLocalIP
  3251. new bool:ac_rslt;
  3252. static ac_strtmp[16];
  3253. ac_strtmp = "127.0.0.1";
  3254. while(ac_strtmp[0])
  3255. {
  3256. if(!strcmp(ACInfo[playerid][acIp], ac_strtmp))
  3257. {
  3258. ac_rslt = true;
  3259. break;
  3260. }
  3261. GetLocalIP(0, ac_strtmp);
  3262. }
  3263. if(!ac_rslt)
  3264. {
  3265. #if defined DEBUG
  3266. printf("[Nex-AC debug] NPC's IP: '%s'", ACInfo[playerid][acIp]);
  3267. #endif
  3268. ac_KickWithCode(playerid, "", 0, 36);
  3269. }
  3270. #else
  3271. if(strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36);
  3272. #endif
  3273. }
  3274. ACInfo[playerid][acTimerID] = 0;
  3275. }
  3276. else
  3277. {
  3278. #else
  3279. if(ac_ACAllow[36] && IsPlayerNPC(playerid)) ac_KickWithCode(playerid, "", 0, 36);
  3280. #endif
  3281. if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
  3282. if(ac_ACAllow[41])
  3283. {
  3284. static ac_ver[24];
  3285. GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
  3286. if(strfind(ac_ver, AC_CLIENT_VERSION) == -1)
  3287. {
  3288. #undef AC_CLIENT_VERSION
  3289. #if defined DEBUG
  3290. printf(DEBUG_CODE_2, playerid, ac_ver);
  3291. #endif
  3292. ac_KickWithCode(playerid, "", 0, 41);
  3293. }
  3294. }
  3295. new ac_i = AC_MAX_CONNECTS_FROM_IP;
  3296. if(ac_ACAllow[40])
  3297. {
  3298. #if defined foreach
  3299. foreach(new ac_j : Player)
  3300. {
  3301. #if AC_USE_NPC
  3302. if(ac_j != playerid && !IsPlayerNPC(ac_j) && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3303. #else
  3304. if(ac_j != playerid && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3305. #endif
  3306. #else
  3307. #if defined GetPlayerPoolSize
  3308. for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3309. #else
  3310. for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3311. #endif
  3312. {
  3313. #if AC_USE_NPC
  3314. if(ac_j != playerid && IsPlayerConnected(ac_j) && !IsPlayerNPC(ac_j) &&
  3315. !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3316. #else
  3317. if(ac_j != playerid && IsPlayerConnected(ac_j) &&
  3318. !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3319. #endif
  3320. #endif
  3321. {
  3322. ac_i--;
  3323. if(ac_i < 1)
  3324. {
  3325. #if defined DEBUG
  3326. printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
  3327. #endif
  3328. ac_KickWithCode(playerid, "", 0, 40);
  3329. break;
  3330. }
  3331. }
  3332. }
  3333. }
  3334. ACInfo[playerid][acSpec] =
  3335. ACInfo[playerid][acSpawned] =
  3336. ACInfo[playerid][acDeathRes] = false;
  3337. ACInfo[playerid][acDead] = true;
  3338. ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
  3339. ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
  3340. ACInfo[playerid][acCheatCount][0] =
  3341. ACInfo[playerid][acLastWeapon] =
  3342. ACInfo[playerid][acSpawnRes] =
  3343. ACInfo[playerid][acMoney] =
  3344. ACInfo[playerid][acAnim] =
  3345. ACInfo[playerid][acInt] = 0;
  3346. ACInfo[playerid][acSet][12] =
  3347. ACInfo[playerid][acSet][10] =
  3348. ACInfo[playerid][acSet][0] =
  3349. ACInfo[playerid][acNextDialog] =
  3350. ACInfo[playerid][acDialog] = -1;
  3351. ACInfo[playerid][acDropJpX] =
  3352. ACInfo[playerid][acDropJpY] =
  3353. ACInfo[playerid][acDropJpZ] = 25000.0;
  3354. for(ac_i = 12; ac_i >= 0; --ac_i)
  3355. {
  3356. ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3357. ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3358. }
  3359. for(ac_i = 27; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
  3360. memcpy(ACInfo[playerid][acNOPAllow], ac_NOPAllow, 0, sizeof(ac_NOPAllow) * 4, sizeof ac_NOPAllow);
  3361. memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow);
  3362. if(ACInfo[playerid][acKicked] < 1)
  3363. {
  3364. ACInfo[playerid][acTimerTick] = GetTickCount();
  3365. ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  3366. }
  3367. #if AC_USE_NPC
  3368. }
  3369. #endif
  3370. ACInfo[playerid][acOnline] = true;
  3371. #if defined ac_OnPlayerConnect
  3372. return ac_OnPlayerConnect(playerid);
  3373. #else
  3374. return 1;
  3375. #endif
  3376. }
  3377.  
  3378. #if defined _ALS_OnPlayerConnect
  3379. #undef OnPlayerConnect
  3380. #else
  3381. #define _ALS_OnPlayerConnect
  3382. #endif
  3383. #define OnPlayerConnect ac_OnPlayerConnect
  3384. #if defined ac_OnPlayerConnect
  3385. forward ac_OnPlayerConnect(playerid);
  3386. #endif
  3387.  
  3388. public OnPlayerDisconnect(playerid, reason)
  3389. {
  3390. #if AC_USE_NPC
  3391. if(!IsPlayerNPC(playerid))
  3392. {
  3393. #endif
  3394. #if defined KillPlayerTimer
  3395. KillPlayerTimer(ACInfo[playerid][acTimerID]);
  3396. #else
  3397. KillTimer(ACInfo[playerid][acTimerID]);
  3398. #endif
  3399. #if defined BlockIpAddress && AC_MAX_CONNECTS_FROM_IP < 2
  3400. if(ACInfo[playerid][acACAllow][37]) BlockIpAddress(ACInfo[playerid][acIp],
  3401. (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
  3402. #endif
  3403. #undef AC_MAX_CONNECTS_FROM_IP
  3404. #undef AC_MIN_TIME_RECONNECT
  3405. #if AC_USE_NPC
  3406. }
  3407. #endif
  3408. #if defined KillPlayerTimer
  3409. KillPlayerTimer(ACInfo[playerid][acKickTimerID]);
  3410. #else
  3411. KillTimer(ACInfo[playerid][acKickTimerID]);
  3412. #endif
  3413. new ac_vehid = ACInfo[playerid][acKickVeh];
  3414. if(ac_vehid > 0)
  3415. {
  3416. if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3417. if(ACInfo[playerid][acKicked] == 2)
  3418. {
  3419. LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3420. SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3421. SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3422. SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3423. ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3424. }
  3425. }
  3426. if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
  3427. {
  3428. if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3429. if(ACInfo[playerid][acKicked] == 2)
  3430. {
  3431. LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3432. SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3433. SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3434. SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3435. ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3436. }
  3437. }
  3438. ACInfo[playerid][acOnline] = false;
  3439. if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
  3440. #if defined ac_OnPlayerDisconnect
  3441. return ac_OnPlayerDisconnect(playerid, reason);
  3442. #else
  3443. return 1;
  3444. #endif
  3445. }
  3446.  
  3447. #if defined _ALS_OnPlayerDisconnect
  3448. #undef OnPlayerDisconnect
  3449. #else
  3450. #define _ALS_OnPlayerDisconnect
  3451. #endif
  3452. #define OnPlayerDisconnect ac_OnPlayerDisconnect
  3453. #if defined ac_OnPlayerDisconnect
  3454. forward ac_OnPlayerDisconnect(playerid, reason);
  3455. #endif
  3456.  
  3457. public OnPlayerSpawn(playerid)
  3458. {
  3459. if(ACInfo[playerid][acKicked] > 0) return 0;
  3460. #if AC_USE_NPC
  3461. if(!IsPlayerNPC(playerid))
  3462. {
  3463. #endif
  3464. new ac_i, ac_gtc = GetTickCount();
  3465. if(ACInfo[playerid][acSpec] && ACInfo[playerid][acSet][7] < 2)
  3466. {
  3467. ACInfo[playerid][acSet][3] =
  3468. ACInfo[playerid][acSet][4] =
  3469. ACInfo[playerid][acSet][8] =
  3470. ACInfo[playerid][acSet][9] = -1;
  3471. ACInfo[playerid][acSpec] = false;
  3472. }
  3473. else
  3474. {
  3475. if(ACInfo[playerid][acACAllow][27] &&
  3476. (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc < ACInfo[playerid][acSpawnTick] + 1000))
  3477. {
  3478. #if defined DEBUG
  3479. printf("[Nex-AC debug] Spawn res: %d, respawn time: %d",
  3480. ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
  3481. #endif
  3482. ac_KickWithCode(playerid, "", 0, 27);
  3483. #if defined OnCheatDetected
  3484. ACInfo[playerid][acSpawnRes] = 1;
  3485. #endif
  3486. }
  3487. if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
  3488. if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3489. {
  3490. for(ac_i = 11; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
  3491. SetPlayerHealth(playerid, 100.0);
  3492. SetPlayerArmour(playerid, 0.0);
  3493. SetPlayerInterior(playerid, 0);
  3494. }
  3495. }
  3496. if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3497. {
  3498. for(ac_i = 12; ac_i >= 0; --ac_i)
  3499. {
  3500. ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3501. ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3502. }
  3503. ACInfo[playerid][acNextSpecAct] = -1;
  3504. ACInfo[playerid][acUnFrozen] = true;
  3505. ACInfo[playerid][acTpToZ] = false;
  3506. }
  3507. for(ac_i = 12; ac_i >= 0; --ac_i)
  3508. {
  3509. ACInfo[playerid][acWeapon][ac_i] =
  3510. ACInfo[playerid][acAmmo][ac_i] = 0;
  3511. }
  3512. ACInfo[playerid][acModShop] =
  3513. ACInfo[playerid][acDead] = false;
  3514. ACInfo[playerid][acSpawned] = true;
  3515. ACInfo[playerid][acLastPickup] =
  3516. ACInfo[playerid][acEnterSeat] =
  3517. ACInfo[playerid][acSet][7] =
  3518. ACInfo[playerid][acSeat] = -1;
  3519. ACInfo[playerid][acCheatCount][5] =
  3520. ACInfo[playerid][acCheatCount][6] =
  3521. ACInfo[playerid][acCheatCount][7] =
  3522. ACInfo[playerid][acCheatCount][8] =
  3523. ACInfo[playerid][acCheatCount][9] =
  3524. ACInfo[playerid][acCheatCount][13] =
  3525. ACInfo[playerid][acCheatCount][14] =
  3526. ACInfo[playerid][acCheatCount][16] =
  3527. ACInfo[playerid][acCheatCount][18] =
  3528. ACInfo[playerid][acCheatCount][20] =
  3529. ACInfo[playerid][acLastSpecAct] =
  3530. ACInfo[playerid][acLastWeapon] =
  3531. ACInfo[playerid][acParachute] =
  3532. ACInfo[playerid][acEnterVeh] =
  3533. ACInfo[playerid][acLastShot] =
  3534. ACInfo[playerid][acKickVeh] =
  3535. ACInfo[playerid][acSpecAct] =
  3536. ACInfo[playerid][acDmgRes] =
  3537. ACInfo[playerid][acIntRet] =
  3538. ACInfo[playerid][acSpeed] =
  3539. ACInfo[playerid][acVeh] = 0;
  3540. ACInfo[playerid][acSetPosTick] = ac_gtc + 2650;
  3541. ACInfo[playerid][acGtc][7] = ac_gtc + 1650;
  3542. if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon1]))
  3543. {
  3544. ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
  3545. ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
  3546. ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
  3547. }
  3548. if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon2]))
  3549. {
  3550. ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
  3551. ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
  3552. ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
  3553. }
  3554. if(ac_IsValidWeapon(ACInfo[playerid][acSpawnWeapon3]))
  3555. {
  3556. ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
  3557. ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
  3558. ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
  3559. }
  3560. #if AC_USE_NPC
  3561. }
  3562. #endif
  3563. #if defined ac_OnPlayerSpawn
  3564. return ac_OnPlayerSpawn(playerid);
  3565. #else
  3566. return 1;
  3567. #endif
  3568. }
  3569.  
  3570. #if defined _ALS_OnPlayerSpawn
  3571. #undef OnPlayerSpawn
  3572. #else
  3573. #define _ALS_OnPlayerSpawn
  3574. #endif
  3575. #define OnPlayerSpawn ac_OnPlayerSpawn
  3576. #if defined ac_OnPlayerSpawn
  3577. forward ac_OnPlayerSpawn(playerid);
  3578. #endif
  3579.  
  3580. public OnPlayerDeath(playerid, killerid, reason)
  3581. {
  3582. if(ACInfo[playerid][acKicked] > 0) return 0;
  3583. if(ACInfo[playerid][acACAllow][28] &&
  3584. (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
  3585. (reason != WEAPON_COLLISION && reason != 255 || killerid != INVALID_PLAYER_ID)))
  3586. {
  3587. #if defined DEBUG
  3588. printf("[Nex-AC debug] Is dead: %d, death res: %d, killerid: %d, reason: %d",
  3589. ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], killerid, reason);
  3590. #endif
  3591. ac_KickWithCode(playerid, "", 0, 28);
  3592. }
  3593. ACInfo[playerid][acDead] = true;
  3594. ACInfo[playerid][acDeathRes] = false;
  3595. if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
  3596. ACInfo[playerid][acSpawnRes] = 1;
  3597. #if defined ac_OnPlayerDeath
  3598. return ac_OnPlayerDeath(playerid, killerid, reason);
  3599. #else
  3600. return 1;
  3601. #endif
  3602. }
  3603.  
  3604. #if defined _ALS_OnPlayerDeath
  3605. #undef OnPlayerDeath
  3606. #else
  3607. #define _ALS_OnPlayerDeath
  3608. #endif
  3609. #define OnPlayerDeath ac_OnPlayerDeath
  3610. #if defined ac_OnPlayerDeath
  3611. forward ac_OnPlayerDeath(playerid, killerid, reason);
  3612. #endif
  3613.  
  3614. #if defined OnPlayerWeaponShot
  3615. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3616. #else
  3617. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3618. #endif
  3619. {
  3620. if(ACInfo[playerid][acKicked] > 0) return 1;
  3621. #if defined OnPlayerWeaponShot
  3622. if(ACInfo[playerid][acACAllow][47] &&
  3623. (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidDamageReason(weaponid)))
  3624. {
  3625. #if defined DEBUG
  3626. printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d", issuerid, amount, weaponid, bodypart);
  3627. #endif
  3628. ac_KickWithCode(playerid, "", 0, 47, 4);
  3629. return 1;
  3630. }
  3631. #else
  3632. if(ACInfo[playerid][acACAllow][47] &&
  3633. (amount < 0.0 || issuerid != INVALID_PLAYER_ID && !(0 <= issuerid < MAX_PLAYERS) || !ac_IsValidDamageReason(weaponid)))
  3634. {
  3635. #if defined DEBUG
  3636. printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d", issuerid, amount, weaponid);
  3637. #endif
  3638. ac_KickWithCode(playerid, "", 0, 47, 4);
  3639. return 1;
  3640. }
  3641. #endif
  3642. if(!ACInfo[playerid][acDead]) ACInfo[playerid][acDeathRes] = true;
  3643. #if defined ac_OnPlayerTakeDamage
  3644. #if defined OnPlayerWeaponShot
  3645. return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
  3646. #else
  3647. return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
  3648. #endif
  3649. #else
  3650. return 0;
  3651. #endif
  3652. }
  3653.  
  3654. #if defined _ALS_OnPlayerTakeDamage
  3655. #undef OnPlayerTakeDamage
  3656. #else
  3657. #define _ALS_OnPlayerTakeDamage
  3658. #endif
  3659. #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
  3660. #if defined ac_OnPlayerTakeDamage
  3661. #if defined OnPlayerWeaponShot
  3662. forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  3663. #else
  3664. forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  3665. #endif
  3666. #endif
  3667.  
  3668. #if defined OnPlayerWeaponShot
  3669. public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3670. #else
  3671. public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3672. #endif
  3673. {
  3674. if(ACInfo[playerid][acKicked] > 0) return 1;
  3675. #if defined OnPlayerWeaponShot
  3676. if(ACInfo[playerid][acACAllow][47])
  3677. {
  3678. if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9) || !ac_IsValidWeapon(weaponid))
  3679. {
  3680. #if defined DEBUG
  3681. printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d",
  3682. damagedid, amount, weaponid, bodypart);
  3683. #endif
  3684. ac_KickWithCode(playerid, "", 0, 47, 3);
  3685. return 1;
  3686. }
  3687. new ac_s = ac_wSlot[weaponid];
  3688. if(!ACInfo[playerid][acDead] && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3689. ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3690. {
  3691. #if defined DEBUG
  3692. printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d, bodypart: %d",
  3693. damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid, bodypart);
  3694. #endif
  3695. ac_KickWithCode(playerid, "", 0, 47, 5);
  3696. return 1;
  3697. }
  3698. }
  3699. #else
  3700. if(ACInfo[playerid][acACAllow][47])
  3701. {
  3702. if(amount < 0.0 || !(0 <= damagedid < MAX_PLAYERS) || !ac_IsValidWeapon(weaponid))
  3703. {
  3704. #if defined DEBUG
  3705. printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
  3706. #endif
  3707. ac_KickWithCode(playerid, "", 0, 47, 3);
  3708. return 1;
  3709. }
  3710. new ac_s = ac_wSlot[weaponid];
  3711. if(!ACInfo[playerid][acDead] && ACInfo[playerid][acWeapon][ac_s] != weaponid &&
  3712. ACInfo[playerid][acSetWeapon][ac_s] != weaponid && weaponid != WEAPON_FLAMETHROWER)
  3713. {
  3714. #if defined DEBUG
  3715. printf("[Nex-AC debug] Damagedid: %d, amount: %f, AC weapon: %d, weaponid: %d",
  3716. damagedid, amount, ACInfo[playerid][acWeapon][ac_s], weaponid);
  3717. #endif
  3718. ac_KickWithCode(playerid, "", 0, 47, 5);
  3719. return 1;
  3720. }
  3721. }
  3722. #endif
  3723. #if defined ac_OnPlayerGiveDamage
  3724. #if defined OnPlayerWeaponShot
  3725. return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
  3726. #else
  3727. return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
  3728. #endif
  3729. #else
  3730. return 0;
  3731. #endif
  3732. }
  3733.  
  3734. #if defined _ALS_OnPlayerGiveDamage
  3735. #undef OnPlayerGiveDamage
  3736. #else
  3737. #define _ALS_OnPlayerGiveDamage
  3738. #endif
  3739. #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
  3740. #if defined ac_OnPlayerGiveDamage
  3741. #if defined OnPlayerWeaponShot
  3742. forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  3743. #else
  3744. forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  3745. #endif
  3746. #endif
  3747.  
  3748. #endif
  3749.  
  3750. #if defined FILTERSCRIPT
  3751.  
  3752. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3753. {
  3754. if(dialogid != AntiCheatGetDialog(playerid))
  3755. {
  3756. new ac_nd = fs_AntiCheatGetNextDialog(playerid);
  3757. if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
  3758. }
  3759. fs_AntiCheatSetNextDialog(playerid, -1);
  3760. #if defined ac_fs_OnDialogResponse
  3761. return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  3762. #else
  3763. return 0;
  3764. #endif
  3765. }
  3766.  
  3767. #if defined _ALS_OnDialogResponse
  3768. #undef OnDialogResponse
  3769. #else
  3770. #define _ALS_OnDialogResponse
  3771. #endif
  3772. #define OnDialogResponse ac_fs_OnDialogResponse
  3773. #if defined ac_fs_OnDialogResponse
  3774. forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  3775. #endif
  3776.  
  3777. #else
  3778.  
  3779. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3780. {
  3781. if(ACInfo[playerid][acKicked] > 0) return 1;
  3782. new ac_i = GetTickCount();
  3783. if(ACInfo[playerid][acACAllow][49])
  3784. {
  3785. if(ac_i < ACInfo[playerid][acCall][0] + ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
  3786. else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  3787. else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
  3788. }
  3789. if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
  3790. {
  3791. #if defined DEBUG
  3792. printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d, playerid: %d",
  3793. ACInfo[playerid][acDialog], dialogid, listitem, playerid);
  3794. #endif
  3795. ac_KickWithCode(playerid, "", 0, 39);
  3796. return 1;
  3797. }
  3798. ACInfo[playerid][acDialog] = -1;
  3799. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
  3800. if(ACInfo[playerid][acACAllow][45])
  3801. {
  3802. for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
  3803. {
  3804. if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
  3805. }
  3806. }
  3807. #if defined ac_OnDialogResponse
  3808. return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  3809. #else
  3810. return 0;
  3811. #endif
  3812. }
  3813.  
  3814. #if defined _ALS_OnDialogResponse
  3815. #undef OnDialogResponse
  3816. #else
  3817. #define _ALS_OnDialogResponse
  3818. #endif
  3819. #define OnDialogResponse ac_OnDialogResponse
  3820. #if defined ac_OnDialogResponse
  3821. forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  3822. #endif
  3823.  
  3824. public OnEnterExitModShop(playerid, enterexit, interiorid)
  3825. {
  3826. if(ACInfo[playerid][acKicked] > 0) return 0;
  3827. #if !AC_USE_TUNING_GARAGES
  3828. if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
  3829. #else
  3830. if(ACInfo[playerid][acACAllow][23] &&
  3831. (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 7);
  3832. #endif
  3833. new ac_i = GetTickCount();
  3834. if(ACInfo[playerid][acACAllow][49])
  3835. {
  3836. if(ac_i < ACInfo[playerid][acCall][1] + ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
  3837. else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  3838. else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
  3839. }
  3840. ACInfo[playerid][acModShop] = !!enterexit;
  3841. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
  3842. ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][19] = ac_i + 3250;
  3843. new ac_vehid = ACInfo[playerid][acVeh];
  3844. if(ACInfo[playerid][acKicked] < 1)
  3845. {
  3846. ac_i = interiorid % 256;
  3847. ACVehInfo[ac_vehid][acInt] = ac_i;
  3848. #if defined foreach
  3849. foreach(new ac_j : Player)
  3850. {
  3851. if(ACInfo[ac_j][acVeh] == ac_vehid) ACInfo[ac_j][acInt] = ac_i;
  3852. }
  3853. #else
  3854. #if defined GetPlayerPoolSize
  3855. for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3856. #else
  3857. for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3858. #endif
  3859. {
  3860. if(IsPlayerInVehicle(ac_j, ac_vehid)) ACInfo[ac_j][acInt] = ac_i;
  3861. }
  3862. #endif
  3863. }
  3864. else
  3865. {
  3866. #if defined foreach
  3867. foreach(new ac_j : Player)
  3868. {
  3869. if(ACInfo[ac_j][acVeh] == ac_vehid)
  3870. {
  3871. if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  3872. else ACInfo[ac_j][acIntRet] = 1;
  3873. }
  3874. }
  3875. #else
  3876. #if defined GetPlayerPoolSize
  3877. for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3878. #else
  3879. for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3880. #endif
  3881. {
  3882. if(IsPlayerInVehicle(ac_j, ac_vehid))
  3883. {
  3884. if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  3885. else ACInfo[ac_j][acIntRet] = 1;
  3886. }
  3887. }
  3888. #endif
  3889. }
  3890. #if defined ac_OnEnterExitModShop
  3891. return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  3892. #else
  3893. return 1;
  3894. #endif
  3895. }
  3896.  
  3897. #if defined _ALS_OnEnterExitModShop
  3898. #undef OnEnterExitModShop
  3899. #else
  3900. #define _ALS_OnEnterExitModShop
  3901. #endif
  3902. #define OnEnterExitModShop ac_OnEnterExitModShop
  3903. #if defined ac_OnEnterExitModShop
  3904. forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  3905. #endif
  3906.  
  3907. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  3908. {
  3909. if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  3910. if(ACInfo[playerid][acIntRet] > 0)
  3911. {
  3912. SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
  3913. if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
  3914. ACInfo[playerid][acIntRet] = 0;
  3915. }
  3916. else if(newinteriorid != ACInfo[playerid][acSet][0])
  3917. {
  3918. if(ACInfo[playerid][acSet][0] == -1)
  3919. {
  3920. new ac_vehid = GetPlayerVehicleID(playerid);
  3921. if(ac_vehid > 0)
  3922. {
  3923. if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
  3924. {
  3925. #if defined DEBUG
  3926. printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
  3927. ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ac_vehid);
  3928. #endif
  3929. ac_KickWithCode(playerid, "", 0, 3, 1);
  3930. }
  3931. }
  3932. else if(ACInfo[playerid][acIntEnterExits]) ACInfo[playerid][acSetPosTick] = GetTickCount() + 3250;
  3933. else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
  3934. {
  3935. #if defined DEBUG
  3936. printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
  3937. ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
  3938. #endif
  3939. ac_KickWithCode(playerid, "", 0, 2, 1);
  3940. }
  3941. }
  3942. }
  3943. else ACInfo[playerid][acSet][0] = -1;
  3944. if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
  3945. #if defined ac_OnPlayerInteriorChange
  3946. return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  3947. #else
  3948. return 1;
  3949. #endif
  3950. }
  3951.  
  3952. #if defined _ALS_OnPlayerInteriorChange
  3953. #undef OnPlayerInteriorChange
  3954. #else
  3955. #define _ALS_OnPlayerInteriorChange
  3956. #endif
  3957. #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
  3958. #if defined ac_OnPlayerInteriorChange
  3959. forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  3960. #endif
  3961.  
  3962. public OnRconLoginAttempt(ip[], password[], success)
  3963. {
  3964. static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
  3965. new ac_i, ac_currentIp = ac_IpToInt(ip);
  3966. for(; ac_i < ac_ipIndex && ac_i < sizeof ac_ipTables; ++ac_i)
  3967. {
  3968. if(ac_ipTables[ac_i][0] == ac_currentIp)
  3969. {
  3970. if(success) ac_ipTables[ac_i][1] = 0;
  3971. else if(ac_ACAllow[42])
  3972. {
  3973. if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  3974. {
  3975. #if defined DEBUG
  3976. printf(DEBUG_CODE_4, ip, password);
  3977. #endif
  3978. ac_ipTables[ac_i][1] = 0;
  3979. ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
  3980. }
  3981. #if defined OnCheatWarning
  3982. else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
  3983. #endif
  3984. }
  3985. ac_i = -1;
  3986. break;
  3987. }
  3988. }
  3989. if(ac_i != -1 && !success)
  3990. {
  3991. ac_ipTables[ac_ipIndex][0] = ac_currentIp;
  3992. if(ac_ACAllow[42])
  3993. {
  3994. if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  3995. {
  3996. #undef AC_MAX_RCON_LOGIN_ATTEMPT
  3997. #if defined DEBUG
  3998. printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
  3999. #endif
  4000. ac_ipTables[ac_ipIndex][1] = 0;
  4001. ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
  4002. }
  4003. #if defined OnCheatWarning
  4004. else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
  4005. #endif
  4006. }
  4007. if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
  4008. ac_ipTables[ac_ipIndex][1] = 0;
  4009. }
  4010. #if defined ac_OnRconLoginAttempt
  4011. return ac_OnRconLoginAttempt(ip, password, success);
  4012. #else
  4013. return 1;
  4014. #endif
  4015. }
  4016.  
  4017. #if defined _ALS_OnRconLoginAttempt
  4018. #undef OnRconLoginAttempt
  4019. #else
  4020. #define _ALS_OnRconLoginAttempt
  4021. #endif
  4022. #define OnRconLoginAttempt ac_OnRconLoginAttempt
  4023. #if defined ac_OnRconLoginAttempt
  4024. forward ac_OnRconLoginAttempt(ip[], password[], success);
  4025. #endif
  4026.  
  4027. public OnPlayerUpdate(playerid)
  4028. {
  4029. if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  4030. new ac_gtc = GetTickCount(), ac_gpp;
  4031. #if AC_USE_NPC
  4032. if(!IsPlayerNPC(playerid))
  4033. {
  4034. #endif
  4035. new ac_w, ac_sa = GetPlayerState(playerid);
  4036. if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerWeapon(playerid)) != -1)
  4037. {
  4038. ac_gpp = GetPlayerPing(playerid);
  4039. new ac_a = GetPlayerAmmo(playerid), ac_s = ac_wSlot[ac_w];
  4040. if(ACInfo[playerid][acSet][3] > 0)
  4041. {
  4042. if(ACInfo[playerid][acSet][3] == ac_w)
  4043. {
  4044. ACInfo[playerid][acSet][3] = ACInfo[playerid][acSetWeapon][ac_s] = -1;
  4045. ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4046. }
  4047. else if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ACInfo[playerid][acSet][3]]] == 0 ||
  4048. ac_wSlot[ACInfo[playerid][acSet][3]] != ac_s && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp) ACInfo[playerid][acSet][3] = -1;
  4049. else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp)
  4050. {
  4051. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  4052. {
  4053. if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4054. {
  4055. #if defined DEBUG
  4056. printf(DEBUG_CODE_5, playerid, "SetPlayerArmedWeapon");
  4057. printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSet][3], ac_w);
  4058. #endif
  4059. #if defined OnCheatDetected
  4060. ac_KickWithCode(playerid, "", 0, 52, 1);
  4061. if(ACInfo[playerid][acKicked] > 0) return 0;
  4062. ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = -1;
  4063. #else
  4064. return ac_KickWithCode(playerid, "", 0, 52, 1);
  4065. #endif
  4066. }
  4067. #if defined OnNOPWarning
  4068. else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
  4069. #endif
  4070. }
  4071. else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  4072. {
  4073. ACInfo[playerid][acSetWeapon][ac_s] =
  4074. ACInfo[playerid][acSet][3] = -1;
  4075. }
  4076. }
  4077. }
  4078. if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
  4079. {
  4080. if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
  4081. ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_s]) &&
  4082. ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  4083. {
  4084. ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4085. ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4086. }
  4087. else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  4088. {
  4089. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  4090. {
  4091. if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
  4092. {
  4093. #if defined DEBUG
  4094. printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  4095. printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4096. ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
  4097. #endif
  4098. #if defined OnCheatDetected
  4099. ac_KickWithCode(playerid, "", 0, 52, 2);
  4100. if(ACInfo[playerid][acKicked] > 0) return 0;
  4101. ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4102. #else
  4103. return ac_KickWithCode(playerid, "", 0, 52, 2);
  4104. #endif
  4105. }
  4106. #if defined OnNOPWarning
  4107. else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
  4108. #endif
  4109. }
  4110. else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4111. }
  4112. }
  4113. #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
  4114. new ac_money = orig_GetPlayerMoney(playerid);
  4115. #endif
  4116. #if AC_USE_AMMUNATIONS
  4117. if(ACInfo[playerid][acSet][10] != -1)
  4118. {
  4119. if(ac_money < ACInfo[playerid][acMoney] &&
  4120. ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][10] = -1;
  4121. else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  4122. {
  4123. if(ACInfo[playerid][acACAllow][15])
  4124. {
  4125. if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS)
  4126. {
  4127. #if defined DEBUG
  4128. printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  4129. ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  4130. #endif
  4131. #if defined OnCheatDetected
  4132. ac_KickWithCode(playerid, "", 0, 15, 3);
  4133. if(ACInfo[playerid][acKicked] > 0) return 0;
  4134. ACInfo[playerid][acSet][10] = -1;
  4135. #else
  4136. return ac_KickWithCode(playerid, "", 0, 15, 3);
  4137. #endif
  4138. }
  4139. #if defined OnCheatWarning
  4140. else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][10]);
  4141. #endif
  4142. }
  4143. else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  4144. }
  4145. }
  4146. #endif
  4147. new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
  4148. GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  4149. if(ACInfo[playerid][acLastWeapon] != ac_w)
  4150. {
  4151. if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4152. {
  4153. #if AC_USE_PICKUP_WEAPONS
  4154. #if defined Streamer_GetDistanceToItem\
  4155. && defined Streamer_GetIntData
  4156. if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
  4157. if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4158. ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4159. IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4160. ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  4161. ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
  4162. Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
  4163. ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
  4164. #else
  4165. if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4166. ac_a <= (3 <= ac_s <= 5 ? (ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  4167. IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4168. ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  4169. #endif
  4170. {
  4171. ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4172. ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4173. }
  4174. else
  4175. {
  4176. #endif
  4177. #if AC_USE_AMMUNATIONS
  4178. if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_i))
  4179. {
  4180. ACInfo[playerid][acCheatCount][10] = 0;
  4181. if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
  4182. else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
  4183. if(3 <= ac_s <= 5) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
  4184. else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
  4185. ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4186. ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
  4187. }
  4188. else
  4189. {
  4190. #endif
  4191. if(ac_w == 40 || ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  4192. {
  4193. ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4194. ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4195. ACInfo[playerid][acParachute] = 0;
  4196. }
  4197. else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
  4198. {
  4199. #if defined DEBUG
  4200. printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  4201. ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
  4202. #endif
  4203. #if defined OnCheatDetected
  4204. ac_KickWithCode(playerid, "", 0, 15, 1);
  4205. if(ACInfo[playerid][acKicked] > 0) return 0;
  4206. ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4207. ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4208. #else
  4209. return ac_KickWithCode(playerid, "", 0, 15, 1);
  4210. #endif
  4211. }
  4212. #if AC_USE_AMMUNATIONS
  4213. }
  4214. #endif
  4215. #if AC_USE_PICKUP_WEAPONS
  4216. }
  4217. #endif
  4218. }
  4219. }
  4220. else if(ACInfo[playerid][acAmmo][ac_s] != ac_a && ac_sa != PLAYER_STATE_DRIVER &&
  4221. 7 <= ac_s <= 9 && ac_w != 38 && ACInfo[playerid][acGiveAmmo][ac_s] == -65535 &&
  4222. ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4223. {
  4224. if(ACInfo[playerid][acACAllow][16] &&
  4225. (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
  4226. ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
  4227. {
  4228. #if defined DEBUG
  4229. printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4230. ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
  4231. #endif
  4232. #if defined OnCheatDetected
  4233. ac_KickWithCode(playerid, "", 0, 16, 1);
  4234. if(ACInfo[playerid][acKicked] > 0) return 0;
  4235. #else
  4236. return ac_KickWithCode(playerid, "", 0, 16, 1);
  4237. #endif
  4238. }
  4239. ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4240. }
  4241. GetPlayerHealth(playerid, ac_tmp);
  4242. new ac_health = floatround(ac_tmp, floatround_tozero);
  4243. if(ACInfo[playerid][acSet][1] != -1)
  4244. {
  4245. if(ACInfo[playerid][acSet][1] > 255)
  4246. {
  4247. ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
  4248. if(ACInfo[playerid][acSet][1] > ac_health + 255) ac_health += 256;
  4249. }
  4250. if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
  4251. ACInfo[playerid][acSet][1] > ac_health && ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4252. {
  4253. ACInfo[playerid][acSet][1] = -1;
  4254. ACInfo[playerid][acDmgRes] = 0;
  4255. }
  4256. else if(ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4257. {
  4258. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
  4259. {
  4260. if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4261. {
  4262. #if defined DEBUG
  4263. printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
  4264. printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
  4265. #endif
  4266. #if defined OnCheatDetected
  4267. ac_KickWithCode(playerid, "", 0, 52, 3);
  4268. if(ACInfo[playerid][acKicked] > 0) return 0;
  4269. ACInfo[playerid][acSet][1] = -1;
  4270. #else
  4271. return ac_KickWithCode(playerid, "", 0, 52, 3);
  4272. #endif
  4273. }
  4274. #if defined OnNOPWarning
  4275. else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
  4276. #endif
  4277. }
  4278. else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][1] = -1;
  4279. }
  4280. }
  4281. else if(ACInfo[playerid][acACAllow][12])
  4282. {
  4283. if(ACInfo[playerid][acHealth] > 255)
  4284. {
  4285. ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
  4286. if(ACInfo[playerid][acHealth] > ac_health + 255) ac_health += 256;
  4287. }
  4288. if(ac_health > ACInfo[playerid][acHealth])
  4289. {
  4290. #if AC_USE_RESTAURANTS
  4291. if(ac_health > ACInfo[playerid][acHealth] + 70 || !ac_InRestaurant(playerid, ac_i))
  4292. {
  4293. #endif
  4294. #if AC_USE_VENDING_MACHINES
  4295. if(ac_health > ACInfo[playerid][acHealth] + 35 || !ac_NearVendingMachine(playerid, ac_i))
  4296. {
  4297. #endif
  4298. #if defined DEBUG
  4299. printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
  4300. #endif
  4301. #if defined OnCheatDetected
  4302. ac_KickWithCode(playerid, "", 0, 12);
  4303. if(ACInfo[playerid][acKicked] > 0) return 0;
  4304. #else
  4305. return ac_KickWithCode(playerid, "", 0, 12);
  4306. #endif
  4307. #if AC_USE_VENDING_MACHINES
  4308. }
  4309. #endif
  4310. #if AC_USE_RESTAURANTS
  4311. }
  4312. #endif
  4313. }
  4314. }
  4315. GetPlayerArmour(playerid, ac_tmp);
  4316. new ac_armour = floatround(ac_tmp, floatround_tozero);
  4317. if(ACInfo[playerid][acSet][2] != -1)
  4318. {
  4319. if(ACInfo[playerid][acSet][2] > 255)
  4320. {
  4321. ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
  4322. if(ACInfo[playerid][acSet][2] > ac_armour + 255) ac_armour += 256;
  4323. }
  4324. if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
  4325. ACInfo[playerid][acSet][2] > ac_armour && ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4326. {
  4327. ACInfo[playerid][acSet][2] = -1;
  4328. ACInfo[playerid][acDmgRes] = 0;
  4329. }
  4330. else if(ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4331. {
  4332. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
  4333. {
  4334. if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4335. {
  4336. #if defined DEBUG
  4337. printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
  4338. printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
  4339. #endif
  4340. #if defined OnCheatDetected
  4341. ac_KickWithCode(playerid, "", 0, 52, 4);
  4342. if(ACInfo[playerid][acKicked] > 0) return 0;
  4343. ACInfo[playerid][acSet][2] = -1;
  4344. #else
  4345. return ac_KickWithCode(playerid, "", 0, 52, 4);
  4346. #endif
  4347. }
  4348. #if defined OnNOPWarning
  4349. else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
  4350. #endif
  4351. }
  4352. else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][2] = -1;
  4353. }
  4354. }
  4355. else if(ACInfo[playerid][acACAllow][13])
  4356. {
  4357. if(ACInfo[playerid][acArmour] > 255)
  4358. {
  4359. ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
  4360. if(ACInfo[playerid][acArmour] > ac_armour + 255) ac_armour += 256;
  4361. }
  4362. if(ac_armour > ACInfo[playerid][acArmour])
  4363. {
  4364. #if AC_USE_AMMUNATIONS
  4365. if(ac_armour == 100 && ac_InAmmuNation(playerid, ac_i))
  4366. {
  4367. ACInfo[playerid][acCheatCount][10] = 0;
  4368. if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
  4369. else ACInfo[playerid][acSet][10] = 200;
  4370. ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
  4371. }
  4372. else
  4373. {
  4374. #endif
  4375. #if defined DEBUG
  4376. printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
  4377. #endif
  4378. #if defined OnCheatDetected
  4379. ac_KickWithCode(playerid, "", 0, 13);
  4380. if(ACInfo[playerid][acKicked] > 0) return 0;
  4381. #else
  4382. return ac_KickWithCode(playerid, "", 0, 13);
  4383. #endif
  4384. #if AC_USE_AMMUNATIONS
  4385. }
  4386. #endif
  4387. }
  4388. }
  4389. if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
  4390. {
  4391. ACInfo[playerid][acVehDmgRes] = false;
  4392. ACInfo[playerid][acCheatCount][9] = ACInfo[playerid][acDmgRes] = 0;
  4393. }
  4394. else if(ACInfo[playerid][acACAllow][19] &&
  4395. ACInfo[playerid][acDmgRes] && ac_gtc > ACInfo[playerid][acGtc][14] + ac_gpp)
  4396. {
  4397. ACInfo[playerid][acDmgRes] = 0;
  4398. ACInfo[playerid][acVehDmgRes] = false;
  4399. if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
  4400. {
  4401. #undef AC_MAX_GODMODE_WARNINGS
  4402. #if defined DEBUG
  4403. printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
  4404. ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
  4405. #endif
  4406. #if defined OnCheatDetected
  4407. ac_KickWithCode(playerid, "", 0, 19);
  4408. if(ACInfo[playerid][acKicked] > 0) return 0;
  4409. ACInfo[playerid][acCheatCount][9] = 0;
  4410. #else
  4411. return ac_KickWithCode(playerid, "", 0, 19);
  4412. #endif
  4413. }
  4414. #if defined OnCheatWarning
  4415. else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
  4416. #endif
  4417. }
  4418. #if AC_USE_TUNING_GARAGES
  4419. if(ACInfo[playerid][acSet][12] != -1)
  4420. {
  4421. if(ac_money < ACInfo[playerid][acMoney] &&
  4422. ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][12] = -1;
  4423. else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  4424. {
  4425. if(ACInfo[playerid][acACAllow][23])
  4426. {
  4427. if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS)
  4428. {
  4429. #if defined DEBUG
  4430. printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  4431. ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  4432. #endif
  4433. #if defined OnCheatDetected
  4434. ac_KickWithCode(playerid, "", 0, 23, 3);
  4435. if(ACInfo[playerid][acKicked] > 0) return 0;
  4436. ACInfo[playerid][acSet][12] = -1;
  4437. #else
  4438. return ac_KickWithCode(playerid, "", 0, 23, 3);
  4439. #endif
  4440. }
  4441. #if defined OnCheatWarning
  4442. else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][12]);
  4443. #endif
  4444. }
  4445. else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  4446. }
  4447. }
  4448. #endif
  4449. if(ACInfo[playerid][acSet][0] != -1 && ac_gtc > ACInfo[playerid][acGtc][0] + ac_gpp)
  4450. {
  4451. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
  4452. {
  4453. if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
  4454. {
  4455. #if defined DEBUG
  4456. printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
  4457. printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
  4458. #endif
  4459. #if defined OnCheatDetected
  4460. ac_KickWithCode(playerid, "", 0, 52, 5);
  4461. if(ACInfo[playerid][acKicked] > 0) return 0;
  4462. ACInfo[playerid][acSet][0] = -1;
  4463. #else
  4464. return ac_KickWithCode(playerid, "", 0, 52, 5);
  4465. #endif
  4466. }
  4467. #if defined OnNOPWarning
  4468. else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
  4469. #endif
  4470. }
  4471. else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
  4472. }
  4473. if(ACInfo[playerid][acSet][6] != -1 && ac_gtc > ACInfo[playerid][acGtc][12] + ac_gpp)
  4474. {
  4475. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
  4476. {
  4477. if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
  4478. {
  4479. #if defined DEBUG
  4480. printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
  4481. #endif
  4482. #if defined OnCheatDetected
  4483. ac_KickWithCode(playerid, "", 0, 52, 6);
  4484. if(ACInfo[playerid][acKicked] > 0) return 0;
  4485. ACInfo[playerid][acSet][6] = -1;
  4486. #else
  4487. return ac_KickWithCode(playerid, "", 0, 52, 6);
  4488. #endif
  4489. }
  4490. #if defined OnNOPWarning
  4491. else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
  4492. #endif
  4493. }
  4494. else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
  4495. }
  4496. if(ACInfo[playerid][acSet][7] != -1 && ac_gtc > ACInfo[playerid][acGtc][13] + ac_gpp)
  4497. {
  4498. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
  4499. {
  4500. if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
  4501. {
  4502. #if defined DEBUG
  4503. printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
  4504. printf("[Nex-AC debug] acSet[7]: %d", ACInfo[playerid][acSet][7]);
  4505. #endif
  4506. #if defined OnCheatDetected
  4507. ac_KickWithCode(playerid, "", 0, 52, 7);
  4508. if(ACInfo[playerid][acKicked] > 0) return 0;
  4509. ACInfo[playerid][acSet][7] = -1;
  4510. #else
  4511. return ac_KickWithCode(playerid, "", 0, 52, 7);
  4512. #endif
  4513. }
  4514. #if defined OnNOPWarning
  4515. else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
  4516. #endif
  4517. }
  4518. else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][7] = -1;
  4519. }
  4520. new ac_vehid = GetPlayerVehicleID(playerid);
  4521. if(ACInfo[playerid][acSet][11] != -1 && ac_vehid > 0 && ac_gtc > ACInfo[playerid][acGtc][8] + ac_gpp)
  4522. {
  4523. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
  4524. {
  4525. new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  4526. GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4527. if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) <= 30)
  4528. {
  4529. #if defined DEBUG
  4530. printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
  4531. printf("[Nex-AC debug] Veh model: %d, veh: %d", GetVehicleModel(ac_vehid), ac_vehid);
  4532. #endif
  4533. #if defined OnCheatDetected
  4534. ac_KickWithCode(playerid, "", 0, 52, 8);
  4535. if(ACInfo[playerid][acKicked] > 0) return 0;
  4536. ACInfo[playerid][acSet][11] = -1;
  4537. #else
  4538. return ac_KickWithCode(playerid, "", 0, 52, 8);
  4539. #endif
  4540. }
  4541. }
  4542. else ACInfo[playerid][acSet][11] = -1;
  4543. }
  4544. ac_s = GetPlayerVehicleSeat(playerid);
  4545. if(ACInfo[playerid][acSet][9] != -1)
  4546. {
  4547. if(ACInfo[playerid][acSet][9] == ac_vehid &&
  4548. (ACInfo[playerid][acSet][5] == ac_s || ACInfo[playerid][acSet][5] == -1))
  4549. {
  4550. if(ACInfo[playerid][acVeh] > 0)
  4551. {
  4552. if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 2;
  4553. if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  4554. }
  4555. if(ac_s == 0)
  4556. {
  4557. ACVehInfo[ac_vehid][acDriver] = playerid;
  4558. GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  4559. ACInfo[playerid][acGtc][9] = ac_gtc + 1650;
  4560. ACInfo[playerid][acSetVehHealth] = -1.0;
  4561. ACInfo[playerid][acLastPosX] = ac_pX;
  4562. ACInfo[playerid][acLastPosY] = ac_pY;
  4563. }
  4564. ACInfo[playerid][acEnterVeh] =
  4565. ACInfo[playerid][acCheatCount][11] = 0;
  4566. ACInfo[playerid][acVehDmgRes] = false;
  4567. ACInfo[playerid][acEnterSeat] =
  4568. ACInfo[playerid][acSet][11] =
  4569. ACInfo[playerid][acSet][9] =
  4570. ACInfo[playerid][acSet][8] = -1;
  4571. ACInfo[playerid][acSeat] = ac_s;
  4572. }
  4573. else if(ac_gtc > ACInfo[playerid][acGtc][1] + ac_gpp)
  4574. {
  4575. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
  4576. ACInfo[playerid][acSet][5] != -1 && ACVehInfo[ACInfo[playerid][acSet][9]][acSpawned])
  4577. {
  4578. if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
  4579. {
  4580. #if defined DEBUG
  4581. printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
  4582. printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
  4583. ACInfo[playerid][acSet][9], ac_vehid, ACInfo[playerid][acSet][5], ac_s);
  4584. #endif
  4585. #if defined OnCheatDetected
  4586. ac_KickWithCode(playerid, "", 0, 52, 9);
  4587. if(ACInfo[playerid][acKicked] > 0) return 0;
  4588. ACInfo[playerid][acSet][9] = -1;
  4589. #else
  4590. return ac_KickWithCode(playerid, "", 0, 52, 9);
  4591. #endif
  4592. }
  4593. #if defined OnNOPWarning
  4594. else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
  4595. #endif
  4596. }
  4597. else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][9] = -1;
  4598. }
  4599. }
  4600. else
  4601. {
  4602. new Float:ac_dist_set = 25000.0;
  4603. if(ACInfo[playerid][acSet][8] != -1)
  4604. {
  4605. ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
  4606. if(ac_dist_set < 15.0)
  4607. {
  4608. ACInfo[playerid][acSet][8] = -1;
  4609. ACInfo[playerid][acGtc][11] = 0;
  4610. ACInfo[playerid][acTpToZ] = false;
  4611. ACInfo[playerid][acLastPosX] = ac_pX;
  4612. ACInfo[playerid][acLastPosY] = ac_pY;
  4613. ACInfo[playerid][acPosX] = ac_pX;
  4614. ACInfo[playerid][acPosY] = ac_pY;
  4615. ACInfo[playerid][acPosZ] = ac_pZ;
  4616. }
  4617. else if(ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  4618. {
  4619. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
  4620. {
  4621. if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4622. {
  4623. #if defined DEBUG
  4624. printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
  4625. printf("[Nex-AC debug] Dist: %f, acSet[8]: %d", ac_dist_set, ACInfo[playerid][acSet][8]);
  4626. #endif
  4627. #if defined OnCheatDetected
  4628. ac_KickWithCode(playerid, "", 0, 52, 10);
  4629. if(ACInfo[playerid][acKicked] > 0) return 0;
  4630. ACInfo[playerid][acTpToZ] = false;
  4631. ACInfo[playerid][acSet][8] = -1;
  4632. #else
  4633. return ac_KickWithCode(playerid, "", 0, 52, 10);
  4634. #endif
  4635. }
  4636. #if defined OnNOPWarning
  4637. else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
  4638. #endif
  4639. }
  4640. else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4641. {
  4642. ACInfo[playerid][acTpToZ] = false;
  4643. ACInfo[playerid][acSet][8] = -1;
  4644. }
  4645. }
  4646. }
  4647. new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
  4648. Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4649. if(ac_vehid > 0)
  4650. {
  4651. if(ACInfo[playerid][acVeh] > 0)
  4652. {
  4653. if(ACInfo[playerid][acVeh] != ac_vehid)
  4654. {
  4655. if(ACInfo[playerid][acACAllow][4])
  4656. {
  4657. #if defined DEBUG
  4658. printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
  4659. #endif
  4660. #if defined OnCheatDetected
  4661. ac_KickWithCode(playerid, "", 0, 4, 2);
  4662. if(ACInfo[playerid][acKicked] > 0) return 0;
  4663. #else
  4664. return ac_KickWithCode(playerid, "", 0, 4, 2);
  4665. #endif
  4666. }
  4667. }
  4668. else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
  4669. {
  4670. #if defined DEBUG
  4671. printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh: %d", ACInfo[playerid][acSeat], ac_s, ac_vehid);
  4672. #endif
  4673. #if defined OnCheatDetected
  4674. ac_KickWithCode(playerid, "", 0, 50);
  4675. if(ACInfo[playerid][acKicked] > 0) return 0;
  4676. #else
  4677. return ac_KickWithCode(playerid, "", 0, 50);
  4678. #endif
  4679. }
  4680. }
  4681. if(ac_sa == PLAYER_STATE_DRIVER)
  4682. {
  4683. if(ACInfo[playerid][acACAllow][32] && ACVehInfo[ac_vehid][acDriver] != playerid &&
  4684. ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID)
  4685. {
  4686. #if defined DEBUG
  4687. printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
  4688. ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
  4689. #endif
  4690. #if defined OnCheatDetected
  4691. ac_KickWithCode(playerid, "", 0, 32);
  4692. if(ACInfo[playerid][acKicked] > 0) return 0;
  4693. #else
  4694. return SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4695. #endif
  4696. }
  4697. new Float:ac_vHealth;
  4698. GetVehicleHealth(ac_vehid, ac_vHealth);
  4699. if(ACInfo[playerid][acSetVehHealth] != -1.0)
  4700. {
  4701. if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
  4702. ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4703. {
  4704. ACInfo[playerid][acSetVehHealth] = -1.0;
  4705. ACInfo[playerid][acVehDmgRes] = false;
  4706. }
  4707. else if(ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4708. {
  4709. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
  4710. {
  4711. if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  4712. {
  4713. #if defined DEBUG
  4714. printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
  4715. printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  4716. ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
  4717. #endif
  4718. #if defined OnCheatDetected
  4719. ac_KickWithCode(playerid, "", 0, 52, 11);
  4720. if(ACInfo[playerid][acKicked] > 0) return 0;
  4721. ACInfo[playerid][acSetVehHealth] = -1.0;
  4722. #else
  4723. return ac_KickWithCode(playerid, "", 0, 52, 11);
  4724. #endif
  4725. }
  4726. #if defined OnNOPWarning
  4727. else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
  4728. #endif
  4729. }
  4730. else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetVehHealth] = -1.0;
  4731. }
  4732. }
  4733. else if(ACInfo[playerid][acACAllow][11] &&
  4734. (ac_vHealth != ac_vHealth || ac_vHealth > ACVehInfo[ac_vehid][acHealth] &&
  4735. !ACInfo[playerid][acModShop] && ac_vHealth))
  4736. {
  4737. #if AC_USE_PAYNSPRAY
  4738. if(!ac_InPayNSpray(playerid, ac_i))
  4739. {
  4740. #endif
  4741. #if defined DEBUG
  4742. printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
  4743. ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
  4744. #endif
  4745. #if defined OnCheatDetected
  4746. ac_KickWithCode(playerid, "", 0, 11);
  4747. if(ACInfo[playerid][acKicked] > 0) return 0;
  4748. #endif
  4749. SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  4750. #if AC_USE_PAYNSPRAY
  4751. }
  4752. #endif
  4753. }
  4754. if(ACInfo[playerid][acVehDmgRes])
  4755. {
  4756. if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
  4757. {
  4758. ACInfo[playerid][acVehDmgRes] = false;
  4759. ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acDmgRes] = 0;
  4760. }
  4761. else if(ACInfo[playerid][acACAllow][20] && ac_gtc > ACInfo[playerid][acGtc][16] + ac_gpp)
  4762. {
  4763. ACInfo[playerid][acDmgRes] = 0;
  4764. ACInfo[playerid][acVehDmgRes] = false;
  4765. if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_GODMODE_VEH_WARNINGS)
  4766. {
  4767. #undef AC_MAX_GODMODE_VEH_WARNINGS
  4768. #if defined DEBUG
  4769. printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  4770. ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
  4771. #endif
  4772. #if defined OnCheatDetected
  4773. ac_KickWithCode(playerid, "", 0, 20);
  4774. if(ACInfo[playerid][acKicked] > 0) return 0;
  4775. ACInfo[playerid][acCheatCount][11] = 0;
  4776. #else
  4777. return ac_KickWithCode(playerid, "", 0, 20);
  4778. #endif
  4779. }
  4780. #if defined OnCheatWarning
  4781. else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][11]);
  4782. #endif
  4783. }
  4784. }
  4785. GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4786. new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  4787. GetVehicleZAngle(ac_vehid, ac_zAngle);
  4788. if(ac_dist > 0.8)
  4789. {
  4790. if(ac_dist >= 80.0 && ac_dist > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist / 2.6) * 1.8) &&
  4791. ac_dist_set >= 80.0 && ac_dist_set > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist_set / 2.6) * 1.8))
  4792. {
  4793. #if defined VectorSize
  4794. if(ACInfo[playerid][acACAllow][3] && ac_gtc > ACInfo[playerid][acGtc][19] + ac_gpp &&
  4795. (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  4796. VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  4797. ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  4798. #else
  4799. if(ACInfo[playerid][acACAllow][3] && ac_gtc > ACInfo[playerid][acGtc][19] + ac_gpp &&
  4800. (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  4801. floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  4802. ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  4803. #endif
  4804. {
  4805. #if defined DEBUG
  4806. printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
  4807. ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
  4808. #endif
  4809. #if defined OnCheatDetected
  4810. ac_KickWithCode(playerid, "", 0, 3, 2);
  4811. if(ACInfo[playerid][acKicked] > 0) return 0;
  4812. ACInfo[playerid][acCheatCount][21] = 0;
  4813. #else
  4814. return ac_KickWithCode(playerid, "", 0, 3, 2);
  4815. #endif
  4816. }
  4817. else
  4818. {
  4819. ACInfo[playerid][acLastPosX] = ac_pX;
  4820. ACInfo[playerid][acLastPosY] = ac_pY;
  4821. }
  4822. }
  4823. else if(ac_vsp < 12 && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  4824. {
  4825. if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  4826. {
  4827. if(ACInfo[playerid][acACAllow][3])
  4828. {
  4829. #if defined DEBUG
  4830. printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_vsp, ac_dist, ac_dist_set);
  4831. #endif
  4832. #if defined OnCheatDetected
  4833. ac_KickWithCode(playerid, "", 0, 3, 4);
  4834. if(ACInfo[playerid][acKicked] > 0) return 0;
  4835. #else
  4836. return ac_KickWithCode(playerid, "", 0, 3, 4);
  4837. #endif
  4838. }
  4839. }
  4840. else if(ACInfo[playerid][acACAllow][1])
  4841. {
  4842. if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  4843. {
  4844. #undef AC_MAX_AIR_VEH_WARNINGS
  4845. #if defined DEBUG
  4846. printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
  4847. #endif
  4848. #if defined OnCheatDetected
  4849. ac_KickWithCode(playerid, "", 0, 1);
  4850. if(ACInfo[playerid][acKicked] > 0) return 0;
  4851. ACInfo[playerid][acCheatCount][2] = 0;
  4852. #else
  4853. return ac_KickWithCode(playerid, "", 0, 1);
  4854. #endif
  4855. }
  4856. #if defined OnCheatWarning
  4857. else OnCheatWarning(playerid, "", 0, 1, 0, ACInfo[playerid][acCheatCount][2]);
  4858. #endif
  4859. }
  4860. }
  4861. }
  4862. if(ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  4863. {
  4864. ac_i = GetVehicleModel(ac_vehid);
  4865. new ac_spDiff = ac_vsp - ac_GetSpeed(ACVehInfo[ac_vehid][acVelX], ACVehInfo[ac_vehid][acVelY], ACVehInfo[ac_vehid][acVelZ]);
  4866. if(ACInfo[playerid][acACAllow][10])
  4867. {
  4868. if(ac_spDiff > 230)
  4869. {
  4870. #if defined DEBUG
  4871. printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  4872. ac_vsp, ac_vsp - ac_spDiff, ac_i);
  4873. #endif
  4874. #if defined OnCheatDetected
  4875. ac_KickWithCode(playerid, "", 0, 10, 3);
  4876. if(ACInfo[playerid][acKicked] > 0) return 0;
  4877. #else
  4878. return ac_KickWithCode(playerid, "", 0, 10, 3);
  4879. #endif
  4880. }
  4881. else if(ac_spDiff >= 20 &&
  4882. ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
  4883. !((ac_i == 432 || ac_i == 449 || ac_IsATrainLoco(ac_i)) && ac_spDiff < 65 ||
  4884. ac_IsABmx(ac_i) && floatabs(ac_vX) <= 0.3 && floatabs(ac_vY) <= 0.3 && floatabs(ac_vZ) <= 0.3 ||
  4885. ac_i != 449 && !ac_IsATrainLoco(ac_i) && !ac_IsABmx(ac_i) && ACVehInfo[ac_vehid][acHealth] < 250.0))
  4886. {
  4887. ACInfo[playerid][acCheatCount][16] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  4888. if(ACInfo[playerid][acCheatCount][16] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  4889. {
  4890. #if defined DEBUG
  4891. printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  4892. ac_vsp, ac_vsp - ac_spDiff, ac_i);
  4893. #endif
  4894. #if defined OnCheatDetected
  4895. ac_KickWithCode(playerid, "", 0, 10, 1);
  4896. if(ACInfo[playerid][acKicked] > 0) return 0;
  4897. ACInfo[playerid][acCheatCount][16] = 0;
  4898. #else
  4899. return ac_KickWithCode(playerid, "", 0, 10, 1);
  4900. #endif
  4901. }
  4902. #if defined OnCheatWarning
  4903. else OnCheatWarning(playerid, "", 0, 10, 1, floatround(ACInfo[playerid][acCheatCount][16] / AC_SPEEDHACK_VEH_RESET_DELAY));
  4904. #endif
  4905. }
  4906. }
  4907. if(ACInfo[playerid][acACAllow][25] &&
  4908. ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
  4909. floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
  4910. (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
  4911. (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
  4912. (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
  4913. {
  4914. #undef ac_abs
  4915. #if defined DEBUG
  4916. printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
  4917. ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
  4918. #endif
  4919. #if defined OnCheatDetected
  4920. ac_KickWithCode(playerid, "", 0, 25);
  4921. if(ACInfo[playerid][acKicked] > 0) return 0;
  4922. #else
  4923. return ac_KickWithCode(playerid, "", 0, 25);
  4924. #endif
  4925. }
  4926. if(ac_IsAnAircraft(ac_i))
  4927. {
  4928. if(ACInfo[playerid][acACAllow][10] && (ac_vsp = ac_GetSpeed(ac_vX, ac_vY)) > 270)
  4929. {
  4930. #if defined DEBUG
  4931. printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d", ac_vsp, ac_i);
  4932. #endif
  4933. #if defined OnCheatDetected
  4934. ac_KickWithCode(playerid, "", 0, 10, 2);
  4935. if(ACInfo[playerid][acKicked] > 0) return 0;
  4936. #else
  4937. return ac_KickWithCode(playerid, "", 0, 10, 2);
  4938. #endif
  4939. }
  4940. }
  4941. else if(ACInfo[playerid][acACAllow][8])
  4942. {
  4943. ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  4944. if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
  4945. floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_tmp / 2.0 &&
  4946. floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_tmp / 2.0)
  4947. {
  4948. if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABmx(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
  4949. {
  4950. #undef AC_MAX_FLYHACK_BIKE_WARNINGS
  4951. #if defined DEBUG
  4952. printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  4953. ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_tmp, ac_vehid);
  4954. #endif
  4955. #if defined OnCheatDetected
  4956. ac_KickWithCode(playerid, "", 0, 8, 1);
  4957. if(ACInfo[playerid][acKicked] > 0) return 0;
  4958. ACInfo[playerid][acCheatCount][3] = 0;
  4959. #else
  4960. return ac_KickWithCode(playerid, "", 0, 8, 1);
  4961. #endif
  4962. }
  4963. #if defined OnCheatWarning
  4964. else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
  4965. #endif
  4966. }
  4967. else ACInfo[playerid][acCheatCount][3] = 0;
  4968. }
  4969. ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
  4970. }
  4971. ACVehInfo[ac_vehid][acPosX] = ac_pX;
  4972. ACVehInfo[ac_vehid][acPosY] = ac_pY;
  4973. ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
  4974. ACVehInfo[ac_vehid][acVelX] = ac_vX;
  4975. ACVehInfo[ac_vehid][acVelY] = ac_vY;
  4976. ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
  4977. ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
  4978. if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
  4979. ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
  4980. }
  4981. ACInfo[playerid][acSeat] = ac_s;
  4982. }
  4983. else
  4984. {
  4985. GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  4986. ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  4987. if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
  4988. {
  4989. if(ac_sa == -1)
  4990. {
  4991. if(ACInfo[playerid][acACAllow][24])
  4992. {
  4993. #if defined OnCheatDetected
  4994. ac_KickWithCode(playerid, "", 0, 24);
  4995. if(ACInfo[playerid][acKicked] > 0) return 0;
  4996. #else
  4997. return ac_KickWithCode(playerid, "", 0, 24);
  4998. #endif
  4999. }
  5000. }
  5001. else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
  5002. {
  5003. ac_i = GetPlayerSkin(playerid);
  5004. if(ac_sa == 1231 && ac_w != 46 && 1 <= ac_i <= 311 && ac_i != 74)
  5005. {
  5006. if(++ACInfo[playerid][acCheatCount][19] > AC_MAX_CJ_RUN_WARNINGS)
  5007. {
  5008. #undef AC_MAX_CJ_RUN_WARNINGS
  5009. #if defined DEBUG
  5010. printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
  5011. ac_i, ACInfo[playerid][acAnim], ac_w);
  5012. #endif
  5013. #if defined OnCheatDetected
  5014. ac_KickWithCode(playerid, "", 0, 30);
  5015. if(ACInfo[playerid][acKicked] > 0) return 0;
  5016. ACInfo[playerid][acCheatCount][19] = 0;
  5017. #else
  5018. return ac_KickWithCode(playerid, "", 0, 30);
  5019. #endif
  5020. }
  5021. #if defined OnCheatWarning
  5022. else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][19]);
  5023. #endif
  5024. }
  5025. else ACInfo[playerid][acCheatCount][19] = 0;
  5026. }
  5027. }
  5028. else if(ACInfo[playerid][acACAllow][7])
  5029. {
  5030. if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
  5031. {
  5032. if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5033. {
  5034. #if defined DEBUG
  5035. printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
  5036. ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
  5037. #endif
  5038. #if defined OnCheatDetected
  5039. ac_KickWithCode(playerid, "", 0, 7, 2);
  5040. if(ACInfo[playerid][acKicked] > 0) return 0;
  5041. ACInfo[playerid][acCheatCount][15] = 0;
  5042. #else
  5043. return ac_KickWithCode(playerid, "", 0, 7, 2);
  5044. #endif
  5045. }
  5046. #if defined OnCheatWarning
  5047. else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][15]);
  5048. #endif
  5049. }
  5050. else if(1538 <= ac_sa <= 1544 && ac_s > 36 && ACInfo[playerid][acSpeed] < ac_s)
  5051. {
  5052. if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5053. {
  5054. #if defined DEBUG
  5055. printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
  5056. ac_s, ACInfo[playerid][acSpeed], ac_sa);
  5057. #endif
  5058. #if defined OnCheatDetected
  5059. ac_KickWithCode(playerid, "", 0, 7, 3);
  5060. if(ACInfo[playerid][acKicked] > 0) return 0;
  5061. ACInfo[playerid][acCheatCount][15] = 0;
  5062. #else
  5063. return ac_KickWithCode(playerid, "", 0, 7, 3);
  5064. #endif
  5065. }
  5066. #if defined OnCheatWarning
  5067. else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][15]);
  5068. #endif
  5069. }
  5070. else
  5071. {
  5072. #if defined VectorSize
  5073. ac_tmp = VectorSize(ac_vX, ac_vY, 0.0);
  5074. #else
  5075. ac_tmp = floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0));
  5076. #endif
  5077. if(958 <= ac_sa <= 979 && (ac_vZ > 0.1 || ac_tmp > 0.9))
  5078. {
  5079. if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  5080. {
  5081. #undef AC_MAX_FLYHACK_WARNINGS
  5082. #if defined DEBUG
  5083. printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d, vel x, y: %f, vel z: %f",
  5084. ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact, ac_tmp, ac_vZ);
  5085. #endif
  5086. #if defined OnCheatDetected
  5087. ac_KickWithCode(playerid, "", 0, 7, 1);
  5088. if(ACInfo[playerid][acKicked] > 0) return 0;
  5089. ACInfo[playerid][acCheatCount][15] = 0;
  5090. #else
  5091. return ac_KickWithCode(playerid, "", 0, 7, 1);
  5092. #endif
  5093. }
  5094. #if defined OnCheatWarning
  5095. else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][15]);
  5096. #endif
  5097. }
  5098. else ACInfo[playerid][acCheatCount][15] = 0;
  5099. }
  5100. }
  5101. if(ACInfo[playerid][acSet][4] != -1)
  5102. {
  5103. if(ac_specact == ACInfo[playerid][acSet][4]) ACInfo[playerid][acSet][4] = -1;
  5104. else if(ac_gtc > ACInfo[playerid][acGtc][6] + ac_gpp)
  5105. {
  5106. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
  5107. ac_specact != SPECIAL_ACTION_DUCK &&
  5108. !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
  5109. {
  5110. if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  5111. {
  5112. #if defined DEBUG
  5113. printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
  5114. printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][4], ac_specact);
  5115. #endif
  5116. #if defined OnCheatDetected
  5117. ac_KickWithCode(playerid, "", 0, 52, 12);
  5118. if(ACInfo[playerid][acKicked] > 0) return 0;
  5119. ACInfo[playerid][acSet][4] = -1;
  5120. #else
  5121. return ac_KickWithCode(playerid, "", 0, 52, 12);
  5122. #endif
  5123. }
  5124. #if defined OnNOPWarning
  5125. else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
  5126. #endif
  5127. }
  5128. else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][4] = -1;
  5129. #undef AC_MAX_NOP_WARNINGS
  5130. }
  5131. }
  5132. else if(ac_specact != ACInfo[playerid][acSpecAct])
  5133. {
  5134. if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
  5135. else if(ACInfo[playerid][acACAllow][18])
  5136. {
  5137. switch(ac_specact)
  5138. {
  5139. case SPECIAL_ACTION_NONE:
  5140. {
  5141. switch(ACInfo[playerid][acSpecAct])
  5142. {
  5143. case SPECIAL_ACTION_USECELLPHONE, SPECIAL_ACTION_CUFFED, 25:
  5144. {
  5145. #if defined OnCheatDetected
  5146. ac_KickWithCode(playerid, "", 0, 18, 1);
  5147. if(ACInfo[playerid][acKicked] > 0) return 0;
  5148. #else
  5149. return ac_KickWithCode(playerid, "", 0, 18, 1);
  5150. #endif
  5151. }
  5152. }
  5153. }
  5154. case SPECIAL_ACTION_DUCK:
  5155. {
  5156. if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
  5157. !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_CUFFED))
  5158. {
  5159. #if defined DEBUG
  5160. printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
  5161. #endif
  5162. #if defined OnCheatDetected
  5163. ac_KickWithCode(playerid, "", 0, 18, 2);
  5164. if(ACInfo[playerid][acKicked] > 0) return 0;
  5165. #else
  5166. return ac_KickWithCode(playerid, "", 0, 18, 2);
  5167. #endif
  5168. }
  5169. }
  5170. case SPECIAL_ACTION_USEJETPACK:
  5171. {
  5172. if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) > 15.0)
  5173. {
  5174. #if defined DEBUG
  5175. printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
  5176. ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
  5177. #endif
  5178. #if defined OnCheatDetected
  5179. ac_KickWithCode(playerid, "", 0, 18, 3);
  5180. if(ACInfo[playerid][acKicked] > 0) return 0;
  5181. #else
  5182. return ac_KickWithCode(playerid, "", 0, 18, 3);
  5183. #endif
  5184. }
  5185. else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  5186. ACInfo[playerid][acDropJpX] =
  5187. ACInfo[playerid][acDropJpY] =
  5188. ACInfo[playerid][acDropJpZ] = 25000.0;
  5189. }
  5190. case SPECIAL_ACTION_ENTER_VEHICLE:
  5191. {
  5192. switch(ACInfo[playerid][acSpecAct])
  5193. {
  5194. case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
  5195. {
  5196. #if defined OnCheatDetected
  5197. ac_KickWithCode(playerid, "", 0, 18, 4);
  5198. if(ACInfo[playerid][acKicked] > 0) return 0;
  5199. #else
  5200. return ac_KickWithCode(playerid, "", 0, 18, 4);
  5201. #endif
  5202. }
  5203. }
  5204. }
  5205. default:
  5206. {
  5207. if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= SPECIAL_ACTION_CUFFED &&
  5208. ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  5209. ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
  5210. ac_specact == ACInfo[playerid][acLastSpecAct]) &&
  5211. (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
  5212. !(SPECIAL_ACTION_CUFFED <= ac_specact <= 25) && ac_specact != SPECIAL_ACTION_USECELLPHONE))
  5213. {
  5214. #if defined DEBUG
  5215. printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, old veh: %d",
  5216. ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
  5217. #endif
  5218. #if defined OnCheatDetected
  5219. ac_KickWithCode(playerid, "", 0, 18, 5);
  5220. if(ACInfo[playerid][acKicked] > 0) return 0;
  5221. #else
  5222. return ac_KickWithCode(playerid, "", 0, 18, 5);
  5223. #endif
  5224. }
  5225. }
  5226. }
  5227. }
  5228. ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
  5229. }
  5230. ac_a = GetPlayerSurfingVehicleID(playerid);
  5231. if(!IsVehicleStreamedIn(ac_a, playerid) && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  5232. {
  5233. if(ac_dist > 0.7)
  5234. {
  5235. if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5236. {
  5237. #if defined VectorSize
  5238. if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5239. (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5240. VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0 ||
  5241. ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5242. #else
  5243. if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5244. (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5245. floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0 ||
  5246. ++ACInfo[playerid][acCheatCount][21] > AC_MAX_TELEPORT_GLITCH_WARNINGS))
  5247. #endif
  5248. {
  5249. #undef AC_MAX_TELEPORT_GLITCH_WARNINGS
  5250. #if defined DEBUG
  5251. printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, pos x, y, z: %f, %f, %f, old pos x, y, z: %f, %f, %f",
  5252. ac_dist, ac_dist_set, ac_s, ac_pX, ac_pY, ac_pZ, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5253. #endif
  5254. #if defined OnCheatDetected
  5255. ac_KickWithCode(playerid, "", 0, 2, 2);
  5256. if(ACInfo[playerid][acKicked] > 0) return 0;
  5257. ACInfo[playerid][acCheatCount][21] = 0;
  5258. #else
  5259. return ac_KickWithCode(playerid, "", 0, 2, 2);
  5260. #endif
  5261. }
  5262. else
  5263. {
  5264. ACInfo[playerid][acLastPosX] = ac_pX;
  5265. ACInfo[playerid][acLastPosY] = ac_pY;
  5266. }
  5267. }
  5268. else if(ac_s <= ac_dist * (ac_dist < 1.0 ? 14.0 : 5.0) && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  5269. {
  5270. if(ac_s < 3 && (ac_dist >= 30.0 && ac_dist_set >= 30.0 ||
  5271. ac_dist >= 20.0 && ac_dist_set >= 20.0 && ac_gtc < ACInfo[playerid][acUpdateTick] + 1500))
  5272. {
  5273. if(ACInfo[playerid][acACAllow][2])
  5274. {
  5275. #if defined DEBUG
  5276. printf("[Nex-AC debug] Speed: %d, dist: %f, dist set: %f", ac_s, ac_dist, ac_dist_set);
  5277. #endif
  5278. #if defined OnCheatDetected
  5279. ac_KickWithCode(playerid, "", 0, 2, 3);
  5280. if(ACInfo[playerid][acKicked] > 0) return 0;
  5281. #else
  5282. return ac_KickWithCode(playerid, "", 0, 2, 3);
  5283. #endif
  5284. }
  5285. }
  5286. else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
  5287. {
  5288. if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
  5289. {
  5290. #undef AC_MAX_AIR_WARNINGS
  5291. #if defined DEBUG
  5292. printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5293. #endif
  5294. #if defined OnCheatDetected
  5295. ac_KickWithCode(playerid, "", 0, 0);
  5296. if(ACInfo[playerid][acKicked] > 0) return 0;
  5297. ACInfo[playerid][acCheatCount][1] = 0;
  5298. #else
  5299. return ac_KickWithCode(playerid, "", 0, 0);
  5300. #endif
  5301. }
  5302. #if defined OnCheatWarning
  5303. else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
  5304. #endif
  5305. }
  5306. }
  5307. }
  5308. if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
  5309. {
  5310. if(ACInfo[playerid][acACAllow][9] && ACInfo[playerid][acSpeed] < ac_s)
  5311. {
  5312. if(ac_s > 530)
  5313. {
  5314. #if defined DEBUG
  5315. printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5316. #endif
  5317. #if defined OnCheatDetected
  5318. ac_KickWithCode(playerid, "", 0, 9, 1);
  5319. if(ACInfo[playerid][acKicked] > 0) return 0;
  5320. #else
  5321. return ac_KickWithCode(playerid, "", 0, 9, 1);
  5322. #endif
  5323. }
  5324. else
  5325. {
  5326. ac_i = ac_GetSpeed(ac_vX, ac_vY);
  5327. ac_tmp = ac_pZ - ACInfo[playerid][acPosZ];
  5328. if((ac_s > 257 || ac_i > 180 || floatabs(ac_vZ) > 1.0 && floatabs(ac_tmp) < 2.0) &&
  5329. ACInfo[playerid][acHealth] <= ac_health)
  5330. {
  5331. if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
  5332. {
  5333. #if defined DEBUG
  5334. printf("[Nex-AC debug] Speed: %d, speed x, y: %d, vel z: %f, pos diff z: %f, old speed: %d",
  5335. ac_s, ac_i, ac_vZ, ac_tmp, ACInfo[playerid][acSpeed]);
  5336. #endif
  5337. #if defined OnCheatDetected
  5338. ac_KickWithCode(playerid, "", 0, 9, 2);
  5339. if(ACInfo[playerid][acKicked] > 0) return 0;
  5340. ACInfo[playerid][acCheatCount][17] = 0;
  5341. #else
  5342. return ac_KickWithCode(playerid, "", 0, 9, 2);
  5343. #endif
  5344. }
  5345. #if defined OnCheatWarning
  5346. else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][17]);
  5347. #endif
  5348. }
  5349. else ACInfo[playerid][acCheatCount][17] = 0;
  5350. }
  5351. }
  5352. ACInfo[playerid][acSpeed] = ac_s;
  5353. }
  5354. }
  5355. else if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
  5356. {
  5357. if(ACInfo[playerid][acACAllow][9] && ac_a != INVALID_VEHICLE_ID)
  5358. {
  5359. GetVehicleVelocity(ac_a, ac_vX, ac_vY, ac_vZ);
  5360. new ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  5361. if(ac_s > ac_vsp + 180)
  5362. {
  5363. if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
  5364. {
  5365. #undef AC_MAX_SPEEDHACK_WARNINGS
  5366. #if defined DEBUG
  5367. printf("[Nex-AC debug] Speed: %d, old speed: %d, veh speed: %d",
  5368. ac_s, ACInfo[playerid][acSpeed], ac_vsp);
  5369. #endif
  5370. #if defined OnCheatDetected
  5371. ac_KickWithCode(playerid, "", 0, 9, 3);
  5372. if(ACInfo[playerid][acKicked] > 0) return 0;
  5373. ACInfo[playerid][acCheatCount][17] = 0;
  5374. #else
  5375. return ac_KickWithCode(playerid, "", 0, 9, 3);
  5376. #endif
  5377. }
  5378. #if defined OnCheatWarning
  5379. else OnCheatWarning(playerid, "", 0, 9, 3, ACInfo[playerid][acCheatCount][17]);
  5380. #endif
  5381. }
  5382. else ACInfo[playerid][acCheatCount][17] = 0;
  5383. }
  5384. ACInfo[playerid][acSpeed] = ac_s;
  5385. }
  5386. ACInfo[playerid][acAnim] = ac_sa;
  5387. }
  5388. ACInfo[playerid][acSpecAct] = ac_specact;
  5389. ACInfo[playerid][acHealth] = ac_health;
  5390. ACInfo[playerid][acArmour] = ac_armour;
  5391. }
  5392. ACInfo[playerid][acVeh] = ac_vehid;
  5393. if(ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp) ACInfo[playerid][acLastWeapon] = ac_w;
  5394. ACInfo[playerid][acPosX] = ac_pX;
  5395. ACInfo[playerid][acPosY] = ac_pY;
  5396. ACInfo[playerid][acPosZ] = ac_pZ;
  5397. }
  5398. #if AC_USE_NPC
  5399. }
  5400. #endif
  5401. ac_gpp = 1;
  5402. ACInfo[playerid][acUpdateTick] = ac_gtc;
  5403. #if defined ac_OnPlayerUpdate
  5404. ac_gpp = ac_OnPlayerUpdate(playerid);
  5405. #endif
  5406. if(ACInfo[playerid][acACAllow][33] && ac_gpp) return ACInfo[playerid][acUnFrozen];
  5407. return ac_gpp;
  5408. }
  5409.  
  5410. #if defined _ALS_OnPlayerUpdate
  5411. #undef OnPlayerUpdate
  5412. #else
  5413. #define _ALS_OnPlayerUpdate
  5414. #endif
  5415. #define OnPlayerUpdate ac_OnPlayerUpdate
  5416. #if defined ac_OnPlayerUpdate
  5417. forward ac_OnPlayerUpdate(playerid);
  5418. #endif
  5419.  
  5420. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5421. {
  5422. if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5423. #if AC_USE_NPC
  5424. if(!IsPlayerNPC(playerid))
  5425. {
  5426. #endif
  5427. if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
  5428. GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
  5429. {
  5430. ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
  5431. ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
  5432. ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
  5433. }
  5434. new ac_w = GetPlayerWeapon(playerid);
  5435. if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][14] = 0;
  5436. #if AC_USE_NPC
  5437. }
  5438. #endif
  5439. #if defined ac_OnPlayerKeyStateChange
  5440. return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5441. #else
  5442. return 1;
  5443. #endif
  5444. }
  5445.  
  5446. #if defined _ALS_OnPlayerKeyStateChange
  5447. #undef OnPlayerKeyStateChange
  5448. #else
  5449. #define _ALS_OnPlayerKeyStateChange
  5450. #endif
  5451. #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
  5452. #if defined ac_OnPlayerKeyStateChange
  5453. forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5454. #endif
  5455.  
  5456. public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5457. {
  5458. if(ACInfo[playerid][acKicked] > 0) return 1;
  5459. new ac_gtc = GetTickCount();
  5460. if(ACInfo[playerid][acACAllow][49])
  5461. {
  5462. if(ac_gtc < ACInfo[playerid][acCall][2] + ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
  5463. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5464. else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
  5465. }
  5466. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
  5467. #if defined ac_OnPlayerClickMap
  5468. return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
  5469. #else
  5470. return 0;
  5471. #endif
  5472. }
  5473.  
  5474. #if defined _ALS_OnPlayerClickMap
  5475. #undef OnPlayerClickMap
  5476. #else
  5477. #define _ALS_OnPlayerClickMap
  5478. #endif
  5479. #define OnPlayerClickMap ac_OnPlayerClickMap
  5480. #if defined ac_OnPlayerClickMap
  5481. forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
  5482. #endif
  5483.  
  5484. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5485. {
  5486. if(ACInfo[playerid][acKicked] > 0) return 1;
  5487. new ac_gtc = GetTickCount();
  5488. if(ACInfo[playerid][acACAllow][49])
  5489. {
  5490. if(ac_gtc < ACInfo[playerid][acCall][3] + ac_Mtfc[3][0])
  5491. {
  5492. ac_FloodDetect(playerid, 3);
  5493. return 1;
  5494. }
  5495. if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5496. else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
  5497. }
  5498. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
  5499. #if defined ac_OnPlayerClickPlayer
  5500. return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5501. #else
  5502. return 0;
  5503. #endif
  5504. }
  5505.  
  5506. #if defined _ALS_OnPlayerClickPlayer
  5507. #undef OnPlayerClickPlayer
  5508. #else
  5509. #define _ALS_OnPlayerClickPlayer
  5510. #endif
  5511. #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
  5512. #if defined ac_OnPlayerClickPlayer
  5513. forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5514. #endif
  5515.  
  5516. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  5517. {
  5518. if(ACInfo[playerid][acKicked] > 0) return 1;
  5519. new ac_gtc = GetTickCount();
  5520. if(ACInfo[playerid][acACAllow][49])
  5521. {
  5522. if(ac_gtc < ACInfo[playerid][acCall][4] + ac_Mtfc[4][0])
  5523. {
  5524. ac_FloodDetect(playerid, 4);
  5525. return 1;
  5526. }
  5527. if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5528. else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
  5529. }
  5530. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
  5531. #if defined ac_OnPlayerClickTextDraw
  5532. return ac_OnPlayerClickTextDraw(playerid, clickedid);
  5533. #else
  5534. return 0;
  5535. #endif
  5536. }
  5537.  
  5538. #if defined _ALS_OnPlayerClickTextDraw
  5539. #undef OnPlayerClickTextDraw
  5540. #else
  5541. #define _ALS_OnPlayerClickTextDraw
  5542. #endif
  5543. #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
  5544. #if defined ac_OnPlayerClickTextDraw
  5545. forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
  5546. #endif
  5547.  
  5548. public OnPlayerCommandText(playerid, cmdtext[])
  5549. {
  5550. if(ACInfo[playerid][acKicked] > 0) return 1;
  5551. #if AC_USE_NPC
  5552. if(!IsPlayerNPC(playerid))
  5553. {
  5554. #endif
  5555. new ac_gtc = GetTickCount();
  5556. if(ACInfo[playerid][acACAllow][49])
  5557. {
  5558. if(ac_gtc < ACInfo[playerid][acCall][5] + ac_Mtfc[5][0])
  5559. {
  5560. ac_FloodDetect(playerid, 5);
  5561. return 1;
  5562. }
  5563. if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5564. else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
  5565. }
  5566. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
  5567. #if AC_USE_NPC
  5568. }
  5569. #endif
  5570. #if defined ac_OnPlayerCommandText
  5571. return ac_OnPlayerCommandText(playerid, cmdtext);
  5572. #else
  5573. return 0;
  5574. #endif
  5575. }
  5576.  
  5577. #if defined _ALS_OnPlayerCommandText
  5578. #undef OnPlayerCommandText
  5579. #else
  5580. #define _ALS_OnPlayerCommandText
  5581. #endif
  5582. #define OnPlayerCommandText ac_OnPlayerCommandText
  5583. #if defined ac_OnPlayerCommandText
  5584. forward ac_OnPlayerCommandText(playerid, cmdtext[]);
  5585. #endif
  5586.  
  5587. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5588. {
  5589. if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5590. new ac_gtc = GetTickCount();
  5591. if(ACInfo[playerid][acACAllow][49])
  5592. {
  5593. if(ac_gtc < ACInfo[playerid][acCall][6] + ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
  5594. if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5595. else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
  5596. }
  5597. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
  5598. new ac_model = GetVehicleModel(vehicleid);
  5599. if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid) && !ac_IsATrainCarriage(ac_model))
  5600. {
  5601. #if defined DEBUG
  5602. printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_model, ispassenger);
  5603. #endif
  5604. return ac_KickWithCode(playerid, "", 0, 44, 1);
  5605. }
  5606. #if defined SetVehicleFakePosForPlayer\
  5607. && defined SetVehicleFakeZAngleForPlayer
  5608. if(ACInfo[playerid][acACAllow][5] && !ac_IsATrainPart(ac_model))
  5609. {
  5610. new Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5611. if(ac_dist > 25.0 || ac_dist > 15.0 && ac_model != 577 && ac_model != 592)
  5612. {
  5613. #if defined DEBUG
  5614. printf("[Nex-AC debug] Veh model: %d, dist: %f, ispassenger: %d, playerid: %d",
  5615. ac_model, ac_dist, ispassenger, playerid);
  5616. #endif
  5617. #if defined OnCheatDetected
  5618. ac_KickWithCode(playerid, "", 0, 5, 3);
  5619. if(ACInfo[playerid][acKicked] > 0) return 0;
  5620. #endif
  5621. SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  5622. SetVehicleFakePosForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  5623. }
  5624. }
  5625. #endif
  5626. new ac_doors, ac_tmp;
  5627. GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
  5628. if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
  5629. {
  5630. if(ac_doors != VEHICLE_PARAMS_ON) ACInfo[playerid][acEnterSeat] = -1;
  5631. else ACInfo[playerid][acEnterSeat] = ispassenger;
  5632. if(ACInfo[playerid][acEnterVeh] != vehicleid)
  5633. {
  5634. ACInfo[playerid][acEnterVeh] = vehicleid;
  5635. if(ac_model == 570 || ac_IsABoat(ac_model)) ACInfo[playerid][acEnterVehTick] = 0;
  5636. else ACInfo[playerid][acEnterVehTick] = ac_gtc;
  5637. }
  5638. }
  5639. else
  5640. {
  5641. ACInfo[playerid][acEnterSeat] = -1;
  5642. ACInfo[playerid][acEnterVeh] = 0;
  5643. }
  5644. #if defined ac_OnPlayerEnterVehicle
  5645. return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5646. #else
  5647. return 1;
  5648. #endif
  5649. }
  5650.  
  5651. #if defined _ALS_OnPlayerEnterVehicle
  5652. #undef OnPlayerEnterVehicle
  5653. #else
  5654. #define _ALS_OnPlayerEnterVehicle
  5655. #endif
  5656. #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
  5657. #if defined ac_OnPlayerEnterVehicle
  5658. forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5659. #endif
  5660.  
  5661. public OnPlayerExitVehicle(playerid, vehicleid)
  5662. {
  5663. if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5664. new ac_gtc = GetTickCount();
  5665. if(ACInfo[playerid][acACAllow][49])
  5666. {
  5667. if(ac_gtc < ACInfo[playerid][acCall][7] + ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
  5668. if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5669. else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
  5670. }
  5671. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
  5672. if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
  5673. {
  5674. #if defined DEBUG
  5675. printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
  5676. #endif
  5677. return ac_KickWithCode(playerid, "", 0, 44, 5);
  5678. }
  5679. if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
  5680. else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
  5681. #if defined ac_OnPlayerExitVehicle
  5682. return ac_OnPlayerExitVehicle(playerid, vehicleid);
  5683. #else
  5684. return 1;
  5685. #endif
  5686. }
  5687.  
  5688. #if defined _ALS_OnPlayerExitVehicle
  5689. #undef OnPlayerExitVehicle
  5690. #else
  5691. #define _ALS_OnPlayerExitVehicle
  5692. #endif
  5693. #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
  5694. #if defined ac_OnPlayerExitVehicle
  5695. forward ac_OnPlayerExitVehicle(playerid, vehicleid);
  5696. #endif
  5697.  
  5698. #if defined OnPlayerPickUpDynamicPickup\
  5699. && defined Streamer_GetDistanceToItem\
  5700. && defined Streamer_GetIntData
  5701. #if defined STREAMER_ENABLE_TAGS
  5702. public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  5703. #else
  5704. public OnPlayerPickUpDynamicPickup(playerid, pickupid)
  5705. #endif
  5706. {
  5707. if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5708. new ac_i = GetTickCount();
  5709. if(ACInfo[playerid][acACAllow][49])
  5710. {
  5711. if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  5712. else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5713. else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  5714. }
  5715. if(ACInfo[playerid][acACAllow][6])
  5716. {
  5717. new Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist, Float:ac_dist_set;
  5718. GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  5719. Streamer_GetDistanceToItem(ac_x, ac_y, ac_z, STREAMER_TYPE_PICKUP, pickupid, ac_dist);
  5720. Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_z : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_dist_set);
  5721. if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  5722. {
  5723. #if defined DEBUG
  5724. printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  5725. _:pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  5726. #endif
  5727. #if defined OnCheatDetected
  5728. ac_KickWithCode(playerid, "", 0, 6, 2);
  5729. #endif
  5730. return 0;
  5731. }
  5732. }
  5733. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  5734. #if AC_USE_PICKUP_WEAPONS
  5735. switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
  5736. {
  5737. case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  5738. case 2: ACInfo[playerid][acHealth] = 100;
  5739. case 3: ACInfo[playerid][acArmour] = 100;
  5740. default:
  5741. {
  5742. if(ac_i > 100)
  5743. {
  5744. ac_i -= 100;
  5745. new ac_s = ac_wSlot[ac_i];
  5746. if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  5747. 3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  5748. }
  5749. }
  5750. }
  5751. #endif
  5752. ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
  5753. #if defined ac_OnPlayerPickUpDynamicPickup
  5754. return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  5755. #else
  5756. return 1;
  5757. #endif
  5758. }
  5759.  
  5760. #if defined _ALS_OnPlayerPickUpDynamicPicku\
  5761. || defined _ALS_OnPlayerPickUpDynPickup\
  5762. || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
  5763. #undef OnPlayerPickUpDynamicPickup
  5764. #else
  5765. #define _ALS_OnPlayerPickUpDynamicPicku
  5766. #define _ALS_OnPlayerPickUpDynPickup
  5767. #define _ALS_OnPlayerPickUpDynamicPick
  5768. #define _ALS_OnPlayerPickUpDynamicPUp
  5769. #endif
  5770. #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
  5771. #if defined ac_OnPlayerPickUpDynamicPickup
  5772. #if defined STREAMER_ENABLE_TAGS
  5773. forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
  5774. #else
  5775. forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  5776. #endif
  5777. #endif
  5778. #endif
  5779.  
  5780. public OnPlayerPickUpPickup(playerid, pickupid)
  5781. {
  5782. if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
  5783. #if defined Streamer_GetItemStreamerID\
  5784. && defined IsValidDynamicPickup
  5785. #if defined STREAMER_ENABLE_TAGS
  5786. new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  5787. #else
  5788. new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  5789. #endif
  5790. if(!IsValidDynamicPickup(streamerid))
  5791. {
  5792. #endif
  5793. new ac_i = GetTickCount();
  5794. if(ACInfo[playerid][acACAllow][49])
  5795. {
  5796. if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  5797. else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5798. else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  5799. }
  5800. if(ACInfo[playerid][acACAllow][6])
  5801. {
  5802. #if defined VectorSize
  5803. new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  5804. Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
  5805. #else
  5806. new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  5807. Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
  5808. #endif
  5809. if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  5810. {
  5811. #if defined DEBUG
  5812. printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  5813. pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  5814. #endif
  5815. #if defined OnCheatDetected
  5816. ac_KickWithCode(playerid, "", 0, 6, 1);
  5817. #endif
  5818. return 0;
  5819. }
  5820. }
  5821. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  5822. #if AC_USE_PICKUP_WEAPONS
  5823. switch(ACPickInfo[pickupid][acType])
  5824. {
  5825. case 1: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  5826. case 2: ACInfo[playerid][acHealth] = 100;
  5827. case 3: ACInfo[playerid][acArmour] = 100;
  5828. case 4:
  5829. {
  5830. ac_i = ACPickInfo[pickupid][acWeapon];
  5831. new ac_s = ac_wSlot[ac_i];
  5832. if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  5833. 3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  5834. }
  5835. }
  5836. #endif
  5837. ACInfo[playerid][acLastPickup] = pickupid;
  5838. #if defined Streamer_GetItemStreamerID\
  5839. && defined IsValidDynamicPickup
  5840. }
  5841. #endif
  5842. #if defined ac_OnPlayerPickUpPickup
  5843. return ac_OnPlayerPickUpPickup(playerid, pickupid);
  5844. #else
  5845. return 1;
  5846. #endif
  5847. }
  5848.  
  5849. #if defined _ALS_OnPlayerPickUpPickup
  5850. #undef OnPlayerPickUpPickup
  5851. #else
  5852. #define _ALS_OnPlayerPickUpPickup
  5853. #endif
  5854. #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
  5855. #if defined ac_OnPlayerPickUpPickup
  5856. forward ac_OnPlayerPickUpPickup(playerid, pickupid);
  5857. #endif
  5858.  
  5859. public OnPlayerRequestClass(playerid, classid)
  5860. {
  5861. if(ACInfo[playerid][acKicked] > 0) return 0;
  5862. new ac_i;
  5863. #if !defined OnPlayerDamage
  5864. ac_i = GetPlayerState(playerid);
  5865. if(PLAYER_STATE_ONFOOT <= ac_i < PLAYER_STATE_WASTED || ac_i == PLAYER_STATE_SPAWNED) return 0;
  5866. #endif
  5867. #if AC_USE_NPC
  5868. if(!IsPlayerNPC(playerid))
  5869. {
  5870. #endif
  5871. ac_i = GetTickCount();
  5872. if(ACInfo[playerid][acACAllow][49])
  5873. {
  5874. if(ac_i < ACInfo[playerid][acCall][9] + ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
  5875. else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5876. else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
  5877. }
  5878. ACInfo[playerid][acSpawned] = false;
  5879. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_i;
  5880. ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
  5881. ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
  5882. ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
  5883. ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0];
  5884. ACInfo[playerid][acSpawnAmmo1] = ac_ClassAmmo[classid][0];
  5885. ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1];
  5886. ACInfo[playerid][acSpawnAmmo2] = ac_ClassAmmo[classid][1];
  5887. ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2];
  5888. ACInfo[playerid][acSpawnAmmo3] = ac_ClassAmmo[classid][2];
  5889. #if AC_USE_NPC
  5890. }
  5891. #endif
  5892. #if defined ac_OnPlayerRequestClass
  5893. return ac_OnPlayerRequestClass(playerid, classid);
  5894. #else
  5895. return 1;
  5896. #endif
  5897. }
  5898.  
  5899. #if defined _ALS_OnPlayerRequestClass
  5900. #undef OnPlayerRequestClass
  5901. #else
  5902. #define _ALS_OnPlayerRequestClass
  5903. #endif
  5904. #define OnPlayerRequestClass ac_OnPlayerRequestClass
  5905. #if defined ac_OnPlayerRequestClass
  5906. forward ac_OnPlayerRequestClass(playerid, classid);
  5907. #endif
  5908.  
  5909. public OnPlayerSelectedMenuRow(playerid, row)
  5910. {
  5911. if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5912. new ac_gtc = GetTickCount();
  5913. if(ACInfo[playerid][acACAllow][49])
  5914. {
  5915. if(ac_gtc < ACInfo[playerid][acCall][10] + ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
  5916. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5917. else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
  5918. }
  5919. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
  5920. #if defined ac_OnPlayerSelectedMenuRow
  5921. return ac_OnPlayerSelectedMenuRow(playerid, row);
  5922. #else
  5923. return 1;
  5924. #endif
  5925. }
  5926.  
  5927. #if defined _ALS_OnPlayerSelectedMenuRow
  5928. #undef OnPlayerSelectedMenuRow
  5929. #else
  5930. #define _ALS_OnPlayerSelectedMenuRow
  5931. #endif
  5932. #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
  5933. #if defined ac_OnPlayerSelectedMenuRow
  5934. forward ac_OnPlayerSelectedMenuRow(playerid, row);
  5935. #endif
  5936.  
  5937. public OnPlayerStateChange(playerid, newstate, oldstate)
  5938. {
  5939. if(ACInfo[playerid][acKicked] > 0) return 0;
  5940. #if AC_USE_NPC
  5941. if(!IsPlayerNPC(playerid))
  5942. {
  5943. #endif
  5944. new ac_i = GetTickCount(), ac_s = GetPlayerPing(playerid);
  5945. if(ACInfo[playerid][acACAllow][49])
  5946. {
  5947. if(ac_i < ACInfo[playerid][acCall][11] + ac_Mtfc[11][0])
  5948. {
  5949. if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
  5950. {
  5951. new ac_model;
  5952. if(oldstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  5953. else if(newstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid));
  5954. if(!ac_IsABoat(ac_model)) ac_FloodDetect(playerid, 11);
  5955. }
  5956. }
  5957. else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5958. else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
  5959. }
  5960. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_i;
  5961. switch(oldstate)
  5962. {
  5963. case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
  5964. {
  5965. if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
  5966. {
  5967. #if defined DEBUG
  5968. printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
  5969. #endif
  5970. ac_KickWithCode(playerid, "", 0, 48, 2);
  5971. }
  5972. }
  5973. case PLAYER_STATE_DRIVER:
  5974. {
  5975. new ac_t;
  5976. if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  5977. GetPlayerWeaponData(playerid, 4, ac_t, ac_t);
  5978. if(ac_t < ACInfo[playerid][acAmmo][4] && !(ac_t < 0 <= ACInfo[playerid][acAmmo][4])) ACInfo[playerid][acAmmo][4] = ac_t;
  5979. ac_t = GetVehicleModel(ACInfo[playerid][acVeh]);
  5980. if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABike(ac_t)) ACInfo[playerid][acHealth] = 5;
  5981. new Float:ac_x, Float:ac_y, Float:ac_z;
  5982. GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  5983. #if defined VectorSize
  5984. if(ACInfo[playerid][acACAllow][2] &&
  5985. newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  5986. (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  5987. VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  5988. #else
  5989. if(ACInfo[playerid][acACAllow][2] &&
  5990. newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  5991. (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  5992. floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  5993. #endif
  5994. {
  5995. if(!ac_IsAnAircraft(ac_t)) ac_z = ACInfo[playerid][acPosZ];
  5996. if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
  5997. {
  5998. #if defined DEBUG
  5999. printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_t, ac_x);
  6000. #endif
  6001. ac_KickWithCode(playerid, "", 0, 2, 4);
  6002. }
  6003. }
  6004. GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6005. ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6006. if(ACInfo[playerid][acSet][8] == 3) ACInfo[playerid][acSet][8] = -1;
  6007. ACInfo[playerid][acGtc][18] = ACInfo[playerid][acGtc][10] = ac_i + 1650;
  6008. }
  6009. case PLAYER_STATE_PASSENGER:
  6010. {
  6011. new Float:ac_x, Float:ac_y, Float:ac_z;
  6012. GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  6013. #if defined VectorSize
  6014. if(ACInfo[playerid][acACAllow][2] &&
  6015. newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6016. (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6017. VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  6018. #else
  6019. if(ACInfo[playerid][acACAllow][2] &&
  6020. newstate == PLAYER_STATE_ONFOOT && ac_i > ACInfo[playerid][acGtc][11] + ac_s &&
  6021. (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  6022. floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  6023. #endif
  6024. {
  6025. new ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  6026. ac_s = ACVehInfo[ACInfo[playerid][acVeh]][acDriver];
  6027. ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6028. if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_i < ACInfo[ac_s][acUpdateTick] + 2000) && !ac_IsATrainPart(ac_model))
  6029. {
  6030. #if defined DEBUG
  6031. if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_model, ac_x);
  6032. else printf("[Nex-AC debug] Veh model: %d, driver AFK time: %d, dist: %f", ac_model, ac_i - ACInfo[ac_s][acUpdateTick], ac_x);
  6033. #endif
  6034. ac_KickWithCode(playerid, "", 0, 2, 5);
  6035. }
  6036. }
  6037. GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  6038. ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  6039. ACInfo[playerid][acGtc][18] = ACInfo[playerid][acGtc][10] = ac_i + 1650;
  6040. }
  6041. }
  6042. switch(newstate)
  6043. {
  6044. case PLAYER_STATE_ONFOOT:
  6045. {
  6046. ACInfo[playerid][acSet][11] = -1;
  6047. if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
  6048. {
  6049. GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6050. ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6051. ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6052. }
  6053. }
  6054. case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
  6055. {
  6056. ACInfo[playerid][acSet][11] = -1;
  6057. ACInfo[playerid][acCheatCount][3] = ACInfo[playerid][acCheatCount][4] = 0;
  6058. new ac_vehid = GetPlayerVehicleID(playerid), ac_seat = GetPlayerVehicleSeat(playerid);
  6059. ac_s = GetVehicleModel(ac_vehid);
  6060. if(ac_s < 400)
  6061. {
  6062. if(ACInfo[playerid][acACAllow][44])
  6063. {
  6064. #if defined DEBUG
  6065. printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_seat);
  6066. #endif
  6067. ac_KickWithCode(playerid, "", 0, 44, 2);
  6068. }
  6069. }
  6070. else if(ACInfo[playerid][acSet][9] == -1)
  6071. {
  6072. if(ACInfo[playerid][acACAllow][44])
  6073. {
  6074. new ac_maxseats = ac_GetMaxPassengers(ac_s);
  6075. if(newstate == PLAYER_STATE_DRIVER)
  6076. {
  6077. if(ac_seat != 0 || ac_maxseats == 15)
  6078. {
  6079. #if defined DEBUG
  6080. printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_seat);
  6081. #endif
  6082. ac_KickWithCode(playerid, "", 0, 44, 3);
  6083. }
  6084. }
  6085. else if(ac_seat < 1 || ac_maxseats == 15 || ac_seat > ac_maxseats && !ac_IsABus(ac_s) && ac_s != 570)
  6086. {
  6087. #if defined DEBUG
  6088. printf("[Nex-AC debug] Veh model: %d, max seats: %d, seatid: %d", ac_s, ac_maxseats, ac_seat);
  6089. #endif
  6090. ac_KickWithCode(playerid, "", 0, 44, 4);
  6091. }
  6092. }
  6093. if(ACInfo[playerid][acACAllow][4])
  6094. {
  6095. if(ACInfo[playerid][acEnterVeh] != ac_vehid ||
  6096. ACInfo[playerid][acEnterSeat] != -1 && ACInfo[playerid][acEnterSeat] != _:!!ac_seat ||
  6097. ac_i < ACInfo[playerid][acEnterVehTick] + 300)
  6098. {
  6099. #if defined DEBUG
  6100. printf("[Nex-AC debug] Entered veh: %d, veh: %d, entered seat: %d, seat: %d, veh model: %d, enter time: %d",
  6101. ACInfo[playerid][acEnterVeh], ac_vehid, ACInfo[playerid][acEnterSeat], ac_seat, ac_s, ac_i - ACInfo[playerid][acEnterVehTick]);
  6102. #endif
  6103. ac_KickWithCode(playerid, "", 0, 4, 1);
  6104. }
  6105. else
  6106. {
  6107. new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6108. if(newstate == PLAYER_STATE_DRIVER)
  6109. {
  6110. if(ac_dist > 25.0 || ac_dist > 15.0 && ac_s != 577 && ac_s != 592)
  6111. {
  6112. #if defined DEBUG
  6113. printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_s, ac_dist);
  6114. #endif
  6115. ac_KickWithCode(playerid, "", 0, 4, 3);
  6116. }
  6117. }
  6118. else if(ac_dist > 80.0 || ac_dist > 30.0 && ac_i >= ACInfo[playerid][acUpdateTick] + 1500)
  6119. {
  6120. #if defined DEBUG
  6121. printf("[Nex-AC debug] Veh model: %d, AFK time: %d, dist: %f", ac_s, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6122. #endif
  6123. ac_KickWithCode(playerid, "", 0, 4, 4);
  6124. }
  6125. #if defined SetVehicleFakePosForPlayer\
  6126. && defined SetVehicleFakeZAngleForPlayer
  6127. if(ACInfo[playerid][acKicked] < 1 && !ac_IsATrainPart(ac_s))
  6128. {
  6129. ac_dist = GetPlayerDistanceFromPoint(playerid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  6130. if(newstate == PLAYER_STATE_DRIVER)
  6131. {
  6132. if(ac_dist > 25.0 || ac_dist > 15.0 && ac_s != 577 && ac_s != 592)
  6133. {
  6134. #if defined DEBUG
  6135. printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_s, ac_dist);
  6136. #endif
  6137. ac_KickWithCode(playerid, "", 0, 4, 5);
  6138. }
  6139. }
  6140. else if(ac_dist > 80.0 || ac_dist > 30.0 && ac_i >= ACInfo[playerid][acUpdateTick] + 1500)
  6141. {
  6142. #if defined DEBUG
  6143. printf("[Nex-AC debug] Veh model: %d, AFK time: %d, dist: %f", ac_s, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  6144. #endif
  6145. ac_KickWithCode(playerid, "", 0, 4, 6);
  6146. }
  6147. }
  6148. #endif
  6149. }
  6150. }
  6151. if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
  6152. {
  6153. ACVehInfo[ac_vehid][acDriver] = playerid;
  6154. GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  6155. ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6156. ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6157. ACInfo[playerid][acSetVehHealth] = -1.0;
  6158. ACInfo[playerid][acCheatCount][11] = 0;
  6159. ACInfo[playerid][acVehDmgRes] = false;
  6160. }
  6161. ACInfo[playerid][acEnterSeat] = -1;
  6162. ACInfo[playerid][acEnterVeh] = 0;
  6163. }
  6164. }
  6165. case PLAYER_STATE_SPAWNED:
  6166. {
  6167. ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
  6168. ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
  6169. ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
  6170. ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6171. ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6172. }
  6173. case PLAYER_STATE_SPECTATING:
  6174. {
  6175. if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
  6176. ACInfo[playerid][acSet][6] == -1) ac_KickWithCode(playerid, "", 0, 21);
  6177. if(ACInfo[playerid][acKicked] < 1)
  6178. {
  6179. ACInfo[playerid][acHealth] = 100;
  6180. ACInfo[playerid][acSet][6] = -1;
  6181. ACInfo[playerid][acSpec] = true;
  6182. }
  6183. }
  6184. }
  6185. #if AC_USE_NPC
  6186. }
  6187. #endif
  6188. #if defined ac_OnPlayerStateChange
  6189. return ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6190. #else
  6191. return 1;
  6192. #endif
  6193. }
  6194.  
  6195. #if defined _ALS_OnPlayerStateChange
  6196. #undef OnPlayerStateChange
  6197. #else
  6198. #define _ALS_OnPlayerStateChange
  6199. #endif
  6200. #define OnPlayerStateChange ac_OnPlayerStateChange
  6201. #if defined ac_OnPlayerStateChange
  6202. forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6203. #endif
  6204.  
  6205. #if defined OnPlayerWeaponShot
  6206. public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6207. {
  6208. if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6209. if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
  6210. {
  6211. #if defined OnCheatDetected
  6212. ac_KickWithCode(playerid, "", 0, 22);
  6213. #endif
  6214. return 0;
  6215. }
  6216. if(ACInfo[playerid][acACAllow][47] &&
  6217. (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
  6218. hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
  6219. hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
  6220. hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6221. hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6222. !ac_IsBulletWeapon(weaponid)))
  6223. {
  6224. #if defined DEBUG
  6225. printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
  6226. #endif
  6227. return ac_KickWithCode(playerid, "", 0, 47, 1);
  6228. }
  6229. new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
  6230. GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
  6231. if(ACInfo[playerid][acACAllow][34])
  6232. {
  6233. new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
  6234. if(ac_dist > 50.0 || ac_dist > 15.0 && !IsPlayerInAnyVehicle(playerid) &&
  6235. !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  6236. GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  6237. {
  6238. if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
  6239. {
  6240. #undef AC_MAX_AFK_GHOST_WARNINGS
  6241. #if defined DEBUG
  6242. printf("[Nex-AC debug] Origin dist: %f", ac_dist);
  6243. #endif
  6244. #if defined OnCheatDetected
  6245. ac_KickWithCode(playerid, "", 0, 34);
  6246. if(ACInfo[playerid][acKicked] > 0) return 0;
  6247. ACInfo[playerid][acCheatCount][5] = 0;
  6248. #else
  6249. return ac_KickWithCode(playerid, "", 0, 34);
  6250. #endif
  6251. }
  6252. #if defined OnCheatWarning
  6253. else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
  6254. #endif
  6255. }
  6256. else ACInfo[playerid][acCheatCount][5] = 0;
  6257. }
  6258. new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
  6259. if(ACInfo[playerid][acACAllow][29])
  6260. {
  6261. if(hittype > BULLET_HIT_TYPE_NONE)
  6262. {
  6263. new Float:ac_pX, Float:ac_pY, Float:ac_pZ;
  6264. GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  6265. if(fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_hX && ac_oY == ac_hY ||
  6266. ac_oX == ac_pX || ac_oY == ac_pY || floatabs(ac_oZ - ac_pZ) < 0.01)
  6267. {
  6268. if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_SILENT_AIM_WARNINGS)
  6269. {
  6270. #undef AC_MAX_SILENT_AIM_WARNINGS
  6271. #if defined DEBUG
  6272. printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
  6273. hittype, weaponid, ac_pZ, ac_oZ, fX, fY, fZ);
  6274. #endif
  6275. #if defined OnCheatDetected
  6276. ac_KickWithCode(playerid, "", 0, 29, 1);
  6277. if(ACInfo[playerid][acKicked] > 0) return 0;
  6278. ACInfo[playerid][acCheatCount][13] = 0;
  6279. #else
  6280. return ac_KickWithCode(playerid, "", 0, 29, 1);
  6281. #endif
  6282. }
  6283. #if defined OnCheatWarning
  6284. else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][13]);
  6285. #endif
  6286. }
  6287. else
  6288. {
  6289. if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID &&
  6290. !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6291. ac_gtc < ACInfo[hitid][acUpdateTick] + 1500)
  6292. {
  6293. new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
  6294. if(ac_dist > 50.0 || ac_dist > 20.0 && !IsPlayerInAnyVehicle(hitid) &&
  6295. !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
  6296. GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
  6297. {
  6298. if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
  6299. {
  6300. #undef AC_MAX_PRO_AIM_WARNINGS
  6301. #if defined DEBUG
  6302. printf("[Nex-AC debug] Hit dist: %f", ac_dist);
  6303. #endif
  6304. #if defined OnCheatDetected
  6305. ac_KickWithCode(playerid, "", 0, 29, 2);
  6306. if(ACInfo[playerid][acKicked] > 0) return 0;
  6307. ACInfo[playerid][acCheatCount][6] = 0;
  6308. #else
  6309. return ac_KickWithCode(playerid, "", 0, 29, 2);
  6310. #endif
  6311. }
  6312. #if defined OnCheatWarning
  6313. else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
  6314. #endif
  6315. }
  6316. else ACInfo[playerid][acCheatCount][6] = 0;
  6317. }
  6318. ACInfo[playerid][acCheatCount][13] = 0;
  6319. }
  6320. }
  6321. else ACInfo[playerid][acCheatCount][13] = 0;
  6322. }
  6323. new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
  6324. switch(hittype)
  6325. {
  6326. case BULLET_HIT_TYPE_PLAYER:
  6327. {
  6328. #if AC_USE_NPC
  6329. if(hitid != INVALID_PLAYER_ID && !IsPlayerNPC(hitid) &&
  6330. ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6331. !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6332. IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6333. !(SPECIAL_ACTION_ENTER_VEHICLE <= GetPlayerSpecialAction(hitid) <= SPECIAL_ACTION_EXIT_VEHICLE))
  6334. #else
  6335. if(hitid != INVALID_PLAYER_ID && ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6336. !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6337. IsPlayerInRangeOfPoint(hitid, ac_wMinRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6338. !(SPECIAL_ACTION_ENTER_VEHICLE <= GetPlayerSpecialAction(hitid) <= SPECIAL_ACTION_EXIT_VEHICLE))
  6339. #endif
  6340. {
  6341. ac_t = GetPlayerTeam(playerid);
  6342. if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
  6343. {
  6344. #if AC_USE_RESTAURANTS || AC_USE_AMMUNATIONS || AC_USE_CASINOS
  6345. ac_i = GetPlayerInterior(hitid);
  6346. #endif
  6347. #if AC_USE_RESTAURANTS
  6348. if(!ac_InRestaurant(hitid, ac_i))
  6349. {
  6350. #endif
  6351. #if AC_USE_AMMUNATIONS
  6352. if(!ac_InAmmuNation(hitid, ac_i))
  6353. {
  6354. #endif
  6355. #if AC_USE_CASINOS
  6356. if(!ac_InCasino(hitid, ac_i))
  6357. {
  6358. #endif
  6359. ac_ur = true;
  6360. #if AC_USE_CASINOS
  6361. }
  6362. #endif
  6363. #if AC_USE_AMMUNATIONS
  6364. }
  6365. #endif
  6366. #if AC_USE_RESTAURANTS
  6367. }
  6368. #endif
  6369. }
  6370. }
  6371. }
  6372. case BULLET_HIT_TYPE_VEHICLE:
  6373. {
  6374. if(hitid != INVALID_VEHICLE_ID)
  6375. {
  6376. ac_i = ACVehInfo[hitid][acDriver];
  6377. #if AC_USE_NPC
  6378. if(ac_i != INVALID_PLAYER_ID && !IsPlayerNPC(ac_i) &&
  6379. ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6380. ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc > ACInfo[ac_i][acSetPosTick] + ac_gpp)
  6381. #else
  6382. if(ac_i != INVALID_PLAYER_ID && ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6383. ACVehInfo[hitid][acHealth] >= 250.0 && ac_gtc > ACInfo[ac_i][acSetPosTick] + ac_gpp)
  6384. #endif
  6385. {
  6386. ac_t = GetPlayerTeam(playerid);
  6387. if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
  6388. {
  6389. ac_t = GetVehicleModel(hitid);
  6390. new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
  6391. GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
  6392. GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
  6393. GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
  6394. #if defined VectorSize
  6395. if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6396. VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6397. VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6398. VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6399. (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
  6400. VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
  6401. #else
  6402. if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6403. floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6404. floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6405. floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6406. (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
  6407. floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
  6408. #endif
  6409. }
  6410. }
  6411. }
  6412. }
  6413. }
  6414. if((ac_t = GetPlayerState(playerid)) != PLAYER_STATE_DRIVER)
  6415. {
  6416. new ac_s = ac_wSlot[weaponid];
  6417. if(ACInfo[playerid][acACAllow][47])
  6418. {
  6419. ac_i = GetPlayerWeapon(playerid);
  6420. if(ac_i != weaponid && ac_t != PLAYER_STATE_PASSENGER ||
  6421. ACInfo[playerid][acWeapon][ac_s] != weaponid && ACInfo[playerid][acSetWeapon][ac_s] != weaponid)
  6422. {
  6423. if(++ACInfo[playerid][acCheatCount][18] > AC_MAX_FAKE_WEAPON_WARNINGS)
  6424. {
  6425. #undef AC_MAX_FAKE_WEAPON_WARNINGS
  6426. #if defined DEBUG
  6427. printf("[Nex-AC debug] Armed weapon: %d, AC weapon: %d, weaponid: %d, state: %d",
  6428. ac_i, ACInfo[playerid][acWeapon][ac_s], weaponid, ac_t);
  6429. #endif
  6430. ac_KickWithCode(playerid, "", 0, 47, 2);
  6431. #if defined OnCheatDetected
  6432. ACInfo[playerid][acCheatCount][18] = 0;
  6433. #endif
  6434. }
  6435. #if defined OnCheatWarning
  6436. else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][18]);
  6437. #endif
  6438. return 0;
  6439. }
  6440. else ACInfo[playerid][acCheatCount][18] = 0;
  6441. }
  6442. if(ACInfo[playerid][acACAllow][26])
  6443. {
  6444. ac_i = ac_gtc - ACInfo[playerid][acShotTick];
  6445. if(ACInfo[playerid][acLastShot] == weaponid)
  6446. {
  6447. if(weaponid != 38 && ac_t != PLAYER_STATE_PASSENGER)
  6448. {
  6449. if(ac_gtc < ACInfo[playerid][acReloadTick] + 110)
  6450. {
  6451. #if defined DEBUG
  6452. printf("[Nex-AC debug] Weaponid: %d, Reload time: %d, state: %d",
  6453. weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
  6454. #endif
  6455. #if defined OnCheatDetected
  6456. ac_KickWithCode(playerid, "", 0, 26, 4);
  6457. if(ACInfo[playerid][acKicked] > 0) return 0;
  6458. ACInfo[playerid][acReloadTick] = 0;
  6459. #else
  6460. return ac_KickWithCode(playerid, "", 0, 26, 4);
  6461. #endif
  6462. }
  6463. else if(ac_i < 30 || ac_i < 50 && ac_s != 4)
  6464. {
  6465. if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
  6466. {
  6467. #undef AC_MAX_RAPID_FIRE_WARNINGS
  6468. #if defined DEBUG
  6469. printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6470. #endif
  6471. #if defined OnCheatDetected
  6472. ac_KickWithCode(playerid, "", 0, 26, 1);
  6473. if(ACInfo[playerid][acKicked] > 0) return 0;
  6474. ACInfo[playerid][acCheatCount][8] = 0;
  6475. #else
  6476. return ac_KickWithCode(playerid, "", 0, 26, 1);
  6477. #endif
  6478. }
  6479. #if defined OnCheatWarning
  6480. else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
  6481. #endif
  6482. }
  6483. else ACInfo[playerid][acCheatCount][8] = 0;
  6484. if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
  6485. {
  6486. if(++ACInfo[playerid][acCheatCount][14] > AC_MAX_AUTO_C_WARNINGS)
  6487. {
  6488. #undef AC_MAX_AUTO_C_WARNINGS
  6489. #if defined DEBUG
  6490. printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6491. #endif
  6492. #if defined OnCheatDetected
  6493. ac_KickWithCode(playerid, "", 0, 26, 2);
  6494. if(ACInfo[playerid][acKicked] > 0) return 0;
  6495. ACInfo[playerid][acCheatCount][14] = 0;
  6496. #else
  6497. return ac_KickWithCode(playerid, "", 0, 26, 2);
  6498. #endif
  6499. }
  6500. #if defined OnCheatWarning
  6501. else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][14]);
  6502. #endif
  6503. }
  6504. }
  6505. }
  6506. else if(ac_i < 30)
  6507. {
  6508. #if defined DEBUG
  6509. printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
  6510. ac_i, weaponid, ACInfo[playerid][acLastShot]);
  6511. #endif
  6512. #if defined OnCheatDetected
  6513. ac_KickWithCode(playerid, "", 0, 26, 3);
  6514. if(ACInfo[playerid][acKicked] > 0) return 0;
  6515. #else
  6516. return ac_KickWithCode(playerid, "", 0, 26, 3);
  6517. #endif
  6518. }
  6519. if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
  6520. }
  6521. if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
  6522. ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  6523. {
  6524. ac_t = GetPlayerAmmo(playerid);
  6525. if(ACInfo[playerid][acAmmo][ac_s] == 0)
  6526. {
  6527. #if defined DEBUG
  6528. printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6529. #endif
  6530. #if defined OnCheatDetected
  6531. ac_KickWithCode(playerid, "", 0, 17, 1);
  6532. if(ACInfo[playerid][acKicked] > 0) return 0;
  6533. ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6534. #else
  6535. return ac_KickWithCode(playerid, "", 0, 17, 1);
  6536. #endif
  6537. }
  6538. if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
  6539. {
  6540. switch(weaponid)
  6541. {
  6542. case 38:
  6543. {
  6544. if(++ACInfo[playerid][acCheatCount][7] > 9)
  6545. {
  6546. #if defined DEBUG
  6547. printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
  6548. weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
  6549. #endif
  6550. #if defined OnCheatDetected
  6551. ac_KickWithCode(playerid, "", 0, 17, 2);
  6552. if(ACInfo[playerid][acKicked] > 0) return 0;
  6553. ACInfo[playerid][acCheatCount][7] = 0;
  6554. ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6555. #else
  6556. return ac_KickWithCode(playerid, "", 0, 17, 2);
  6557. #endif
  6558. }
  6559. #if defined OnCheatWarning
  6560. else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
  6561. #endif
  6562. }
  6563. default:
  6564. {
  6565. if(ac_t > ACInfo[playerid][acAmmo][ac_s] + 6)
  6566. {
  6567. #if defined DEBUG
  6568. printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
  6569. weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6570. #endif
  6571. #if defined OnCheatDetected
  6572. ac_KickWithCode(playerid, "", 0, 17, 3);
  6573. if(ACInfo[playerid][acKicked] > 0) return 0;
  6574. ACInfo[playerid][acCheatCount][7] = 0;
  6575. ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6576. #else
  6577. return ac_KickWithCode(playerid, "", 0, 17, 3);
  6578. #endif
  6579. }
  6580. }
  6581. }
  6582. }
  6583. else ACInfo[playerid][acCheatCount][7] = 0;
  6584. }
  6585. if(ACInfo[playerid][acAmmo][ac_s] != 0)
  6586. {
  6587. ACInfo[playerid][acAmmo][ac_s]--;
  6588. if(ACInfo[playerid][acAmmo][ac_s] == 0 && ACInfo[playerid][acSet][3] == weaponid)
  6589. {
  6590. ACInfo[playerid][acSet][3] =
  6591. ACInfo[playerid][acSetWeapon][ac_s] = -1;
  6592. }
  6593. }
  6594. if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
  6595. }
  6596. ACInfo[playerid][acLastShot] = weaponid;
  6597. ACInfo[playerid][acShotTick] = ac_gtc;
  6598. ac_i = 1;
  6599. #if defined ac_OnPlayerWeaponShot
  6600. ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
  6601. #endif
  6602. if(ac_i)
  6603. {
  6604. if(ac_ur)
  6605. {
  6606. if(ACInfo[hitid][acArmour] > 0) ACInfo[hitid][acDmgRes] = 2;
  6607. else ACInfo[hitid][acDmgRes] = 1;
  6608. ACInfo[hitid][acGtc][14] = ac_gtc + 165;
  6609. }
  6610. if(ac_ur2)
  6611. {
  6612. ACInfo[ACVehInfo[hitid][acDriver]][acVehDmgRes] = true;
  6613. ACInfo[ACVehInfo[hitid][acDriver]][acGtc][16] = ac_gtc + 165;
  6614. }
  6615. }
  6616. return ac_i;
  6617. }
  6618.  
  6619. #if defined _ALS_OnPlayerWeaponShot
  6620. #undef OnPlayerWeaponShot
  6621. #else
  6622. #define _ALS_OnPlayerWeaponShot
  6623. #endif
  6624. #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
  6625. #if defined ac_OnPlayerWeaponShot
  6626. forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  6627. #endif
  6628. #endif
  6629.  
  6630. public OnVehicleMod(playerid, vehicleid, componentid)
  6631. {
  6632. if(ACInfo[playerid][acKicked] > 0) return 0;
  6633. new ac_i = GetTickCount();
  6634. if(ACInfo[playerid][acACAllow][49])
  6635. {
  6636. if(ac_i < ACInfo[playerid][acCall][12] + ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
  6637. if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6638. else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
  6639. }
  6640. if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
  6641. {
  6642. #if defined OnCheatDetected
  6643. ac_KickWithCode(playerid, "", 0, 23, 2);
  6644. if(ACInfo[playerid][acKicked] > 0) return 0;
  6645. #else
  6646. return ac_KickWithCode(playerid, "", 0, 23, 2);
  6647. #endif
  6648. }
  6649. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
  6650. #if AC_USE_TUNING_GARAGES
  6651. ACInfo[playerid][acGtc][17] = ac_i + 3250;
  6652. #endif
  6653. if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
  6654. {
  6655. #if defined DEBUG
  6656. printf("[Nex-AC debug] Veh model: %d, componentid: %d", ac_i, componentid);
  6657. #endif
  6658. return ac_KickWithCode(playerid, "", 0, 43, 1);
  6659. }
  6660. #if AC_USE_TUNING_GARAGES
  6661. ac_i = componentid - 1000;
  6662. if(ACInfo[playerid][acSet][12] != -1) ACInfo[playerid][acSet][12] += ac_cPrice[ac_i];
  6663. else ACInfo[playerid][acSet][12] = ac_cPrice[ac_i];
  6664. ACInfo[playerid][acCheatCount][12] = 0;
  6665. #endif
  6666. #if defined ac_OnVehicleMod
  6667. return ac_OnVehicleMod(playerid, vehicleid, componentid);
  6668. #else
  6669. return 1;
  6670. #endif
  6671. }
  6672.  
  6673. #if defined _ALS_OnVehicleMod
  6674. #undef OnVehicleMod
  6675. #else
  6676. #define _ALS_OnVehicleMod
  6677. #endif
  6678. #define OnVehicleMod ac_OnVehicleMod
  6679. #if defined ac_OnVehicleMod
  6680. forward ac_OnVehicleMod(playerid, vehicleid, componentid);
  6681. #endif
  6682.  
  6683. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  6684. {
  6685. if(ACInfo[playerid][acKicked] > 0) return 0;
  6686. new ac_gtc = GetTickCount();
  6687. if(ACInfo[playerid][acACAllow][49])
  6688. {
  6689. if(ac_gtc < ACInfo[playerid][acCall][13] + ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
  6690. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6691. else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
  6692. }
  6693. if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
  6694. {
  6695. #if defined DEBUG
  6696. printf("[Nex-AC debug] Veh model: %d, paintjobid: %d", GetVehicleModel(vehicleid), paintjobid);
  6697. #endif
  6698. ac_KickWithCode(playerid, "", 0, 43, 2);
  6699. }
  6700. else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
  6701. if(ACInfo[playerid][acKicked] < 1)
  6702. {
  6703. if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
  6704. else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  6705. }
  6706. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
  6707. #if defined ac_OnVehiclePaintjob
  6708. return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  6709. #else
  6710. return 1;
  6711. #endif
  6712. }
  6713.  
  6714. #if defined _ALS_OnVehiclePaintjob
  6715. #undef OnVehiclePaintjob
  6716. #else
  6717. #define _ALS_OnVehiclePaintjob
  6718. #endif
  6719. #define OnVehiclePaintjob ac_OnVehiclePaintjob
  6720. #if defined ac_OnVehiclePaintjob
  6721. forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  6722. #endif
  6723.  
  6724. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  6725. {
  6726. if(ACInfo[playerid][acKicked] > 0) return 0;
  6727. new ac_gtc = GetTickCount();
  6728. if(ACInfo[playerid][acACAllow][49])
  6729. {
  6730. if(ac_gtc < ACInfo[playerid][acCall][14] + ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
  6731. if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6732. else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
  6733. }
  6734. #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
  6735. if(ACInfo[playerid][acACAllow][23])
  6736. {
  6737. #if defined DEBUG
  6738. printf("[Nex-AC debug] Veh model: %d, color1: %d, color2: %d", GetVehicleModel(vehicleid), color1, color2);
  6739. #endif
  6740. #if defined OnCheatDetected
  6741. ac_KickWithCode(playerid, "", 0, 23, 5);
  6742. if(ACInfo[playerid][acKicked] > 0) return 0;
  6743. #else
  6744. return ac_KickWithCode(playerid, "", 0, 23, 5);
  6745. #endif
  6746. }
  6747. #endif
  6748. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
  6749. #if defined ac_OnVehicleRespray
  6750. return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  6751. #else
  6752. return 1;
  6753. #endif
  6754. }
  6755.  
  6756. #if defined _ALS_OnVehicleRespray
  6757. #undef OnVehicleRespray
  6758. #else
  6759. #define _ALS_OnVehicleRespray
  6760. #endif
  6761. #define OnVehicleRespray ac_OnVehicleRespray
  6762. #if defined ac_OnVehicleRespray
  6763. forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  6764. #endif
  6765.  
  6766. public OnVehicleSpawn(vehicleid)
  6767. {
  6768. ACVehInfo[vehicleid][acPaintJob] = 3;
  6769. ACVehInfo[vehicleid][acSpawned] = true;
  6770. ACVehInfo[vehicleid][acHealth] = 1000.0;
  6771. ACVehInfo[vehicleid][acPosDiff] =
  6772. ACVehInfo[vehicleid][acVelX] =
  6773. ACVehInfo[vehicleid][acVelY] =
  6774. ACVehInfo[vehicleid][acVelZ] = 0.0;
  6775. ACVehInfo[vehicleid][acLastSpeed] =
  6776. ACVehInfo[vehicleid][acSpeedDiff] = 0;
  6777. ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  6778. ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  6779. ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  6780. ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  6781. ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  6782. new ac_gtc = GetTickCount() + 2650;
  6783. #if defined foreach
  6784. foreach(new ac_i : Player)
  6785. {
  6786. if(ACInfo[ac_i][acVeh] == vehicleid) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  6787. }
  6788. #else
  6789. #if defined GetPlayerPoolSize
  6790. for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  6791. #else
  6792. for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  6793. #endif
  6794. {
  6795. if(IsPlayerInVehicle(ac_i, vehicleid)) ACInfo[ac_i][acSetPosTick] = ACInfo[ac_i][acGtc][11] = ac_gtc;
  6796. }
  6797. #endif
  6798. #if defined ac_OnVehicleSpawn
  6799. return ac_OnVehicleSpawn(vehicleid);
  6800. #else
  6801. return 1;
  6802. #endif
  6803. }
  6804.  
  6805. #if defined _ALS_OnVehicleSpawn
  6806. #undef OnVehicleSpawn
  6807. #else
  6808. #define _ALS_OnVehicleSpawn
  6809. #endif
  6810. #define OnVehicleSpawn ac_OnVehicleSpawn
  6811. #if defined ac_OnVehicleSpawn
  6812. forward ac_OnVehicleSpawn(vehicleid);
  6813. #endif
  6814.  
  6815. public OnVehicleDeath(vehicleid, killerid)
  6816. {
  6817. #if AC_USE_NPC
  6818. if(0 <= killerid < MAX_PLAYERS && !IsPlayerNPC(killerid))
  6819. #else
  6820. if(0 <= killerid < MAX_PLAYERS)
  6821. #endif
  6822. {
  6823. new ac_gtc = GetTickCount();
  6824. if(ACInfo[killerid][acACAllow][49])
  6825. {
  6826. if(ac_gtc < ACInfo[killerid][acCall][15] + ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
  6827. else if(ac_gtc < ACInfo[killerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
  6828. else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
  6829. }
  6830. ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
  6831. }
  6832. new Float:ac_vHealth;
  6833. GetVehicleHealth(vehicleid, ac_vHealth);
  6834. if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
  6835. #if defined ac_OnVehicleDeath
  6836. return ac_OnVehicleDeath(vehicleid, killerid);
  6837. #else
  6838. return 1;
  6839. #endif
  6840. }
  6841.  
  6842. #if defined _ALS_OnVehicleDeath
  6843. #undef OnVehicleDeath
  6844. #else
  6845. #define _ALS_OnVehicleDeath
  6846. #endif
  6847. #define OnVehicleDeath ac_OnVehicleDeath
  6848. #if defined ac_OnVehicleDeath
  6849. forward ac_OnVehicleDeath(vehicleid, killerid);
  6850. #endif
  6851.  
  6852. public OnPlayerText(playerid, text[])
  6853. {
  6854. if(ACInfo[playerid][acKicked] > 0) return 0;
  6855. #if AC_USE_NPC
  6856. if(!IsPlayerNPC(playerid))
  6857. {
  6858. #endif
  6859. new ac_gtc = GetTickCount();
  6860. if(ACInfo[playerid][acACAllow][49])
  6861. {
  6862. if(ac_gtc < ACInfo[playerid][acCall][16] + ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
  6863. if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6864. else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
  6865. }
  6866. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
  6867. #if AC_USE_NPC
  6868. }
  6869. #endif
  6870. #if defined ac_OnPlayerText
  6871. return ac_OnPlayerText(playerid, text);
  6872. #else
  6873. return 1;
  6874. #endif
  6875. }
  6876.  
  6877. #if defined _ALS_OnPlayerText
  6878. #undef OnPlayerText
  6879. #else
  6880. #define _ALS_OnPlayerText
  6881. #endif
  6882. #define OnPlayerText ac_OnPlayerText
  6883. #if defined ac_OnPlayerText
  6884. forward ac_OnPlayerText(playerid, text[]);
  6885. #endif
  6886.  
  6887. public OnPlayerEnterCheckpoint(playerid)
  6888. {
  6889. if(ACInfo[playerid][acKicked] > 0) return 0;
  6890. #if AC_USE_NPC
  6891. if(!IsPlayerNPC(playerid))
  6892. {
  6893. #endif
  6894. new ac_gtc = GetTickCount();
  6895. if(ACInfo[playerid][acACAllow][49])
  6896. {
  6897. if(ac_gtc < ACInfo[playerid][acCall][17] + ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
  6898. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6899. else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
  6900. }
  6901. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
  6902. #if AC_USE_NPC
  6903. }
  6904. #endif
  6905. #if defined ac_OnPlayerEnterCheckpoint
  6906. return ac_OnPlayerEnterCheckpoint(playerid);
  6907. #else
  6908. return 1;
  6909. #endif
  6910. }
  6911.  
  6912. #if defined _ALS_OnPlayerEnterCheckpoint
  6913. #undef OnPlayerEnterCheckpoint
  6914. #else
  6915. #define _ALS_OnPlayerEnterCheckpoint
  6916. #endif
  6917. #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
  6918. #if defined ac_OnPlayerEnterCheckpoint
  6919. forward ac_OnPlayerEnterCheckpoint(playerid);
  6920. #endif
  6921.  
  6922. public OnPlayerLeaveCheckpoint(playerid)
  6923. {
  6924. if(ACInfo[playerid][acKicked] > 0) return 0;
  6925. #if AC_USE_NPC
  6926. if(!IsPlayerNPC(playerid))
  6927. {
  6928. #endif
  6929. new ac_gtc = GetTickCount();
  6930. if(ACInfo[playerid][acACAllow][49])
  6931. {
  6932. if(ac_gtc < ACInfo[playerid][acCall][18] + ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
  6933. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6934. else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
  6935. }
  6936. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
  6937. #if AC_USE_NPC
  6938. }
  6939. #endif
  6940. #if defined ac_OnPlayerLeaveCheckpoint
  6941. return ac_OnPlayerLeaveCheckpoint(playerid);
  6942. #else
  6943. return 1;
  6944. #endif
  6945. }
  6946.  
  6947. #if defined _ALS_OnPlayerLeaveCheckpoint
  6948. #undef OnPlayerLeaveCheckpoint
  6949. #else
  6950. #define _ALS_OnPlayerLeaveCheckpoint
  6951. #endif
  6952. #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
  6953. #if defined ac_OnPlayerLeaveCheckpoint
  6954. forward ac_OnPlayerLeaveCheckpoint(playerid);
  6955. #endif
  6956.  
  6957. public OnPlayerRequestSpawn(playerid)
  6958. {
  6959. if(ACInfo[playerid][acKicked] > 0) return 0;
  6960. new ac_gtc;
  6961. #if AC_USE_NPC
  6962. if(!IsPlayerNPC(playerid))
  6963. {
  6964. #endif
  6965. ac_gtc = GetTickCount();
  6966. if(ACInfo[playerid][acACAllow][49])
  6967. {
  6968. if(ac_gtc < ACInfo[playerid][acCall][19] + ac_Mtfc[19][0]) ac_FloodDetect(playerid, 19);
  6969. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6970. else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
  6971. }
  6972. #if AC_USE_NPC
  6973. }
  6974. #endif
  6975. if(!ACInfo[playerid][acSpawned])
  6976. {
  6977. new ac_i = 1;
  6978. #if defined ac_OnPlayerRequestSpawn
  6979. ac_i = ac_OnPlayerRequestSpawn(playerid);
  6980. #endif
  6981. if(ac_i)
  6982. {
  6983. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  6984. ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  6985. ACInfo[playerid][acSpawnRes] = 1;
  6986. ACInfo[playerid][acSet][7] = 3;
  6987. }
  6988. return ac_i;
  6989. }
  6990. else ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_gtc;
  6991. return 0;
  6992. }
  6993.  
  6994. #if defined _ALS_OnPlayerRequestSpawn
  6995. #undef OnPlayerRequestSpawn
  6996. #else
  6997. #define _ALS_OnPlayerRequestSpawn
  6998. #endif
  6999. #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
  7000. #if defined ac_OnPlayerRequestSpawn
  7001. forward ac_OnPlayerRequestSpawn(playerid);
  7002. #endif
  7003.  
  7004. public OnPlayerExitedMenu(playerid)
  7005. {
  7006. if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  7007. new ac_gtc = GetTickCount();
  7008. if(ACInfo[playerid][acACAllow][49])
  7009. {
  7010. if(ac_gtc < ACInfo[playerid][acCall][20] + ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
  7011. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7012. else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
  7013. }
  7014. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
  7015. #if defined ac_OnPlayerExitedMenu
  7016. return ac_OnPlayerExitedMenu(playerid);
  7017. #else
  7018. return 1;
  7019. #endif
  7020. }
  7021.  
  7022. #if defined _ALS_OnPlayerExitedMenu
  7023. #undef OnPlayerExitedMenu
  7024. #else
  7025. #define _ALS_OnPlayerExitedMenu
  7026. #endif
  7027. #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
  7028. #if defined ac_OnPlayerExitedMenu
  7029. forward ac_OnPlayerExitedMenu(playerid);
  7030. #endif
  7031.  
  7032. public OnPlayerEnterRaceCheckpoint(playerid)
  7033. {
  7034. if(ACInfo[playerid][acKicked] > 0) return 0;
  7035. #if AC_USE_NPC
  7036. if(!IsPlayerNPC(playerid))
  7037. {
  7038. #endif
  7039. new ac_gtc = GetTickCount();
  7040. if(ACInfo[playerid][acACAllow][49])
  7041. {
  7042. if(ac_gtc < ACInfo[playerid][acCall][21] + ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
  7043. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7044. else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
  7045. }
  7046. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
  7047. #if AC_USE_NPC
  7048. }
  7049. #endif
  7050. #if defined ac_OnPlayerEnterRaceCheckpoint
  7051. return ac_OnPlayerEnterRaceCheckpoint(playerid);
  7052. #else
  7053. return 1;
  7054. #endif
  7055. }
  7056.  
  7057. #if defined _ALS_OnPlayerEnterRaceCheckpoin\
  7058. || defined _ALS_OnPlayerEnterRaceCP
  7059. #undef OnPlayerEnterRaceCheckpoint
  7060. #else
  7061. #define _ALS_OnPlayerEnterRaceCheckpoin
  7062. #define _ALS_OnPlayerEnterRaceCP
  7063. #endif
  7064. #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
  7065. #if defined ac_OnPlayerEnterRaceCheckpoint
  7066. forward ac_OnPlayerEnterRaceCheckpoint(playerid);
  7067. #endif
  7068.  
  7069. public OnPlayerLeaveRaceCheckpoint(playerid)
  7070. {
  7071. if(ACInfo[playerid][acKicked] > 0) return 0;
  7072. #if AC_USE_NPC
  7073. if(!IsPlayerNPC(playerid))
  7074. {
  7075. #endif
  7076. new ac_gtc = GetTickCount();
  7077. if(ACInfo[playerid][acACAllow][49])
  7078. {
  7079. if(ac_gtc < ACInfo[playerid][acCall][22] + ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
  7080. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7081. else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
  7082. }
  7083. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
  7084. #if AC_USE_NPC
  7085. }
  7086. #endif
  7087. #if defined ac_OnPlayerLeaveRaceCheckpoint
  7088. return ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7089. #else
  7090. return 1;
  7091. #endif
  7092. }
  7093.  
  7094. #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
  7095. || defined _ALS_OnPlayerLeaveRaceCP
  7096. #undef OnPlayerLeaveRaceCheckpoint
  7097. #else
  7098. #define _ALS_OnPlayerLeaveRaceCheckpoin
  7099. #define _ALS_OnPlayerLeaveRaceCP
  7100. #endif
  7101. #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
  7102. #if defined ac_OnPlayerLeaveRaceCheckpoint
  7103. forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
  7104. #endif
  7105.  
  7106. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  7107. {
  7108. if(ACInfo[playerid][acKicked] > 0) return 1;
  7109. new ac_gtc = GetTickCount();
  7110. if(ACInfo[playerid][acACAllow][49])
  7111. {
  7112. if(ac_gtc < ACInfo[playerid][acCall][23] + ac_Mtfc[23][0])
  7113. {
  7114. ac_FloodDetect(playerid, 23);
  7115. return 1;
  7116. }
  7117. if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7118. else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
  7119. }
  7120. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
  7121. #if defined ac_OnPlayerClickPlayerTextDraw
  7122. return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
  7123. #else
  7124. return 0;
  7125. #endif
  7126. }
  7127.  
  7128. #if defined _ALS_OnPlayerClickPlayerTextDra\
  7129. || defined _ALS_OnPlayerClickPlayerTD
  7130. #undef OnPlayerClickPlayerTextDraw
  7131. #else
  7132. #define _ALS_OnPlayerClickPlayerTextDra
  7133. #define _ALS_OnPlayerClickPlayerTD
  7134. #endif
  7135. #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
  7136. #if defined ac_OnPlayerClickPlayerTextDraw
  7137. forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
  7138. #endif
  7139.  
  7140. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  7141. {
  7142. if(ACInfo[playerid][acKicked] > 0) return 1;
  7143. new ac_gtc = GetTickCount();
  7144. if(ACInfo[playerid][acACAllow][49])
  7145. {
  7146. if(ac_gtc < ACInfo[playerid][acCall][24] + ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
  7147. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7148. else
  7149. {
  7150. if(ACInfo[playerid][acFloodCount][24] > 0) ACInfo[playerid][acFloodCount][24]--;
  7151. ACInfo[playerid][acFloodCount][27] = 0;
  7152. }
  7153. }
  7154. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
  7155. #if defined ac_OnVehicleDamageStatusUpdate
  7156. return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7157. #else
  7158. return 0;
  7159. #endif
  7160. }
  7161.  
  7162. #if defined _ALS_OnVehicleDamageStatusUpdat\
  7163. || defined _ALS_OnVehicleDamageStatusUpd
  7164. #undef OnVehicleDamageStatusUpdate
  7165. #else
  7166. #define _ALS_OnVehicleDamageStatusUpdat
  7167. #define _ALS_OnVehicleDamageStatusUpd
  7168. #endif
  7169. #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
  7170. #if defined ac_OnVehicleDamageStatusUpdate
  7171. forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7172. #endif
  7173.  
  7174. #if defined OnVehicleSirenStateChange
  7175. public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
  7176. {
  7177. if(ACInfo[playerid][acKicked] > 0) return 1;
  7178. #if AC_USE_NPC
  7179. if(!IsPlayerNPC(playerid))
  7180. {
  7181. #endif
  7182. new ac_gtc = GetTickCount();
  7183. if(ACInfo[playerid][acACAllow][49])
  7184. {
  7185. if(ac_gtc < ACInfo[playerid][acCall][25] + ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
  7186. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7187. else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
  7188. }
  7189. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
  7190. #if AC_USE_NPC
  7191. }
  7192. #endif
  7193. #undef AC_USE_NPC
  7194. #if defined ac_OnVehicleSirenStateChange
  7195. return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7196. #else
  7197. return 0;
  7198. #endif
  7199. }
  7200.  
  7201. #if defined _ALS_OnVehicleSirenStateChange
  7202. #undef OnVehicleSirenStateChange
  7203. #else
  7204. #define _ALS_OnVehicleSirenStateChange
  7205. #endif
  7206. #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
  7207. #if defined ac_OnVehicleSirenStateChange
  7208. forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7209. #endif
  7210. #endif
  7211.  
  7212. #if defined OnPlayerSelectDynamicObject
  7213. #if defined STREAMER_ENABLE_TAGS
  7214. public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7215. #else
  7216. public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7217. #endif
  7218. {
  7219. if(ACInfo[playerid][acKicked] > 0) return 0;
  7220. new ac_gtc = GetTickCount();
  7221. if(ACInfo[playerid][acACAllow][49])
  7222. {
  7223. if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
  7224. else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7225. else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7226. }
  7227. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7228. #if defined ac_OnPlayerSelectDynamicObject
  7229. return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
  7230. #else
  7231. return 1;
  7232. #endif
  7233. }
  7234.  
  7235. #if defined _ALS_OnPlayerSelectDynamicObjec\
  7236. || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
  7237. #undef OnPlayerSelectDynamicObject
  7238. #else
  7239. #define _ALS_OnPlayerSelectDynamicObjec
  7240. #define _ALS_OnPlayerSelectDynObject
  7241. #define _ALS_OnPlayerSelectDynamicObj
  7242. #endif
  7243. #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
  7244. #if defined ac_OnPlayerSelectDynamicObject
  7245. #if defined STREAMER_ENABLE_TAGS
  7246. forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
  7247. #else
  7248. forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  7249. #endif
  7250. #endif
  7251. #endif
  7252.  
  7253. public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7254. {
  7255. if(ACInfo[playerid][acKicked] > 0) return 1;
  7256. new ac_gtc = GetTickCount();
  7257. if(ACInfo[playerid][acACAllow][49])
  7258. {
  7259. if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0])
  7260. {
  7261. ac_FloodDetect(playerid, 26);
  7262. return 1;
  7263. }
  7264. if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7265. else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7266. }
  7267. ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7268. #if defined ac_OnPlayerSelectObject
  7269. return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
  7270. #else
  7271. return 0;
  7272. #endif
  7273. }
  7274.  
  7275. #if defined _ALS_OnPlayerSelectObject
  7276. #undef OnPlayerSelectObject
  7277. #else
  7278. #define _ALS_OnPlayerSelectObject
  7279. #endif
  7280. #define OnPlayerSelectObject ac_OnPlayerSelectObject
  7281. #if defined ac_OnPlayerSelectObject
  7282. forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  7283. #endif
  7284.  
  7285. #if defined OnTrailerUpdate
  7286. public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7287. #elseif defined GetServerTickRate
  7288. public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7289. #else
  7290. public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  7291. #endif
  7292. {
  7293. if(ACInfo[playerid][acKicked] > 0) return 0;
  7294. #if defined OnTrailerUpdate
  7295. if(ACInfo[playerid][acACAllow][31] &&
  7296. (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
  7297. floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
  7298. floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0 ||
  7299. floatabs(vel_x) - floatabs(ACVehInfo[vehicleid][acVelX]) >= 4.0 ||
  7300. floatabs(vel_y) - floatabs(ACVehInfo[vehicleid][acVelY]) >= 4.0 ||
  7301. floatabs(vel_z) - floatabs(ACVehInfo[vehicleid][acVelZ]) >= 4.0))
  7302. {
  7303. #if defined DEBUG
  7304. printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7305. #endif
  7306. return ac_KickWithCode(playerid, "", 0, 31, 2);
  7307. }
  7308. #elseif defined GetServerTickRate
  7309. if(ACInfo[playerid][acACAllow][31] &&
  7310. (new_x != new_x || new_y != new_y || new_z != new_z ||
  7311. floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
  7312. {
  7313. #if defined DEBUG
  7314. printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
  7315. #endif
  7316. return ac_KickWithCode(playerid, "", 0, 31, 2);
  7317. }
  7318. #endif
  7319. #if defined GetServerTickRate
  7320. new Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
  7321. GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7322. if(passenger_seat > 0)
  7323. {
  7324. new Float:ac_zDiff = new_z - ac_z;
  7325. #if defined OnTrailerUpdate
  7326. if(ACInfo[playerid][acACAllow][31] &&
  7327. ((vel_z > ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
  7328. (floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) && floatabs(ACVehInfo[vehicleid][acVelX]) >= 0.3 ||
  7329. floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) && floatabs(ACVehInfo[vehicleid][acVelY]) >= 0.3) ||
  7330. ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0) ||
  7331. vel_z >= 0.0 && ac_zDiff <= -3.0 || vel_z <= 0.0 && ac_zDiff >= 3.0))
  7332. {
  7333. if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7334. {
  7335. #if defined DEBUG
  7336. printf("[Nex-AC debug] Vel x, y, z: %f, %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7337. vel_x, vel_y, vel_z, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7338. #endif
  7339. #if defined OnCheatDetected
  7340. ac_KickWithCode(playerid, "", 0, 31, 1);
  7341. if(ACInfo[playerid][acKicked] > 0) return 0;
  7342. ACInfo[playerid][acCheatCount][4] = 0;
  7343. #else
  7344. return ac_KickWithCode(playerid, "", 0, 31, 1);
  7345. #endif
  7346. }
  7347. #if defined OnCheatWarning
  7348. else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7349. #endif
  7350. }
  7351. #else
  7352. if(ACInfo[playerid][acACAllow][31] &&
  7353. ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0))
  7354. {
  7355. if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7356. {
  7357. #if defined DEBUG
  7358. printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7359. new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7360. #endif
  7361. #if defined OnCheatDetected
  7362. ac_KickWithCode(playerid, "", 0, 31, 1);
  7363. if(ACInfo[playerid][acKicked] > 0) return 0;
  7364. ACInfo[playerid][acCheatCount][4] = 0;
  7365. #else
  7366. return ac_KickWithCode(playerid, "", 0, 31, 1);
  7367. #endif
  7368. }
  7369. #if defined OnCheatWarning
  7370. else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7371. #endif
  7372. }
  7373. #endif
  7374. #if defined OnTrailerUpdate
  7375. else if(ACInfo[playerid][acACAllow][8] &&
  7376. vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
  7377. floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0)
  7378. {
  7379. if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
  7380. {
  7381. #if defined DEBUG
  7382. printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7383. vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
  7384. #endif
  7385. #if defined OnCheatDetected
  7386. ac_KickWithCode(playerid, "", 0, 8, 2);
  7387. if(ACInfo[playerid][acKicked] > 0) return 0;
  7388. ACInfo[playerid][acCheatCount][3] = 0;
  7389. #else
  7390. return ac_KickWithCode(playerid, "", 0, 8, 2);
  7391. #endif
  7392. }
  7393. #if defined OnCheatWarning
  7394. else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
  7395. #endif
  7396. }
  7397. #endif
  7398. else
  7399. {
  7400. if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7401. ACInfo[playerid][acCheatCount][3] = 0;
  7402. }
  7403. }
  7404. if(ACInfo[playerid][acACAllow][5] &&
  7405. (ac_dist >= 25.0 || ac_dist >= 15.0 && GetTickCount() > ACInfo[playerid][acGtc][18] + GetPlayerPing(playerid)) &&
  7406. ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7407. (ac_z > -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
  7408. {
  7409. #if defined DEBUG
  7410. printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7411. ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, playerid);
  7412. #endif
  7413. #if defined OnCheatDetected
  7414. ac_KickWithCode(playerid, "", 0, 5, 1);
  7415. #endif
  7416. GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7417. #if defined SetVehicleFakeZAngleForPlayer
  7418. SetVehicleFakeZAngleForPlayer(playerid, vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7419. #else
  7420. SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7421. #endif
  7422. #if defined SetVehicleFakePosForPlayer
  7423. SetVehicleFakePosForPlayer(playerid, vehicleid, ac_x, ac_y, ac_z);
  7424. #else
  7425. SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7426. #endif
  7427. return 0;
  7428. }
  7429. #else
  7430. new Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7431. GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7432. if(passenger_seat > 0)
  7433. {
  7434. new Float:ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
  7435. if(ACInfo[playerid][acACAllow][31] && ac_zDiff >= -5.0 &&
  7436. (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 12.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 12.0))
  7437. {
  7438. if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7439. {
  7440. #if defined DEBUG
  7441. printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7442. ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
  7443. #endif
  7444. #if defined OnCheatDetected
  7445. ac_KickWithCode(playerid, "", 0, 31, 1);
  7446. if(ACInfo[playerid][acKicked] > 0) return 0;
  7447. ACInfo[playerid][acCheatCount][4] = 0;
  7448. #else
  7449. return ac_KickWithCode(playerid, "", 0, 31, 1);
  7450. #endif
  7451. }
  7452. #if defined OnCheatWarning
  7453. else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7454. #endif
  7455. }
  7456. else if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7457. }
  7458. #if defined VectorSize
  7459. if(ACInfo[playerid][acACAllow][5] &&
  7460. (ac_dist >= 25.0 || ac_dist >= 15.0 && GetTickCount() > ACInfo[playerid][acGtc][18] + GetPlayerPing(playerid)) &&
  7461. ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7462. (ACVehInfo[vehicleid][acPosZ] > -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
  7463. #else
  7464. if(ACInfo[playerid][acACAllow][5] &&
  7465. (ac_dist >= 25.0 || ac_dist >= 15.0 && GetTickCount() > ACInfo[playerid][acGtc][18] + GetPlayerPing(playerid)) &&
  7466. ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7467. (ACVehInfo[vehicleid][acPosZ] > -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
  7468. #endif
  7469. {
  7470. #if defined DEBUG
  7471. printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7472. ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, playerid);
  7473. #endif
  7474. #if defined OnCheatDetected
  7475. ac_KickWithCode(playerid, "", 0, 5, 1);
  7476. #endif
  7477. SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7478. SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7479. return 0;
  7480. }
  7481. #endif
  7482. #undef AC_MAX_FLYHACK_VEH_WARNINGS
  7483. #undef AC_MAX_CARSHOT_WARNINGS
  7484. new ac_a = 1;
  7485. #if defined ac_OnUnoccupiedVehicleUpdate
  7486. #if defined OnTrailerUpdate
  7487. ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7488. #elseif defined GetServerTickRate
  7489. ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  7490. #else
  7491. ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7492. #endif
  7493. #endif
  7494. #if defined OnTrailerUpdate
  7495. if(ac_a)
  7496. {
  7497. ACVehInfo[vehicleid][acSpeedDiff] = ac_GetSpeed(vel_x, vel_y, vel_z) - ac_GetSpeed(ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], ACVehInfo[vehicleid][acVelZ]);
  7498. ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7499. ACVehInfo[vehicleid][acPosX] = new_x;
  7500. ACVehInfo[vehicleid][acPosY] = new_y;
  7501. ACVehInfo[vehicleid][acPosZ] = new_z;
  7502. ACVehInfo[vehicleid][acVelX] = vel_x;
  7503. ACVehInfo[vehicleid][acVelY] = vel_y;
  7504. ACVehInfo[vehicleid][acVelZ] = vel_z;
  7505. }
  7506. #elseif defined GetServerTickRate
  7507. if(ac_a)
  7508. {
  7509. ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7510. ACVehInfo[vehicleid][acPosX] = new_x;
  7511. ACVehInfo[vehicleid][acPosY] = new_y;
  7512. ACVehInfo[vehicleid][acPosZ] = new_z;
  7513. }
  7514. #else
  7515. GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7516. ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7517. ACVehInfo[vehicleid][acPosX] = ac_x;
  7518. ACVehInfo[vehicleid][acPosY] = ac_y;
  7519. ACVehInfo[vehicleid][acPosZ] = ac_z;
  7520. #endif
  7521. return ac_a;
  7522. }
  7523.  
  7524. #if defined _ALS_OnUnoccupiedVehicleUpdate
  7525. #undef OnUnoccupiedVehicleUpdate
  7526. #else
  7527. #define _ALS_OnUnoccupiedVehicleUpdate
  7528. #endif
  7529. #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
  7530. #if defined ac_OnUnoccupiedVehicleUpdate
  7531. #if defined OnTrailerUpdate
  7532. forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
  7533. #elseif defined GetServerTickRate
  7534. forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  7535. #else
  7536. forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7537. #endif
  7538. #endif
  7539.  
  7540. #if defined OnTrailerUpdate
  7541. public OnTrailerUpdate(playerid, vehicleid)
  7542. {
  7543. if(ACInfo[playerid][acKicked] > 0) return 0;
  7544. #if defined ac_OnTrailerUpdate
  7545. return ac_OnTrailerUpdate(playerid, vehicleid);
  7546. #else
  7547. return 1;
  7548. #endif
  7549. }
  7550.  
  7551. #if defined _ALS_OnTrailerUpdate
  7552. #undef OnTrailerUpdate
  7553. #else
  7554. #define _ALS_OnTrailerUpdate
  7555. #endif
  7556. #define OnTrailerUpdate ac_OnTrailerUpdate
  7557. #if defined ac_OnTrailerUpdate
  7558. forward ac_OnTrailerUpdate(playerid, vehicleid);
  7559. #endif
  7560. #endif
  7561.  
  7562. public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  7563. {
  7564. if(ACInfo[playerid][acKicked] > 0) return 1;
  7565. if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
  7566. {
  7567. #if defined DEBUG
  7568. printf("[Nex-AC debug] Object modelid: %d", modelid);
  7569. #endif
  7570. ac_KickWithCode(playerid, "", 0, 46);
  7571. return 1;
  7572. }
  7573. #if defined ac_OnPlayerEditAttachedObject
  7574. return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
  7575. #else
  7576. return 0;
  7577. #endif
  7578. }
  7579.  
  7580. #if defined _ALS_OnPlayerEditAttachedObject
  7581. #undef OnPlayerEditAttachedObject
  7582. #else
  7583. #define _ALS_OnPlayerEditAttachedObject
  7584. #endif
  7585. #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
  7586. #if defined ac_OnPlayerEditAttachedObject
  7587. forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  7588. #endif
  7589.  
  7590. #if defined PAWNRAKNET_INC_
  7591. public OnIncomingPacket(playerid, packetid, BitStream:bs)
  7592. {
  7593. if(ACInfo[playerid][acKicked] > 0) return 0;
  7594. switch(packetid)
  7595. {
  7596. case 200:
  7597. {
  7598. if(ACInfo[playerid][acACAllow][44])
  7599. {
  7600. new ac_cData[PR_InCarSync];
  7601. BS_IgnoreBits(bs, 8);
  7602. BS_ReadInCarSync(bs, ac_cData);
  7603. if(!(1 <= ac_cData[PR_vehicleId] < MAX_VEHICLES))
  7604. {
  7605. #if defined DEBUG
  7606. printf("[Nex-AC debug] Veh: %d", ac_cData[PR_vehicleId]);
  7607. #endif
  7608. #if defined OnCheatDetected
  7609. ac_KickWithCode(playerid, "", 0, 44, 7);
  7610. if(ACInfo[playerid][acKicked] > 0) return 0;
  7611. #else
  7612. return ac_KickWithCode(playerid, "", 0, 44, 7);
  7613. #endif
  7614. }
  7615. BS_ResetReadPointer(bs);
  7616. }
  7617. }
  7618. case 203:
  7619. {
  7620. new ac_aData[PR_AimSync];
  7621. BS_IgnoreBits(bs, 8);
  7622. BS_ReadAimSync(bs, ac_aData);
  7623. if(ac_aData[PR_aimZ] != ac_aData[PR_aimZ])
  7624. {
  7625. ac_aData[PR_aimZ] = 0.0;
  7626. BS_SetWriteOffset(bs, 8);
  7627. BS_WriteAimSync(bs, ac_aData);
  7628. BS_ResetWritePointer(bs);
  7629. }
  7630. BS_ResetReadPointer(bs);
  7631. }
  7632. case 207:
  7633. {
  7634. new ac_fData[PR_OnFootSync];
  7635. BS_IgnoreBits(bs, 8);
  7636. BS_ReadOnFootSync(bs, ac_fData);
  7637. if(ac_fData[PR_surfingOffsets][0] != ac_fData[PR_surfingOffsets][0] ||
  7638. ac_fData[PR_surfingOffsets][1] != ac_fData[PR_surfingOffsets][1] ||
  7639. ac_fData[PR_surfingOffsets][2] != ac_fData[PR_surfingOffsets][2])
  7640. {
  7641. ac_fData[PR_surfingOffsets][0] =
  7642. ac_fData[PR_surfingOffsets][1] =
  7643. ac_fData[PR_surfingOffsets][2] = 0.0;
  7644. ac_fData[PR_surfingVehicleId] = 0;
  7645. BS_SetWriteOffset(bs, 8);
  7646. BS_WriteOnFootSync(bs, ac_fData);
  7647. BS_ResetWritePointer(bs);
  7648. }
  7649. BS_ResetReadPointer(bs);
  7650. }
  7651. case 209:
  7652. {
  7653. new ac_uData[PR_UnoccupiedSync];
  7654. BS_IgnoreBits(bs, 8);
  7655. BS_ReadUnoccupiedSync(bs, ac_uData);
  7656. if(ac_uData[PR_seatId] > 0 &&
  7657. (ac_uData[PR_seatId] != GetPlayerVehicleSeat(playerid) || !IsPlayerInVehicle(playerid, ac_uData[PR_vehicleId])) ||
  7658. ac_uData[PR_roll][0] != ac_uData[PR_roll][0] ||
  7659. ac_uData[PR_roll][1] != ac_uData[PR_roll][1] ||
  7660. ac_uData[PR_roll][2] != ac_uData[PR_roll][2] ||
  7661. ac_uData[PR_direction][0] != ac_uData[PR_direction][0] ||
  7662. ac_uData[PR_direction][1] != ac_uData[PR_direction][1] ||
  7663. ac_uData[PR_direction][2] != ac_uData[PR_direction][2] ||
  7664. ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
  7665. ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
  7666. ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
  7667. floatabs(ac_uData[PR_roll][0]) >= 1.0 ||
  7668. floatabs(ac_uData[PR_roll][1]) >= 1.0 ||
  7669. floatabs(ac_uData[PR_roll][2]) >= 1.0 ||
  7670. floatabs(ac_uData[PR_direction][0]) >= 1.0 ||
  7671. floatabs(ac_uData[PR_direction][1]) >= 1.0 ||
  7672. floatabs(ac_uData[PR_direction][2]) >= 1.0 ||
  7673. floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
  7674. floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
  7675. floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0) return 0;
  7676. BS_ResetReadPointer(bs);
  7677. }
  7678. case 210:
  7679. {
  7680. new ac_tData[PR_TrailerSync];
  7681. BS_IgnoreBits(bs, 8);
  7682. BS_ReadTrailerSync(bs, ac_tData);
  7683. if(!(1 <= ac_tData[PR_trailerId] < MAX_VEHICLES) ||
  7684. ACVehInfo[ac_tData[PR_trailerId]][acDriver] != INVALID_PLAYER_ID) return 0;
  7685. else if(ACInfo[playerid][acACAllow][5])
  7686. {
  7687. new Float:ac_dist = GetVehicleDistanceFromPoint(ac_tData[PR_trailerId], ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
  7688. if(ac_dist >= 80.0)
  7689. {
  7690. new Float:ac_x, Float:ac_y, Float:ac_z;
  7691. GetVehiclePos(ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  7692. #if defined DEBUG
  7693. printf("[Nex-AC debug] Dist: %f, old pos z: %f, veh: %d, playerid: %d",
  7694. ac_dist, ac_z, ac_tData[PR_trailerId], playerid);
  7695. #endif
  7696. #if defined OnCheatDetected
  7697. ac_KickWithCode(playerid, "", 0, 5, 2);
  7698. #endif
  7699. GetVehicleZAngle(ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  7700. #if defined SetVehicleFakeZAngleForPlayer
  7701. SetVehicleFakeZAngleForPlayer(playerid, ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  7702. #else
  7703. SetVehicleZAngle(ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  7704. #endif
  7705. #if defined SetVehicleFakePosForPlayer
  7706. SetVehicleFakePosForPlayer(playerid, ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  7707. #else
  7708. SetVehiclePos(ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  7709. #endif
  7710. return 0;
  7711. }
  7712. }
  7713. BS_ResetReadPointer(bs);
  7714. }
  7715. case 211:
  7716. {
  7717. if(ACInfo[playerid][acACAllow][44])
  7718. {
  7719. new ac_pData[PR_PassengerSync];
  7720. BS_IgnoreBits(bs, 8);
  7721. BS_ReadPassengerSync(bs, ac_pData);
  7722. if(ac_pData[PR_seatId] < 1 || !(1 <= ac_pData[PR_vehicleId] < MAX_VEHICLES))
  7723. {
  7724. #if defined DEBUG
  7725. printf("[Nex-AC debug] AC seat: %d, seat: %d, veh: %d",
  7726. ACInfo[playerid][acSeat], ac_pData[PR_seatId], ac_pData[PR_vehicleId]);
  7727. #endif
  7728. #if defined OnCheatDetected
  7729. ac_KickWithCode(playerid, "", 0, 44, 6);
  7730. if(ACInfo[playerid][acKicked] > 0) return 0;
  7731. #else
  7732. return ac_KickWithCode(playerid, "", 0, 44, 6);
  7733. #endif
  7734. }
  7735. BS_ResetReadPointer(bs);
  7736. }
  7737. }
  7738. }
  7739. #if defined ac_OnIncomingPacket
  7740. return ac_OnIncomingPacket(playerid, packetid, bs);
  7741. #else
  7742. return 1;
  7743. #endif
  7744. }
  7745.  
  7746. #if defined _ALS_OnIncomingPacket
  7747. #undef OnIncomingPacket
  7748. #else
  7749. #define _ALS_OnIncomingPacket
  7750. #endif
  7751. #define OnIncomingPacket ac_OnIncomingPacket
  7752. #if defined ac_OnIncomingPacket
  7753. forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
  7754. #endif
  7755.  
  7756. public OnIncomingRPC(playerid, rpcid, BitStream:bs)
  7757. {
  7758. if(ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  7759. #if defined ac_OnIncomingRPC
  7760. return ac_OnIncomingRPC(playerid, rpcid, bs);
  7761. #else
  7762. return 1;
  7763. #endif
  7764. }
  7765.  
  7766. #if defined _ALS_OnIncomingRPC
  7767. #undef OnIncomingRPC
  7768. #else
  7769. #define _ALS_OnIncomingRPC
  7770. #endif
  7771. #define OnIncomingRPC ac_OnIncomingRPC
  7772. #if defined ac_OnIncomingRPC
  7773. forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
  7774. #endif
  7775.  
  7776. static SetVehicleFakePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z)
  7777. {
  7778. if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  7779. new BitStream:bs = BS_New();
  7780. BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z);
  7781. #if defined BS_SendRPC
  7782. BS_SendRPC(bs, playerid, 159);
  7783. #else
  7784. BS_RPC(bs, playerid, 159);
  7785. #endif
  7786. BS_Delete(bs);
  7787. return 1;
  7788. }
  7789.  
  7790. static SetVehicleFakeZAngleForPlayer(playerid, vehicleid, Float:z_angle)
  7791. {
  7792. if(!IsPlayerConnected(playerid) || GetVehicleModel(vehicleid) <= 0) return 0;
  7793. new BitStream:bs = BS_New();
  7794. BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle);
  7795. #if defined BS_SendRPC
  7796. BS_SendRPC(bs, playerid, 160);
  7797. #else
  7798. BS_RPC(bs, playerid, 160);
  7799. #endif
  7800. BS_Delete(bs);
  7801. return 1;
  7802. }
  7803. #endif
  7804.  
  7805. ac_fpublic ac_Timer(playerid)
  7806. {
  7807. if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
  7808. new ac_gpp;
  7809. #if defined NetStats_MessagesRecvPerSecond
  7810. if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
  7811. {
  7812. #if defined DEBUG
  7813. printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
  7814. #endif
  7815. ac_KickWithCode(playerid, "", 0, 51);
  7816. }
  7817. #endif
  7818. #undef AC_MAX_MSGS_REC_DIFF
  7819. ac_gpp = GetPlayerPing(playerid);
  7820. if(ACInfo[playerid][acACAllow][38])
  7821. {
  7822. if(ac_gpp > AC_MAX_PING && ac_gpp != 65535)
  7823. {
  7824. if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
  7825. {
  7826. #if defined DEBUG
  7827. printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
  7828. #endif
  7829. #undef AC_MAX_PING
  7830. #undef AC_MAX_PING_WARNINGS
  7831. ac_KickWithCode(playerid, "", 0, 38);
  7832. #if defined OnCheatDetected
  7833. ACInfo[playerid][acCheatCount][0] = 0;
  7834. #endif
  7835. }
  7836. #if defined OnCheatWarning
  7837. else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
  7838. #endif
  7839. }
  7840. else ACInfo[playerid][acCheatCount][0] = 0;
  7841. }
  7842. new ac_gtc = GetTickCount();
  7843. if(ac_gtc < ACInfo[playerid][acUpdateTick] + 1500)
  7844. {
  7845. new ac_t, ac_s;
  7846. #if AC_USE_AMMUNATIONS || AC_USE_CASINOS
  7847. new ac_int = GetPlayerInterior(playerid);
  7848. #endif
  7849. #if AC_USE_PICKUP_WEAPONS\
  7850. && defined Streamer_GetDistanceToItem\
  7851. && defined Streamer_GetIntData
  7852. new Float:ac_pick_dist;
  7853. if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
  7854. {
  7855. new Float:ac_x, Float:ac_y, Float:ac_z;
  7856. GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  7857. Streamer_GetDistanceToItem(ac_x, ac_y, ac_z, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
  7858. ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
  7859. }
  7860. #endif
  7861. if(!ACInfo[playerid][acDead] && (ac_s = GetPlayerWeapon(playerid)) != -1 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  7862. {
  7863. #if AC_USE_AMMUNATIONS
  7864. new ac_m;
  7865. #endif
  7866. ac_s = ac_wSlot[ac_s];
  7867. for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
  7868. {
  7869. GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
  7870. if(ac_w == 39) ac_cw = true;
  7871. if(ac_s != ac_i)
  7872. {
  7873. if(ACInfo[playerid][acSetWeapon][ac_i] != -1)
  7874. {
  7875. if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
  7876. {
  7877. if(ACInfo[playerid][acSet][3] == ac_w) ACInfo[playerid][acSet][3] = -1;
  7878. ACInfo[playerid][acSetWeapon][ac_i] = -1;
  7879. ACInfo[playerid][acWeapon][ac_i] = ac_w;
  7880. }
  7881. else if(ac_gtc > ACInfo[playerid][acGtcSetWeapon][ac_i] + ac_gpp)
  7882. {
  7883. #if defined _inc_fixes
  7884. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0] &&
  7885. ACInfo[playerid][acGiveAmmo][ac_i] != 0)
  7886. #else
  7887. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  7888. #endif
  7889. {
  7890. if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  7891. {
  7892. #if defined DEBUG
  7893. printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  7894. printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
  7895. #endif
  7896. ac_KickWithCode(playerid, "", 0, 52, 13);
  7897. #if defined OnCheatDetected
  7898. if(ACInfo[playerid][acSet][3] == ACInfo[playerid][acSetWeapon][ac_i]) ACInfo[playerid][acSet][3] = -1;
  7899. ACInfo[playerid][acSetWeapon][ac_i] = -1;
  7900. #endif
  7901. }
  7902. #if defined OnNOPWarning
  7903. else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
  7904. #endif
  7905. }
  7906. else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  7907. {
  7908. if(ACInfo[playerid][acSet][3] == ACInfo[playerid][acSetWeapon][ac_i]) ACInfo[playerid][acSet][3] = -1;
  7909. ACInfo[playerid][acSetWeapon][ac_i] = -1;
  7910. }
  7911. }
  7912. }
  7913. else
  7914. {
  7915. if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
  7916. {
  7917. #if AC_USE_PICKUP_WEAPONS
  7918. #if defined Streamer_GetDistanceToItem\
  7919. && defined Streamer_GetIntData
  7920. if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  7921. ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  7922. ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  7923. IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  7924. ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  7925. ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
  7926. ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
  7927. #else
  7928. if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  7929. ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  7930. ac_a <= (3 <= ac_i <= 5 ? (ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w]) : ac_pAmmo[ac_w]) &&
  7931. IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  7932. ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  7933. #endif
  7934. {
  7935. ACInfo[playerid][acWeapon][ac_i] = ac_w;
  7936. ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7937. }
  7938. else
  7939. {
  7940. #endif
  7941. if(ac_w == 0 || ac_w == 40 && ac_cw ||
  7942. ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  7943. {
  7944. ACInfo[playerid][acWeapon][ac_i] = ac_w;
  7945. ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7946. ACInfo[playerid][acParachute] = 0;
  7947. }
  7948. else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0))
  7949. {
  7950. #if defined DEBUG
  7951. printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  7952. ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
  7953. #endif
  7954. ac_KickWithCode(playerid, "", 0, 15, 2);
  7955. #if defined OnCheatDetected
  7956. if(ACInfo[playerid][acKicked] < 1)
  7957. {
  7958. ACInfo[playerid][acWeapon][ac_i] = ac_w;
  7959. ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7960. }
  7961. #endif
  7962. }
  7963. #if AC_USE_PICKUP_WEAPONS
  7964. }
  7965. #endif
  7966. #undef AC_USE_PICKUP_WEAPONS
  7967. }
  7968. if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
  7969. {
  7970. if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
  7971. ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && !(ac_a < 0 <= ACInfo[playerid][acGiveAmmo][ac_i]) &&
  7972. ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  7973. {
  7974. ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  7975. ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7976. }
  7977. else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  7978. {
  7979. if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  7980. {
  7981. if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
  7982. {
  7983. #if defined DEBUG
  7984. printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  7985. printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  7986. ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
  7987. #endif
  7988. ac_KickWithCode(playerid, "", 0, 52, 14);
  7989. #if defined OnCheatDetected
  7990. ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  7991. #endif
  7992. }
  7993. #if defined OnNOPWarning
  7994. else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
  7995. #endif
  7996. }
  7997. else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  7998. }
  7999. }
  8000. else if(16 <= ac_w <= 43)
  8001. {
  8002. if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
  8003. else if(ACInfo[playerid][acACAllow][16] && ac_w != 40 &&
  8004. (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
  8005. (!ac_LagCompMode || !ac_IsBulletWeapon(ac_w) || ac_gtc > ACInfo[playerid][acShotTick] + 3650))
  8006. {
  8007. #if defined DEBUG
  8008. printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8009. ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8010. #endif
  8011. ac_KickWithCode(playerid, "", 0, 16, 2);
  8012. #if defined OnCheatDetected
  8013. if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8014. #endif
  8015. }
  8016. }
  8017. }
  8018. }
  8019. else if(ac_IsBulletWeapon(ac_w))
  8020. {
  8021. if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
  8022. {
  8023. if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
  8024. {
  8025. #if AC_USE_AMMUNATIONS
  8026. if(ac_w <= 32 && ac_InAmmuNation(playerid, ac_int) &&
  8027. (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
  8028. {
  8029. if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8030. else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  8031. ACInfo[playerid][acAmmo][ac_i] += ac_m;
  8032. ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
  8033. ACInfo[playerid][acCheatCount][10] = 0;
  8034. }
  8035. else
  8036. {
  8037. #endif
  8038. if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc > ACInfo[playerid][acShotTick] + 3650))
  8039. {
  8040. #if defined DEBUG
  8041. printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  8042. ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  8043. #endif
  8044. ac_KickWithCode(playerid, "", 0, 16, 3);
  8045. #if defined OnCheatDetected
  8046. if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8047. #endif
  8048. }
  8049. #if AC_USE_AMMUNATIONS
  8050. }
  8051. #endif
  8052. }
  8053. }
  8054. else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  8055. }
  8056. }
  8057. }
  8058. if((ac_s = GetPlayerState(playerid)) == PLAYER_STATE_DRIVER)
  8059. {
  8060. ac_t = GetPlayerVehicleID(playerid);
  8061. new Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  8062. GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  8063. GetVehicleVelocity(ac_t, ac_vX, ac_vY, ac_vZ);
  8064. if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
  8065. if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][9] == -1)
  8066. {
  8067. new Float:ac_time, Float:ac_maxdist = 140.0,
  8068. Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ac_pZ),
  8069. Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ac_pZ);
  8070. if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8071. if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  8072. {
  8073. #if defined DEBUG
  8074. printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, veh: %d",
  8075. ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ac_GetSpeed(ac_vX, ac_vY, ac_vZ), ac_t);
  8076. #endif
  8077. ac_KickWithCode(playerid, "", 0, 3, 3);
  8078. }
  8079. }
  8080. ACInfo[playerid][acLastPosX] = ac_pX;
  8081. ACInfo[playerid][acLastPosY] = ac_pY;
  8082. ac_s = ac_GetSpeed(ac_vX, ac_vY);
  8083. if(ACInfo[playerid][acACAllow][10] && ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  8084. {
  8085. new ac_model = GetVehicleModel(ac_t), Float:ac_time, ac_maxdiff = 80;
  8086. if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0) > 1.0) ac_maxdiff = floatround(ac_maxdiff * ac_time);
  8087. if(ac_s >= ACVehInfo[ac_t][acLastSpeed] + ac_maxdiff && ac_model != 449 && !ac_IsATrainLoco(ac_model))
  8088. {
  8089. ACInfo[playerid][acCheatCount][20] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  8090. if(ACInfo[playerid][acCheatCount][20] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  8091. {
  8092. #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
  8093. #if defined DEBUG
  8094. printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d",
  8095. ac_s, ACVehInfo[ac_t][acLastSpeed], ac_model);
  8096. #endif
  8097. ac_KickWithCode(playerid, "", 0, 10, 4);
  8098. #if defined OnCheatDetected
  8099. ACInfo[playerid][acCheatCount][20] = 0;
  8100. #endif
  8101. }
  8102. #if defined OnCheatWarning
  8103. else OnCheatWarning(playerid, "", 0, 10, 4, floatround(ACInfo[playerid][acCheatCount][20] / AC_SPEEDHACK_VEH_RESET_DELAY));
  8104. #endif
  8105. #undef AC_SPEEDHACK_VEH_RESET_DELAY
  8106. }
  8107. }
  8108. ACVehInfo[ac_t][acLastSpeed] = ac_s;
  8109. }
  8110. else if(ac_s == PLAYER_STATE_ONFOOT)
  8111. {
  8112. new Float:ac_pX, Float:ac_pY, Float:ac_pZ;
  8113. GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  8114. if(ACInfo[playerid][acACAllow][2] && ACInfo[playerid][acSet][9] == -1 &&
  8115. !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  8116. GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  8117. {
  8118. new Float:ac_time, Float:ac_maxdist = 80.0,
  8119. Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ac_pZ),
  8120. Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ac_pZ);
  8121. if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  8122. if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  8123. {
  8124. #if defined DEBUG
  8125. new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  8126. GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  8127. printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, old pos x, y: %f, %f",
  8128. ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ac_GetSpeed(ac_vX, ac_vY, ac_vZ), ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
  8129. #endif
  8130. ac_KickWithCode(playerid, "", 0, 2, 6);
  8131. }
  8132. }
  8133. ACInfo[playerid][acLastPosX] = ac_pX;
  8134. ACInfo[playerid][acLastPosY] = ac_pY;
  8135. }
  8136. ac_t = orig_GetPlayerMoney(playerid);
  8137. #if AC_USE_AMMUNATIONS
  8138. if(ACInfo[playerid][acSet][10] != -1)
  8139. {
  8140. if(ac_t < ACInfo[playerid][acMoney] &&
  8141. ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][10] = -1;
  8142. else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  8143. {
  8144. if(ACInfo[playerid][acACAllow][15])
  8145. {
  8146. if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS)
  8147. {
  8148. #if defined DEBUG
  8149. printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  8150. ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  8151. #endif
  8152. ac_KickWithCode(playerid, "", 0, 15, 4);
  8153. #if defined OnCheatDetected
  8154. ACInfo[playerid][acSet][10] = -1;
  8155. #endif
  8156. }
  8157. #if defined OnCheatWarning
  8158. else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][10]);
  8159. #endif
  8160. }
  8161. else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  8162. }
  8163. }
  8164. #endif
  8165. #if AC_USE_TUNING_GARAGES
  8166. if(ACInfo[playerid][acSet][12] != -1)
  8167. {
  8168. if(ac_t < ACInfo[playerid][acMoney] &&
  8169. ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][12] = -1;
  8170. else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  8171. {
  8172. if(ACInfo[playerid][acACAllow][23])
  8173. {
  8174. if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS)
  8175. {
  8176. #if defined DEBUG
  8177. printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  8178. ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  8179. #endif
  8180. ac_KickWithCode(playerid, "", 0, 23, 6);
  8181. #if defined OnCheatDetected
  8182. ACInfo[playerid][acSet][12] = -1;
  8183. #endif
  8184. }
  8185. #if defined OnCheatWarning
  8186. else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][12]);
  8187. #endif
  8188. }
  8189. else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  8190. }
  8191. }
  8192. #endif
  8193. #undef AC_USE_TUNING_GARAGES
  8194. #undef AC_MAX_NOP_TIMER_WARNINGS
  8195. if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
  8196. else
  8197. {
  8198. if(ACInfo[playerid][acACAllow][14] && ac_t > ACInfo[playerid][acMoney] &&
  8199. (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0 && ac_gtc > ACInfo[playerid][acGtc][18] + ac_gpp))
  8200. {
  8201. #if AC_USE_CASINOS
  8202. if(!ac_InCasino(playerid, ac_int))
  8203. {
  8204. #endif
  8205. #if defined DEBUG
  8206. printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
  8207. ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
  8208. #endif
  8209. #if defined OnCheatDetected
  8210. ac_KickWithCode(playerid, "", 0, 14);
  8211. #endif
  8212. ac_t = ACInfo[playerid][acMoney];
  8213. ResetPlayerMoney(playerid);
  8214. GivePlayerMoney(playerid, ac_t);
  8215. #if AC_USE_CASINOS
  8216. }
  8217. #endif
  8218. }
  8219. ACInfo[playerid][acMoney] = ac_t;
  8220. }
  8221. }
  8222. else if(ACInfo[playerid][acSet][11] != -1) ACInfo[playerid][acGtc][8] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8223. else if(ac_gtc <= ACInfo[playerid][acGtc][10] + ac_gpp) ACInfo[playerid][acGtc][10] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8224. else if(ac_gtc <= ACInfo[playerid][acGtc][9] + ac_gpp) ACInfo[playerid][acGtc][9] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8225. else if(ac_gtc <= ACInfo[playerid][acGtc][7] + ac_gpp) ACInfo[playerid][acGtc][7] += (ac_gtc - ACInfo[playerid][acTimerTick]);
  8226. ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] = ACInfo[playerid][acCheatCount][21] = 0;
  8227. if(ACInfo[playerid][acCheatCount][16] > 0) ACInfo[playerid][acCheatCount][16]--;
  8228. if(ACInfo[playerid][acCheatCount][20] > 0) ACInfo[playerid][acCheatCount][20]--;
  8229. if(ACInfo[playerid][acKicked] < 1)
  8230. {
  8231. ACInfo[playerid][acTimerTick] = ac_gtc;
  8232. ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  8233. }
  8234. return 1;
  8235. }
  8236.  
  8237. #if !defined OnCheatDetected
  8238. //Don't make changes in this public
  8239. //To customize punishments, declare 'OnCheatDetected' in your script
  8240. ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
  8241. {
  8242. if(type)
  8243. {
  8244. #if defined BlockIpAddress
  8245. BlockIpAddress(ip_address, 0);
  8246. #else
  8247. new ac_strtmp[32];
  8248. format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
  8249. SendRconCommand(ac_strtmp);
  8250. #endif
  8251. }
  8252. else
  8253. {
  8254. switch(code)
  8255. {
  8256. case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
  8257. case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
  8258. default:
  8259. {
  8260. static ac_strtmp[sizeof KICK_MSG];
  8261. format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
  8262. SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
  8263. #undef AC_DEFAULT_COLOR
  8264. }
  8265. }
  8266. AntiCheatKickWithDesync(playerid, code);
  8267. }
  8268. return 1;
  8269. }
  8270. #endif
  8271.  
  8272. ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
  8273.  
  8274. #undef ac_fpublic
  8275.  
  8276. stock AntiCheatGetHealth(playerid, &Float:health)
  8277. {
  8278. if(!IsPlayerConnected(playerid)) return 0;
  8279. health = ACInfo[playerid][acHealth];
  8280. return 1;
  8281. }
  8282.  
  8283. stock AntiCheatGetArmour(playerid, &Float:armour)
  8284. {
  8285. if(!IsPlayerConnected(playerid)) return 0;
  8286. armour = ACInfo[playerid][acArmour];
  8287. return 1;
  8288. }
  8289.  
  8290. stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
  8291. {
  8292. if(GetVehicleModel(vehicleid) <= 0) return 0;
  8293. health = ACVehInfo[vehicleid][acHealth];
  8294. return 1;
  8295. }
  8296.  
  8297. stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
  8298. {
  8299. if(!IsPlayerConnected(playerid)) return 0;
  8300. if(!(0 <= slot <= 12)) return -1;
  8301. weapons = ACInfo[playerid][acWeapon][slot];
  8302. ammo = ACInfo[playerid][acAmmo][slot];
  8303. return 1;
  8304. }
  8305.  
  8306. stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
  8307. {
  8308. if(!IsPlayerConnected(playerid)) return 0;
  8309. x = ACInfo[playerid][acSpawnPosX];
  8310. y = ACInfo[playerid][acSpawnPosY];
  8311. z = ACInfo[playerid][acSpawnPosZ];
  8312. return 1;
  8313. }
  8314.  
  8315. stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
  8316. {
  8317. if(!IsPlayerConnected(playerid)) return 0;
  8318. weapon1 = ACInfo[playerid][acSpawnWeapon1];
  8319. weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
  8320. weapon2 = ACInfo[playerid][acSpawnWeapon2];
  8321. weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
  8322. weapon3 = ACInfo[playerid][acSpawnWeapon3];
  8323. weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
  8324. return 1;
  8325. }
  8326.  
  8327. stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
  8328. {
  8329. if(!IsPlayerConnected(playerid)) return 0;
  8330. x = ACInfo[playerid][acPosX];
  8331. y = ACInfo[playerid][acPosY];
  8332. z = ACInfo[playerid][acPosZ];
  8333. return 1;
  8334. }
  8335.  
  8336. stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
  8337. {
  8338. if(GetVehicleModel(vehicleid) <= 0) return 0;
  8339. x = ACVehInfo[vehicleid][acVelX];
  8340. y = ACVehInfo[vehicleid][acVelY];
  8341. z = ACVehInfo[vehicleid][acVelZ];
  8342. return 1;
  8343. }
  8344.  
  8345. stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
  8346. {
  8347. if(GetVehicleModel(vehicleid) <= 0) return 0;
  8348. x = ACVehInfo[vehicleid][acPosX];
  8349. y = ACVehInfo[vehicleid][acPosY];
  8350. z = ACVehInfo[vehicleid][acPosZ];
  8351. return 1;
  8352. }
  8353.  
  8354. stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
  8355. {
  8356. if(GetVehicleModel(vehicleid) <= 0) return 0;
  8357. z_angle = ACVehInfo[vehicleid][acZAngle];
  8358. return 1;
  8359. }
  8360.  
  8361. stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
  8362. {
  8363. if(GetVehicleModel(vehicleid) <= 0) return 0;
  8364. x = ACVehInfo[vehicleid][acSpawnPosX];
  8365. y = ACVehInfo[vehicleid][acSpawnPosY];
  8366. z = ACVehInfo[vehicleid][acSpawnPosZ];
  8367. return 1;
  8368. }
  8369.  
  8370. stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
  8371. {
  8372. if(GetVehicleModel(vehicleid) <= 0) return 0;
  8373. z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
  8374. return 1;
  8375. }
  8376.  
  8377. static ac_IsAnAircraft(modelid) return (modelid > 0 && 1 <= ac_vType[modelid - 400] <= 2);
  8378.  
  8379. static ac_IsABoat(modelid) return (modelid > 0 && ac_vType[modelid - 400] == 3);
  8380.  
  8381. static ac_IsABmx(modelid) return (modelid > 0 && ac_vType[modelid - 400] == 4);
  8382.  
  8383. static ac_IsABike(modelid) return (modelid > 0 && 4 <= ac_vType[modelid - 400] <= 5);
  8384.  
  8385. static ac_IsABus(modelid) return (modelid > 0 && ac_vType[modelid - 400] == 6);
  8386.  
  8387. static ac_IsATrainLoco(modelid) return (modelid > 0 && ac_vType[modelid - 400] == 8);
  8388.  
  8389. static ac_IsATrainCarriage(modelid) return (modelid > 0 && ac_vType[modelid - 400] == 9);
  8390.  
  8391. static ac_IsATrainPart(modelid) return (modelid > 0 && 7 <= ac_vType[modelid - 400] <= 9);
  8392.  
  8393. static ac_IsValidDamageReason(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46 || 49 <= weaponid <= 54);
  8394.  
  8395. static ac_IsValidWeapon(weaponid) return (0 <= weaponid <= 18 || 22 <= weaponid <= 46);
  8396.  
  8397. static ac_IsBulletWeapon(weaponid) return (weaponid == 38 || 22 <= weaponid <= 34);
  8398.  
  8399. #if defined VectorSize
  8400. static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
  8401. #else
  8402. static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
  8403. #endif
  8404.  
  8405. static ac_IsVehicleSeatOccupied(vehicleid, seat)
  8406. {
  8407. #if defined foreach
  8408. foreach(new ac_i : Player)
  8409. {
  8410. if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
  8411. }
  8412. #else
  8413. #if defined GetPlayerPoolSize
  8414. for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  8415. #else
  8416. for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  8417. #endif
  8418. {
  8419. if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
  8420. }
  8421. #endif
  8422. return 0;
  8423. }
  8424.  
  8425. #if AC_USE_RESTAURANTS
  8426. static ac_InRestaurant(playerid, interiorid)
  8427. {
  8428. new ac_i;
  8429. switch(interiorid)
  8430. {
  8431. case 5: ac_i = 0;
  8432. case 9: ac_i = 1;
  8433. case 10: ac_i = 2;
  8434. default: return 0;
  8435. }
  8436. return IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[ac_i][0], ac_Restaurants[ac_i][1], ac_Restaurants[ac_i][2]);
  8437. }
  8438. #endif
  8439. #undef AC_USE_RESTAURANTS
  8440.  
  8441. #if AC_USE_AMMUNATIONS
  8442. static ac_InAmmuNation(playerid, interiorid)
  8443. {
  8444. new ac_i, ac_s;
  8445. switch(interiorid)
  8446. {
  8447. case 1: ac_i = 0, ac_s = -1;
  8448. case 4: ac_i = 1, ac_s = 0;
  8449. case 6: ac_i = 3, ac_s = 1;
  8450. default: return 0;
  8451. }
  8452. for(; ac_i > ac_s; --ac_i)
  8453. {
  8454. if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[ac_i][0],
  8455. ac_AmmuNations[ac_i][1], ac_AmmuNations[ac_i][2])) return 1;
  8456. }
  8457. return 0;
  8458. }
  8459. #endif
  8460. #undef AC_USE_AMMUNATIONS
  8461.  
  8462. #if AC_USE_PAYNSPRAY
  8463. static ac_InPayNSpray(playerid, interiorid)
  8464. {
  8465. if(interiorid == 0)
  8466. {
  8467. for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
  8468. {
  8469. if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
  8470. }
  8471. }
  8472. return 0;
  8473. }
  8474. #endif
  8475. #undef AC_USE_PAYNSPRAY
  8476.  
  8477. #if AC_USE_VENDING_MACHINES
  8478. static ac_NearVendingMachine(playerid, interiorid)
  8479. {
  8480. new ac_i, ac_s;
  8481. switch(interiorid)
  8482. {
  8483. case 0: ac_i = 44, ac_s = -1;
  8484. case 1: ac_i = 51, ac_s = 44;
  8485. case 2: ac_i = 52, ac_s = 51;
  8486. case 3: ac_i = 58, ac_s = 52;
  8487. case 6: ac_i = 60, ac_s = 58;
  8488. case 7: ac_i = 61, ac_s = 60;
  8489. case 15: ac_i = 62, ac_s = 61;
  8490. case 16: ac_i = 65, ac_s = 62;
  8491. case 17: ac_i = 72, ac_s = 65;
  8492. case 18: ac_i = 74, ac_s = 72;
  8493. default: return 0;
  8494. }
  8495. for(; ac_i > ac_s; --ac_i)
  8496. {
  8497. if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8498. }
  8499. return 0;
  8500. }
  8501. #endif
  8502. #undef AC_USE_VENDING_MACHINES
  8503.  
  8504. #if AC_USE_CASINOS
  8505. static ac_InCasino(playerid, interiorid)
  8506. {
  8507. new ac_i, ac_s;
  8508. switch(interiorid)
  8509. {
  8510. case 1: ac_i = 41, ac_s = -1;
  8511. case 10: ac_i = 61, ac_s = 41;
  8512. case 12: ac_i = 70, ac_s = 61;
  8513. default: return 0;
  8514. }
  8515. for(; ac_i > ac_s; --ac_i)
  8516. {
  8517. if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0],
  8518. ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  8519. }
  8520. return 0;
  8521. }
  8522. #endif
  8523. #undef AC_USE_CASINOS
  8524.  
  8525. static ac_IsCompatible(modelid, componentid)
  8526. {
  8527. if(400 <= modelid <= 611)
  8528. {
  8529. switch(componentid)
  8530. {
  8531. case 1000..1191:
  8532. {
  8533. componentid -= 1000;
  8534. if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
  8535. }
  8536. case 1192, 1193:
  8537. {
  8538. if(modelid == 576) return 1;
  8539. }
  8540. }
  8541. }
  8542. return 0;
  8543. }
  8544.  
  8545. static ac_GetMaxPassengers(modelid)
  8546. {
  8547. if(400 <= modelid <= 611)
  8548. {
  8549. modelid -= 400;
  8550. return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
  8551. }
  8552. return 0xF;
  8553. }
  8554.  
  8555. static ac_IpToInt(const ip[])
  8556. {
  8557. #if defined sscanf
  8558. new ac_b0, ac_b1, ac_b2, ac_b3;
  8559. sscanf(ip, "p<.>iiii", ac_b3, ac_b2, ac_b1, ac_b0);
  8560. return (ac_b0 | ac_b1 << 8 | ac_b2 << 16 | ac_b3 << 24);
  8561. #else
  8562. new ac_bytes[1], ac_pos;
  8563. ac_bytes{0} = strval(ip[ac_pos]);
  8564. while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  8565. ac_bytes{1} = strval(ip[ac_pos]);
  8566. while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  8567. ac_bytes{2} = strval(ip[ac_pos]);
  8568. while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  8569. ac_bytes{3} = strval(ip[ac_pos]);
  8570. return ac_bytes[0];
  8571. #endif
  8572. }
  8573.  
  8574. static ac_FloodDetect(playerid, publicid)
  8575. {
  8576. if(ACInfo[playerid][acKicked] < 1)
  8577. {
  8578. if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
  8579. {
  8580. #if defined DEBUG
  8581. printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
  8582. #if !defined mysql_included
  8583. #undef DEBUG
  8584. #endif
  8585. #endif
  8586. #if defined OnCheatDetected
  8587. ac_KickWithCode(playerid, "", 0, 49, publicid);
  8588. ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
  8589. #else
  8590. return ac_KickWithCode(playerid, "", 0, 49, publicid);
  8591. #endif
  8592. }
  8593. #if defined OnFloodWarning
  8594. else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
  8595. #endif
  8596. }
  8597. return 0;
  8598. }
  8599.  
  8600. static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
  8601. {
  8602. if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
  8603. #if AC_USE_STATISTICS
  8604. ac_sInfo[5]++;
  8605. switch(code)
  8606. {
  8607. case 0..35, 37, 39, 51: ac_sInfo[0]++;
  8608. case 36, 38, 40, 41, 50: ac_sInfo[4]++;
  8609. case 42: ac_sInfo[1]++;
  8610. case 47..49: ac_sInfo[3]++;
  8611. case 43..46: ac_sInfo[2]++;
  8612. }
  8613. #endif
  8614. #undef AC_USE_STATISTICS
  8615. #if defined NO_SUSPICION_LOGS
  8616. #pragma unused code2
  8617. #else
  8618. new ac_strtmp[6];
  8619. if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
  8620. if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
  8621. else printf(SUSPICION_1, playerid, code, ac_strtmp);
  8622. #endif
  8623. #if defined OnCheatDetected
  8624. OnCheatDetected(playerid, ip_address, type, code);
  8625. #else
  8626. ac_OnCheatDetected(playerid, ip_address, type, code);
  8627. #endif
  8628. return 0;
  8629. }
  8630.  
  8631. #if AC_USE_CONFIG_FILES
  8632. static ac_LoadCfg()
  8633. {
  8634. static ac_strtmp[10];
  8635. new ac_i, ac_string[415], File:ac_cfgFile;
  8636. if(fexist(AC_CONFIG_FILE))
  8637. {
  8638. if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
  8639. {
  8640. #if defined sscanf
  8641. new ac_j;
  8642. #endif
  8643. while(fread(ac_cfgFile, ac_string) > 0)
  8644. {
  8645. #if defined sscanf
  8646. sscanf(ac_string, "i'//'i", ac_j, ac_i);
  8647. ac_ACAllow[ac_i] = !!ac_j;
  8648. #else
  8649. if((ac_i = strfind(ac_string, "//")) != -1)
  8650. {
  8651. strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  8652. if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = !!strval(ac_string);
  8653. }
  8654. #endif
  8655. }
  8656. fclose(ac_cfgFile);
  8657. }
  8658. else return 0;
  8659. }
  8660. else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  8661. {
  8662. #undef AC_CONFIG_FILE
  8663. for(; ac_i < sizeof ac_ACAllow; ++ac_i)
  8664. {
  8665. format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  8666. strcat(ac_string, ac_strtmp);
  8667. }
  8668. fwrite(ac_cfgFile, ac_string);
  8669. fclose(ac_cfgFile);
  8670. }
  8671. else return 0;
  8672. return 1;
  8673. }
  8674.  
  8675. static ac_LoadNOPCfg()
  8676. {
  8677. static ac_strtmp[10];
  8678. new ac_i, ac_string[87], File:ac_cfgFile;
  8679. if(fexist(AC_NOP_CONFIG_FILE))
  8680. {
  8681. if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_read)))
  8682. {
  8683. #if defined sscanf
  8684. new ac_j;
  8685. #endif
  8686. while(fread(ac_cfgFile, ac_string) > 0)
  8687. {
  8688. #if defined sscanf
  8689. sscanf(ac_string, "i'//'i", ac_j, ac_i);
  8690. ac_NOPAllow[ac_i] = !!ac_j;
  8691. #else
  8692. if((ac_i = strfind(ac_string, "//")) != -1)
  8693. {
  8694. strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  8695. if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_NOPAllow) ac_NOPAllow[ac_i] = !!strval(ac_string);
  8696. }
  8697. #endif
  8698. }
  8699. fclose(ac_cfgFile);
  8700. }
  8701. else return 0;
  8702. }
  8703. else if((ac_cfgFile = fopen(AC_NOP_CONFIG_FILE, io_write)))
  8704. {
  8705. #undef AC_NOP_CONFIG_FILE
  8706. for(; ac_i < sizeof ac_NOPAllow; ++ac_i)
  8707. {
  8708. format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_NOPAllow[ac_i], ac_i);
  8709. strcat(ac_string, ac_strtmp);
  8710. }
  8711. fwrite(ac_cfgFile, ac_string);
  8712. fclose(ac_cfgFile);
  8713. }
  8714. else return 0;
  8715. return 1;
  8716. }
  8717. #endif
  8718. #undef AC_USE_CONFIG_FILES
  8719.  
  8720. #endif
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