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- Trainer: Blue (Classic) (Mix)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flare Blitz: Power 3
- Flare Blitz: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flare Blitz: Power 3
- Flare Blitz: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (1,2,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Flare Blitz: Move Gauge Refresh 3
- Move: Flare Blitz Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Mad Strength 4
- Has a chance (50%) of raising the userโs Attack by one stat rank when its attack move is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flare Blitz: Power 3
- Flare Blitz: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- S-Move: Physical Boost โ2 & Special Boost โ2 9
- Increases the userโs Physical Movesย โ Next effect and Special Movesย โ Next effect by twoย ranks after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 15 | ๐ฏ Cord (3,1,-4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- MAX Double Down 3
- Powers up the userโs max moves that are super effective.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,-1,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Heat Wave: Power 3
- Heat Wave: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Heat Wave: Power 3
- Heat Wave: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-1,-3,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Heat Wave: Move Gauge Refresh 3
- Move: Heat Wave Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Heat Wave: Power 3
- Heat Wave: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-2,-3,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Witty Hit 4
- Has a chance (50%) of raising the userโs Sp.ย Atk by one stat rank when its attack move is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-1,-4,5) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-3,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Brainpower
- The more the userโs Sp.ย Atk is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Charging Sun 3
- Powers up the userโs moves when the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Neo Blast Burn: Power 3
- Neo Blast Burn: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Neo Blast Burn: Power 3
- Neo Blast Burn: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Neo Blast Burn: Power 3
- Neo Blast Burn: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Neo Blast Burn: Move Gauge Refresh 3
- Move: Neo Blast Burn Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- One with the Sun
- Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Neo Blast Burn: Power 3
- Neo Blast Burn: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Team Smarts 9
- Increases the Special Movesย โ Next effect of all allied sync pairs by one rank after using the userโs max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mind Games 9
- Lowers the targetโs Sp. Def by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Heat Wave: Power 3
- Heat Wave: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Flare Blitz: Power 3
- Flare Blitz: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Canโt Fool Me!: MP Refresh 2
- Move: Canโt Fool Me! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Sunscreen 2
- Reduces damage when the user is hit by an attack move while the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Solar Flare 5
- Powers up the userโs sync move when the weather is sunny.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- MAX Countdown 2
- Reduces the userโs sync move countdown by two after using its max move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Burning Rivalry Fire Beam: Power 25
- Burning Rivalry Fire Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Burning Rivalry Fire Beam: Power 25
- Burning Rivalry Fire Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Plumeria (Variety)
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (3,0,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Toxic: Move Gauge Refresh 3
- Move: Toxic Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 14 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Hit Poisoned Opp: Special Boost โ1 4
- Has a chance (50%) of increasing the userโs Special Movesย โ Next effect by oneย rank when its attack move is successful against a poisoned or badly poisoned opponent.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 15 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Virulent Toxin 5
- Powers up the userโs sync move when the target is poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-1,-1,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-3,0,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Sludge Bomb: Move Gauge Refresh 3
- Move: Sludge Bomb Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Debut Regen
- Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-2,3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Toxic: Ramp Up 1
- Move: Toxic Raises the userโs Sp. Atk by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Easy Pickings 9
- Lowers one of the targetโs following stats by one stat rank at random when the userโs attack move is successful against a confused opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Foul Fighting 3
- Powers up the userโs moves against targets that are flinching, confused, or trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 25 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (1,-3,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 3
- Sludge Bomb: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 3
- Sludge Bomb: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 3
- Sludge Bomb: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (1,-4,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Prove You Got Guts!: MP Refresh 2
- Move: Prove You Got Guts! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-6,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Haste
- Speed cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 34 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Prove You Got Guts!: Critical Eye 2
- Move: Prove You Got Guts! Raises the userโs critical-hit rate by two stat ranks when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 35 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Inertia
- The more userโs Speed is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,3,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Fast Runner
- Evasiveness cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 3
- Sludge Bomb: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Sludge Bomb: Power 3
- Sludge Bomb: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Sludge Bomb: Shifty Striker 4
- Move: Sludge Bomb Has a chance (50%) of raising the userโs evasiveness by one stat rank when its Pokรฉmon uses a move.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Stop Hitting Yourself 5
- Raises the chance that an opponent will attack themselves due to being confused.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Curative Confusion 1
- Restores the userโs HP when its attack move is successful against a confused opponent.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Toxic Power 5
- Powers up the userโs moves when the target is poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Prove You Got Guts!: Propulsion 9
- Move: Prove You Got Guts! Reduces the userโs sync move countdown by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Ready to Go Acid Downpour: Power 25
- Ready to Go Acid Downpour: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Ready to Go Acid Downpour: Power 25
- Ready to Go Acid Downpour: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Guzma (Variety)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quit Standinโ Around!: MP Refresh 3
- Move: Quit Standinโ Around! Has a chance (40%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sync Damage Guard
- Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Poison Sting: Move Gauge Refresh 2
- Move: Poison Sting Has a chance (30%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Potent Toxin 2
- Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Vigilance
- Protects the user against critical hits.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Full-Bracing P-Move 9
- Raises the userโs Defense and Sp.ย Def by one stat rank when its Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Struggle Bug: Power 4
- Struggle Bug: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Struggle Bug: Power 4
- Struggle Bug: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Struggle Bug: Power 4
- Struggle Bug: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Quit Standinโ Around!: Hit and Heal 9
- Move: Quit Standinโ Around! Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Quit Standinโ Around!: Team Brain Gain 9
- Move: Quit Standinโ Around! Increases the Special Movesย โ Next effect of all allied sync pairs by one rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Struggle Bug: Move Gauge Refresh 9
- Move: Struggle Bug Charges the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Struggle Bug: Power 4
- Struggle Bug: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Struggle Bug: Power 4
- Struggle Bug: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Dire Hit All +: MP Refresh 2
- Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Agile Entry 1
- Raises the userโs evasiveness by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Quit Standinโ Around!: Team Brawn Gain 9
- Move: Quit Standinโ Around! Increases the Physical Movesย โ Next effect of all allied sync pairs by one rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Impervious
- The userโs stats cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Shake Things Up Savage Spin-Out: Power 25
- Shake Things Up Savage Spin-Out: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Shake Things Up Savage Spin-Out: Power 25
- Shake Things Up Savage Spin-Out: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Bellelba
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Zen Headbutt: Accuracy 10
- Zen Headbutt: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Zen Headbutt: Move Gauge Refresh 3
- Move: Zen Headbutt Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Give Me Energy!: Team Critical Command 9
- Move: Give Me Energy! Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโs Trainer uses a move.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Premonition 2
- Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Catalytic Acceleration
- Applies the Move Gauge Acceleration effect to the allied field of play after using the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Zen Headbutt: Power 4
- Zen Headbutt: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Take Hit: Team Sp. Atk โ 9
- Raises the Sp.ย Atk of all allied sync pairs by one stat rank when the user is hit by an attack move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Tighten Up 9
- Raises the userโs Sp. Def by one stat rank when it is hit by an attack move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Persisting Barrier 5
- Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Zen Headbutt: Aggravation 1
- Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Potion: MP Refresh 2
- Move: Potion Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Potion: Master Healer 1
- Move: Potion Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Potion: MP Refresh 2
- Move: Potion Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Critical Shield: MP Refresh 1
- Move: Critical Shield Has a chance (20%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Potion: Master Healer 1
- Move: Potion Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team Beef Up 9
- Raises the Attack of all allied sync pairs by one stat rank when the user is hit by an attack move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Toughen Up 9
- Raises the userโs Defense by one stat rank when it is hit by an attack move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- First Aid 4
- Restores the userโs HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Persisting Shield 5
- Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Rule the Enchanted Land Psychic Impact: Power 25
- Rule the Enchanted Land Psychic Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Rule the Enchanted Land Psychic Impact: Power 25
- Rule the Enchanted Land Psychic Impact: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Brycen-Man
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Daze: Accuracy 5
- Night Daze: Accuracy โ 5
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Satisfied Snicker 9
- Lowers the targetโs Sp.ย Atk by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Overpower
- The more the targetโs Sp. Atk is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Night Daze: Power 2
- Night Daze: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Guard Spec.: MP Refresh 2
- Move: Guard Spec. Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Guard Spec.: Barricade 1
- Move: Guard Spec. Raises the userโs Sp. Def by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Gobsmack 4
- Has a chance (50%) of leaving the target confused when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- My Dark, Secret Arts!: Move: No Stat โ on Field 9
- Move: My Dark, Secret Arts! Applies the No Stat Increases effect to the opponentsโ field of play when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mind Boggler 9
- Lowers the targetโs Sp.ย Def by one stat rank when the userโs attack move is successful against a flinching, confused, or trapped opponent.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- My Dark, Secret Arts!: Hit and Heal 9
- Move: My Dark, Secret Arts! Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Grand Entry 2
- Raises the userโs Sp. Atk by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- My Dark, Secret Arts!: MP Refresh 3
- Move: My Dark, Secret Arts! Has a chance (40%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- My Dark, Secret Arts!: Critical Eye 1
- Move: My Dark, Secret Arts! Raises the userโs critical-hit rate by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Escape Artist
- Prevents the user from becoming trapped.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Trip Up 9
- Lowers the targetโs Speed by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Fail Forward 1
- Charges the userโs move gauge by one when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Night Daze: Move Gauge Refresh 3
- Move: Night Daze Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Obscuring Sync 5
- Powers up the userโs sync move when the targetโs accuracy is lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sync Thinker 9
- Increases the userโs Special Movesย โ Next effect by one rank after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dye This World Dark Beam: Power 25
- Dye This World Dark Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Dye This World Dark Beam: Power 25
- Dye This World Dark Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Rika
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Water Guard
- Reduces damage when the user is attacked by Water-type moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Think Fast!: Team Brain Gain 9
- Move: Think Fast! Increases the Special Movesย โ Next effect of all allied sync pairs by one rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (-2,5,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Recuperation 2
- Restores the userโs HP by approximately 40% of its maximum HP after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Poison Guard
- Reduces damage when the user is attacked by Poison-type moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Think Fast!: Team Brawn Gain 9
- Move: Think Fast! Increases the Physical Movesย โ Next effect of all allied sync pairs by one rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (-2,-3,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Adrenaline 1
- Reduces the sync move countdown by one the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (1,3,-4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 19 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Sp. Def All: MP Refresh 2
- Move: X Sp. Def All Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- X Sp. Def All: Shielded 2
- Move: X Sp. Def All Raises the Defense of all allied sync pairs by two stat ranks when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 22 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Noxious Hit 9
- Lowers the targetโs Attack and Sp.ย Atk by one stat rank when the userโs attack move is successful against a poisoned or badly poisoned opponent.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-3,0,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Poison Sting: Power 4
- Poison Sting: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Potent Toxin 2
- Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 29 | ๐ฏ Cord (-1,-2,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 30 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Poison Sting: Move Gauge Refresh 3
- Move: Poison Sting Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 31 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Team Sharp Entry 1
- Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 32 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- First Aid 4
- Restores the userโs HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 33 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rampant Mud Slap: Power 4
- Rampant Mud Slap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (1,-4,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Think Fast!: MP Refresh 2
- Move: Think Fast! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 39 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rampant Mud Slap: Power 4
- Rampant Mud Slap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Think Fast!: Slippery 1
- Move: Think Fast! Raises the userโs evasiveness by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 41 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ground Zone Extension 5
- Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 42 | ๐ฏ Cord (3,-6,3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Ground Zone: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while the zone is a Ground Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Ground Zone: Team Condition Nullification
- Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ground Zone.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 44 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rampant Mud Slap: Power 4
- Rampant Mud Slap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rampant Mud Slap: Power 4
- Rampant Mud Slap: Power โ 4
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-1,3,-2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-3,4,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Rampant Mud Slap: Power 4
- Rampant Mud Slap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-2,4,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Group Slapdash 9
- Raises the Speed of all allied sync pairs by one stat rank when an opponentโs attack move targeting the user misses.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Vigilance
- Protects the user against critical hits.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Paldea League Interviewer Earth Power: Power 25
- Paldea League Interviewer Earth Power: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Paldea League Interviewer Earth Power: Power 25
- Paldea League Interviewer Earth Power: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Rika (Lodge)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mud-Slap: Power 4
- Mud-Slap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mud-Slap: Power 4
- Mud-Slap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mud-Slap: Power 4
- Mud-Slap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Watch Your Step!: Slippery Sidekicks 1
- Move: Watch Your Step! Raises the evasiveness of all allied sync pairs by one stat rank when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mud-Slap: Discombobulate 2
- Move: Mud-Slap Has a chance (30%) of lowering the targetโs accuracy by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Mud-Slap: Move Gauge Refresh 2
- Move: Mud-Slap Has a chance (30%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Obscuring Sync 5
- Powers up the userโs sync move when the targetโs accuracy is lowered.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 18 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 20 | ๐ฏ Cord (-2,0,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mud-Slap: Power 4
- Mud-Slap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 21 | ๐ฏ Cord (-3,0,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Mud-Slap: Accuracy 10
- Mud-Slap: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Mud-Slap: Power 4
- Mud-Slap: Power โ 4
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 23 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Sp. Atk: Move Gauge Refresh 2
- Move: X Sp. Atk Has a chance (30%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 24 | ๐ฏ Cord (-3,-1,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- X Sp. Atk: MP Refresh 2
- Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 25 | ๐ฏ Cord (-1,-2,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Mud-Slap: Fast-Track 9
- Move: Mud-Slap Raises the userโs Speed by one stat rank when its Pokรฉmon uses a move.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 26 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Speedsterโs Sync 3
- Powers up the userโs sync move when its Speed is raised.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 27 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (3,-2,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Earth Power: Power 3
- Earth Power: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Earth Power: Power 3
- Earth Power: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 31 | ๐ฏ Cord (3,-3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Watch Your Step!: Move Gauge Refresh 2
- Move: Watch Your Step! Has a chance (30%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (2,-3,1) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Shifting Sand
- Raises the userโs evasiveness by one stat rank during a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (1,-3,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Critical Strike 2
- Powers up the userโs attacks when they become critical hits.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 34 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Rainy Immunity
- Status conditions cannot be inflicted on the user when the weather is rainy.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 35 | ๐ฏ Cord (2,-4,2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (-3,4,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Earth Power: Power 3
- Earth Power: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Earth Power: Power 3
- Earth Power: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Earth Power: Power 3
- Earth Power: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Watch Your Step!: MP Refresh 2
- Move: Watch Your Step! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Earth Power: Move Gauge Refresh 3
- Move: Earth Power Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- On a Roll 4
- Raises the chance of lowering stat values with the additional effects of the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Brainteaser
- The more the targetโs Sp. Def is lowered, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Testing Mind and Aptitude Ground Beam: Power 25
- Testing Mind and Aptitude Ground Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Testing Mind and Aptitude Ground Beam: Power 25
- Testing Mind and Aptitude Ground Beam: Power โ 25
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ====================================================
- Trainer: Poppy
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Defense Crush 9
- Lowers the targetโs Defense by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 9 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Adrenaline 1
- Reduces the sync move countdown by one the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Use Status P-Move on Opp: Attack โ2 9
- Lowers the targetโs Attack by two stat ranks when the userโs Pokรฉmon uses a status move targeting that opponent.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 4 or higher
- Cell 12 | ๐ฏ Cord (1,-4,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- S-Move: Physical Boost โ2 9
- Increases the userโs Physical Movesย โ Next effect by two ranks after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 5 or higher
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 15 | ๐ฏ Cord (3,1,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Steel-Hard Gigaton Hammer: Power 2
- Steel-Hard Gigaton Hammer: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 16 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Steel-Hard Gigaton Hammer: Power 2
- Steel-Hard Gigaton Hammer: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 18 | ๐ฏ Cord (3,2,-5) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 19 | ๐ฏ Cord (1,3,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Thunder Wave: Move Gauge Refresh 3
- Move: Thunder Wave Has a chance (40%) of charging the userโs move gauge by one when a move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Thunder Wave: Accuracy 10
- Thunder Wave: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 21 | ๐ฏ Cord (3,3,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Fast-Track 9
- Raises the userโs Speed by one stat rank when its Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 22 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Steel-Hard Strength Gigaton Hammer: Power 25
- Steel-Hard Strength Gigaton Hammer: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 24 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 25 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 26 | ๐ฏ Cord (-3,-1,4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Sand Shelter
- Protects the user from damage from a sandstorm.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Cell 27 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 28 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Steel-Hard Gigaton Hammer: Power 2
- Steel-Hard Gigaton Hammer: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 29 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Steel-Hard Gigaton Hammer: Power 2
- Steel-Hard Gigaton Hammer: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 30 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Steel-Hard Gigaton Hammer: Power 2
- Steel-Hard Gigaton Hammer: Power โ 2
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 31 | ๐ฏ Cord (-2,-3,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Reeeal Strong!: Catalytic Kick 9
- Move: Reeeal Strong! Applies the Move Gauge Acceleration effect to the allied field of play when the userโs move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 32 | ๐ฏ Cord (-3,-3,6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Reeeal Strong!: MP Refresh 2
- Move: Reeeal Strong! Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 33 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Haymaker
- The more the userโs Attack is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 34 | ๐ฏ Cord (-2,-4,6) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Steel-Hard Strength Gigaton Hammer: Power 25
- Steel-Hard Strength Gigaton Hammer: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 35 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 36 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 37 | ๐ฏ Cord (2,-2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 38 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 39 | ๐ฏ Cord (3,-3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 40 | ๐ฏ Cord (2,-3,1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 41 | ๐ฏ Cord (1,-3,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Pinpoint Entry 1
- Raises the userโs accuracy by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 42 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Steel-Hard Gigaton Hammer: Twofer 9
- Move: Steel-Hard Gigaton Hammer Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 43 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Charging Infliction 2
- Charges the userโs move gauge by two when its Pokรฉmon uses a status move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 44 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 45 | ๐ฏ Cord (-3,2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Cell 46 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue
- 1 or more adjacent tiles must be activated
- Cell 47 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Cell 48 | ๐ฏ Cord (-3,3,0) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Play Rough: Power 0
- Play Rough: Power โ 0
- Color Grid: ๐ช Purple
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 49 | ๐ฏ Cord (-2,3,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Play Rough: Superduper Effective 5
- Move: Play Rough Powers up moves that are super effective.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 50 | ๐ฏ Cord (-1,3,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Play Rough: Accuracy 10
- Play Rough: Accuracy โ 10
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Cell 51 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Sync Freebie
- Applies the Free Move Next effect to the user after using its sync move.
- Color Grid: ๐จ Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 52 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Play Rough: Paralysis Synergy 5
- Move: Play Rough Powers up the userโs moves when the target is paralyzed.
- Color Grid: ๐ฅ Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Steel-Hard Strength Gigaton Hammer: Power 25
- Steel-Hard Strength Gigaton Hammer: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Steel-Hard Strength Gigaton Hammer: Power 25
- Steel-Hard Strength Gigaton Hammer: Power โ 25
- Color Grid: ๐ฉ Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
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