Absol-utely

๐Ÿ’  (2.44.0) All New Sync Grids

Apr 24th, 2024
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  1. ====================================================
  2. Trainer: Blue (Classic) (Mix)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Attack 5
  11. Attack 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Sp. Atk 5
  21. Sp. Atk 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. Attack 5
  36. Attack 5
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. HP 10
  42. HP 10
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  47. Flare Blitz: Power 3
  48. Flare Blitz: Power โ†‘ 3
  49. Color Grid: ๐ŸŸฉ Green
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  53. Flare Blitz: Power 3
  54. Flare Blitz: Power โ†‘ 3
  55. Color Grid: ๐ŸŸฉ Green
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  59. Flare Blitz: Move Gauge Refresh 3
  60. Move: Flare Blitz Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  61. Color Grid: ๐ŸŸฅ Red
  62. 1 or more adjacent tiles must be activated
  63. Move level must be 2 or higher
  64.  
  65. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  66. Mad Strength 4
  67. Has a chance (50%) of raising the userโ€™s Attack by one stat rank when its attack move is successful.
  68. Color Grid: ๐ŸŸจ Yellow
  69. 1 or more adjacent tiles must be activated
  70. Move level must be 2 or higher
  71.  
  72. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  73. Flare Blitz: Power 3
  74. Flare Blitz: Power โ†‘ 3
  75. Color Grid: ๐ŸŸฉ Green
  76. 1 or more adjacent tiles must be activated
  77. Move level must be 2 or higher
  78.  
  79. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  80. S-Move: Physical Boost โ†‘2 & Special Boost โ†‘2 9
  81. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by twoย ranks after using its sync move.
  82. Color Grid: ๐ŸŸจ Yellow
  83. 1 or more adjacent tiles must be activated
  84. Move level must be 3 or higher
  85.  
  86. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  87. MAX Double Down 3
  88. Powers up the userโ€™s max moves that are super effective.
  89. Color Grid: ๐ŸŸจ Yellow
  90. 1 or more adjacent tiles must be activated
  91. Move level must be 3 or higher
  92.  
  93. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  94. Speed 5
  95. Speed 5
  96. Color Grid: ๐ŸŸฆ Blue
  97. 1 or more adjacent tiles must be activated
  98.  
  99. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  100. Sp. Def 5
  101. Sp. Def 5
  102. Color Grid: ๐ŸŸฆ Blue
  103. 1 or more adjacent tiles must be activated
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Sp. Atk 5
  107. Sp. Atk 5
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  112. Heat Wave: Power 3
  113. Heat Wave: Power โ†‘ 3
  114. Color Grid: ๐ŸŸฉ Green
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  118. Heat Wave: Power 3
  119. Heat Wave: Power โ†‘ 3
  120. Color Grid: ๐ŸŸฉ Green
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  124. Heat Wave: Move Gauge Refresh 3
  125. Move: Heat Wave Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  126. Color Grid: ๐ŸŸฅ Red
  127. 1 or more adjacent tiles must be activated
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  130. Heat Wave: Power 3
  131. Heat Wave: Power โ†‘ 3
  132. Color Grid: ๐ŸŸฉ Green
  133. 1 or more adjacent tiles must be activated
  134. Move level must be 2 or higher
  135.  
  136. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  137. Witty Hit 4
  138. Has a chance (50%) of raising the userโ€™s Sp.ย Atk by one stat rank when its attack move is successful.
  139. Color Grid: ๐ŸŸจ Yellow
  140. 1 or more adjacent tiles must be activated
  141. Move level must be 2 or higher
  142.  
  143. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  144. Sp. Atk 10
  145. Sp. Atk 10
  146. Color Grid: ๐ŸŸฆ Blue
  147. 1 or more adjacent tiles must be activated
  148. Move level must be 2 or higher
  149.  
  150. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  151. Brainpower
  152. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  153. Color Grid: ๐ŸŸจ Yellow
  154. 1 or more adjacent tiles must be activated
  155. Move level must be 3 or higher
  156.  
  157. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  158. Charging Sun 3
  159. Powers up the userโ€™s moves when the weather is sunny.
  160. Color Grid: ๐ŸŸจ Yellow
  161. 1 or more adjacent tiles must be activated
  162. Move level must be 3 or higher
  163.  
  164. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  165. HP 10
  166. HP 10
  167. Color Grid: ๐ŸŸฆ Blue
  168. 1 or more adjacent tiles must be activated
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  171. Sp. Atk 5
  172. Sp. Atk 5
  173. Color Grid: ๐ŸŸฆ Blue
  174. 1 or more adjacent tiles must be activated
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. Attack 5
  178. Attack 5
  179. Color Grid: ๐ŸŸฆ Blue
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  183. Neo Blast Burn: Power 3
  184. Neo Blast Burn: Power โ†‘ 3
  185. Color Grid: ๐ŸŸฉ Green
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  189. Neo Blast Burn: Power 3
  190. Neo Blast Burn: Power โ†‘ 3
  191. Color Grid: ๐ŸŸฉ Green
  192. 1 or more adjacent tiles must be activated
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  195. Neo Blast Burn: Power 3
  196. Neo Blast Burn: Power โ†‘ 3
  197. Color Grid: ๐ŸŸฉ Green
  198. 1 or more adjacent tiles must be activated
  199.  
  200. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  201. Neo Blast Burn: Move Gauge Refresh 3
  202. Move: Neo Blast Burn Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  203. Color Grid: ๐ŸŸฅ Red
  204. 1 or more adjacent tiles must be activated
  205. Move level must be 2 or higher
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  208. One with the Sun
  209. Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
  210. Color Grid: ๐ŸŸจ Yellow
  211. 1 or more adjacent tiles must be activated
  212. Move level must be 2 or higher
  213.  
  214. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  215. Neo Blast Burn: Power 3
  216. Neo Blast Burn: Power โ†‘ 3
  217. Color Grid: ๐ŸŸฉ Green
  218. 1 or more adjacent tiles must be activated
  219. Move level must be 2 or higher
  220.  
  221. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  222. MAX Team Smarts 9
  223. Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank after using the userโ€™s max move.
  224. Color Grid: ๐ŸŸจ Yellow
  225. 1 or more adjacent tiles must be activated
  226. Move level must be 3 or higher
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  229. Mind Games 9
  230. Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  231. Color Grid: ๐ŸŸจ Yellow
  232. 1 or more adjacent tiles must be activated
  233. Move level must be 3 or higher
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Defense 5
  237. Defense 5
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  242. Sp. Def 5
  243. Sp. Def 5
  244. Color Grid: ๐ŸŸฆ Blue
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  248. Heat Wave: Power 3
  249. Heat Wave: Power โ†‘ 3
  250. Color Grid: ๐ŸŸฉ Green
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  254. Flare Blitz: Power 3
  255. Flare Blitz: Power โ†‘ 3
  256. Color Grid: ๐ŸŸฉ Green
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  260. Canโ€™t Fool Me!: MP Refresh 2
  261. Move: Canโ€™t Fool Me! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  262. Color Grid: ๐ŸŸฅ Red
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  267. Speeding Sun 2
  268. Quickly charges the move gauge when the weather is sunny.
  269. Color Grid: ๐ŸŸจ Yellow
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  274. Sunscreen 2
  275. Reduces damage when the user is hit by an attack move while the weather is sunny.
  276. Color Grid: ๐ŸŸจ Yellow
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  281. Solar Flare 5
  282. Powers up the userโ€™s sync move when the weather is sunny.
  283. Color Grid: ๐ŸŸจ Yellow
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. MAX Countdown 2
  289. Reduces the userโ€™s sync move countdown by two after using its max move.
  290. Color Grid: ๐ŸŸจ Yellow
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. Burning Rivalry Fire Beam: Power 25
  296. Burning Rivalry Fire Beam: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Burning Rivalry Fire Beam: Power 25
  303. Burning Rivalry Fire Beam: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Plumeria (Variety)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Sp. Atk 5
  318. Sp. Atk 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Sp. Atk 5
  328. Sp. Atk 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. Sp. Atk 5
  343. Sp. Atk 5
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. HP 10
  349. HP 10
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  354. Defense 5
  355. Defense 5
  356. Color Grid: ๐ŸŸฆ Blue
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  360. Sp. Atk 5
  361. Sp. Atk 5
  362. Color Grid: ๐ŸŸฆ Blue
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  366. Toxic: Move Gauge Refresh 3
  367. Move: Toxic Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  368. Color Grid: ๐ŸŸฅ Red
  369. 1 or more adjacent tiles must be activated
  370. Move level must be 2 or higher
  371.  
  372. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  373. Natural Remedy
  374. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  375. Color Grid: ๐ŸŸจ Yellow
  376. 1 or more adjacent tiles must be activated
  377. Move level must be 2 or higher
  378.  
  379. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  380. Sp. Atk 10
  381. Sp. Atk 10
  382. Color Grid: ๐ŸŸฆ Blue
  383. 1 or more adjacent tiles must be activated
  384. Move level must be 2 or higher
  385.  
  386. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  387. Hit Poisoned Opp: Special Boost โ†‘1 4
  388. Has a chance (50%) of increasing the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its attack move is successful against a poisoned or badly poisoned opponent.
  389. Color Grid: ๐ŸŸจ Yellow
  390. 1 or more adjacent tiles must be activated
  391. Move level must be 3 or higher
  392.  
  393. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  394. Virulent Toxin 5
  395. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  396. Color Grid: ๐ŸŸจ Yellow
  397. 1 or more adjacent tiles must be activated
  398. Move level must be 3 or higher
  399.  
  400. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  401. Speed 5
  402. Speed 5
  403. Color Grid: ๐ŸŸฆ Blue
  404. 1 or more adjacent tiles must be activated
  405.  
  406. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  407. Sp. Atk 5
  408. Sp. Atk 5
  409. Color Grid: ๐ŸŸฆ Blue
  410. 1 or more adjacent tiles must be activated
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. Speed 5
  414. Speed 5
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  419. Dauntless
  420. Sp. Atk cannot be lowered.
  421. Color Grid: ๐ŸŸจ Yellow
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  425. Sludge Bomb: Move Gauge Refresh 3
  426. Move: Sludge Bomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  427. Color Grid: ๐ŸŸฅ Red
  428. 1 or more adjacent tiles must be activated
  429. Move level must be 2 or higher
  430.  
  431. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  432. Debut Regen
  433. Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.
  434. Color Grid: ๐ŸŸจ Yellow
  435. 1 or more adjacent tiles must be activated
  436. Move level must be 2 or higher
  437.  
  438. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  439. Toxic: Ramp Up 1
  440. Move: Toxic Raises the userโ€™s Sp. Atk by one stat rank when its move is successful.
  441. Color Grid: ๐ŸŸฅ Red
  442. 1 or more adjacent tiles must be activated
  443. Move level must be 2 or higher
  444.  
  445. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  446. Easy Pickings 9
  447. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move is successful against a confused opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  448. Color Grid: ๐ŸŸจ Yellow
  449. 1 or more adjacent tiles must be activated
  450. Move level must be 3 or higher
  451.  
  452. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  453. Foul Fighting 3
  454. Powers up the userโ€™s moves against targets that are flinching, confused, or trapped.
  455. Color Grid: ๐ŸŸจ Yellow
  456. 1 or more adjacent tiles must be activated
  457. Move level must be 3 or higher
  458.  
  459. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  460. Speed 5
  461. Speed 5
  462. Color Grid: ๐ŸŸฆ Blue
  463. 1 or more adjacent tiles must be activated
  464.  
  465. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  466. Sp. Def 5
  467. Sp. Def 5
  468. Color Grid: ๐ŸŸฆ Blue
  469. 1 or more adjacent tiles must be activated
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  472. HP 10
  473. HP 10
  474. Color Grid: ๐ŸŸฆ Blue
  475. 1 or more adjacent tiles must be activated
  476.  
  477. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  478. Sludge Bomb: Power 3
  479. Sludge Bomb: Power โ†‘ 3
  480. Color Grid: ๐ŸŸฉ Green
  481. 1 or more adjacent tiles must be activated
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  484. Sludge Bomb: Power 3
  485. Sludge Bomb: Power โ†‘ 3
  486. Color Grid: ๐ŸŸฉ Green
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  490. Sludge Bomb: Power 3
  491. Sludge Bomb: Power โ†‘ 3
  492. Color Grid: ๐ŸŸฉ Green
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  496. Unflappable
  497. Prevents the user from flinching.
  498. Color Grid: ๐ŸŸจ Yellow
  499. 1 or more adjacent tiles must be activated
  500. Move level must be 2 or higher
  501.  
  502. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  503. Prove You Got Guts!: MP Refresh 2
  504. Move: Prove You Got Guts! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  505. Color Grid: ๐ŸŸฅ Red
  506. 1 or more adjacent tiles must be activated
  507. Move level must be 2 or higher
  508.  
  509. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  510. Haste
  511. Speed cannot be lowered.
  512. Color Grid: ๐ŸŸจ Yellow
  513. 1 or more adjacent tiles must be activated
  514. Move level must be 2 or higher
  515.  
  516. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  517. Prove You Got Guts!: Critical Eye 2
  518. Move: Prove You Got Guts! Raises the userโ€™s critical-hit rate by two stat ranks when its move is successful.
  519. Color Grid: ๐ŸŸฅ Red
  520. 1 or more adjacent tiles must be activated
  521. Move level must be 3 or higher
  522.  
  523. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  524. Inertia
  525. The more userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  526. Color Grid: ๐ŸŸจ Yellow
  527. 1 or more adjacent tiles must be activated
  528. Move level must be 3 or higher
  529.  
  530. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  531. Defense 5
  532. Defense 5
  533. Color Grid: ๐ŸŸฆ Blue
  534. 1 or more adjacent tiles must be activated
  535.  
  536. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  537. HP 10
  538. HP 10
  539. Color Grid: ๐ŸŸฆ Blue
  540. 1 or more adjacent tiles must be activated
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  543. Sp. Def 5
  544. Sp. Def 5
  545. Color Grid: ๐ŸŸฆ Blue
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  549. Fast Runner
  550. Evasiveness cannot be lowered.
  551. Color Grid: ๐ŸŸจ Yellow
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  555. Sludge Bomb: Power 3
  556. Sludge Bomb: Power โ†‘ 3
  557. Color Grid: ๐ŸŸฉ Green
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  561. Sludge Bomb: Power 3
  562. Sludge Bomb: Power โ†‘ 3
  563. Color Grid: ๐ŸŸฉ Green
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  567. Sludge Bomb: Shifty Striker 4
  568. Move: Sludge Bomb Has a chance (50%) of raising the userโ€™s evasiveness by one stat rank when its Pokรฉmon uses a move.
  569. Color Grid: ๐ŸŸฅ Red
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  574. Stop Hitting Yourself 5
  575. Raises the chance that an opponent will attack themselves due to being confused.
  576. Color Grid: ๐ŸŸจ Yellow
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  581. Curative Confusion 1
  582. Restores the userโ€™s HP when its attack move is successful against a confused opponent.
  583. Color Grid: ๐ŸŸจ Yellow
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Toxic Power 5
  589. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  590. Color Grid: ๐ŸŸจ Yellow
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  595. Prove You Got Guts!: Propulsion 9
  596. Move: Prove You Got Guts! Reduces the userโ€™s sync move countdown by one when its move is successful.
  597. Color Grid: ๐ŸŸฅ Red
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Ready to Go Acid Downpour: Power 25
  603. Ready to Go Acid Downpour: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Ready to Go Acid Downpour: Power 25
  610. Ready to Go Acid Downpour: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Guzma (Variety)
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Attack 5
  625. Attack 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Sp. Atk 5
  635. Sp. Atk 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  649. Attack 5
  650. Attack 5
  651. Color Grid: ๐ŸŸฆ Blue
  652. 1 or more adjacent tiles must be activated
  653.  
  654. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  655. Defense 5
  656. Defense 5
  657. Color Grid: ๐ŸŸฆ Blue
  658. 1 or more adjacent tiles must be activated
  659.  
  660. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  661. Sp. Def 5
  662. Sp. Def 5
  663. Color Grid: ๐ŸŸฆ Blue
  664. 1 or more adjacent tiles must be activated
  665.  
  666. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  667. Sp. Def 5
  668. Sp. Def 5
  669. Color Grid: ๐ŸŸฆ Blue
  670. 1 or more adjacent tiles must be activated
  671.  
  672. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  673. Poison Sting: Power 4
  674. Poison Sting: Power โ†‘ 4
  675. Color Grid: ๐ŸŸฉ Green
  676. 1 or more adjacent tiles must be activated
  677.  
  678. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  679. Poison Sting: Power 4
  680. Poison Sting: Power โ†‘ 4
  681. Color Grid: ๐ŸŸฉ Green
  682. 1 or more adjacent tiles must be activated
  683. Move level must be 2 or higher
  684.  
  685. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  686. Poison Sting: Power 4
  687. Poison Sting: Power โ†‘ 4
  688. Color Grid: ๐ŸŸฉ Green
  689. 1 or more adjacent tiles must be activated
  690.  
  691. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  692. Quit Standinโ€™ Around!: MP Refresh 3
  693. Move: Quit Standinโ€™ Around! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  694. Color Grid: ๐ŸŸฅ Red
  695. 1 or more adjacent tiles must be activated
  696. Move level must be 2 or higher
  697.  
  698. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  699. Sync Damage Guard
  700. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  701. Color Grid: ๐ŸŸจ Yellow
  702. 1 or more adjacent tiles must be activated
  703. Move level must be 3 or higher
  704.  
  705. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  706. Poison Sting: Move Gauge Refresh 2
  707. Move: Poison Sting Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  708. Color Grid: ๐ŸŸฅ Red
  709. 1 or more adjacent tiles must be activated
  710. Move level must be 2 or higher
  711.  
  712. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  713. Synchro Healing 1
  714. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  715. Color Grid: ๐ŸŸจ Yellow
  716. 1 or more adjacent tiles must be activated
  717. Move level must be 3 or higher
  718.  
  719. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  720. Speed 5
  721. Speed 5
  722. Color Grid: ๐ŸŸฆ Blue
  723. 1 or more adjacent tiles must be activated
  724.  
  725. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  726. Poison Sting: Power 4
  727. Poison Sting: Power โ†‘ 4
  728. Color Grid: ๐ŸŸฉ Green
  729. 1 or more adjacent tiles must be activated
  730.  
  731. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  732. HP 10
  733. HP 10
  734. Color Grid: ๐ŸŸฆ Blue
  735. 1 or more adjacent tiles must be activated
  736.  
  737. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  738. Poison Sting: Power 4
  739. Poison Sting: Power โ†‘ 4
  740. Color Grid: ๐ŸŸฉ Green
  741. 1 or more adjacent tiles must be activated
  742.  
  743. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  744. Quick Cure
  745. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  746. Color Grid: ๐ŸŸจ Yellow
  747. 1 or more adjacent tiles must be activated
  748. Move level must be 2 or higher
  749.  
  750. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  751. Potent Toxin 2
  752. Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
  753. Color Grid: ๐ŸŸจ Yellow
  754. 1 or more adjacent tiles must be activated
  755. Move level must be 2 or higher
  756.  
  757. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  758. Natural Remedy
  759. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  760. Color Grid: ๐ŸŸจ Yellow
  761. 1 or more adjacent tiles must be activated
  762. Move level must be 2 or higher
  763.  
  764. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  765. Vigilance
  766. Protects the user against critical hits.
  767. Color Grid: ๐ŸŸจ Yellow
  768. 1 or more adjacent tiles must be activated
  769. Move level must be 3 or higher
  770.  
  771. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  772. Full-Bracing P-Move 9
  773. Raises the userโ€™s Defense and Sp.ย Def by one stat rank when its Pokรฉmon uses a move.
  774. Color Grid: ๐ŸŸจ Yellow
  775. 1 or more adjacent tiles must be activated
  776. Move level must be 3 or higher
  777.  
  778. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  779. Sp. Atk 5
  780. Sp. Atk 5
  781. Color Grid: ๐ŸŸฆ Blue
  782. 1 or more adjacent tiles must be activated
  783.  
  784. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  785. HP 10
  786. HP 10
  787. Color Grid: ๐ŸŸฆ Blue
  788. 1 or more adjacent tiles must be activated
  789.  
  790. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  791. Speed 5
  792. Speed 5
  793. Color Grid: ๐ŸŸฆ Blue
  794. 1 or more adjacent tiles must be activated
  795.  
  796. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  797. Sp. Def 5
  798. Sp. Def 5
  799. Color Grid: ๐ŸŸฆ Blue
  800. 1 or more adjacent tiles must be activated
  801.  
  802. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  803. Struggle Bug: Power 4
  804. Struggle Bug: Power โ†‘ 4
  805. Color Grid: ๐ŸŸฉ Green
  806. 1 or more adjacent tiles must be activated
  807.  
  808. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  809. Struggle Bug: Power 4
  810. Struggle Bug: Power โ†‘ 4
  811. Color Grid: ๐ŸŸฉ Green
  812. 1 or more adjacent tiles must be activated
  813. Move level must be 2 or higher
  814.  
  815. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  816. Struggle Bug: Power 4
  817. Struggle Bug: Power โ†‘ 4
  818. Color Grid: ๐ŸŸฉ Green
  819. 1 or more adjacent tiles must be activated
  820.  
  821. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  822. Quit Standinโ€™ Around!: Hit and Heal 9
  823. Move: Quit Standinโ€™ Around! Applies the Gradual Healing effect to the user when its move is successful.
  824. Color Grid: ๐ŸŸฅ Red
  825. 1 or more adjacent tiles must be activated
  826. Move level must be 2 or higher
  827.  
  828. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  829. Quit Standinโ€™ Around!: Team Brain Gain 9
  830. Move: Quit Standinโ€™ Around! Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  831. Color Grid: ๐ŸŸฅ Red
  832. 1 or more adjacent tiles must be activated
  833. Move level must be 3 or higher
  834.  
  835. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  836. Defense 10
  837. Defense 10
  838. Color Grid: ๐ŸŸฆ Blue
  839. 1 or more adjacent tiles must be activated
  840. Move level must be 2 or higher
  841.  
  842. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  843. Struggle Bug: Move Gauge Refresh 9
  844. Move: Struggle Bug Charges the userโ€™s move gauge by one when its move is successful.
  845. Color Grid: ๐ŸŸฅ Red
  846. 1 or more adjacent tiles must be activated
  847. Move level must be 3 or higher
  848.  
  849. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  850. Defense 5
  851. Defense 5
  852. Color Grid: ๐ŸŸฆ Blue
  853. 1 or more adjacent tiles must be activated
  854.  
  855. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  856. HP 10
  857. HP 10
  858. Color Grid: ๐ŸŸฆ Blue
  859. 1 or more adjacent tiles must be activated
  860.  
  861. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  862. Struggle Bug: Power 4
  863. Struggle Bug: Power โ†‘ 4
  864. Color Grid: ๐ŸŸฉ Green
  865. 1 or more adjacent tiles must be activated
  866.  
  867. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  868. HP 10
  869. HP 10
  870. Color Grid: ๐ŸŸฆ Blue
  871. 1 or more adjacent tiles must be activated
  872.  
  873. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  874. Struggle Bug: Power 4
  875. Struggle Bug: Power โ†‘ 4
  876. Color Grid: ๐ŸŸฉ Green
  877. 1 or more adjacent tiles must be activated
  878. Move level must be 2 or higher
  879.  
  880. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  881. Dire Hit All +: MP Refresh 2
  882. Move: Dire Hit All + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  883. Color Grid: ๐ŸŸฅ Red
  884. 1 or more adjacent tiles must be activated
  885. Move level must be 2 or higher
  886.  
  887. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  888. Agile Entry 1
  889. Raises the userโ€™s evasiveness by one stat rank when it enters a battle.
  890. Color Grid: ๐ŸŸจ Yellow
  891. 1 or more adjacent tiles must be activated
  892. Move level must be 2 or higher
  893.  
  894. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  895. Quit Standinโ€™ Around!: Team Brawn Gain 9
  896. Move: Quit Standinโ€™ Around! Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  897. Color Grid: ๐ŸŸฅ Red
  898. 1 or more adjacent tiles must be activated
  899. Move level must be 3 or higher
  900.  
  901. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  902. Impervious
  903. The userโ€™s stats cannot be lowered.
  904. Color Grid: ๐ŸŸจ Yellow
  905. 1 or more adjacent tiles must be activated
  906. Move level must be 3 or higher
  907.  
  908. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  909. Shake Things Up Savage Spin-Out: Power 25
  910. Shake Things Up Savage Spin-Out: Power โ†‘ 25
  911. Color Grid: ๐ŸŸช Purple
  912. 1 or more adjacent tiles must be activated
  913. Move level must be 3 or higher
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  916. Shake Things Up Savage Spin-Out: Power 25
  917. Shake Things Up Savage Spin-Out: Power โ†‘ 25
  918. Color Grid: ๐ŸŸช Purple
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 3 or higher
  921.  
  922. ====================================================
  923. Trainer: Bellelba
  924.  
  925. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  926. HP 10
  927. HP 10
  928. Color Grid: ๐ŸŸฆ Blue
  929.  
  930. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  931. Attack 5
  932. Attack 5
  933. Color Grid: ๐ŸŸฆ Blue
  934.  
  935. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  936. Defense 5
  937. Defense 5
  938. Color Grid: ๐ŸŸฆ Blue
  939.  
  940. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  941. Attack 5
  942. Attack 5
  943. Color Grid: ๐ŸŸฆ Blue
  944.  
  945. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  946. Sp. Def 5
  947. Sp. Def 5
  948. Color Grid: ๐ŸŸฆ Blue
  949.  
  950. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  951. Speed 5
  952. Speed 5
  953. Color Grid: ๐ŸŸฆ Blue
  954.  
  955. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  956. Attack 5
  957. Attack 5
  958. Color Grid: ๐ŸŸฆ Blue
  959. 1 or more adjacent tiles must be activated
  960.  
  961. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  962. Defense 5
  963. Defense 5
  964. Color Grid: ๐ŸŸฆ Blue
  965. 1 or more adjacent tiles must be activated
  966.  
  967. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  968. Zen Headbutt: Power 4
  969. Zen Headbutt: Power โ†‘ 4
  970. Color Grid: ๐ŸŸฉ Green
  971. 1 or more adjacent tiles must be activated
  972.  
  973. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  974. Speed 5
  975. Speed 5
  976. Color Grid: ๐ŸŸฆ Blue
  977. 1 or more adjacent tiles must be activated
  978.  
  979. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  980. Zen Headbutt: Power 4
  981. Zen Headbutt: Power โ†‘ 4
  982. Color Grid: ๐ŸŸฉ Green
  983. 1 or more adjacent tiles must be activated
  984.  
  985. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  986. Zen Headbutt: Accuracy 10
  987. Zen Headbutt: Accuracy โ†‘ 10
  988. Color Grid: ๐ŸŸฉ Green
  989. 1 or more adjacent tiles must be activated
  990. Move level must be 2 or higher
  991.  
  992. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  993. Zen Headbutt: Power 4
  994. Zen Headbutt: Power โ†‘ 4
  995. Color Grid: ๐ŸŸฉ Green
  996. 1 or more adjacent tiles must be activated
  997.  
  998. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  999. Zen Headbutt: Move Gauge Refresh 3
  1000. Move: Zen Headbutt Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1001. Color Grid: ๐ŸŸฅ Red
  1002. 1 or more adjacent tiles must be activated
  1003. Move level must be 2 or higher
  1004.  
  1005. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1006. Give Me Energy!: Team Critical Command 9
  1007. Move: Give Me Energy! Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโ€™s Trainer uses a move.
  1008. Color Grid: ๐ŸŸฅ Red
  1009. 1 or more adjacent tiles must be activated
  1010. Move level must be 3 or higher
  1011.  
  1012. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1013. Premonition 2
  1014. Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
  1015. Color Grid: ๐ŸŸจ Yellow
  1016. 1 or more adjacent tiles must be activated
  1017. Move level must be 2 or higher
  1018.  
  1019. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1020. Catalytic Acceleration
  1021. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s sync move.
  1022. Color Grid: ๐ŸŸจ Yellow
  1023. 1 or more adjacent tiles must be activated
  1024. Move level must be 3 or higher
  1025.  
  1026. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1027. HP 10
  1028. HP 10
  1029. Color Grid: ๐ŸŸฆ Blue
  1030. 1 or more adjacent tiles must be activated
  1031.  
  1032. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1033. Zen Headbutt: Power 4
  1034. Zen Headbutt: Power โ†‘ 4
  1035. Color Grid: ๐ŸŸฉ Green
  1036. 1 or more adjacent tiles must be activated
  1037.  
  1038. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1039. Sp. Def 5
  1040. Sp. Def 5
  1041. Color Grid: ๐ŸŸฆ Blue
  1042. 1 or more adjacent tiles must be activated
  1043.  
  1044. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1045. Zen Headbutt: Power 4
  1046. Zen Headbutt: Power โ†‘ 4
  1047. Color Grid: ๐ŸŸฉ Green
  1048. 1 or more adjacent tiles must be activated
  1049.  
  1050. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1051. Take Hit: Team Sp. Atk โ†‘ 9
  1052. Raises the Sp.ย Atk of all allied sync pairs by one stat rank when the user is hit by an attack move.
  1053. Color Grid: ๐ŸŸจ Yellow
  1054. 1 or more adjacent tiles must be activated
  1055. Move level must be 2 or higher
  1056.  
  1057. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1058. Defense 10
  1059. Defense 10
  1060. Color Grid: ๐ŸŸฆ Blue
  1061. 1 or more adjacent tiles must be activated
  1062. Move level must be 2 or higher
  1063.  
  1064. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1065. Tighten Up 9
  1066. Raises the userโ€™s Sp. Def by one stat rank when it is hit by an attack move.
  1067. Color Grid: ๐ŸŸจ Yellow
  1068. 1 or more adjacent tiles must be activated
  1069. Move level must be 2 or higher
  1070.  
  1071. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1072. Persisting Barrier 5
  1073. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
  1074. Color Grid: ๐ŸŸจ Yellow
  1075. 1 or more adjacent tiles must be activated
  1076. Move level must be 3 or higher
  1077.  
  1078. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1079. Zen Headbutt: Aggravation 1
  1080. Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1081. Color Grid: ๐ŸŸฅ Red
  1082. 1 or more adjacent tiles must be activated
  1083. Move level must be 3 or higher
  1084.  
  1085. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1086. Speed 5
  1087. Speed 5
  1088. Color Grid: ๐ŸŸฆ Blue
  1089. 1 or more adjacent tiles must be activated
  1090.  
  1091. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1092. HP 10
  1093. HP 10
  1094. Color Grid: ๐ŸŸฆ Blue
  1095. 1 or more adjacent tiles must be activated
  1096.  
  1097. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1098. Defense 5
  1099. Defense 5
  1100. Color Grid: ๐ŸŸฆ Blue
  1101. 1 or more adjacent tiles must be activated
  1102.  
  1103. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1104. Unbending
  1105. Defense cannot be lowered.
  1106. Color Grid: ๐ŸŸจ Yellow
  1107. 1 or more adjacent tiles must be activated
  1108.  
  1109. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1110. Sp. Def 5
  1111. Sp. Def 5
  1112. Color Grid: ๐ŸŸฆ Blue
  1113. 1 or more adjacent tiles must be activated
  1114.  
  1115. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1116. Potion: MP Refresh 2
  1117. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1118. Color Grid: ๐ŸŸฅ Red
  1119. 1 or more adjacent tiles must be activated
  1120. Move level must be 2 or higher
  1121.  
  1122. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1123. HP 10
  1124. HP 10
  1125. Color Grid: ๐ŸŸฆ Blue
  1126. 1 or more adjacent tiles must be activated
  1127.  
  1128. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1129. Potion: Master Healer 1
  1130. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1131. Color Grid: ๐ŸŸฅ Red
  1132. 1 or more adjacent tiles must be activated
  1133. Move level must be 2 or higher
  1134.  
  1135. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1136. Potion: MP Refresh 2
  1137. Move: Potion Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1138. Color Grid: ๐ŸŸฅ Red
  1139. 1 or more adjacent tiles must be activated
  1140. Move level must be 3 or higher
  1141.  
  1142. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1143. Critical Shield: MP Refresh 1
  1144. Move: Critical Shield Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  1145. Color Grid: ๐ŸŸฅ Red
  1146. 1 or more adjacent tiles must be activated
  1147. Move level must be 2 or higher
  1148.  
  1149. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1150. Potion: Master Healer 1
  1151. Move: Potion Increases the amount of HP restored by the userโ€™s healing moves.
  1152. Color Grid: ๐ŸŸฅ Red
  1153. 1 or more adjacent tiles must be activated
  1154. Move level must be 3 or higher
  1155.  
  1156. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1157. Stalwart
  1158. Sp. Def cannot be lowered.
  1159. Color Grid: ๐ŸŸจ Yellow
  1160. 1 or more adjacent tiles must be activated
  1161.  
  1162. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1163. Attack 5
  1164. Attack 5
  1165. Color Grid: ๐ŸŸฆ Blue
  1166. 1 or more adjacent tiles must be activated
  1167.  
  1168. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1169. Sp. Def 5
  1170. Sp. Def 5
  1171. Color Grid: ๐ŸŸฆ Blue
  1172. 1 or more adjacent tiles must be activated
  1173.  
  1174. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1175. Defense 5
  1176. Defense 5
  1177. Color Grid: ๐ŸŸฆ Blue
  1178. 1 or more adjacent tiles must be activated
  1179.  
  1180. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1181. HP 20
  1182. HP 20
  1183. Color Grid: ๐ŸŸฆ Blue
  1184. 1 or more adjacent tiles must be activated
  1185. Move level must be 2 or higher
  1186.  
  1187. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1188. Team Beef Up 9
  1189. Raises the Attack of all allied sync pairs by one stat rank when the user is hit by an attack move.
  1190. Color Grid: ๐ŸŸจ Yellow
  1191. 1 or more adjacent tiles must be activated
  1192. Move level must be 2 or higher
  1193.  
  1194. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1195. Toughen Up 9
  1196. Raises the userโ€™s Defense by one stat rank when it is hit by an attack move.
  1197. Color Grid: ๐ŸŸจ Yellow
  1198. 1 or more adjacent tiles must be activated
  1199. Move level must be 2 or higher
  1200.  
  1201. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1202. First Aid 4
  1203. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1204. Color Grid: ๐ŸŸจ Yellow
  1205. 1 or more adjacent tiles must be activated
  1206. Move level must be 3 or higher
  1207.  
  1208. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1209. Persisting Shield 5
  1210. Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
  1211. Color Grid: ๐ŸŸจ Yellow
  1212. 1 or more adjacent tiles must be activated
  1213. Move level must be 3 or higher
  1214.  
  1215. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1216. Rule the Enchanted Land Psychic Impact: Power 25
  1217. Rule the Enchanted Land Psychic Impact: Power โ†‘ 25
  1218. Color Grid: ๐ŸŸช Purple
  1219. 1 or more adjacent tiles must be activated
  1220. Move level must be 3 or higher
  1221.  
  1222. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1223. Rule the Enchanted Land Psychic Impact: Power 25
  1224. Rule the Enchanted Land Psychic Impact: Power โ†‘ 25
  1225. Color Grid: ๐ŸŸช Purple
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 3 or higher
  1228.  
  1229. ====================================================
  1230. Trainer: Brycen-Man
  1231.  
  1232. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1233. HP 10
  1234. HP 10
  1235. Color Grid: ๐ŸŸฆ Blue
  1236.  
  1237. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1238. Sp. Atk 5
  1239. Sp. Atk 5
  1240. Color Grid: ๐ŸŸฆ Blue
  1241.  
  1242. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1243. Defense 5
  1244. Defense 5
  1245. Color Grid: ๐ŸŸฆ Blue
  1246.  
  1247. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1248. Sp. Atk 5
  1249. Sp. Atk 5
  1250. Color Grid: ๐ŸŸฆ Blue
  1251.  
  1252. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1253. Sp. Def 5
  1254. Sp. Def 5
  1255. Color Grid: ๐ŸŸฆ Blue
  1256.  
  1257. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1258. Speed 5
  1259. Speed 5
  1260. Color Grid: ๐ŸŸฆ Blue
  1261.  
  1262. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1263. Sp. Atk 5
  1264. Sp. Atk 5
  1265. Color Grid: ๐ŸŸฆ Blue
  1266. 1 or more adjacent tiles must be activated
  1267.  
  1268. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1269. HP 10
  1270. HP 10
  1271. Color Grid: ๐ŸŸฆ Blue
  1272. 1 or more adjacent tiles must be activated
  1273.  
  1274. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1275. Night Daze: Power 2
  1276. Night Daze: Power โ†‘ 2
  1277. Color Grid: ๐ŸŸฉ Green
  1278. 1 or more adjacent tiles must be activated
  1279.  
  1280. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1281. Speed 5
  1282. Speed 5
  1283. Color Grid: ๐ŸŸฆ Blue
  1284. 1 or more adjacent tiles must be activated
  1285.  
  1286. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1287. Night Daze: Power 2
  1288. Night Daze: Power โ†‘ 2
  1289. Color Grid: ๐ŸŸฉ Green
  1290. 1 or more adjacent tiles must be activated
  1291.  
  1292. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1293. Night Daze: Accuracy 5
  1294. Night Daze: Accuracy โ†‘ 5
  1295. Color Grid: ๐ŸŸฉ Green
  1296. 1 or more adjacent tiles must be activated
  1297. Move level must be 2 or higher
  1298.  
  1299. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1300. Night Daze: Power 2
  1301. Night Daze: Power โ†‘ 2
  1302. Color Grid: ๐ŸŸฉ Green
  1303. 1 or more adjacent tiles must be activated
  1304.  
  1305. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1306. Natural Remedy
  1307. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1308. Color Grid: ๐ŸŸจ Yellow
  1309. 1 or more adjacent tiles must be activated
  1310. Move level must be 2 or higher
  1311.  
  1312. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1313. Satisfied Snicker 9
  1314. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  1315. Color Grid: ๐ŸŸจ Yellow
  1316. 1 or more adjacent tiles must be activated
  1317. Move level must be 3 or higher
  1318.  
  1319. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1320. Quick Cure
  1321. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1322. Color Grid: ๐ŸŸจ Yellow
  1323. 1 or more adjacent tiles must be activated
  1324. Move level must be 2 or higher
  1325.  
  1326. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1327. Overpower
  1328. The more the targetโ€™s Sp. Atk is lowered, the more it powers up the userโ€™s moves.
  1329. Color Grid: ๐ŸŸจ Yellow
  1330. 1 or more adjacent tiles must be activated
  1331. Move level must be 3 or higher
  1332.  
  1333. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1334. HP 10
  1335. HP 10
  1336. Color Grid: ๐ŸŸฆ Blue
  1337. 1 or more adjacent tiles must be activated
  1338.  
  1339. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1340. Night Daze: Power 2
  1341. Night Daze: Power โ†‘ 2
  1342. Color Grid: ๐ŸŸฉ Green
  1343. 1 or more adjacent tiles must be activated
  1344.  
  1345. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1346. Night Daze: Power 2
  1347. Night Daze: Power โ†‘ 2
  1348. Color Grid: ๐ŸŸฉ Green
  1349. 1 or more adjacent tiles must be activated
  1350.  
  1351. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1352. Guard Spec.: MP Refresh 2
  1353. Move: Guard Spec. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1354. Color Grid: ๐ŸŸฅ Red
  1355. 1 or more adjacent tiles must be activated
  1356. Move level must be 2 or higher
  1357.  
  1358. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1359. Speed 5
  1360. Speed 5
  1361. Color Grid: ๐ŸŸฆ Blue
  1362. 1 or more adjacent tiles must be activated
  1363.  
  1364. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1365. Guard Spec.: Barricade 1
  1366. Move: Guard Spec. Raises the userโ€™s Sp. Def by one stat rank when its move is successful.
  1367. Color Grid: ๐ŸŸฅ Red
  1368. 1 or more adjacent tiles must be activated
  1369. Move level must be 2 or higher
  1370.  
  1371. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1372. Gobsmack 4
  1373. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  1374. Color Grid: ๐ŸŸจ Yellow
  1375. 1 or more adjacent tiles must be activated
  1376. Move level must be 2 or higher
  1377.  
  1378. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1379. My Dark, Secret Arts!: Move: No Stat โ†‘ on Field 9
  1380. Move: My Dark, Secret Arts! Applies the No Stat Increases effect to the opponentsโ€™ field of play when the userโ€™s move is successful.
  1381. Color Grid: ๐ŸŸฅ Red
  1382. 1 or more adjacent tiles must be activated
  1383. Move level must be 3 or higher
  1384.  
  1385. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1386. Mind Boggler 9
  1387. Lowers the targetโ€™s Sp.ย Def by one stat rank when the userโ€™s attack move is successful against a flinching, confused, or trapped opponent.
  1388. Color Grid: ๐ŸŸจ Yellow
  1389. 1 or more adjacent tiles must be activated
  1390. Move level must be 3 or higher
  1391.  
  1392. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1393. Sp. Def 5
  1394. Sp. Def 5
  1395. Color Grid: ๐ŸŸฆ Blue
  1396. 1 or more adjacent tiles must be activated
  1397.  
  1398. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1399. Defense 5
  1400. Defense 5
  1401. Color Grid: ๐ŸŸฆ Blue
  1402. 1 or more adjacent tiles must be activated
  1403.  
  1404. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1405. Sp. Atk 5
  1406. Sp. Atk 5
  1407. Color Grid: ๐ŸŸฆ Blue
  1408. 1 or more adjacent tiles must be activated
  1409.  
  1410. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1411. Unflappable
  1412. Prevents the user from flinching.
  1413. Color Grid: ๐ŸŸจ Yellow
  1414. 1 or more adjacent tiles must be activated
  1415.  
  1416. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1417. My Dark, Secret Arts!: Hit and Heal 9
  1418. Move: My Dark, Secret Arts! Applies the Gradual Healing effect to the user when its move is successful.
  1419. Color Grid: ๐ŸŸฅ Red
  1420. 1 or more adjacent tiles must be activated
  1421. Move level must be 2 or higher
  1422.  
  1423. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1424. Sp. Atk 10
  1425. Sp. Atk 10
  1426. Color Grid: ๐ŸŸฆ Blue
  1427. 1 or more adjacent tiles must be activated
  1428. Move level must be 2 or higher
  1429.  
  1430. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1431. Grand Entry 2
  1432. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  1433. Color Grid: ๐ŸŸจ Yellow
  1434. 1 or more adjacent tiles must be activated
  1435. Move level must be 3 or higher
  1436.  
  1437. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1438. My Dark, Secret Arts!: MP Refresh 3
  1439. Move: My Dark, Secret Arts! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  1440. Color Grid: ๐ŸŸฅ Red
  1441. 1 or more adjacent tiles must be activated
  1442. Move level must be 2 or higher
  1443.  
  1444. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1445. My Dark, Secret Arts!: Critical Eye 1
  1446. Move: My Dark, Secret Arts! Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  1447. Color Grid: ๐ŸŸฅ Red
  1448. 1 or more adjacent tiles must be activated
  1449. Move level must be 3 or higher
  1450.  
  1451. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1452. Sp. Atk 5
  1453. Sp. Atk 5
  1454. Color Grid: ๐ŸŸฆ Blue
  1455. 1 or more adjacent tiles must be activated
  1456.  
  1457. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1458. Escape Artist
  1459. Prevents the user from becoming trapped.
  1460. Color Grid: ๐ŸŸจ Yellow
  1461. 1 or more adjacent tiles must be activated
  1462.  
  1463. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1464. Speed 5
  1465. Speed 5
  1466. Color Grid: ๐ŸŸฆ Blue
  1467. 1 or more adjacent tiles must be activated
  1468.  
  1469. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1470. HP 10
  1471. HP 10
  1472. Color Grid: ๐ŸŸฆ Blue
  1473. 1 or more adjacent tiles must be activated
  1474.  
  1475. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1476. Sp. Def 5
  1477. Sp. Def 5
  1478. Color Grid: ๐ŸŸฆ Blue
  1479. 1 or more adjacent tiles must be activated
  1480.  
  1481. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1482. Defense 5
  1483. Defense 5
  1484. Color Grid: ๐ŸŸฆ Blue
  1485. 1 or more adjacent tiles must be activated
  1486.  
  1487. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1488. Trip Up 9
  1489. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1490. Color Grid: ๐ŸŸจ Yellow
  1491. 1 or more adjacent tiles must be activated
  1492. Move level must be 2 or higher
  1493.  
  1494. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1495. Fail Forward 1
  1496. Charges the userโ€™s move gauge by one when an opponentโ€™s attack move targeting the user misses.
  1497. Color Grid: ๐ŸŸจ Yellow
  1498. 1 or more adjacent tiles must be activated
  1499. Move level must be 2 or higher
  1500.  
  1501. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1502. Night Daze: Move Gauge Refresh 3
  1503. Move: Night Daze Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1504. Color Grid: ๐ŸŸฅ Red
  1505. 1 or more adjacent tiles must be activated
  1506. Move level must be 2 or higher
  1507.  
  1508. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1509. Obscuring Sync 5
  1510. Powers up the userโ€™s sync move when the targetโ€™s accuracy is lowered.
  1511. Color Grid: ๐ŸŸจ Yellow
  1512. 1 or more adjacent tiles must be activated
  1513. Move level must be 3 or higher
  1514.  
  1515. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1516. Sync Thinker 9
  1517. Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank after using its sync move.
  1518. Color Grid: ๐ŸŸจ Yellow
  1519. 1 or more adjacent tiles must be activated
  1520. Move level must be 3 or higher
  1521.  
  1522. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1523. Dye This World Dark Beam: Power 25
  1524. Dye This World Dark Beam: Power โ†‘ 25
  1525. Color Grid: ๐ŸŸช Purple
  1526. 1 or more adjacent tiles must be activated
  1527. Move level must be 3 or higher
  1528.  
  1529. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1530. Dye This World Dark Beam: Power 25
  1531. Dye This World Dark Beam: Power โ†‘ 25
  1532. Color Grid: ๐ŸŸช Purple
  1533. 1 or more adjacent tiles must be activated
  1534. Move level must be 3 or higher
  1535.  
  1536. ====================================================
  1537. Trainer: Rika
  1538.  
  1539. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1540. HP 10
  1541. HP 10
  1542. Color Grid: ๐ŸŸฆ Blue
  1543.  
  1544. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1545. Attack 5
  1546. Attack 5
  1547. Color Grid: ๐ŸŸฆ Blue
  1548.  
  1549. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1550. Defense 5
  1551. Defense 5
  1552. Color Grid: ๐ŸŸฆ Blue
  1553.  
  1554. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1555. Sp. Atk 5
  1556. Sp. Atk 5
  1557. Color Grid: ๐ŸŸฆ Blue
  1558.  
  1559. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1560. Sp. Def 5
  1561. Sp. Def 5
  1562. Color Grid: ๐ŸŸฆ Blue
  1563.  
  1564. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1565. Speed 5
  1566. Speed 5
  1567. Color Grid: ๐ŸŸฆ Blue
  1568.  
  1569. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1570. Water Guard
  1571. Reduces damage when the user is attacked by Water-type moves.
  1572. Color Grid: ๐ŸŸจ Yellow
  1573. 1 or more adjacent tiles must be activated
  1574. Move level must be 2 or higher
  1575.  
  1576. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1577. Think Fast!: Team Brain Gain 9
  1578. Move: Think Fast! Increases the Special Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  1579. Color Grid: ๐ŸŸฅ Red
  1580. 1 or more adjacent tiles must be activated
  1581. Move level must be 4 or higher
  1582.  
  1583. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1584. Recuperation 2
  1585. Restores the userโ€™s HP by approximately 40% of its maximum HP after using its sync move.
  1586. Color Grid: ๐ŸŸจ Yellow
  1587. 1 or more adjacent tiles must be activated
  1588. Move level must be 5 or higher
  1589.  
  1590. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1591. Poison Guard
  1592. Reduces damage when the user is attacked by Poison-type moves.
  1593. Color Grid: ๐ŸŸจ Yellow
  1594. 1 or more adjacent tiles must be activated
  1595. Move level must be 2 or higher
  1596.  
  1597. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1598. Think Fast!: Team Brawn Gain 9
  1599. Move: Think Fast! Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  1600. Color Grid: ๐ŸŸฅ Red
  1601. 1 or more adjacent tiles must be activated
  1602. Move level must be 4 or higher
  1603.  
  1604. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1605. Adrenaline 1
  1606. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  1607. Color Grid: ๐ŸŸจ Yellow
  1608. 1 or more adjacent tiles must be activated
  1609. Move level must be 5 or higher
  1610.  
  1611. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1612. Sp. Def 5
  1613. Sp. Def 5
  1614. Color Grid: ๐ŸŸฆ Blue
  1615. 1 or more adjacent tiles must be activated
  1616.  
  1617. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1618. HP 10
  1619. HP 10
  1620. Color Grid: ๐ŸŸฆ Blue
  1621. 1 or more adjacent tiles must be activated
  1622.  
  1623. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1624. Poison Sting: Power 4
  1625. Poison Sting: Power โ†‘ 4
  1626. Color Grid: ๐ŸŸฉ Green
  1627. 1 or more adjacent tiles must be activated
  1628.  
  1629. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1630. Defense 5
  1631. Defense 5
  1632. Color Grid: ๐ŸŸฆ Blue
  1633. 1 or more adjacent tiles must be activated
  1634.  
  1635. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1636. Poison Sting: Power 4
  1637. Poison Sting: Power โ†‘ 4
  1638. Color Grid: ๐ŸŸฉ Green
  1639. 1 or more adjacent tiles must be activated
  1640.  
  1641. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1642. Speed 10
  1643. Speed 10
  1644. Color Grid: ๐ŸŸฆ Blue
  1645. 1 or more adjacent tiles must be activated
  1646. Move level must be 2 or higher
  1647.  
  1648. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1649. Poison Sting: Power 4
  1650. Poison Sting: Power โ†‘ 4
  1651. Color Grid: ๐ŸŸฉ Green
  1652. 1 or more adjacent tiles must be activated
  1653.  
  1654. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1655. X Sp. Def All: MP Refresh 2
  1656. Move: X Sp. Def All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1657. Color Grid: ๐ŸŸฅ Red
  1658. 1 or more adjacent tiles must be activated
  1659. Move level must be 2 or higher
  1660.  
  1661. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1662. X Sp. Def All: Shielded 2
  1663. Move: X Sp. Def All Raises the Defense of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  1664. Color Grid: ๐ŸŸฅ Red
  1665. 1 or more adjacent tiles must be activated
  1666. Move level must be 3 or higher
  1667.  
  1668. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1669. Natural Remedy
  1670. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1671. Color Grid: ๐ŸŸจ Yellow
  1672. 1 or more adjacent tiles must be activated
  1673. Move level must be 2 or higher
  1674.  
  1675. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1676. Noxious Hit 9
  1677. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful against a poisoned or badly poisoned opponent.
  1678. Color Grid: ๐ŸŸจ Yellow
  1679. 1 or more adjacent tiles must be activated
  1680. Move level must be 3 or higher
  1681.  
  1682. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1683. HP 10
  1684. HP 10
  1685. Color Grid: ๐ŸŸฆ Blue
  1686. 1 or more adjacent tiles must be activated
  1687.  
  1688. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1689. Antitoxin
  1690. Prevents the user from getting poisoned or badly poisoned.
  1691. Color Grid: ๐ŸŸจ Yellow
  1692. 1 or more adjacent tiles must be activated
  1693.  
  1694. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1695. Poison Sting: Power 4
  1696. Poison Sting: Power โ†‘ 4
  1697. Color Grid: ๐ŸŸฉ Green
  1698. 1 or more adjacent tiles must be activated
  1699.  
  1700. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1701. Poison Sting: Power 4
  1702. Poison Sting: Power โ†‘ 4
  1703. Color Grid: ๐ŸŸฉ Green
  1704. 1 or more adjacent tiles must be activated
  1705.  
  1706. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1707. Potent Toxin 2
  1708. Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
  1709. Color Grid: ๐ŸŸจ Yellow
  1710. 1 or more adjacent tiles must be activated
  1711. Move level must be 2 or higher
  1712.  
  1713. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1714. Stalwart
  1715. Sp. Def cannot be lowered.
  1716. Color Grid: ๐ŸŸจ Yellow
  1717. 1 or more adjacent tiles must be activated
  1718. Move level must be 2 or higher
  1719.  
  1720. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1721. Poison Sting: Move Gauge Refresh 3
  1722. Move: Poison Sting Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1723. Color Grid: ๐ŸŸฅ Red
  1724. 1 or more adjacent tiles must be activated
  1725. Move level must be 2 or higher
  1726.  
  1727. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1728. Team Sharp Entry 1
  1729. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  1730. Color Grid: ๐ŸŸจ Yellow
  1731. 1 or more adjacent tiles must be activated
  1732. Move level must be 3 or higher
  1733.  
  1734. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1735. First Aid 4
  1736. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1737. Color Grid: ๐ŸŸจ Yellow
  1738. 1 or more adjacent tiles must be activated
  1739. Move level must be 3 or higher
  1740.  
  1741. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1742. Sp. Def 5
  1743. Sp. Def 5
  1744. Color Grid: ๐ŸŸฆ Blue
  1745. 1 or more adjacent tiles must be activated
  1746.  
  1747. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1748. Sand Shelter
  1749. Protects the user from damage from a sandstorm.
  1750. Color Grid: ๐ŸŸจ Yellow
  1751. 1 or more adjacent tiles must be activated
  1752.  
  1753. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1754. Speed 5
  1755. Speed 5
  1756. Color Grid: ๐ŸŸฆ Blue
  1757. 1 or more adjacent tiles must be activated
  1758.  
  1759. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1760. Sp. Def 5
  1761. Sp. Def 5
  1762. Color Grid: ๐ŸŸฆ Blue
  1763. 1 or more adjacent tiles must be activated
  1764.  
  1765. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1766. Rampant Mud Slap: Power 4
  1767. Rampant Mud Slap: Power โ†‘ 4
  1768. Color Grid: ๐ŸŸฉ Green
  1769. 1 or more adjacent tiles must be activated
  1770.  
  1771. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1772. Think Fast!: MP Refresh 2
  1773. Move: Think Fast! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1774. Color Grid: ๐ŸŸฅ Red
  1775. 1 or more adjacent tiles must be activated
  1776. Move level must be 2 or higher
  1777.  
  1778. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1779. Rampant Mud Slap: Power 4
  1780. Rampant Mud Slap: Power โ†‘ 4
  1781. Color Grid: ๐ŸŸฉ Green
  1782. 1 or more adjacent tiles must be activated
  1783.  
  1784. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1785. Think Fast!: Slippery 1
  1786. Move: Think Fast! Raises the userโ€™s evasiveness by one stat rank when its move is successful.
  1787. Color Grid: ๐ŸŸฅ Red
  1788. 1 or more adjacent tiles must be activated
  1789. Move level must be 2 or higher
  1790.  
  1791. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1792. Ground Zone Extension 5
  1793. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.
  1794. Color Grid: ๐ŸŸจ Yellow
  1795. 1 or more adjacent tiles must be activated
  1796. Move level must be 3 or higher
  1797.  
  1798. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1799. Ground Zone: Attack Move DR 2
  1800. Reduces damage when the user is hit by an attack move while the zone is a Ground Zone.
  1801. Color Grid: ๐ŸŸจ Yellow
  1802. 1 or more adjacent tiles must be activated
  1803. Move level must be 2 or higher
  1804.  
  1805. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1806. Ground Zone: Team Condition Nullification
  1807. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Ground Zone.
  1808. Color Grid: ๐ŸŸจ Yellow
  1809. 1 or more adjacent tiles must be activated
  1810. Move level must be 3 or higher
  1811.  
  1812. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1813. Speed 5
  1814. Speed 5
  1815. Color Grid: ๐ŸŸฆ Blue
  1816. 1 or more adjacent tiles must be activated
  1817.  
  1818. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1819. Defense 5
  1820. Defense 5
  1821. Color Grid: ๐ŸŸฆ Blue
  1822. 1 or more adjacent tiles must be activated
  1823.  
  1824. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1825. Rampant Mud Slap: Power 4
  1826. Rampant Mud Slap: Power โ†‘ 4
  1827. Color Grid: ๐ŸŸฉ Green
  1828. 1 or more adjacent tiles must be activated
  1829.  
  1830. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1831. Rampant Mud Slap: Power 4
  1832. Rampant Mud Slap: Power โ†‘ 4
  1833. Color Grid: ๐ŸŸช Purple
  1834. 1 or more adjacent tiles must be activated
  1835.  
  1836. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1837. HP 20
  1838. HP 20
  1839. Color Grid: ๐ŸŸฆ Blue
  1840. 1 or more adjacent tiles must be activated
  1841. Move level must be 2 or higher
  1842.  
  1843. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1844. Rampant Mud Slap: Power 4
  1845. Rampant Mud Slap: Power โ†‘ 4
  1846. Color Grid: ๐ŸŸฉ Green
  1847. 1 or more adjacent tiles must be activated
  1848. Move level must be 2 or higher
  1849.  
  1850. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1851. Group Slapdash 9
  1852. Raises the Speed of all allied sync pairs by one stat rank when an opponentโ€™s attack move targeting the user misses.
  1853. Color Grid: ๐ŸŸจ Yellow
  1854. 1 or more adjacent tiles must be activated
  1855. Move level must be 2 or higher
  1856.  
  1857. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1858. Endurance
  1859. When the user enters battle with full HP, applies the Enduring effect to it.
  1860. Color Grid: ๐ŸŸจ Yellow
  1861. 1 or more adjacent tiles must be activated
  1862. Move level must be 3 or higher
  1863.  
  1864. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1865. Vigilance
  1866. Protects the user against critical hits.
  1867. Color Grid: ๐ŸŸจ Yellow
  1868. 1 or more adjacent tiles must be activated
  1869. Move level must be 3 or higher
  1870.  
  1871. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1872. Paldea League Interviewer Earth Power: Power 25
  1873. Paldea League Interviewer Earth Power: Power โ†‘ 25
  1874. Color Grid: ๐ŸŸฉ Green
  1875. 1 or more adjacent tiles must be activated
  1876. Move level must be 3 or higher
  1877.  
  1878. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1879. Paldea League Interviewer Earth Power: Power 25
  1880. Paldea League Interviewer Earth Power: Power โ†‘ 25
  1881. Color Grid: ๐ŸŸฉ Green
  1882. 1 or more adjacent tiles must be activated
  1883. Move level must be 3 or higher
  1884.  
  1885. ====================================================
  1886. Trainer: Rika (Lodge)
  1887.  
  1888. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1889. HP 10
  1890. HP 10
  1891. Color Grid: ๐ŸŸฆ Blue
  1892.  
  1893. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1894. Sp. Atk 5
  1895. Sp. Atk 5
  1896. Color Grid: ๐ŸŸฆ Blue
  1897.  
  1898. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1899. Defense 5
  1900. Defense 5
  1901. Color Grid: ๐ŸŸฆ Blue
  1902.  
  1903. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1904. Sp. Atk 5
  1905. Sp. Atk 5
  1906. Color Grid: ๐ŸŸฆ Blue
  1907.  
  1908. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1909. Sp. Def 5
  1910. Sp. Def 5
  1911. Color Grid: ๐ŸŸฆ Blue
  1912.  
  1913. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1914. Speed 5
  1915. Speed 5
  1916. Color Grid: ๐ŸŸฆ Blue
  1917.  
  1918. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1919. Sp. Atk 5
  1920. Sp. Atk 5
  1921. Color Grid: ๐ŸŸฆ Blue
  1922. 1 or more adjacent tiles must be activated
  1923.  
  1924. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1925. HP 10
  1926. HP 10
  1927. Color Grid: ๐ŸŸฆ Blue
  1928. 1 or more adjacent tiles must be activated
  1929.  
  1930. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1931. Mud-Slap: Power 4
  1932. Mud-Slap: Power โ†‘ 4
  1933. Color Grid: ๐ŸŸฉ Green
  1934. 1 or more adjacent tiles must be activated
  1935.  
  1936. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1937. Sp. Def 5
  1938. Sp. Def 5
  1939. Color Grid: ๐ŸŸฆ Blue
  1940. 1 or more adjacent tiles must be activated
  1941.  
  1942. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1943. Mud-Slap: Power 4
  1944. Mud-Slap: Power โ†‘ 4
  1945. Color Grid: ๐ŸŸฉ Green
  1946. 1 or more adjacent tiles must be activated
  1947.  
  1948. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1949. Sp. Atk 10
  1950. Sp. Atk 10
  1951. Color Grid: ๐ŸŸฆ Blue
  1952. 1 or more adjacent tiles must be activated
  1953. Move level must be 2 or higher
  1954.  
  1955. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1956. Mud-Slap: Power 4
  1957. Mud-Slap: Power โ†‘ 4
  1958. Color Grid: ๐ŸŸฉ Green
  1959. 1 or more adjacent tiles must be activated
  1960.  
  1961. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1962. Watch Your Step!: Slippery Sidekicks 1
  1963. Move: Watch Your Step! Raises the evasiveness of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1964. Color Grid: ๐ŸŸฅ Red
  1965. 1 or more adjacent tiles must be activated
  1966. Move level must be 2 or higher
  1967.  
  1968. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1969. Mud-Slap: Discombobulate 2
  1970. Move: Mud-Slap Has a chance (30%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  1971. Color Grid: ๐ŸŸฅ Red
  1972. 1 or more adjacent tiles must be activated
  1973. Move level must be 3 or higher
  1974.  
  1975. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1976. Mud-Slap: Move Gauge Refresh 2
  1977. Move: Mud-Slap Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1978. Color Grid: ๐ŸŸฅ Red
  1979. 1 or more adjacent tiles must be activated
  1980. Move level must be 2 or higher
  1981.  
  1982. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1983. Obscuring Sync 5
  1984. Powers up the userโ€™s sync move when the targetโ€™s accuracy is lowered.
  1985. Color Grid: ๐ŸŸจ Yellow
  1986. 1 or more adjacent tiles must be activated
  1987. Move level must be 3 or higher
  1988.  
  1989. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1990. Speed 5
  1991. Speed 5
  1992. Color Grid: ๐ŸŸฆ Blue
  1993. 1 or more adjacent tiles must be activated
  1994.  
  1995. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1996. Defense 5
  1997. Defense 5
  1998. Color Grid: ๐ŸŸฆ Blue
  1999. 1 or more adjacent tiles must be activated
  2000.  
  2001. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2002. Mud-Slap: Power 4
  2003. Mud-Slap: Power โ†‘ 4
  2004. Color Grid: ๐ŸŸฉ Green
  2005. 1 or more adjacent tiles must be activated
  2006.  
  2007. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2008. Mud-Slap: Accuracy 10
  2009. Mud-Slap: Accuracy โ†‘ 10
  2010. Color Grid: ๐ŸŸฉ Green
  2011. 1 or more adjacent tiles must be activated
  2012. Move level must be 2 or higher
  2013.  
  2014. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2015. Mud-Slap: Power 4
  2016. Mud-Slap: Power โ†‘ 4
  2017. Color Grid: ๐ŸŸฉ Green
  2018. 1 or more adjacent tiles must be activated
  2019.  
  2020. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2021. X Sp. Atk: Move Gauge Refresh 2
  2022. Move: X Sp. Atk Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  2023. Color Grid: ๐ŸŸฅ Red
  2024. 1 or more adjacent tiles must be activated
  2025. Move level must be 2 or higher
  2026.  
  2027. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2028. X Sp. Atk: MP Refresh 2
  2029. Move: X Sp. Atk Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2030. Color Grid: ๐ŸŸฅ Red
  2031. 1 or more adjacent tiles must be activated
  2032. Move level must be 2 or higher
  2033.  
  2034. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2035. Mud-Slap: Fast-Track 9
  2036. Move: Mud-Slap Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  2037. Color Grid: ๐ŸŸฅ Red
  2038. 1 or more adjacent tiles must be activated
  2039. Move level must be 3 or higher
  2040.  
  2041. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2042. Speedsterโ€™s Sync 3
  2043. Powers up the userโ€™s sync move when its Speed is raised.
  2044. Color Grid: ๐ŸŸจ Yellow
  2045. 1 or more adjacent tiles must be activated
  2046. Move level must be 3 or higher
  2047.  
  2048. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2049. Sp. Def 5
  2050. Sp. Def 5
  2051. Color Grid: ๐ŸŸฆ Blue
  2052. 1 or more adjacent tiles must be activated
  2053.  
  2054. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2055. Sand Shelter
  2056. Protects the user from damage from a sandstorm.
  2057. Color Grid: ๐ŸŸจ Yellow
  2058. 1 or more adjacent tiles must be activated
  2059.  
  2060. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2061. Earth Power: Power 3
  2062. Earth Power: Power โ†‘ 3
  2063. Color Grid: ๐ŸŸฉ Green
  2064. 1 or more adjacent tiles must be activated
  2065.  
  2066. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2067. Earth Power: Power 3
  2068. Earth Power: Power โ†‘ 3
  2069. Color Grid: ๐ŸŸฉ Green
  2070. 1 or more adjacent tiles must be activated
  2071.  
  2072. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2073. Watch Your Step!: Move Gauge Refresh 2
  2074. Move: Watch Your Step! Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  2075. Color Grid: ๐ŸŸฅ Red
  2076. 1 or more adjacent tiles must be activated
  2077. Move level must be 2 or higher
  2078.  
  2079. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2080. Shifting Sand
  2081. Raises the userโ€™s evasiveness by one stat rank during a sandstorm.
  2082. Color Grid: ๐ŸŸจ Yellow
  2083. 1 or more adjacent tiles must be activated
  2084. Move level must be 2 or higher
  2085.  
  2086. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2087. Critical Strike 2
  2088. Powers up the userโ€™s attacks when they become critical hits.
  2089. Color Grid: ๐ŸŸจ Yellow
  2090. 1 or more adjacent tiles must be activated
  2091. Move level must be 3 or higher
  2092.  
  2093. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2094. Rainy Immunity
  2095. Status conditions cannot be inflicted on the user when the weather is rainy.
  2096. Color Grid: ๐ŸŸจ Yellow
  2097. 1 or more adjacent tiles must be activated
  2098. Move level must be 2 or higher
  2099.  
  2100. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2101. Healthy Healing
  2102. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  2103. Color Grid: ๐ŸŸจ Yellow
  2104. 1 or more adjacent tiles must be activated
  2105. Move level must be 3 or higher
  2106.  
  2107. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2108. Speed 5
  2109. Speed 5
  2110. Color Grid: ๐ŸŸฆ Blue
  2111. 1 or more adjacent tiles must be activated
  2112.  
  2113. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2114. HP 10
  2115. HP 10
  2116. Color Grid: ๐ŸŸฆ Blue
  2117. 1 or more adjacent tiles must be activated
  2118.  
  2119. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2120. Sp. Atk 5
  2121. Sp. Atk 5
  2122. Color Grid: ๐ŸŸฆ Blue
  2123. 1 or more adjacent tiles must be activated
  2124.  
  2125. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2126. Defense 5
  2127. Defense 5
  2128. Color Grid: ๐ŸŸฆ Blue
  2129. 1 or more adjacent tiles must be activated
  2130.  
  2131. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2132. Earth Power: Power 3
  2133. Earth Power: Power โ†‘ 3
  2134. Color Grid: ๐ŸŸฉ Green
  2135. 1 or more adjacent tiles must be activated
  2136.  
  2137. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2138. Earth Power: Power 3
  2139. Earth Power: Power โ†‘ 3
  2140. Color Grid: ๐ŸŸฉ Green
  2141. 1 or more adjacent tiles must be activated
  2142.  
  2143. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2144. Earth Power: Power 3
  2145. Earth Power: Power โ†‘ 3
  2146. Color Grid: ๐ŸŸฉ Green
  2147. 1 or more adjacent tiles must be activated
  2148. Move level must be 2 or higher
  2149.  
  2150. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2151. Watch Your Step!: MP Refresh 2
  2152. Move: Watch Your Step! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2153. Color Grid: ๐ŸŸฅ Red
  2154. 1 or more adjacent tiles must be activated
  2155. Move level must be 2 or higher
  2156.  
  2157. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2158. Earth Power: Move Gauge Refresh 3
  2159. Move: Earth Power Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2160. Color Grid: ๐ŸŸฅ Red
  2161. 1 or more adjacent tiles must be activated
  2162. Move level must be 2 or higher
  2163.  
  2164. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2165. On a Roll 4
  2166. Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  2167. Color Grid: ๐ŸŸจ Yellow
  2168. 1 or more adjacent tiles must be activated
  2169. Move level must be 3 or higher
  2170.  
  2171. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2172. Brainteaser
  2173. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  2174. Color Grid: ๐ŸŸจ Yellow
  2175. 1 or more adjacent tiles must be activated
  2176. Move level must be 3 or higher
  2177.  
  2178. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2179. Testing Mind and Aptitude Ground Beam: Power 25
  2180. Testing Mind and Aptitude Ground Beam: Power โ†‘ 25
  2181. Color Grid: ๐ŸŸช Purple
  2182. 1 or more adjacent tiles must be activated
  2183. Move level must be 3 or higher
  2184.  
  2185. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2186. Testing Mind and Aptitude Ground Beam: Power 25
  2187. Testing Mind and Aptitude Ground Beam: Power โ†‘ 25
  2188. Color Grid: ๐ŸŸช Purple
  2189. 1 or more adjacent tiles must be activated
  2190. Move level must be 3 or higher
  2191.  
  2192. ====================================================
  2193. Trainer: Poppy
  2194.  
  2195. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2196. HP 10
  2197. HP 10
  2198. Color Grid: ๐ŸŸฆ Blue
  2199.  
  2200. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2201. Attack 5
  2202. Attack 5
  2203. Color Grid: ๐ŸŸฆ Blue
  2204.  
  2205. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2206. Defense 5
  2207. Defense 5
  2208. Color Grid: ๐ŸŸฆ Blue
  2209.  
  2210. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2211. Attack 5
  2212. Attack 5
  2213. Color Grid: ๐ŸŸฆ Blue
  2214.  
  2215. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2216. Sp. Def 5
  2217. Sp. Def 5
  2218. Color Grid: ๐ŸŸฆ Blue
  2219.  
  2220. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2221. Speed 5
  2222. Speed 5
  2223. Color Grid: ๐ŸŸฆ Blue
  2224.  
  2225. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2226. Natural Remedy
  2227. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2228. Color Grid: ๐ŸŸจ Yellow
  2229. 1 or more adjacent tiles must be activated
  2230. Move level must be 2 or higher
  2231.  
  2232. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2233. Defense Crush 9
  2234. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  2235. Color Grid: ๐ŸŸจ Yellow
  2236. 1 or more adjacent tiles must be activated
  2237. Move level must be 4 or higher
  2238.  
  2239. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2240. Adrenaline 1
  2241. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  2242. Color Grid: ๐ŸŸจ Yellow
  2243. 1 or more adjacent tiles must be activated
  2244. Move level must be 5 or higher
  2245.  
  2246. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2247. Quick Cure
  2248. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2249. Color Grid: ๐ŸŸจ Yellow
  2250. 1 or more adjacent tiles must be activated
  2251. Move level must be 2 or higher
  2252.  
  2253. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2254. Use Status P-Move on Opp: Attack โ†“2 9
  2255. Lowers the targetโ€™s Attack by two stat ranks when the userโ€™s Pokรฉmon uses a status move targeting that opponent.
  2256. Color Grid: ๐ŸŸจ Yellow
  2257. 1 or more adjacent tiles must be activated
  2258. Move level must be 4 or higher
  2259.  
  2260. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2261. S-Move: Physical Boost โ†‘2 9
  2262. Increases the userโ€™s Physical Movesย โ†‘ Next effect by two ranks after using its sync move.
  2263. Color Grid: ๐ŸŸจ Yellow
  2264. 1 or more adjacent tiles must be activated
  2265. Move level must be 5 or higher
  2266.  
  2267. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2268. Defense 5
  2269. Defense 5
  2270. Color Grid: ๐ŸŸฆ Blue
  2271. 1 or more adjacent tiles must be activated
  2272.  
  2273. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2274. Attack 5
  2275. Attack 5
  2276. Color Grid: ๐ŸŸฆ Blue
  2277. 1 or more adjacent tiles must be activated
  2278.  
  2279. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2280. Steel-Hard Gigaton Hammer: Power 2
  2281. Steel-Hard Gigaton Hammer: Power โ†‘ 2
  2282. Color Grid: ๐ŸŸฉ Green
  2283. 1 or more adjacent tiles must be activated
  2284.  
  2285. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2286. Steel-Hard Gigaton Hammer: Power 2
  2287. Steel-Hard Gigaton Hammer: Power โ†‘ 2
  2288. Color Grid: ๐ŸŸฉ Green
  2289. 1 or more adjacent tiles must be activated
  2290.  
  2291. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2292. Sp. Def 5
  2293. Sp. Def 5
  2294. Color Grid: ๐ŸŸฆ Blue
  2295. 1 or more adjacent tiles must be activated
  2296.  
  2297. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2298. Unflappable
  2299. Prevents the user from flinching.
  2300. Color Grid: ๐ŸŸจ Yellow
  2301. 1 or more adjacent tiles must be activated
  2302.  
  2303. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2304. Thunder Wave: Move Gauge Refresh 3
  2305. Move: Thunder Wave Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2306. Color Grid: ๐ŸŸฅ Red
  2307. 1 or more adjacent tiles must be activated
  2308. Move level must be 2 or higher
  2309.  
  2310. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2311. Thunder Wave: Accuracy 10
  2312. Thunder Wave: Accuracy โ†‘ 10
  2313. Color Grid: ๐ŸŸฉ Green
  2314. 1 or more adjacent tiles must be activated
  2315. Move level must be 2 or higher
  2316.  
  2317. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2318. Fast-Track 9
  2319. Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  2320. Color Grid: ๐ŸŸจ Yellow
  2321. 1 or more adjacent tiles must be activated
  2322. Move level must be 2 or higher
  2323.  
  2324. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2325. Endurance
  2326. When the user enters battle with full HP, applies the Enduring effect to it.
  2327. Color Grid: ๐ŸŸจ Yellow
  2328. 1 or more adjacent tiles must be activated
  2329. Move level must be 3 or higher
  2330.  
  2331. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2332. Steel-Hard Strength Gigaton Hammer: Power 25
  2333. Steel-Hard Strength Gigaton Hammer: Power โ†‘ 25
  2334. Color Grid: ๐ŸŸฉ Green
  2335. 1 or more adjacent tiles must be activated
  2336. Move level must be 3 or higher
  2337.  
  2338. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2339. Attack 5
  2340. Attack 5
  2341. Color Grid: ๐ŸŸฆ Blue
  2342. 1 or more adjacent tiles must be activated
  2343.  
  2344. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2345. Defense 5
  2346. Defense 5
  2347. Color Grid: ๐ŸŸฆ Blue
  2348. 1 or more adjacent tiles must be activated
  2349.  
  2350. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2351. Sand Shelter
  2352. Protects the user from damage from a sandstorm.
  2353. Color Grid: ๐ŸŸจ Yellow
  2354. 1 or more adjacent tiles must be activated
  2355.  
  2356. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2357. HP 10
  2358. HP 10
  2359. Color Grid: ๐ŸŸฆ Blue
  2360. 1 or more adjacent tiles must be activated
  2361.  
  2362. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2363. Steel-Hard Gigaton Hammer: Power 2
  2364. Steel-Hard Gigaton Hammer: Power โ†‘ 2
  2365. Color Grid: ๐ŸŸฉ Green
  2366. 1 or more adjacent tiles must be activated
  2367.  
  2368. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2369. Steel-Hard Gigaton Hammer: Power 2
  2370. Steel-Hard Gigaton Hammer: Power โ†‘ 2
  2371. Color Grid: ๐ŸŸฉ Green
  2372. 1 or more adjacent tiles must be activated
  2373.  
  2374. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2375. Steel-Hard Gigaton Hammer: Power 2
  2376. Steel-Hard Gigaton Hammer: Power โ†‘ 2
  2377. Color Grid: ๐ŸŸฉ Green
  2378. 1 or more adjacent tiles must be activated
  2379. Move level must be 2 or higher
  2380.  
  2381. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2382. Reeeal Strong!: Catalytic Kick 9
  2383. Move: Reeeal Strong! Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  2384. Color Grid: ๐ŸŸฅ Red
  2385. 1 or more adjacent tiles must be activated
  2386. Move level must be 2 or higher
  2387.  
  2388. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2389. Reeeal Strong!: MP Refresh 2
  2390. Move: Reeeal Strong! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2391. Color Grid: ๐ŸŸฅ Red
  2392. 1 or more adjacent tiles must be activated
  2393. Move level must be 2 or higher
  2394.  
  2395. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2396. Haymaker
  2397. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2398. Color Grid: ๐ŸŸจ Yellow
  2399. 1 or more adjacent tiles must be activated
  2400. Move level must be 3 or higher
  2401.  
  2402. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2403. Steel-Hard Strength Gigaton Hammer: Power 25
  2404. Steel-Hard Strength Gigaton Hammer: Power โ†‘ 25
  2405. Color Grid: ๐ŸŸฉ Green
  2406. 1 or more adjacent tiles must be activated
  2407. Move level must be 3 or higher
  2408.  
  2409. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2410. Sp. Def 5
  2411. Sp. Def 5
  2412. Color Grid: ๐ŸŸฆ Blue
  2413. 1 or more adjacent tiles must be activated
  2414.  
  2415. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2416. Attack 5
  2417. Attack 5
  2418. Color Grid: ๐ŸŸฆ Blue
  2419. 1 or more adjacent tiles must be activated
  2420.  
  2421. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2422. Play Rough: Power 3
  2423. Play Rough: Power โ†‘ 3
  2424. Color Grid: ๐ŸŸฉ Green
  2425. 1 or more adjacent tiles must be activated
  2426.  
  2427. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2428. Play Rough: Power 3
  2429. Play Rough: Power โ†‘ 3
  2430. Color Grid: ๐ŸŸฉ Green
  2431. 1 or more adjacent tiles must be activated
  2432.  
  2433. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2434. Play Rough: Power 3
  2435. Play Rough: Power โ†‘ 3
  2436. Color Grid: ๐ŸŸฉ Green
  2437. 1 or more adjacent tiles must be activated
  2438. Move level must be 2 or higher
  2439.  
  2440. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2441. Attack 10
  2442. Attack 10
  2443. Color Grid: ๐ŸŸฆ Blue
  2444. 1 or more adjacent tiles must be activated
  2445. Move level must be 2 or higher
  2446.  
  2447. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2448. Pinpoint Entry 1
  2449. Raises the userโ€™s accuracy by one stat rank when it enters a battle.
  2450. Color Grid: ๐ŸŸจ Yellow
  2451. 1 or more adjacent tiles must be activated
  2452. Move level must be 2 or higher
  2453.  
  2454. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2455. Steel-Hard Gigaton Hammer: Twofer 9
  2456. Move: Steel-Hard Gigaton Hammer Applies the Free Move Next effect to the user when its Pokรฉmon uses a move.
  2457. Color Grid: ๐ŸŸฅ Red
  2458. 1 or more adjacent tiles must be activated
  2459. Move level must be 3 or higher
  2460.  
  2461. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2462. Charging Infliction 2
  2463. Charges the userโ€™s move gauge by two when its Pokรฉmon uses a status move.
  2464. Color Grid: ๐ŸŸจ Yellow
  2465. 1 or more adjacent tiles must be activated
  2466. Move level must be 3 or higher
  2467.  
  2468. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2469. HP 10
  2470. HP 10
  2471. Color Grid: ๐ŸŸฆ Blue
  2472. 1 or more adjacent tiles must be activated
  2473.  
  2474. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2475. Play Rough: Power 3
  2476. Play Rough: Power โ†‘ 3
  2477. Color Grid: ๐ŸŸฉ Green
  2478. 1 or more adjacent tiles must be activated
  2479.  
  2480. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2481. Speed 5
  2482. Speed 5
  2483. Color Grid: ๐ŸŸฆ Blue
  2484. 1 or more adjacent tiles must be activated
  2485.  
  2486. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2487. Play Rough: Power 3
  2488. Play Rough: Power โ†‘ 3
  2489. Color Grid: ๐ŸŸช Purple
  2490. 1 or more adjacent tiles must be activated
  2491.  
  2492. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2493. Play Rough: Power 0
  2494. Play Rough: Power โ†‘ 0
  2495. Color Grid: ๐ŸŸช Purple
  2496. 1 or more adjacent tiles must be activated
  2497. Move level must be 2 or higher
  2498.  
  2499. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2500. Play Rough: Superduper Effective 5
  2501. Move: Play Rough Powers up moves that are super effective.
  2502. Color Grid: ๐ŸŸฅ Red
  2503. 1 or more adjacent tiles must be activated
  2504. Move level must be 2 or higher
  2505.  
  2506. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2507. Play Rough: Accuracy 10
  2508. Play Rough: Accuracy โ†‘ 10
  2509. Color Grid: ๐ŸŸฉ Green
  2510. 1 or more adjacent tiles must be activated
  2511. Move level must be 2 or higher
  2512.  
  2513. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2514. Sync Freebie
  2515. Applies the Free Move Next effect to the user after using its sync move.
  2516. Color Grid: ๐ŸŸจ Yellow
  2517. 1 or more adjacent tiles must be activated
  2518. Move level must be 3 or higher
  2519.  
  2520. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2521. Play Rough: Paralysis Synergy 5
  2522. Move: Play Rough Powers up the userโ€™s moves when the target is paralyzed.
  2523. Color Grid: ๐ŸŸฅ Red
  2524. 1 or more adjacent tiles must be activated
  2525. Move level must be 3 or higher
  2526.  
  2527. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2528. Steel-Hard Strength Gigaton Hammer: Power 25
  2529. Steel-Hard Strength Gigaton Hammer: Power โ†‘ 25
  2530. Color Grid: ๐ŸŸฉ Green
  2531. 1 or more adjacent tiles must be activated
  2532. Move level must be 3 or higher
  2533.  
  2534. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2535. Steel-Hard Strength Gigaton Hammer: Power 25
  2536. Steel-Hard Strength Gigaton Hammer: Power โ†‘ 25
  2537. Color Grid: ๐ŸŸฉ Green
  2538. 1 or more adjacent tiles must be activated
  2539. Move level must be 3 or higher
  2540.  
  2541.  
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