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- switch(weaponid)
- {
- case 0: {}
- case WEAPON_BRASSKNUCKLE: return PlayerDealDamage(damagedid, 7.0, bodypart, weaponid, playerid);
- case WEAPON_CANE: return PlayerDealDamage(damagedid, 13.0, bodypart, weaponid, playerid);
- case WEAPON_POOLSTICK: return PlayerDealDamage(damagedid, 13.0, bodypart, weaponid, playerid);
- case WEAPON_BAT: return PlayerDealDamage(damagedid, 13.0, bodypart, weaponid, playerid);
- case WEAPON_NITESTICK: return PlayerDealDamage(damagedid, 13.0, bodypart, weaponid, playerid);
- case WEAPON_GOLFCLUB: return PlayerDealDamage(damagedid, 13.0, bodypart, weaponid, playerid);
- case WEAPON_SHOVEL: return PlayerDealDamage(damagedid, 13.0, bodypart, weaponid, playerid);
- case WEAPON_KNIFE: return PlayerDealDamage(damagedid, 14.0, bodypart, weaponid, playerid);
- case WEAPON_KATANA: return PlayerDealDamage(damagedid, 22.0, bodypart, weaponid, playerid);
- case WEAPON_COLT45: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 32.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 19.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 18.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 19.0, bodypart, weaponid, playerid);
- }
- case WEAPON_SILENCED: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 32.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 20.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 19.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 20.0, bodypart, weaponid, playerid);
- }
- case WEAPON_DEAGLE: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 50.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 39.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 34.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 39.0, bodypart, weaponid, playerid);
- }
- case WEAPON_SHOTGUN: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 99.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 80.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 80.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 79.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- }
- case WEAPON_SAWEDOFF: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 85.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 82.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 67.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 64.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- }
- case WEAPON_SHOTGSPA: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 95.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 82.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 77.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 74.0 / (GetDistanceBetweenPlayers(playerid, damagedid) / 2.0), bodypart, weaponid, playerid);
- }
- case WEAPON_TEC9: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 30.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 20.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 18.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 19.0, bodypart, weaponid, playerid);
- }
- case WEAPON_UZI: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 31.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 23.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 21.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 20.0, bodypart, weaponid, playerid);
- }
- case WEAPON_MP5: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 32.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 30.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 26.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 28.0, bodypart, weaponid, playerid);
- }
- case WEAPON_AK47: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 70.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 49.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 39.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 35.0, bodypart, weaponid, playerid);
- }
- case WEAPON_M4: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 60.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 44.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 35.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 31.0, bodypart, weaponid, playerid);
- }
- case WEAPON_RIFLE: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 80.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 59.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 47.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 53.0, bodypart, weaponid, playerid);
- }
- case WEAPON_SNIPER: {
- if(DM_BODYPART_HEAD) return PlayerDealDamage(damagedid, 250.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_CHEST) return PlayerDealDamage(damagedid, 74.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_ARM) return PlayerDealDamage(damagedid, 58.0, bodypart, weaponid, playerid);
- else if(DM_BODYPART_LEG) return PlayerDealDamage(damagedid, 67.0, bodypart, weaponid, playerid);
- }
- }
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