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- // ACHIEVEMENTS
- // THIS IS JUST AN EXAMPLE, YOU WILL WANT TO REPLACE THESE VALUES TO REFERENCE WHATEVER FACTORS YOU WANT TO BE SAVED FOR THE PLAYER.
- ds_map_add(saveMap, "currentLevel", 0); // Current level reached in the game
- ds_map_add(saveMap, "inventorySlot0", NULLVAUE); // ITEM INSIDE ITEM SLOT 1 (NULLVALUE for none, 0-? for game items (items correspond to itemList on itemControl object)
- ds_map_add(saveMap, "inventorySlot1", NULLVAUE); // ITEM INSIDE ITEM SLOT 2
- ds_map_add(saveMap, "inventorySlot2", NULLVAUE); // etc...
- ds_map_add(saveMap, "inventorySlot3", NULLVAUE);
- ds_map_add(saveMap, "tokensCollected",0);
- ds_map_add(saveMap, "tokensSpent",0);
- ds_map_add(saveMap, "battlesFought",0);
- ds_map_add(saveMap, "numberOfDeaths",0);
- ds_map_add(saveMap, "consecutiveParries",0);
- ds_map_add(saveMap, "totalTimePlayed",0);
- ds_map_add(saveMap, "tutorialComplete",false);
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