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InsanelySpicyCrab

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Feb 22nd, 2018
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  1. // ACHIEVEMENTS
  2. // THIS IS JUST AN EXAMPLE, YOU WILL WANT TO REPLACE THESE VALUES TO REFERENCE WHATEVER FACTORS YOU WANT TO BE SAVED FOR THE PLAYER.
  3. ds_map_add(saveMap, "currentLevel", 0); // Current level reached in the game
  4. ds_map_add(saveMap, "inventorySlot0", NULLVAUE); // ITEM INSIDE ITEM SLOT 1 (NULLVALUE for none, 0-? for game items (items correspond to itemList on itemControl object)
  5. ds_map_add(saveMap, "inventorySlot1", NULLVAUE); // ITEM INSIDE ITEM SLOT 2
  6. ds_map_add(saveMap, "inventorySlot2", NULLVAUE); // etc...
  7. ds_map_add(saveMap, "inventorySlot3", NULLVAUE);
  8. ds_map_add(saveMap, "tokensCollected",0);
  9. ds_map_add(saveMap, "tokensSpent",0);
  10. ds_map_add(saveMap, "battlesFought",0);
  11. ds_map_add(saveMap, "numberOfDeaths",0);
  12. ds_map_add(saveMap, "consecutiveParries",0);
  13. ds_map_add(saveMap, "totalTimePlayed",0);
  14. ds_map_add(saveMap, "tutorialComplete",false);
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