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- local Lgame = game
- local Lwork = Lgame.Workspace
- local Lplayers = Lgame.Players
- local Lplayer = Lplayers.LocalPlayer
- local LCplayer = Lplayer.Character
- local Lbackpack = Lplayer.Backpack
- local Lhumanoid = LCplayer.Humanoid
- local LHroot = LCplayer.HumanoidRootPart
- local LHRcframe = LHroot.CFrame
- local LplayerGui = Lplayer.PlayerGui
- local LplayerScripts = Lplayer.PlayerScripts
- local LSgear = Lplayer.StarterGear
- local Rstepped = game:GetService("RunService").RenderStepped:Wait()
- function TPobject(TPobject)
- if Lplayer.Character then
- Lplayer.Character.HumanoidRootPart.CFrame = TPobject
- end
- end
- function TPP(Splayer)
- if game.Players:FindFirstChild(Splayer) then
- TPobject(game.Players[Splayer].Character.HumanoidRootPart.CFrame)
- else
- print'Player didnt find'
- end
- end
- function MoveLplayer(SplayerM)
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(SplayerM))
- end
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