Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)
- Vendor:
- VRAM: 8080 MB
- Driver: 25.21.14.1735
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.358 seconds
- <RI> Initializing input.
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.590800 ms
- Searching for compatible XInput library...
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_3
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_3
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libxinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libxinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libxinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_2
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_2
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libxinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libxinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libxinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/xinput1_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libxinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libxinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libxinput1_1.dll
- Found Xinput1_4.dll.
- Init Time: 1/25/2020 6:01:53 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.4
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 18e4 -> priority: 1
- Thread -> id: 2410 -> priority: 1
- Thread -> id: 1ce4 -> priority: 1
- Thread -> id: 39b0 -> priority: 1
- Thread -> id: 414c -> priority: 1
- Thread -> id: 26b4 -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174060.
- Total: 266.068200 ms (FindLiveObjects: 7.822700 ms CreateObjectMapping: 14.148000 ms MarkObjects: 243.822800 ms DeleteObjects: 0.274300 ms)
- Tamer ID: 432837
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193308.
- Total: 271.852400 ms (FindLiveObjects: 8.697800 ms CreateObjectMapping: 12.457900 ms MarkObjects: 249.991400 ms DeleteObjects: 0.704900 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199164.
- Total: 272.776700 ms (FindLiveObjects: 7.516400 ms CreateObjectMapping: 14.885800 ms MarkObjects: 249.725600 ms DeleteObjects: 0.648500 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
- Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206344.
- Total: 276.767200 ms (FindLiveObjects: 7.817900 ms CreateObjectMapping: 12.715800 ms MarkObjects: 255.755000 ms DeleteObjects: 0.478100 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 210948.
- Total: 277.669800 ms (FindLiveObjects: 8.625600 ms CreateObjectMapping: 12.985500 ms MarkObjects: 255.375400 ms DeleteObjects: 0.683100 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211043.
- Total: 275.169200 ms (FindLiveObjects: 8.216600 ms CreateObjectMapping: 12.958000 ms MarkObjects: 253.806400 ms DeleteObjects: 0.187900 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
- Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 218823.
- Total: 279.075100 ms (FindLiveObjects: 8.910700 ms CreateObjectMapping: 14.240200 ms MarkObjects: 255.200900 ms DeleteObjects: 0.722600 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224315.
- Total: 286.237200 ms (FindLiveObjects: 8.909900 ms CreateObjectMapping: 17.641100 ms MarkObjects: 259.469800 ms DeleteObjects: 0.216100 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230398.
- Total: 288.786900 ms (FindLiveObjects: 9.185600 ms CreateObjectMapping: 17.545400 ms MarkObjects: 261.605800 ms DeleteObjects: 0.449600 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 239387.
- Total: 297.918200 ms (FindLiveObjects: 9.641200 ms CreateObjectMapping: 17.888800 ms MarkObjects: 270.094900 ms DeleteObjects: 0.293000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239387.
- Total: 294.018000 ms (FindLiveObjects: 9.302000 ms CreateObjectMapping: 17.548400 ms MarkObjects: 266.891900 ms DeleteObjects: 0.275300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239387.
- Total: 289.076600 ms (FindLiveObjects: 9.651900 ms CreateObjectMapping: 17.488400 ms MarkObjects: 261.667000 ms DeleteObjects: 0.268800 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 239411.
- Total: 290.383100 ms (FindLiveObjects: 9.462000 ms CreateObjectMapping: 17.514600 ms MarkObjects: 263.124100 ms DeleteObjects: 0.282000 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 18)
- Unloading 1643 unused Assets to reduce memory usage. Loaded Objects now: 242814.
- Total: 293.323300 ms (FindLiveObjects: 9.859400 ms CreateObjectMapping: 18.536800 ms MarkObjects: 263.685700 ms DeleteObjects: 1.241100 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 242840.
- Total: 291.119400 ms (FindLiveObjects: 10.111800 ms CreateObjectMapping: 18.193100 ms MarkObjects: 262.584100 ms DeleteObjects: 0.230000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 18)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242840.
- Total: 290.872500 ms (FindLiveObjects: 9.977900 ms CreateObjectMapping: 17.833200 ms MarkObjects: 262.867500 ms DeleteObjects: 0.193500 ms)
- Close Time: 1/25/2020 6:03:10 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
- . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
- at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement