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- import math
- import pygame
- from pygame.locals import *
- # Initialize PyGame
- pygame.init()
- pygame.display.set_mode((800,600))
- quit = False
- roundtime = 20 # ms
- nextupdate = pygame.time.get_ticks() + roundtime
- framenum = 0
- # Watering radius
- r = 25
- # Time step
- dt = 1 # min
- field = [0.0]*80*60
- while not quit:
- # Handle events
- while True:
- event = pygame.event.poll()
- if event.type == pygame.QUIT:
- quit = True
- break
- else:
- break
- while pygame.time.get_ticks() >= nextupdate:
- nextupdate += roundtime
- # Physics
- # Mouse position
- mpos = pygame.mouse.get_pos()
- # Keyboard
- keys = pygame.key.get_pressed()
- # Mouse buttons
- mbut = pygame.mouse.get_pressed()
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