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- List of original pre-patch problems: https://pastebin.com/t9fzcZsk
- Patch 1.03 Notes: https://pastebin.com/rY2C3CAT
- UPDATED: 6/27/17 8:45pm
- PATCH 1.04 NOTES:
- -Fixed enemy/ally teleportation issue in KINGDOM HEARTS II
- -Adjusted magnetic force of commands such as Magnet in KINGDOM HEARTS II
- -Fixed various other issues
- CONFIRMED BY ME PERSONALLY:
- -All magnet type moves (CL whistle, Magnet, Master Genie Limit, Dance Call, and Demyx's Wild Dance RC) are fixed
- -All teleportation issues are fixed (Marluxia & Terra)
- -Session now works properly again
- -Warp Snipe RC works again against Sniper Nobodies
- -Demyx's Wild Dance seems to now be back to how it was on PS2/PS3
- -Slide Dash whiffing seems to no longer happen
- NEW BUGS:
- -Marluxia's Wheel DM now pivots extremely fast, making it impossible to dodge it by running alongside it, need to Guard/jump now
- UNCHANGED:
- -Luxord's cards still get randomly stuck from 1.03 patch randomly instead of always going towards Sora
- -Audio is still messed up in both KH1 & KH2, tons of dropped sounds & quotes
- -Experiment crash still exists
- -Blizzaga finishers on Axel when you hit his RV still forces him into the wall (This may never be fixed, probably not intentional)
- -Duck Flare on English still lasts way longer than JP (people can't figure out if this is good or bad, to me I'd prefer Duck Flare to just be consistent, but it existing isn't a disadvantage)
- -Still no soft reset (lmao plz why Square, can't be hard to add what rest of series does)
- UNCONFIRMED BY ME (don't assume these are fixed without proof imo):
- -Xigbar crash still exists (reported by Sonicshadowsilver2)
- -Final Form Firaga back to PS2/PS3 damage output as of 1.03 (Reported by CrispyMe & Mace)
- -Final Xemnas Laser Dome in 60fps (reported by Zaxutic)
- KINGDOM HEARTS 1
- UNCHANGED:
- -Damage Storage still works with Summons (didn't test magic, but just assumed)
- -Sora still stutters Dodge Rolling into cutscenes (also prevents Infinite Roll Glitch still)
- -Still various tiny physics problems with Sora's movement
- -Audio still NOT fixed yet
- -Oathkeeper cutscene glitch still exists (phew, harmless hilarious glitch)
- -iframes still do not last long as on PS2/PS3 during Gummi Missions
- -Riku Ansem's DM is still too fast
- -Still random crashes (got one skipping a cutscene)
- UNCONFIRMED BY ME (don't assume these are fixed without proof imo):
- -Dalmatian Chest crash still exists (reported by SonicShadowSilver2)
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