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- on death of player in world "GG-1":
- set (gungamescore.%attacker%) to (gungamescore.%attacker%)+1
- if (gungamescore.%attacker%) is 1:
- EQ1(attacker)
- if (gungamescore.%attacker%) is 2:
- EQ2(attacker)
- if (gungamescore.%attacker%) is 3:
- EQ3(attacker)
- if (gungamescore.%attacker%) is 4:
- EQ4(attacker)
- if (gungamescore.%attacker%) is 5:
- EQ5(attacker)
- function EQ1(p: players):
- clear inventory of {_p}
- set helmet of {_p} to leather helmet
- set chestplate of {_p} to leather chestplate
- set leggins of {_p} to leather leggins
- set boots of {_p} to leather boots
- set tool of {_p} to wooden axe
- function EQ2(p: players):
- clear inventory of {_p}
- set helmet of {_p} to iron helmet
- set chestplate of {_p} to leather chestplate
- set leggins of {_p} to leather leggins
- set boots of {_p} to iron boots
- set tool of {_p} to wooden sword
- function EQ3(p: players):
- clear inventory of {_p}
- set helmet of {_p} to iron helmet
- set chestplate of {_p} to iron chestplate
- set leggins of {_p} to iron leggins
- set boots of {_p} to iron boots
- set tool of {_p} to iron sword
- function EQ4(p: players):
- clear inventory of {_p}
- set helmet of {_p} to diamond helmet
- set chestplate of {_p} to iron chestplate
- set leggins of {_p} to iron leggins
- set boots of {_p} to diamond boots
- set tool of {_p} to Iron sword
- function EQ5(p: players):
- clear inventory of {_p}
- set helmet of {_p} to diamond helmet
- set chestplate of {_p} to diamond chestplate
- set leggins of {_p} to diamond leggins
- set boots of {_p} to diamond boots
- set tool of {_p} to iron sword
- on teleport:
- if world will be "GG-1":
- clear player's inventory
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