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- // OK IT'S A BETA, BUT THIS CODE YESTERDAY WAS WORKING, I SWEAR! (I CHECKED MY COMMIT HISTORY)
- // jumpingForce and timeSinceLast are Float
- self.sprite.physicsBody.applyImpulse(CGVector(0, jumpingForce * timeSinceLast))
- // TODAY IT'S NOT WORKING, I HAVE TO CAST TO CGFLOAT
- self.sprite.physicsBody.applyImpulse(CGVector(0, CGFloat(jumpingForce * timeSinceLast)))
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