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- Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 26.21.14.4250]
- Renderer: NVIDIA GeForce GT 1030
- Vendor: NVIDIA
- VRAM: 1982 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\cInput.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\cInput.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\ES2.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\HOTween.dll (this message is harmless)
- Loading D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\HOTween.dll into Unity Child Domain
- - Completed reload, in 0.114 seconds
- desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\System.dll (this message is harmless)
- Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
- WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
- Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
- WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 9a88 -> priority: 1
- LoadLevel: MainMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.330800 ms
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\MSCLoader.dll (this message is harmless)
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- MSCLoader Message: Loading Asset: console.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: settingsui.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\System.Data.dll (this message is harmless)
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\System.Xml.dll (this message is harmless)
- MSCLoader Message: Loading core assets...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: core.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading core assets completed!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: ModLoader v1.1.6 ready
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Non platform assembly: D:\My Summer Car-v18.02.2020\Mods\CarryMore.dll (this message is harmless)
- Non platform assembly: D:\My Summer Car-v18.02.2020\Mods\ChaseCamera.dll (this message is harmless)
- Non platform assembly: D:\My Summer Car-v18.02.2020\Mods\MOP.dll (this message is harmless)
- Non platform assembly: D:\My Summer Car-v18.02.2020\Mods\RailRoadCrossing.dll (this message is harmless)
- Non platform assembly: D:\My Summer Car-v18.02.2020\Mods\ShowBoltSize.dll (this message is harmless)
- Non platform assembly: D:\My Summer Car-v18.02.2020\Mods\Sleep Sofa Home.dll (this message is harmless)
- Non platform assembly: D:\My Summer Car-v18.02.2020\Mods\StableMoped.dll (this message is harmless)
- Non platform assembly: D:\My Summer Car-v18.02.2020\Mods\WearCheckup.dll (this message is harmless)
- MSCLoader Message: Found 8 mods!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader ERROR: Steam client doesn't exists.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- System.InvalidOperationException: Steamworks is not initialized.
- at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
- at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
- at MSCLoader.ModLoader.Init () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Windows 8.1 (6.3.18363) 64bit
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- InvalidOperationException: Steamworks is not initialized.
- at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
- at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.SteamGetUserID.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.BroadcastEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, Boolean excludeSelf) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.SendEvent.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at PlayMakerFSM.OnLevelWasLoaded () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Mono.Security.dll (this message is harmless)
- Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 4123.
- Total: 6.296100 ms (FindLiveObjects: 0.456400 ms CreateObjectMapping: 0.150400 ms MarkObjects: 5.520000 ms DeleteObjects: 0.161700 ms)
- No metadata for CarryMore
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- No metadata for RailRoadCrossing
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- No metadata for ShowBoltSize
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- No metadata for Sleep_Sofa_Home
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- No metadata for StableMoped
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- No metadata for WearCheckup
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LoadLevel: GAME
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- UnloadTime: 2.979400 ms
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Channel1).
- (Filename: Line: 489)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Folk).
- (Filename: Line: 489)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- NullReferenceException: Object reference not set to an instance of an object
- at StartGame.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Easy Save 2 Error: The data you are trying to load does not match the Load method you are using to load it.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Easy Save 2 Error: The data you are trying to load does not match the Load method you are using to load it.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 112063.
- Total: 679.047607 ms (FindLiveObjects: 12.323500 ms CreateObjectMapping: 2.715200 ms MarkObjects: 663.412781 ms DeleteObjects: 0.594800 ms)
- UnityCar: wheel model in FRONT_RIGHT is missing. Using empty object (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: wheel model in FRONT_LEFT is missing. Using empty object (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "truck_front" loaded on front axle (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on other axle1 (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "truck_rear" loaded on front axle (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (HAYOSIKO(1500kg, 250))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (HAYOSIKO(1500kg, 250))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "offroad_front" loaded on front axle (KEKMET(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "offroad_rear" loaded on rear axle (KEKMET(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (RCO_RUSCKO12(270))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (RCO_RUSCKO12(270))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (FERNDALE(1630kg))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (FERNDALE(1630kg))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- One or more Variations of Sound Group 'Starting' do not have the SoundGroupVariationUpdater component and will not function properly. Please stop and fix this by opening the Master Audio Manager window and clicking the Upgrade MA Prefab button before continuing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (JONNEZ ES(Clone))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (JONNEZ ES(Clone))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (SATSUMA(557kg, 248))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (SATSUMA(557kg, 248))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "truck_front" loaded on front axle (BUS)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (BUS)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (FITTAN)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (FITTAN)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at CarController.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at AxisCarController.GetInput (System.Single& throttleInput, System.Single& brakeInput, System.Single& steerInput, System.Single& handbrakeInput, System.Single& clutchInput, System.Boolean& startEngineInput, System.Int32& targetGear) [0x00000] in <filename unknown>:0
- at CarController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- InvalidOperationException: Steamworks is not initialized.
- at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
- at Steamworks.SteamUserStats.StoreStats () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.SteamAchievementUnlock.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Update () [0x00000] in <filename unknown>:0
- at PlayMakerFSM.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (POLICECAR2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (POLICECAR1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- MSCLoader Message: Loading mods...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: D:\My Summer Car-v18.02.2020\mysummercar_Data\Managed\Boo.Lang.dll (this message is harmless)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (KYLAJANI)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (KYLAJANI)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (AMIS2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (AMIS2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- MSCLoader Message: [Backpack] Loaded!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [Backpack] Settings can be accessed by pressing Ctrl + X.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: railway_crossing.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Wear Checker loaded!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading mods (second pass)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Backpack has been found!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Compatibility Manager done
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading mods completed in 1 sec(s)!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Vehicles loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Main world objects loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Initialized places
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Finished applying fixes
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Away from house world objects loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Satsuma Area Checks loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MOP.ItemHook..ctor () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- UnityEngine.GameObject:AddComponent()
- MOP.Items:InitializeList()
- MOP.Items:.ctor()
- MOP.WorldManager:Initialize()
- MOP.<DelayedInitializaitonRoutine>d__13:MoveNext()
- (Filename: Line: -1)
- MSCLoader Message: [MOP] Items class loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] Hooked 7 save points!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MOP] MOD LOADED SUCCESFULLY!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
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