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- --- Character Sheet: xxxxx (Squirrel) ---
- Name: xxxxx
- Race: Spellscale
- Class: Dragonblood Sorceror/Dragonheart Mage
- Alignment: Chaotic Neutral
- Deity:
- Domains: N/A
- Age: 23
- Eyes:
- Hair:
- Features:
- Height: Feet'Inches"
- Weight: x lb
- Size: M
- Gender: M
- Level: 5/10
- Exp: 0
- Mod
- Str: 8 -1 ( 8)
- Dex: 20 +5 (15)(+1 12th,+4 Gloves)
- Con: 12 +1 (14)(-2 Racial)
- Int: 12 +1 (12)
- Wis: 8 -1 ( 8)
- Cha: 24 +7 (16)(+2 Racial,+1 4th, +1 8th,+4 Cloak)
- HP: 105/105
- Speed: 40 ft, Swim 30ft.
- Init: +3
- _________________________________________________________________
- Fortitude: 13 = +8(base) +1(con) +4(Robe)
- Reflex: 11 = +4(base) +3(dex) +4(Robe)
- Will: 22 = +11(base)+7(cha) +4(Robe)
- Base Attack = +7/+2
- Attack Roll Totals = Base Abil Size Misc
- -----------------------------------------------------
- Melee +6/+1 = +7/+2 -1(str) +0
- Ranged +12/+7 = +7/+2 +5(dex) +0
- _____________________________________________________
- Total AC = Base Shield Dex Armour Natural Misc.
- ------------------------------------------------------------------
- 27 = 10 +3 +5 +5 +2 +2
- __________________________________________________________________
- Weapons TAB DMG Crit Weight Range Size Type
- ------------------------------------------------------------------------------------
- ____________________________________________________________________________________
- Armour AC Speed Weight Max Dex Spell Failure Check Penalty
- -------------------------------------------------------------------------------
- +1 Twilight Mithral Chain Shirt (5,100g)
- +5 30ft. 12.5lb +6 0% -0
- +2 Mithral Buckler (5,015g)
- +3 - 2.5 lb - 0% -0
- _______________________________________________________________________________
- Skills Abil Mod Abil Ranks Racial/Misc (details)
- ---------------------------------------------------------------------------
- --Class----------------------
- SD Bluff CHA +15 = +7 +8 +0
- SD Concentration CON +17 = +1 +14 +2
- D Gather Information CHA +9 = +7 +2 +0
- SD Knowledge(Arcana) INT +11 = +1 +8 +2
- D Listen WIS +x = -1 +0 +0
- D Search INT +x = +1 +0 +0
- SD Spellcraft* INT +21 = +1 +18 +2(Synergy)
- D Spot WIS +x = -1 +0 +0
- S Use Magic Device CHA +11 = +7 +4 +
- ___________________________________________________________________________
- Feats
- -------------------------
- 1 Force of Personality
- • Use CHA on will save instead of WIS
- 1b Draconic Heritage (Bronze)
- • Bonus to saves against magic sleep, paralysis, electricity
- 3 Versatile Spellcaster
- • Use two spell slots to cast a spell of one level higher
- 6D Draconic Breath (3d6)
- • May expend a spell slot to use breath weapon dealing 3d6 x level of spell slot damage
- • 60ft. line of Electricity
- 6 Practiced Spellcaster
- • CL+4 up to your Hit Dice.
- 7D Draconic Presence
- • When you cast a spell opponents w/i 10ft. shaken, Will DC 10+spell level+cha
- 9D Draconic Senses
- • Low-light vision, bonus on Listen, Search, Spot equal to number of draconic feats
- • If you have 3 or more draconic feats, you also gain darkvision out to 60ft.
- 9 Storm Bolt
- • As long as you have an Electricity spell 3rd level or higher, you can fire a 20ft. line of
- electricity as a standard action. 1d6 damage per level of highest level electric spell available.
- Reflex save for half damage.
- • +1 competence to caster level for electricity spells
- 12 Rapid Metamagic
- • May apply metamagic to spontaneously cast spell with no increase in casting time
- 13D Draconic Legacy(Bronze)
- •Add Control Water(4th level), Speak with Animals, and Water Breathing to spells known
- 15 Extend Spell
- •Doubles spell duration, uses up a spell slot one level higher.
- Spells Known/Able to Cast (Sorcerer 13)
- Lvl/Dom or School Spell
- 0 ----DC17------------------------------------------ 6
- Detect Magic
- Light
- Message
- Dancing Lights
- Read Magic
- Daze
- Ray of Frost
- Acid Splash
- Prestidigitation
- 1 ----DC18------------------------------------------ 6+2(bonus)
- Wings of Swift Flying
- Ghostly Tail
- Hoard Gullet
- Nerveskitter
- Enlarge Person
- 2 ----DC19------------------------------------------ 12+2(bonus)
- Ray of Stupidity
- Glitterdust
- Celerity, Lesser
- Scorching Ray
- Wings of Cover
- 3 ----DC20------------------------------------------ 6+2(bonus)
- Haste
- Shrink Item
- Secret Page
- Chain Missile
- Speak with Animals (Legacy)
- Water Breathing (Legacy)
- 4 ----DC21------------------------------------------ 6+2(bonus)
- Enervation
- Ruin Delivers Fortune
- Mirror Image, Greater
- Wings of Flurry
- Control Water (Legacy)
- 5 ----DC22------------------------------------------ 6+1(bonus)
- Draconic Polymorph
- Overland Flight
- Undying Vigor of the Dragonlords
- 6 ----DC23------------------------------------------ 4+1(bonus)
- Chain Lightning
- Disintigrate
- Inventory
- --------------------------------------------------------
- Backpack
- • Waterskin (2)
- • Rations (14)
- • Silk Rope (500ft.)
- • Tent (1)
- • Bedroll (1)
- • Torch (4)
- • Flint & Steel (1)
- • Tindertwigs (20)
- • Spell Component Pouch
- • Survival Pouch (5,000)
- • Spellbook (Secret paged to appear real)
- • Wand of Cure moderate Wounds 50/50 (4,500)
- • Wand of Endure Elements 50/50 (750)
- • Wand of Rope Trick 50/50 (4,500)
- • Wand of Knock 50/50 (4,500)
- • Wand of Explosive Runes 50/50 (11,250)
- • Wand of Grease 50/50 (750)
- Face: Artificer's Monocle (1,500)
- • When casting Detect Magic, may spend 1 additional minute studying the item to identify it
- as per the spell.
- Head: Circlet of Mages (5,000)
- • +2 Concentration
- • 3 charges per day, may expend a charge to retain a single spell slot level. Can expend
- multiple charges to retain a slot higher than first.
- Neck: Necklace of Adaptation, NA+2 (9,000+8,000)
- • Surrounds owner with a shell of fresh air
- Back: Minor Displacement cloak of charisma +4 (24,000+16,000)
- • Grants owner concealment of 12%
- Torso: Vest of Resistance +4 (16,000)
- • +4 resistance bonus on all saving throws.
- Waist:
- Arms:
- Hands: Finned Gauntlets of Dexterity +4 (3,500+16,000)
- • Swim speed 30ft. +8 on swim checks
- LHand: Ring of Wizardry II (40,000)
- RHand: Ring of Protection +2 (8,000)
- Feet: Anklet of Translocation (1,400)
- • Twice per day, may teleport up to 10'
- _______________________________________________________
- Coin Amount
- -------------
- pp 0
- gp 9,235
- sp 0
- cp 0
- _____________
- Misc. Bonuses
- ---------------------------------------------------------------------------------
- Spell Storing (+1 enchantment) Magical Hypodermics: 50 tiny arrows +1 of storing can hold buffs or
- healing spells of third level or below. 160gp per arrow.
- _________________________________________________________________________________
- Languages
- ----------------
- Common
- Draconic
- ________________
- Other information
- --------------------------------------------
- • +2 Charisma, –2 Constitution. Spellscales are charming creatures who often neglect their physical
- bodies while pursuing intellectual or social interests.
- • Medium: As Medium creatures, spellscales have no special bonuses or penalties due to their size.
- • Spellscale base land speed is 30 feet.
- • Low-Light Vision: A spellscale can see twice as far as a human in starlight, moonlight,
- torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color
- and detail under these conditions.
- • Humanoid (dragonblood): Spellscales are humanoids with the dragonblood subtype. For all effects
- related to race, a spellscale is considered a dragon.
- • Blood Quickening: Each day, a spellscale can perform a draconic meditation to gain a benefit.
- Variations of this meditation are described in the Blood-Quickening Meditations sidebar, page 25.
- • Automatic Languages: Common and Draconic. Bonus Languages: Dwarven, Elven, Gnome, and Halfl ing.
- • Favored Class: Sorcerer. A multiclass spellscale’s sorcerer class does not count when determining
- whether he takes an experience point penalty for multiclassing.
- Dragonblood Sorcerer Substitution level: Lose Craft and profession as class skills, gain UMD
- Base Attack Fort Ref Will
- Level Bonus Save Save Save Special Spellcasting
- 1st +0 +0 +0 +2 Arcane insight +2, Draconic Heritage Same as sorcerer
- Arcane Insight (Ex): A 1st-level dragonblood sorcerer’s racial talent with magic grants him keen
- insights into arcane mysteries. Each time he selects a dragonblood sorcerer substitution level, he
- gains a cumulative +2 insight bonus on Knowledge (arcana) checks.
- Draconic Heritage: A 1st-level dragonblood sorcerer gains Draconic Heritage as a bonus feat. This
- substitution feature replaces the standard sorcerer’s familiar class features
- ____________________________________________
- Meditations
- (*Current draconic meditation; skill bonuses are equal to half character level)
- ---------------------------------------------------------------------------------
- Aasterinian:
- -Bonus to Disguise checks
- -Improved Counterspell as the feat 3/day
- Astilabor:
- -Bonus to Appraise checks
- -Eschew Materials feat
- Bahamut:
- -When casting a spell, may select a target from targets effected by spell. If they are evil
- spell deals +2d6 damage to them. 3/day
- Chronepsis:
- -Bonus to Listen Checks
- -Silent Spell feat
- Falazure:
- -Inflict spells on spell list for using spell completion and spell trigger magic items
- Garyx: Burns an oragami dragon
- -Widen Spell 2/day
- Hlal:
- -Bonus to Perform Checks
- -Heighten Spell 3/day
- *Io:
- -Bonus to Spellcraft
- -Empower Spell 3/day
- Lendys:
- -Bonus to Concentration checks
- -Still spell feat
- Tamara:
- -Cure spells are on spell list for spell completion and spell trigger items
- Tiamat:
- -When casting a spell, may select a target from targets effected by spell. If they are good
- spell deals +2d6 damage to them. 3/day
- _________________________________________________________________________________
- Draconic Polymorph Young Gold Dragon
- --------------------------------------------
- Large (10 ft./5 ft. (10 ft. with bite))
- Wingspan 18/40 ft.
- STR: 33+11
- DEX: 14 +2
- CON: 19 +4
- INT: 12 +1
- WIS: 8 -1
- CHA: 24 +7
- HP: xx/150
- Speed: 60 ft., Fly 120 ft. (poor), Swim 60ft.
- Init: +0
- _________________________________________________________________
- Fortitude: 16 = +8(base) +4(con) +4(Robe)
- Reflex: 10 = +4(base) +2(dex) +4(Robe)
- Will: 22 = +11(base)+7(cha) +4(Robe)
- Base Attack = +7/+2
- Attack Roll Totals = Base Abil Size Misc
- -----------------------------------------------------
- Melee +18/13 = +7/+2 +11(str) -1
- Ranged +9/+4 = +7/+2 +2(dex) -1
- _____________________________________________________
- Total AC = Base Shield Dex Armour Natural Misc.
- ------------------------------------------------------------------
- 27 = 10 +0 +2 +2 +13 -1(size)
- __________________________________________________________________
- Weapons TAB DMG Crit Weight Range Size Type
- ------------------------------------------------------------------------------------
- Bite +18 2d6+11 x2
- Claw +13 1d8+5 x2
- Claw +13 1d8+5 x2
- Wing +13 1d6+5 x2
- Wing +13 1d6+5 x2
- Tail +13 1d6+16 x2
- ____________________________________________________________________________________
- ____________________________________________
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