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  1. --- Character Sheet: xxxxx (Squirrel) ---
  2.  
  3. Name:      xxxxx
  4. Race:      Spellscale
  5. Class:     Dragonblood Sorceror/Dragonheart Mage
  6. Alignment: Chaotic Neutral
  7. Deity:    
  8. Domains:   N/A
  9. Age:       23
  10. Eyes:      
  11. Hair:      
  12. Features:  
  13. Height:    Feet'Inches"
  14. Weight:    x lb
  15. Size:      M
  16. Gender:    M
  17. Level:     5/10
  18. Exp:       0
  19.  
  20.          Mod
  21. Str:  8  -1 ( 8)
  22. Dex: 20  +5 (15)(+1 12th,+4 Gloves)
  23. Con: 12  +1 (14)(-2 Racial)
  24. Int: 12  +1 (12)
  25. Wis:  8  -1 ( 8)
  26. Cha: 24  +7 (16)(+2 Racial,+1 4th, +1 8th,+4 Cloak)
  27.  
  28. HP:        105/105
  29. Speed:     40 ft, Swim 30ft.
  30. Init:      +3
  31. _________________________________________________________________
  32.  
  33. Fortitude: 13 = +8(base) +1(con) +4(Robe)
  34. Reflex:    11 = +4(base) +3(dex) +4(Robe)
  35. Will:      22 = +11(base)+7(cha) +4(Robe)
  36.  
  37. Base Attack = +7/+2
  38.  
  39. Attack Roll  Totals  =  Base  Abil    Size  Misc
  40. -----------------------------------------------------
  41. Melee        +6/+1   =  +7/+2 -1(str) +0
  42. Ranged       +12/+7  =  +7/+2 +5(dex) +0
  43. _____________________________________________________
  44.  
  45.  
  46. Total AC  =  Base  Shield  Dex  Armour  Natural  Misc.
  47. ------------------------------------------------------------------
  48. 27        =  10    +3      +5    +5     +2       +2
  49. __________________________________________________________________
  50.  
  51.  
  52. Weapons         TAB     DMG                   Crit  Weight  Range  Size  Type
  53. ------------------------------------------------------------------------------------
  54.  
  55. ____________________________________________________________________________________
  56.  
  57.  
  58. Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
  59. -------------------------------------------------------------------------------
  60. +1 Twilight Mithral Chain Shirt (5,100g)
  61.                       +5   30ft.  12.5lb  +6       0%             -0
  62. +2 Mithral Buckler              (5,015g)
  63.                       +3   -      2.5 lb  -        0%             -0
  64. _______________________________________________________________________________
  65.  
  66.  
  67. Skills                Abil  Mod    Abil  Ranks  Racial/Misc (details)
  68. ---------------------------------------------------------------------------
  69. --Class----------------------      
  70. SD Bluff              CHA   +15 =  +7    +8     +0
  71. SD Concentration      CON   +17 =  +1    +14    +2
  72. D  Gather Information CHA   +9  =  +7    +2     +0
  73. SD Knowledge(Arcana)  INT   +11 =  +1    +8     +2
  74. D  Listen             WIS   +x  =  -1    +0     +0
  75. D  Search             INT   +x  =  +1    +0     +0
  76. SD Spellcraft*        INT   +21 =  +1    +18    +2(Synergy)
  77. D  Spot               WIS   +x  =  -1    +0     +0
  78. S  Use Magic Device   CHA   +11 =  +7    +4     +
  79.  
  80. ___________________________________________________________________________
  81.  
  82.  
  83. Feats
  84. -------------------------
  85. 1   Force of Personality
  86.     • Use CHA on will save instead of WIS
  87. 1b  Draconic Heritage (Bronze)
  88.     • Bonus to saves against magic sleep, paralysis, electricity
  89. 3   Versatile Spellcaster
  90.     • Use two spell slots to cast a spell of one level higher
  91. 6D  Draconic Breath (3d6)
  92.     • May expend a spell slot to use breath weapon dealing 3d6 x level of spell slot damage
  93.     • 60ft. line of Electricity
  94. 6   Practiced Spellcaster
  95.     • CL+4 up to your Hit Dice.
  96. 7D  Draconic Presence
  97.     • When you cast a spell opponents w/i 10ft. shaken, Will DC 10+spell level+cha
  98. 9D  Draconic Senses
  99.     • Low-light vision, bonus on Listen, Search, Spot equal to number of draconic feats
  100.     • If you have 3 or more draconic feats, you also gain darkvision out to 60ft.
  101. 9   Storm Bolt
  102.     • As long as you have an Electricity spell 3rd level or higher, you can fire a 20ft. line of
  103.  
  104. electricity as a standard action. 1d6 damage per level of highest level electric spell available.
  105.  
  106. Reflex save for half damage.
  107.     • +1 competence to caster level for electricity spells
  108. 12  Rapid Metamagic
  109.     • May apply metamagic to spontaneously cast spell with no increase in casting time
  110. 13D Draconic Legacy(Bronze)
  111.     •Add Control Water(4th level), Speak with Animals, and Water Breathing to spells known
  112. 15  Extend Spell
  113.     •Doubles spell duration, uses up a spell slot one level higher.
  114.  
  115.  
  116. Spells Known/Able to Cast (Sorcerer 13)
  117. Lvl/Dom or School   Spell
  118. 0 ----DC17------------------------------------------ 6
  119.  Detect Magic
  120.  Light
  121.  Message
  122.  Dancing Lights
  123.  Read Magic
  124.  Daze
  125.  Ray of Frost
  126.  Acid Splash
  127.  Prestidigitation
  128. 1 ----DC18------------------------------------------ 6+2(bonus)
  129.  Wings of Swift Flying
  130.  Ghostly Tail
  131.  Hoard Gullet
  132.  Nerveskitter
  133.  Enlarge Person
  134. 2 ----DC19------------------------------------------ 12+2(bonus)
  135.  Ray of Stupidity
  136.  Glitterdust
  137.  Celerity, Lesser
  138.  Scorching Ray
  139.  Wings of Cover
  140. 3 ----DC20------------------------------------------ 6+2(bonus)
  141.  Haste
  142.  Shrink Item
  143.  Secret Page
  144.  Chain Missile
  145.  Speak with Animals (Legacy)
  146.  Water Breathing (Legacy)
  147. 4 ----DC21------------------------------------------ 6+2(bonus)
  148.  Enervation
  149.  Ruin Delivers Fortune
  150.  Mirror Image, Greater
  151.  Wings of Flurry
  152.  Control Water (Legacy)
  153. 5 ----DC22------------------------------------------ 6+1(bonus)
  154.  Draconic Polymorph
  155.  Overland Flight
  156.  Undying Vigor of the Dragonlords
  157. 6 ----DC23------------------------------------------ 4+1(bonus)
  158.  Chain Lightning
  159.  Disintigrate
  160.  
  161.  
  162.  
  163.  
  164. Inventory
  165. --------------------------------------------------------  
  166.  Backpack
  167.       • Waterskin      (2)   
  168.       • Rations        (14)
  169.       • Silk Rope      (500ft.)
  170.       • Tent           (1)
  171.       • Bedroll        (1)
  172.       • Torch          (4)
  173.       • Flint & Steel  (1)
  174.       • Tindertwigs    (20)  
  175.       • Spell Component Pouch
  176.       • Survival Pouch  (5,000)
  177.       • Spellbook (Secret paged to appear real)  
  178.       • Wand of Cure moderate Wounds 50/50  (4,500)
  179.       • Wand of Endure Elements 50/50  (750)
  180.       • Wand of Rope Trick 50/50  (4,500)
  181.       • Wand of Knock  50/50  (4,500)
  182.       • Wand of Explosive Runes 50/50 (11,250)
  183.       • Wand of Grease 50/50  (750)
  184.  
  185.  Face:  Artificer's Monocle                        (1,500)
  186.         • When casting Detect Magic, may spend    1 additional minute studying the item to identify it
  187.  
  188. as per the spell.
  189.  Head:  Circlet of Mages                           (5,000)
  190.         • +2 Concentration
  191.         • 3 charges per day, may expend a charge to retain a single spell slot level. Can expend
  192.  
  193. multiple charges to retain a slot higher than first.
  194.  Neck:  Necklace of Adaptation, NA+2               (9,000+8,000)
  195.         • Surrounds owner with a shell of fresh air
  196.  Back:  Minor Displacement cloak of charisma +4    (24,000+16,000)
  197.         • Grants owner concealment of 12%
  198.  Torso: Vest of Resistance +4                      (16,000)
  199.         • +4 resistance bonus on all saving throws.
  200.  Waist:
  201.  Arms:      
  202.  Hands: Finned Gauntlets of Dexterity +4           (3,500+16,000)
  203.         • Swim speed 30ft. +8 on swim checks
  204.  LHand: Ring of Wizardry II                        (40,000)
  205.  RHand: Ring of Protection +2                      (8,000)
  206.  Feet:  Anklet of Translocation                    (1,400)
  207.         • Twice per day, may teleport up to 10'
  208. _______________________________________________________
  209.  
  210.  
  211. Coin  Amount
  212. -------------
  213. pp    0
  214. gp    9,235
  215. sp    0
  216. cp    0
  217. _____________
  218.  
  219.  
  220. Misc. Bonuses
  221. ---------------------------------------------------------------------------------
  222.  Spell Storing (+1 enchantment) Magical Hypodermics: 50 tiny arrows +1 of storing can hold buffs or
  223.  
  224. healing spells of third level or below. 160gp per arrow.
  225. _________________________________________________________________________________
  226.  
  227.  
  228. Languages
  229. ----------------
  230. Common
  231. Draconic
  232. ________________
  233.  
  234.  
  235. Other information
  236. --------------------------------------------
  237. • +2 Charisma, –2 Constitution. Spellscales are charming creatures who often neglect their physical
  238.  
  239. bodies while pursuing intellectual or social interests.
  240. • Medium: As Medium creatures, spellscales have no special bonuses or penalties due to their size.
  241. • Spellscale base land speed is 30 feet.
  242. • Low-Light Vision: A spellscale can see twice as far as a human in starlight, moonlight,
  243.  
  244. torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color
  245.  
  246. and detail under these conditions.
  247. • Humanoid (dragonblood): Spellscales are humanoids with the dragonblood subtype. For all effects
  248.  
  249. related to race, a spellscale is considered a dragon.
  250. • Blood Quickening: Each day, a spellscale can perform a draconic meditation to gain a benefit.
  251.  
  252. Variations of this meditation are described in the Blood-Quickening Meditations sidebar, page 25.
  253. • Automatic Languages: Common and Draconic. Bonus Languages: Dwarven, Elven, Gnome, and Halfl ing.
  254. • Favored Class: Sorcerer. A multiclass spellscale’s sorcerer class does not count when determining
  255.  
  256. whether he takes an experience point penalty for multiclassing.
  257.  
  258. Dragonblood Sorcerer Substitution level: Lose Craft and profession as class skills, gain UMD
  259.            Base Attack Fort Ref Will
  260. Level            Bonus Save Save Save Special                               Spellcasting
  261. 1st                +0  +0   +0   +2   Arcane insight +2, Draconic Heritage  Same as sorcerer
  262.  
  263. Arcane Insight (Ex): A 1st-level dragonblood sorcerer’s racial talent with magic grants him keen
  264.  
  265. insights into arcane mysteries. Each time he selects a dragonblood sorcerer substitution level, he
  266.  
  267. gains a cumulative +2 insight bonus on Knowledge (arcana) checks.
  268.  
  269. Draconic Heritage: A 1st-level dragonblood sorcerer gains Draconic Heritage as a bonus feat. This
  270.  
  271. substitution feature replaces the standard sorcerer’s familiar class features
  272. ____________________________________________
  273.  
  274.  
  275. Meditations
  276. (*Current draconic meditation; skill bonuses are equal to half character level)
  277. ---------------------------------------------------------------------------------
  278. Aasterinian:
  279.     -Bonus to Disguise checks
  280.     -Improved Counterspell as the feat 3/day
  281. Astilabor:
  282.     -Bonus to Appraise checks
  283.     -Eschew Materials feat
  284. Bahamut:
  285.     -When casting a spell, may select a target from targets effected by spell. If they are evil
  286.  
  287. spell deals +2d6 damage to them. 3/day
  288. Chronepsis:
  289.     -Bonus to Listen Checks
  290.     -Silent Spell feat
  291. Falazure:
  292.     -Inflict spells on spell list for using spell completion and spell trigger magic items
  293. Garyx: Burns an oragami dragon
  294.     -Widen Spell 2/day
  295. Hlal:
  296.     -Bonus to Perform Checks
  297.     -Heighten Spell 3/day
  298. *Io:
  299.     -Bonus to Spellcraft
  300.     -Empower Spell 3/day
  301. Lendys:
  302.     -Bonus to Concentration checks
  303.     -Still spell feat
  304. Tamara:
  305.     -Cure spells are on spell list for spell completion and spell trigger items
  306. Tiamat:
  307.     -When casting a spell, may select a target from targets effected by spell. If they are good
  308.  
  309. spell deals +2d6 damage to them. 3/day
  310. _________________________________________________________________________________
  311.  
  312.  
  313. Draconic Polymorph Young Gold Dragon
  314. --------------------------------------------
  315. Large (10 ft./5 ft. (10 ft. with bite))
  316.     Wingspan 18/40 ft.
  317. STR: 33+11
  318. DEX: 14 +2
  319. CON: 19 +4
  320. INT: 12 +1
  321. WIS:  8 -1
  322. CHA: 24 +7 
  323.  
  324. HP:        xx/150
  325. Speed:     60 ft., Fly 120 ft. (poor), Swim 60ft.
  326. Init:      +0
  327. _________________________________________________________________
  328.  
  329. Fortitude: 16 = +8(base) +4(con) +4(Robe)
  330. Reflex:    10 = +4(base) +2(dex) +4(Robe)
  331. Will:      22 = +11(base)+7(cha) +4(Robe)
  332.  
  333. Base Attack = +7/+2
  334.  
  335. Attack Roll  Totals  =  Base  Abil    Size  Misc
  336. -----------------------------------------------------
  337. Melee        +18/13  =  +7/+2 +11(str) -1
  338. Ranged       +9/+4   =  +7/+2 +2(dex)  -1
  339. _____________________________________________________
  340.  
  341.  
  342. Total AC  =  Base  Shield  Dex  Armour  Natural  Misc.
  343. ------------------------------------------------------------------
  344. 27        =  10    +0      +2    +2     +13       -1(size)
  345. __________________________________________________________________
  346.  
  347.  
  348. Weapons         TAB     DMG        Crit  Weight  Range  Size  Type
  349. ------------------------------------------------------------------------------------
  350. Bite         +18        2d6+11     x2
  351. Claw         +13        1d8+5      x2
  352. Claw         +13        1d8+5      x2
  353. Wing         +13        1d6+5      x2
  354. Wing         +13        1d6+5      x2
  355. Tail         +13        1d6+16     x2
  356.  
  357. ____________________________________________________________________________________
  358.  
  359. ____________________________________________
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