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Sep 19th, 2017
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  1. new PlayerText:TDEditor_PTD[MAX_PLAYERS][6];
  2.  
  3. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 501.333343, 102.733360, "LD_SPAC:white");
  4. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  5. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 104.000000, 19.000000);
  6. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  7. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 471604479);
  8. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  9. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  10. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  11. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  12. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  14.  
  15. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 556.632934, 106.207382, "100%");
  16. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.337332, 1.284741);
  17. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  18. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  19. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  20. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  21. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  22. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 3);
  23. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
  24. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  25.  
  26. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 501.333404, 105.222221, "LD_SPAC:white");
  27. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  28. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 104.000000, -1.000000);
  29. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  30. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -2883329);
  31. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  32. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  33. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  34. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  35. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  37.  
  38. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 501.999877, 104.807373, "");
  39. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  40. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 18.000000, 16.000000);
  41. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  42. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
  43. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  44. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  45. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 0);
  46. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 5);
  47. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  49. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][3], 1582);
  50. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][3], 90.000000, 0.000000, 0.000000, 1.000000);
  51.  
  52. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 586.317749, 104.851760, "");
  53. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  54. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 18.000000, 16.000000);
  55. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  56. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  57. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  58. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  59. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 0);
  60. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
  61. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  62. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  63. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 1582);
  64. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 90.000000, 0.000000, 0.000000, 1.000000);
  65.  
  66. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 521.666442, 107.451858, "ALKIS:");
  67. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.324000, 1.185184);
  68. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  69. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -2883329);
  70. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  71. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  72. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  73. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
  74. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  75. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
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