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- //Text
- DialogText = "";
- CurrentDialog = 0;
- MaximumDialog = 0;
- DialogType = 0;
- PlayerObject = object_index; //The object being used as the player
- DialogKey = keyboard_key; //The key being used for advancing the dialog
- InstantKey = keyboard_key; //The key that draws out all the text instantly
- DialogKey2 = keyboard_key;
- InstantKey2 = keyboard_key;
- InDialog = false; //In a Dialog State
- Speaking = false; //The Text is currently being typed out still
- DialogDone = false; //When all of the dialog has been exhausted
- //Dialog Box Properties
- DialogBox_Sprite = sprite_index; //Dialog Box Sprite
- DialogBox_X = x; //Dialog Box X Position
- DialogBox_Y = y; //Dialog Box Y Position
- //Text Properties
- Text_Font = draw_get_font(); //The font of the text
- Text_Color = draw_get_color(); //The color of the text
- Text_Sound = 0; //The sound the text makes as its being typed out
- Text_Speed = 0; //The speed at which the text is being typed out
- Text_X = x; //The text X Position
- Text_Y = y; //The text Y Position
- //PlayerChoice Properties
- PlayerSoul = sprite_index; //The sprite used for the cursor (The soul of the player)
- PlayerSoul_X = x; //The Soul X Position
- PlayerSoul_Y = y; //The Soul Y Position
- ChoiceFont = draw_get_font(); //The Font of the Choice Text
- ChoiceColor_Normal = draw_get_color(); //The Color of the Choice Text when normal
- ChoiceColor_Highlighted = draw_get_color(); //The Color of the Choice Text when highlighted
- MoveSFX = 0; //The sound when you move around the cursor
- SelectSFX = 0; //The sound when you selected one of the choices
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