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- # If an enemy cost is negative, that means summoning it gives the summoners coins!
- # And there must ALWAYS be one enemy whose cost is 0 or negative!
- # Enemies should be in order in terms of cost
- # dye colors https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
- # Speed variables: Normal, Normal-High, Normal-Low, High, Low, Very-High, Very-Low, Highest, Lowest
- Guide-Format:
- Material: MONSTER_EGG
- Boss-Material: EYE_OF_ENDER
- Color: '&c'
- Description:
- - '&a- &6Spawn cost: &b%spawn_cost%'
- - '&a- &6Health: &b%health%'
- - '&a- &6Damage: &b%damage%'
- - '&a- &6Wave unlocked: &b%wave_unlocked%'
- - '&a- &6Speed: &b%speed%'
- - '&a- &6Coins on kill: &b%coins_on_kill%'
- - '&a- &6Exp on kill/spawn: &b%exp_on_kill%'
- Enemies:
- RED_ZOMBIE:
- Entity: ZOMBIE
- Cost: -1
- Coins-On-Kill: 2
- Exp-On-Kill: 1
- Health: 10
- Damage: 1
- Wave-Unlocked: 1
- Speed: Normal
- Equipment:
- Helmet: 'LEATHER_HELMET : dye:red'
- Chestplate: 'LEATHER_CHESTPLATE : dye:red'
- Leggings: 'LEATHER_LEGGINGS : dye:red'
- Boots: 'LEATHER_BOOTS : dye:red'
- Hand: AIR
- BLUE_ZOMBIE:
- Entity: ZOMBIE
- Cost: 3
- Coins-On-Kill: 3
- Exp-On-Kill: 2
- Health: 20
- Damage: 1
- Wave-Unlocked: 2
- Speed: Normal
- Equipment:
- Helmet: 'LEATHER_HELMET : dye:blue'
- Chestplate: 'LEATHER_CHESTPLATE : dye:blue'
- Leggings: 'LEATHER_LEGGINGS : dye:blue'
- Boots: 'LEATHER_BOOTS : dye:blue'
- Hand: AIR
- //More enemies but they generally all have the same format!
- Bosses:
- Spider King:
- Entity: SPIDER
- Coins-On-Kill: 200
- Exp-On-Kill: 100
- Health: 1500
- Damage: 30
- Wave-Released: 15
- Speed: Low
- Equipment:
- Helmet: AIR
- Chestplate: AIR
- Leggings: AIR
- Boots: AIR
- Hand: AIR
- //More bosses!
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