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Oct 7th, 2019
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  1. # If an enemy cost is negative, that means summoning it gives the summoners coins!
  2. # And there must ALWAYS be one enemy whose cost is 0 or negative!
  3. # Enemies should be in order in terms of cost
  4. # dye colors https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
  5. # Speed variables: Normal, Normal-High, Normal-Low, High, Low, Very-High, Very-Low, Highest, Lowest
  6.  
  7. Guide-Format:
  8. Material: MONSTER_EGG
  9. Boss-Material: EYE_OF_ENDER
  10. Color: '&c'
  11. Description:
  12. - '&a- &6Spawn cost: &b%spawn_cost%'
  13. - '&a- &6Health: &b%health%'
  14. - '&a- &6Damage: &b%damage%'
  15. - '&a- &6Wave unlocked: &b%wave_unlocked%'
  16. - '&a- &6Speed: &b%speed%'
  17. - '&a- &6Coins on kill: &b%coins_on_kill%'
  18. - '&a- &6Exp on kill/spawn: &b%exp_on_kill%'
  19. Enemies:
  20. RED_ZOMBIE:
  21. Entity: ZOMBIE
  22. Cost: -1
  23. Coins-On-Kill: 2
  24. Exp-On-Kill: 1
  25. Health: 10
  26. Damage: 1
  27. Wave-Unlocked: 1
  28. Speed: Normal
  29. Equipment:
  30. Helmet: 'LEATHER_HELMET : dye:red'
  31. Chestplate: 'LEATHER_CHESTPLATE : dye:red'
  32. Leggings: 'LEATHER_LEGGINGS : dye:red'
  33. Boots: 'LEATHER_BOOTS : dye:red'
  34. Hand: AIR
  35. BLUE_ZOMBIE:
  36. Entity: ZOMBIE
  37. Cost: 3
  38. Coins-On-Kill: 3
  39. Exp-On-Kill: 2
  40. Health: 20
  41. Damage: 1
  42. Wave-Unlocked: 2
  43. Speed: Normal
  44. Equipment:
  45. Helmet: 'LEATHER_HELMET : dye:blue'
  46. Chestplate: 'LEATHER_CHESTPLATE : dye:blue'
  47. Leggings: 'LEATHER_LEGGINGS : dye:blue'
  48. Boots: 'LEATHER_BOOTS : dye:blue'
  49. Hand: AIR
  50. //More enemies but they generally all have the same format!
  51.  
  52. Bosses:
  53. Spider King:
  54. Entity: SPIDER
  55. Coins-On-Kill: 200
  56. Exp-On-Kill: 100
  57. Health: 1500
  58. Damage: 30
  59. Wave-Released: 15
  60. Speed: Low
  61. Equipment:
  62. Helmet: AIR
  63. Chestplate: AIR
  64. Leggings: AIR
  65. Boots: AIR
  66. Hand: AIR
  67. //More bosses!
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