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- native WP_Hash(buffer[], len, const str[]);
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new hash[129], message[256];
- switch(dialogid)
- {
- case DIALOG_UCP:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(Player[playerid][autosave])
- {
- Player[playerid][autosave] = false;
- KillTimer(Player[playerid][saveTimer]);
- if(Player[playerid][english])
- Server(playerid, "You turn the autosave "CHAT_RED"off.");
- else
- Server(playerid, "Autosave telah "CHAT_RED"mati.");
- }
- else
- {
- Player[playerid][autosave] = true;
- Player[playerid][saveTimer] = SetTimerEx("autoSave", 300000, true, "d", playerid);
- if(Player[playerid][english])
- Server(playerid, "You turn the autosave "CHAT_YELLOW"on.");
- else
- Server(playerid, "Autosave telah "CHAT_YELLOW"aktif.");
- }
- cmd_ucp(playerid, "");
- }
- case 1:
- {
- if(Player[playerid][usedFPS])
- {
- Player[playerid][usedFPS] = false;
- if(Player[playerid][english])
- Server(playerid, "You "CHAT_RED"hide "CHAT_WHITE"the FPS Textdraw.");
- else
- Server(playerid, "Kamu "CHAT_RED"menyembunyikan "CHAT_WHITE"FPS Textdraw.");
- TextDrawHideForPlayer(playerid, GM[fpsTD][0]);
- TextDrawHideForPlayer(playerid, GM[fpsTD][1]);
- TextDrawHideForPlayer(playerid, GM[fpsTD][2]);
- PlayerTextDrawHide(playerid, Player[playerid][fpsplayerTD]);
- }
- else
- {
- Player[playerid][usedFPS] = true;
- if(Player[playerid][english])
- Server(playerid, "You "CHAT_YELLOW"show"CHAT_WHITE" the FPS Textdraw.");
- else
- Server(playerid, "Kamu "CHAT_YELLOW"menampilkan"CHAT_WHITE" FPS Textdraw.");
- TextDrawShowForPlayer(playerid, GM[fpsTD][0]);
- TextDrawShowForPlayer(playerid, GM[fpsTD][1]);
- TextDrawShowForPlayer(playerid, GM[fpsTD][2]);
- PlayerTextDrawShow(playerid, Player[playerid][fpsplayerTD]);
- }
- cmd_ucp(playerid, "");
- }
- case 2:
- {
- if(Player[playerid][showGT])
- {
- Player[playerid][showGT] = false;
- if(Player[playerid][english])
- Server(playerid, "You turn the GameText "CHAT_RED"off.");
- else
- Server(playerid, "GameText "CHAT_RED"aktif.");
- }
- else
- {
- Player[playerid][showGT] = true;
- if(Player[playerid][english])
- Server(playerid, "You turn the GameText "CHAT_YELLOW"on.");
- else
- Server(playerid, "GameText "CHAT_YELLOW"tidak aktif.");
- }
- cmd_ucp(playerid, "");
- }
- case 3:
- {
- if(Player[playerid][blockPM])
- {
- Player[playerid][blockPM] = false;
- if(Player[playerid][english])
- Server(playerid, "You've "CHAT_YELLOW"unblocked"CHAT_WHITE" incoming PMs from other players.");
- else
- Server(playerid, "Kamu akan "CHAT_YELLOW"menerima"CHAT_WHITE" PM dari orang lain.");
- }
- else
- {
- Player[playerid][blockPM] = true;
- if(Player[playerid][english])
- Server(playerid, "You've "CHAT_RED"blocked"CHAT_WHITE" incoming PMs from other players.");
- else
- Server(playerid, "Kamu telah "CHAT_RED"menolak"CHAT_WHITE" PM dari player lain.");
- }
- cmd_ucp(playerid, "");
- }
- case 4:
- {
- if(Player[playerid][useSpeedo])
- {
- Player[playerid][useSpeedo] = false;
- if(Player[playerid][english])
- Server(playerid, "You "CHAT_RED"turn off"CHAT_WHITE" the speedometer.");
- else
- Server(playerid, "Kamu "CHAT_RED"mematikan"CHAT_WHITE" speedometer.");
- hideSpeedo(playerid);
- KillTimer(Player[playerid][timerSpeed]);
- }
- else
- {
- Player[playerid][useSpeedo] = true;
- if(Player[playerid][english])
- Server(playerid, "You "CHAT_YELLOW"turn on"CHAT_WHITE" the speedometer.");
- else
- Server(playerid, "Kamu "CHAT_YELLOW"menghidupkan"CHAT_WHITE" speedometer.");
- if(IsPlayerInAnyVehicle(playerid))
- {
- showSpeedo(playerid);
- Player[playerid][timerSpeed] = SetTimerEx("speedoTimer", 200, true, "d", playerid);
- }
- }
- cmd_ucp(playerid, "");
- }
- case 5:
- {
- if(Player[playerid][english])
- {
- Player[playerid][english] = false;
- Server(playerid, "Kamu telah mengganti bahasa menjadi "CHAT_RED"Indonesia"CHAT_WHITE".");
- }
- else
- {
- Player[playerid][english] = true;
- Server(playerid, "You've change language to "CHAT_YELLOW"English"CHAT_WHITE".");
- }
- cmd_ucp(playerid, "");
- }
- case 6:
- {
- new msg[256];
- if(Player[playerid][playerSkin] != -1 && Player[playerid][vipLevel] == 0)
- {
- if(Player[playerid][english])
- format(msg, sizeof(msg), "Remove Skin");
- else
- format(msg, sizeof(msg), "Hapus Skin Pribadi");
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_LIST, "Custom Skin", msg, "Choose", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_LIST, "Skin Pribadi", msg, "Pilih", "Batal");
- }
- else if(Player[playerid][vipLevel] > 0)
- {
- if(Player[playerid][english])
- format(msg, sizeof(msg), "Remove Skin");
- else
- format(msg, sizeof(msg), "Hapus Skin Pribadi");
- if(Player[playerid][english])
- format(msg, sizeof(msg), "%s\nChange Skin", msg);
- else
- format(msg, sizeof(msg), "%s\nGanti Skin", msg);
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_LIST, "Custom Skin", msg, "Choose", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_LIST, "Skin Pribadi", msg, "Pilih", "Batal");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "Custom skin only for VIP.");
- else
- Server(playerid, "Skin pribadi hanya untuk VIP");
- }
- }
- case 7:
- {
- if(Player[playerid][usedMarker])
- {
- Player[playerid][usedMarker] = false;
- if(Player[playerid][english])
- Server(playerid, "You turn the hitmarker "CHAT_RED"off.");
- else
- Server(playerid, "Hitmarker "CHAT_RED"aktif.");
- }
- else
- {
- Player[playerid][usedMarker] = true;
- if(Player[playerid][english])
- Server(playerid, "You turn the hitmarker "CHAT_YELLOW"on.");
- else
- Server(playerid, "Hitmarker "CHAT_YELLOW"tidak aktif.");
- }
- cmd_ucp(playerid, "");
- }
- case 8:
- {
- if(Player[playerid][noTD])
- {
- showTextdraw(playerid);
- if(Player[playerid][english])
- Server(playerid, "You turn the movie mode "CHAT_RED"off.");
- else
- Server(playerid, "Movie mode "CHAT_RED"aktif.");
- }
- else
- {
- hideTextdraw(playerid);
- if(Player[playerid][english])
- Server(playerid, "You turn the movie mode "CHAT_YELLOW"on.");
- else
- Server(playerid, "Movie mode "CHAT_YELLOW"tidak aktif.");
- }
- cmd_ucp(playerid, "");
- }
- }
- }
- }
- case DIALOG_LOGIN:
- {
- if(!response)
- return KickDelay(playerid);
- WP_Hash(hash, sizeof(hash), inputtext);
- if(!strcmp(hash, Player[playerid][playerPassword], true))
- {
- format(message, 256, CHAT_WHITE"Welcome back "CHAT_YELLOW"%s"CHAT_WHITE".\nYou have been successfully logged in!\nTo view control panel type "CHAT_YELLOW"/ucp"CHAT_WHITE".", GetName(playerid));
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Welcome back", message, "Submit", "");
- Player[playerid][tryLogin] = 0;
- Player[playerid][playerLogged] = GetTickCount();
- Player[playerid][useCommand] = true;
- Player[playerid][loggedIn] = true;
- Player[playerid][savedHealth] = 0;
- initTextdraw(playerid);
- }
- else
- {
- Player[playerid][tryLogin]++;
- if(Player[playerid][tryLogin] < 3)
- {
- format(message, 256, CHAT_WHITE"Wrong password, \nPlease enter your password in the field below. (%d/3)", Player[playerid][tryLogin]);
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", message, "Login", "Leave");
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Info", "You have mistyped your password too often (3 times)", "Okay", "");
- KickDelay(playerid);
- }
- }
- }
- case DIALOG_REGISTER:
- {
- if(!response)
- return KickDelay(playerid);
- if(strlen(inputtext) <= 5)
- {
- return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registration", "Your password must be longer than 5 characters!\nPlease enter your password in the field below.", "Register", "Leave");
- }
- new message2[350];
- format(message2, 350, CHAT_WHITE"Welcome "CHAT_YELLOW"%s"CHAT_WHITE".\nYou have been successfully registered!\nType "CHAT_YELLOW"/cmds "CHAT_WHITE"to view our command list or use "CHAT_YELLOW"/ask "CHAT_WHITE"if you need help from our server staff.\nDon't forget to view our server rules in "CHAT_YELLOW"/rules"CHAT_WHITE", to prevent you get banned by our staff.\n\n\nEnjoy playing,\n"CHAT_YELLOW"CCNR Staff", GetName(playerid));
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Welcome to CZ California Cops and Robbers", message2, "Submit", "");
- new query[512];
- initTextdraw(playerid);
- Player[playerid][sqlCheck]++;
- WP_Hash(Player[playerid][playerPassword], 129, inputtext);
- mysql_format(koneksi, query, sizeof(query), "INSERT INTO `player` (`name`, `password`, `ip`, `registered`, `lastlogged`) VALUES ('%s', '%s', '%s', now(), now())", safeString(GetName(playerid)), Player[playerid][playerPassword], getIP(playerid));
- registerSMF(GetName(playerid), inputtext);
- mysql_tquery(koneksi, query, "OnPlayerRegister", "dd", playerid, Player[playerid][sqlCheck]);
- }
- case DIALOG_ACP:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(GM[doubleXP])
- {
- GM[doubleXP] = false;
- Server(playerid, "You turn Double XP "CHAT_RED"off.");
- GameTextForAll("~w~Double XP ~r~Off", 2, 1);
- TextDrawHideForAll(GM[doubleXPTD][0]);
- TextDrawHideForAll(GM[doubleXPTD][1]);
- }
- else
- {
- GM[doubleXP] = true;
- Server(playerid, "You turn the Double XP "CHAT_YELLOW"on.");
- GameTextForAll("~w~Double XP ~g~On", 2, 1);
- TextDrawShowForAll(GM[doubleXPTD][0]);
- TextDrawShowForAll(GM[doubleXPTD][1]);
- }
- }
- case 1:
- {
- if(GM[aimbotCheck])
- {
- GM[aimbotCheck] = false;
- Server(playerid, "You turn the aimbot detector "CHAT_RED"off.");
- }
- else
- {
- GM[aimbotCheck] = true;
- Server(playerid, "You turn the aimbot detector "CHAT_YELLOW"on.");
- }
- }
- case 2:
- {
- if(GM[allowSocket])
- {
- GM[allowSocket] = false;
- Server(playerid, "You turn the socket "CHAT_RED"off.");
- }
- else
- {
- GM[allowSocket] = true;
- Server(playerid, "You turn the socket "CHAT_YELLOW"on.");
- }
- }
- }
- cmd_acp(playerid, "");
- }
- }
- case DIALOG_ATM :
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- new total = Player[playerid][moneyBank] + Player[playerid][playerMoney];
- if(Player[playerid][english])
- format(message, sizeof(message), CHAT_WHITE"Money : "CHAT_YELLOW"%s\n"CHAT_WHITE"Bank Money : "CHAT_YELLOW"%s\n"CHAT_WHITE"Total Money : "CHAT_YELLOW"%s", FormatNumber(Player[playerid][playerMoney]), FormatNumber(Player[playerid][moneyBank]), FormatNumber(total));
- else
- format(message, sizeof(message), CHAT_WHITE"Uang : "CHAT_YELLOW"%s\n"CHAT_WHITE"Uang di bank : "CHAT_YELLOW"%s\n"CHAT_WHITE"Total Money : "CHAT_YELLOW"%s", FormatNumber(Player[playerid][playerMoney]), FormatNumber(Player[playerid][moneyBank]), FormatNumber(total));
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Bank Information", message, "Close", "");
- }
- case 1:
- {
- if(Player[playerid][english])
- format(message, sizeof(message), "Your money : "CHAT_YELLOW"$%s", FormatNumber(Player[playerid][playerMoney]));
- else
- format(message, sizeof(message), "Uang mu : "CHAT_YELLOW"$%s", FormatNumber(Player[playerid][playerMoney]));
- ShowPlayerDialog(playerid, DIALOG_DEPOSIT, DIALOG_STYLE_INPUT, "Deposit Cash", message, "Deposit", "Cancel");
- }
- case 2:
- {
- if(Player[playerid][english])
- format(message, sizeof(message), "Your money in Bank : "CHAT_YELLOW"$%s", FormatNumber(Player[playerid][moneyBank]));
- else
- format(message, sizeof(message), "Uang mu di bank : "CHAT_YELLOW"$%s", FormatNumber(Player[playerid][moneyBank]));
- ShowPlayerDialog(playerid, DIALOG_WITHDRAW, DIALOG_STYLE_INPUT, "Withdraw Cash", message, "Withdraw", "Cancel");
- }
- }
- }
- }
- case DIALOG_DEPOSIT:
- {
- if(isNumber(inputtext) && response)
- {
- if(Player[playerid][playerMoney] >= strval(inputtext))
- {
- if(Player[playerid][english])
- format(message, sizeof(message), "You've deposit "CHAT_YELLOW"$%s "CHAT_WHITE"to Bank.", FormatNumber(strval(inputtext)));
- else
- format(message, sizeof(message), "Kamu telah deposit "CHAT_YELLOW"$%s "CHAT_WHITE"ke Bank.", FormatNumber(strval(inputtext)));
- Info(playerid, message);
- Player[playerid][moneyBank] = Player[playerid][moneyBank] + strval(inputtext);
- takeMoney(playerid, strval(inputtext));
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "Not enough money for deposit.");
- else
- Server(playerid, "Uangmu tidak cukup untuk deposit.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "Failed to deposit.");
- else
- Server(playerid, "Gagal untuk deposit.");
- }
- }
- case DIALOG_WITHDRAW:
- {
- if(isNumber(inputtext) && response)
- {
- if(Player[playerid][moneyBank] >= strval(inputtext))
- {
- if(Player[playerid][english])
- format(message, sizeof(message), "You've withdraw "CHAT_YELLOW"$%s "CHAT_WHITE"from Bank.", FormatNumber(strval(inputtext)));
- else
- format(message, sizeof(message), "Kamu mengambil "CHAT_YELLOW"$%s "CHAT_WHITE"dari Bank.", FormatNumber(strval(inputtext)));
- Info(playerid, message);
- Player[playerid][moneyBank] = Player[playerid][moneyBank] - strval(inputtext);
- giveMoney(playerid, strval(inputtext));
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "Failed to withdraw.");
- else
- Server(playerid, "Gagal mengambil uang.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "Failed to withdraw.");
- else
- Server(playerid, "Gagal mengambil uang.");
- }
- }
- case DIALOG_JOB:
- {
- if(!response)
- {
- new msg[1000];
- if(Player[playerid][english])
- {
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Mechanic "CHAT_WHITE"- Repair and Remove EMP from player Vehicle to get XP and Money.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Rapist "CHAT_WHITE" - Rape players and give them HIV.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Terrorist "CHAT_WHITE"- Blow up the jail or bank to get XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weapon Dealer "CHAT_WHITE"- Sell guns to player to get money and XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weed Dealer "CHAT_WHITE"- Sell weeds to player to get money and XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Kidnapper "CHAT_WHITE"Kidnap players to get ransom and XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Hitman "CHAT_WHITE"- Kill and complete hit contract to get XP and money.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Trucker "CHAT_WHITE"- Complete truck mission to get XP and Money.", msg);
- ShowPlayerDialog(playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "Job Selection", msg, "Choose", "");
- Info(playerid, "You must choose your job.");
- }
- else
- {
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Mechanic "CHAT_WHITE"- Perbaiki kendaraan orang lain untuk mendapatkan XP dan uang.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Rapist "CHAT_WHITE" - Perkosa player lain dan infeksi dia dengan HIV.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Terrorist "CHAT_WHITE"- Ledakkan penjara atau bank untuk mendapatkan XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weapon Dealer "CHAT_WHITE"- Jual senjata ke player lain untuk mendpatkan XP dan uang.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weed Dealer "CHAT_WHITE"- Jual ganja ke player lain untuk mendpatkan XP dan uang.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Kidnapper "CHAT_WHITE"Culik player lain dan minta tebusan.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Hitman "CHAT_WHITE"- Bunuh dan selesaikan kontrak untuk mendapatkan XP dan uang.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Trucker "CHAT_WHITE"- Selesaikan misi untuk mendapatkan XP dan uang.", msg);
- ShowPlayerDialog(playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "Pilih Pekerjaan", msg, "Pilih", "");
- Info(playerid, "Kamu harus memilih pekerjaan.");
- }
- }
- else
- {
- switch(listitem)
- {
- case 0:
- {
- Player[playerid][playerJob] = JOB_MECHANIC;
- Info(playerid, "You're a mechanic, use"CHAT_YELLOW" /mech "CHAT_WHITE"to view available job commands dialog.");
- }
- case 1:
- {
- Player[playerid][playerJob] = JOB_RAPIST;
- Info(playerid, "You're a rapist, use"CHAT_YELLOW" /rape "CHAT_WHITE"to give player HIV.");
- }
- case 2:
- {
- Player[playerid][playerJob] = JOB_TERRORIST;
- Info(playerid, "You're a terrorist, use"CHAT_YELLOW" /plantbomb "CHAT_WHITE"to plant a bomb and "CHAT_YELLOW"/detonate "CHAT_WHITE"to detonate.");
- }
- case 3:
- {
- Player[playerid][playerJob] = JOB_WEAPON;
- Info(playerid, "You're a weapon dealer, use"CHAT_YELLOW" /sellweapon "CHAT_WHITE"to sell a weapon.");
- }
- case 4:
- {
- Player[playerid][playerJob] = JOB_WEEDDEALER;
- Info(playerid, "You're a weed dealer, use"CHAT_YELLOW" /sellweed "CHAT_WHITE"to sell weed.");
- }
- case 5:
- {
- Player[playerid][playerJob] = JOB_KIDNAPPER;
- Info(playerid, "You're a kidnapper, use"CHAT_YELLOW" /tie "CHAT_WHITE"to tie players, and "CHAT_YELLOW"/kidnap "CHAT_WHITE"to kidnap them.");
- }
- case 6:
- {
- Player[playerid][playerJob] = JOB_HITMAN;
- Info(playerid, "You're a hitman, use"CHAT_YELLOW" /hitlist "CHAT_WHITE"to view contract list.");
- }
- case 7:
- {
- Player[playerid][playerJob] = JOB_TRUCKER;
- Info(playerid, "You're a trucker, go find a truck to start trucking.");
- }
- }
- }
- }
- case DIALOG_WEED:
- {
- if(response)
- {
- new total = Player[playerid][weedValue] * 2000;
- if(Player[playerid][weedSeller] != INVALID_PLAYER_ID)
- {
- if(IsPlayerConnected(Player[playerid][weedSeller]) && Player[Player[playerid][weedSeller]][isSpawned])
- {
- if(Player[playerid][playerMoney] >= total)
- {
- if(GetDistanceBetweenPlayers(playerid, Player[playerid][weedSeller]) < 20.0)
- {
- Player[playerid][playerWeed] += Player[playerid][weedValue];
- takeMoney(playerid, total);
- giveMoney(Player[playerid][weedSeller], Player[playerid][weedValue] * 1700);
- giveXP(Player[playerid][weedSeller], Player[playerid][weedValue] * 1);
- if(Player[Player[playerid][weedSeller]][english])
- format(message, sizeof(message), "Succesfully sell weed to "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(playerid));
- else
- format(message, sizeof(message), "Berhasil menjual ganja ke "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(playerid));
- Info(Player[playerid][weedSeller], message);
- format(message, sizeof(message), "You have buy "CHAT_YELLOW"%d Weeds "CHAT_WHITE"for "CHAT_YELLOW"$%s", GetName(playerid), FormatNumber(total));
- Server(playerid, message);
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You're not near that player.");
- else
- Server(playerid, "Kamu tidak didekat player.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money.");
- else
- Server(playerid, "Uangmu tidak cukup.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "That player is not connected or spawned.");
- else
- Server(playerid, "Player tidak login.");
- }
- Player[playerid][weedSeller] = INVALID_PLAYER_ID;
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "There's no active transaction right now.");
- else
- Server(playerid, "Transaksi gagal.");
- }
- }
- else
- {
- Player[playerid][weedSeller] = INVALID_PLAYER_ID;
- }
- }
- case DIALOG_COMMANDS:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- new pesan[1000];
- format(pesan, sizeof(pesan), CHAT_WHITE"/savestats /ucp /robstore /cancelrob /kill\n/w(hisper) /pm /r /vcp /myvehicles\n/newclass /buyhouse /hcp /ignore /rob \n/rules /mypoints /report /rape /afklist\n/gtop /glist /shop /creategang /gleave\n/buygarage /sellgarage /lockgarage /placehit /hitlist\n");
- format(pesan, sizeof(pesan), "%s/breakcuff /bc /backpack /acceptbail /helpers\n/admins /viplist /ask /achievements /inventory\n/sendmoney /sm /tie /untie /cuttie \n/kidnap /ransom /payransom /release /useweed\n/breakout /sellweapons /buyweapons /mech /moneybag\n/heal /acceptheal /cure /acceptcure /animlist /removespawn", pesan);
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "General Commands", pesan, "Close", "");
- }
- case 1:
- {
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "LEO Commands", CHAT_WHITE"/(cu)ff /ar(rest) /emp /taze /bail /locate /p /placerb /delrb", "Close", "");
- }
- case 2:
- {
- return 1;
- }
- case 3:
- {
- cmd_animlist(playerid, "");
- }
- }
- }
- }
- case DIALOG_BUYCAR:
- {
- if(response)
- {
- showDealership(playerid, listitem);
- }
- }
- case DIALOG_DEALERSHIP:
- {
- if(response)
- {
- for(new i = 0; i < sizeof(Dealership); i++)
- {
- if(Dealership[i][dealerType] == Player[playerid][dealershipChoice])
- {
- if (Dealership[i][dealerType] == DEALERSHIP_VIP)
- {
- if(Player[playerid][vipLevel] < 2)
- {
- if(Player[playerid][english])
- Server(playerid, "This vehicles only for Silver and Gold VIP's.");
- else
- Server(playerid, "Kendaraan ini hanya untuk VIP.");
- return 1;
- }
- }
- new bool:success = false;
- if(Dealership[i][dialogID] == listitem)
- {
- if(Player[playerid][playerMoney] >= Dealership[i][dealerPrice])
- {
- takeMoney(playerid, Dealership[i][dealerPrice]);
- success = true;
- }
- else if(Player[playerid][playerToken] >= Dealership[i][dealerToken])
- {
- takeToken(playerid, Dealership[i][dealerToken]);
- success = true;
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money or tokens to buy this vehicles.");
- else
- Server(playerid, "Kamu tidak punya uang atau token yang cukup untuk beli kendaraan ini.");
- success = false;
- }
- if(success)
- {
- new maxcar, count2 = 0;
- if(Player[playerid][vipLevel] > 0)
- {
- maxcar = MAX_VIP_VEHICLES;
- }
- else
- {
- maxcar = MAX_PLAYER_VEHICLES;
- }
- count2 = countplayerVeh(playerid);
- if(count2 <= maxcar)
- {
- new Float:x, Float:y, Float:z, Float:a;
- if (Dealership[i][dealerType] == DEALERSHIP_AIR)
- {
- x = -1665.9714;
- y = 1210.7313;
- z = 32.9239;
- a = 280.6097;
- }
- else if(Dealership[i][dealerType] == DEALERSHIP_VIP)
- {
- x = -1568.8331;
- y = 1211.5702;
- z = 7.1875;
- a = 182.1567;
- }
- else
- {
- x = -1643.3745;
- y = 1213.0620;
- z = 6.8095;
- a = 225.2126;
- }
- __createVehicle(Dealership[i][dealerModel], playerid, x, y, z, a);
- }
- else
- {
- if(Player[playerid][english])
- Info(playerid, "You've reached maximum car limit.");
- else
- Info(playerid, "Kamu mencapai batas yang ditentukan untuk mobil pribadi.");
- }
- }
- Player[playerid][dealershipChoice] = -1;
- }
- }
- }
- }
- }
- case DIALOG_VCP:
- {
- if(response)
- {
- new i = Player[playerid][carVCP];
- if(i == INVALID_VEHICLE_ID)
- {
- if(Player[playerid][english])
- Server(playerid, "Error when receiving vehicle data.");
- else
- Server(playerid, "Error ketika menerima data.");
- return 1;
- }
- switch(listitem)
- {
- case 0:
- {
- if(Vehicles[i][vehLock])
- {
- Vehicles[i][vehLock] = false;
- if(Player[playerid][english])
- Info(playerid, "You "CHAT_RED"unlocked"CHAT_WHITE" this vehicle.");
- else
- Info(playerid, "Kamu "CHAT_RED"tidak mengunci"CHAT_WHITE" kendaraan ini.");
- }
- else
- {
- Vehicles[i][vehLock] = true;
- if(Player[playerid][english])
- Info(playerid, "You "CHAT_YELLOW"locked"CHAT_WHITE" this vehicle.");
- else
- Info(playerid, "Kamu "CHAT_YELLOW"mengunci"CHAT_WHITE" kendaraan ini.");
- }
- cmd_vcp(playerid, "");
- }
- case 1:
- {
- if(Vehicles[i][vehAlarm])
- {
- Vehicles[i][vehAlarm] = false;
- if(Player[playerid][english])
- Info(playerid, "You toggle the alarm "CHAT_RED"off"CHAT_WHITE".");
- else
- Info(playerid, "Kamu "CHAT_RED"menonaktifkan"CHAT_WHITE" alarm.");
- }
- else
- {
- Vehicles[i][vehAlarm] = true;
- if(Player[playerid][english])
- Info(playerid, "You toggle the alarm "CHAT_YELLOW"on"CHAT_WHITE".");
- else
- Info(playerid, "Kamu "CHAT_YELLOW"mengaktifkan"CHAT_WHITE" alarm.");
- }
- cmd_vcp(playerid, "");
- }
- case 2:
- {
- if(Player[playerid][english])
- format(message, sizeof(message), "Current Plate : "CHAT_YELLOW"%s", Vehicles[i][vehPlate]);
- else
- format(message, sizeof(message), "Plat yang sekarang : "CHAT_YELLOW"%s", Vehicles[i][vehPlate]);
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_CHANGEPLATE, DIALOG_STYLE_INPUT, "Change Plate", message, "Change", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_CHANGEPLATE, DIALOG_STYLE_INPUT, "Ganti Plat", message, "Ganti", "Batal");
- }
- case 3:
- {
- parkVehicles(i, GetPlayerInterior(playerid), GetPlayerVirtualWorld(playerid));
- if(Player[playerid][english])
- Info(playerid, "Your vehicle will be spawned here next time.");
- else
- Info(playerid, "Kendaraanmu akan spawn disini lain kali.");
- }
- case 4:
- {
- if(Player[playerid][english])
- format(message, sizeof(message), "Current Color : "CHAT_YELLOW"%d", Vehicles[i][vehColor][0]);
- else
- format(message, sizeof(message), "Warna yang sekarang : "CHAT_YELLOW"%d", Vehicles[i][vehColor][0]);
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_CHANGECOLOR, DIALOG_STYLE_INPUT, "Change Color", message, "Change", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_CHANGECOLOR, DIALOG_STYLE_INPUT, "Ganti Warna", message, "Ganti", "Batal");
- }
- case 5:
- {
- if(Player[playerid][english])
- format(message, sizeof(message), "Current Color : "CHAT_YELLOW"%d", Vehicles[i][vehColor][1]);
- else
- format(message, sizeof(message), "Warna yang sekarang : "CHAT_YELLOW"%d", Vehicles[i][vehColor][1]);
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_CHANGECOLOR2, DIALOG_STYLE_INPUT, "Change Color", message, "Change", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_CHANGECOLOR2, DIALOG_STYLE_INPUT, "Ganti Warna", message, "Ganti", "Batal");
- }
- case 6:
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_NEON, DIALOG_STYLE_LIST, "Choose your neon colour","Blue\nGreen\nYellow\nWhite\nPink\nTurn off Neon","Select","Back");
- else
- ShowPlayerDialog(playerid, DIALOG_NEON, DIALOG_STYLE_LIST, "Pilih warna untuk neon","Biru\nHijau\nKuning\nPutih\nPink\nMatikan Neon","Pilih","Kembali");
- }
- }
- }
- }
- case DIALOG_CHANGEPLATE:
- {
- if(response)
- {
- if(strlen(inputtext) > 10 || strlen(inputtext) < 3)
- {
- if(Player[playerid][english])
- Server(playerid, "Please insert 3-10 character.");
- else
- Server(playerid, "Masukkan 3-10 karakter.");
- }
- else
- {
- new i = Player[playerid][carVCP];
- if(i == INVALID_VEHICLE_ID)
- {
- if(Player[playerid][english])
- Server(playerid, "Error when receiving vehicle data.");
- else
- Server(playerid, "Gagal menerima data.");
- return 1;
- }
- format(Vehicles[i][vehPlate], 16, "%s", inputtext);
- SetVehicleNumberPlate(Vehicles[i][vehicleData], Vehicles[i][vehPlate]);
- createVehicle(Vehicles[i][vehicleData], true);
- }
- }
- cmd_vcp(playerid, "");
- }
- case DIALOG_MYVEHICLES:
- {
- if(response)
- {
- new count = 0;
- for(new i = 0; i < MAX_VEH; i++)
- {
- if(!Vehicles[i][vehStatus]) continue;
- if(Vehicles[i][vehOwner] == Player[playerid][pID])
- {
- if(count == listitem)
- {
- Player[playerid][carVCP] = i;
- format(message, sizeof(message), "%s - %d", vehicleNames[Vehicles[i][vehModel] - 400], Vehicles[i][vehID]);
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_MYVEHICLES2, DIALOG_STYLE_LIST, message, "Locate Vehicle\nRespawn Vehicle\nSell Vehicle To Server\nSell Vehicle To Player", "Choose", "Back");
- else
- ShowPlayerDialog(playerid, DIALOG_MYVEHICLES2, DIALOG_STYLE_LIST, message, "Cari Kendaraan\nRespawn Kendaraan\nJual kendaraan ke server\nJual kendaraan ke player", "Pilih", "Kembali");
- break;
- }
- else
- {
- count++;
- }
- }
- }
- }
- }
- case DIALOG_MYVEHICLES2:
- {
- if(response)
- {
- new i = Player[playerid][carVCP];
- switch(listitem)
- {
- case 0:
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- new Float:x, Float:y, Float:z;
- GetVehiclePos(Vehicles[i][vehicleData], x, y, z);
- SetPVarFloat(playerid, "Spongebob", x);
- SetPVarFloat(playerid, "Mario", y);
- SetPVarFloat(playerid, "SpiderPig", z);
- SetPVarString(playerid, "FAIL", "Your Car");
- if(Player[playerid][english])
- Info(playerid, "Follow the arrow to find your car.");
- else
- Info(playerid, "Ikuti panah untuk mencari mobilmu.");
- GPSObject[playerid] = CreateObject(1318, 0, 0, 0, 0.0, 0.0, 0);
- SetPVarInt(playerid, "YEAH", 1);
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You must be in vehicle to locate your car.");
- else
- Server(playerid, "Kamu harus di kendaraan untuk mencari kendaraanmu.");
- }
- }
- case 1:
- {
- createVehicle(i, true);
- if(Player[playerid][english])
- Server(playerid, "Your vehicle has been respawned.");
- else
- Server(playerid, "Kendaraanmu telah respawn.");
- }
- case 2:
- {
- new price = 0;
- for(new m = 0; m < sizeof(Dealership); m++)
- {
- if(Dealership[m][dealerModel] == Vehicles[i][vehModel])
- {
- price = Dealership[m][dealerPrice];
- break;
- }
- }
- price = price - floatround(price * 0.20, floatround_round);
- if(Player[playerid][english])
- format(message, sizeof(message), "Are you sure you want to sell your vehicle for "CHAT_YELLOW"$%s"CHAT_WHITE"?", FormatNumber(price));
- else
- format(message, sizeof(message), "Apa kamu yakin akan menjual kendaraanmu untuk "CHAT_YELLOW"$%s"CHAT_WHITE"?", FormatNumber(price));
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_SALESERVER, DIALOG_STYLE_MSGBOX, "Sell Vehicle", message, "Sell", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_SALESERVER, DIALOG_STYLE_MSGBOX, "Jual Kendaraan", message, "Jual", "Batal");
- }
- case 3:
- {
- Player[playerid][vsellCar] = Player[playerid][carVCP];
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Sell Vehicle", "Insert player ID", "Sell", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Jual Kendaraan", "Masukkan player ID", "Jual", "Batal");
- }
- }
- }
- else
- {
- cmd_myvehicles(playerid, "");
- }
- }
- case DIALOG_CHANGECOLOR:
- {
- if(response)
- {
- if(strval(inputtext) >= 0 && strval(inputtext) <= 255)
- {
- new i = Player[playerid][carVCP];
- Vehicles[i][vehColor][0] = strval(inputtext);
- ChangeVehicleColor(Vehicles[i][vehicleData], Vehicles[i][vehColor][0], Vehicles[i][vehColor][1]);
- PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
- }
- else
- {
- if(Player[playerid][english])
- Info(playerid, "Please input between 0 - 255.");
- else
- Info(playerid, "Masukkan nomor antara 0 - 255.");
- }
- }
- }
- case DIALOG_CHANGECOLOR2:
- {
- if(response)
- {
- if(strval(inputtext) >= 0 && strval(inputtext) <= 255)
- {
- new i = Player[playerid][carVCP];
- Vehicles[i][vehColor][1] = strval(inputtext);
- ChangeVehicleColor(Vehicles[i][vehicleData], Vehicles[i][vehColor][0], Vehicles[i][vehColor][1]);
- PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
- }
- else
- {
- if(Player[playerid][english])
- Info(playerid, "Please input between 0 - 255.");
- else
- Info(playerid, "Masukkan nomor antara 0 - 255.");
- }
- }
- }
- case DIALOG_GPS:
- {
- if(response)
- {
- GetPlayerLocationFromId(playerid, listitem);
- }
- }
- case DIALOG_SALESERVER:
- {
- if(response)
- {
- new i = Player[playerid][carVCP], price = 0;
- for(new m = 0; m < sizeof(Dealership); m++)
- {
- if(Dealership[m][dealerModel] == Vehicles[i][vehModel])
- {
- price = Dealership[m][dealerPrice];
- break;
- }
- }
- price = price - floatround(price * 0.20, floatround_round);
- if(Player[playerid][english])
- format(message, sizeof(message), CHAT_WHITE"You sold your vehicle for "CHAT_YELLOW"$%s"CHAT_WHITE".", FormatNumber(price));
- else
- format(message, sizeof(message), CHAT_WHITE"Kamu menjual mobilmu dengan harga "CHAT_YELLOW"$%s"CHAT_WHITE".", FormatNumber(price));
- Info(playerid, message);
- giveMoney(playerid, price);
- __deleteVehicle(i);
- }
- }
- case DIALOG_VSELL:
- {
- if(response)
- {
- if(!isConnected(strval(inputtext)))
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Sell Vehicle", CHAT_WHITE"That player isn't connected!\nInsert player ID", "Sell", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Jual Kendaraan", CHAT_WHITE"Player tidak login!\nMasukkan player ID", "Jual", "Batal");
- }
- else if(isMe(playerid, strval(inputtext)))
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Sell Vehicle", CHAT_WHITE"You can't sell to yourself!\nInsert player ID", "Sell", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Jual Kendaraan", CHAT_WHITE"Kamu tidak bisa menjual ke dirimu sendiri!\nnMasukkan player ID", "Jual", "Batal");
- }
- else
- {
- Player[playerid][vsellTo] = strval(inputtext);
- if(Player[playerid][english])
- format(message, sizeof(message), CHAT_WHITE"You want to sell your vehicle to "CHAT_YELLOW"%s"CHAT_WHITE".\nInsert price for your vehicle", GetName(Player[playerid][vsellTo]));
- else
- format(message, sizeof(message), CHAT_WHITE"Kamu akan menjual mobilmu ke "CHAT_YELLOW"%s"CHAT_WHITE".\nMasukkan harga", GetName(Player[playerid][vsellTo]));
- ShowPlayerDialog(playerid, DIALOG_VSELL2, DIALOG_STYLE_INPUT, "Sell Vehicle", message, "Sell", "Cancel");
- }
- }
- }
- case DIALOG_VSELL2:
- {
- if(response)
- {
- if(!isConnected(Player[playerid][vsellTo]))
- {
- if(Player[playerid][english])
- Server(playerid, "That player isn't connected.");
- else
- Server(playerid, "Player tidak login.");
- return 1;
- }
- if(strval(inputtext) >= 100000)
- {
- new msg2[512];
- Player[playerid][vsellPrice] = strval(inputtext);
- if(Player[playerid][english])
- format(msg2, sizeof(msg2), CHAT_WHITE"Are you sure you want to sell your vehicle to "CHAT_YELLOW"%s"CHAT_WHITE".\nWith price "CHAT_YELLOW"%s", GetName(Player[playerid][vsellTo]), FormatNumber(Player[playerid][vsellPrice]));
- else
- format(msg2, sizeof(msg2), CHAT_WHITE"Apa kamu yakin akan menjual mobilmu ke "CHAT_YELLOW"%s"CHAT_WHITE".\nDengan harga "CHAT_YELLOW"%s", GetName(Player[playerid][vsellTo]), FormatNumber(Player[playerid][vsellPrice]));
- ShowPlayerDialog(playerid, DIALOG_CONFVS, DIALOG_STYLE_MSGBOX, "Sell Vehicle", msg2, "Sell", "Cancel");
- }
- else
- {
- if(Player[playerid][english])
- format(message, sizeof(message), CHAT_WHITE"Minimum price is 100.000!\nYou want to sell your vehicle to "CHAT_YELLOW"%s"CHAT_WHITE".\nInsert price for your vehicle", GetName(Player[playerid][vsellTo]));
- else
- format(message, sizeof(message), CHAT_WHITE"Minimal harga adalah 100.000!\nKamu akan menjual mobilmu ke "CHAT_YELLOW"%s"CHAT_WHITE".\nMasukkan harga", GetName(Player[playerid][vsellTo]));
- ShowPlayerDialog(playerid, DIALOG_VSELL2, DIALOG_STYLE_INPUT, "Sell Vehicle", message, "Sell", "Cancel");
- }
- }
- }
- case DIALOG_CONFVS:
- {
- if(response)
- {
- new otherID = Player[playerid][vsellTo];
- if(!isConnected(Player[playerid][vsellTo]))
- {
- if(Player[playerid][english])
- Server(playerid, "That player isn't connected.");
- else
- Server(playerid, "Player tidak login.");
- return 1;
- }
- if(Player[otherID][vsellFrom] == INVALID_PLAYER_ID)
- {
- Player[otherID][vsellFrom] = playerid;
- new msg2[512], i = Player[playerid][vsellCar];
- if(Player[otherID][english])
- format(msg2, sizeof(msg2), CHAT_YELLOW"%s "CHAT_WHITE" want to sell "CHAT_YELLOW"%s"CHAT_WHITE".\nWith price "CHAT_YELLOW"%s"CHAT_WHITE".\nDo you want to buy?", GetName(playerid), vehicleNames[Vehicles[i][vehModel] - 400], FormatNumber(Player[playerid][vsellPrice]));
- else
- format(msg2, sizeof(msg2), CHAT_YELLOW"%s "CHAT_WHITE" ingin menjual "CHAT_YELLOW"%s"CHAT_WHITE".\nDengan harga "CHAT_YELLOW"%s"CHAT_WHITE".\nApakah anda mau beli?", GetName(playerid), vehicleNames[Vehicles[i][vehModel] - 400], FormatNumber(Player[playerid][vsellPrice]));
- ShowPlayerDialog(otherID, DIALOG_CONFIRMVSELL, DIALOG_STYLE_MSGBOX, "Buy Vehicle", msg2, "Buy", "Cancel");
- }
- else
- {
- Server(playerid, "That player already in transaction.");
- }
- }
- }
- case DIALOG_CONFIRMVSELL:
- {
- new otherID = Player[playerid][vsellFrom], i = Player[otherID][vsellCar];
- if(response && Player[playerid][vsellFrom] != INVALID_PLAYER_ID)
- {
- if(!isConnected(Player[playerid][vsellFrom]))
- {
- if(Player[playerid][english])
- Server(playerid, "Request is expired.");
- else
- Server(playerid, "Permintaan kadaluarsa.");
- return 1;
- }
- new maxcar, count2 = 0;
- if(Player[playerid][vipLevel] > 0)
- {
- maxcar = MAX_VIP_VEHICLES;
- }
- else
- {
- maxcar = MAX_PLAYER_VEHICLES;
- }
- count2 = countplayerVeh(playerid);
- if(count2 < maxcar)
- {
- if(Player[playerid][playerMoney] >= Player[otherID][vsellPrice])
- {
- giveMoney(otherID, Player[otherID][vsellPrice]);
- takeMoney(playerid, Player[otherID][vsellPrice]);
- RemovePlayerFromVehicle(otherID);
- if(Player[otherID][english])
- format(message, sizeof(message), CHAT_YELLOW"%s bought your car for "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(playerid), FormatNumber(Player[otherID][vsellPrice]));
- else
- format(message, sizeof(message), CHAT_YELLOW"%s Membeli mobilmu dengan harga "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(playerid), FormatNumber(Player[otherID][vsellPrice]));
- ShowPlayerDialog(otherID, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Congratulations!!!", message, "Confirm", "");
- if(Player[playerid][english])
- format(message, sizeof(message), CHAT_YELLOW"Succesfully bought "CHAT_YELLOW"%s "CHAT_WHITE"car for "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(otherID), FormatNumber(Player[otherID][vsellPrice]));
- else
- format(message, sizeof(message), CHAT_YELLOW"Sukses membeli mobil "CHAT_YELLOW"%s "CHAT_WHITE"dengan harga "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(otherID), FormatNumber(Player[otherID][vsellPrice]));
- Server(playerid, message);
- Vehicles[i][vehOwner] = Player[playerid][pID];
- saveVehicles(i);
- Player[playerid][vsellFrom] = INVALID_PLAYER_ID;
- Player[otherID][vsellCar] = -1;
- Player[otherID][vsellPrice] = -1;
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that vehicle.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli mobil itu.");
- if(Player[otherID][english])
- Server(otherID, "That player didn't have enough money to buy your vehicle.");
- else
- Server(otherID, "Player itu tidak mempunyai uang yang cukup untuk membeli mobilmu.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Info(playerid, "You've reached maximum car limit.");
- else
- Info(playerid, "Kamu mencapai batas kepemilikan mobil pribadi.");
- if(Player[otherID][english])
- Server(otherID, "That player has reached maximum car limit.");
- else
- Server(otherID, "Player itu telah melebihi batas mobil pribadi.");
- }
- }
- else
- {
- if(isConnected(Player[playerid][vsellFrom]))
- {
- if(Player[otherID][english])
- Info(otherID, "Your vehicle sell request has been denied.");
- else
- Info(otherID, "Permintaanmu ditolak.");
- }
- }
- Player[playerid][vsellFrom] = INVALID_PLAYER_ID;
- }
- case DIALOG_PLAYERVEHICLES:
- {
- if(response)
- {
- new count = 0, otherID = Player[playerid][tempID];
- if(!isConnected(otherID))
- {
- Server(playerid, "That player isn't logged in!");
- return 1;
- }
- for(new i = 0; i < MAX_VEH; i++)
- {
- if(!Vehicles[i][vehStatus]) continue;
- if(Vehicles[i][vehOwner] == Player[otherID][pID])
- {
- if(count == listitem)
- {
- Player[playerid][carVCP] = i;
- format(message, sizeof(message), "%s - %d", vehicleNames[Vehicles[i][vehModel] - 400], Vehicles[i][vehID]);
- ShowPlayerDialog(playerid, DIALOG_PLAYERVEHICLES2, DIALOG_STYLE_LIST, message, "Locate Vehicle\nRespawn Vehicle\nGoto Vehicle", "Choose", "Back");
- break;
- }
- else
- {
- count++;
- }
- }
- }
- }
- }
- case DIALOG_PLAYERVEHICLES2:
- {
- if(response)
- {
- new i = Player[playerid][carVCP], otherID = Player[playerid][tempID];
- if(!isConnected(otherID))
- {
- Server(playerid, "That player isn't logged in!");
- return 1;
- }
- switch(listitem)
- {
- case 0:
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- new Float:x, Float:y, Float:z;
- GetVehiclePos(Vehicles[i][vehicleData], x, y, z);
- SetPVarFloat(playerid, "Spongebob", x);
- SetPVarFloat(playerid, "Mario", y);
- SetPVarFloat(playerid, "SpiderPig", z);
- SetPVarString(playerid, "FAIL", "Your Car");
- Info(playerid, "Follow the arrow to find that car.");
- GPSObject[playerid] = CreateObject(1318, 0, 0, 0, 0.0, 0.0, 0);
- SetPVarInt(playerid, "YEAH", 1);
- }
- else
- {
- Server(playerid, "You must be in vehicle to locate that car.");
- }
- }
- case 1:
- {
- createVehicle(i, true);
- Server(playerid, "That vehicle has been respawned.");
- }
- case 2:
- {
- new Float:x, Float:y, Float:z;
- GetVehiclePos(Vehicles[i][vehicleData], x, y, z);
- SetPlayerPos(playerid, x, y, z + 2);
- SetPlayerVirtualWorld(playerid, Vehicles[i][vehVW]);
- SetPlayerInterior(playerid, Vehicles[i][vehInt]);
- }
- }
- }
- }
- case DIALOG_HCP:
- {
- if(response)
- {
- new i = Player[playerid][lastHouse];
- if(i == -1)
- {
- if(Player[playerid][english])
- Server(playerid, "You're not inside house.");
- else
- Server(playerid, "Kamu tidak didalam rumah.");
- return 1;
- }
- switch(listitem)
- {
- case 0:
- {
- Player[playerid][houseSpawn] = i;
- if(Player[playerid][english])
- Info(playerid, "You'll be spawned here in future.");
- else
- Info(playerid, "Kamu akan spawn disini nanti.");
- }
- case 1:
- {
- if(Player[playerid][english])
- format(message, sizeof(message), "Current Title : "CHAT_YELLOW"%s", House[i][houseTitle]);
- else
- format(message, sizeof(message), "Title yang sekarang : "CHAT_YELLOW"%s", House[i][houseTitle]);
- ShowPlayerDialog(playerid, DIALOG_HOUSETITLE, DIALOG_STYLE_INPUT, "Change house title", message, "Change", "Cancel");
- }
- case 2:
- {
- if(!strcmp(House[i][housePassword], "none"))
- {
- if(Player[playerid][english])
- format(message, sizeof(message), CHAT_RED"You didn't set any password for this house.");
- else
- format(message, sizeof(message), CHAT_RED"Kamu tidak menyeting password untuk rumah ini.");
- }
- else
- {
- if(Player[playerid][english])
- format(message, sizeof(message), "Current password : "CHAT_YELLOW"%s", House[i][housePassword]);
- else
- format(message, sizeof(message), "Password yang sekarang : "CHAT_YELLOW"%s", House[i][housePassword]);
- }
- ShowPlayerDialog(playerid, DIALOG_HOUSEPASSWORD, DIALOG_STYLE_INPUT, "Change house password", message, "Change", "Cancel");
- }
- case 3:
- {
- new msg2[758];
- for(new z = 0; z < MAX_HOUSE_INT; z++)
- {
- format(msg2, sizeof(msg2), "%s\n%s "CHAT_YELLOW"%s"CHAT_WHITE, msg2, HouseInt[z][intName], FormatNumber(HouseInt[z][intPrice]));
- }
- ShowPlayerDialog(playerid, DIALOG_CHANGEINT, DIALOG_STYLE_LIST, "Change Interior", msg2, "Buy", "Cancel");
- }
- case 4:
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_UPGRADEHOUSE, DIALOG_STYLE_LIST, "Upgrade House", "House Alarm "CHAT_YELLOW"$100,000"CHAT_WHITE"\nHouse Zapper"CHAT_YELLOW" $500,000", "Buy", "Close");
- else
- ShowPlayerDialog(playerid, DIALOG_UPGRADEHOUSE, DIALOG_STYLE_LIST, "Upgrade Rumah", "Alarm Rumah "CHAT_YELLOW"$100,000"CHAT_WHITE"\nPengejut Maling"CHAT_YELLOW" $500,000", "Beli", "Tutup");
- }
- }
- }
- }
- case DIALOG_HOUSETITLE:
- {
- new i = Player[playerid][lastHouse];
- if(response)
- {
- if(i == -1)
- {
- if(Player[playerid][english])
- Server(playerid, "You're not inside house.");
- else
- Server(playerid, "Kamu tidak di dalam rumah.");
- return 1;
- }
- if(strlen(inputtext) < 3 && strlen(inputtext) > 20)
- {
- if(Player[playerid][english])
- Server(playerid, "Please input 3-20 characters.");
- else
- Server(playerid, "Mohon masukkan 3-20 karakter.");
- return 1;
- }
- format(House[i][houseTitle], 20, "%s", inputtext);
- if(Player[playerid][english])
- format(message, sizeof(message), "Your house title has been changed to "CHAT_YELLOW"%s", inputtext);
- else
- format(message, sizeof(message), "Title rumahmu telah diganti menjadi "CHAT_YELLOW"%s", inputtext);
- new msg[768];
- format(msg, sizeof(msg), CHAT_INFO"[PRESS Y TO ENTER]\n"CHAT_WHITE"ID : "CHAT_YELLOW"%d\n"CHAT_WHITE"Owner : "CHAT_YELLOW"%s\n"CHAT_WHITE"Title : "CHAT_YELLOW"%s"CHAT_WHITE"\nLocation : "CHAT_YELLOW"%s", House[i][houseID], findName(House[i][houseOwner]), House[i][houseTitle], GetXY2DZone(House[i][housePos][0], House[i][housePos][1]));
- DestroyDynamic3DTextLabel(House[i][houseLabel]);
- House[i][houseLabel] = House[i][houseLabel] = CreateDynamic3DTextLabel(msg, COLOR_WHITE, House[i][housePos][0], House[i][housePos][1], House[i][housePos][2] + 0.5, 10.0);
- Server(playerid, message);
- saveHouse(i);
- }
- }
- case DIALOG_HOUSEPASSWORD:
- {
- if(response)
- {
- new i = Player[playerid][lastHouse];
- if(i == -1)
- {
- if(Player[playerid][english])
- Server(playerid, "You're not inside house.");
- else
- Server(playerid, "Kamu tidak di dalam rumah.");
- return 1;
- }
- if(strlen(inputtext) < 3 && strlen(inputtext) > 20)
- {
- if(Player[playerid][english])
- Server(playerid, "Please input 3-20 characters.");
- else
- Server(playerid, "Mohon masukkan 3-20 karakter.");
- return 1;
- }
- format(House[i][housePassword], 20, "%s", inputtext);
- if(Player[playerid][english])
- format(message, sizeof(message), "Your house password has been changed to "CHAT_YELLOW"%s", inputtext);
- else
- format(message, sizeof(message), "Password rumahmu telah diganti menjadi "CHAT_YELLOW"%s", inputtext);
- Server(playerid, message);
- saveHouse(i);
- }
- }
- case DIALOG_CHANGEINT:
- {
- if(response)
- {
- new i = Player[playerid][lastHouse];
- if(i == -1)
- {
- if(Player[playerid][english])
- Server(playerid, "You're not inside house.");
- else
- Server(playerid, "Kamu tidak di dalam rumah.");
- return 1;
- }
- for(new z = 0; z < MAX_HOUSE_INT; z++)
- {
- if(z == listitem)
- {
- if(Player[playerid][playerMoney] >= HouseInt[z][intPrice])
- {
- takeMoney(playerid, HouseInt[z][intPrice]);
- House[i][houseInt] = z;
- if(Player[playerid][english])
- Server(playerid, "Succesfully changed interior.");
- else
- Server(playerid, "Berhasil mengganti interior.");
- foreach(new x : Player)
- {
- if(Player[x][lastHouse] == i)
- {
- SetPlayerInterior(x, HouseInt[z][houseintID]);
- SetPlayerVirtualWorld(x, i);
- SetPlayerPos(x, HouseInt[z][spawnHousePos][0], HouseInt[z][spawnHousePos][1], HouseInt[z][spawnHousePos][2]);
- SetPlayerFacingAngle(x, HouseInt[z][spawnHousePos][3]);
- loadWorld(x);
- }
- }
- }
- }
- }
- saveHouse(i);
- }
- }
- case DIALOG_UPGRADEHOUSE:
- {
- if(response)
- {
- new i = Player[playerid][lastHouse];
- if(i == -1)
- {
- if(Player[playerid][english])
- Server(playerid, "You're not inside house.");
- else
- Server(playerid, "Kamu tidak di dalam rumah.");
- return 1;
- }
- switch(listitem)
- {
- case 0:
- {
- if(House[i][houseAlarm])
- {
- if(Player[playerid][english])
- Server(playerid, "Your house already have alarm.");
- else
- Server(playerid, "Rumahmu telah terpasang alarm.");
- }
- else
- {
- if(Player[playerid][playerMoney] >= 100000)
- {
- takeMoney(playerid, 100000);
- House[i][houseAlarm] = true;
- }
- }
- }
- case 1:
- {
- if(House[i][houseZap])
- {
- if(Player[playerid][english])
- Server(playerid, "Your house already have zapper.");
- else
- Server(playerid, "Rumahmu telah terpasang pengejut.");
- }
- else
- {
- if(Player[playerid][playerMoney] >= 500000)
- {
- takeMoney(playerid, 500000);
- House[i][houseZap] = true;
- }
- }
- }
- }
- saveHouse(i);
- }
- }
- case DIALOG_HOUSEPASS:
- {
- if(response)
- {
- new i = Player[playerid][lastHouse];
- if(strlen(inputtext) < 1)
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_HOUSEPASS, DIALOG_STYLE_INPUT, "Please Enter Password", "Incorrect password!\nPlease enter house password below :", "Enter", "Close");
- else
- ShowPlayerDialog(playerid, DIALOG_HOUSEPASS, DIALOG_STYLE_INPUT, "Masukkan Password", "Password Salah!\nMasukkan password rumah dibawah :", "Masuk", "Tutup");
- return 1;
- }
- if(!strcmp(House[i][housePassword], inputtext))
- {
- new int = findInt(i);
- Player[playerid][lastHouse] = i;
- SetPlayerInterior(playerid, HouseInt[int][houseintID]);
- SetPlayerVirtualWorld(playerid, i);
- SetPlayerPos(playerid, HouseInt[int][intPos][0], HouseInt[int][intPos][1], HouseInt[int][intPos][2]);
- SetPlayerFacingAngle(playerid, HouseInt[int][intPos][3]);
- Player[playerid][enteredCP] = GetTickCount();
- loadWorld(playerid);
- }
- else
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_HOUSEPASS, DIALOG_STYLE_INPUT, "Please Enter Password", "Incorrect password!\nPlease enter house password below :", "Enter", "Close");
- else
- ShowPlayerDialog(playerid, DIALOG_HOUSEPASS, DIALOG_STYLE_INPUT, "Masukkan Password", "Password Salah!\nMasukkan password rumah dibawah :", "Masuk", "Tutup");
- }
- }
- else
- {
- Player[playerid][lastHouse] = -1;
- }
- }
- case DIALOG_NEON:
- {
- if(response)
- {
- new i = Player[playerid][carVCP];
- if(Vehicles[i][vehOwner] != Player[playerid][pID])
- {
- if(Player[playerid][english])
- Server(playerid, "You're not owner of this vehicle.");
- else
- Server(playerid, "Kamu bukan pemilik kendaraan ini.");
- return 1;
- }
- if(listitem == 0)
- {
- if(IsValidDynamicObject(Vehicles[i][neon][0]))
- {
- DestroyDynamicObject(Vehicles[i][neon][0]);
- DestroyDynamicObject(Vehicles[i][neon][1]);
- }
- Vehicles[i][neon][0] = CreateDynamicObject(18648, 0, 0, 0, 0, 0, 0);
- Vehicles[i][neon][1] = CreateDynamicObject(18648, 0, 0, 0, 0, 0, 0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- Vehicles[i][neonStatus] = 0;
- }
- if(listitem == 1)
- {
- if(IsValidDynamicObject(Vehicles[i][neon][0]))
- {
- DestroyDynamicObject(Vehicles[i][neon][0]);
- DestroyDynamicObject(Vehicles[i][neon][1]);
- }
- Vehicles[i][neon][0] = CreateDynamicObject(18649, 0, 0, 0, 0, 0, 0);
- Vehicles[i][neon][1] = CreateDynamicObject(18649, 0, 0, 0, 0, 0, 0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- Vehicles[i][neonStatus] = 1;
- }
- if(listitem == 2)
- {
- if(IsValidDynamicObject(Vehicles[i][neon][0]))
- {
- DestroyDynamicObject(Vehicles[i][neon][0]);
- DestroyDynamicObject(Vehicles[i][neon][1]);
- }
- Vehicles[i][neon][0] = CreateDynamicObject(18650, 0, 0, 0, 0, 0, 0);
- Vehicles[i][neon][1] = CreateDynamicObject(18650, 0, 0, 0, 0, 0, 0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- Vehicles[i][neonStatus] = 2;
- }
- if(listitem == 3)
- {
- if(IsValidDynamicObject(Vehicles[i][neon][0]))
- {
- DestroyDynamicObject(Vehicles[i][neon][0]);
- DestroyDynamicObject(Vehicles[i][neon][1]);
- }
- Vehicles[i][neon][0] = CreateDynamicObject(18652, 0, 0, 0, 0, 0, 0);
- Vehicles[i][neon][1] = CreateDynamicObject(18652, 0, 0, 0, 0, 0, 0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- Vehicles[i][neonStatus] = 3;
- }
- if(listitem == 4)
- {
- if(IsValidDynamicObject(Vehicles[i][neon][0]))
- {
- DestroyDynamicObject(Vehicles[i][neon][0]);
- DestroyDynamicObject(Vehicles[i][neon][1]);
- }
- Vehicles[i][neon][0] = CreateDynamicObject(18651, 0, 0, 0, 0, 0, 0);
- Vehicles[i][neon][1] = CreateDynamicObject(18651, 0, 0, 0, 0, 0, 0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
- Vehicles[i][neonStatus] = 4;
- }
- if(listitem == 5)
- {
- if(IsValidDynamicObject(Vehicles[i][neon][0]))
- {
- DestroyDynamicObject(Vehicles[i][neon][0]);
- DestroyDynamicObject(Vehicles[i][neon][1]);
- }
- if(Player[playerid][english])
- Info(playerid, "Neon was removed from your vehicle.");
- else
- Info(playerid, "Neon telah dinonaktifkan.");
- Vehicles[i][neonStatus] = -1;
- }
- PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
- }
- }
- case DIALOG_SKIN:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(Player[playerid][english])
- Info(playerid, "Your custom skin has been removed.");
- else
- Info(playerid, "Skin pribadimu telah dihapus.");
- Player[playerid][playerSkin] = -1;
- cmd_ucp(playerid, "");
- }
- case 1:
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_SKIN2, DIALOG_STYLE_INPUT, "Change Skin", "Input custom skin ID below", "Change", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_SKIN2, DIALOG_STYLE_INPUT, "Ganti Skin", "Masukkan skin ID dibawah", "Ganti", "Batal");
- }
- }
- }
- else
- cmd_ucp(playerid, "");
- }
- case DIALOG_SKIN2:
- {
- if(response)
- {
- if(Player[playerid][vipLevel] < 1)
- {
- Server(playerid, "Failed!");
- return 1;
- }
- new int = strval(inputtext);
- if(int < 1 || int > 299)
- {
- if(Player[playerid][english])
- Server(playerid, "Please input between 1 - 299.");
- else
- Server(playerid, "Mohon masukkan nomor antara 1 - 299.");
- return 1;
- }
- if(int == 74)
- {
- Server(playerid, "Invalid ID.");
- return 1;
- }
- if(Player[playerid][english])
- Server(playerid, "You've changed your custom skin.");
- else
- Server(playerid, "Kamu telah mengganti skin pribadimu.");
- Player[playerid][playerSkin] = int;
- }
- }
- case DIALOG_HOSPITAL:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(Player[playerid][playerMoney] >= 5000)
- {
- new Float:health;
- GetPlayerHealth(playerid, health);
- if(health == 100)
- {
- if(Player[playerid][english])
- Info(playerid, "Your health is full now.");
- else
- Info(playerid, "Darahmu penuh sekarang.");
- return 1;
- }
- takeMoney(playerid, 5000);
- SetPlayerHealth(playerid, 100);
- if(Player[playerid][english])
- Server(playerid, "Your health is refilled.");
- else
- Server(playerid, "Darahmu telah diisi ulang.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money.");
- else
- Server(playerid, "Kamu tidak mempunyai uang yang cukup.");
- }
- }
- case 1:
- {
- if(Player[playerid][playerMoney] >= 2500)
- {
- if(Player[playerid][onHIV])
- {
- takeMoney(playerid, 2500);
- Player[playerid][onHIV] = false;
- if(Player[playerid][english])
- Server(playerid, "Your health is refilled.");
- else
- Server(playerid, "Darahmu telah diisi ulang.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You're not affected by HIV.");
- else
- Server(playerid, "Kamu tidak terkan HIV.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money.");
- else
- Server(playerid, "Kamu tidak mempunyai uang yang cukup.");
- }
- }
- }
- }
- }
- case DIALOG_CGANG:
- {
- if(response)
- {
- if(strlen(inputtext) < 2 || strlen(inputtext) > MAX_GANG_NAME)
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_CGANG, DIALOG_STYLE_INPUT, "Create Gang", "Please input between 3 - 20 characters!\nType your gang name", "Next", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_CGANG, DIALOG_STYLE_INPUT, "Buat Gang", "Mohon masukkan antara 3 - 20 karakter!\nMasukkan nama gangmu disini", "Lanjut", "Batal");
- }
- else if(gNameUsed(inputtext))
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_CGANG, DIALOG_STYLE_INPUT, "Create Gang", "Name already used by other gang!\nType your gang name", "Create", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_CGANG, DIALOG_STYLE_INPUT, "Buat Gang", "Nama telah digunakan oleh gang lain!\nMasukkan nama gangmu disini", "Buat", "Batal");
- }
- else
- {
- format(Player[playerid][tempGang], MAX_GANG_NAME, "%s", inputtext);
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Create Gang", "Type your gang tag", "Create", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Buat Gang", "Masukkan tag gangmu disini", "Buat", "Batal");
- }
- }
- }
- case DIALOG_CGANG2:
- {
- if(response)
- {
- if(strlen(inputtext) < 1 || strlen(inputtext) > 3)
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Create Gang", "Please input between 1 - 3 characters!\nType your gang tag", "Create", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Buat Gang", "Mohon masukkan antara 1 - 3 karakter!\nMasukkan tag gangmu disini", "Buat", "Batal");
- }
- else if(tagUsed(inputtext))
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Create Gang", "Tag already used by other gang!\nType your gang tag", "Create", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Buat Gang", "Tag telah digunakan oleh gang lain!\nMasukkan tag gangmu disini", "Buat", "Batal");
- }
- else
- {
- takeMoney(playerid, 100000);
- __createGang(playerid, Player[playerid][tempGang], inputtext);
- Info(playerid, "Succesfully created gang.");
- saveStats(playerid);
- }
- }
- }
- case DIALOG_GCP:
- {
- if(response)
- {
- new msg[512], gID = findGang(playerid), bool:found = false;
- switch(listitem)
- {
- case 0:
- {
- if(Player[playerid][english])
- {
- format(msg, sizeof(msg), CHAT_WHITE"Gang Leader : %s", findName(Gang[gID][gangLeader]));
- format(msg, sizeof(msg), "%s\n"CHAT_SERVER"Memberlist", msg);
- format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
- mysql_query(koneksi, message, true);
- new rows = cache_num_rows(koneksi), tempString[25];
- if(rows > 0)
- {
- for(new z = 0; z < rows; z++)
- {
- cache_get_field_content(z, "name", tempString, koneksi, MAX_PLAYER_NAME);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\n%s", msg, tempString);
- if(findID(cache_get_field_content_int(z, "id")) != INVALID_PLAYER_ID)
- {
- format(msg, sizeof(msg), "%s"CHAT_ADMIN" (Online)", msg);
- }
- }
- }
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Member List", msg, "Close", "");
- }
- else
- {
- format(msg, sizeof(msg), CHAT_WHITE"Ketua Gang : %s", findName(Gang[gID][gangLeader]));
- format(msg, sizeof(msg), "%s\n"CHAT_SERVER"Daftar Member", msg);
- format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
- mysql_query(koneksi, message, true);
- new rows = cache_num_rows(koneksi), tempString[25];
- if(rows > 0)
- {
- for(new z = 0; z < rows; z++)
- {
- cache_get_field_content(z, "name", tempString, koneksi, MAX_PLAYER_NAME);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\n%s", msg, tempString);
- if(findID(cache_get_field_content_int(z, "id")) != INVALID_PLAYER_ID)
- {
- format(msg, sizeof(msg), "%s"CHAT_ADMIN" (Online)", msg);
- }
- }
- }
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Daftar Gang Member", msg, "Tutup", "");
- }
- }
- case 1:
- {
- if(Player[playerid][english])
- {
- format(msg, sizeof(msg), "Gang Name : "CHAT_YELLOW"%s", Gang[gID][gangName]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Score : "CHAT_YELLOW"%d", msg, Gang[gID][gangScore]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Kills : "CHAT_YELLOW"%d", msg, Gang[gID][gangKills]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Deaths : "CHAT_YELLOW"%d", msg, Gang[gID][gangDeaths]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Leader : "CHAT_YELLOW"%s", msg, findName(Gang[gID][gangLeader]));
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Colour : {%s}%s", msg, Gang[gID][gangColor], Gang[gID][gangColor]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Tag : "CHAT_YELLOW"[%s]", msg, Gang[gID][gangTag]);
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", msg, "Close", "");
- }
- else
- {
- format(msg, sizeof(msg), "Nama Gang : "CHAT_YELLOW"%s", Gang[gID][gangName]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nSkor Gang : "CHAT_YELLOW"%d", msg, Gang[gID][gangScore]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nTotal Kill Gang : "CHAT_YELLOW"%d", msg, Gang[gID][gangKills]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nTotal Death Gang : "CHAT_YELLOW"%d", msg, Gang[gID][gangDeaths]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nKetua Gang : "CHAT_YELLOW"%s", msg, findName(Gang[gID][gangLeader]));
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nWarna Gang : {%s}%s", msg, Gang[gID][gangColor], Gang[gID][gangColor]);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\nTag Gang : "CHAT_YELLOW"[%s]", msg, Gang[gID][gangTag]);
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", msg, "Tutup", "");
- }
- }
- case 2:
- {
- for(new i = 0; i < MAX_GANG_ZONES; i++)
- {
- if(GZone[i][gzoneOwner] == Gang[gID][gangID])
- {
- found = true;
- format(msg, sizeof(msg), CHAT_WHITE"%s\n%s (%d)", msg, GetXY2DZone(GZone[i][gzoneCPPos][0], GZone[i][gzoneCPPos][1]), i);
- }
- }
- if(found)
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", msg, "Close", "");
- else
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", msg, "Tutup", "");
- }
- else
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", "Your gang didn't controlled any zone", "Close", "");
- else
- ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", "Gang mu tidak menguasai zona apapun", "Tutup", "");
- }
- }
- case 3:
- {
- if(Player[playerid][english])
- format(msg, sizeof(msg), "%s"CHAT_SERVER"Memberlist", msg);
- else
- format(msg, sizeof(msg), "%s"CHAT_SERVER"Daftar Member", msg);
- format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
- mysql_query(koneksi, message, true);
- new rows = cache_num_rows(koneksi), tempString[25];
- if(rows > 0)
- {
- for(new z = 0; z < rows; z++)
- {
- if(cache_get_field_content_int(z, "id") == Gang[gID][gangLeader]) continue;
- found = true;
- cache_get_field_content(z, "name", tempString, koneksi, MAX_PLAYER_NAME);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\n%s", msg, tempString);
- if(findID(cache_get_field_content_int(z, "id")) != INVALID_PLAYER_ID)
- {
- format(msg, sizeof(msg), "%s"CHAT_ADMIN" (Online)", msg);
- }
- }
- }
- if(found)
- ShowPlayerDialog(playerid, DIALOG_GCP2, DIALOG_STYLE_LIST, "Kick Gang Member", msg, "Kick", "Close");
- else
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_GCP2, DIALOG_STYLE_LIST, "Kick Gang Member", "There's no member to kick.", "Kick", "Close");
- else
- ShowPlayerDialog(playerid, DIALOG_GCP2, DIALOG_STYLE_LIST, "Kick Gang Member", "Saat ini tidak ada gang member untuk di kick.", "Kick", "Close");
- }
- }
- case 4:
- {
- format(msg, sizeof(msg), "%s"CHAT_SERVER"Memberlist", msg);
- format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
- mysql_query(koneksi, message, true);
- new rows = cache_num_rows(koneksi), tempString[25];
- if(rows > 0)
- {
- for(new z = 0; z < rows; z++)
- {
- if(cache_get_field_content_int(z, "id") == Gang[gID][gangLeader]) continue;
- found = true;
- cache_get_field_content(z, "name", tempString, koneksi, MAX_PLAYER_NAME);
- format(msg, sizeof(msg), "%s"CHAT_WHITE"\n%s", msg, tempString);
- if(findID(cache_get_field_content_int(z, "id")) != INVALID_PLAYER_ID)
- {
- format(msg, sizeof(msg), "%s"CHAT_ADMIN" (Online)", msg);
- }
- }
- }
- if(found)
- ShowPlayerDialog(playerid, DIALOG_GCP3, DIALOG_STYLE_LIST, "Change Gang Leader", msg, "Set", "Close");
- else
- {
- if(Player[playerid][english])
- Info(playerid, "You need at least 2 members in gang to change gang leader.");
- else
- Info(playerid, "Kamu membutuhkan paling sedikit 2 member di gangmu untuk ganti gang leader.");
- }
- }
- case 5:
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_GCPC, DIALOG_STYLE_LIST, "Change Gang Colour", "Red\nBlue\nOrange\nYellow\nBlack\nGreen\nInput HEX", "Change", "Close");
- else
- ShowPlayerDialog(playerid, DIALOG_GCPC, DIALOG_STYLE_LIST, "Ganti Warna Gang", "Merah\nBiru\nOrange\nKuning\nHitam\nHijau\nMasukkan HEX", "Ganti", "Tutup");
- }
- case 6:
- {
- format(message, sizeof(message), "SELECT count(*) as `total` FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
- mysql_query(koneksi, message, true);
- new total = cache_get_field_content_int(0, "total");
- if(total >= 10)
- {
- if(Player[playerid][english])
- Info(playerid, "Your gang member reached limit.");
- else
- Info(playerid, "Gang member mu mencapai batas.");
- return 1;
- }
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_GCP5, DIALOG_STYLE_INPUT, "Invite Players", "Insert ID of player to invite :", "Invite", "Close");
- else
- ShowPlayerDialog(playerid, DIALOG_GCP5, DIALOG_STYLE_INPUT, "Undang Pemain", "Masukkan ID pemain yang ingin diundang :", "Undang", "Tutup");
- }
- }
- }
- }
- case DIALOG_GCPC:
- {
- if(response)
- {
- new gID = findGang(playerid);
- if(Gang[gID][gangLeader] != Player[playerid][pID])
- {
- if(Player[playerid][english])
- Server(playerid, "You must be a gang leader to use this features.");
- else
- Server(playerid, "Kamu harus menjadi ketua gang untuk menggunakan fitur ini.");
- return 1;
- }
- switch(listitem)
- {
- case 0:
- format(Gang[gID][gangColor], 7, GANG_RED);
- case 1:
- format(Gang[gID][gangColor], 7, GANG_BLUE);
- case 2:
- format(Gang[gID][gangColor], 7, GANG_ORANGE);
- case 3:
- format(Gang[gID][gangColor], 7, GANG_YELLOW);
- case 4:
- format(Gang[gID][gangColor], 7, GANG_BLACK);
- case 5:
- format(Gang[gID][gangColor], 7, GANG_GREEN);
- case 6:
- {
- if(Player[playerid][vipLevel] < 1)
- {
- if(Player[playerid][english])
- Info(playerid, "Only VIP member can use this features.");
- else
- Info(playerid, "Hanya VIP yang bisa menggunakan fitur ini.");
- return 1;
- }
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_GCP4, DIALOG_STYLE_INPUT, "Change Gang Colour", "Please insert color code below :", "Change", "Close");
- else
- ShowPlayerDialog(playerid, DIALOG_GCP4, DIALOG_STYLE_INPUT, "Change Gang Colour", "Masukkan kode warna di bawah ini :", "Ganti", "Tutup");
- }
- }
- }
- }
- case DIALOG_GCP2:
- {
- if(response)
- {
- new gID = findGang(playerid);
- if(Gang[gID][gangLeader] != Player[playerid][pID])
- {
- if(Player[playerid][english])
- Server(playerid, "You must be a gang leader to use this features.");
- else
- Server(playerid, "Kamu harus menjadi ketua gang untuk menggunakan fitur ini.");
- return 1;
- }
- format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
- mysql_query(koneksi, message, true);
- new rows = cache_num_rows(koneksi), a = 1;
- if(rows > 0)
- {
- for(new z = 0; z < rows; z++)
- {
- if(cache_get_field_content_int(z, "id") == Gang[gID][gangLeader]) continue;
- new otherID = findID(cache_get_field_content_int(z, "id"));
- if(a == listitem)
- {
- if(!isConnected(otherID))
- {
- format(message, sizeof(message), "UPDATE `player` SET `gang` = '-1' WHERE `id` = '%d'", cache_get_field_content_int(z, "id"));
- mysql_query(koneksi, message, false);
- }
- else
- {
- if(Player[otherID][onAttack])
- {
- if(Player[playerid][english])
- Server(playerid, "That player is attacking zone.");
- else
- Server(playerid, "Player itu sedang menyerang zona.");
- return 1;
- }
- Player[otherID][playerGang] = -1;
- if(Player[otherID][english])
- Info(otherID, "You have been kicked from gang.");
- else
- Info(otherID, "Kamu telah di kick dari gang.");
- saveStats(otherID);
- if(Player[playerid][english])
- format(message, sizeof(message), "Succesfully kicked %s from gang.", GetName(otherID));
- else
- format(message, sizeof(message), "Berhasil meng-kick %s dari gang.", GetName(otherID));
- Server(playerid, message);
- }
- break;
- }
- a++;
- }
- }
- }
- }
- case DIALOG_GCP3:
- {
- if(response)
- {
- new gID = findGang(playerid);
- if(Gang[gID][gangLeader] != Player[playerid][pID])
- {
- if(Player[playerid][english])
- Server(playerid, "You must be a gang leader to use this features.");
- else
- Server(playerid, "Kamu harus menjadi ketua gang untuk menggunakan fitur ini.");
- return 1;
- }
- format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
- mysql_query(koneksi, message, true);
- new rows = cache_num_rows(koneksi), a = 1;
- if(rows > 0)
- {
- for(new z = 0; z < rows; z++)
- {
- if(cache_get_field_content_int(z, "id") == Gang[gID][gangLeader]) continue;
- if(a == listitem)
- {
- Gang[gID][gangLeader] = cache_get_field_content_int(z, "id");
- format(message, sizeof(message), "UPDATE `gang` SET `leader` = '%d' WHERE `id` = '%d'", cache_get_field_content_int(z, "id"), Player[playerid][playerGang]);
- mysql_query(koneksi, message, false);
- break;
- }
- a++;
- }
- }
- }
- }
- case DIALOG_GCP4:
- {
- if(response)
- {
- new gID = findGang(playerid);
- if(Gang[gID][gangLeader] != Player[playerid][pID])
- {
- if(Player[playerid][english])
- Server(playerid, "You must be a gang leader to use this features.");
- else
- Server(playerid, "Kamu harus menjadi ketua gang untuk menggunakan fitur ini.");
- return 1;
- }
- if(strlen(inputtext) != 6)
- {
- if(Player[playerid][english])
- Server(playerid, "Please input 6 character.");
- else
- Server(playerid, "Mohon masukkan 6 karakter.");
- return 1;
- }
- if(!isColor(inputtext))
- {
- if(Player[playerid][english])
- Server(playerid, "Invalid HEX color.");
- else
- Server(playerid, "Kode HEX tidak valid.");
- return 1;
- }
- format(Gang[gID][gangColor], 7, "%s", inputtext);
- if(Player[playerid][english])
- format(message, sizeof(message), "Succesfully changed gang colour to {%s}%s", Gang[gID][gangColor], Gang[gID][gangColor]);
- else
- format(message, sizeof(message), "Berhasil mengganti warna gang menjadi {%s}%s", Gang[gID][gangColor], Gang[gID][gangColor]);
- Server(playerid, message);
- }
- }
- case DIALOG_GCP5:
- {
- if(!response)
- return 1;
- if(!isConnected(strval(inputtext)))
- {
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_GCP5, DIALOG_STYLE_INPUT, "Invite Players", CHAT_RED"That player isn't connected!\n"CHAT_WHITE"Insert ID of player to invite :", "Invite", "Close");
- else
- ShowPlayerDialog(playerid, DIALOG_GCP5, DIALOG_STYLE_INPUT, "Ganti Warna Gang", CHAT_RED"Player tidak login!\n"CHAT_WHITE"Masukkan ID pemain yang ingin diundang :", "Undang", "Tutup");
- return 1;
- }
- if(inGang(strval(inputtext)))
- {
- if(Player[playerid][english])
- Server(playerid, "That player already in gang.");
- else
- Server(playerid, "Player sudah memiliki gang.");
- return 1;
- }
- if(Player[playerid][english])
- Server(playerid, "Your invitation already sent.");
- else
- Server(playerid, "Undanganmu sudah dikirim.");
- new otherID = strval(inputtext), msg[256], gID = findGang(playerid);
- Player[otherID][gangInvite] = gID;
- if(Player[otherID][english])
- {
- format(msg, sizeof(msg), CHAT_YELLOW"%s"CHAT_WHITE" want you to join his/her "CHAT_YELLOW"%s"CHAT_WHITE" gang,\ndid you want to join?", GetName(playerid), Gang[gID][gangName]);
- ShowPlayerDialog(strval(inputtext), DIALOG_GCP6, DIALOG_STYLE_MSGBOX, "Gang Invitation", msg, "Accept", "Reject");
- }
- else
- {
- format(msg, sizeof(msg), CHAT_YELLOW"%s"CHAT_WHITE" mengajakmu bergabung dengan gangnya "CHAT_YELLOW"%s"CHAT_WHITE"\napakah anda mau menerima undangan nya?", GetName(playerid), Gang[gID][gangName]);
- ShowPlayerDialog(strval(inputtext), DIALOG_GCP6, DIALOG_STYLE_MSGBOX, "Undangan Gang", msg, "Terima", "Tolak");
- }
- }
- case DIALOG_GCP6:
- {
- if(response)
- {
- new msg[256];
- format(msg, sizeof(msg), "SELECT count(*) as `total` FROM `player` where `gang` = '%d'", Gang[Player[playerid][gangInvite]][gangID]);
- mysql_query(koneksi, msg, true);
- new total = cache_get_field_content_int(0, "total");
- if(total <= 10)
- {
- Player[playerid][playerGang] = Gang[Player[playerid][gangInvite]][gangID];
- format(msg, sizeof(msg), "%s has joined the gang!", GetName(playerid));
- SMTG(Gang[Player[playerid][gangInvite]][gangID], msg);
- saveStats(playerid);
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "That gang already reached maximum member.");
- else
- Server(playerid, "Gang itu telah mencapai batas.");
- return 1;
- }
- }
- }
- case DIALOG_MYHOUSES:
- {
- if(response)
- {
- new a = 0;
- for(new i = 0; i < MAX_HOUSE; i++)
- {
- if(House[i][houseOwner] == Player[playerid][pID])
- {
- if(a == listitem)
- {
- format(message, sizeof(message), "%s", House[i][houseTitle]);
- ShowPlayerDialog(playerid, DIALOG_MYHOUSES2, DIALOG_STYLE_LIST, message, "Set as Respawn\nLocate House", "Choose", "Cancel");
- Player[playerid][houseHcp] = i;
- break;
- }
- a++;
- }
- }
- }
- }
- case DIALOG_MYHOUSES2:
- {
- if(response)
- {
- if(Player[playerid][houseHcp] != -1)
- {
- new i = Player[playerid][houseHcp];
- switch(listitem)
- {
- case 0:
- {
- Player[playerid][houseSpawn] = i;
- Server(playerid, "Succesfully set spawn house.");
- }
- case 1:
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- disableGPS(playerid);
- setGPS(playerid, House[i][housePos][0], House[i][housePos][1], House[i][housePos][2]);
- Server(playerid, "Follow the arrow to find your house.");
- }
- else
- {
- Server(playerid, "You must be in vehicle to locate your house.");
- }
- }
- }
- Player[playerid][houseHcp] = -1;
- }
- }
- }
- case DIALOG_SUPA:
- {
- if(response && GetPlayerInterior(playerid) == 182)
- {
- switch(listitem)
- {
- case 0:
- {
- if(Player[playerid][playerMoney] >= 1000)
- {
- Player[playerid][playerRope]++;
- takeMoney(playerid, 1000);
- Server(playerid, "Succesfully buy 1x rope for $1,000, type /tie to use this item.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 1:
- {
- if(Player[playerid][playerMoney] >= 9000)
- {
- Player[playerid][playerRope]+=10;
- takeMoney(playerid, 9000);
- Server(playerid, "Succesfully buy 10x ropes for $9,000, type /tie to use this item.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 2:
- {
- if(Player[playerid][playerMoney] >= 2500)
- {
- Player[playerid][playerScissor]++;
- takeMoney(playerid, 2500);
- Server(playerid, "Succesfully buy 1x scissor for $2,500, type /cuttie to use this item.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 3:
- {
- if(Player[playerid][playerMoney] >= 20000)
- {
- Player[playerid][playerScissor]+=10;
- takeMoney(playerid, 20000);
- Server(playerid, "Succesfully buy 10x scissors for $20,000, type /cuttie to use this item.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 4:
- {
- if(Player[playerid][playerMoney] >= 2000)
- {
- Player[playerid][playerBobby]++;
- takeMoney(playerid, 2000);
- Server(playerid, "Succesfully buy 1x Bobby Pin for $2,000, type /bc to use this item.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 5:
- {
- if(Player[playerid][playerMoney] >= 18000)
- {
- Player[playerid][playerBobby]+=10;
- takeMoney(playerid, 18000);
- Server(playerid, "Succesfully buy 10x Bobby Pins for $18,000, type /bc to use this item.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 6:
- {
- if(Player[playerid][playerMoney] >= 15000)
- {
- if(Player[playerid][playerKills] >= 100)
- {
- if(!Player[playerid][haveBackpack])
- {
- Player[playerid][haveBackpack] = true;
- takeMoney(playerid, 15000);
- Server(playerid, "Succesfully buy backpack for $15,000, type /backpack to use this item.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You already have this item.");
- else
- Server(playerid, "Kamu sudah punya item ini.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You must unlocked \"San Fierro Killer\" achievement.");
- else
- Server(playerid, "You harus membuka penghargaan \"San Fierro Killer\".");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 7:
- {
- if(Player[playerid][playerMoney] >= 5000)
- {
- if(Player[playerid][playerRob] >= 100)
- {
- if(!Player[playerid][biggerPocket])
- {
- Player[playerid][biggerPocket] = true;
- takeMoney(playerid, 5000);
- Server(playerid, "Succesfully buy Bigger Pocket for $5,000.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You already have this item.");
- else
- Server(playerid, "Kamu sudah punya item ini.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You must unlocked \"Established Thief\" achievement.");
- else
- Server(playerid, "You harus membuka penghargaan \"Established Thief\".");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 8:
- {
- if(Player[playerid][playerMoney] >= 5000)
- {
- if(Player[playerid][playerRobP] >= 100)
- {
- if(!Player[playerid][secureWallet])
- {
- Player[playerid][secureWallet] = true;
- takeMoney(playerid, 5000);
- Server(playerid, "Succesfully buy Secure Wallet for $5,000.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You already have this item.");
- else
- Server(playerid, "Kamu sudah punya item ini.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You must unlocked \"Oliver Twist\" achievement.");
- else
- Server(playerid, "You harus membuka penghargaan \"Oliver Twist\".");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 9:
- {
- if(Player[playerid][playerMoney] >= 5000)
- {
- if(Player[playerid][playerRape] >= 100)
- {
- if(!Player[playerid][buttPlug])
- {
- Player[playerid][buttPlug] = true;
- takeMoney(playerid, 5000);
- Server(playerid, "Succesfully buy Butt Plug for $5,000.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You already have this item.");
- else
- Server(playerid, "Kamu sudah punya item ini.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You must unlocked \"Dildo Fanatic\" achievement.");
- else
- Server(playerid, "You harus membuka penghargaan \"Dildo Fanatic\".");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 10:
- {
- if(Player[playerid][playerMoney] >= 25000)
- {
- if(Player[playerid][playerRob] >= 500)
- {
- if(!Player[playerid][luckyCharm])
- {
- Player[playerid][luckyCharm] = true;
- takeMoney(playerid, 25000);
- Server(playerid, "Succesfully buy Lucky Charm for $25,000.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You already have this item.");
- else
- Server(playerid, "Kamu sudah punya item ini.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You must unlocked \"Master Thief\" achievement.");
- else
- Server(playerid, "You harus membuka penghargaan \"Master Thief\".");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 11:
- {
- if(Player[playerid][playerMoney] >= 10000)
- {
- if(!Player[playerid][defusalKits])
- {
- Player[playerid][defusalKits] = true;
- takeMoney(playerid, 10000);
- Server(playerid, "Succesfully buy Bomb Defusal Kit for $10,000, type /defuse to use this item.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You already have this item.");
- else
- Server(playerid, "Kamu sudah punya item ini.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 12:
- {
- if(Player[playerid][playerMoney] >= 5000)
- {
- if(!Player[playerid][escapistGuide])
- {
- Player[playerid][escapistGuide] = true;
- takeMoney(playerid, 5000);
- Server(playerid, "Succesfully buy Escapist Guide for $5,000, type /breakout to use this item.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You already have this item.");
- else
- Server(playerid, "Kamu sudah punya item ini.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- case 13:
- {
- if(Player[playerid][playerToken] >= 1)
- {
- if(!Player[playerid][xpBoost])
- {
- Player[playerid][xpBoost] = true;
- takeToken(playerid, 1);
- Server(playerid, "Succesfully buy XP Booster for 1 Token.");
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You already have this item.");
- else
- Server(playerid, "Kamu sudah punya item ini.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough token to buy that item.");
- else
- Server(playerid, "Tokenmu tidak cukup untuk membeli item itu.");
- }
- }
- case 14:
- {
- if(Player[playerid][playerMoney] >= 250000)
- {
- new string[128];
- new dialog[500];
- for(new x; x < MAX_OSLOTS; x++)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid, x))
- { format(string, sizeof(string), CHAT_WHITE"Slot %d : " CHAT_RED"(Used Slot)\n", x); }
- else format(string, sizeof(string), CHAT_WHITE"Slot %d\n", x);
- strcat(dialog,string);
- }
- ShowPlayerDialog(playerid, DIALOG_ATTACH_INDEX_SELECTION, DIALOG_STYLE_LIST,"Toy System - "CHAT_YELLOW"Select Slot", dialog, "Choose", "");
- takeMoney(playerid, 250000);
- return 1;
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You didn't have enough money to buy that item.");
- else
- Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
- }
- }
- }
- new supaSave[750];
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$1,000 {FFFFFF}1x Rope {FFBF00}(Saves)", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$9,000 {FFFFFF}10x Ropes {FFBF00}(Saves)", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$2,500 {FFFFFF}1x Scissor {FFBF00}(Saves)", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$20,00 {FFFFFF}10x Scissors {FFBF00}(Saves)", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$2,000 {FFFFFF}1x Bobby Pins {FFBF00}(Saves)", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$18,00 {FFFFFF}10x Bobby Pins {FFBF00}(Saves)", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$15,000 {FFFFFF}Backpack {FFBF00}(Saves)", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$5,000 {FFFFFF}Bigger Pocket", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$5,000 {FFFFFF}Secure Wallet", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$5,000 {FFFFFF}Butt Plug", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$25,000 {FFFFFF}Lucky Charm", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$10,000 {FFFFFF}Bomb Defusal Kit", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$5,000 {FFFFFF}Escapists Guide", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}1 Token {FFFFFF}XP Booster", supaSave);
- format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$250,0000 {FFFFFF}Buy Toys", supaSave);
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_SUPA, DIALOG_STYLE_LIST, "Supa Save", supaSave, "Buy", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_SUPA, DIALOG_STYLE_LIST, "Supa Save", supaSave, "Beli", "Batal");
- }
- }
- case DIALOG_SELLGARAGE:
- {
- if(response)
- {
- new i = Player[playerid][lastGarage];
- giveMoney(playerid, 1000000);
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerPos(playerid, Garage[i][garageXYZ][0], Garage[i][garageXYZ][1], Garage[i][garageXYZ][2]);
- Garage[i][garageOwner] = -1;
- DestroyDynamic3DTextLabel(Garage[i][garageLabel]);
- new msg[512];
- format(msg, sizeof(msg), CHAT_RED"[GARAGE]\n"CHAT_WHITE"ID : "CHAT_YELLOW"%d"CHAT_WHITE"\nLocation : "CHAT_YELLOW"%s\n$1,500,000\n"CHAT_WHITE"/buygarage"CHAT_YELLOW" %d", Garage[i][garageID], GetXY2DZone(Garage[i][garageXYZ][0], Garage[i][garageXYZ][1]), i);
- Garage[i][garageLabel] = CreateDynamic3DTextLabel(msg, COLOR_WHITE, Garage[i][garageXYZ][0], Garage[i][garageXYZ][1], Garage[i][garageXYZ][2] + 0.5, 10.0);
- mysql_format(koneksi, msg, sizeof(msg), "UPDATE `garage` SET `owner` = '-1' where `id` = '%d'", Garage[i][garageID]);
- mysql_query(koneksi, msg, false);
- loadWorld(playerid);
- }
- }
- case DIALOG_BOMB:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(Player[playerid][playerMoney] > 20000)
- {
- Player[playerid][playerBomb] += 10;
- takeMoney(playerid, 20000);
- Server(playerid, "You bought 10x bombs for $20,000.");
- }
- else
- {
- Server(playerid, "You didn't have enough money to buy explosive.");
- }
- }
- case 1:
- {
- if(Player[playerid][playerMoney] > 2500)
- {
- Player[playerid][playerBomb]++;
- takeMoney(playerid, 2500);
- Server(playerid, "You bought 1x bomb for $2,500.");
- }
- else
- {
- Server(playerid, "You didn't have enough money to buy explosive.");
- }
- }
- }
- if(Player[playerid][english])
- ShowPlayerDialog(playerid, DIALOG_BOMB, DIALOG_STYLE_LIST, "Buy Bomb", "Buy 10x bomb\t\t"CHAT_YELLOW"$20,000\n"CHAT_WHITE"Buy 1x bomb\t\t"CHAT_YELLOW"$2,500", "Choose", "Cancel");
- else
- ShowPlayerDialog(playerid, DIALOG_BOMB, DIALOG_STYLE_LIST, "Beli Bomb", "Beli 10x bomb\t\t"CHAT_YELLOW"$20,000\n"CHAT_WHITE"Beli 1x bomb\t\t"CHAT_YELLOW"$2,500", "Pilih", "Batal");
- }
- }
- case DIALOG_AMMUNATION:
- {
- if(response)
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- new msg[1000];
- switch(listitem)
- {
- case 0: // Melee weapons
- {
- format(msg, sizeof(msg), "Brass knuckles "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nGolf club "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nKnife "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nBaseball bat "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nShovel "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nPool cue "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nChainsaw "CHAT_YELLOW"($5,000)"CHAT_WHITE"\nPurple dildo "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nCamera "CHAT_YELLOW"($1,000)"CHAT_WHITE"");
- ShowPlayerDialog(playerid, DIALOG_AMMU_MELEE, DIALOG_STYLE_LIST, "Ammunation - Melee weapons", msg, "Purchase", "Cancel");
- }
- case 1: // Handguns
- {
- format(msg, sizeof(msg), "Colt .45 "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nSilenced 9mm "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nDesert Eagle "CHAT_YELLOW"($2,500)"CHAT_WHITE);
- ShowPlayerDialog(playerid, DIALOG_AMMU_HANDGUNS, DIALOG_STYLE_LIST, "Ammunation - Handguns", msg, "Purchase", "Cancel");
- }
- case 2: // Sub-machine guns
- {
- format(msg, sizeof(msg), "Micro Uzi "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nTec-9 "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nMP5 "CHAT_YELLOW"($1,500)"CHAT_WHITE"");
- ShowPlayerDialog(playerid, DIALOG_AMMU_SUBMACHINES, DIALOG_STYLE_LIST, "Ammunation - Sub-machine guns", msg, "Purchase", "Cancel");
- }
- case 3: // Shotguns
- {
- format(msg, sizeof(msg), "Pump-action shotgun "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nSawn-off shotgun "CHAT_YELLOW"($3,000)"CHAT_WHITE"\nCombat shotgun "CHAT_YELLOW"($3,000)"CHAT_WHITE"");
- ShowPlayerDialog(playerid, DIALOG_AMMU_SHOTGUNS, DIALOG_STYLE_LIST, "Ammunation - Shotguns", msg, "Purchase", "Cancel");
- }
- case 4: // Assault rifles
- {
- format(msg, sizeof(msg), "AK-47 "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nM4 "CHAT_YELLOW"($1,500)"CHAT_WHITE"");
- ShowPlayerDialog(playerid, DIALOG_AMMU_ASSAULTRIFLES, DIALOG_STYLE_LIST, "Ammunation - Assault rifles", msg, "Purchase", "Cancel");
- }
- case 5: // Rifles
- {
- format(msg, sizeof(msg), "Country rifle "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nSniper rifle "CHAT_YELLOW"($1,500)"CHAT_WHITE"");
- ShowPlayerDialog(playerid, DIALOG_AMMU_RIFLES, DIALOG_STYLE_LIST, "Ammunation - Rifles (long range)", msg, "Purchase", "Cancel");
- }
- case 6: // Weapon skill
- {
- if (!Player[playerid][weaponSkill])
- {
- if (Player[playerid][playerMoney] >= 20000)
- {
- SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
- SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
- Player[playerid][weaponSkill] = true;
- takeMoney(playerid, 20000);
- Server(playerid, "You have upgraded your weapon skill.");
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- else
- {
- Server(playerid, "You already have the maximum skill available.");
- }
- }
- }
- }
- }
- }
- case DIALOG_AMMU_MELEE:
- {
- if(response)
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- switch(listitem)
- {
- case 0: // Brass knuckles
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_BRASSKNUCKLES)
- {
- Server(playerid, "You have purchased {58D3F7}Brass knuckles{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_BRASSKNUCKLES);
- GivePlayerWeapon(playerid, 1, 1);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 1: // Golf club
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_GOLFCLUB)
- {
- Server(playerid, "You have purchased a {58D3F7}Golf club{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_GOLFCLUB);
- GivePlayerWeapon(playerid, 2, 1);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 2: // Knife
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_KNIFE)
- {
- Server(playerid, "You have purchased a {58D3F7}Knife{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_KNIFE);
- GivePlayerWeapon(playerid, 4, 1);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 3: // Baseball bat
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_BASEBALLBAT)
- {
- Server(playerid, "You have purchased a {58D3F7}Baseball bat{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_BASEBALLBAT);
- GivePlayerWeapon(playerid, 5, 1);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 4: // Shovel
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_SHOVEL)
- {
- Server(playerid, "You have purchased a {58D3F7}Shovel{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_SHOVEL);
- GivePlayerWeapon(playerid, 6, 1);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 5: // Pool cue
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_POOLCUE)
- {
- Server(playerid, "You have purchased a {58D3F7}Pool cue{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_POOLCUE);
- GivePlayerWeapon(playerid, 7, 1);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 6: // Chainsaw
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_CHAINSAW)
- {
- Server(playerid, "You have purchased a {58D3F7}Chainsaw{FFFFFF}.");
- takeMoney(playerid, 750);
- GivePlayerWeapon(playerid, 9, 1);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 7: // Purple dildo
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_PURPLEDILDO)
- {
- Server(playerid, "You have purchased a {58D3F7}Purple dildo{FFFFFF}.");
- takeMoney(playerid, 250);
- GivePlayerWeapon(playerid, 10, 1);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 8: // Camera
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_CAMERA)
- {
- Server(playerid, "You have purchased a {58D3F7}Camera{FFFFFF}.");
- takeMoney(playerid, 100);
- GivePlayerWeapon(playerid, 43, 20);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- }
- ShowPlayerDialog(playerid, DIALOG_AMMU_MELEE, DIALOG_STYLE_LIST, "Ammunation - Melee weapons", "Brass knuckles\nGolf club\nKnife\nBaseball bat\nShovel\nPool cue\nChainsaw\nPurple dildo\nCamera", "Purchase", "Cancel");
- }
- }
- else
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
- }
- }
- }
- case DIALOG_AMMU_HANDGUNS:
- {
- if(response)
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- switch(listitem)
- {
- case 0:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_COLT45)
- {
- Server(playerid, "You have purchased a {58D3F7}Colt .45{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_COLT45);
- GivePlayerWeapon(playerid, 22, 500);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 1:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_SILENCED9MM)
- {
- Server(playerid, "You have purchased a {58D3F7}Silenced 9mm{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_SILENCED9MM);
- GivePlayerWeapon(playerid, 23, 500);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 2:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_DESERTEAGLE)
- {
- Server(playerid, "You have purchased a {58D3F7}Desert Eagle{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_DESERTEAGLE);
- GivePlayerWeapon(playerid, 24, 500);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- }
- ShowPlayerDialog(playerid, DIALOG_AMMU_HANDGUNS, DIALOG_STYLE_LIST, "Ammunation - Handguns", "Colt .45\nSilenced 9mm\nDesert Eagle", "Purchase", "Cancel");
- }
- }
- else
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
- }
- }
- }
- case DIALOG_AMMU_SUBMACHINES:
- {
- if(response)
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- switch(listitem)
- {
- case 0:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_MICROUZI)
- {
- Server(playerid, "You have purchased a {58D3F7}Micro Uzi{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_MICROUZI);
- GivePlayerWeapon(playerid, 28, 750);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 1:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_TEC9)
- {
- Server(playerid, "You have purchased a {58D3F7}Tec-9{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_TEC9);
- GivePlayerWeapon(playerid, 32, 750);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 2:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_MP5)
- {
- Server(playerid, "You have purchased a {58D3F7}MP5{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_MP5);
- GivePlayerWeapon(playerid, 29, 750);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- }
- ShowPlayerDialog(playerid, DIALOG_AMMU_SUBMACHINES, DIALOG_STYLE_LIST, "Ammunation - Sub-machine guns", "Micro Uzi\nTec-9\nMP5", "Purchase", "Cancel");
- }
- }
- else
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
- }
- }
- }
- case DIALOG_AMMU_SHOTGUNS:
- {
- if(response)
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- switch(listitem)
- {
- case 0:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_PUMPACTION)
- {
- Server(playerid, "You have purchased a {58D3F7}Pump-action Shotgun{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_PUMPACTION);
- GivePlayerWeapon(playerid, 25, 500);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 1:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_SAWNOFF)
- {
- Server(playerid, "You have purchased a {58D3F7}Sawn-off Shotgun{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_SAWNOFF);
- GivePlayerWeapon(playerid, 26, 500);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 2:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_COMBATSHOTGUN)
- {
- Server(playerid, "You have purchased a {58D3F7}Combat Shotgun{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_COMBATSHOTGUN);
- GivePlayerWeapon(playerid, 27, 500);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- }
- ShowPlayerDialog(playerid, DIALOG_AMMU_SHOTGUNS, DIALOG_STYLE_LIST, "Ammunation - Shotguns", "Pump-action shotgun\nSawn-off shotgun\nCombat shotgun", "Purchase", "Cancel");
- }
- }
- else
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
- }
- }
- }
- case DIALOG_AMMU_ASSAULTRIFLES:
- {
- if(response)
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- switch(listitem)
- {
- case 0:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_AK47)
- {
- Server(playerid, "You have purchased an {58D3F7}AK-47{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_AK47);
- GivePlayerWeapon(playerid, 30, 1000);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 1:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_M4)
- {
- Server(playerid, "You have purchased a {58D3F7}M4{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_M4);
- GivePlayerWeapon(playerid, 31, 1000);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- }
- ShowPlayerDialog(playerid, DIALOG_AMMU_ASSAULTRIFLES, DIALOG_STYLE_LIST, "Ammunation - Assault rifles", "AK-47\nM4", "Purchase", "Cancel");
- }
- }
- else
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
- }
- }
- }
- case DIALOG_AMMU_RIFLES:
- {
- if(response)
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- switch(listitem)
- {
- case 0:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_COUNTRYRIFLE)
- {
- Server(playerid, "You have purchased a {58D3F7}Country Rifle{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_COUNTRYRIFLE);
- GivePlayerWeapon(playerid, 33, 250);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- case 1:
- {
- if (Player[playerid][playerMoney] >= WEAPONPRICES_SNIPERRIFLE)
- {
- Server(playerid, "You have purchased a {58D3F7}Sniper Rifle{FFFFFF}.");
- takeMoney(playerid, WEAPONPRICES_SNIPERRIFLE);
- GivePlayerWeapon(playerid, 34, 250);
- }
- else
- {
- Server(playerid, "You cannot afford this.");
- }
- }
- }
- ShowPlayerDialog(playerid, DIALOG_AMMU_RIFLES, DIALOG_STYLE_LIST, "Ammunation - Rifles (long range)", "Country rifle\nSniper rifle", "Purchase", "Cancel");
- }
- }
- else
- {
- if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
- {
- ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
- }
- }
- }
- case DIALOG_TITLE:
- {
- if(response)
- {
- switch(listitem)
- {
- case 2:
- {
- if(Player[playerid][playerKills] > 0)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("First Kill", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 3:
- {
- if(Player[playerid][playerKills] > 99)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("San Fierro Killer", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 4:
- {
- if(Player[playerid][playerKills] > 499)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Mass Murderer", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 5:
- {
- if(Player[playerid][playerKills] > 999)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Vendetta Soldier", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 6:
- {
- if(Player[playerid][playerRape] > 0)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Devilishly Horny", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 7:
- {
- if(Player[playerid][playerRape] > 99)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Dildo Fanatic", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 8:
- {
- if(Player[playerid][playerRape] > 499)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Dick Slap", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 9:
- {
- if(Player[playerid][playerRape] > 999)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Dildo Face", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 10:
- {
- if(Player[playerid][playerRobP] > 0)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Pocket Chaser", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 11:
- {
- if(Player[playerid][playerRobP] > 99)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Oliver Twist", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 12:
- {
- if(Player[playerid][playerRobP] > 499)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Invisible", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 13:
- {
- if(Player[playerid][playerRobP] > 999)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Give Me Your Money", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 14:
- {
- if(Player[playerid][playerRob] > 0)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Cat Burgler", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 15:
- {
- if(Player[playerid][playerRob] > 99)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Established Thief", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 16:
- {
- if(Player[playerid][playerRob] > 499)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("Master Thief", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 17:
- {
- if(Player[playerid][playerRob] > 999)
- {
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][titleLabel] = Create3DTextLabel("The Heist", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
- Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
- Player[playerid][playerTitle] = listitem - 1;
- Server(playerid, "Succesfully set title.");
- }
- }
- case 18:
- {
- Server(playerid, "Succesfully removed title.");
- Delete3DTextLabel(Player[playerid][titleLabel]);
- Player[playerid][playerTitle] = 0;
- }
- }
- }
- }
- case DIALOG_GUNDEAL:
- {
- new otherID = Player[playerid][weaponSell];
- if(response)
- {
- if(!isConnected(otherID) || Player[otherID][playerClass] != CIVILIAN)
- {
- if(Player[playerid][english])
- Info(playerid, "The weapon dealer is no longer available.");
- else
- Info(playerid, "Penjual senjata tidak ada.");
- return 1;
- }
- if(GetDistanceBetweenPlayers(playerid, otherID) < 5.0)
- {
- switch(listitem)
- {
- case 0: // MP5 29
- {
- if (Player[playerid][playerMoney] >= 1500)
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased an {58D3F7}MP5{FFFFFF}.");
- takeMoney(playerid, 1500);
- GivePlayerWeapon(playerid, 29, 99999);
- // Pay Dealer
- giveMoney(otherID, 1500);
- if(IsPlayerInAnyVehicle(playerid))
- {
- SetPlayerArmedWeapon(playerid, 0);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
- }
- }
- case 1: // Combat Shotgun 27
- {
- if (Player[playerid][playerMoney] >= 3000)
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {58D3F7}Combat Shotgun{FFFFFF}.");
- takeMoney(playerid, 3000);
- GivePlayerWeapon(playerid, 27, 99999);
- // Pay Dealer
- giveMoney(otherID, 3000);
- if(IsPlayerInAnyVehicle(playerid))
- {
- SetPlayerArmedWeapon(playerid, 0);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
- }
- }
- case 2: // Sawnoff Shotgun 26
- {
- if (Player[playerid][playerMoney] >= 5000)
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {58D3F7}Sawnoff Shotgun{FFFFFF}.");
- takeMoney(playerid, 5000);
- GivePlayerWeapon(playerid, 26, 99999);
- // Pay Dealer
- giveMoney(otherID, 5000);
- if(IsPlayerInAnyVehicle(playerid))
- {
- SetPlayerArmedWeapon(playerid, 0);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
- }
- }
- case 3: // Desert Eagle 24
- {
- if (Player[playerid][playerMoney] >= 3500)
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {58D3F7}Desert Eagle{FFFFFF}.");
- takeMoney(playerid, 3500);
- GivePlayerWeapon(playerid, 24, 99999);
- // Pay Dealer
- giveMoney(otherID, 3500);
- if(IsPlayerInAnyVehicle(playerid))
- {
- SetPlayerArmedWeapon(playerid, 0);
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
- }
- }
- }
- ShowPlayerDialog(playerid, DIALOG_GUNDEAL, DIALOG_STYLE_LIST, "Weapon Dealer", "MP5 {D87C3E}$1,500{FFFFFF} \nCombat Shotgun {D87C3E}$3,000{FFFFFF} \nSawnoff Shotgun {D87C3E}$5,000{FFFFFF}\nDesert Eagle {D87C3E}$3,500{FFFFFF}", "Go", "Cancel");
- }
- else
- {
- Server(playerid, "The weapon dealer is no longer in range.");
- }
- }
- if(!response)
- {
- // Deal closed
- new ended[200];
- format(ended, sizeof(ended), "{FE9A2E}[DEAL COMPLETE] {FFFFFF}%s(%i) has finished browsing your weapons.", GetName(playerid), playerid);
- SendClientMessage(otherID, COLOR_WHITE, ended);
- Player[playerid][weaponSell] = INVALID_PLAYER_ID;
- }
- }
- case DIALOG_MECHANIC:
- {
- if(response)
- {
- if(!IsPlayerInAnyVehicle(playerid))
- {
- return 1;
- }
- switch(listitem)
- {
- case 0:
- {
- if(Player[playerid][playerMoney] >= 3000)
- {
- RepairVehicle(GetPlayerVehicleID(playerid));
- if(Player[playerid][english])
- Info(playerid, "You repaired your vehicle.");
- else
- Info(playerid, "Kamu memperbaiki mobilmu.");
- takeMoney(playerid, 3000);
- PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
- giveXP(playerid, 1);
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You cannot afford this.");
- else
- Server(playerid, "Uangmu tidak cukup.");
- }
- }
- case 1:
- {
- if(Player[playerid][playerMoney] >= 7500)
- {
- PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
- if(Player[playerid][english])
- Info(playerid, "You added NOS to this vehicle.");
- else
- Info(playerid, "Kamu menambah NOS di mobil ini.");
- AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
- takeMoney(playerid, 7500);
- giveXP(playerid, 2);
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You cannot afford this.");
- else
- Server(playerid, "Uangmu tidak cukup.");
- }
- }
- case 2:
- {
- if(Player[playerid][playerMoney] >= 10000)
- {
- new tvehicleID = GetPlayerVehicleID(playerid);
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(tvehicleID, engine, lights, alarm, doors, bonnet, boot, objective);
- if(engine == 0)
- {
- SetVehicleParamsEx(tvehicleID, 1, lights, alarm, doors, bonnet, boot, objective);
- takeMoney(playerid, 10000);
- if(Player[playerid][english])
- Info(playerid, "You fixed this car engine.");
- else
- Info(playerid, "Kamu memperbaiki mesin mobil ini.");
- PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
- PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
- giveXP(playerid, 10);
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "This vehicle does not have a broken engine.");
- else
- Server(playerid, "Mesin di mobil ini tidak rusak.");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You cannot afford this.");
- else
- Server(playerid, "Uangmu tidak cukup.");
- }
- }
- }
- }
- }
- case DIALOG_JOB_CENTER:
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- if(Player[playerid][playerMoney] >= 2000)
- {
- new msg[1000];
- takeMoney(playerid, 2000);
- if(Player[playerid][english])
- {
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Mechanic "CHAT_WHITE"- Repair and Remove EMP from player Vehicle to get XP and Money.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Rapist "CHAT_WHITE" - Rape players and give them HIV.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Terrorist "CHAT_WHITE"- Blow up the jail or bank to get XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weapon Dealer "CHAT_WHITE"- Sell guns to player to get money and XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weed Dealer "CHAT_WHITE"- Sell weeds to player to get money and XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Kidnapper "CHAT_WHITE"Kidnap players to get ransom and XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Hitman "CHAT_WHITE"- Kill and complete hit contract to get XP and money.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Trucker "CHAT_WHITE"- Complete truck mission to get XP and Money.", msg);
- ShowPlayerDialog(playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "Job Selection", msg, "Choose", "");
- }
- else
- {
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Mechanic "CHAT_WHITE"- Perbaiki kendaraan orang lain untuk mendapatkan XP dan uang.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Rapist "CHAT_WHITE" - Perkosa player lain dan infeksi dia dengan HIV.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Terrorist "CHAT_WHITE"- Ledakkan penjara atau bank untuk mendapatkan XP.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weapon Dealer "CHAT_WHITE"- Jual senjata ke player lain untuk mendpatkan XP dan uang.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weed Dealer "CHAT_WHITE"- Jual ganja ke player lain untuk mendpatkan XP dan uang.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Kidnapper "CHAT_WHITE"Culik player lain dan minta tebusan.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Hitman "CHAT_WHITE"- Bunuh dan selesaikan kontrak untuk mendapatkan XP dan uang.\n", msg);
- format(msg, sizeof(msg), "%s"CHAT_YELLOW"Trucker "CHAT_WHITE"- Selesaikan misi untuk mendapatkan XP dan uang.", msg);
- ShowPlayerDialog(playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "Pilih Pekerjaan", msg, "Pilih", "");
- }
- }
- else
- {
- if(Player[playerid][english])
- Server(playerid, "You cannot afford this.");
- else
- Server(playerid, "Uangmu tidak cukup.");
- }
- }
- }
- }
- }
- case DIALOG_ATTACH_INDEX_SELECTION:
- {
- if(response)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid, listitem))
- {
- ShowPlayerDialog(playerid, DIALOG_ATTACH_EDITREPLACE, DIALOG_STYLE_MSGBOX, \
- "Toy System - "CHAT_YELLOW"Delete/Edit", "{FFFFFF}Do you wish to edit the attachment in that slot, or delete it?", "Edit", "Delete");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT_SELECTION,DIALOG_STYLE_LIST,"Toy System - "CHAT_YELLOW"Select Object","Server Objects Menu\nCustom Object","Next","Back");
- }
- SetPVarInt(playerid, "AttachmentIndexSel", listitem);
- }
- return 1;
- }
- case DIALOG_ATTACH_OBJECT_SELECTION:
- {
- if(!response)
- {
- cmd_toys(playerid,"");
- }
- if(response)
- {
- if(listitem==0) ShowModelSelectionMenuEx(playerid, AttachmentObjectsList, 228+38, "Toy System", DIALOG_ATTACH_MODEL_SELECTION, 0.0, 0.0, 0.0, 1.0, 0x00000099, 0x000000EE, 0xACCBF1FF);
- if(listitem==1) ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT2_SELECTION,DIALOG_STYLE_INPUT,"Toy System - "CHAT_YELLOW"Insert objectid","{FFFFFF}Put your custom objectid below, You can also take help from "CHAT_YELLOW"''http://wiki.sa-mp.com''"CHAT_WHITE".","Edit","Back");
- }
- }
- case DIALOG_ATTACH_OBJECT2_SELECTION:
- {
- if(!response)
- { ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT_SELECTION,DIALOG_STYLE_LIST,"Toy System - "CHAT_YELLOW"Select Object","Server Objects Menu\nCustom Object","Next","Back"); }
- if(response)
- {
- if(!strlen(inputtext))return Info(playerid, "You can't leave the coloumn blank."),ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT2_SELECTION,DIALOG_STYLE_INPUT,"Toy System - "CHAT_YELLOW"Insert objectid","{FFFFFF}Put your custom objectid below, You can also take help from "CHAT_YELLOW"''http://wiki.sa-mp.com''"CHAT_WHITE".","Edit","Back");
- if(!isNumber(inputtext)) return Info(playerid, "You can't fill a object name, only object id's allowed."),ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT2_SELECTION,DIALOG_STYLE_INPUT,"Toy System - "CHAT_YELLOW"Insert objectid","{FFFFFF}Put your custom objectid below, You can also take help from "CHAT_YELLOW"''http://wiki.sa-mp.com''"CHAT_WHITE".","Edit","Back");
- new obj;
- if(!sscanf(inputtext, "i", obj))
- {
- if(GetPVarInt(playerid, "AttachmentUsed") == 1) EditAttachedObject(playerid, obj);
- else
- {
- SetPVarInt(playerid, "AttachmentModelSel", obj);
- new string[256+1];
- new dialog[500];
- for(new x;x<sizeof(AttachmentBones);x++)
- {
- format(string, sizeof(string), "Bone %s\n", AttachmentBones[x]);
- strcat(dialog,string);
- }
- ShowPlayerDialog(playerid, DIALOG_ATTACH_BONE_SELECTION, DIALOG_STYLE_LIST, \
- "Toy System -"CHAT_YELLOW" Bone Selection", dialog, "Select", "Cancel");
- }
- }
- }
- }
- case DIALOG_ATTACH_EDITREPLACE:
- {
- if(response) EditAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"));
- else
- {
- RemovePlayerAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"));
- Player[playerid][toyStatus][GetPVarInt(playerid, "AttachmentIndexSel")] = false;
- DeletePVar(playerid, "AttachmentIndexSel");
- }
- return 1;
- }
- case DIALOG_ATTACH_BONE_SELECTION:
- {
- if(response)
- {
- SetPlayerAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"), GetPVarInt(playerid, "AttachmentModelSel"), listitem+1);
- EditAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"));
- Info(playerid, "You can also hold SPAWN and use MOUSE to view from either sides.");
- }
- DeletePVar(playerid, "AttachmentIndexSel");
- DeletePVar(playerid, "AttachmentModelSel");
- return 1;
- }
- }
- return 1;
- }
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