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Feb 8th, 2019
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  1. native WP_Hash(buffer[], len, const str[]);
  2. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3. {
  4. new hash[129], message[256];
  5. switch(dialogid)
  6. {
  7. case DIALOG_UCP:
  8. {
  9. if(response)
  10. {
  11. switch(listitem)
  12. {
  13. case 0:
  14. {
  15. if(Player[playerid][autosave])
  16. {
  17. Player[playerid][autosave] = false;
  18. KillTimer(Player[playerid][saveTimer]);
  19. if(Player[playerid][english])
  20. Server(playerid, "You turn the autosave "CHAT_RED"off.");
  21. else
  22. Server(playerid, "Autosave telah "CHAT_RED"mati.");
  23. }
  24. else
  25. {
  26. Player[playerid][autosave] = true;
  27. Player[playerid][saveTimer] = SetTimerEx("autoSave", 300000, true, "d", playerid);
  28. if(Player[playerid][english])
  29. Server(playerid, "You turn the autosave "CHAT_YELLOW"on.");
  30. else
  31. Server(playerid, "Autosave telah "CHAT_YELLOW"aktif.");
  32. }
  33. cmd_ucp(playerid, "");
  34. }
  35. case 1:
  36. {
  37. if(Player[playerid][usedFPS])
  38. {
  39. Player[playerid][usedFPS] = false;
  40. if(Player[playerid][english])
  41. Server(playerid, "You "CHAT_RED"hide "CHAT_WHITE"the FPS Textdraw.");
  42. else
  43. Server(playerid, "Kamu "CHAT_RED"menyembunyikan "CHAT_WHITE"FPS Textdraw.");
  44. TextDrawHideForPlayer(playerid, GM[fpsTD][0]);
  45. TextDrawHideForPlayer(playerid, GM[fpsTD][1]);
  46. TextDrawHideForPlayer(playerid, GM[fpsTD][2]);
  47. PlayerTextDrawHide(playerid, Player[playerid][fpsplayerTD]);
  48. }
  49. else
  50. {
  51. Player[playerid][usedFPS] = true;
  52. if(Player[playerid][english])
  53. Server(playerid, "You "CHAT_YELLOW"show"CHAT_WHITE" the FPS Textdraw.");
  54. else
  55. Server(playerid, "Kamu "CHAT_YELLOW"menampilkan"CHAT_WHITE" FPS Textdraw.");
  56. TextDrawShowForPlayer(playerid, GM[fpsTD][0]);
  57. TextDrawShowForPlayer(playerid, GM[fpsTD][1]);
  58. TextDrawShowForPlayer(playerid, GM[fpsTD][2]);
  59. PlayerTextDrawShow(playerid, Player[playerid][fpsplayerTD]);
  60. }
  61. cmd_ucp(playerid, "");
  62. }
  63. case 2:
  64. {
  65. if(Player[playerid][showGT])
  66. {
  67. Player[playerid][showGT] = false;
  68. if(Player[playerid][english])
  69. Server(playerid, "You turn the GameText "CHAT_RED"off.");
  70. else
  71. Server(playerid, "GameText "CHAT_RED"aktif.");
  72. }
  73. else
  74. {
  75. Player[playerid][showGT] = true;
  76. if(Player[playerid][english])
  77. Server(playerid, "You turn the GameText "CHAT_YELLOW"on.");
  78. else
  79. Server(playerid, "GameText "CHAT_YELLOW"tidak aktif.");
  80. }
  81. cmd_ucp(playerid, "");
  82. }
  83. case 3:
  84. {
  85. if(Player[playerid][blockPM])
  86. {
  87. Player[playerid][blockPM] = false;
  88. if(Player[playerid][english])
  89. Server(playerid, "You've "CHAT_YELLOW"unblocked"CHAT_WHITE" incoming PMs from other players.");
  90. else
  91. Server(playerid, "Kamu akan "CHAT_YELLOW"menerima"CHAT_WHITE" PM dari orang lain.");
  92. }
  93. else
  94. {
  95. Player[playerid][blockPM] = true;
  96. if(Player[playerid][english])
  97. Server(playerid, "You've "CHAT_RED"blocked"CHAT_WHITE" incoming PMs from other players.");
  98. else
  99. Server(playerid, "Kamu telah "CHAT_RED"menolak"CHAT_WHITE" PM dari player lain.");
  100. }
  101. cmd_ucp(playerid, "");
  102. }
  103. case 4:
  104. {
  105. if(Player[playerid][useSpeedo])
  106. {
  107. Player[playerid][useSpeedo] = false;
  108. if(Player[playerid][english])
  109. Server(playerid, "You "CHAT_RED"turn off"CHAT_WHITE" the speedometer.");
  110. else
  111. Server(playerid, "Kamu "CHAT_RED"mematikan"CHAT_WHITE" speedometer.");
  112. hideSpeedo(playerid);
  113. KillTimer(Player[playerid][timerSpeed]);
  114. }
  115. else
  116. {
  117. Player[playerid][useSpeedo] = true;
  118. if(Player[playerid][english])
  119. Server(playerid, "You "CHAT_YELLOW"turn on"CHAT_WHITE" the speedometer.");
  120. else
  121. Server(playerid, "Kamu "CHAT_YELLOW"menghidupkan"CHAT_WHITE" speedometer.");
  122. if(IsPlayerInAnyVehicle(playerid))
  123. {
  124. showSpeedo(playerid);
  125. Player[playerid][timerSpeed] = SetTimerEx("speedoTimer", 200, true, "d", playerid);
  126. }
  127. }
  128. cmd_ucp(playerid, "");
  129. }
  130. case 5:
  131. {
  132. if(Player[playerid][english])
  133. {
  134. Player[playerid][english] = false;
  135. Server(playerid, "Kamu telah mengganti bahasa menjadi "CHAT_RED"Indonesia"CHAT_WHITE".");
  136. }
  137. else
  138. {
  139. Player[playerid][english] = true;
  140. Server(playerid, "You've change language to "CHAT_YELLOW"English"CHAT_WHITE".");
  141. }
  142. cmd_ucp(playerid, "");
  143. }
  144. case 6:
  145. {
  146. new msg[256];
  147. if(Player[playerid][playerSkin] != -1 && Player[playerid][vipLevel] == 0)
  148. {
  149. if(Player[playerid][english])
  150. format(msg, sizeof(msg), "Remove Skin");
  151. else
  152. format(msg, sizeof(msg), "Hapus Skin Pribadi");
  153. if(Player[playerid][english])
  154. ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_LIST, "Custom Skin", msg, "Choose", "Cancel");
  155. else
  156. ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_LIST, "Skin Pribadi", msg, "Pilih", "Batal");
  157. }
  158. else if(Player[playerid][vipLevel] > 0)
  159. {
  160. if(Player[playerid][english])
  161. format(msg, sizeof(msg), "Remove Skin");
  162. else
  163. format(msg, sizeof(msg), "Hapus Skin Pribadi");
  164. if(Player[playerid][english])
  165. format(msg, sizeof(msg), "%s\nChange Skin", msg);
  166. else
  167. format(msg, sizeof(msg), "%s\nGanti Skin", msg);
  168. if(Player[playerid][english])
  169. ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_LIST, "Custom Skin", msg, "Choose", "Cancel");
  170. else
  171. ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_LIST, "Skin Pribadi", msg, "Pilih", "Batal");
  172. }
  173. else
  174. {
  175. if(Player[playerid][english])
  176. Server(playerid, "Custom skin only for VIP.");
  177. else
  178. Server(playerid, "Skin pribadi hanya untuk VIP");
  179. }
  180. }
  181. case 7:
  182. {
  183. if(Player[playerid][usedMarker])
  184. {
  185. Player[playerid][usedMarker] = false;
  186. if(Player[playerid][english])
  187. Server(playerid, "You turn the hitmarker "CHAT_RED"off.");
  188. else
  189. Server(playerid, "Hitmarker "CHAT_RED"aktif.");
  190. }
  191. else
  192. {
  193. Player[playerid][usedMarker] = true;
  194. if(Player[playerid][english])
  195. Server(playerid, "You turn the hitmarker "CHAT_YELLOW"on.");
  196. else
  197. Server(playerid, "Hitmarker "CHAT_YELLOW"tidak aktif.");
  198. }
  199. cmd_ucp(playerid, "");
  200. }
  201. case 8:
  202. {
  203. if(Player[playerid][noTD])
  204. {
  205. showTextdraw(playerid);
  206. if(Player[playerid][english])
  207. Server(playerid, "You turn the movie mode "CHAT_RED"off.");
  208. else
  209. Server(playerid, "Movie mode "CHAT_RED"aktif.");
  210. }
  211. else
  212. {
  213. hideTextdraw(playerid);
  214. if(Player[playerid][english])
  215. Server(playerid, "You turn the movie mode "CHAT_YELLOW"on.");
  216. else
  217. Server(playerid, "Movie mode "CHAT_YELLOW"tidak aktif.");
  218. }
  219. cmd_ucp(playerid, "");
  220. }
  221. }
  222. }
  223. }
  224.  
  225. case DIALOG_LOGIN:
  226. {
  227. if(!response)
  228. return KickDelay(playerid);
  229.  
  230. WP_Hash(hash, sizeof(hash), inputtext);
  231. if(!strcmp(hash, Player[playerid][playerPassword], true))
  232. {
  233. format(message, 256, CHAT_WHITE"Welcome back "CHAT_YELLOW"%s"CHAT_WHITE".\nYou have been successfully logged in!\nTo view control panel type "CHAT_YELLOW"/ucp"CHAT_WHITE".", GetName(playerid));
  234. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Welcome back", message, "Submit", "");
  235. Player[playerid][tryLogin] = 0;
  236. Player[playerid][playerLogged] = GetTickCount();
  237. Player[playerid][useCommand] = true;
  238. Player[playerid][loggedIn] = true;
  239. Player[playerid][savedHealth] = 0;
  240. initTextdraw(playerid);
  241. }
  242. else
  243. {
  244. Player[playerid][tryLogin]++;
  245. if(Player[playerid][tryLogin] < 3)
  246. {
  247. format(message, 256, CHAT_WHITE"Wrong password, \nPlease enter your password in the field below. (%d/3)", Player[playerid][tryLogin]);
  248. ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", message, "Login", "Leave");
  249. }
  250. else
  251. {
  252. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Info", "You have mistyped your password too often (3 times)", "Okay", "");
  253. KickDelay(playerid);
  254. }
  255. }
  256. }
  257. case DIALOG_REGISTER:
  258. {
  259. if(!response)
  260. return KickDelay(playerid);
  261.  
  262. if(strlen(inputtext) <= 5)
  263. {
  264. return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registration", "Your password must be longer than 5 characters!\nPlease enter your password in the field below.", "Register", "Leave");
  265. }
  266.  
  267. new message2[350];
  268. format(message2, 350, CHAT_WHITE"Welcome "CHAT_YELLOW"%s"CHAT_WHITE".\nYou have been successfully registered!\nType "CHAT_YELLOW"/cmds "CHAT_WHITE"to view our command list or use "CHAT_YELLOW"/ask "CHAT_WHITE"if you need help from our server staff.\nDon't forget to view our server rules in "CHAT_YELLOW"/rules"CHAT_WHITE", to prevent you get banned by our staff.\n\n\nEnjoy playing,\n"CHAT_YELLOW"CCNR Staff", GetName(playerid));
  269. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Welcome to CZ California Cops and Robbers", message2, "Submit", "");
  270. new query[512];
  271. initTextdraw(playerid);
  272. Player[playerid][sqlCheck]++;
  273. WP_Hash(Player[playerid][playerPassword], 129, inputtext);
  274. mysql_format(koneksi, query, sizeof(query), "INSERT INTO `player` (`name`, `password`, `ip`, `registered`, `lastlogged`) VALUES ('%s', '%s', '%s', now(), now())", safeString(GetName(playerid)), Player[playerid][playerPassword], getIP(playerid));
  275. registerSMF(GetName(playerid), inputtext);
  276. mysql_tquery(koneksi, query, "OnPlayerRegister", "dd", playerid, Player[playerid][sqlCheck]);
  277. }
  278. case DIALOG_ACP:
  279. {
  280. if(response)
  281. {
  282. switch(listitem)
  283. {
  284. case 0:
  285. {
  286. if(GM[doubleXP])
  287. {
  288. GM[doubleXP] = false;
  289. Server(playerid, "You turn Double XP "CHAT_RED"off.");
  290. GameTextForAll("~w~Double XP ~r~Off", 2, 1);
  291. TextDrawHideForAll(GM[doubleXPTD][0]);
  292. TextDrawHideForAll(GM[doubleXPTD][1]);
  293. }
  294. else
  295. {
  296. GM[doubleXP] = true;
  297. Server(playerid, "You turn the Double XP "CHAT_YELLOW"on.");
  298. GameTextForAll("~w~Double XP ~g~On", 2, 1);
  299. TextDrawShowForAll(GM[doubleXPTD][0]);
  300. TextDrawShowForAll(GM[doubleXPTD][1]);
  301. }
  302. }
  303. case 1:
  304. {
  305. if(GM[aimbotCheck])
  306. {
  307. GM[aimbotCheck] = false;
  308. Server(playerid, "You turn the aimbot detector "CHAT_RED"off.");
  309. }
  310. else
  311. {
  312. GM[aimbotCheck] = true;
  313. Server(playerid, "You turn the aimbot detector "CHAT_YELLOW"on.");
  314. }
  315. }
  316. case 2:
  317. {
  318. if(GM[allowSocket])
  319. {
  320. GM[allowSocket] = false;
  321. Server(playerid, "You turn the socket "CHAT_RED"off.");
  322. }
  323. else
  324. {
  325. GM[allowSocket] = true;
  326. Server(playerid, "You turn the socket "CHAT_YELLOW"on.");
  327. }
  328. }
  329. }
  330. cmd_acp(playerid, "");
  331. }
  332. }
  333. case DIALOG_ATM :
  334. {
  335. if(response)
  336. {
  337. switch(listitem)
  338. {
  339. case 0:
  340. {
  341. new total = Player[playerid][moneyBank] + Player[playerid][playerMoney];
  342. if(Player[playerid][english])
  343. format(message, sizeof(message), CHAT_WHITE"Money : "CHAT_YELLOW"%s\n"CHAT_WHITE"Bank Money : "CHAT_YELLOW"%s\n"CHAT_WHITE"Total Money : "CHAT_YELLOW"%s", FormatNumber(Player[playerid][playerMoney]), FormatNumber(Player[playerid][moneyBank]), FormatNumber(total));
  344. else
  345. format(message, sizeof(message), CHAT_WHITE"Uang : "CHAT_YELLOW"%s\n"CHAT_WHITE"Uang di bank : "CHAT_YELLOW"%s\n"CHAT_WHITE"Total Money : "CHAT_YELLOW"%s", FormatNumber(Player[playerid][playerMoney]), FormatNumber(Player[playerid][moneyBank]), FormatNumber(total));
  346. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Bank Information", message, "Close", "");
  347. }
  348. case 1:
  349. {
  350. if(Player[playerid][english])
  351. format(message, sizeof(message), "Your money : "CHAT_YELLOW"$%s", FormatNumber(Player[playerid][playerMoney]));
  352. else
  353. format(message, sizeof(message), "Uang mu : "CHAT_YELLOW"$%s", FormatNumber(Player[playerid][playerMoney]));
  354. ShowPlayerDialog(playerid, DIALOG_DEPOSIT, DIALOG_STYLE_INPUT, "Deposit Cash", message, "Deposit", "Cancel");
  355. }
  356. case 2:
  357. {
  358. if(Player[playerid][english])
  359. format(message, sizeof(message), "Your money in Bank : "CHAT_YELLOW"$%s", FormatNumber(Player[playerid][moneyBank]));
  360. else
  361. format(message, sizeof(message), "Uang mu di bank : "CHAT_YELLOW"$%s", FormatNumber(Player[playerid][moneyBank]));
  362. ShowPlayerDialog(playerid, DIALOG_WITHDRAW, DIALOG_STYLE_INPUT, "Withdraw Cash", message, "Withdraw", "Cancel");
  363. }
  364. }
  365. }
  366. }
  367. case DIALOG_DEPOSIT:
  368. {
  369. if(isNumber(inputtext) && response)
  370. {
  371. if(Player[playerid][playerMoney] >= strval(inputtext))
  372. {
  373. if(Player[playerid][english])
  374. format(message, sizeof(message), "You've deposit "CHAT_YELLOW"$%s "CHAT_WHITE"to Bank.", FormatNumber(strval(inputtext)));
  375. else
  376. format(message, sizeof(message), "Kamu telah deposit "CHAT_YELLOW"$%s "CHAT_WHITE"ke Bank.", FormatNumber(strval(inputtext)));
  377. Info(playerid, message);
  378. Player[playerid][moneyBank] = Player[playerid][moneyBank] + strval(inputtext);
  379. takeMoney(playerid, strval(inputtext));
  380. }
  381. else
  382. {
  383. if(Player[playerid][english])
  384. Server(playerid, "Not enough money for deposit.");
  385. else
  386. Server(playerid, "Uangmu tidak cukup untuk deposit.");
  387. }
  388. }
  389. else
  390. {
  391. if(Player[playerid][english])
  392. Server(playerid, "Failed to deposit.");
  393. else
  394. Server(playerid, "Gagal untuk deposit.");
  395. }
  396. }
  397. case DIALOG_WITHDRAW:
  398. {
  399. if(isNumber(inputtext) && response)
  400. {
  401. if(Player[playerid][moneyBank] >= strval(inputtext))
  402. {
  403. if(Player[playerid][english])
  404. format(message, sizeof(message), "You've withdraw "CHAT_YELLOW"$%s "CHAT_WHITE"from Bank.", FormatNumber(strval(inputtext)));
  405. else
  406. format(message, sizeof(message), "Kamu mengambil "CHAT_YELLOW"$%s "CHAT_WHITE"dari Bank.", FormatNumber(strval(inputtext)));
  407. Info(playerid, message);
  408. Player[playerid][moneyBank] = Player[playerid][moneyBank] - strval(inputtext);
  409. giveMoney(playerid, strval(inputtext));
  410. }
  411. else
  412. {
  413. if(Player[playerid][english])
  414. Server(playerid, "Failed to withdraw.");
  415. else
  416. Server(playerid, "Gagal mengambil uang.");
  417. }
  418. }
  419. else
  420. {
  421. if(Player[playerid][english])
  422. Server(playerid, "Failed to withdraw.");
  423. else
  424. Server(playerid, "Gagal mengambil uang.");
  425. }
  426. }
  427. case DIALOG_JOB:
  428. {
  429. if(!response)
  430. {
  431. new msg[1000];
  432. if(Player[playerid][english])
  433. {
  434. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Mechanic "CHAT_WHITE"- Repair and Remove EMP from player Vehicle to get XP and Money.\n", msg);
  435. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Rapist "CHAT_WHITE" - Rape players and give them HIV.\n", msg);
  436. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Terrorist "CHAT_WHITE"- Blow up the jail or bank to get XP.\n", msg);
  437. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weapon Dealer "CHAT_WHITE"- Sell guns to player to get money and XP.\n", msg);
  438. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weed Dealer "CHAT_WHITE"- Sell weeds to player to get money and XP.\n", msg);
  439. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Kidnapper "CHAT_WHITE"Kidnap players to get ransom and XP.\n", msg);
  440. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Hitman "CHAT_WHITE"- Kill and complete hit contract to get XP and money.\n", msg);
  441. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Trucker "CHAT_WHITE"- Complete truck mission to get XP and Money.", msg);
  442. ShowPlayerDialog(playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "Job Selection", msg, "Choose", "");
  443. Info(playerid, "You must choose your job.");
  444. }
  445. else
  446. {
  447. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Mechanic "CHAT_WHITE"- Perbaiki kendaraan orang lain untuk mendapatkan XP dan uang.\n", msg);
  448. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Rapist "CHAT_WHITE" - Perkosa player lain dan infeksi dia dengan HIV.\n", msg);
  449. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Terrorist "CHAT_WHITE"- Ledakkan penjara atau bank untuk mendapatkan XP.\n", msg);
  450. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weapon Dealer "CHAT_WHITE"- Jual senjata ke player lain untuk mendpatkan XP dan uang.\n", msg);
  451. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weed Dealer "CHAT_WHITE"- Jual ganja ke player lain untuk mendpatkan XP dan uang.\n", msg);
  452. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Kidnapper "CHAT_WHITE"Culik player lain dan minta tebusan.\n", msg);
  453. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Hitman "CHAT_WHITE"- Bunuh dan selesaikan kontrak untuk mendapatkan XP dan uang.\n", msg);
  454. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Trucker "CHAT_WHITE"- Selesaikan misi untuk mendapatkan XP dan uang.", msg);
  455. ShowPlayerDialog(playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "Pilih Pekerjaan", msg, "Pilih", "");
  456. Info(playerid, "Kamu harus memilih pekerjaan.");
  457. }
  458. }
  459. else
  460. {
  461. switch(listitem)
  462. {
  463. case 0:
  464. {
  465. Player[playerid][playerJob] = JOB_MECHANIC;
  466. Info(playerid, "You're a mechanic, use"CHAT_YELLOW" /mech "CHAT_WHITE"to view available job commands dialog.");
  467. }
  468. case 1:
  469. {
  470. Player[playerid][playerJob] = JOB_RAPIST;
  471. Info(playerid, "You're a rapist, use"CHAT_YELLOW" /rape "CHAT_WHITE"to give player HIV.");
  472. }
  473. case 2:
  474. {
  475. Player[playerid][playerJob] = JOB_TERRORIST;
  476. Info(playerid, "You're a terrorist, use"CHAT_YELLOW" /plantbomb "CHAT_WHITE"to plant a bomb and "CHAT_YELLOW"/detonate "CHAT_WHITE"to detonate.");
  477. }
  478. case 3:
  479. {
  480. Player[playerid][playerJob] = JOB_WEAPON;
  481. Info(playerid, "You're a weapon dealer, use"CHAT_YELLOW" /sellweapon "CHAT_WHITE"to sell a weapon.");
  482. }
  483. case 4:
  484. {
  485. Player[playerid][playerJob] = JOB_WEEDDEALER;
  486. Info(playerid, "You're a weed dealer, use"CHAT_YELLOW" /sellweed "CHAT_WHITE"to sell weed.");
  487. }
  488. case 5:
  489. {
  490. Player[playerid][playerJob] = JOB_KIDNAPPER;
  491. Info(playerid, "You're a kidnapper, use"CHAT_YELLOW" /tie "CHAT_WHITE"to tie players, and "CHAT_YELLOW"/kidnap "CHAT_WHITE"to kidnap them.");
  492. }
  493. case 6:
  494. {
  495. Player[playerid][playerJob] = JOB_HITMAN;
  496. Info(playerid, "You're a hitman, use"CHAT_YELLOW" /hitlist "CHAT_WHITE"to view contract list.");
  497. }
  498. case 7:
  499. {
  500. Player[playerid][playerJob] = JOB_TRUCKER;
  501. Info(playerid, "You're a trucker, go find a truck to start trucking.");
  502. }
  503. }
  504. }
  505. }
  506. case DIALOG_WEED:
  507. {
  508. if(response)
  509. {
  510. new total = Player[playerid][weedValue] * 2000;
  511. if(Player[playerid][weedSeller] != INVALID_PLAYER_ID)
  512. {
  513. if(IsPlayerConnected(Player[playerid][weedSeller]) && Player[Player[playerid][weedSeller]][isSpawned])
  514. {
  515. if(Player[playerid][playerMoney] >= total)
  516. {
  517. if(GetDistanceBetweenPlayers(playerid, Player[playerid][weedSeller]) < 20.0)
  518. {
  519. Player[playerid][playerWeed] += Player[playerid][weedValue];
  520. takeMoney(playerid, total);
  521. giveMoney(Player[playerid][weedSeller], Player[playerid][weedValue] * 1700);
  522. giveXP(Player[playerid][weedSeller], Player[playerid][weedValue] * 1);
  523. if(Player[Player[playerid][weedSeller]][english])
  524. format(message, sizeof(message), "Succesfully sell weed to "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(playerid));
  525. else
  526. format(message, sizeof(message), "Berhasil menjual ganja ke "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(playerid));
  527. Info(Player[playerid][weedSeller], message);
  528. format(message, sizeof(message), "You have buy "CHAT_YELLOW"%d Weeds "CHAT_WHITE"for "CHAT_YELLOW"$%s", GetName(playerid), FormatNumber(total));
  529. Server(playerid, message);
  530. }
  531. else
  532. {
  533. if(Player[playerid][english])
  534. Server(playerid, "You're not near that player.");
  535. else
  536. Server(playerid, "Kamu tidak didekat player.");
  537. }
  538. }
  539. else
  540. {
  541. if(Player[playerid][english])
  542. Server(playerid, "You didn't have enough money.");
  543. else
  544. Server(playerid, "Uangmu tidak cukup.");
  545. }
  546. }
  547. else
  548. {
  549. if(Player[playerid][english])
  550. Server(playerid, "That player is not connected or spawned.");
  551. else
  552. Server(playerid, "Player tidak login.");
  553. }
  554. Player[playerid][weedSeller] = INVALID_PLAYER_ID;
  555. }
  556. else
  557. {
  558. if(Player[playerid][english])
  559. Server(playerid, "There's no active transaction right now.");
  560. else
  561. Server(playerid, "Transaksi gagal.");
  562. }
  563. }
  564. else
  565. {
  566. Player[playerid][weedSeller] = INVALID_PLAYER_ID;
  567. }
  568. }
  569. case DIALOG_COMMANDS:
  570. {
  571. if(response)
  572. {
  573. switch(listitem)
  574. {
  575. case 0:
  576. {
  577. new pesan[1000];
  578. format(pesan, sizeof(pesan), CHAT_WHITE"/savestats /ucp /robstore /cancelrob /kill\n/w(hisper) /pm /r /vcp /myvehicles\n/newclass /buyhouse /hcp /ignore /rob \n/rules /mypoints /report /rape /afklist\n/gtop /glist /shop /creategang /gleave\n/buygarage /sellgarage /lockgarage /placehit /hitlist\n");
  579. format(pesan, sizeof(pesan), "%s/breakcuff /bc /backpack /acceptbail /helpers\n/admins /viplist /ask /achievements /inventory\n/sendmoney /sm /tie /untie /cuttie \n/kidnap /ransom /payransom /release /useweed\n/breakout /sellweapons /buyweapons /mech /moneybag\n/heal /acceptheal /cure /acceptcure /animlist /removespawn", pesan);
  580. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "General Commands", pesan, "Close", "");
  581. }
  582. case 1:
  583. {
  584. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "LEO Commands", CHAT_WHITE"/(cu)ff /ar(rest) /emp /taze /bail /locate /p /placerb /delrb", "Close", "");
  585. }
  586. case 2:
  587. {
  588. return 1;
  589. }
  590. case 3:
  591. {
  592. cmd_animlist(playerid, "");
  593. }
  594. }
  595. }
  596. }
  597. case DIALOG_BUYCAR:
  598. {
  599. if(response)
  600. {
  601. showDealership(playerid, listitem);
  602. }
  603. }
  604. case DIALOG_DEALERSHIP:
  605. {
  606. if(response)
  607. {
  608. for(new i = 0; i < sizeof(Dealership); i++)
  609. {
  610. if(Dealership[i][dealerType] == Player[playerid][dealershipChoice])
  611. {
  612. if (Dealership[i][dealerType] == DEALERSHIP_VIP)
  613. {
  614. if(Player[playerid][vipLevel] < 2)
  615. {
  616. if(Player[playerid][english])
  617. Server(playerid, "This vehicles only for Silver and Gold VIP's.");
  618. else
  619. Server(playerid, "Kendaraan ini hanya untuk VIP.");
  620. return 1;
  621. }
  622. }
  623. new bool:success = false;
  624. if(Dealership[i][dialogID] == listitem)
  625. {
  626. if(Player[playerid][playerMoney] >= Dealership[i][dealerPrice])
  627. {
  628. takeMoney(playerid, Dealership[i][dealerPrice]);
  629. success = true;
  630. }
  631. else if(Player[playerid][playerToken] >= Dealership[i][dealerToken])
  632. {
  633. takeToken(playerid, Dealership[i][dealerToken]);
  634. success = true;
  635. }
  636. else
  637. {
  638. if(Player[playerid][english])
  639. Server(playerid, "You didn't have enough money or tokens to buy this vehicles.");
  640. else
  641. Server(playerid, "Kamu tidak punya uang atau token yang cukup untuk beli kendaraan ini.");
  642. success = false;
  643. }
  644.  
  645. if(success)
  646. {
  647. new maxcar, count2 = 0;
  648. if(Player[playerid][vipLevel] > 0)
  649. {
  650. maxcar = MAX_VIP_VEHICLES;
  651. }
  652. else
  653. {
  654. maxcar = MAX_PLAYER_VEHICLES;
  655. }
  656. count2 = countplayerVeh(playerid);
  657.  
  658. if(count2 <= maxcar)
  659. {
  660. new Float:x, Float:y, Float:z, Float:a;
  661. if (Dealership[i][dealerType] == DEALERSHIP_AIR)
  662. {
  663. x = -1665.9714;
  664. y = 1210.7313;
  665. z = 32.9239;
  666. a = 280.6097;
  667. }
  668. else if(Dealership[i][dealerType] == DEALERSHIP_VIP)
  669. {
  670. x = -1568.8331;
  671. y = 1211.5702;
  672. z = 7.1875;
  673. a = 182.1567;
  674. }
  675. else
  676. {
  677. x = -1643.3745;
  678. y = 1213.0620;
  679. z = 6.8095;
  680. a = 225.2126;
  681. }
  682. __createVehicle(Dealership[i][dealerModel], playerid, x, y, z, a);
  683. }
  684. else
  685. {
  686. if(Player[playerid][english])
  687. Info(playerid, "You've reached maximum car limit.");
  688. else
  689. Info(playerid, "Kamu mencapai batas yang ditentukan untuk mobil pribadi.");
  690. }
  691. }
  692. Player[playerid][dealershipChoice] = -1;
  693. }
  694. }
  695. }
  696. }
  697. }
  698. case DIALOG_VCP:
  699. {
  700. if(response)
  701. {
  702. new i = Player[playerid][carVCP];
  703. if(i == INVALID_VEHICLE_ID)
  704. {
  705. if(Player[playerid][english])
  706. Server(playerid, "Error when receiving vehicle data.");
  707. else
  708. Server(playerid, "Error ketika menerima data.");
  709. return 1;
  710. }
  711.  
  712. switch(listitem)
  713. {
  714. case 0:
  715. {
  716. if(Vehicles[i][vehLock])
  717. {
  718. Vehicles[i][vehLock] = false;
  719. if(Player[playerid][english])
  720. Info(playerid, "You "CHAT_RED"unlocked"CHAT_WHITE" this vehicle.");
  721. else
  722. Info(playerid, "Kamu "CHAT_RED"tidak mengunci"CHAT_WHITE" kendaraan ini.");
  723. }
  724. else
  725. {
  726. Vehicles[i][vehLock] = true;
  727. if(Player[playerid][english])
  728. Info(playerid, "You "CHAT_YELLOW"locked"CHAT_WHITE" this vehicle.");
  729. else
  730. Info(playerid, "Kamu "CHAT_YELLOW"mengunci"CHAT_WHITE" kendaraan ini.");
  731. }
  732. cmd_vcp(playerid, "");
  733. }
  734. case 1:
  735. {
  736. if(Vehicles[i][vehAlarm])
  737. {
  738. Vehicles[i][vehAlarm] = false;
  739. if(Player[playerid][english])
  740. Info(playerid, "You toggle the alarm "CHAT_RED"off"CHAT_WHITE".");
  741. else
  742. Info(playerid, "Kamu "CHAT_RED"menonaktifkan"CHAT_WHITE" alarm.");
  743. }
  744. else
  745. {
  746. Vehicles[i][vehAlarm] = true;
  747. if(Player[playerid][english])
  748. Info(playerid, "You toggle the alarm "CHAT_YELLOW"on"CHAT_WHITE".");
  749. else
  750. Info(playerid, "Kamu "CHAT_YELLOW"mengaktifkan"CHAT_WHITE" alarm.");
  751. }
  752. cmd_vcp(playerid, "");
  753. }
  754. case 2:
  755. {
  756. if(Player[playerid][english])
  757. format(message, sizeof(message), "Current Plate : "CHAT_YELLOW"%s", Vehicles[i][vehPlate]);
  758. else
  759. format(message, sizeof(message), "Plat yang sekarang : "CHAT_YELLOW"%s", Vehicles[i][vehPlate]);
  760. if(Player[playerid][english])
  761. ShowPlayerDialog(playerid, DIALOG_CHANGEPLATE, DIALOG_STYLE_INPUT, "Change Plate", message, "Change", "Cancel");
  762. else
  763. ShowPlayerDialog(playerid, DIALOG_CHANGEPLATE, DIALOG_STYLE_INPUT, "Ganti Plat", message, "Ganti", "Batal");
  764. }
  765. case 3:
  766. {
  767. parkVehicles(i, GetPlayerInterior(playerid), GetPlayerVirtualWorld(playerid));
  768. if(Player[playerid][english])
  769. Info(playerid, "Your vehicle will be spawned here next time.");
  770. else
  771. Info(playerid, "Kendaraanmu akan spawn disini lain kali.");
  772. }
  773. case 4:
  774. {
  775. if(Player[playerid][english])
  776. format(message, sizeof(message), "Current Color : "CHAT_YELLOW"%d", Vehicles[i][vehColor][0]);
  777. else
  778. format(message, sizeof(message), "Warna yang sekarang : "CHAT_YELLOW"%d", Vehicles[i][vehColor][0]);
  779. if(Player[playerid][english])
  780. ShowPlayerDialog(playerid, DIALOG_CHANGECOLOR, DIALOG_STYLE_INPUT, "Change Color", message, "Change", "Cancel");
  781. else
  782. ShowPlayerDialog(playerid, DIALOG_CHANGECOLOR, DIALOG_STYLE_INPUT, "Ganti Warna", message, "Ganti", "Batal");
  783. }
  784. case 5:
  785. {
  786. if(Player[playerid][english])
  787. format(message, sizeof(message), "Current Color : "CHAT_YELLOW"%d", Vehicles[i][vehColor][1]);
  788. else
  789. format(message, sizeof(message), "Warna yang sekarang : "CHAT_YELLOW"%d", Vehicles[i][vehColor][1]);
  790. if(Player[playerid][english])
  791. ShowPlayerDialog(playerid, DIALOG_CHANGECOLOR2, DIALOG_STYLE_INPUT, "Change Color", message, "Change", "Cancel");
  792. else
  793. ShowPlayerDialog(playerid, DIALOG_CHANGECOLOR2, DIALOG_STYLE_INPUT, "Ganti Warna", message, "Ganti", "Batal");
  794. }
  795. case 6:
  796. {
  797. if(Player[playerid][english])
  798. ShowPlayerDialog(playerid, DIALOG_NEON, DIALOG_STYLE_LIST, "Choose your neon colour","Blue\nGreen\nYellow\nWhite\nPink\nTurn off Neon","Select","Back");
  799. else
  800. ShowPlayerDialog(playerid, DIALOG_NEON, DIALOG_STYLE_LIST, "Pilih warna untuk neon","Biru\nHijau\nKuning\nPutih\nPink\nMatikan Neon","Pilih","Kembali");
  801. }
  802. }
  803. }
  804. }
  805. case DIALOG_CHANGEPLATE:
  806. {
  807. if(response)
  808. {
  809. if(strlen(inputtext) > 10 || strlen(inputtext) < 3)
  810. {
  811. if(Player[playerid][english])
  812. Server(playerid, "Please insert 3-10 character.");
  813. else
  814. Server(playerid, "Masukkan 3-10 karakter.");
  815. }
  816. else
  817. {
  818. new i = Player[playerid][carVCP];
  819. if(i == INVALID_VEHICLE_ID)
  820. {
  821. if(Player[playerid][english])
  822. Server(playerid, "Error when receiving vehicle data.");
  823. else
  824. Server(playerid, "Gagal menerima data.");
  825. return 1;
  826. }
  827. format(Vehicles[i][vehPlate], 16, "%s", inputtext);
  828. SetVehicleNumberPlate(Vehicles[i][vehicleData], Vehicles[i][vehPlate]);
  829. createVehicle(Vehicles[i][vehicleData], true);
  830. }
  831. }
  832. cmd_vcp(playerid, "");
  833. }
  834. case DIALOG_MYVEHICLES:
  835. {
  836. if(response)
  837. {
  838. new count = 0;
  839. for(new i = 0; i < MAX_VEH; i++)
  840. {
  841. if(!Vehicles[i][vehStatus]) continue;
  842.  
  843. if(Vehicles[i][vehOwner] == Player[playerid][pID])
  844. {
  845. if(count == listitem)
  846. {
  847. Player[playerid][carVCP] = i;
  848. format(message, sizeof(message), "%s - %d", vehicleNames[Vehicles[i][vehModel] - 400], Vehicles[i][vehID]);
  849. if(Player[playerid][english])
  850. ShowPlayerDialog(playerid, DIALOG_MYVEHICLES2, DIALOG_STYLE_LIST, message, "Locate Vehicle\nRespawn Vehicle\nSell Vehicle To Server\nSell Vehicle To Player", "Choose", "Back");
  851. else
  852. ShowPlayerDialog(playerid, DIALOG_MYVEHICLES2, DIALOG_STYLE_LIST, message, "Cari Kendaraan\nRespawn Kendaraan\nJual kendaraan ke server\nJual kendaraan ke player", "Pilih", "Kembali");
  853. break;
  854. }
  855. else
  856. {
  857. count++;
  858. }
  859. }
  860. }
  861. }
  862. }
  863. case DIALOG_MYVEHICLES2:
  864. {
  865. if(response)
  866. {
  867. new i = Player[playerid][carVCP];
  868. switch(listitem)
  869. {
  870. case 0:
  871. {
  872. if(IsPlayerInAnyVehicle(playerid))
  873. {
  874. new Float:x, Float:y, Float:z;
  875. GetVehiclePos(Vehicles[i][vehicleData], x, y, z);
  876. SetPVarFloat(playerid, "Spongebob", x);
  877. SetPVarFloat(playerid, "Mario", y);
  878. SetPVarFloat(playerid, "SpiderPig", z);
  879. SetPVarString(playerid, "FAIL", "Your Car");
  880. if(Player[playerid][english])
  881. Info(playerid, "Follow the arrow to find your car.");
  882. else
  883. Info(playerid, "Ikuti panah untuk mencari mobilmu.");
  884. GPSObject[playerid] = CreateObject(1318, 0, 0, 0, 0.0, 0.0, 0);
  885. SetPVarInt(playerid, "YEAH", 1);
  886. }
  887. else
  888. {
  889. if(Player[playerid][english])
  890. Server(playerid, "You must be in vehicle to locate your car.");
  891. else
  892. Server(playerid, "Kamu harus di kendaraan untuk mencari kendaraanmu.");
  893. }
  894. }
  895. case 1:
  896. {
  897. createVehicle(i, true);
  898. if(Player[playerid][english])
  899. Server(playerid, "Your vehicle has been respawned.");
  900. else
  901. Server(playerid, "Kendaraanmu telah respawn.");
  902. }
  903. case 2:
  904. {
  905. new price = 0;
  906. for(new m = 0; m < sizeof(Dealership); m++)
  907. {
  908. if(Dealership[m][dealerModel] == Vehicles[i][vehModel])
  909. {
  910. price = Dealership[m][dealerPrice];
  911. break;
  912. }
  913. }
  914. price = price - floatround(price * 0.20, floatround_round);
  915. if(Player[playerid][english])
  916. format(message, sizeof(message), "Are you sure you want to sell your vehicle for "CHAT_YELLOW"$%s"CHAT_WHITE"?", FormatNumber(price));
  917. else
  918. format(message, sizeof(message), "Apa kamu yakin akan menjual kendaraanmu untuk "CHAT_YELLOW"$%s"CHAT_WHITE"?", FormatNumber(price));
  919. if(Player[playerid][english])
  920. ShowPlayerDialog(playerid, DIALOG_SALESERVER, DIALOG_STYLE_MSGBOX, "Sell Vehicle", message, "Sell", "Cancel");
  921. else
  922. ShowPlayerDialog(playerid, DIALOG_SALESERVER, DIALOG_STYLE_MSGBOX, "Jual Kendaraan", message, "Jual", "Batal");
  923. }
  924. case 3:
  925. {
  926. Player[playerid][vsellCar] = Player[playerid][carVCP];
  927. if(Player[playerid][english])
  928. ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Sell Vehicle", "Insert player ID", "Sell", "Cancel");
  929. else
  930. ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Jual Kendaraan", "Masukkan player ID", "Jual", "Batal");
  931. }
  932. }
  933. }
  934. else
  935. {
  936. cmd_myvehicles(playerid, "");
  937. }
  938. }
  939. case DIALOG_CHANGECOLOR:
  940. {
  941. if(response)
  942. {
  943. if(strval(inputtext) >= 0 && strval(inputtext) <= 255)
  944. {
  945. new i = Player[playerid][carVCP];
  946. Vehicles[i][vehColor][0] = strval(inputtext);
  947. ChangeVehicleColor(Vehicles[i][vehicleData], Vehicles[i][vehColor][0], Vehicles[i][vehColor][1]);
  948. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  949. }
  950. else
  951. {
  952. if(Player[playerid][english])
  953. Info(playerid, "Please input between 0 - 255.");
  954. else
  955. Info(playerid, "Masukkan nomor antara 0 - 255.");
  956. }
  957. }
  958. }
  959. case DIALOG_CHANGECOLOR2:
  960. {
  961. if(response)
  962. {
  963. if(strval(inputtext) >= 0 && strval(inputtext) <= 255)
  964. {
  965. new i = Player[playerid][carVCP];
  966. Vehicles[i][vehColor][1] = strval(inputtext);
  967. ChangeVehicleColor(Vehicles[i][vehicleData], Vehicles[i][vehColor][0], Vehicles[i][vehColor][1]);
  968. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  969. }
  970. else
  971. {
  972. if(Player[playerid][english])
  973. Info(playerid, "Please input between 0 - 255.");
  974. else
  975. Info(playerid, "Masukkan nomor antara 0 - 255.");
  976. }
  977. }
  978. }
  979. case DIALOG_GPS:
  980. {
  981. if(response)
  982. {
  983. GetPlayerLocationFromId(playerid, listitem);
  984. }
  985. }
  986. case DIALOG_SALESERVER:
  987. {
  988. if(response)
  989. {
  990. new i = Player[playerid][carVCP], price = 0;
  991. for(new m = 0; m < sizeof(Dealership); m++)
  992. {
  993. if(Dealership[m][dealerModel] == Vehicles[i][vehModel])
  994. {
  995. price = Dealership[m][dealerPrice];
  996. break;
  997. }
  998. }
  999. price = price - floatround(price * 0.20, floatround_round);
  1000. if(Player[playerid][english])
  1001. format(message, sizeof(message), CHAT_WHITE"You sold your vehicle for "CHAT_YELLOW"$%s"CHAT_WHITE".", FormatNumber(price));
  1002. else
  1003. format(message, sizeof(message), CHAT_WHITE"Kamu menjual mobilmu dengan harga "CHAT_YELLOW"$%s"CHAT_WHITE".", FormatNumber(price));
  1004. Info(playerid, message);
  1005. giveMoney(playerid, price);
  1006. __deleteVehicle(i);
  1007. }
  1008. }
  1009. case DIALOG_VSELL:
  1010. {
  1011. if(response)
  1012. {
  1013. if(!isConnected(strval(inputtext)))
  1014. {
  1015. if(Player[playerid][english])
  1016. ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Sell Vehicle", CHAT_WHITE"That player isn't connected!\nInsert player ID", "Sell", "Cancel");
  1017. else
  1018. ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Jual Kendaraan", CHAT_WHITE"Player tidak login!\nMasukkan player ID", "Jual", "Batal");
  1019. }
  1020. else if(isMe(playerid, strval(inputtext)))
  1021. {
  1022. if(Player[playerid][english])
  1023. ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Sell Vehicle", CHAT_WHITE"You can't sell to yourself!\nInsert player ID", "Sell", "Cancel");
  1024. else
  1025. ShowPlayerDialog(playerid, DIALOG_VSELL, DIALOG_STYLE_INPUT, "Jual Kendaraan", CHAT_WHITE"Kamu tidak bisa menjual ke dirimu sendiri!\nnMasukkan player ID", "Jual", "Batal");
  1026. }
  1027. else
  1028. {
  1029. Player[playerid][vsellTo] = strval(inputtext);
  1030. if(Player[playerid][english])
  1031. format(message, sizeof(message), CHAT_WHITE"You want to sell your vehicle to "CHAT_YELLOW"%s"CHAT_WHITE".\nInsert price for your vehicle", GetName(Player[playerid][vsellTo]));
  1032. else
  1033. format(message, sizeof(message), CHAT_WHITE"Kamu akan menjual mobilmu ke "CHAT_YELLOW"%s"CHAT_WHITE".\nMasukkan harga", GetName(Player[playerid][vsellTo]));
  1034. ShowPlayerDialog(playerid, DIALOG_VSELL2, DIALOG_STYLE_INPUT, "Sell Vehicle", message, "Sell", "Cancel");
  1035. }
  1036. }
  1037. }
  1038. case DIALOG_VSELL2:
  1039. {
  1040. if(response)
  1041. {
  1042. if(!isConnected(Player[playerid][vsellTo]))
  1043. {
  1044. if(Player[playerid][english])
  1045. Server(playerid, "That player isn't connected.");
  1046. else
  1047. Server(playerid, "Player tidak login.");
  1048. return 1;
  1049. }
  1050. if(strval(inputtext) >= 100000)
  1051. {
  1052. new msg2[512];
  1053. Player[playerid][vsellPrice] = strval(inputtext);
  1054. if(Player[playerid][english])
  1055. format(msg2, sizeof(msg2), CHAT_WHITE"Are you sure you want to sell your vehicle to "CHAT_YELLOW"%s"CHAT_WHITE".\nWith price "CHAT_YELLOW"%s", GetName(Player[playerid][vsellTo]), FormatNumber(Player[playerid][vsellPrice]));
  1056. else
  1057. format(msg2, sizeof(msg2), CHAT_WHITE"Apa kamu yakin akan menjual mobilmu ke "CHAT_YELLOW"%s"CHAT_WHITE".\nDengan harga "CHAT_YELLOW"%s", GetName(Player[playerid][vsellTo]), FormatNumber(Player[playerid][vsellPrice]));
  1058. ShowPlayerDialog(playerid, DIALOG_CONFVS, DIALOG_STYLE_MSGBOX, "Sell Vehicle", msg2, "Sell", "Cancel");
  1059. }
  1060. else
  1061. {
  1062. if(Player[playerid][english])
  1063. format(message, sizeof(message), CHAT_WHITE"Minimum price is 100.000!\nYou want to sell your vehicle to "CHAT_YELLOW"%s"CHAT_WHITE".\nInsert price for your vehicle", GetName(Player[playerid][vsellTo]));
  1064. else
  1065. format(message, sizeof(message), CHAT_WHITE"Minimal harga adalah 100.000!\nKamu akan menjual mobilmu ke "CHAT_YELLOW"%s"CHAT_WHITE".\nMasukkan harga", GetName(Player[playerid][vsellTo]));
  1066. ShowPlayerDialog(playerid, DIALOG_VSELL2, DIALOG_STYLE_INPUT, "Sell Vehicle", message, "Sell", "Cancel");
  1067. }
  1068. }
  1069. }
  1070. case DIALOG_CONFVS:
  1071. {
  1072. if(response)
  1073. {
  1074. new otherID = Player[playerid][vsellTo];
  1075. if(!isConnected(Player[playerid][vsellTo]))
  1076. {
  1077. if(Player[playerid][english])
  1078. Server(playerid, "That player isn't connected.");
  1079. else
  1080. Server(playerid, "Player tidak login.");
  1081. return 1;
  1082. }
  1083. if(Player[otherID][vsellFrom] == INVALID_PLAYER_ID)
  1084. {
  1085. Player[otherID][vsellFrom] = playerid;
  1086. new msg2[512], i = Player[playerid][vsellCar];
  1087. if(Player[otherID][english])
  1088. format(msg2, sizeof(msg2), CHAT_YELLOW"%s "CHAT_WHITE" want to sell "CHAT_YELLOW"%s"CHAT_WHITE".\nWith price "CHAT_YELLOW"%s"CHAT_WHITE".\nDo you want to buy?", GetName(playerid), vehicleNames[Vehicles[i][vehModel] - 400], FormatNumber(Player[playerid][vsellPrice]));
  1089. else
  1090. format(msg2, sizeof(msg2), CHAT_YELLOW"%s "CHAT_WHITE" ingin menjual "CHAT_YELLOW"%s"CHAT_WHITE".\nDengan harga "CHAT_YELLOW"%s"CHAT_WHITE".\nApakah anda mau beli?", GetName(playerid), vehicleNames[Vehicles[i][vehModel] - 400], FormatNumber(Player[playerid][vsellPrice]));
  1091. ShowPlayerDialog(otherID, DIALOG_CONFIRMVSELL, DIALOG_STYLE_MSGBOX, "Buy Vehicle", msg2, "Buy", "Cancel");
  1092. }
  1093. else
  1094. {
  1095. Server(playerid, "That player already in transaction.");
  1096. }
  1097. }
  1098. }
  1099. case DIALOG_CONFIRMVSELL:
  1100. {
  1101. new otherID = Player[playerid][vsellFrom], i = Player[otherID][vsellCar];
  1102. if(response && Player[playerid][vsellFrom] != INVALID_PLAYER_ID)
  1103. {
  1104. if(!isConnected(Player[playerid][vsellFrom]))
  1105. {
  1106. if(Player[playerid][english])
  1107. Server(playerid, "Request is expired.");
  1108. else
  1109. Server(playerid, "Permintaan kadaluarsa.");
  1110. return 1;
  1111. }
  1112. new maxcar, count2 = 0;
  1113. if(Player[playerid][vipLevel] > 0)
  1114. {
  1115. maxcar = MAX_VIP_VEHICLES;
  1116. }
  1117. else
  1118. {
  1119. maxcar = MAX_PLAYER_VEHICLES;
  1120. }
  1121. count2 = countplayerVeh(playerid);
  1122. if(count2 < maxcar)
  1123. {
  1124. if(Player[playerid][playerMoney] >= Player[otherID][vsellPrice])
  1125. {
  1126. giveMoney(otherID, Player[otherID][vsellPrice]);
  1127. takeMoney(playerid, Player[otherID][vsellPrice]);
  1128. RemovePlayerFromVehicle(otherID);
  1129. if(Player[otherID][english])
  1130. format(message, sizeof(message), CHAT_YELLOW"%s bought your car for "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(playerid), FormatNumber(Player[otherID][vsellPrice]));
  1131. else
  1132. format(message, sizeof(message), CHAT_YELLOW"%s Membeli mobilmu dengan harga "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(playerid), FormatNumber(Player[otherID][vsellPrice]));
  1133. ShowPlayerDialog(otherID, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Congratulations!!!", message, "Confirm", "");
  1134. if(Player[playerid][english])
  1135. format(message, sizeof(message), CHAT_YELLOW"Succesfully bought "CHAT_YELLOW"%s "CHAT_WHITE"car for "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(otherID), FormatNumber(Player[otherID][vsellPrice]));
  1136. else
  1137. format(message, sizeof(message), CHAT_YELLOW"Sukses membeli mobil "CHAT_YELLOW"%s "CHAT_WHITE"dengan harga "CHAT_YELLOW"%s"CHAT_WHITE".", GetName(otherID), FormatNumber(Player[otherID][vsellPrice]));
  1138. Server(playerid, message);
  1139. Vehicles[i][vehOwner] = Player[playerid][pID];
  1140. saveVehicles(i);
  1141. Player[playerid][vsellFrom] = INVALID_PLAYER_ID;
  1142. Player[otherID][vsellCar] = -1;
  1143. Player[otherID][vsellPrice] = -1;
  1144. }
  1145. else
  1146. {
  1147. if(Player[playerid][english])
  1148. Server(playerid, "You didn't have enough money to buy that vehicle.");
  1149. else
  1150. Server(playerid, "Uangmu tidak cukup untuk membeli mobil itu.");
  1151. if(Player[otherID][english])
  1152. Server(otherID, "That player didn't have enough money to buy your vehicle.");
  1153. else
  1154. Server(otherID, "Player itu tidak mempunyai uang yang cukup untuk membeli mobilmu.");
  1155. }
  1156. }
  1157. else
  1158. {
  1159. if(Player[playerid][english])
  1160. Info(playerid, "You've reached maximum car limit.");
  1161. else
  1162. Info(playerid, "Kamu mencapai batas kepemilikan mobil pribadi.");
  1163. if(Player[otherID][english])
  1164. Server(otherID, "That player has reached maximum car limit.");
  1165. else
  1166. Server(otherID, "Player itu telah melebihi batas mobil pribadi.");
  1167. }
  1168. }
  1169. else
  1170. {
  1171. if(isConnected(Player[playerid][vsellFrom]))
  1172. {
  1173. if(Player[otherID][english])
  1174. Info(otherID, "Your vehicle sell request has been denied.");
  1175. else
  1176. Info(otherID, "Permintaanmu ditolak.");
  1177. }
  1178. }
  1179. Player[playerid][vsellFrom] = INVALID_PLAYER_ID;
  1180. }
  1181. case DIALOG_PLAYERVEHICLES:
  1182. {
  1183. if(response)
  1184. {
  1185. new count = 0, otherID = Player[playerid][tempID];
  1186. if(!isConnected(otherID))
  1187. {
  1188. Server(playerid, "That player isn't logged in!");
  1189. return 1;
  1190. }
  1191.  
  1192. for(new i = 0; i < MAX_VEH; i++)
  1193. {
  1194. if(!Vehicles[i][vehStatus]) continue;
  1195.  
  1196. if(Vehicles[i][vehOwner] == Player[otherID][pID])
  1197. {
  1198. if(count == listitem)
  1199. {
  1200. Player[playerid][carVCP] = i;
  1201. format(message, sizeof(message), "%s - %d", vehicleNames[Vehicles[i][vehModel] - 400], Vehicles[i][vehID]);
  1202. ShowPlayerDialog(playerid, DIALOG_PLAYERVEHICLES2, DIALOG_STYLE_LIST, message, "Locate Vehicle\nRespawn Vehicle\nGoto Vehicle", "Choose", "Back");
  1203. break;
  1204. }
  1205. else
  1206. {
  1207. count++;
  1208. }
  1209. }
  1210. }
  1211. }
  1212. }
  1213. case DIALOG_PLAYERVEHICLES2:
  1214. {
  1215. if(response)
  1216. {
  1217. new i = Player[playerid][carVCP], otherID = Player[playerid][tempID];
  1218. if(!isConnected(otherID))
  1219. {
  1220. Server(playerid, "That player isn't logged in!");
  1221. return 1;
  1222. }
  1223. switch(listitem)
  1224. {
  1225. case 0:
  1226. {
  1227. if(IsPlayerInAnyVehicle(playerid))
  1228. {
  1229. new Float:x, Float:y, Float:z;
  1230. GetVehiclePos(Vehicles[i][vehicleData], x, y, z);
  1231. SetPVarFloat(playerid, "Spongebob", x);
  1232. SetPVarFloat(playerid, "Mario", y);
  1233. SetPVarFloat(playerid, "SpiderPig", z);
  1234. SetPVarString(playerid, "FAIL", "Your Car");
  1235. Info(playerid, "Follow the arrow to find that car.");
  1236. GPSObject[playerid] = CreateObject(1318, 0, 0, 0, 0.0, 0.0, 0);
  1237. SetPVarInt(playerid, "YEAH", 1);
  1238. }
  1239. else
  1240. {
  1241. Server(playerid, "You must be in vehicle to locate that car.");
  1242. }
  1243. }
  1244. case 1:
  1245. {
  1246. createVehicle(i, true);
  1247. Server(playerid, "That vehicle has been respawned.");
  1248. }
  1249. case 2:
  1250. {
  1251. new Float:x, Float:y, Float:z;
  1252. GetVehiclePos(Vehicles[i][vehicleData], x, y, z);
  1253. SetPlayerPos(playerid, x, y, z + 2);
  1254. SetPlayerVirtualWorld(playerid, Vehicles[i][vehVW]);
  1255. SetPlayerInterior(playerid, Vehicles[i][vehInt]);
  1256. }
  1257. }
  1258. }
  1259. }
  1260. case DIALOG_HCP:
  1261. {
  1262. if(response)
  1263. {
  1264. new i = Player[playerid][lastHouse];
  1265. if(i == -1)
  1266. {
  1267. if(Player[playerid][english])
  1268. Server(playerid, "You're not inside house.");
  1269. else
  1270. Server(playerid, "Kamu tidak didalam rumah.");
  1271. return 1;
  1272. }
  1273. switch(listitem)
  1274. {
  1275. case 0:
  1276. {
  1277. Player[playerid][houseSpawn] = i;
  1278. if(Player[playerid][english])
  1279. Info(playerid, "You'll be spawned here in future.");
  1280. else
  1281. Info(playerid, "Kamu akan spawn disini nanti.");
  1282. }
  1283. case 1:
  1284. {
  1285. if(Player[playerid][english])
  1286. format(message, sizeof(message), "Current Title : "CHAT_YELLOW"%s", House[i][houseTitle]);
  1287. else
  1288. format(message, sizeof(message), "Title yang sekarang : "CHAT_YELLOW"%s", House[i][houseTitle]);
  1289. ShowPlayerDialog(playerid, DIALOG_HOUSETITLE, DIALOG_STYLE_INPUT, "Change house title", message, "Change", "Cancel");
  1290. }
  1291. case 2:
  1292. {
  1293. if(!strcmp(House[i][housePassword], "none"))
  1294. {
  1295. if(Player[playerid][english])
  1296. format(message, sizeof(message), CHAT_RED"You didn't set any password for this house.");
  1297. else
  1298. format(message, sizeof(message), CHAT_RED"Kamu tidak menyeting password untuk rumah ini.");
  1299. }
  1300. else
  1301. {
  1302. if(Player[playerid][english])
  1303. format(message, sizeof(message), "Current password : "CHAT_YELLOW"%s", House[i][housePassword]);
  1304. else
  1305. format(message, sizeof(message), "Password yang sekarang : "CHAT_YELLOW"%s", House[i][housePassword]);
  1306. }
  1307. ShowPlayerDialog(playerid, DIALOG_HOUSEPASSWORD, DIALOG_STYLE_INPUT, "Change house password", message, "Change", "Cancel");
  1308. }
  1309. case 3:
  1310. {
  1311. new msg2[758];
  1312. for(new z = 0; z < MAX_HOUSE_INT; z++)
  1313. {
  1314. format(msg2, sizeof(msg2), "%s\n%s "CHAT_YELLOW"%s"CHAT_WHITE, msg2, HouseInt[z][intName], FormatNumber(HouseInt[z][intPrice]));
  1315. }
  1316. ShowPlayerDialog(playerid, DIALOG_CHANGEINT, DIALOG_STYLE_LIST, "Change Interior", msg2, "Buy", "Cancel");
  1317. }
  1318. case 4:
  1319. {
  1320. if(Player[playerid][english])
  1321. ShowPlayerDialog(playerid, DIALOG_UPGRADEHOUSE, DIALOG_STYLE_LIST, "Upgrade House", "House Alarm "CHAT_YELLOW"$100,000"CHAT_WHITE"\nHouse Zapper"CHAT_YELLOW" $500,000", "Buy", "Close");
  1322. else
  1323. ShowPlayerDialog(playerid, DIALOG_UPGRADEHOUSE, DIALOG_STYLE_LIST, "Upgrade Rumah", "Alarm Rumah "CHAT_YELLOW"$100,000"CHAT_WHITE"\nPengejut Maling"CHAT_YELLOW" $500,000", "Beli", "Tutup");
  1324. }
  1325. }
  1326. }
  1327. }
  1328. case DIALOG_HOUSETITLE:
  1329. {
  1330. new i = Player[playerid][lastHouse];
  1331. if(response)
  1332. {
  1333. if(i == -1)
  1334. {
  1335. if(Player[playerid][english])
  1336. Server(playerid, "You're not inside house.");
  1337. else
  1338. Server(playerid, "Kamu tidak di dalam rumah.");
  1339. return 1;
  1340. }
  1341. if(strlen(inputtext) < 3 && strlen(inputtext) > 20)
  1342. {
  1343. if(Player[playerid][english])
  1344. Server(playerid, "Please input 3-20 characters.");
  1345. else
  1346. Server(playerid, "Mohon masukkan 3-20 karakter.");
  1347. return 1;
  1348. }
  1349. format(House[i][houseTitle], 20, "%s", inputtext);
  1350. if(Player[playerid][english])
  1351. format(message, sizeof(message), "Your house title has been changed to "CHAT_YELLOW"%s", inputtext);
  1352. else
  1353. format(message, sizeof(message), "Title rumahmu telah diganti menjadi "CHAT_YELLOW"%s", inputtext);
  1354. new msg[768];
  1355. format(msg, sizeof(msg), CHAT_INFO"[PRESS Y TO ENTER]\n"CHAT_WHITE"ID : "CHAT_YELLOW"%d\n"CHAT_WHITE"Owner : "CHAT_YELLOW"%s\n"CHAT_WHITE"Title : "CHAT_YELLOW"%s"CHAT_WHITE"\nLocation : "CHAT_YELLOW"%s", House[i][houseID], findName(House[i][houseOwner]), House[i][houseTitle], GetXY2DZone(House[i][housePos][0], House[i][housePos][1]));
  1356. DestroyDynamic3DTextLabel(House[i][houseLabel]);
  1357. House[i][houseLabel] = House[i][houseLabel] = CreateDynamic3DTextLabel(msg, COLOR_WHITE, House[i][housePos][0], House[i][housePos][1], House[i][housePos][2] + 0.5, 10.0);
  1358. Server(playerid, message);
  1359. saveHouse(i);
  1360. }
  1361. }
  1362. case DIALOG_HOUSEPASSWORD:
  1363. {
  1364. if(response)
  1365. {
  1366. new i = Player[playerid][lastHouse];
  1367. if(i == -1)
  1368. {
  1369. if(Player[playerid][english])
  1370. Server(playerid, "You're not inside house.");
  1371. else
  1372. Server(playerid, "Kamu tidak di dalam rumah.");
  1373. return 1;
  1374. }
  1375. if(strlen(inputtext) < 3 && strlen(inputtext) > 20)
  1376. {
  1377. if(Player[playerid][english])
  1378. Server(playerid, "Please input 3-20 characters.");
  1379. else
  1380. Server(playerid, "Mohon masukkan 3-20 karakter.");
  1381. return 1;
  1382. }
  1383. format(House[i][housePassword], 20, "%s", inputtext);
  1384. if(Player[playerid][english])
  1385. format(message, sizeof(message), "Your house password has been changed to "CHAT_YELLOW"%s", inputtext);
  1386. else
  1387. format(message, sizeof(message), "Password rumahmu telah diganti menjadi "CHAT_YELLOW"%s", inputtext);
  1388. Server(playerid, message);
  1389. saveHouse(i);
  1390. }
  1391. }
  1392. case DIALOG_CHANGEINT:
  1393. {
  1394. if(response)
  1395. {
  1396. new i = Player[playerid][lastHouse];
  1397. if(i == -1)
  1398. {
  1399. if(Player[playerid][english])
  1400. Server(playerid, "You're not inside house.");
  1401. else
  1402. Server(playerid, "Kamu tidak di dalam rumah.");
  1403. return 1;
  1404. }
  1405. for(new z = 0; z < MAX_HOUSE_INT; z++)
  1406. {
  1407. if(z == listitem)
  1408. {
  1409. if(Player[playerid][playerMoney] >= HouseInt[z][intPrice])
  1410. {
  1411. takeMoney(playerid, HouseInt[z][intPrice]);
  1412. House[i][houseInt] = z;
  1413. if(Player[playerid][english])
  1414. Server(playerid, "Succesfully changed interior.");
  1415. else
  1416. Server(playerid, "Berhasil mengganti interior.");
  1417. foreach(new x : Player)
  1418. {
  1419. if(Player[x][lastHouse] == i)
  1420. {
  1421. SetPlayerInterior(x, HouseInt[z][houseintID]);
  1422. SetPlayerVirtualWorld(x, i);
  1423. SetPlayerPos(x, HouseInt[z][spawnHousePos][0], HouseInt[z][spawnHousePos][1], HouseInt[z][spawnHousePos][2]);
  1424. SetPlayerFacingAngle(x, HouseInt[z][spawnHousePos][3]);
  1425. loadWorld(x);
  1426. }
  1427. }
  1428. }
  1429. }
  1430. }
  1431. saveHouse(i);
  1432. }
  1433. }
  1434. case DIALOG_UPGRADEHOUSE:
  1435. {
  1436. if(response)
  1437. {
  1438. new i = Player[playerid][lastHouse];
  1439. if(i == -1)
  1440. {
  1441. if(Player[playerid][english])
  1442. Server(playerid, "You're not inside house.");
  1443. else
  1444. Server(playerid, "Kamu tidak di dalam rumah.");
  1445. return 1;
  1446. }
  1447. switch(listitem)
  1448. {
  1449. case 0:
  1450. {
  1451. if(House[i][houseAlarm])
  1452. {
  1453. if(Player[playerid][english])
  1454. Server(playerid, "Your house already have alarm.");
  1455. else
  1456. Server(playerid, "Rumahmu telah terpasang alarm.");
  1457. }
  1458. else
  1459. {
  1460. if(Player[playerid][playerMoney] >= 100000)
  1461. {
  1462. takeMoney(playerid, 100000);
  1463. House[i][houseAlarm] = true;
  1464. }
  1465. }
  1466. }
  1467. case 1:
  1468. {
  1469. if(House[i][houseZap])
  1470. {
  1471. if(Player[playerid][english])
  1472. Server(playerid, "Your house already have zapper.");
  1473. else
  1474. Server(playerid, "Rumahmu telah terpasang pengejut.");
  1475. }
  1476. else
  1477. {
  1478. if(Player[playerid][playerMoney] >= 500000)
  1479. {
  1480. takeMoney(playerid, 500000);
  1481. House[i][houseZap] = true;
  1482. }
  1483. }
  1484. }
  1485. }
  1486. saveHouse(i);
  1487. }
  1488. }
  1489. case DIALOG_HOUSEPASS:
  1490. {
  1491. if(response)
  1492. {
  1493. new i = Player[playerid][lastHouse];
  1494. if(strlen(inputtext) < 1)
  1495. {
  1496. if(Player[playerid][english])
  1497. ShowPlayerDialog(playerid, DIALOG_HOUSEPASS, DIALOG_STYLE_INPUT, "Please Enter Password", "Incorrect password!\nPlease enter house password below :", "Enter", "Close");
  1498. else
  1499. ShowPlayerDialog(playerid, DIALOG_HOUSEPASS, DIALOG_STYLE_INPUT, "Masukkan Password", "Password Salah!\nMasukkan password rumah dibawah :", "Masuk", "Tutup");
  1500. return 1;
  1501. }
  1502. if(!strcmp(House[i][housePassword], inputtext))
  1503. {
  1504. new int = findInt(i);
  1505. Player[playerid][lastHouse] = i;
  1506. SetPlayerInterior(playerid, HouseInt[int][houseintID]);
  1507. SetPlayerVirtualWorld(playerid, i);
  1508. SetPlayerPos(playerid, HouseInt[int][intPos][0], HouseInt[int][intPos][1], HouseInt[int][intPos][2]);
  1509. SetPlayerFacingAngle(playerid, HouseInt[int][intPos][3]);
  1510. Player[playerid][enteredCP] = GetTickCount();
  1511. loadWorld(playerid);
  1512. }
  1513. else
  1514. {
  1515. if(Player[playerid][english])
  1516. ShowPlayerDialog(playerid, DIALOG_HOUSEPASS, DIALOG_STYLE_INPUT, "Please Enter Password", "Incorrect password!\nPlease enter house password below :", "Enter", "Close");
  1517. else
  1518. ShowPlayerDialog(playerid, DIALOG_HOUSEPASS, DIALOG_STYLE_INPUT, "Masukkan Password", "Password Salah!\nMasukkan password rumah dibawah :", "Masuk", "Tutup");
  1519. }
  1520. }
  1521. else
  1522. {
  1523. Player[playerid][lastHouse] = -1;
  1524. }
  1525. }
  1526. case DIALOG_NEON:
  1527. {
  1528. if(response)
  1529. {
  1530. new i = Player[playerid][carVCP];
  1531. if(Vehicles[i][vehOwner] != Player[playerid][pID])
  1532. {
  1533. if(Player[playerid][english])
  1534. Server(playerid, "You're not owner of this vehicle.");
  1535. else
  1536. Server(playerid, "Kamu bukan pemilik kendaraan ini.");
  1537. return 1;
  1538. }
  1539.  
  1540. if(listitem == 0)
  1541. {
  1542. if(IsValidDynamicObject(Vehicles[i][neon][0]))
  1543. {
  1544. DestroyDynamicObject(Vehicles[i][neon][0]);
  1545. DestroyDynamicObject(Vehicles[i][neon][1]);
  1546. }
  1547. Vehicles[i][neon][0] = CreateDynamicObject(18648, 0, 0, 0, 0, 0, 0);
  1548. Vehicles[i][neon][1] = CreateDynamicObject(18648, 0, 0, 0, 0, 0, 0);
  1549. AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1550. AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1551. Vehicles[i][neonStatus] = 0;
  1552. }
  1553. if(listitem == 1)
  1554. {
  1555. if(IsValidDynamicObject(Vehicles[i][neon][0]))
  1556. {
  1557. DestroyDynamicObject(Vehicles[i][neon][0]);
  1558. DestroyDynamicObject(Vehicles[i][neon][1]);
  1559. }
  1560. Vehicles[i][neon][0] = CreateDynamicObject(18649, 0, 0, 0, 0, 0, 0);
  1561. Vehicles[i][neon][1] = CreateDynamicObject(18649, 0, 0, 0, 0, 0, 0);
  1562. AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1563. AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1564. Vehicles[i][neonStatus] = 1;
  1565. }
  1566. if(listitem == 2)
  1567. {
  1568. if(IsValidDynamicObject(Vehicles[i][neon][0]))
  1569. {
  1570. DestroyDynamicObject(Vehicles[i][neon][0]);
  1571. DestroyDynamicObject(Vehicles[i][neon][1]);
  1572. }
  1573. Vehicles[i][neon][0] = CreateDynamicObject(18650, 0, 0, 0, 0, 0, 0);
  1574. Vehicles[i][neon][1] = CreateDynamicObject(18650, 0, 0, 0, 0, 0, 0);
  1575. AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1576. AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1577. Vehicles[i][neonStatus] = 2;
  1578. }
  1579. if(listitem == 3)
  1580. {
  1581. if(IsValidDynamicObject(Vehicles[i][neon][0]))
  1582. {
  1583. DestroyDynamicObject(Vehicles[i][neon][0]);
  1584. DestroyDynamicObject(Vehicles[i][neon][1]);
  1585. }
  1586. Vehicles[i][neon][0] = CreateDynamicObject(18652, 0, 0, 0, 0, 0, 0);
  1587. Vehicles[i][neon][1] = CreateDynamicObject(18652, 0, 0, 0, 0, 0, 0);
  1588. AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1589. AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1590. Vehicles[i][neonStatus] = 3;
  1591. }
  1592. if(listitem == 4)
  1593. {
  1594. if(IsValidDynamicObject(Vehicles[i][neon][0]))
  1595. {
  1596. DestroyDynamicObject(Vehicles[i][neon][0]);
  1597. DestroyDynamicObject(Vehicles[i][neon][1]);
  1598. }
  1599. Vehicles[i][neon][0] = CreateDynamicObject(18651, 0, 0, 0, 0, 0, 0);
  1600. Vehicles[i][neon][1] = CreateDynamicObject(18651, 0, 0, 0, 0, 0, 0);
  1601. AttachDynamicObjectToVehicle(Vehicles[i][neon][0], Vehicles[i][vehicleData], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1602. AttachDynamicObjectToVehicle(Vehicles[i][neon][1], Vehicles[i][vehicleData], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1603. Vehicles[i][neonStatus] = 4;
  1604. }
  1605. if(listitem == 5)
  1606. {
  1607. if(IsValidDynamicObject(Vehicles[i][neon][0]))
  1608. {
  1609. DestroyDynamicObject(Vehicles[i][neon][0]);
  1610. DestroyDynamicObject(Vehicles[i][neon][1]);
  1611. }
  1612. if(Player[playerid][english])
  1613. Info(playerid, "Neon was removed from your vehicle.");
  1614. else
  1615. Info(playerid, "Neon telah dinonaktifkan.");
  1616. Vehicles[i][neonStatus] = -1;
  1617. }
  1618. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  1619. }
  1620. }
  1621. case DIALOG_SKIN:
  1622. {
  1623. if(response)
  1624. {
  1625. switch(listitem)
  1626. {
  1627. case 0:
  1628. {
  1629. if(Player[playerid][english])
  1630. Info(playerid, "Your custom skin has been removed.");
  1631. else
  1632. Info(playerid, "Skin pribadimu telah dihapus.");
  1633. Player[playerid][playerSkin] = -1;
  1634. cmd_ucp(playerid, "");
  1635. }
  1636. case 1:
  1637. {
  1638. if(Player[playerid][english])
  1639. ShowPlayerDialog(playerid, DIALOG_SKIN2, DIALOG_STYLE_INPUT, "Change Skin", "Input custom skin ID below", "Change", "Cancel");
  1640. else
  1641. ShowPlayerDialog(playerid, DIALOG_SKIN2, DIALOG_STYLE_INPUT, "Ganti Skin", "Masukkan skin ID dibawah", "Ganti", "Batal");
  1642. }
  1643. }
  1644. }
  1645. else
  1646. cmd_ucp(playerid, "");
  1647. }
  1648. case DIALOG_SKIN2:
  1649. {
  1650. if(response)
  1651. {
  1652. if(Player[playerid][vipLevel] < 1)
  1653. {
  1654. Server(playerid, "Failed!");
  1655. return 1;
  1656. }
  1657. new int = strval(inputtext);
  1658. if(int < 1 || int > 299)
  1659. {
  1660. if(Player[playerid][english])
  1661. Server(playerid, "Please input between 1 - 299.");
  1662. else
  1663. Server(playerid, "Mohon masukkan nomor antara 1 - 299.");
  1664. return 1;
  1665. }
  1666.  
  1667. if(int == 74)
  1668. {
  1669. Server(playerid, "Invalid ID.");
  1670. return 1;
  1671. }
  1672.  
  1673. if(Player[playerid][english])
  1674. Server(playerid, "You've changed your custom skin.");
  1675. else
  1676. Server(playerid, "Kamu telah mengganti skin pribadimu.");
  1677. Player[playerid][playerSkin] = int;
  1678. }
  1679. }
  1680. case DIALOG_HOSPITAL:
  1681. {
  1682. if(response)
  1683. {
  1684. switch(listitem)
  1685. {
  1686. case 0:
  1687. {
  1688. if(Player[playerid][playerMoney] >= 5000)
  1689. {
  1690. new Float:health;
  1691. GetPlayerHealth(playerid, health);
  1692. if(health == 100)
  1693. {
  1694. if(Player[playerid][english])
  1695. Info(playerid, "Your health is full now.");
  1696. else
  1697. Info(playerid, "Darahmu penuh sekarang.");
  1698. return 1;
  1699. }
  1700. takeMoney(playerid, 5000);
  1701. SetPlayerHealth(playerid, 100);
  1702. if(Player[playerid][english])
  1703. Server(playerid, "Your health is refilled.");
  1704. else
  1705. Server(playerid, "Darahmu telah diisi ulang.");
  1706. }
  1707. else
  1708. {
  1709. if(Player[playerid][english])
  1710. Server(playerid, "You didn't have enough money.");
  1711. else
  1712. Server(playerid, "Kamu tidak mempunyai uang yang cukup.");
  1713. }
  1714. }
  1715. case 1:
  1716. {
  1717. if(Player[playerid][playerMoney] >= 2500)
  1718. {
  1719. if(Player[playerid][onHIV])
  1720. {
  1721. takeMoney(playerid, 2500);
  1722. Player[playerid][onHIV] = false;
  1723. if(Player[playerid][english])
  1724. Server(playerid, "Your health is refilled.");
  1725. else
  1726. Server(playerid, "Darahmu telah diisi ulang.");
  1727. }
  1728. else
  1729. {
  1730. if(Player[playerid][english])
  1731. Server(playerid, "You're not affected by HIV.");
  1732. else
  1733. Server(playerid, "Kamu tidak terkan HIV.");
  1734. }
  1735. }
  1736. else
  1737. {
  1738. if(Player[playerid][english])
  1739. Server(playerid, "You didn't have enough money.");
  1740. else
  1741. Server(playerid, "Kamu tidak mempunyai uang yang cukup.");
  1742. }
  1743. }
  1744. }
  1745. }
  1746. }
  1747. case DIALOG_CGANG:
  1748. {
  1749. if(response)
  1750. {
  1751. if(strlen(inputtext) < 2 || strlen(inputtext) > MAX_GANG_NAME)
  1752. {
  1753. if(Player[playerid][english])
  1754. ShowPlayerDialog(playerid, DIALOG_CGANG, DIALOG_STYLE_INPUT, "Create Gang", "Please input between 3 - 20 characters!\nType your gang name", "Next", "Cancel");
  1755. else
  1756. ShowPlayerDialog(playerid, DIALOG_CGANG, DIALOG_STYLE_INPUT, "Buat Gang", "Mohon masukkan antara 3 - 20 karakter!\nMasukkan nama gangmu disini", "Lanjut", "Batal");
  1757. }
  1758. else if(gNameUsed(inputtext))
  1759. {
  1760. if(Player[playerid][english])
  1761. ShowPlayerDialog(playerid, DIALOG_CGANG, DIALOG_STYLE_INPUT, "Create Gang", "Name already used by other gang!\nType your gang name", "Create", "Cancel");
  1762. else
  1763. ShowPlayerDialog(playerid, DIALOG_CGANG, DIALOG_STYLE_INPUT, "Buat Gang", "Nama telah digunakan oleh gang lain!\nMasukkan nama gangmu disini", "Buat", "Batal");
  1764. }
  1765. else
  1766. {
  1767. format(Player[playerid][tempGang], MAX_GANG_NAME, "%s", inputtext);
  1768. if(Player[playerid][english])
  1769. ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Create Gang", "Type your gang tag", "Create", "Cancel");
  1770. else
  1771. ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Buat Gang", "Masukkan tag gangmu disini", "Buat", "Batal");
  1772. }
  1773. }
  1774. }
  1775. case DIALOG_CGANG2:
  1776. {
  1777. if(response)
  1778. {
  1779. if(strlen(inputtext) < 1 || strlen(inputtext) > 3)
  1780. {
  1781. if(Player[playerid][english])
  1782. ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Create Gang", "Please input between 1 - 3 characters!\nType your gang tag", "Create", "Cancel");
  1783. else
  1784. ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Buat Gang", "Mohon masukkan antara 1 - 3 karakter!\nMasukkan tag gangmu disini", "Buat", "Batal");
  1785. }
  1786. else if(tagUsed(inputtext))
  1787. {
  1788. if(Player[playerid][english])
  1789. ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Create Gang", "Tag already used by other gang!\nType your gang tag", "Create", "Cancel");
  1790. else
  1791. ShowPlayerDialog(playerid, DIALOG_CGANG2, DIALOG_STYLE_INPUT, "Buat Gang", "Tag telah digunakan oleh gang lain!\nMasukkan tag gangmu disini", "Buat", "Batal");
  1792. }
  1793. else
  1794. {
  1795. takeMoney(playerid, 100000);
  1796. __createGang(playerid, Player[playerid][tempGang], inputtext);
  1797. Info(playerid, "Succesfully created gang.");
  1798. saveStats(playerid);
  1799. }
  1800. }
  1801. }
  1802. case DIALOG_GCP:
  1803. {
  1804. if(response)
  1805. {
  1806. new msg[512], gID = findGang(playerid), bool:found = false;
  1807. switch(listitem)
  1808. {
  1809. case 0:
  1810. {
  1811. if(Player[playerid][english])
  1812. {
  1813. format(msg, sizeof(msg), CHAT_WHITE"Gang Leader : %s", findName(Gang[gID][gangLeader]));
  1814. format(msg, sizeof(msg), "%s\n"CHAT_SERVER"Memberlist", msg);
  1815. format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
  1816. mysql_query(koneksi, message, true);
  1817. new rows = cache_num_rows(koneksi), tempString[25];
  1818. if(rows > 0)
  1819. {
  1820. for(new z = 0; z < rows; z++)
  1821. {
  1822. cache_get_field_content(z, "name", tempString, koneksi, MAX_PLAYER_NAME);
  1823. format(msg, sizeof(msg), "%s"CHAT_WHITE"\n%s", msg, tempString);
  1824. if(findID(cache_get_field_content_int(z, "id")) != INVALID_PLAYER_ID)
  1825. {
  1826. format(msg, sizeof(msg), "%s"CHAT_ADMIN" (Online)", msg);
  1827. }
  1828. }
  1829. }
  1830. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Member List", msg, "Close", "");
  1831. }
  1832. else
  1833. {
  1834. format(msg, sizeof(msg), CHAT_WHITE"Ketua Gang : %s", findName(Gang[gID][gangLeader]));
  1835. format(msg, sizeof(msg), "%s\n"CHAT_SERVER"Daftar Member", msg);
  1836. format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
  1837. mysql_query(koneksi, message, true);
  1838. new rows = cache_num_rows(koneksi), tempString[25];
  1839. if(rows > 0)
  1840. {
  1841. for(new z = 0; z < rows; z++)
  1842. {
  1843. cache_get_field_content(z, "name", tempString, koneksi, MAX_PLAYER_NAME);
  1844. format(msg, sizeof(msg), "%s"CHAT_WHITE"\n%s", msg, tempString);
  1845. if(findID(cache_get_field_content_int(z, "id")) != INVALID_PLAYER_ID)
  1846. {
  1847. format(msg, sizeof(msg), "%s"CHAT_ADMIN" (Online)", msg);
  1848. }
  1849. }
  1850. }
  1851. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Daftar Gang Member", msg, "Tutup", "");
  1852. }
  1853. }
  1854. case 1:
  1855. {
  1856. if(Player[playerid][english])
  1857. {
  1858. format(msg, sizeof(msg), "Gang Name : "CHAT_YELLOW"%s", Gang[gID][gangName]);
  1859. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Score : "CHAT_YELLOW"%d", msg, Gang[gID][gangScore]);
  1860. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Kills : "CHAT_YELLOW"%d", msg, Gang[gID][gangKills]);
  1861. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Deaths : "CHAT_YELLOW"%d", msg, Gang[gID][gangDeaths]);
  1862. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Leader : "CHAT_YELLOW"%s", msg, findName(Gang[gID][gangLeader]));
  1863. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Colour : {%s}%s", msg, Gang[gID][gangColor], Gang[gID][gangColor]);
  1864. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nGang Tag : "CHAT_YELLOW"[%s]", msg, Gang[gID][gangTag]);
  1865. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", msg, "Close", "");
  1866. }
  1867. else
  1868. {
  1869. format(msg, sizeof(msg), "Nama Gang : "CHAT_YELLOW"%s", Gang[gID][gangName]);
  1870. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nSkor Gang : "CHAT_YELLOW"%d", msg, Gang[gID][gangScore]);
  1871. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nTotal Kill Gang : "CHAT_YELLOW"%d", msg, Gang[gID][gangKills]);
  1872. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nTotal Death Gang : "CHAT_YELLOW"%d", msg, Gang[gID][gangDeaths]);
  1873. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nKetua Gang : "CHAT_YELLOW"%s", msg, findName(Gang[gID][gangLeader]));
  1874. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nWarna Gang : {%s}%s", msg, Gang[gID][gangColor], Gang[gID][gangColor]);
  1875. format(msg, sizeof(msg), "%s"CHAT_WHITE"\nTag Gang : "CHAT_YELLOW"[%s]", msg, Gang[gID][gangTag]);
  1876. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", msg, "Tutup", "");
  1877. }
  1878. }
  1879. case 2:
  1880. {
  1881. for(new i = 0; i < MAX_GANG_ZONES; i++)
  1882. {
  1883. if(GZone[i][gzoneOwner] == Gang[gID][gangID])
  1884. {
  1885. found = true;
  1886. format(msg, sizeof(msg), CHAT_WHITE"%s\n%s (%d)", msg, GetXY2DZone(GZone[i][gzoneCPPos][0], GZone[i][gzoneCPPos][1]), i);
  1887. }
  1888. }
  1889. if(found)
  1890. {
  1891. if(Player[playerid][english])
  1892. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", msg, "Close", "");
  1893. else
  1894. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", msg, "Tutup", "");
  1895. }
  1896. else
  1897. {
  1898. if(Player[playerid][english])
  1899. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", "Your gang didn't controlled any zone", "Close", "");
  1900. else
  1901. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_LIST, "Gang Stats", "Gang mu tidak menguasai zona apapun", "Tutup", "");
  1902. }
  1903. }
  1904. case 3:
  1905. {
  1906. if(Player[playerid][english])
  1907. format(msg, sizeof(msg), "%s"CHAT_SERVER"Memberlist", msg);
  1908. else
  1909. format(msg, sizeof(msg), "%s"CHAT_SERVER"Daftar Member", msg);
  1910. format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
  1911. mysql_query(koneksi, message, true);
  1912. new rows = cache_num_rows(koneksi), tempString[25];
  1913. if(rows > 0)
  1914. {
  1915. for(new z = 0; z < rows; z++)
  1916. {
  1917. if(cache_get_field_content_int(z, "id") == Gang[gID][gangLeader]) continue;
  1918.  
  1919. found = true;
  1920. cache_get_field_content(z, "name", tempString, koneksi, MAX_PLAYER_NAME);
  1921. format(msg, sizeof(msg), "%s"CHAT_WHITE"\n%s", msg, tempString);
  1922. if(findID(cache_get_field_content_int(z, "id")) != INVALID_PLAYER_ID)
  1923. {
  1924. format(msg, sizeof(msg), "%s"CHAT_ADMIN" (Online)", msg);
  1925. }
  1926. }
  1927. }
  1928. if(found)
  1929. ShowPlayerDialog(playerid, DIALOG_GCP2, DIALOG_STYLE_LIST, "Kick Gang Member", msg, "Kick", "Close");
  1930. else
  1931. {
  1932. if(Player[playerid][english])
  1933. ShowPlayerDialog(playerid, DIALOG_GCP2, DIALOG_STYLE_LIST, "Kick Gang Member", "There's no member to kick.", "Kick", "Close");
  1934. else
  1935. ShowPlayerDialog(playerid, DIALOG_GCP2, DIALOG_STYLE_LIST, "Kick Gang Member", "Saat ini tidak ada gang member untuk di kick.", "Kick", "Close");
  1936. }
  1937. }
  1938. case 4:
  1939. {
  1940. format(msg, sizeof(msg), "%s"CHAT_SERVER"Memberlist", msg);
  1941. format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
  1942. mysql_query(koneksi, message, true);
  1943. new rows = cache_num_rows(koneksi), tempString[25];
  1944. if(rows > 0)
  1945. {
  1946. for(new z = 0; z < rows; z++)
  1947. {
  1948. if(cache_get_field_content_int(z, "id") == Gang[gID][gangLeader]) continue;
  1949.  
  1950. found = true;
  1951. cache_get_field_content(z, "name", tempString, koneksi, MAX_PLAYER_NAME);
  1952. format(msg, sizeof(msg), "%s"CHAT_WHITE"\n%s", msg, tempString);
  1953. if(findID(cache_get_field_content_int(z, "id")) != INVALID_PLAYER_ID)
  1954. {
  1955. format(msg, sizeof(msg), "%s"CHAT_ADMIN" (Online)", msg);
  1956. }
  1957. }
  1958. }
  1959. if(found)
  1960. ShowPlayerDialog(playerid, DIALOG_GCP3, DIALOG_STYLE_LIST, "Change Gang Leader", msg, "Set", "Close");
  1961. else
  1962. {
  1963. if(Player[playerid][english])
  1964. Info(playerid, "You need at least 2 members in gang to change gang leader.");
  1965. else
  1966. Info(playerid, "Kamu membutuhkan paling sedikit 2 member di gangmu untuk ganti gang leader.");
  1967. }
  1968. }
  1969. case 5:
  1970. {
  1971. if(Player[playerid][english])
  1972. ShowPlayerDialog(playerid, DIALOG_GCPC, DIALOG_STYLE_LIST, "Change Gang Colour", "Red\nBlue\nOrange\nYellow\nBlack\nGreen\nInput HEX", "Change", "Close");
  1973. else
  1974. ShowPlayerDialog(playerid, DIALOG_GCPC, DIALOG_STYLE_LIST, "Ganti Warna Gang", "Merah\nBiru\nOrange\nKuning\nHitam\nHijau\nMasukkan HEX", "Ganti", "Tutup");
  1975. }
  1976. case 6:
  1977. {
  1978. format(message, sizeof(message), "SELECT count(*) as `total` FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
  1979. mysql_query(koneksi, message, true);
  1980. new total = cache_get_field_content_int(0, "total");
  1981. if(total >= 10)
  1982. {
  1983. if(Player[playerid][english])
  1984. Info(playerid, "Your gang member reached limit.");
  1985. else
  1986. Info(playerid, "Gang member mu mencapai batas.");
  1987. return 1;
  1988. }
  1989. if(Player[playerid][english])
  1990. ShowPlayerDialog(playerid, DIALOG_GCP5, DIALOG_STYLE_INPUT, "Invite Players", "Insert ID of player to invite :", "Invite", "Close");
  1991. else
  1992. ShowPlayerDialog(playerid, DIALOG_GCP5, DIALOG_STYLE_INPUT, "Undang Pemain", "Masukkan ID pemain yang ingin diundang :", "Undang", "Tutup");
  1993. }
  1994. }
  1995. }
  1996. }
  1997. case DIALOG_GCPC:
  1998. {
  1999. if(response)
  2000. {
  2001. new gID = findGang(playerid);
  2002. if(Gang[gID][gangLeader] != Player[playerid][pID])
  2003. {
  2004. if(Player[playerid][english])
  2005. Server(playerid, "You must be a gang leader to use this features.");
  2006. else
  2007. Server(playerid, "Kamu harus menjadi ketua gang untuk menggunakan fitur ini.");
  2008. return 1;
  2009. }
  2010. switch(listitem)
  2011. {
  2012. case 0:
  2013. format(Gang[gID][gangColor], 7, GANG_RED);
  2014. case 1:
  2015. format(Gang[gID][gangColor], 7, GANG_BLUE);
  2016. case 2:
  2017. format(Gang[gID][gangColor], 7, GANG_ORANGE);
  2018. case 3:
  2019. format(Gang[gID][gangColor], 7, GANG_YELLOW);
  2020. case 4:
  2021. format(Gang[gID][gangColor], 7, GANG_BLACK);
  2022. case 5:
  2023. format(Gang[gID][gangColor], 7, GANG_GREEN);
  2024. case 6:
  2025. {
  2026. if(Player[playerid][vipLevel] < 1)
  2027. {
  2028. if(Player[playerid][english])
  2029. Info(playerid, "Only VIP member can use this features.");
  2030. else
  2031. Info(playerid, "Hanya VIP yang bisa menggunakan fitur ini.");
  2032. return 1;
  2033. }
  2034. if(Player[playerid][english])
  2035. ShowPlayerDialog(playerid, DIALOG_GCP4, DIALOG_STYLE_INPUT, "Change Gang Colour", "Please insert color code below :", "Change", "Close");
  2036. else
  2037. ShowPlayerDialog(playerid, DIALOG_GCP4, DIALOG_STYLE_INPUT, "Change Gang Colour", "Masukkan kode warna di bawah ini :", "Ganti", "Tutup");
  2038. }
  2039. }
  2040. }
  2041. }
  2042. case DIALOG_GCP2:
  2043. {
  2044. if(response)
  2045. {
  2046. new gID = findGang(playerid);
  2047. if(Gang[gID][gangLeader] != Player[playerid][pID])
  2048. {
  2049. if(Player[playerid][english])
  2050. Server(playerid, "You must be a gang leader to use this features.");
  2051. else
  2052. Server(playerid, "Kamu harus menjadi ketua gang untuk menggunakan fitur ini.");
  2053. return 1;
  2054. }
  2055. format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
  2056. mysql_query(koneksi, message, true);
  2057. new rows = cache_num_rows(koneksi), a = 1;
  2058. if(rows > 0)
  2059. {
  2060. for(new z = 0; z < rows; z++)
  2061. {
  2062. if(cache_get_field_content_int(z, "id") == Gang[gID][gangLeader]) continue;
  2063.  
  2064. new otherID = findID(cache_get_field_content_int(z, "id"));
  2065. if(a == listitem)
  2066. {
  2067. if(!isConnected(otherID))
  2068. {
  2069. format(message, sizeof(message), "UPDATE `player` SET `gang` = '-1' WHERE `id` = '%d'", cache_get_field_content_int(z, "id"));
  2070. mysql_query(koneksi, message, false);
  2071. }
  2072. else
  2073. {
  2074. if(Player[otherID][onAttack])
  2075. {
  2076. if(Player[playerid][english])
  2077. Server(playerid, "That player is attacking zone.");
  2078. else
  2079. Server(playerid, "Player itu sedang menyerang zona.");
  2080. return 1;
  2081. }
  2082. Player[otherID][playerGang] = -1;
  2083. if(Player[otherID][english])
  2084. Info(otherID, "You have been kicked from gang.");
  2085. else
  2086. Info(otherID, "Kamu telah di kick dari gang.");
  2087. saveStats(otherID);
  2088. if(Player[playerid][english])
  2089. format(message, sizeof(message), "Succesfully kicked %s from gang.", GetName(otherID));
  2090. else
  2091. format(message, sizeof(message), "Berhasil meng-kick %s dari gang.", GetName(otherID));
  2092. Server(playerid, message);
  2093. }
  2094. break;
  2095. }
  2096. a++;
  2097. }
  2098. }
  2099. }
  2100. }
  2101. case DIALOG_GCP3:
  2102. {
  2103. if(response)
  2104. {
  2105. new gID = findGang(playerid);
  2106. if(Gang[gID][gangLeader] != Player[playerid][pID])
  2107. {
  2108. if(Player[playerid][english])
  2109. Server(playerid, "You must be a gang leader to use this features.");
  2110. else
  2111. Server(playerid, "Kamu harus menjadi ketua gang untuk menggunakan fitur ini.");
  2112. return 1;
  2113. }
  2114. format(message, sizeof(message), "SELECT * FROM `player` where `gang` = '%d'", Player[playerid][playerGang]);
  2115. mysql_query(koneksi, message, true);
  2116. new rows = cache_num_rows(koneksi), a = 1;
  2117. if(rows > 0)
  2118. {
  2119. for(new z = 0; z < rows; z++)
  2120. {
  2121. if(cache_get_field_content_int(z, "id") == Gang[gID][gangLeader]) continue;
  2122.  
  2123. if(a == listitem)
  2124. {
  2125. Gang[gID][gangLeader] = cache_get_field_content_int(z, "id");
  2126. format(message, sizeof(message), "UPDATE `gang` SET `leader` = '%d' WHERE `id` = '%d'", cache_get_field_content_int(z, "id"), Player[playerid][playerGang]);
  2127. mysql_query(koneksi, message, false);
  2128. break;
  2129. }
  2130. a++;
  2131. }
  2132. }
  2133. }
  2134. }
  2135. case DIALOG_GCP4:
  2136. {
  2137. if(response)
  2138. {
  2139. new gID = findGang(playerid);
  2140. if(Gang[gID][gangLeader] != Player[playerid][pID])
  2141. {
  2142. if(Player[playerid][english])
  2143. Server(playerid, "You must be a gang leader to use this features.");
  2144. else
  2145. Server(playerid, "Kamu harus menjadi ketua gang untuk menggunakan fitur ini.");
  2146. return 1;
  2147. }
  2148. if(strlen(inputtext) != 6)
  2149. {
  2150. if(Player[playerid][english])
  2151. Server(playerid, "Please input 6 character.");
  2152. else
  2153. Server(playerid, "Mohon masukkan 6 karakter.");
  2154. return 1;
  2155. }
  2156. if(!isColor(inputtext))
  2157. {
  2158. if(Player[playerid][english])
  2159. Server(playerid, "Invalid HEX color.");
  2160. else
  2161. Server(playerid, "Kode HEX tidak valid.");
  2162. return 1;
  2163. }
  2164. format(Gang[gID][gangColor], 7, "%s", inputtext);
  2165. if(Player[playerid][english])
  2166. format(message, sizeof(message), "Succesfully changed gang colour to {%s}%s", Gang[gID][gangColor], Gang[gID][gangColor]);
  2167. else
  2168. format(message, sizeof(message), "Berhasil mengganti warna gang menjadi {%s}%s", Gang[gID][gangColor], Gang[gID][gangColor]);
  2169. Server(playerid, message);
  2170. }
  2171. }
  2172. case DIALOG_GCP5:
  2173. {
  2174. if(!response)
  2175. return 1;
  2176.  
  2177. if(!isConnected(strval(inputtext)))
  2178. {
  2179. if(Player[playerid][english])
  2180. ShowPlayerDialog(playerid, DIALOG_GCP5, DIALOG_STYLE_INPUT, "Invite Players", CHAT_RED"That player isn't connected!\n"CHAT_WHITE"Insert ID of player to invite :", "Invite", "Close");
  2181. else
  2182. ShowPlayerDialog(playerid, DIALOG_GCP5, DIALOG_STYLE_INPUT, "Ganti Warna Gang", CHAT_RED"Player tidak login!\n"CHAT_WHITE"Masukkan ID pemain yang ingin diundang :", "Undang", "Tutup");
  2183. return 1;
  2184. }
  2185. if(inGang(strval(inputtext)))
  2186. {
  2187. if(Player[playerid][english])
  2188. Server(playerid, "That player already in gang.");
  2189. else
  2190. Server(playerid, "Player sudah memiliki gang.");
  2191. return 1;
  2192. }
  2193. if(Player[playerid][english])
  2194. Server(playerid, "Your invitation already sent.");
  2195. else
  2196. Server(playerid, "Undanganmu sudah dikirim.");
  2197. new otherID = strval(inputtext), msg[256], gID = findGang(playerid);
  2198. Player[otherID][gangInvite] = gID;
  2199. if(Player[otherID][english])
  2200. {
  2201. format(msg, sizeof(msg), CHAT_YELLOW"%s"CHAT_WHITE" want you to join his/her "CHAT_YELLOW"%s"CHAT_WHITE" gang,\ndid you want to join?", GetName(playerid), Gang[gID][gangName]);
  2202. ShowPlayerDialog(strval(inputtext), DIALOG_GCP6, DIALOG_STYLE_MSGBOX, "Gang Invitation", msg, "Accept", "Reject");
  2203. }
  2204. else
  2205. {
  2206. format(msg, sizeof(msg), CHAT_YELLOW"%s"CHAT_WHITE" mengajakmu bergabung dengan gangnya "CHAT_YELLOW"%s"CHAT_WHITE"\napakah anda mau menerima undangan nya?", GetName(playerid), Gang[gID][gangName]);
  2207. ShowPlayerDialog(strval(inputtext), DIALOG_GCP6, DIALOG_STYLE_MSGBOX, "Undangan Gang", msg, "Terima", "Tolak");
  2208. }
  2209. }
  2210. case DIALOG_GCP6:
  2211. {
  2212. if(response)
  2213. {
  2214. new msg[256];
  2215. format(msg, sizeof(msg), "SELECT count(*) as `total` FROM `player` where `gang` = '%d'", Gang[Player[playerid][gangInvite]][gangID]);
  2216. mysql_query(koneksi, msg, true);
  2217. new total = cache_get_field_content_int(0, "total");
  2218. if(total <= 10)
  2219. {
  2220. Player[playerid][playerGang] = Gang[Player[playerid][gangInvite]][gangID];
  2221. format(msg, sizeof(msg), "%s has joined the gang!", GetName(playerid));
  2222. SMTG(Gang[Player[playerid][gangInvite]][gangID], msg);
  2223. saveStats(playerid);
  2224. }
  2225. else
  2226. {
  2227. if(Player[playerid][english])
  2228. Server(playerid, "That gang already reached maximum member.");
  2229. else
  2230. Server(playerid, "Gang itu telah mencapai batas.");
  2231. return 1;
  2232. }
  2233. }
  2234. }
  2235. case DIALOG_MYHOUSES:
  2236. {
  2237. if(response)
  2238. {
  2239. new a = 0;
  2240. for(new i = 0; i < MAX_HOUSE; i++)
  2241. {
  2242. if(House[i][houseOwner] == Player[playerid][pID])
  2243. {
  2244. if(a == listitem)
  2245. {
  2246. format(message, sizeof(message), "%s", House[i][houseTitle]);
  2247. ShowPlayerDialog(playerid, DIALOG_MYHOUSES2, DIALOG_STYLE_LIST, message, "Set as Respawn\nLocate House", "Choose", "Cancel");
  2248. Player[playerid][houseHcp] = i;
  2249. break;
  2250. }
  2251. a++;
  2252. }
  2253. }
  2254. }
  2255. }
  2256. case DIALOG_MYHOUSES2:
  2257. {
  2258. if(response)
  2259. {
  2260. if(Player[playerid][houseHcp] != -1)
  2261. {
  2262. new i = Player[playerid][houseHcp];
  2263. switch(listitem)
  2264. {
  2265. case 0:
  2266. {
  2267. Player[playerid][houseSpawn] = i;
  2268. Server(playerid, "Succesfully set spawn house.");
  2269. }
  2270. case 1:
  2271. {
  2272. if(IsPlayerInAnyVehicle(playerid))
  2273. {
  2274. disableGPS(playerid);
  2275. setGPS(playerid, House[i][housePos][0], House[i][housePos][1], House[i][housePos][2]);
  2276. Server(playerid, "Follow the arrow to find your house.");
  2277. }
  2278. else
  2279. {
  2280. Server(playerid, "You must be in vehicle to locate your house.");
  2281. }
  2282. }
  2283. }
  2284. Player[playerid][houseHcp] = -1;
  2285. }
  2286. }
  2287. }
  2288. case DIALOG_SUPA:
  2289. {
  2290. if(response && GetPlayerInterior(playerid) == 182)
  2291. {
  2292. switch(listitem)
  2293. {
  2294. case 0:
  2295. {
  2296. if(Player[playerid][playerMoney] >= 1000)
  2297. {
  2298. Player[playerid][playerRope]++;
  2299. takeMoney(playerid, 1000);
  2300. Server(playerid, "Succesfully buy 1x rope for $1,000, type /tie to use this item.");
  2301. }
  2302. else
  2303. {
  2304. if(Player[playerid][english])
  2305. Server(playerid, "You didn't have enough money to buy that item.");
  2306. else
  2307. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2308. }
  2309. }
  2310. case 1:
  2311. {
  2312. if(Player[playerid][playerMoney] >= 9000)
  2313. {
  2314. Player[playerid][playerRope]+=10;
  2315. takeMoney(playerid, 9000);
  2316. Server(playerid, "Succesfully buy 10x ropes for $9,000, type /tie to use this item.");
  2317. }
  2318. else
  2319. {
  2320. if(Player[playerid][english])
  2321. Server(playerid, "You didn't have enough money to buy that item.");
  2322. else
  2323. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2324. }
  2325.  
  2326. }
  2327. case 2:
  2328. {
  2329. if(Player[playerid][playerMoney] >= 2500)
  2330. {
  2331. Player[playerid][playerScissor]++;
  2332. takeMoney(playerid, 2500);
  2333. Server(playerid, "Succesfully buy 1x scissor for $2,500, type /cuttie to use this item.");
  2334. }
  2335. else
  2336. {
  2337. if(Player[playerid][english])
  2338. Server(playerid, "You didn't have enough money to buy that item.");
  2339. else
  2340. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2341. }
  2342. }
  2343. case 3:
  2344. {
  2345. if(Player[playerid][playerMoney] >= 20000)
  2346. {
  2347. Player[playerid][playerScissor]+=10;
  2348. takeMoney(playerid, 20000);
  2349. Server(playerid, "Succesfully buy 10x scissors for $20,000, type /cuttie to use this item.");
  2350. }
  2351. else
  2352. {
  2353. if(Player[playerid][english])
  2354. Server(playerid, "You didn't have enough money to buy that item.");
  2355. else
  2356. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2357. }
  2358. }
  2359. case 4:
  2360. {
  2361. if(Player[playerid][playerMoney] >= 2000)
  2362. {
  2363. Player[playerid][playerBobby]++;
  2364. takeMoney(playerid, 2000);
  2365. Server(playerid, "Succesfully buy 1x Bobby Pin for $2,000, type /bc to use this item.");
  2366. }
  2367. else
  2368. {
  2369. if(Player[playerid][english])
  2370. Server(playerid, "You didn't have enough money to buy that item.");
  2371. else
  2372. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2373. }
  2374. }
  2375. case 5:
  2376. {
  2377. if(Player[playerid][playerMoney] >= 18000)
  2378. {
  2379. Player[playerid][playerBobby]+=10;
  2380. takeMoney(playerid, 18000);
  2381. Server(playerid, "Succesfully buy 10x Bobby Pins for $18,000, type /bc to use this item.");
  2382. }
  2383. else
  2384. {
  2385. if(Player[playerid][english])
  2386. Server(playerid, "You didn't have enough money to buy that item.");
  2387. else
  2388. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2389. }
  2390. }
  2391. case 6:
  2392. {
  2393. if(Player[playerid][playerMoney] >= 15000)
  2394. {
  2395. if(Player[playerid][playerKills] >= 100)
  2396. {
  2397. if(!Player[playerid][haveBackpack])
  2398. {
  2399. Player[playerid][haveBackpack] = true;
  2400. takeMoney(playerid, 15000);
  2401. Server(playerid, "Succesfully buy backpack for $15,000, type /backpack to use this item.");
  2402. }
  2403. else
  2404. {
  2405. if(Player[playerid][english])
  2406. Server(playerid, "You already have this item.");
  2407. else
  2408. Server(playerid, "Kamu sudah punya item ini.");
  2409. }
  2410. }
  2411. else
  2412. {
  2413. if(Player[playerid][english])
  2414. Server(playerid, "You must unlocked \"San Fierro Killer\" achievement.");
  2415. else
  2416. Server(playerid, "You harus membuka penghargaan \"San Fierro Killer\".");
  2417. }
  2418. }
  2419. else
  2420. {
  2421. if(Player[playerid][english])
  2422. Server(playerid, "You didn't have enough money to buy that item.");
  2423. else
  2424. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2425. }
  2426. }
  2427. case 7:
  2428. {
  2429. if(Player[playerid][playerMoney] >= 5000)
  2430. {
  2431. if(Player[playerid][playerRob] >= 100)
  2432. {
  2433. if(!Player[playerid][biggerPocket])
  2434. {
  2435. Player[playerid][biggerPocket] = true;
  2436. takeMoney(playerid, 5000);
  2437. Server(playerid, "Succesfully buy Bigger Pocket for $5,000.");
  2438. }
  2439. else
  2440. {
  2441. if(Player[playerid][english])
  2442. Server(playerid, "You already have this item.");
  2443. else
  2444. Server(playerid, "Kamu sudah punya item ini.");
  2445. }
  2446. }
  2447. else
  2448. {
  2449. if(Player[playerid][english])
  2450. Server(playerid, "You must unlocked \"Established Thief\" achievement.");
  2451. else
  2452. Server(playerid, "You harus membuka penghargaan \"Established Thief\".");
  2453. }
  2454. }
  2455. else
  2456. {
  2457. if(Player[playerid][english])
  2458. Server(playerid, "You didn't have enough money to buy that item.");
  2459. else
  2460. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2461. }
  2462. }
  2463. case 8:
  2464. {
  2465. if(Player[playerid][playerMoney] >= 5000)
  2466. {
  2467. if(Player[playerid][playerRobP] >= 100)
  2468. {
  2469. if(!Player[playerid][secureWallet])
  2470. {
  2471. Player[playerid][secureWallet] = true;
  2472. takeMoney(playerid, 5000);
  2473. Server(playerid, "Succesfully buy Secure Wallet for $5,000.");
  2474. }
  2475. else
  2476. {
  2477. if(Player[playerid][english])
  2478. Server(playerid, "You already have this item.");
  2479. else
  2480. Server(playerid, "Kamu sudah punya item ini.");
  2481. }
  2482. }
  2483. else
  2484. {
  2485. if(Player[playerid][english])
  2486. Server(playerid, "You must unlocked \"Oliver Twist\" achievement.");
  2487. else
  2488. Server(playerid, "You harus membuka penghargaan \"Oliver Twist\".");
  2489. }
  2490. }
  2491. else
  2492. {
  2493. if(Player[playerid][english])
  2494. Server(playerid, "You didn't have enough money to buy that item.");
  2495. else
  2496. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2497. }
  2498. }
  2499. case 9:
  2500. {
  2501. if(Player[playerid][playerMoney] >= 5000)
  2502. {
  2503. if(Player[playerid][playerRape] >= 100)
  2504. {
  2505. if(!Player[playerid][buttPlug])
  2506. {
  2507. Player[playerid][buttPlug] = true;
  2508. takeMoney(playerid, 5000);
  2509. Server(playerid, "Succesfully buy Butt Plug for $5,000.");
  2510. }
  2511. else
  2512. {
  2513. if(Player[playerid][english])
  2514. Server(playerid, "You already have this item.");
  2515. else
  2516. Server(playerid, "Kamu sudah punya item ini.");
  2517. }
  2518. }
  2519. else
  2520. {
  2521. if(Player[playerid][english])
  2522. Server(playerid, "You must unlocked \"Dildo Fanatic\" achievement.");
  2523. else
  2524. Server(playerid, "You harus membuka penghargaan \"Dildo Fanatic\".");
  2525. }
  2526. }
  2527. else
  2528. {
  2529. if(Player[playerid][english])
  2530. Server(playerid, "You didn't have enough money to buy that item.");
  2531. else
  2532. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2533. }
  2534. }
  2535. case 10:
  2536. {
  2537. if(Player[playerid][playerMoney] >= 25000)
  2538. {
  2539. if(Player[playerid][playerRob] >= 500)
  2540. {
  2541. if(!Player[playerid][luckyCharm])
  2542. {
  2543. Player[playerid][luckyCharm] = true;
  2544. takeMoney(playerid, 25000);
  2545. Server(playerid, "Succesfully buy Lucky Charm for $25,000.");
  2546. }
  2547. else
  2548. {
  2549. if(Player[playerid][english])
  2550. Server(playerid, "You already have this item.");
  2551. else
  2552. Server(playerid, "Kamu sudah punya item ini.");
  2553. }
  2554. }
  2555. else
  2556. {
  2557. if(Player[playerid][english])
  2558. Server(playerid, "You must unlocked \"Master Thief\" achievement.");
  2559. else
  2560. Server(playerid, "You harus membuka penghargaan \"Master Thief\".");
  2561. }
  2562. }
  2563. else
  2564. {
  2565. if(Player[playerid][english])
  2566. Server(playerid, "You didn't have enough money to buy that item.");
  2567. else
  2568. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2569. }
  2570. }
  2571. case 11:
  2572. {
  2573. if(Player[playerid][playerMoney] >= 10000)
  2574. {
  2575. if(!Player[playerid][defusalKits])
  2576. {
  2577. Player[playerid][defusalKits] = true;
  2578. takeMoney(playerid, 10000);
  2579. Server(playerid, "Succesfully buy Bomb Defusal Kit for $10,000, type /defuse to use this item.");
  2580. }
  2581. else
  2582. {
  2583. if(Player[playerid][english])
  2584. Server(playerid, "You already have this item.");
  2585. else
  2586. Server(playerid, "Kamu sudah punya item ini.");
  2587. }
  2588. }
  2589. else
  2590. {
  2591. if(Player[playerid][english])
  2592. Server(playerid, "You didn't have enough money to buy that item.");
  2593. else
  2594. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2595. }
  2596. }
  2597. case 12:
  2598. {
  2599. if(Player[playerid][playerMoney] >= 5000)
  2600. {
  2601. if(!Player[playerid][escapistGuide])
  2602. {
  2603. Player[playerid][escapistGuide] = true;
  2604. takeMoney(playerid, 5000);
  2605. Server(playerid, "Succesfully buy Escapist Guide for $5,000, type /breakout to use this item.");
  2606. }
  2607. else
  2608. {
  2609. if(Player[playerid][english])
  2610. Server(playerid, "You already have this item.");
  2611. else
  2612. Server(playerid, "Kamu sudah punya item ini.");
  2613. }
  2614. }
  2615. else
  2616. {
  2617. if(Player[playerid][english])
  2618. Server(playerid, "You didn't have enough money to buy that item.");
  2619. else
  2620. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2621. }
  2622. }
  2623. case 13:
  2624. {
  2625. if(Player[playerid][playerToken] >= 1)
  2626. {
  2627. if(!Player[playerid][xpBoost])
  2628. {
  2629. Player[playerid][xpBoost] = true;
  2630. takeToken(playerid, 1);
  2631. Server(playerid, "Succesfully buy XP Booster for 1 Token.");
  2632. }
  2633. else
  2634. {
  2635. if(Player[playerid][english])
  2636. Server(playerid, "You already have this item.");
  2637. else
  2638. Server(playerid, "Kamu sudah punya item ini.");
  2639. }
  2640. }
  2641. else
  2642. {
  2643. if(Player[playerid][english])
  2644. Server(playerid, "You didn't have enough token to buy that item.");
  2645. else
  2646. Server(playerid, "Tokenmu tidak cukup untuk membeli item itu.");
  2647. }
  2648. }
  2649. case 14:
  2650. {
  2651. if(Player[playerid][playerMoney] >= 250000)
  2652. {
  2653. new string[128];
  2654. new dialog[500];
  2655. for(new x; x < MAX_OSLOTS; x++)
  2656. {
  2657. if(IsPlayerAttachedObjectSlotUsed(playerid, x))
  2658. { format(string, sizeof(string), CHAT_WHITE"Slot %d : " CHAT_RED"(Used Slot)\n", x); }
  2659. else format(string, sizeof(string), CHAT_WHITE"Slot %d\n", x);
  2660. strcat(dialog,string);
  2661. }
  2662. ShowPlayerDialog(playerid, DIALOG_ATTACH_INDEX_SELECTION, DIALOG_STYLE_LIST,"Toy System - "CHAT_YELLOW"Select Slot", dialog, "Choose", "");
  2663. takeMoney(playerid, 250000);
  2664. return 1;
  2665. }
  2666. else
  2667. {
  2668. if(Player[playerid][english])
  2669. Server(playerid, "You didn't have enough money to buy that item.");
  2670. else
  2671. Server(playerid, "Uangmu tidak cukup untuk membeli item itu.");
  2672. }
  2673. }
  2674. }
  2675. new supaSave[750];
  2676. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$1,000 {FFFFFF}1x Rope {FFBF00}(Saves)", supaSave);
  2677. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$9,000 {FFFFFF}10x Ropes {FFBF00}(Saves)", supaSave);
  2678. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$2,500 {FFFFFF}1x Scissor {FFBF00}(Saves)", supaSave);
  2679. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$20,00 {FFFFFF}10x Scissors {FFBF00}(Saves)", supaSave);
  2680. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$2,000 {FFFFFF}1x Bobby Pins {FFBF00}(Saves)", supaSave);
  2681. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$18,00 {FFFFFF}10x Bobby Pins {FFBF00}(Saves)", supaSave);
  2682. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$15,000 {FFFFFF}Backpack {FFBF00}(Saves)", supaSave);
  2683. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$5,000 {FFFFFF}Bigger Pocket", supaSave);
  2684. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$5,000 {FFFFFF}Secure Wallet", supaSave);
  2685. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$5,000 {FFFFFF}Butt Plug", supaSave);
  2686. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$25,000 {FFFFFF}Lucky Charm", supaSave);
  2687. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$10,000 {FFFFFF}Bomb Defusal Kit", supaSave);
  2688. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$5,000 {FFFFFF}Escapists Guide", supaSave);
  2689. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}1 Token {FFFFFF}XP Booster", supaSave);
  2690. format(supaSave, sizeof(supaSave), "%s\n{D87C3E}$250,0000 {FFFFFF}Buy Toys", supaSave);
  2691. if(Player[playerid][english])
  2692. ShowPlayerDialog(playerid, DIALOG_SUPA, DIALOG_STYLE_LIST, "Supa Save", supaSave, "Buy", "Cancel");
  2693. else
  2694. ShowPlayerDialog(playerid, DIALOG_SUPA, DIALOG_STYLE_LIST, "Supa Save", supaSave, "Beli", "Batal");
  2695. }
  2696. }
  2697. case DIALOG_SELLGARAGE:
  2698. {
  2699. if(response)
  2700. {
  2701. new i = Player[playerid][lastGarage];
  2702. giveMoney(playerid, 1000000);
  2703. SetPlayerInterior(playerid, 0);
  2704. SetPlayerVirtualWorld(playerid, 0);
  2705. SetPlayerPos(playerid, Garage[i][garageXYZ][0], Garage[i][garageXYZ][1], Garage[i][garageXYZ][2]);
  2706. Garage[i][garageOwner] = -1;
  2707. DestroyDynamic3DTextLabel(Garage[i][garageLabel]);
  2708. new msg[512];
  2709. format(msg, sizeof(msg), CHAT_RED"[GARAGE]\n"CHAT_WHITE"ID : "CHAT_YELLOW"%d"CHAT_WHITE"\nLocation : "CHAT_YELLOW"%s\n$1,500,000\n"CHAT_WHITE"/buygarage"CHAT_YELLOW" %d", Garage[i][garageID], GetXY2DZone(Garage[i][garageXYZ][0], Garage[i][garageXYZ][1]), i);
  2710. Garage[i][garageLabel] = CreateDynamic3DTextLabel(msg, COLOR_WHITE, Garage[i][garageXYZ][0], Garage[i][garageXYZ][1], Garage[i][garageXYZ][2] + 0.5, 10.0);
  2711. mysql_format(koneksi, msg, sizeof(msg), "UPDATE `garage` SET `owner` = '-1' where `id` = '%d'", Garage[i][garageID]);
  2712. mysql_query(koneksi, msg, false);
  2713. loadWorld(playerid);
  2714. }
  2715. }
  2716. case DIALOG_BOMB:
  2717. {
  2718. if(response)
  2719. {
  2720. switch(listitem)
  2721. {
  2722. case 0:
  2723. {
  2724. if(Player[playerid][playerMoney] > 20000)
  2725. {
  2726. Player[playerid][playerBomb] += 10;
  2727. takeMoney(playerid, 20000);
  2728. Server(playerid, "You bought 10x bombs for $20,000.");
  2729. }
  2730. else
  2731. {
  2732. Server(playerid, "You didn't have enough money to buy explosive.");
  2733. }
  2734. }
  2735. case 1:
  2736. {
  2737. if(Player[playerid][playerMoney] > 2500)
  2738. {
  2739. Player[playerid][playerBomb]++;
  2740. takeMoney(playerid, 2500);
  2741. Server(playerid, "You bought 1x bomb for $2,500.");
  2742. }
  2743. else
  2744. {
  2745. Server(playerid, "You didn't have enough money to buy explosive.");
  2746. }
  2747. }
  2748. }
  2749. if(Player[playerid][english])
  2750. ShowPlayerDialog(playerid, DIALOG_BOMB, DIALOG_STYLE_LIST, "Buy Bomb", "Buy 10x bomb\t\t"CHAT_YELLOW"$20,000\n"CHAT_WHITE"Buy 1x bomb\t\t"CHAT_YELLOW"$2,500", "Choose", "Cancel");
  2751. else
  2752. ShowPlayerDialog(playerid, DIALOG_BOMB, DIALOG_STYLE_LIST, "Beli Bomb", "Beli 10x bomb\t\t"CHAT_YELLOW"$20,000\n"CHAT_WHITE"Beli 1x bomb\t\t"CHAT_YELLOW"$2,500", "Pilih", "Batal");
  2753. }
  2754. }
  2755. case DIALOG_AMMUNATION:
  2756. {
  2757. if(response)
  2758. {
  2759. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  2760. {
  2761. new msg[1000];
  2762. switch(listitem)
  2763. {
  2764. case 0: // Melee weapons
  2765. {
  2766. format(msg, sizeof(msg), "Brass knuckles "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nGolf club "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nKnife "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nBaseball bat "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nShovel "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nPool cue "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nChainsaw "CHAT_YELLOW"($5,000)"CHAT_WHITE"\nPurple dildo "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nCamera "CHAT_YELLOW"($1,000)"CHAT_WHITE"");
  2767. ShowPlayerDialog(playerid, DIALOG_AMMU_MELEE, DIALOG_STYLE_LIST, "Ammunation - Melee weapons", msg, "Purchase", "Cancel");
  2768. }
  2769.  
  2770. case 1: // Handguns
  2771. {
  2772. format(msg, sizeof(msg), "Colt .45 "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nSilenced 9mm "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nDesert Eagle "CHAT_YELLOW"($2,500)"CHAT_WHITE);
  2773. ShowPlayerDialog(playerid, DIALOG_AMMU_HANDGUNS, DIALOG_STYLE_LIST, "Ammunation - Handguns", msg, "Purchase", "Cancel");
  2774. }
  2775.  
  2776. case 2: // Sub-machine guns
  2777. {
  2778. format(msg, sizeof(msg), "Micro Uzi "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nTec-9 "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nMP5 "CHAT_YELLOW"($1,500)"CHAT_WHITE"");
  2779. ShowPlayerDialog(playerid, DIALOG_AMMU_SUBMACHINES, DIALOG_STYLE_LIST, "Ammunation - Sub-machine guns", msg, "Purchase", "Cancel");
  2780. }
  2781.  
  2782. case 3: // Shotguns
  2783. {
  2784. format(msg, sizeof(msg), "Pump-action shotgun "CHAT_YELLOW"($1,500)"CHAT_WHITE"\nSawn-off shotgun "CHAT_YELLOW"($3,000)"CHAT_WHITE"\nCombat shotgun "CHAT_YELLOW"($3,000)"CHAT_WHITE"");
  2785. ShowPlayerDialog(playerid, DIALOG_AMMU_SHOTGUNS, DIALOG_STYLE_LIST, "Ammunation - Shotguns", msg, "Purchase", "Cancel");
  2786. }
  2787.  
  2788. case 4: // Assault rifles
  2789. {
  2790. format(msg, sizeof(msg), "AK-47 "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nM4 "CHAT_YELLOW"($1,500)"CHAT_WHITE"");
  2791. ShowPlayerDialog(playerid, DIALOG_AMMU_ASSAULTRIFLES, DIALOG_STYLE_LIST, "Ammunation - Assault rifles", msg, "Purchase", "Cancel");
  2792. }
  2793.  
  2794. case 5: // Rifles
  2795. {
  2796. format(msg, sizeof(msg), "Country rifle "CHAT_YELLOW"($1,000)"CHAT_WHITE"\nSniper rifle "CHAT_YELLOW"($1,500)"CHAT_WHITE"");
  2797. ShowPlayerDialog(playerid, DIALOG_AMMU_RIFLES, DIALOG_STYLE_LIST, "Ammunation - Rifles (long range)", msg, "Purchase", "Cancel");
  2798. }
  2799.  
  2800. case 6: // Weapon skill
  2801. {
  2802. if (!Player[playerid][weaponSkill])
  2803. {
  2804. if (Player[playerid][playerMoney] >= 20000)
  2805. {
  2806. SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
  2807. SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
  2808. SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
  2809. SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
  2810. SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
  2811. SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
  2812. SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
  2813. SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
  2814. SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
  2815. SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
  2816. Player[playerid][weaponSkill] = true;
  2817. takeMoney(playerid, 20000);
  2818. Server(playerid, "You have upgraded your weapon skill.");
  2819. }
  2820. else
  2821. {
  2822. Server(playerid, "You cannot afford this.");
  2823. }
  2824. }
  2825. else
  2826. {
  2827. Server(playerid, "You already have the maximum skill available.");
  2828. }
  2829. }
  2830. }
  2831. }
  2832. }
  2833. }
  2834. case DIALOG_AMMU_MELEE:
  2835. {
  2836. if(response)
  2837. {
  2838. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  2839. {
  2840. switch(listitem)
  2841. {
  2842. case 0: // Brass knuckles
  2843. {
  2844. if (Player[playerid][playerMoney] >= WEAPONPRICES_BRASSKNUCKLES)
  2845. {
  2846. Server(playerid, "You have purchased {58D3F7}Brass knuckles{FFFFFF}.");
  2847. takeMoney(playerid, WEAPONPRICES_BRASSKNUCKLES);
  2848. GivePlayerWeapon(playerid, 1, 1);
  2849. }
  2850. else
  2851. {
  2852. Server(playerid, "You cannot afford this.");
  2853. }
  2854. }
  2855.  
  2856. case 1: // Golf club
  2857. {
  2858. if (Player[playerid][playerMoney] >= WEAPONPRICES_GOLFCLUB)
  2859. {
  2860. Server(playerid, "You have purchased a {58D3F7}Golf club{FFFFFF}.");
  2861. takeMoney(playerid, WEAPONPRICES_GOLFCLUB);
  2862. GivePlayerWeapon(playerid, 2, 1);
  2863. }
  2864. else
  2865. {
  2866. Server(playerid, "You cannot afford this.");
  2867. }
  2868. }
  2869.  
  2870. case 2: // Knife
  2871. {
  2872. if (Player[playerid][playerMoney] >= WEAPONPRICES_KNIFE)
  2873. {
  2874. Server(playerid, "You have purchased a {58D3F7}Knife{FFFFFF}.");
  2875. takeMoney(playerid, WEAPONPRICES_KNIFE);
  2876. GivePlayerWeapon(playerid, 4, 1);
  2877. }
  2878. else
  2879. {
  2880. Server(playerid, "You cannot afford this.");
  2881. }
  2882. }
  2883.  
  2884. case 3: // Baseball bat
  2885. {
  2886. if (Player[playerid][playerMoney] >= WEAPONPRICES_BASEBALLBAT)
  2887. {
  2888. Server(playerid, "You have purchased a {58D3F7}Baseball bat{FFFFFF}.");
  2889. takeMoney(playerid, WEAPONPRICES_BASEBALLBAT);
  2890. GivePlayerWeapon(playerid, 5, 1);
  2891. }
  2892. else
  2893. {
  2894. Server(playerid, "You cannot afford this.");
  2895. }
  2896. }
  2897.  
  2898. case 4: // Shovel
  2899. {
  2900. if (Player[playerid][playerMoney] >= WEAPONPRICES_SHOVEL)
  2901. {
  2902. Server(playerid, "You have purchased a {58D3F7}Shovel{FFFFFF}.");
  2903. takeMoney(playerid, WEAPONPRICES_SHOVEL);
  2904. GivePlayerWeapon(playerid, 6, 1);
  2905. }
  2906. else
  2907. {
  2908. Server(playerid, "You cannot afford this.");
  2909. }
  2910. }
  2911.  
  2912. case 5: // Pool cue
  2913. {
  2914. if (Player[playerid][playerMoney] >= WEAPONPRICES_POOLCUE)
  2915. {
  2916. Server(playerid, "You have purchased a {58D3F7}Pool cue{FFFFFF}.");
  2917. takeMoney(playerid, WEAPONPRICES_POOLCUE);
  2918. GivePlayerWeapon(playerid, 7, 1);
  2919. }
  2920. else
  2921. {
  2922. Server(playerid, "You cannot afford this.");
  2923. }
  2924. }
  2925.  
  2926. case 6: // Chainsaw
  2927. {
  2928. if (Player[playerid][playerMoney] >= WEAPONPRICES_CHAINSAW)
  2929. {
  2930. Server(playerid, "You have purchased a {58D3F7}Chainsaw{FFFFFF}.");
  2931. takeMoney(playerid, 750);
  2932. GivePlayerWeapon(playerid, 9, 1);
  2933. }
  2934. else
  2935. {
  2936. Server(playerid, "You cannot afford this.");
  2937. }
  2938. }
  2939.  
  2940. case 7: // Purple dildo
  2941. {
  2942. if (Player[playerid][playerMoney] >= WEAPONPRICES_PURPLEDILDO)
  2943. {
  2944. Server(playerid, "You have purchased a {58D3F7}Purple dildo{FFFFFF}.");
  2945. takeMoney(playerid, 250);
  2946. GivePlayerWeapon(playerid, 10, 1);
  2947. }
  2948. else
  2949. {
  2950. Server(playerid, "You cannot afford this.");
  2951. }
  2952. }
  2953.  
  2954. case 8: // Camera
  2955. {
  2956. if (Player[playerid][playerMoney] >= WEAPONPRICES_CAMERA)
  2957. {
  2958. Server(playerid, "You have purchased a {58D3F7}Camera{FFFFFF}.");
  2959. takeMoney(playerid, 100);
  2960. GivePlayerWeapon(playerid, 43, 20);
  2961. }
  2962. else
  2963. {
  2964. Server(playerid, "You cannot afford this.");
  2965. }
  2966. }
  2967. }
  2968.  
  2969. ShowPlayerDialog(playerid, DIALOG_AMMU_MELEE, DIALOG_STYLE_LIST, "Ammunation - Melee weapons", "Brass knuckles\nGolf club\nKnife\nBaseball bat\nShovel\nPool cue\nChainsaw\nPurple dildo\nCamera", "Purchase", "Cancel");
  2970. }
  2971. }
  2972. else
  2973. {
  2974. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  2975. {
  2976. ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
  2977. }
  2978. }
  2979. }
  2980. case DIALOG_AMMU_HANDGUNS:
  2981. {
  2982. if(response)
  2983. {
  2984. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  2985. {
  2986. switch(listitem)
  2987. {
  2988. case 0:
  2989. {
  2990. if (Player[playerid][playerMoney] >= WEAPONPRICES_COLT45)
  2991. {
  2992. Server(playerid, "You have purchased a {58D3F7}Colt .45{FFFFFF}.");
  2993. takeMoney(playerid, WEAPONPRICES_COLT45);
  2994. GivePlayerWeapon(playerid, 22, 500);
  2995. }
  2996. else
  2997. {
  2998. Server(playerid, "You cannot afford this.");
  2999. }
  3000. }
  3001. case 1:
  3002. {
  3003. if (Player[playerid][playerMoney] >= WEAPONPRICES_SILENCED9MM)
  3004. {
  3005. Server(playerid, "You have purchased a {58D3F7}Silenced 9mm{FFFFFF}.");
  3006. takeMoney(playerid, WEAPONPRICES_SILENCED9MM);
  3007. GivePlayerWeapon(playerid, 23, 500);
  3008. }
  3009. else
  3010. {
  3011. Server(playerid, "You cannot afford this.");
  3012. }
  3013. }
  3014. case 2:
  3015. {
  3016. if (Player[playerid][playerMoney] >= WEAPONPRICES_DESERTEAGLE)
  3017. {
  3018. Server(playerid, "You have purchased a {58D3F7}Desert Eagle{FFFFFF}.");
  3019. takeMoney(playerid, WEAPONPRICES_DESERTEAGLE);
  3020. GivePlayerWeapon(playerid, 24, 500);
  3021. }
  3022. else
  3023. {
  3024. Server(playerid, "You cannot afford this.");
  3025. }
  3026. }
  3027. }
  3028.  
  3029. ShowPlayerDialog(playerid, DIALOG_AMMU_HANDGUNS, DIALOG_STYLE_LIST, "Ammunation - Handguns", "Colt .45\nSilenced 9mm\nDesert Eagle", "Purchase", "Cancel");
  3030. }
  3031. }
  3032. else
  3033. {
  3034. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  3035. {
  3036. ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
  3037. }
  3038. }
  3039. }
  3040. case DIALOG_AMMU_SUBMACHINES:
  3041. {
  3042. if(response)
  3043. {
  3044. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  3045. {
  3046. switch(listitem)
  3047. {
  3048. case 0:
  3049. {
  3050. if (Player[playerid][playerMoney] >= WEAPONPRICES_MICROUZI)
  3051. {
  3052. Server(playerid, "You have purchased a {58D3F7}Micro Uzi{FFFFFF}.");
  3053. takeMoney(playerid, WEAPONPRICES_MICROUZI);
  3054. GivePlayerWeapon(playerid, 28, 750);
  3055. }
  3056. else
  3057. {
  3058. Server(playerid, "You cannot afford this.");
  3059. }
  3060. }
  3061. case 1:
  3062. {
  3063. if (Player[playerid][playerMoney] >= WEAPONPRICES_TEC9)
  3064. {
  3065. Server(playerid, "You have purchased a {58D3F7}Tec-9{FFFFFF}.");
  3066. takeMoney(playerid, WEAPONPRICES_TEC9);
  3067. GivePlayerWeapon(playerid, 32, 750);
  3068. }
  3069. else
  3070. {
  3071. Server(playerid, "You cannot afford this.");
  3072. }
  3073. }
  3074. case 2:
  3075. {
  3076. if (Player[playerid][playerMoney] >= WEAPONPRICES_MP5)
  3077. {
  3078. Server(playerid, "You have purchased a {58D3F7}MP5{FFFFFF}.");
  3079. takeMoney(playerid, WEAPONPRICES_MP5);
  3080. GivePlayerWeapon(playerid, 29, 750);
  3081. }
  3082. else
  3083. {
  3084. Server(playerid, "You cannot afford this.");
  3085. }
  3086. }
  3087. }
  3088.  
  3089. ShowPlayerDialog(playerid, DIALOG_AMMU_SUBMACHINES, DIALOG_STYLE_LIST, "Ammunation - Sub-machine guns", "Micro Uzi\nTec-9\nMP5", "Purchase", "Cancel");
  3090. }
  3091. }
  3092. else
  3093. {
  3094. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  3095. {
  3096. ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
  3097. }
  3098. }
  3099. }
  3100.  
  3101. case DIALOG_AMMU_SHOTGUNS:
  3102. {
  3103. if(response)
  3104. {
  3105. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  3106. {
  3107. switch(listitem)
  3108. {
  3109. case 0:
  3110. {
  3111. if (Player[playerid][playerMoney] >= WEAPONPRICES_PUMPACTION)
  3112. {
  3113. Server(playerid, "You have purchased a {58D3F7}Pump-action Shotgun{FFFFFF}.");
  3114. takeMoney(playerid, WEAPONPRICES_PUMPACTION);
  3115. GivePlayerWeapon(playerid, 25, 500);
  3116. }
  3117. else
  3118. {
  3119. Server(playerid, "You cannot afford this.");
  3120. }
  3121. }
  3122. case 1:
  3123. {
  3124. if (Player[playerid][playerMoney] >= WEAPONPRICES_SAWNOFF)
  3125. {
  3126. Server(playerid, "You have purchased a {58D3F7}Sawn-off Shotgun{FFFFFF}.");
  3127. takeMoney(playerid, WEAPONPRICES_SAWNOFF);
  3128. GivePlayerWeapon(playerid, 26, 500);
  3129. }
  3130. else
  3131. {
  3132. Server(playerid, "You cannot afford this.");
  3133. }
  3134. }
  3135. case 2:
  3136. {
  3137. if (Player[playerid][playerMoney] >= WEAPONPRICES_COMBATSHOTGUN)
  3138. {
  3139. Server(playerid, "You have purchased a {58D3F7}Combat Shotgun{FFFFFF}.");
  3140. takeMoney(playerid, WEAPONPRICES_COMBATSHOTGUN);
  3141. GivePlayerWeapon(playerid, 27, 500);
  3142. }
  3143. else
  3144. {
  3145. Server(playerid, "You cannot afford this.");
  3146. }
  3147. }
  3148. }
  3149.  
  3150. ShowPlayerDialog(playerid, DIALOG_AMMU_SHOTGUNS, DIALOG_STYLE_LIST, "Ammunation - Shotguns", "Pump-action shotgun\nSawn-off shotgun\nCombat shotgun", "Purchase", "Cancel");
  3151. }
  3152. }
  3153. else
  3154. {
  3155. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  3156. {
  3157. ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
  3158. }
  3159. }
  3160. }
  3161.  
  3162. case DIALOG_AMMU_ASSAULTRIFLES:
  3163. {
  3164. if(response)
  3165. {
  3166. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  3167. {
  3168. switch(listitem)
  3169. {
  3170. case 0:
  3171. {
  3172. if (Player[playerid][playerMoney] >= WEAPONPRICES_AK47)
  3173. {
  3174. Server(playerid, "You have purchased an {58D3F7}AK-47{FFFFFF}.");
  3175. takeMoney(playerid, WEAPONPRICES_AK47);
  3176. GivePlayerWeapon(playerid, 30, 1000);
  3177. }
  3178. else
  3179. {
  3180. Server(playerid, "You cannot afford this.");
  3181. }
  3182. }
  3183. case 1:
  3184. {
  3185. if (Player[playerid][playerMoney] >= WEAPONPRICES_M4)
  3186. {
  3187. Server(playerid, "You have purchased a {58D3F7}M4{FFFFFF}.");
  3188. takeMoney(playerid, WEAPONPRICES_M4);
  3189. GivePlayerWeapon(playerid, 31, 1000);
  3190. }
  3191. else
  3192. {
  3193. Server(playerid, "You cannot afford this.");
  3194. }
  3195. }
  3196. }
  3197.  
  3198. ShowPlayerDialog(playerid, DIALOG_AMMU_ASSAULTRIFLES, DIALOG_STYLE_LIST, "Ammunation - Assault rifles", "AK-47\nM4", "Purchase", "Cancel");
  3199. }
  3200. }
  3201. else
  3202. {
  3203. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  3204. {
  3205. ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
  3206. }
  3207. }
  3208. }
  3209.  
  3210. case DIALOG_AMMU_RIFLES:
  3211. {
  3212. if(response)
  3213. {
  3214. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  3215. {
  3216. switch(listitem)
  3217. {
  3218. case 0:
  3219. {
  3220. if (Player[playerid][playerMoney] >= WEAPONPRICES_COUNTRYRIFLE)
  3221. {
  3222. Server(playerid, "You have purchased a {58D3F7}Country Rifle{FFFFFF}.");
  3223. takeMoney(playerid, WEAPONPRICES_COUNTRYRIFLE);
  3224. GivePlayerWeapon(playerid, 33, 250);
  3225. }
  3226. else
  3227. {
  3228. Server(playerid, "You cannot afford this.");
  3229. }
  3230. }
  3231. case 1:
  3232. {
  3233. if (Player[playerid][playerMoney] >= WEAPONPRICES_SNIPERRIFLE)
  3234. {
  3235. Server(playerid, "You have purchased a {58D3F7}Sniper Rifle{FFFFFF}.");
  3236. takeMoney(playerid, WEAPONPRICES_SNIPERRIFLE);
  3237. GivePlayerWeapon(playerid, 34, 250);
  3238. }
  3239. else
  3240. {
  3241. Server(playerid, "You cannot afford this.");
  3242. }
  3243. }
  3244. }
  3245.  
  3246. ShowPlayerDialog(playerid, DIALOG_AMMU_RIFLES, DIALOG_STYLE_LIST, "Ammunation - Rifles (long range)", "Country rifle\nSniper rifle", "Purchase", "Cancel");
  3247. }
  3248. }
  3249. else
  3250. {
  3251. if(GetPlayerInterior(playerid) == 7 || GetPlayerInterior(playerid) == 1)
  3252. {
  3253. ShowPlayerDialog(playerid, DIALOG_AMMUNATION, DIALOG_STYLE_LIST, "Ammunation", "Melee\nHandguns\nSub-machine guns\nShotguns\nAssault rifles\nRifles\n{D87C3E}$25,000 {FFFFFF}Weapon Skills {FFBF00}(Permanent)", "Go", "Cancel");
  3254. }
  3255. }
  3256. }
  3257. case DIALOG_TITLE:
  3258. {
  3259. if(response)
  3260. {
  3261. switch(listitem)
  3262. {
  3263. case 2:
  3264. {
  3265. if(Player[playerid][playerKills] > 0)
  3266. {
  3267. Delete3DTextLabel(Player[playerid][titleLabel]);
  3268. Player[playerid][titleLabel] = Create3DTextLabel("First Kill", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3269. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3270. Player[playerid][playerTitle] = listitem - 1;
  3271. Server(playerid, "Succesfully set title.");
  3272. }
  3273. }
  3274. case 3:
  3275. {
  3276. if(Player[playerid][playerKills] > 99)
  3277. {
  3278. Delete3DTextLabel(Player[playerid][titleLabel]);
  3279. Player[playerid][titleLabel] = Create3DTextLabel("San Fierro Killer", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3280. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3281. Player[playerid][playerTitle] = listitem - 1;
  3282. Server(playerid, "Succesfully set title.");
  3283. }
  3284. }
  3285. case 4:
  3286. {
  3287. if(Player[playerid][playerKills] > 499)
  3288. {
  3289. Delete3DTextLabel(Player[playerid][titleLabel]);
  3290. Player[playerid][titleLabel] = Create3DTextLabel("Mass Murderer", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3291. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3292. Player[playerid][playerTitle] = listitem - 1;
  3293. Server(playerid, "Succesfully set title.");
  3294. }
  3295. }
  3296. case 5:
  3297. {
  3298. if(Player[playerid][playerKills] > 999)
  3299. {
  3300. Delete3DTextLabel(Player[playerid][titleLabel]);
  3301. Player[playerid][titleLabel] = Create3DTextLabel("Vendetta Soldier", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3302. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3303. Player[playerid][playerTitle] = listitem - 1;
  3304. Server(playerid, "Succesfully set title.");
  3305. }
  3306. }
  3307. case 6:
  3308. {
  3309. if(Player[playerid][playerRape] > 0)
  3310. {
  3311. Delete3DTextLabel(Player[playerid][titleLabel]);
  3312. Player[playerid][titleLabel] = Create3DTextLabel("Devilishly Horny", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3313. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3314. Player[playerid][playerTitle] = listitem - 1;
  3315. Server(playerid, "Succesfully set title.");
  3316. }
  3317. }
  3318. case 7:
  3319. {
  3320. if(Player[playerid][playerRape] > 99)
  3321. {
  3322. Delete3DTextLabel(Player[playerid][titleLabel]);
  3323. Player[playerid][titleLabel] = Create3DTextLabel("Dildo Fanatic", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3324. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3325. Player[playerid][playerTitle] = listitem - 1;
  3326. Server(playerid, "Succesfully set title.");
  3327. }
  3328. }
  3329. case 8:
  3330. {
  3331. if(Player[playerid][playerRape] > 499)
  3332. {
  3333. Delete3DTextLabel(Player[playerid][titleLabel]);
  3334. Player[playerid][titleLabel] = Create3DTextLabel("Dick Slap", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3335. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3336. Player[playerid][playerTitle] = listitem - 1;
  3337. Server(playerid, "Succesfully set title.");
  3338. }
  3339. }
  3340. case 9:
  3341. {
  3342. if(Player[playerid][playerRape] > 999)
  3343. {
  3344. Delete3DTextLabel(Player[playerid][titleLabel]);
  3345. Player[playerid][titleLabel] = Create3DTextLabel("Dildo Face", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3346. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3347. Player[playerid][playerTitle] = listitem - 1;
  3348. Server(playerid, "Succesfully set title.");
  3349. }
  3350. }
  3351. case 10:
  3352. {
  3353. if(Player[playerid][playerRobP] > 0)
  3354. {
  3355. Delete3DTextLabel(Player[playerid][titleLabel]);
  3356. Player[playerid][titleLabel] = Create3DTextLabel("Pocket Chaser", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3357. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3358. Player[playerid][playerTitle] = listitem - 1;
  3359. Server(playerid, "Succesfully set title.");
  3360. }
  3361. }
  3362. case 11:
  3363. {
  3364. if(Player[playerid][playerRobP] > 99)
  3365. {
  3366. Delete3DTextLabel(Player[playerid][titleLabel]);
  3367. Player[playerid][titleLabel] = Create3DTextLabel("Oliver Twist", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3368. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3369. Player[playerid][playerTitle] = listitem - 1;
  3370. Server(playerid, "Succesfully set title.");
  3371. }
  3372. }
  3373. case 12:
  3374. {
  3375. if(Player[playerid][playerRobP] > 499)
  3376. {
  3377. Delete3DTextLabel(Player[playerid][titleLabel]);
  3378. Player[playerid][titleLabel] = Create3DTextLabel("Invisible", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3379. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3380. Player[playerid][playerTitle] = listitem - 1;
  3381. Server(playerid, "Succesfully set title.");
  3382. }
  3383. }
  3384. case 13:
  3385. {
  3386. if(Player[playerid][playerRobP] > 999)
  3387. {
  3388. Delete3DTextLabel(Player[playerid][titleLabel]);
  3389. Player[playerid][titleLabel] = Create3DTextLabel("Give Me Your Money", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3390. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3391. Player[playerid][playerTitle] = listitem - 1;
  3392. Server(playerid, "Succesfully set title.");
  3393. }
  3394. }
  3395. case 14:
  3396. {
  3397. if(Player[playerid][playerRob] > 0)
  3398. {
  3399. Delete3DTextLabel(Player[playerid][titleLabel]);
  3400. Player[playerid][titleLabel] = Create3DTextLabel("Cat Burgler", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3401. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3402. Player[playerid][playerTitle] = listitem - 1;
  3403. Server(playerid, "Succesfully set title.");
  3404. }
  3405. }
  3406. case 15:
  3407. {
  3408. if(Player[playerid][playerRob] > 99)
  3409. {
  3410. Delete3DTextLabel(Player[playerid][titleLabel]);
  3411. Player[playerid][titleLabel] = Create3DTextLabel("Established Thief", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3412. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3413. Player[playerid][playerTitle] = listitem - 1;
  3414. Server(playerid, "Succesfully set title.");
  3415. }
  3416. }
  3417. case 16:
  3418. {
  3419. if(Player[playerid][playerRob] > 499)
  3420. {
  3421. Delete3DTextLabel(Player[playerid][titleLabel]);
  3422. Player[playerid][titleLabel] = Create3DTextLabel("Master Thief", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3423. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3424. Player[playerid][playerTitle] = listitem - 1;
  3425. Server(playerid, "Succesfully set title.");
  3426. }
  3427. }
  3428. case 17:
  3429. {
  3430. if(Player[playerid][playerRob] > 999)
  3431. {
  3432. Delete3DTextLabel(Player[playerid][titleLabel]);
  3433. Player[playerid][titleLabel] = Create3DTextLabel("The Heist", COLOR_TITLE, 0, 0, 1, 100, 0, 1);
  3434. Attach3DTextLabelToPlayer(Player[playerid][titleLabel], playerid, 0.0, 0.0, 0.5);
  3435. Player[playerid][playerTitle] = listitem - 1;
  3436. Server(playerid, "Succesfully set title.");
  3437. }
  3438. }
  3439. case 18:
  3440. {
  3441. Server(playerid, "Succesfully removed title.");
  3442. Delete3DTextLabel(Player[playerid][titleLabel]);
  3443. Player[playerid][playerTitle] = 0;
  3444. }
  3445. }
  3446. }
  3447. }
  3448. case DIALOG_GUNDEAL:
  3449. {
  3450. new otherID = Player[playerid][weaponSell];
  3451. if(response)
  3452. {
  3453. if(!isConnected(otherID) || Player[otherID][playerClass] != CIVILIAN)
  3454. {
  3455. if(Player[playerid][english])
  3456. Info(playerid, "The weapon dealer is no longer available.");
  3457. else
  3458. Info(playerid, "Penjual senjata tidak ada.");
  3459. return 1;
  3460. }
  3461.  
  3462. if(GetDistanceBetweenPlayers(playerid, otherID) < 5.0)
  3463. {
  3464. switch(listitem)
  3465. {
  3466. case 0: // MP5 29
  3467. {
  3468. if (Player[playerid][playerMoney] >= 1500)
  3469. {
  3470. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased an {58D3F7}MP5{FFFFFF}.");
  3471. takeMoney(playerid, 1500);
  3472. GivePlayerWeapon(playerid, 29, 99999);
  3473.  
  3474. // Pay Dealer
  3475. giveMoney(otherID, 1500);
  3476.  
  3477. if(IsPlayerInAnyVehicle(playerid))
  3478. {
  3479. SetPlayerArmedWeapon(playerid, 0);
  3480. }
  3481. }
  3482. else
  3483. {
  3484. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
  3485. }
  3486. }
  3487. case 1: // Combat Shotgun 27
  3488. {
  3489. if (Player[playerid][playerMoney] >= 3000)
  3490. {
  3491. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {58D3F7}Combat Shotgun{FFFFFF}.");
  3492. takeMoney(playerid, 3000);
  3493. GivePlayerWeapon(playerid, 27, 99999);
  3494.  
  3495. // Pay Dealer
  3496. giveMoney(otherID, 3000);
  3497.  
  3498. if(IsPlayerInAnyVehicle(playerid))
  3499. {
  3500. SetPlayerArmedWeapon(playerid, 0);
  3501. }
  3502. }
  3503. else
  3504. {
  3505. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
  3506. }
  3507. }
  3508. case 2: // Sawnoff Shotgun 26
  3509. {
  3510. if (Player[playerid][playerMoney] >= 5000)
  3511. {
  3512. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {58D3F7}Sawnoff Shotgun{FFFFFF}.");
  3513. takeMoney(playerid, 5000);
  3514. GivePlayerWeapon(playerid, 26, 99999);
  3515.  
  3516. // Pay Dealer
  3517. giveMoney(otherID, 5000);
  3518.  
  3519. if(IsPlayerInAnyVehicle(playerid))
  3520. {
  3521. SetPlayerArmedWeapon(playerid, 0);
  3522. }
  3523. }
  3524. else
  3525. {
  3526. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
  3527. }
  3528. }
  3529. case 3: // Desert Eagle 24
  3530. {
  3531. if (Player[playerid][playerMoney] >= 3500)
  3532. {
  3533. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You have purchased a {58D3F7}Desert Eagle{FFFFFF}.");
  3534. takeMoney(playerid, 3500);
  3535. GivePlayerWeapon(playerid, 24, 99999);
  3536.  
  3537. // Pay Dealer
  3538. giveMoney(otherID, 3500);
  3539.  
  3540. if(IsPlayerInAnyVehicle(playerid))
  3541. {
  3542. SetPlayerArmedWeapon(playerid, 0);
  3543. }
  3544. }
  3545. else
  3546. {
  3547. SendClientMessage(playerid, COLOR_WHITE, "{FE9A2E}[DEAL] {FFFFFF}You cannot afford this.");
  3548. }
  3549. }
  3550. }
  3551.  
  3552. ShowPlayerDialog(playerid, DIALOG_GUNDEAL, DIALOG_STYLE_LIST, "Weapon Dealer", "MP5 {D87C3E}$1,500{FFFFFF} \nCombat Shotgun {D87C3E}$3,000{FFFFFF} \nSawnoff Shotgun {D87C3E}$5,000{FFFFFF}\nDesert Eagle {D87C3E}$3,500{FFFFFF}", "Go", "Cancel");
  3553. }
  3554. else
  3555. {
  3556. Server(playerid, "The weapon dealer is no longer in range.");
  3557. }
  3558. }
  3559.  
  3560. if(!response)
  3561. {
  3562. // Deal closed
  3563. new ended[200];
  3564. format(ended, sizeof(ended), "{FE9A2E}[DEAL COMPLETE] {FFFFFF}%s(%i) has finished browsing your weapons.", GetName(playerid), playerid);
  3565. SendClientMessage(otherID, COLOR_WHITE, ended);
  3566. Player[playerid][weaponSell] = INVALID_PLAYER_ID;
  3567. }
  3568. }
  3569. case DIALOG_MECHANIC:
  3570. {
  3571. if(response)
  3572. {
  3573. if(!IsPlayerInAnyVehicle(playerid))
  3574. {
  3575. return 1;
  3576. }
  3577. switch(listitem)
  3578. {
  3579. case 0:
  3580. {
  3581. if(Player[playerid][playerMoney] >= 3000)
  3582. {
  3583. RepairVehicle(GetPlayerVehicleID(playerid));
  3584. if(Player[playerid][english])
  3585. Info(playerid, "You repaired your vehicle.");
  3586. else
  3587. Info(playerid, "Kamu memperbaiki mobilmu.");
  3588. takeMoney(playerid, 3000);
  3589. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3590. giveXP(playerid, 1);
  3591. }
  3592. else
  3593. {
  3594. if(Player[playerid][english])
  3595. Server(playerid, "You cannot afford this.");
  3596. else
  3597. Server(playerid, "Uangmu tidak cukup.");
  3598. }
  3599. }
  3600. case 1:
  3601. {
  3602. if(Player[playerid][playerMoney] >= 7500)
  3603. {
  3604. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3605. if(Player[playerid][english])
  3606. Info(playerid, "You added NOS to this vehicle.");
  3607. else
  3608. Info(playerid, "Kamu menambah NOS di mobil ini.");
  3609. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  3610. takeMoney(playerid, 7500);
  3611. giveXP(playerid, 2);
  3612. }
  3613. else
  3614. {
  3615. if(Player[playerid][english])
  3616. Server(playerid, "You cannot afford this.");
  3617. else
  3618. Server(playerid, "Uangmu tidak cukup.");
  3619. }
  3620. }
  3621. case 2:
  3622. {
  3623. if(Player[playerid][playerMoney] >= 10000)
  3624. {
  3625. new tvehicleID = GetPlayerVehicleID(playerid);
  3626. new engine, lights, alarm, doors, bonnet, boot, objective;
  3627. GetVehicleParamsEx(tvehicleID, engine, lights, alarm, doors, bonnet, boot, objective);
  3628. if(engine == 0)
  3629. {
  3630. SetVehicleParamsEx(tvehicleID, 1, lights, alarm, doors, bonnet, boot, objective);
  3631. takeMoney(playerid, 10000);
  3632.  
  3633. if(Player[playerid][english])
  3634. Info(playerid, "You fixed this car engine.");
  3635. else
  3636. Info(playerid, "Kamu memperbaiki mesin mobil ini.");
  3637. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3638. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  3639. giveXP(playerid, 10);
  3640. }
  3641. else
  3642. {
  3643. if(Player[playerid][english])
  3644. Server(playerid, "This vehicle does not have a broken engine.");
  3645. else
  3646. Server(playerid, "Mesin di mobil ini tidak rusak.");
  3647. }
  3648. }
  3649. else
  3650. {
  3651. if(Player[playerid][english])
  3652. Server(playerid, "You cannot afford this.");
  3653. else
  3654. Server(playerid, "Uangmu tidak cukup.");
  3655. }
  3656. }
  3657. }
  3658. }
  3659. }
  3660. case DIALOG_JOB_CENTER:
  3661. {
  3662. if(response)
  3663. {
  3664. switch(listitem)
  3665. {
  3666. case 0:
  3667. {
  3668. if(Player[playerid][playerMoney] >= 2000)
  3669. {
  3670. new msg[1000];
  3671. takeMoney(playerid, 2000);
  3672. if(Player[playerid][english])
  3673. {
  3674. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Mechanic "CHAT_WHITE"- Repair and Remove EMP from player Vehicle to get XP and Money.\n", msg);
  3675. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Rapist "CHAT_WHITE" - Rape players and give them HIV.\n", msg);
  3676. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Terrorist "CHAT_WHITE"- Blow up the jail or bank to get XP.\n", msg);
  3677. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weapon Dealer "CHAT_WHITE"- Sell guns to player to get money and XP.\n", msg);
  3678. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weed Dealer "CHAT_WHITE"- Sell weeds to player to get money and XP.\n", msg);
  3679. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Kidnapper "CHAT_WHITE"Kidnap players to get ransom and XP.\n", msg);
  3680. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Hitman "CHAT_WHITE"- Kill and complete hit contract to get XP and money.\n", msg);
  3681. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Trucker "CHAT_WHITE"- Complete truck mission to get XP and Money.", msg);
  3682. ShowPlayerDialog(playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "Job Selection", msg, "Choose", "");
  3683. }
  3684. else
  3685. {
  3686. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Mechanic "CHAT_WHITE"- Perbaiki kendaraan orang lain untuk mendapatkan XP dan uang.\n", msg);
  3687. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Rapist "CHAT_WHITE" - Perkosa player lain dan infeksi dia dengan HIV.\n", msg);
  3688. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Terrorist "CHAT_WHITE"- Ledakkan penjara atau bank untuk mendapatkan XP.\n", msg);
  3689. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weapon Dealer "CHAT_WHITE"- Jual senjata ke player lain untuk mendpatkan XP dan uang.\n", msg);
  3690. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Weed Dealer "CHAT_WHITE"- Jual ganja ke player lain untuk mendpatkan XP dan uang.\n", msg);
  3691. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Kidnapper "CHAT_WHITE"Culik player lain dan minta tebusan.\n", msg);
  3692. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Hitman "CHAT_WHITE"- Bunuh dan selesaikan kontrak untuk mendapatkan XP dan uang.\n", msg);
  3693. format(msg, sizeof(msg), "%s"CHAT_YELLOW"Trucker "CHAT_WHITE"- Selesaikan misi untuk mendapatkan XP dan uang.", msg);
  3694. ShowPlayerDialog(playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "Pilih Pekerjaan", msg, "Pilih", "");
  3695. }
  3696. }
  3697. else
  3698. {
  3699. if(Player[playerid][english])
  3700. Server(playerid, "You cannot afford this.");
  3701. else
  3702. Server(playerid, "Uangmu tidak cukup.");
  3703. }
  3704. }
  3705. }
  3706. }
  3707. }
  3708. case DIALOG_ATTACH_INDEX_SELECTION:
  3709. {
  3710. if(response)
  3711. {
  3712. if(IsPlayerAttachedObjectSlotUsed(playerid, listitem))
  3713. {
  3714. ShowPlayerDialog(playerid, DIALOG_ATTACH_EDITREPLACE, DIALOG_STYLE_MSGBOX, \
  3715. "Toy System - "CHAT_YELLOW"Delete/Edit", "{FFFFFF}Do you wish to edit the attachment in that slot, or delete it?", "Edit", "Delete");
  3716. }
  3717. else
  3718. {
  3719. ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT_SELECTION,DIALOG_STYLE_LIST,"Toy System - "CHAT_YELLOW"Select Object","Server Objects Menu\nCustom Object","Next","Back");
  3720. }
  3721. SetPVarInt(playerid, "AttachmentIndexSel", listitem);
  3722. }
  3723. return 1;
  3724. }
  3725. case DIALOG_ATTACH_OBJECT_SELECTION:
  3726. {
  3727. if(!response)
  3728. {
  3729. cmd_toys(playerid,"");
  3730. }
  3731. if(response)
  3732. {
  3733. if(listitem==0) ShowModelSelectionMenuEx(playerid, AttachmentObjectsList, 228+38, "Toy System", DIALOG_ATTACH_MODEL_SELECTION, 0.0, 0.0, 0.0, 1.0, 0x00000099, 0x000000EE, 0xACCBF1FF);
  3734. if(listitem==1) ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT2_SELECTION,DIALOG_STYLE_INPUT,"Toy System - "CHAT_YELLOW"Insert objectid","{FFFFFF}Put your custom objectid below, You can also take help from "CHAT_YELLOW"''http://wiki.sa-mp.com''"CHAT_WHITE".","Edit","Back");
  3735. }
  3736. }
  3737. case DIALOG_ATTACH_OBJECT2_SELECTION:
  3738. {
  3739. if(!response)
  3740. { ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT_SELECTION,DIALOG_STYLE_LIST,"Toy System - "CHAT_YELLOW"Select Object","Server Objects Menu\nCustom Object","Next","Back"); }
  3741. if(response)
  3742. {
  3743. if(!strlen(inputtext))return Info(playerid, "You can't leave the coloumn blank."),ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT2_SELECTION,DIALOG_STYLE_INPUT,"Toy System - "CHAT_YELLOW"Insert objectid","{FFFFFF}Put your custom objectid below, You can also take help from "CHAT_YELLOW"''http://wiki.sa-mp.com''"CHAT_WHITE".","Edit","Back");
  3744. if(!isNumber(inputtext)) return Info(playerid, "You can't fill a object name, only object id's allowed."),ShowPlayerDialog(playerid,DIALOG_ATTACH_OBJECT2_SELECTION,DIALOG_STYLE_INPUT,"Toy System - "CHAT_YELLOW"Insert objectid","{FFFFFF}Put your custom objectid below, You can also take help from "CHAT_YELLOW"''http://wiki.sa-mp.com''"CHAT_WHITE".","Edit","Back");
  3745. new obj;
  3746. if(!sscanf(inputtext, "i", obj))
  3747. {
  3748. if(GetPVarInt(playerid, "AttachmentUsed") == 1) EditAttachedObject(playerid, obj);
  3749. else
  3750. {
  3751. SetPVarInt(playerid, "AttachmentModelSel", obj);
  3752. new string[256+1];
  3753. new dialog[500];
  3754. for(new x;x<sizeof(AttachmentBones);x++)
  3755. {
  3756. format(string, sizeof(string), "Bone %s\n", AttachmentBones[x]);
  3757. strcat(dialog,string);
  3758. }
  3759. ShowPlayerDialog(playerid, DIALOG_ATTACH_BONE_SELECTION, DIALOG_STYLE_LIST, \
  3760. "Toy System -"CHAT_YELLOW" Bone Selection", dialog, "Select", "Cancel");
  3761. }
  3762. }
  3763. }
  3764. }
  3765. case DIALOG_ATTACH_EDITREPLACE:
  3766. {
  3767. if(response) EditAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"));
  3768. else
  3769. {
  3770. RemovePlayerAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"));
  3771. Player[playerid][toyStatus][GetPVarInt(playerid, "AttachmentIndexSel")] = false;
  3772. DeletePVar(playerid, "AttachmentIndexSel");
  3773. }
  3774. return 1;
  3775. }
  3776. case DIALOG_ATTACH_BONE_SELECTION:
  3777. {
  3778. if(response)
  3779. {
  3780. SetPlayerAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"), GetPVarInt(playerid, "AttachmentModelSel"), listitem+1);
  3781. EditAttachedObject(playerid, GetPVarInt(playerid, "AttachmentIndexSel"));
  3782. Info(playerid, "You can also hold SPAWN and use MOUSE to view from either sides.");
  3783. }
  3784. DeletePVar(playerid, "AttachmentIndexSel");
  3785. DeletePVar(playerid, "AttachmentModelSel");
  3786. return 1;
  3787. }
  3788. }
  3789. return 1;
  3790. }
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