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Mar 19th, 2018
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  1. class CfgSurfaces
  2. {
  3. class Default
  4. {
  5. };
  6. class GdtDirt;
  7. class Water
  8. {
  9. };
  10. class Beton: Default
  11. {
  12. friction = 2;
  13. surfaceFriction = 3 ;
  14. maxSpeedCoef = 1;
  15. };
  16. class BetonNew: Default
  17. {
  18. friction = 2;
  19. surfaceFriction = 3 ;
  20. maxSpeedCoef = 1;
  21. };
  22. class Asf1: Default
  23. {
  24. friction = 2;
  25. surfaceFriction = 3 ;
  26. maxSpeedCoef = 1;
  27. };
  28.  
  29. class Asf2: Default
  30. {
  31. friction = 2;
  32. surfaceFriction = 3 ;
  33. maxSpeedCoef = 1;
  34. };
  35.  
  36. class Asf3: Default
  37. {
  38. friction = 2;
  39. surfaceFriction = 3 ;
  40. maxSpeedCoef = 1;
  41. };
  42. class pop_roca: Default
  43. {
  44. files = "pop_roca_*";
  45. rough = 0.88;
  46. dust = 0.1;
  47. lucidity = 3.5;
  48. friction = 1.7;
  49. surfaceFriction = 2 ;
  50. grassCover = 0.04;
  51. maxSpeedCoef = 0.65;
  52. soundEnviron = "rock";
  53. character = "CliffGroup";
  54. soundHit = "hard_ground";
  55. };
  56. class huerta: Default
  57. {
  58. files = "huerta_*";
  59. rough = 0.88;
  60. dust = 0.1;
  61. lucidity = 3.5;
  62. friction = 1.7;
  63. surfaceFriction = 2 ;
  64. grassCover = 0.04;
  65. maxSpeedCoef = 0.1;
  66. soundEnviron = "grass";
  67. character = "empty";
  68. soundHit = "soft_ground";
  69. };
  70. class pop_arena: Default
  71. {
  72. files = "pop_arena_*";
  73. character = "Empty";
  74. soundEnviron = "sand_exp";
  75. soundHit = "soft_ground";
  76. rough = 0.1;
  77. maxSpeedCoef = 0.885;
  78. dust = 0.5;
  79. lucidity = 1.25;
  80. grassCover = 0.0;
  81. maxClutterColoringCoef = 1.5;
  82. impact = "hitGroundSoft";
  83. surfaceFriction = 1.6;
  84. };
  85. class pop_seca: Default
  86. {
  87. files = "pop_seca_*";
  88. rough = 0.22;
  89. dust = 0.20;
  90. lucidity = 1.5;
  91. grassCover = 2;
  92. friction = 1;
  93. surfaceFriction = 2 ;
  94. maxSpeedCoef = 0.65;
  95. soundEnviron = "grass";
  96. character = "GrassTallGroup";
  97. soundHit = "soft_ground";
  98. };
  99. class pop_verde: Default
  100. {
  101. files = "pop_verde_*";
  102. rough = 0.55;
  103. dust = 0.30;
  104. lucidity = 1.5;
  105. friction = 0.8;
  106. surfaceFriction = 2 ;
  107. grassCover = 2;
  108. maxSpeedCoef = 0.65;
  109. soundEnviron = "grass";
  110. character = "GrassTallGroup";
  111. soundHit = "soft_ground";
  112. };
  113. class pop_grava: Default
  114. {
  115. files = "pop_grava_*";
  116. rough = 0.88;
  117. dust = 0.1;
  118. lucidity = 3.5;
  119. grassCover = 0.04;
  120. maxSpeedCoef = 0.95;
  121. soundEnviron = "rock";
  122. character = "empty";
  123. soundHit = "hard_ground";
  124. };
  125. class schultz_medieval: Default
  126. {
  127. files = "schultz_medieval_*";
  128. rough = 0.88;
  129. dust = 0.1;
  130. lucidity = 3.5;
  131. grassCover = 0.04;
  132. maxSpeedCoef = 0.95;
  133. soundEnviron = "rock";
  134. character = "empty";
  135. soundHit = "hard_ground";
  136. };
  137.  
  138. class AL_asphalt: Default // ok
  139. {
  140. files = "al_asphalt_*";
  141. rough = 0.88;
  142. dust = 0.1;
  143. lucidity = 3.5;
  144. grassCover = 0.04;
  145. maxSpeedCoef = 0.95;
  146. soundEnviron = "rock";
  147. character = "empty";
  148. soundHit = "hard_ground";
  149. };
  150.  
  151.  
  152. class AL_runway: Default //ok
  153. {
  154. files = "al_runway_*";
  155. rough = 0.88;
  156. dust = 0.1;
  157. lucidity = 3.5;
  158. grassCover = 0.04;
  159. maxSpeedCoef = 0.95;
  160. soundEnviron = "rock";
  161. character = "empty";
  162. soundHit = "hard_ground";
  163. };
  164.  
  165.  
  166. class pop_nieve : Default {
  167. files = "pop_nieve_*";
  168. rough = 0.13;
  169. dust = 0.3;
  170. lucidity = 3.5;
  171. grassCover = 0.04;
  172. maxSpeedCoef = 0.95;
  173. soundEnviron = "gravel";
  174. character = "Empty";
  175. soundHit = "hard_ground";
  176. };
  177. class GdtGrassShort: Default
  178. {
  179. files = "gdt_grass_short_*";
  180. character = "GrassShortGroup";
  181. soundEnviron = "grass_exp";
  182. soundHit = "soft_ground";
  183. rough = 0.08;
  184. maxSpeedCoef = 0.9;
  185. dust = 0.15;
  186. lucidity = 4;
  187. grassCover = 0.15;
  188. maxClutterColoringCoef = 1.0;
  189. impact = "hitGroundSoft";
  190. surfaceFriction = 1.7;
  191. AIAvoidStance = 1;
  192. };
  193. class GdtGrassTall: Default
  194. {
  195. files = "gdt_grass_tall_*";
  196. character = "GrassTallGroup";
  197. soundEnviron = "grasstall_exp";
  198. soundHit = "soft_ground";
  199. rough = 0.2;
  200. maxSpeedCoef = 0.9;
  201. dust = 0.15;
  202. lucidity = 4;
  203. grassCover = 0.35;
  204. maxClutterColoringCoef = 1.06;
  205. impact = "hitGroundSoft";
  206. surfaceFriction = 1.7;
  207. AIAvoidStance = 2;
  208. };
  209. class GdtGrassLong: Default
  210. {
  211.  
  212. files = "gdt_grass_long_*";
  213. character = "Empty";
  214. soundEnviron = "grasstall_exp";
  215. soundHit = "soft_ground";
  216. rough = 0.2;
  217. maxSpeedCoef = 0.8;
  218. dust = 0.15;
  219. lucidity = 4;
  220. grassCover = 0.35;
  221. maxClutterColoringCoef = 1.5;
  222. impact = "hitGroundSoft";
  223. surfaceFriction = 1.7;
  224. AIAvoidStance = 2;
  225. };
  226. class GdtBeach: Default
  227. {
  228.  
  229. files = "gdt_beach_*";
  230. character = "Empty";
  231. soundEnviron = "sand_exp";
  232. soundHit = "soft_ground";
  233. rough = 0.1;
  234. maxSpeedCoef = 0.885;
  235. dust = 0.5;
  236. lucidity = 1.25;
  237. grassCover = 0.0;
  238. maxClutterColoringCoef = 1.5;
  239. impact = "hitGroundSoft";
  240. surfaceFriction = 1.6;
  241. };
  242. class GdtMud: Default
  243. {
  244. maxSpeedCoef = 0.869;
  245. };
  246. class GdtVolcanoBeach: Default
  247. {
  248.  
  249. files = "gdt_vbeach_*";
  250. character = "Empty";
  251. soundEnviron = "sand_exp";
  252. soundHit = "soft_ground";
  253. rough = 0.1;
  254. maxSpeedCoef = 0.8;
  255. dust = 0.2;
  256. lucidity = 1.25;
  257. grassCover = 0.0;
  258. maxClutterColoringCoef = 1.5;
  259. impact = "hitGroundSoft";
  260. surfaceFriction = 1.6;
  261. };
  262. class GdtSeabedExp: Default
  263. {
  264.  
  265. files = "gdt_seabedexp_*";
  266. character = "SeabedExpGroup";
  267. soundEnviron = "seabed_exp";
  268. soundHit = "hard_ground";
  269. rough = 0.15;
  270. maxSpeedCoef = 0.85;
  271. dust = 0.75;
  272. lucidity = 150;
  273. grassCover = 0.0;
  274. maxClutterColoringCoef = 1.5;
  275. impact = "hitGroundHard";
  276. surfaceFriction = 1.4;
  277. };
  278. class GdtRedDirt: Default
  279. {
  280.  
  281. files = "gdt_reddirt_*";
  282. character = "RedDirtGroup";
  283. soundEnviron = "dirt_exp";
  284. soundHit = "soft_ground";
  285. rough = 0.09;
  286. maxSpeedCoef = 0.9;
  287. dust = 0.2;
  288. lucidity = 1;
  289. grassCover = 0.05;
  290. maxClutterColoringCoef = 1.02;
  291. impact = "hitGroundRed";
  292. surfaceFriction = 1.8;
  293. };
  294. class GdtAsphalt: Default
  295. {
  296.  
  297. files = "gdt_asphalt_*";
  298. character = "Empty";
  299. soundEnviron = "asphalt_exp";
  300. soundHit = "concrete";
  301. rough = 0.05;
  302. maxSpeedCoef = 1;
  303. dust = 0.05;
  304. lucidity = 0.03;
  305. grassCover = 0.0;
  306. maxClutterColoringCoef = 1.5;
  307. impact = "hitConcrete";
  308. surfaceFriction = 1.8;
  309. };
  310. class GdtField: Default
  311. {
  312.  
  313. files = "gdt_field_*";
  314. character = "Empty";
  315. soundEnviron = "dirt_exp";
  316. soundHit = "soft_ground";
  317. rough = 0.09;
  318. maxSpeedCoef = 0.9;
  319. dust = 0.2;
  320. lucidity = 1;
  321. grassCover = 0.05;
  322. maxClutterColoringCoef = 1.5;
  323. impact = "hitGroundSoft";
  324. surfaceFriction = 1.8;
  325. };
  326. class GdtForest: Default
  327. {
  328.  
  329. files = "gdt_forest_*";
  330. character = "RainForestGroup";
  331. soundEnviron = "forest_exp";
  332. soundHit = "soft_ground";
  333. rough = 0.12;
  334. maxSpeedCoef = 0.8;
  335. dust = 0;
  336. lucidity = 3.5;
  337. grassCover = 0.1;
  338. maxClutterColoringCoef = 1.05;
  339. impact = "hitGroundSoft";
  340. surfaceFriction = 1.7;
  341. };
  342. class GdtVolcano: Default
  343. {
  344.  
  345. files = "gdt_volcano_*";
  346. character = "VolcanoGroup";
  347. soundEnviron = "dirt_exp";
  348. soundHit = "soft_ground";
  349. rough = 0.09;
  350. maxSpeedCoef = 0.9;
  351. dust = 0.5;
  352. lucidity = 1;
  353. grassCover = 0.05;
  354. maxClutterColoringCoef = 1.0;
  355. impact = "hitGroundSoft";
  356. surfaceFriction = 1.8;
  357. };
  358. class GdtCliff: Default
  359. {
  360.  
  361. files = "gdt_rock_*";
  362. character = "CliffGroup";
  363. soundEnviron = "stones_exp";
  364. soundHit = "concrete";
  365. rough = 0.2;
  366. maxSpeedCoef = 0.8;
  367. dust = 0.05;
  368. lucidity = 1;
  369. grassCover = 0.0;
  370. maxClutterColoringCoef = 1.3;
  371. impact = "hitGroundHard";
  372. surfaceFriction = 1.9;
  373. };
  374. };
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