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- 0.003 2017-12-14 09:49:22; Factorio 0.16.0 (build 34159, win64, alpha)
- 0.003 Operating system: Windows 10 (version 1607)
- 0.003 Program arguments: "D:\Games\Factorio_0.16.0\bin\x64\factorio.exe"
- 0.004 Read data path: D:/Games/Factorio_0.16.0/data
- 0.004 Write data path: D:/Games/Factorio_0.16.0 [365569/381424MB]
- 0.004 Binaries path: D:/Games/Factorio_0.16.0/bin
- 0.018 System info: [CPU: Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz, 8 cores, RAM: 15641MB]
- 0.032 Display options: [FullScreen: 0] [VSync: 0] [UIScale: custom (80.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
- 0.042 Available display adapters: 1
- 0.042 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x8000000, no details}
- 0.043 [3]: \\.\DISPLAY4 - NVIDIA Quadro K2100M {0x05, [0,0], 2560x1600, 32bit, 60Hz}
- 0.046 Create display on adapter 0. Size 1280x720 at position [630, 422].
- 0.189 Initialised Direct3D:[0] NVIDIA Quadro K2100M; driver: nvldumdx.dll 23.21.13.8816
- 0.202 Video memory size (dedicated video/dedicated system/shared system/available): 2018/0/7820/4092 MB
- 0.261 DSound: Starting _dsound_update thread
- 0.261 DSound: Enter _dsound_update; tid=14084
- 0.262 Device reset internal.
- 0.270 Desktop composition is active.
- 0.270 Graphics settings preset: high
- 0.270 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
- 0.270 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
- 0.408 Loading mod core 0.0.0 (data.lua)
- 0.436 Loading mod base 0.16.0 (data.lua)
- 0.640 Loading mod base 0.16.0 (data-updates.lua)
- 0.692 Checksum for core: 3886358456
- 0.692 Checksum of base: 2132534782
- 0.867 Loading sounds...
- 1.379 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1513178257
- 1.380 Info PlayerData.cpp:72: Cloud player-data.json unavailable
- 1.541 Loaded shader file D:/Games/Factorio_0.16.0/data/core/graphics/shaders/game.cso
- 1.542 Loaded shader file D:/Games/Factorio_0.16.0/data/core/graphics/shaders/zoom-to-world.cso
- 1.543 Loaded shader file D:/Games/Factorio_0.16.0/data/core/graphics/shaders/alpha-mask.cso
- 1.568 Initial atlas bitmap size is 16384
- 1.574 Created atlas bitmap 16384x8432 [none]
- 1.904 Created atlas bitmap 16384x2931 [shadow]
- 1.993 Created atlas bitmap 16384x682 [decal]
- 2.017 Created atlas bitmap 8192x1496 [mipmap]
- 2.034 Created atlas bitmap 8192x800 [mipmap, smoke]
- 2.049 Created atlas bitmap 8192x2500 [linear-minification, mipmap, terrain]
- 2.078 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
- 2.095 Created atlas bitmap 8192x238 [alpha-mask]
- 9.306 Sprites loaded
- 9.306 Convert atlas 8192x1496 to: mipmap
- 9.369 Convert atlas 8192x800 to: mipmap
- 9.432 Convert atlas 8192x2500 to: min-linear
- 9.565 Convert atlas 8192x1036 to: trilinear-filtering
- 9.642 Convert atlas 8192x238 to: alpha-mask
- 9.950 Custom inputs active: 0
- 10.010 Factorio initialised
- 17.256 Loading map D:\Games\Factorio_0.16.0\saves\_autosave2.zip: 2816799 bytes.
- 17.295 Loading Level.dat: 4088777 bytes.
- 17.300 Info Scenario.cpp:135: Map version 0.16.0-69
- 17.425 Info BlueprintLibrary.cpp:232: Loaded library shelves:
- 17.425 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
- 17.425 Info BlueprintLibrary.cpp:800: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 0; records:
- 17.433 Info BlueprintLibrary.cpp:53: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1513174081; records:
- 17.434 Loading script.dat: 175 bytes.
- 17.448 Checksum for script D:/Games/Factorio_0.16.0/temp/currently-playing/control.lua: 2309010108
- 117.032 Device reset external.
- 191.116 Device reset external.
- 384.447 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
- 384.774 Info AppManagerStates.cpp:1527: Saving finished
- 684.765 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
- 685.071 Info AppManagerStates.cpp:1527: Saving finished
- 985.064 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
- 985.527 Info AppManagerStates.cpp:1527: Saving finished
- 1285.515 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
- 1285.852 Info AppManagerStates.cpp:1527: Saving finished
- 1585.847 Info AppManager.cpp:263: Saving to _autosave1 (blocking).
- 1586.227 Info AppManagerStates.cpp:1527: Saving finished
- 1886.213 Info AppManager.cpp:263: Saving to _autosave2 (blocking).
- 1886.555 Info AppManagerStates.cpp:1527: Saving finished
- 2187.498 Info AppManager.cpp:263: Saving to _autosave3 (blocking).
- 2187.744 Info AppManagerStates.cpp:1527: Saving finished
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