knugi

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Feb 17th, 2015
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  1. on damage:
  2. set {walka.%attacker%} to 60
  3. every 5 second:
  4. loop all players:
  5. if {walka.%loop-player%} is larger than 0:
  6. remove 5 from {walka.%loop-player%}
  7. if {walka.%loop-player%} is smaller than or equal to 0:
  8. delete {walka.%loop-player%}
  9. on rightclick on ender chest:
  10. if {walka.%player%} is set:
  11. cancel event
  12. on rightclick on chest:
  13. if {walka.%player%} is set:
  14. cancel event
  15. on rightclick on trapped chest:
  16. if {walka.%player%} is set:
  17. cancel event
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