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- Shader "Custom/Billboard"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- }
- SubShader
- {
- Tags { "Queue"="Transparent" "RenderType"="Transparent" }
- Blend SrcAlpha OneMinusSrcAlpha
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct v2f
- {
- float4 pos : SV_POSITION;
- float2 uv : TEXCOORD0;
- };
- sampler2D _MainTex;
- float4 _MainTex_ST;
- v2f vert (appdata_base v)
- {
- v2f o;
- o.pos = mul(UNITY_MATRIX_P,
- mul(UNITY_MATRIX_MV, float4(0, 0, 0, 1)) + float4(v.vertex.x, v.vertex.y, 0, 0)) ;
- o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
- return o;
- }
- fixed4 frag (v2f i) : SV_Target
- {
- fixed4 col = tex2D(_MainTex, i.uv);
- return col;
- }
- ENDCG
- }
- }
- }
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