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- PureSpam/Ian's guide to making a pure!
- Regardless of what attack level you want, all quests get you below 50 (45-46?), so you can do all of them. Unless you are an obby mauler.
- I'd suggest starting out as 50 attack, then go to 60 if you're bored, then maybe 75 if you can afford godswords/bored again.
- This provides more longterm fun and variety for your account.
- I'd highly suggest using a combat calculator to balance your combat stats out while choosing your levels.
- As an example, 60 attack and 88 strength is the same combat as 99 range, so these are the levels you should be. Whereas 99 range is balanced with 75 attack and 73 strength.
- *** Quests ***
- Regardless of what attack level you want, all quests get you below 50, so you can do all of them.
- I'd suggest starting out as 50 attack, then go to 60 if you're bored, then maybe 75 if you can afford godswords/bored again.
- This provides more longterm fun and variety for your account.
- Attack Quests for a pure:
- Vampire Slayer (for nmz)
- Fight Arena (for nmz)
- Tree Gnome Village (for nmz + monkey madness)
- Grand Tree (for nmz + monkey madness)
- Waterfall Quest (for quick levels at start)
- Death Plateu (Climbing Boots)
- Lost City (for nmz + dds)
- Prayer Quests for a pure:
- For Ava's and DT: Restless Ghost, Priest in Peril, then Animal Magnetism.
- For Anchor (60 attack) (start questing at 50 prayer): The Great Brain Robbery (and sub-quests) give prayer exp.
- Mountain Daughter: for bearhead (iron helmet equivalent def bonus) + for nmz if you want a better alternative to grand tree boss.
- Other important quests:
- Recipe for disaster up to Mithril Gloves (Dwarf + Wartface & Bentnoze + Pirate Pete + Evil Dave + Skrach) plus all req quests
- ~ It isn't necessary to do mith gloves straight away, combat bracelets are only 20K now and actually provide slightly better
- accuracy bonus than mithril gloves, but for the cost difference for pk'ing when profit margins can be low as it is, it's worth
- investing the time into getting mithril gloves.
- Biohazard + Plague City: Teleports to Ardougne
- Monkey Madness: Started but not completed, otherwise you can't go back to the island to chin without gaining def exp! (you need to complete to wield d scimmy)
- Chin first, then finish quest so you can use d scim/you're sure you don't need to go back.
- Regicide + Requirements: Ability to slave zulrah (requires high range/magic and good gear), crystal bow. Again, not necessary
- I've done regicide on my pure and I haven't even bothered getting myself a crystal bow yet, also needed for dragon halberd if 60 att
- Horror From The Deep:
- Prayer Books are a must, especially if training with prayer due to +5 prayer bonus. I suggest filling zamorak book if you can afford it.
- *** Prayer ***
- As for prayer, at lower levels prayer can be worthless, but in my opinion 15/31 prayer is worth considering at 70+str,
- 31 prayer is worth considering at 80+str, and 45/52 prayer is worth considering at 85+ strength.
- Prayer makes it alot easier for you to train efficiently (afk nmz, or chinning for example), and in the long run your account
- won't be better/worse than one without prayer if it is a high enough level. But it's something worth considering/taking into
- account. Similarly to attack I'd suggest starting low prayer and finding a good place to settle, unless you plan
- on being a high level pure then getting prayer early on will make training alot easier. Don't forget that you can chin
- without prayer in the safespot, it's more dangerous but still very high exp rates.
- 1 Prayer: no need for prayer potions, hard to train, quickly become slightly weaker than account with prayer as you level up
- 15 pray: gives you access to ava's accumulator for arrows, and 10% strength/5% range, which gives 1-2 combat levels
- 31 prayer: 15% melee prayersand protect item, 3-4 combat levels.
- 45 prayer: 15% range/mage prayers and also protect prayers to make training efficient, 5-6 combat levels
- 52 prayer: Smite and all of the above, 6-7 combat levels, worth considering at 75+ combat if you want to smite fight
- Benefits of each type of account:
- *** 50 attack ridiculously overpowered at lower levels (up to around 70 cb they are the best then 60 attack can match it) ***
- Also for 50 attack you may need to get 55 slayer in order to use leaf bladed sword to help training go faster (but not necessary)
- It's just a bit stronger and more accurate than a rune scimitar.
- Positives of 50 Attack;
- ~ Really Strong special attack.
- ~ Stay low level combat, so easy to own pures, not really any zerkers or voiders to fight.
- ~ Strongest pure build for their combat level next to AGS Pure and Obby Maul Pures.
- Negatives:
- ~ One special attack then you have to either single maul whack, or crossbow
- ~ Training strength with 50 attack is annoying, also maulers are best with low prayer, so range is also a pain
- ~ Limited variation
- 60 attack gives alot of variation, more specs/chances to ko, but you'll need to be at least 80 strength, preferably higher imo.
- Positives of 60 Attack;
- ~ More Variation/Can melee more effectively
- ~ More special attacks with dds, can still use gmaul too if needed.
- ~ More accuracy against zerkers/voiders which also in turn give better loots
- Negatives:
- ~ If not finished chinning and want to use dscimmy then have to finish quest and unable to go back.
- ~ Bad at low strength levels.
- 75 attack pure has been my favourite build due to the incredible accuracy/strength of ags, even against people with defence
- Positives of 75 attack:
- ~ More variation with whips/sarasword/godswords
- ~ Strong against all builds due to sheer power of ags
- ~ the stacks from msb to ags are always so juicy.
- Negatives:
- ~ Raises your combat alot so you have to fight alot of zerkers etc
- ~ Requires a larger bank to be able to use everything
- ~ Risk of losing an ags...
- ~ Order in which I suggest doing things ~
- Step 1) Tutorial Island + 250ish dbones 1-43 prayer (if you are going to be 45 prayer pure, don't worry exp from quests won't level you over 45)
- Step 2) From "07 Altar" fc W330 in Yanille go to fight arena with melee pray + strike spells, then do tree gnome.
- Step 3) Once completed tree gnome get 1-10 agility at the course, then teleport to Draynor and get 10-20 (you can boost 20-25 with summer pie)
- Step 4) Do Grand Tree with summer pie agility boost, then start monkeymadness, get to the part where you can enter the island/chin spot
- Step 5) Do Cannon quest. Your attack should be quested enough that you can wield rune 2h. Your cannon accuracy depends on your weapon's attack style bonus
- Step 6) Go to rock crabs with staminas (and ppots if you have prayer) and 2-3k cannonballs and a cannon, str ammy, cb brace, r2h, run around cannoning
- Step 7) one hour later you should be 1-45 range, now you can chin with grey chins.
- Step 8) chin 45-55 with grey chins, then move on to red.
- Step 9) chin 55-99 or w/e range you can afford, then you can finish monkey madness if you want to get a dscimmy.
- Step 10) DON'T TALK TO THE GUY AGAIN/TRY TO RETURN TO ISLAND AFTER FINISHING QUEST OR YOU'LL GAIN DEF EXP
- This is a basic starter that I always do, to get range out the way first.
- Search on YouTube "Pot Up Son Chinning Guide" for no prayer chinning guide.
- After this you can choose what else you'd like to do, in whatever order you like, and you don't by any means have to chin/train range first
- I just like chinning first personally...
- ~ Training Spots ~
- Rock Crabs;
- Perfect for lower levels, semi afk on water-birth island if you can get the 2 or 3 rock crab spots (have to hop round worlds alot)
- NMZ;
- Can train melee here and also range (either with msb and addy arrows, or iron knives, or blowpipe if you can afford w/ steel/mith darts)
- Points can be exchanged for items to be sold for gp, so you near break even or even profit at higher levels, buy 15 herb boxes every day.
- Best 5 setup is; Vampire Slayer/Tree Gnome/Lost City/Fight Arena + either Mountain Daughter (if you can be fkd to do quest) or Grand Tree (slightly harder to hit)
- Wouldn't suggest going to NMZ until 50 or 60 strength, or 50+ range
- Safe minigame (don't lose anything if you accidentally die)
- Required for imbued rings if you want them.
- Experiments;
- Go Alisha mode. Must have started creature of frenkenstein, so requires priest in peril. More monsters with high hp than rock crabs, not as afk.
- Bandits;
- If you can't be bothered to do nightmare zone quests, don't forget ring of life...
- Green/Blue Dragons;
- You can mage/range these safespottable and to make some profit, just be careful in wilderness from pkers. 50 range minimum I'd suggest.
- Ogre Cage;
- Cannon at King Lanthas training camp for more afkable experience with no hp exp, or safe spot range train.
- Pest Control;
- if you want low hp account then again this is another good option if you enjoy playing minigames, 40cb requirement, mix it up a little.
- Splashing;
- Worth splashing every night due to the really low cost, world 329 clan wars to find a partner to afk for 6 hours at a time.
- Skeleton Monkeys;
- Chin/Burst (have to start monkey madness)
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