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- @Override
- public void update(float dt) {
- mRotation -= mEngine.mControl.mHorizontalFactor * (mMaxRotationSpeed * dt);
- //float accel = mEngine.mControl.mVerticalFactor * mThrust;
- float accel = 0f;
- if(mEngine.mControl.mJump) { //accelerator button, instead of joystick input
- accel = mThrust;
- float angle = (mRotation+90) * TO_RADIANS; //note, +90 deg!
- float ax = (float) Math.cos(angle) * accel;
- float ay = (float) Math.sin(angle) * accel;
- mVelX += ax*dt;
- mVelY += ay*dt;
- mVelX = Utils.clamp(mVelX, -mMaxVelocity, mMaxVelocity);
- mVelY = Utils.clamp(mVelY, -mMaxVelocity, mMaxVelocity);
- }else{
- mVelX *= mFriction; //break when there's no input
- mVelY *= mFriction;
- }
- mPos.x += mVelX;
- mPos.y += mVelY;
- }
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