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- #Sovereign Filter by StupidFatHobbit updated 8/2/18 ♦ Incursion League ♦ 3.3.3.1 - GENERAL VERSION (RACE CASTER)
- #Update Notes: Incursion League Update III - Race & Leaguestart Improvements
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 32 (18-45)
- #New Color Guide:
- #Colors follow a value progression from black -> green -> blue -> purple -> red -> white
- #Ranged items are lime green, melee are dark red, and caster sky blue for racing/levelling purposes
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- #General is reccommended for start of leagues and racing. Strict is for endgame mapping and when you're no longer doing chaos recipe. Uberstrict is meant for going extremely quickly and only picking up the bare minimums.
- #Race and SSF Overrides are located in Section 0. Common options and settings are all located in Section 1.
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #Using Filterblast (http://filterblast.oversoul.xyz/StupidFatHobbit/) is the best way to preview my (or anyone's) filter.
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
- #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #notes for me / random info / stuff you probably shouldn't be reading
- #docks/lake levels: 29/34, 51/55, 64/67
- #oriath: lake 34, harvest 40, church 45, bridge 60
- #-------------------------
- #SOUND 2.0
- #1 - clashgong - levelling 4L's, 5L
- #2 - stone drop - mid tier currency / div card
- #3 - sour stone drop - currency / div card
- #4 - rising wind - variable value or multiple basetype unique, divine vessels
- #5 - rising metal - high value unique
- #6 - sharper rising metal? - top tier currency / div card / unique
- #7 - ALIENS - unique jewel, unique map
- #8 - dadadadada - red tier map
- #9 - quieter #8 - all other maps
- #ORIATH SOUNDS
- #10 - hard metal drop - (unused)
- #11 - soft metal drop - high value nets (temp)
- #12 - crystal drop - quality gems
- #13 - synth metal reverb? - generic high value (rare atlas basetypes, high ilvl abyss jewels)
- #14 - metal echo - levelling flasks
- #15 - rapid metal echo - max tier maps
- #16 - muffled drop - shaped/elder items
- #############################################################################################
- ############################## --- Table of Contents --- ####################################
- #############################################################################################
- #Note: Ctrl+F a section i.e. "Section 5" to jump to that area
- #Options and Customization Blocks:
- #Section 0 - Racing Options & Overrides
- #Section 1 - Chance Items, Priority Highlight, Link Options
- #High Priority Blocks:
- #Section 2 - League & Zone Specific
- #Section 3 - Maps
- #Section 4 - Currency
- #Section 5 - Jewels
- #Section 6 - Shaper/Elder
- #Section 7 - Sockets
- #Section 8 - Uniques
- #Section 9 - Divination Cards
- #Basetype Highlighting Blocks:
- #Section 10 - Top Tier Craft
- #Section 11 - Rare Highlighting
- #Section 12 - Miscellaneous
- #Levelling Blocks:
- #Section 13 - Global Levelling
- #Section 14 - Caster Weapons
- #Section 15 - Melee Weapons
- #Section 16 - Ranged Weapons
- #Section 17 - Armour
- #Section 18 - Flasks
- #Other Blocks:
- #Section 19 - Gems
- #Section 20 - Safety Nets & Catch-Alls
- #Section 21 - Animate Weapon
- #Section 22 - Global Hide
- #INSTRUCTIONS FOR SETTING UP A RACE FILTER
- #Step 1 - Remove the #'s in front of the lines in the Race Overrides Block (Section 0A)
- #Step 2 - Set your preferred archetype link colors (melee, caster, bow) in Section 1
- #Step 3 - [OPTIONAL] Delete the archetype blocks that you don't need. Example: If you're setting up a caster filter, delete Sections 15 and 16.
- #Step 4 - Save As a different filter
- ##################################################
- ########## Section 0A - Race Overrides ###########
- ##################################################
- #RACE OVERRIDES - Enable all these blocks for racing. WARNING: Has lots of sounds on low tier currency, and retiers / hides some otherwise valuable currency that is useless in racing
- Show
- BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone" "Orb of Regret"
- Class Currency
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 50
- Show
- BaseType "Orb of Alchemy" "Chaos Orb" "Vaal Orb"
- Class Currency
- SetTextColor 0 0 0
- SetBackgroundColor 0 225 225
- SetBorderColor 0 0 0
- PlayAlertSound 2 100
- SetFontSize 45
- Show
- BaseType "Scroll of Wisdom"
- SetFontSize 45
- Show
- BaseType "Portal Scroll"
- SetFontSize 45
- SetTextColor 100 150 200
- Show
- BaseType "Essence"
- Class Currency
- SetBorderColor 0 0 0
- SetTextColor 0 250 250
- SetBackgroundColor 0 75 75
- SetFontSize 45
- Show
- BaseType "Chance to Bleed" "Double Strike" "Viper Strike" "Heavy Strike" "Burning Arrow" "Onslaught" "Pierce" "Cleave" "Ground Slam" "Shrapnel Shot" "Lesser Poison Support"
- SetFontSize 40
- Show
- Class "Gem"
- Hide
- BaseType "Silver Coin" "Engineer's Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard" "Annulment Shard" "Binding Shard" "Chaos Shard" "Regal Shard" "Exalted Shard"
- Class Currency
- ##################################################
- ########## Section 0B - SSF Overrides ############
- ##################################################
- #Show
- # BaseType "Vaal Orb" "Blessed Orb" "Orb of Fusing" "Orb of Alchemy"
- # Class Currency
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetFontSize 45
- # PlayAlertSound 3 100
- #Show
- # BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance" "Blacksmith's Whetstone"
- # Class Currency
- # SetBackgroundColor 170 158 130
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 0
- # SetFontSize 40
- #Show
- # BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Alchemy Shard"
- # Class Currency
- # SetFontSize 40
- #Show
- # BaseType "Portal Scroll"
- # SetFontSize 40
- # SetTextColor 100 150 200
- #Show
- # BaseType "Scroll of Wisdom"
- # SetFontSize 40
- #Show
- # BaseType "Bone Spirit Shield"
- # Rarity Normal Magic Rare
- # SetFontSize 34
- # SetBackgroundColor 200 200 200
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # ItemLevel <= 50
- ##################################################################
- ###### Section 1 - Chance, Priority Highlight, Link Options ######
- ##################################################################
- #Set your preferred chance basetype(s) here.
- Show
- BaseType "Glorious Plate"
- Rarity Normal
- ShaperItem False
- ElderItem False
- Corrupted False
- Sockets < 6
- # SetBorderColor 255 100 0
- SetBorderColor 200 80 0
- ItemLevel >= 48
- SetFontSize 36
- #Priority Highlight Blocks
- #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Warning: Items added to blocks at the top of filters override blocks beneath them. Use these premade blocks to avoid conflicts with shaper/elder items, uniques, and sockets. Be careful when writing blocks from scratch.
- #Show
- # BaseType "Rubber Ducky"
- # SetTextColor 0 0 0
- # SetBorderColor 0 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # Sockets < 6
- # PlayAlertSound 1 150
- # ItemLevel >= 1
- #Show
- # BaseType "Crude Bow"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ShaperItem False
- # ElderItem False
- # Corrupted False
- # Sockets < 6
- # ItemLevel >= 50
- # PlayAlertSound 1 150
- #Racing/Levelling Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc). By default the lines are disabled meaning all color configurations will be shown.
- #Note: If creating an archetype-specific racing filter it's useful to also delete the levelling sections you don't need and save as another filter. For example - to make a ranger racing filter simply set these blocks to GG then delete Sections 14 and 15 entirely and save as a separate filter.
- #Set preferred 4L colors in the SocketGroup lines in the next block and enable the sound. Note that multiple color groups can be entered, i.e. RRG RGG. If no colors are entered then the lines will apply to all 2L/3L/4L that drop. (maybe just default to race meta stuff only?)
- #note: melee RRRG, caster GGGB GGBB, ranged GGRR GGGR GGRB
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 47
- LinkedSockets = 4
- Sockets < 6
- Rarity Normal Magic Rare
- SocketGroup GGGB GGBB
- SetBorderColor 0 250 250
- SetBackgroundColor 0 65 65
- SetFontSize 45
- PlayAlertSound 1 100
- #Set your preferred 3L colors in these next blocks and enable the sound. Don't forget to set your secondary link colors as well, especially in the block that extends to kitava (47)
- #note: melee RGG RRG, caster BBG BGG RGB, ranged GGG GGR
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 25
- LinkedSockets = 3
- Rarity Normal Magic Rare
- SocketGroup BBG BGG RGB
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 45
- PlayAlertSound 1 100
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets = 3
- Rarity Normal Magic Rare
- SocketGroup BBG BGG RGB
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 45
- #2L colors go here
- #note: melee RG RR, caster BB BG GG, ranger GG RG
- Show
- Class "Gloves" "Helm" "Boots"
- ItemLevel <= 25
- LinkedSockets = 2
- Rarity Normal Magic Rare
- SocketGroup BB BG GG
- SetBorderColor 75 75 250
- SetBackgroundColor 0 0 75
- SetFontSize 45
- #Archetype-specific blocks
- #Caster Links
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 25
- LinkedSockets = 3
- SocketGroup BBB BBG BGG
- SetBorderColor 150 200 250
- SetBackgroundColor 40 50 60
- SetFontSize 45
- PlayAlertSound 1 100
- #Safety Blocks (Don't need to modify these for normal use)
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 67
- LinkedSockets = 4
- Sockets < 6
- Rarity Normal Magic Rare
- SetBorderColor 0 250 250
- SetBackgroundColor 0 65 65
- SetFontSize 36
- Show
- Class "Gloves" "Helm" "Boots"
- ItemLevel <= 15
- LinkedSockets = 3
- Rarity Magic Rare
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 45
- Show
- Class "Gloves" "Helm" "Boots"
- ItemLevel <= 25
- LinkedSockets = 3
- Rarity Normal
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 40
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets = 3
- Rarity Normal Magic Rare
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- SetFontSize 34
- ##################################################
- ####### Section 2 - League & Zone Specific #######
- ##################################################
- #Note:(White Text/Border, Solid Color Backgrounds)
- #Talisman - Maroon
- Show
- BaseType "Talisman"
- Class Amulet
- Rarity Unique
- SetBackgroundColor 100 0 0
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Talisman"
- Class Amulet
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- #Perandus - Orange
- Show
- BaseType "Perandus Coin"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 150 50 0
- SetFontSize 40
- #Prophecy - Purple
- Show
- BaseType "Silver Coin" "Prophecy"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- #Essence - Raised Colors (Green, Teal, Red)
- Show
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
- Class Currency
- SetTextColor 250 0 125
- SetBackgroundColor 80 0 40
- SetBorderColor 250 250 250
- SetFontSize 45
- Show
- BaseType "Shrieking Essence" "Deafening Essence" "Remnant of Corruption"
- Class Currency
- SetTextColor 250 0 125
- SetBackgroundColor 80 0 40
- SetBorderColor 0 0 0
- SetFontSize 45
- Show
- BaseType "Screaming Essence"
- Class Currency
- SetBorderColor 0 0 0
- SetTextColor 0 250 250
- SetBackgroundColor 0 75 75
- SetFontSize 40
- Show
- BaseType "Wailing Essence"
- Class Currency
- SetBorderColor 0 0 0
- # SetTextColor 0 250 0
- SetTextColor 0 250 175
- SetBackgroundColor 0 75 50
- # SetBackgroundColor 0 75 0
- SetFontSize 38
- Show
- BaseType "Essence"
- Class Currency
- SetBorderColor 0 0 0
- SetTextColor 0 250 0
- SetBackgroundColor 0 75 0
- SetFontSize 34
- #Breach - Bright text on darker background, colored by breach type
- Show
- BaseType "Blessing of Chayula" "Chayula's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 200 100 250
- SetBackgroundColor 40 0 80
- SetFontSize 45
- PlayAlertSound 6 200
- Show
- BaseType "Splinter of Chayula"
- SetBorderColor 0 0 0
- SetTextColor 200 100 250
- SetBackgroundColor 40 0 80
- SetFontSize 45
- Show
- BaseType "Blessing of Esh" "Esh's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 175 225 250
- SetBackgroundColor 40 40 80
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- BaseType "Splinter of Esh"
- # SetTextColor 150 200 250
- SetTextColor 175 225 250
- SetBackgroundColor 40 40 80
- SetFontSize 40
- Show
- BaseType "Blessing of Xoph" "Xoph's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 225 0 0
- SetBackgroundColor 40 0 0
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- BaseType "Splinter of Xoph"
- SetTextColor 225 0 0
- SetBackgroundColor 40 0 0
- SetFontSize 40
- Show
- BaseType "Blessing of Uul-Netol" "Uul-Netol's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 225 225 225
- SetBackgroundColor 40 40 40
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- BaseType "Splinter of Uul-Netol"
- SetTextColor 225 225 225
- SetBackgroundColor 40 40 40
- SetFontSize 40
- Show
- BaseType "Blessing of Tul" "Tul's Breachstone"
- SetBorderColor 250 250 250
- SetTextColor 50 175 250
- SetBackgroundColor 0 0 75
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- BaseType "Splinter of Tul"
- # SetTextColor 0 150 250
- SetTextColor 50 175 250
- SetBackgroundColor 0 0 75
- SetFontSize 40
- #Legacy - Lime
- Show
- Class Leaguestone
- SetBackgroundColor 150 250 50
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 3 100
- SetFontSize 40
- Show
- BaseType "Ancient Reliquary Key"
- SetBackgroundColor 0 75 0
- SetBorderColor 250 250 250
- SetTextColor 0 250 0
- SetFontSize 45
- PlayAlertSound 2 200
- #Labyrinth - Green
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetTextColor 250 250 250
- SetBorderColor 250 250 250
- SetBackgroundColor 0 80 0
- SetFontSize 45
- Show
- BaseType "Offering to the Goddess"
- SetTextColor 250 250 250
- SetBorderColor 250 250 250
- SetBackgroundColor 0 80 0
- SetFontSize 45
- #Pantheon - Raised Light Blue
- Show
- BaseType "Divine Vessel"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- PlayAlertSound 4 100
- Show
- Class "Pantheon Soul"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- PlayAlertSound 4 100
- #Harbinger
- Show
- Class "Piece"
- SetBackgroundColor 100 50 0
- SetBorderColor 250 250 250
- SetTextColor 250 150 0
- SetFontSize 45
- PlayAlertSound 4 100
- Show
- BaseType "Orb of Horizons" "Harbinger's Orb" "Ancient Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 0 0 0
- PlayAlertSound 2 150
- SetFontSize 45
- Show
- BaseType "Orb of Binding" "Engineer's Orb"
- # SetBackgroundColor 150 250 50
- SetBackgroundColor 0 225 125
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 3 100
- SetFontSize 45
- Show
- BaseType "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- SetFontSize 45
- Show
- BaseType "Horizon Shard" "Binding Shard" "Engineer's Shard"
- SetBorderColor 170 158 130
- SetFontSize 40
- #Abyss
- Show
- BaseType "Stygian Vise"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- Show
- BaseType "Stygian Vise"
- ItemLevel >= 86
- SetBackgroundColor 65 0 65
- SetBorderColor 250 200 150
- SetFontSize 45
- PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- ItemLevel >= 85
- SetBackgroundColor 65 0 65
- SetBorderColor 200 150 0
- SetFontSize 40
- PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- Rarity Rare
- SetBorderColor 225 0 225
- SetBackgroundColor 65 0 65
- SetFontSize 38
- # PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- Rarity Magic
- SetBorderColor 225 0 225
- SetBackgroundColor 65 0 65
- SetFontSize 38
- # PlayAlertSound 16 200
- Show
- BaseType "Stygian Vise"
- SetBorderColor 225 0 225
- SetBackgroundColor 65 0 65
- SetFontSize 38
- # PlayAlertSound 16 200
- #Bestiary - "Dirty" Green
- Show
- BaseType "Thaumaturgical Net" "Necromancy Net"
- SetTextColor 250 250 250
- SetBorderColor 250 250 250
- SetBackgroundColor 125 175 0
- SetFontSize 40
- PlayAlertSound 11 100
- Show
- BaseType "Strong Steel Net"
- # SetTextColor 125 200 40
- SetTextColor 125 225 0
- # SetBorderColor 75 150 0
- SetFontSize 40
- DisableDropSound
- Show
- BaseType "Simple Steel Net" "Reinforced Steel Net"
- SetTextColor 100 200 0
- SetFontSize 36
- DisableDropSound
- Show
- BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net"
- SetTextColor 75 175 0
- SetFontSize 36
- DisableDropSound
- Show
- BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net"
- SetTextColor 50 150 0
- SetFontSize 34
- DisableDropSound
- Show
- BaseType "Bestiary Orb" "Imprinted Bestiary Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 175 200 0
- SetBorderColor 0 0 0
- PlayAlertSound 2 150
- SetFontSize 45
- #Incursion - Dark Red
- Show
- BaseType "Vial of Awakening" "Vial of the Ghost" "Vial of Sacrifice"
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 200 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Vial of Dominance" "Vial of Summoning" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of Transcendence"
- SetBackgroundColor 200 0 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 45
- PlayAlertSound 11 200
- Show
- BaseType "Stone of Passage" "Flashpowder Keg"
- SetBackgroundColor 100 0 0
- SetBorderColor 225 225 225
- SetTextColor 225 225 225
- SetBorderColor 225 225 225
- SetFontSize 45
- PlayAlertSound 10 150
- Show
- HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Xopec's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi"
- SetTextColor 225 0 0
- SetFontSize 40
- Show
- Quality >= 26
- DropLevel >= 60
- SetBorderColor 250 250 250
- SetFontSize 45
- Show
- Quality >= 21
- DropLevel >= 60
- SetBorderColor 200 200 200
- SetFontSize 40
- ##################################################
- ############### Section 3 - Maps #################
- ##################################################
- #Other Endgame
- Show
- BaseType "Fragment"
- Class "Map Fragments"
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- SetBackgroundColor 60 40 0
- SetTextColor 250 225 150
- SetBorderColor 250 250 250
- SetFontSize 42
- Show
- BaseType "Mortal"
- Class "Map Fragments"
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- SetBackgroundColor 60 40 0
- SetTextColor 250 225 150
- SetBorderColor 250 250 250
- SetFontSize 42
- Show
- Class "Map Fragments"
- # SetBackgroundColor 255 221 153
- # SetBorderColor 125 80 40
- # SetTextColor 125 80 40
- SetBackgroundColor 60 40 0
- SetTextColor 250 225 150
- SetBorderColor 0 0 0
- SetFontSize 40
- Show
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 221 153
- SetTextColor 0 0 0
- PlayAlertSound 7 200
- SetFontSize 38
- #guardian and elder maps (pink)
- Show
- Class Map
- ElderMap True
- SetTextColor 240 0 240
- SetBorderColor 0 250 250
- SetBackgroundColor 255 221 153
- PlayAlertSound 15 200
- SetFontSize 45
- Show
- Class Map
- DropLevel >= 83
- SetTextColor 240 0 240
- SetBorderColor 255 0 255
- SetBackgroundColor 255 221 153
- PlayAlertSound 15 200
- SetFontSize 45
- #top tier (red)
- Show
- Class Map
- ShapedMap True
- DropLevel >= 73
- SetTextColor 240 0 0
- SetBorderColor 0 200 200
- SetBackgroundColor 255 221 153
- SetFontSize 40
- PlayAlertSound 8 150
- Show
- Class Map
- DropLevel >= 78
- SetTextColor 240 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 40
- PlayAlertSound 8 150
- #non-top tier shaped maps (teal)
- Show
- Class Map
- ShapedMap True
- SetTextColor 0 200 200
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetFontSize 38
- PlayAlertSound 9 150
- #exception for vaal maps
- Show
- Class Map
- HasExplicitMod "Vaal" "Zana's"
- SetTextColor 175 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 175 0 0
- SetFontSize 38
- #exception for burial/volcano dropping at low levels
- Show
- Class Map
- BaseType "Volcano" "Burial Chambers"
- ItemLevel <= 73
- SetTextColor 0 180 180
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 150
- SetFontSize 38
- PlayAlertSound 9 150
- #mid tier (3 blue and 2 purple)
- Show
- Class Map
- DropLevel >= 76
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetFontSize 38
- PlayAlertSound 9 150
- Show
- Class Map
- DropLevel >= 73
- ItemLevel <= 79
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125
- SetFontSize 36
- Show
- Class Map
- DropLevel >= 73
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125
- SetFontSize 36
- #bottom tier (3 black and 2 green)
- Show
- Class Map
- DropLevel >= 71
- ItemLevel <= 79
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- PlayAlertSound 9 100
- SetFontSize 34
- Show
- Class Map
- DropLevel >= 71
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- SetFontSize 34
- Show
- Class Map
- ItemLevel <= 74
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- PlayAlertSound 9 100
- SetFontSize 34
- Show
- Class Map
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- SetFontSize 34
- ##################################################
- ############# Section 4 - Currency ###############
- ##################################################
- Show
- BaseType "Eternal Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard" "Imprint"
- SetBorderColor 0 0 0
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Exalted Orb"
- SetBackgroundColor 250 0 125
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- SetFontSize 45
- Show
- BaseType "Cartographer's Sextant" "Divine Orb" "Orb of Annulment"
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 0 0 0
- PlayAlertSound 2 150
- SetFontSize 45
- Show
- BaseType "Chaos Shard" "Regal Shard"
- SetBorderColor 0 200 200
- SetFontSize 40
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck" "Exalted Shard"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- SetFontSize 45
- Show
- BaseType "Cartographer's Seal" "Unshaping Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 150 0 250
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- SetFontSize 45
- Show
- BaseType "Vaal Orb" "Blessed Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 0 175 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 100
- Show
- BaseType "Orb of Fusing" "Orb of Alchemy"
- SetTextColor 0 0 0
- SetBackgroundColor 0 175 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 100
- Show
- BaseType "Cartographer's Chisel"
- SetBackgroundColor 0 175 0
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 100
- Show
- BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
- SetBackgroundColor 170 158 130
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 45
- Show
- BaseType "Portal Scroll"
- SetFontSize 40
- SetTextColor 100 150 200
- Show
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
- SetFontSize 45
- Show
- BaseType "Scroll of Wisdom"
- SetFontSize 38
- ##################################################
- ############## Section 5 - Jewels ################
- ##################################################
- Show
- BaseType "Searching Eye Jewel"
- Class "Abyss Jewel"
- ItemLevel >= 82
- SetBackgroundColor 250 125 150
- SetBorderColor 0 250 250
- SetTextColor 0 0 0
- SetFontSize 45
- PlayAlertSound 13 250
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- Rarity Rare
- SetBackgroundColor 250 225 100
- SetTextColor 0 0 0
- SetBorderColor 0 250 250
- SetFontSize 42
- PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- Rarity Magic
- SetBackgroundColor 150 125 250
- SetTextColor 0 0 0
- SetBorderColor 0 250 250
- SetFontSize 42
- PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- ItemLevel >= 82
- SetBackgroundColor 150 125 225
- SetTextColor 0 0 0
- SetBorderColor 0 250 250
- SetFontSize 42
- PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- Rarity Rare
- # SetBackgroundColor 225 175 125
- # SetBackgroundColor 250 200 100
- # SetBackgroundColor 250 150 100
- # SetBackgroundColor 250 200 0
- SetBackgroundColor 250 225 100
- # SetBackgroundColor 250 200 100
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 40
- # PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- Rarity Magic
- SetBackgroundColor 150 125 250
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- # PlayAlertSound 12 200
- Show
- Class "Abyss Jewel"
- SetBackgroundColor 150 125 225
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- # PlayAlertSound 12 200
- Show
- Class Jewel
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 250 150 0
- SetBorderColor 0 0 0
- SetFontSize 40
- PlayAlertSound 7 150
- Show
- Class Jewel
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 225 225 110
- SetBorderColor 0 0 0
- SetFontSize 40
- Show
- Class Jewel
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- Class Jewel
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- ##################################################
- ########## Section 6 - Shaper/Elder ##############
- ##################################################
- Show
- Rarity Unique
- ElderItem True
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- SetFontSize 42
- PlayAlertSound 5 150
- Show
- Rarity Unique
- ShaperItem True
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 250 250 250
- SetFontSize 42
- PlayAlertSound 5 150
- Show
- ShaperItem True
- LinkedSockets = 6
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 0 200 200
- SetFontSize 45
- PlayAlertSound 6 200
- Show
- ElderItem True
- LinkedSockets = 6
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- SetTextColor 0 200 200
- SetFontSize 45
- PlayAlertSound 6 200
- #max value (white background, raspberry text) - very rare and/or high demand bases, max tier sound
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
- ShaperItem True
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet" "Blue Pearl Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Stygian Vise"
- ElderItem True
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Imbued Wand"
- ShaperItem True
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Leather Belt"
- ElderItem True
- ItemLevel >= 75
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- #other high value shaper/elder bases - white background, violet text
- Show
- Class Amulet
- ShaperItem True
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- Class Sceptre
- ShaperItem True
- ItemLevel >= 85
- SetBackgroundColor 250 250 250
- SetTextColor 250 0 125
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring"
- ShaperItem True
- ItemLevel >= 80
- SetBorderColor 0 0 0
- SetBackgroundColor 250 250 250
- SetTextColor 125 0 250
- SetFontSize 45
- PlayAlertSound 6 250
- Show
- BaseType "Eternal Burgonet" "Royal Burgonet"
- ElderItem True
- ItemLevel >= 84
- SetBorderColor 0 0 0
- SetBackgroundColor 250 250 250
- SetTextColor 125 0 250
- SetFontSize 45
- PlayAlertSound 6 250
- #high value basic armor shaper/elder bases - white background, brown text
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia"
- ShaperItem True
- ItemLevel >= 84
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 200
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia"
- ElderItem True
- ItemLevel >= 84
- SetBackgroundColor 250 250 250
- SetTextColor 150 100 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 200
- #all other bases - borders depending on rarity
- Show
- ShaperItem True
- Sockets = 6
- SetBackgroundColor 0 200 200
- SetBorderColor 250 0 125
- SetTextColor 0 0 0
- SetFontSize 40
- PlayAlertSound 16 200
- Show
- ElderItem True
- Sockets = 6
- SetBackgroundColor 0 200 200
- SetBorderColor 250 0 125
- SetTextColor 0 0 0
- SetFontSize 40
- PlayAlertSound 16 200
- Show
- ShaperItem True
- ItemLevel >= 84
- SetBackgroundColor 50 0 25
- SetBorderColor 250 175 0
- SetFontSize 45
- PlayAlertSound 16 200
- Show
- ElderItem True
- ItemLevel >= 84
- SetBackgroundColor 50 0 25
- SetBorderColor 250 175 0
- SetFontSize 45
- PlayAlertSound 16 200
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet" "Iron Ring"
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet" "Iron Ring"
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- #wagglefoils
- Show
- BaseType "Harpy Rapier" "Apex Rapier" "Thorn Rapier"
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- ItemLevel >= 80
- Show
- Class Sceptre
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- ItemLevel >= 75
- Show
- Class Quiver
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- ItemLevel >= 80
- Show
- Class Ring Amulet
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- ItemLevel >= 75
- Show
- Class Ring Amulet
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 250 0 250
- SetFontSize 45
- PlayAlertSound 16 250
- ItemLevel >= 75
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ShaperItem True
- ItemLevel >= 80
- SetBackgroundColor 50 0 25
- SetBorderColor 0 250 250
- SetFontSize 45
- PlayAlertSound 16 250
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ElderItem True
- ItemLevel >= 80
- SetBackgroundColor 50 0 25
- SetBorderColor 0 250 250
- SetFontSize 45
- PlayAlertSound 16 250
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 0 250 250
- SetFontSize 45
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 0 250 250
- SetFontSize 45
- Show
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 40
- DropLevel >= 60
- PlayAlertSound 16 200
- Show
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 40
- DropLevel >= 60
- PlayAlertSound 16 200
- Show
- ShaperItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 40
- Show
- ElderItem True
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 40
- ##################################################
- ############# Section 7 - Sockets ################
- ##################################################
- Show
- LinkedSockets = 6
- DropLevel >= 60
- ItemLevel >= 84
- Class "Body Armour"
- SetTextColor 0 200 200
- SetBackgroundColor 250 250 250
- SetBorderColor 0 0 0
- PlayAlertSound 6 250
- SetFontSize 45
- Show
- LinkedSockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 190 0 240
- SetBorderColor 250 250 250
- PlayAlertSound 2 200
- SetFontSize 45
- Show
- LinkedSockets >= 5
- Rarity Unique
- SetBackgroundColor 0 255 255
- SetBorderColor 255 255 255
- SetTextColor 225 100 0
- PlayAlertSound 4 150
- SetFontSize 45
- Show
- Sockets = 6
- Rarity Unique
- SetBackgroundColor 0 150 150
- SetTextColor 225 100 0
- SetBorderColor 225 100 0
- PlayAlertSound 4 100
- SetFontSize 45
- Show
- LinkedSockets >= 5
- BaseType "Astral Plate" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- PlayAlertSound 1 200
- SetFontSize 45
- Show
- Sockets = 6
- BaseType "Astral Plate" "Vaal Regalia" "Vaal Axe"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- PlayAlertSound 3 80
- SetFontSize 45
- Show
- Rarity Normal Magic Rare
- Class "Body Armour"
- DropLevel >= 60
- Sockets = 5
- LinkedSockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Rarity Normal Magic Rare
- Class "Staves"
- ItemLevel >= 55
- Sockets = 5
- LinkedSockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Rarity Normal Magic Rare
- Sockets = 5
- LinkedSockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Sockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 3 65
- SetFontSize 45
- ##################################################
- ############## Section 8 - Uniques ###############
- ##################################################
- #Exceptions for Guardian drops (Shaper drops covered by ShapedItem now)
- Show
- BaseType "Terror Claw" "Sapphire Ring" "Gladiator Plate" "Citrine Amulet" "Meatgrinder" "Midnight Blade" "Harbinger Bow" "Lion Pelt" "Ruby Flask"
- Rarity Unique
- ItemLevel >= 85
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- #Prophecy valuable uniques
- Show
- BaseType "Arcanist Slippers" "Clasped Mitts" "Carnal Sceptre" "Arcanist Gloves" "Zealot Gloves"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- #Maximum Tier - Only uniques with VERY high (~150c+) value and no shared basetypes.
- Show
- BaseType "Glorious Plate" "Occultist's Vestment" "Sapphire Flask" "Crusader Boots" "Rawhide Tower Shield" "Sorcerer Boots"
- Rarity Unique
- SetBorderColor 0 0 0
- SetTextColor 250 125 0
- SetBackgroundColor 250 250 250
- SetFontSize 45
- PlayAlertSound 6 250
- #High Tier - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
- Show
- BaseType "Citrine Amulet" "Conjurer Gloves" "Hubris Circlet" "Deicide Mask" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Exquisite Leather" "Titan Greaves" "Champion Kite Shield" "Titanium Spirit Shield" "Topaz Flask" "Ruby Flask" "Granite Flask" "Stibnite Flask" "Bismuth Flask" "Vaal Sceptre" "Prophecy Wand" "Void Axe" "Cutlass" "Crystal Belt" "Jewelled Foil" "Highborn Staff" "Arcanist Gloves" "Murder Boots" "Callous Mask" "Nubuck Gloves" "Nightmare Mace" "Cardinal Round Shield" "Demon Dagger" "Stygian Vise" "Siege Axe" "Full Wyrmscale"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- #Upper Multiple Basetype Tier (THINK OF A BETTER NAME) - basetypes with multiple uniques where at least one drops in main game and has high value - all others should in regular variable value tier. 10-15c+?
- #Multiple Basetypes - uniques with multiple bases but with at least one with consistent high value (at least 1 exalt) that drops in the main game (not league-specific). Teal border. Examples: Bisco's, Windripper, Hegemony's
- Show
- BaseType "Gold Amulet" "Onyx Amulet" "Ebony Tower Shield" "Imperial Bow" "Sadist Garb" "Lacquered Garb" "Carved Wand"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 250 250
- SetBackgroundColor 225 100 0
- SetFontSize 40
- PlayAlertSound 4 100
- #Multiple Basetypes / Variable Value Tier - Basetypes with both valuable and worthless uniques. Also includes lower value but still easily sellable uniques.
- #Variable Value Tier - unqiues that are relatively low value or only have value with high rolls (clean up this wording)
- #Variable/Mid value tier. Uniques worth <10c or with multiple bases where the valuable uniques are also 10c or less.
- Show
- BaseType "Gold Ring" "Paua Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Iron Ring" "Marble Amulet" "Steel Ring" "Opal Ring" "Steelscale Gauntlets" "Crusader Gloves" "Ezomyte Burgonet" "Abyssal Axe" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Spike-Point Arrow Quiver" "Stealth Boots" "Royal Burgonet" "Ancient Greaves" "Prophet Crown" "Sorcerer Gloves" "Auric Mace" "Heavy Belt" "Ancient Gauntlets" "Serpentscale Gauntlets" "Tornado Wand" "Imperial Staff" "Carnal Armour" "Steelscale Gauntlets" "Midnight Blade" "Jingling Spirit Shield" "Close Helmet" "Nubuck Boots" "Wool Gloves" "Vanguard Belt" "Pinnacle Tower Shield" "Judgement Staff" "Eternal Burgonet" "Corrugated Buckler" "Silk Slippers" "Blue Pearl Amulet" "Saintly Chainmail" "Nightmare Bascinet" "Varnished Coat" "Ruby Flask" "Abyssal Axe"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Archon Kite Shield" "Vaal Axe" "Rawhide Boots" "Coiled Staff" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Strapped Mitts" "Imperial Claw" "Eternal Sword" "War Sword" "Terror Maul" "Vaal Axe" "Fiend Dagger" "Sinner Tricorne" "Astral Plate" "Vaal Regalia" "Imperial Skean" "War Sword" "Opal Sceptre" "Silver Flask" "Corsair Sword" "Coronal Leather" "Assassin's Garb" "Destiny Leather" "Mirrored Spiked Shield" "Karui Sceptre" "Necromancer Silks" "Ambush Mitts" "Silken Hood" "Assassin Bow"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "War Hammer"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks). Grey border. Examples: Headhunter, Varunastra, The Gull
- #Breach specific uniques in first block (so the other blocks can be easily deleted if desired)
- Show
- BaseType "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Blinder" "Thorium Spirit Shield" "Spiraled Wand" "Bone Bow" "Siege Helmet" "Coronal Leather" "Labrys" "Ezomyte Tower Shield" "Goliath Greaves" "Labrys" "Ezomyte Tower Shield"
- Rarity Unique
- SetTextColor 75 75 75
- SetBorderColor 100 100 100
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Low value league specific uniques (highlighting but no sound on these basetypes)
- Show
- BaseType "Bronzescale Gauntlets" "Great Mallet" "Turquoise Amulet" "Shadow Sceptre"
- Rarity Unique
- SetTextColor 75 75 75
- SetBorderColor 100 100 100
- SetBackgroundColor 225 100 0
- SetFontSize 36
- #All other league-specific uniques
- Show
- BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Diamond Ring" "Moonstone Ring" "Amethyst Ring" "Sapphire Ring" "Leather Belt" "Praetor Crown" "Bronzescale Gauntlets" "Sanctified Life Flask" "Sanctified Mana Flask" "Grand Mana Flask"
- Rarity Unique
- SetTextColor 75 75 75
- SetBorderColor 100 100 100
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Serpentscale Boots"
- Rarity Unique
- SetTextColor 75 75 75
- SetBorderColor 100 100 100
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #TEMPORARY INCURSION LEAGUE UNIQUE BLOCKS - will be moved/deleted once values are known
- Show
- BaseType "Paua Amulet" "Crusader Helmet" "Shackled Boots"
- Rarity Unique
- SetTextColor 75 75 75
- SetBorderColor 100 100 100
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Maelstrom staves are fun (Taryn's)
- Show
- BaseType Staff
- Rarity Unique
- DropLevel = 64
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that). Disabled in Strict+
- Show
- Rarity Unique
- ItemLevel <= 67
- BaseType "Driftwood Wand" "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Jade Amulet" "Rustic Sash" "Cleaver" "Decorative Axe" "Sabre" "War Sword"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 80
- #Loreweave Block (all rings have sound and show up in normal unique tier)
- Show
- Class Ring
- Rarity Unique
- SetTextColor 0 0 0
- # SetBorderColor 100 175 255
- # SetBorderColor 75 150 255
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Fated-capable uniques have a purple border
- Show
- Rarity Unique
- BaseType "Sharktooth Arrow Quiver" "Coral Amulet" "Moonstone Ring" "Leather Hood" "Ironscale Boots" "Royal Bow" "Brass Maul" "Gold Amulet" "Crystal Wand" "Coral Ring" "Cleaver" "Gavel" "Skinning Knife" "Reaver Sword" "Wild Leather" "Reinforced Greaves" "Gilded Sallet" "Latticed Ringmail" "Fire Arrow Quiver" "Goathide Gloves" "Iron Ring" "Velvet Slippers" "Serrated Arrow Quiver" "Strapped Leather" "War Buckler" "Plank Kite Shield" "Vine Circlet" "Spiraled Wand" "Woodsplitter" "Iron Circlet" "Clasped Boots" "Jade Hatchet" "Iron Staff" "Iron Hat" "Death Bow" "Rusted Sword" "Jagged Maul" "Scholar Boots" "Studded Belt" "Jade Amulet" "Plate Vest" "Velvet Gloves" "Ornate Sword" "Iron Mask" "Golden Buckler" "Long Bow" "Crude Bow" "Painted Buckler" "Royal Staff" "Gnarled Branch" "Sledgehammer" "Coral Ring"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBorderColor 150 0 250
- SetBackgroundColor 200 75 0
- #All other low value, mostly shit uniques (no sound, darker background)
- Show
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 75 0
- SetFontSize 36
- ##################################################
- ######### Section 9 - Divination Cards ###########
- ##################################################
- #Note: Now using poe.ninja HC temp league lists to compile these tier lists
- #Note: All div cards make sounds by default. There are 3 categories.
- #Shit or Very Common Div Cards: No sounds on these, darker blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos. NOTE: This block must be above the other tiers because of Wolf and Wolf's Shadow
- Show
- BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "The Pack Leader" "The Gentleman" "The Opulent" "A Mother's Parting Gift" "The Sun" "The Lunaris Priestess" "The Conduit" "The Coming Storm" "The Fox" "The Realm" "The Betrayal" "The Web" "Turn the Other Cheek" "Lysah's Respite" "The Lich" "The Feast" "The Witch" "Ruthless Ceinture" "The Siren" "Death" "Call to the First Ones" "The Hermit"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- SetBackgroundColor 110 160 210
- SetFontSize 36
- #Maximum Tier: Extreme Value only (always hundreds of chaos). White background. Really just HH and mirror cards.
- Show
- BaseType "House of Mirrors" "The Doctor" "The Fiend" "Immortal Resolve"
- SetBorderColor 0 0 0
- SetTextColor 240 0 240
- SetBackgroundColor 250 250 250
- SetFontSize 45
- PlayAlertSound 6 250
- #Top Tier: VERY high and consistent value (15-20c+), very few cards should be in this tier. Fuschia background and max tier sound. Cutoff to lavender tier is whatever Abandoned Wealth is worth that league.
- Show
- BaseType "The Offering" "Pride Before the Fall" "The King's Heart" "The Last One Standing" "Hunter's Reward" "The Formless Sea" "The Immortal" "Mawr Blaid" "The Celestial Justicar" "The Brittle Emperor" "Wealth and Power" "The Hunger" "The Polymath" "Abandoned Wealth" "The World Eater" "The Iron Bard" "The Undisputed" "Perfection" "The Master" "The Samurai's Eye" "The Celestial Stone" "The Wolven King's Bite" "The Wind"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 250 100 200
- PlayAlertSound 6 200
- SetFontSize 45
- #High Tier: 3c or higher per card. Lavender background, mid tier sound.
- Show
- BaseType "The Devastator" "The Ethereal" "The Spark and the Flame" "The Dragon's Heart" "The Artist" "The Enlightened" "The Queen" "The Saint's Treasure" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast" "The Throne" "The Aesthete" "The Wolf" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Cursed King" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "Last Hope" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Standoff" "The Breach" "The Dreamer" "The Obscured" "Harmony of Souls" "The Admirer" "The Undaunted" "The Professor" "The Mayor" "The Jeweller's Boon" "The Darkest Dream" "The Hale Heart" "The Beast"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 250
- PlayAlertSound 2 125
- SetFontSize 45
- #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used VERY sparingly.
- Hide
- BaseType "The Carrion Crow" "The Surgeon" "The King's Blade"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- # SetBackgroundColor 150 200 250
- # SetBackgroundColor 125 175 225
- SetBackgroundColor 110 160 210
- #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either higher tiers or bottom (no sound) tier
- Show
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- PlayAlertSound 3 125
- SetFontSize 40
- ##################################################
- ####### Section 10 - Basetypes & Crafting ########
- ##################################################
- #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
- #High Priority Top Tier Craft - Brown Background, White Border - stuff that's always selling (usually only meta relevant i84+ helms for lab enchants)
- Show
- BaseType "Lion Pelt"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- SetBackgroundColor 75 50 0
- SetFontSize 40
- #Warbands Prefix Highlighting (Bright Violet / Pink'ish Text)
- Show
- HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
- SetTextColor 200 0 250
- SetFontSize 40
- #ID'd craft with good mods, will be expanded or reduced depending on how spammy it winds up being
- Show
- BaseType "Vaal Axe" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Harbinger Bow" "Ambusher" "Siege Axe" "Runic Hatchet" "Jewelled Foil" "Spiraled Foil"
- HasExplicitMod "Tyrannical" "Merciless"
- SetBorderColor 250 175 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Jewelled Foil" "Spiraled Foil"
- HasExplicitMod "Electrocuting"
- SetBorderColor 250 175 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Void Sceptre" "Opal Sceptre"
- HasExplicitMod "Glyphic" "Runic"
- SetBorderColor 250 175 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- HasExplicitMod "of Unmaking" "of Ruin"
- SetBorderColor 250 175 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Vaal Regalia"
- HasExplicitMod "Resplendent"
- SetBorderColor 250 175 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Titanium Spirit Shield"
- HasExplicitMod "Incandescent"
- SetBorderColor 250 175 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Astral Plate"
- HasExplicitMod "Rapturous" "Prime"
- SetBorderColor 250 175 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Ezomyte Tower Shield" "Archon Kite Shield" "Angelic Kite Shield"
- HasExplicitMod "Vigorous"
- SetBorderColor 250 175 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Leather Belt" "Heavy Belt"
- HasExplicitMod "Fecund" "Overpowering"
- SetBorderColor 250 175 0
- SetBackgroundColor 75 40 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- HasExplicitMod "Virile" "Overpowering"
- SetBorderColor 250 175 0
- SetBackgroundColor 75 40 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- Class Jewel
- HasExplicitMod "Vivid"
- SetBorderColor 250 175 0
- SetBackgroundColor 75 40 0
- SetTextColor 150 50 250
- SetFontSize 36
- Show
- BaseType "Breach Ring"
- HasExplicitMod "of Exile" "of Bameth"
- SetTextColor 150 50 250
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 36
- Show
- BaseType "Unset Ring"
- HasExplicitMod "Flawless"
- SetTextColor 150 50 250
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 36
- Show
- BaseType "Quicksilver Flask" "Basalt Flask" "Jade Flask" "Diamond Flask" "Quartz Flask"
- HasExplicitMod "Chemist's"
- Corrupted False
- SetTextColor 200 150 250
- SetFontSize 36
- #i86 Highlight Blocks
- #Rare i86 Jewellery - Bright Tan Border, brown background
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 86
- SetBackgroundColor 75 40 0
- SetBorderColor 250 200 150
- SetFontSize 42
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia"
- Rarity Rare
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Vaal Axe" "Harbinger Bow" "Ambusher" "Jewelled Foil" "Siege Axe" "Runic Hatchet" "Copper Kris" "Golden Kris" "Platinum Kris" "Opal Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- #All the rest - Bright Tan Border, large font
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 86
- SetBorderColor 250 200 150
- SetFontSize 40
- #i85 Highlight Blocks
- #Rare Top level Jewellery - Bright brown border, brown background
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 85
- SetBackgroundColor 75 40 0
- SetBorderColor 250 175 0
- SetFontSize 40
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia"
- Rarity Rare
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 38
- Show
- BaseType "Vaal Axe" "Harbinger Bow" "Ambusher" "Jewelled Foil" "Siege Axe" "Runic Hatchet" "Copper Kris" "Golden Kris" "Platinum Kris" "Opal Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- #All the rest - Bright Brown Border, slightly larger font
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 85
- SetBorderColor 200 150 0
- SetFontSize 36
- #i84 Highlight Blocks
- #Rare Top level Jewellery - Bright brown border, brown background
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 84
- SetBackgroundColor 75 50 0
- SetBorderColor 225 150 0
- SetFontSize 38
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Astral Plate" "Vaal Regalia"
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 150 100 0
- SetFontSize 36
- Show
- BaseType "Vaal Axe" "Harbinger Bow" "Ambusher" "Jewelled Foil" "Siege Axe" "Runic Hatchet" "Copper Kris" "Golden Kris" "Platinum Kris" "Opal Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #All the rest - Dim Brown Border
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Assassin's Garb" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Crusader Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet"
- SetBorderColor 225 0 225
- SetBackgroundColor 65 0 65
- SetFontSize 40
- SetTextColor 0 255 255
- PlayAlertSound 13 250
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 13 250
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 13 250
- ##################################################
- ######## Section 11 - Rare Highlighting ##########
- ##################################################
- #Violet borders on t1 bases, blue borders on t2 bases, faint yellow on chaos recipe rares
- Show
- BaseType "Astral Plate" "Vaal Regalia"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 34
- Show
- BaseType "Assassin's Garb"
- Rarity Rare
- SetBorderColor 75 150 255
- Show
- BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 34
- Show
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Dragonscale Boots" "Dragonscale Gauntlets"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 36
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- SetBorderColor 200 0 200
- SetFontSize 38
- #light blue borders on caster weapons
- #note: removed border from eclipse staff due to zero demand
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- Rarity Rare
- SetBorderColor 150 200 250
- SetFontSize 36
- Show
- BaseType "Profane Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- Rarity Rare
- SetBorderColor 150 200 250
- SetFontSize 34
- #lime green on ranged weapons
- Show
- BaseType "Imbued Wand"
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 34
- Show
- BaseType "Harbinger Bow"
- Rarity Rare
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- #maroon on melee weapons
- Show
- BaseType "Vaal Axe"
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 34
- Show
- BaseType "Coronal Maul"
- Rarity Rare
- SetBorderColor 128 0 0
- #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
- Show
- BaseType "Ambusher" "Jewelled Foil" "Siege Axe" "Runic Hatchet"
- Rarity Rare
- SetBorderColor 128 0 0
- SetFontSize 34
- Show
- BaseType "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Spiraled Foil" "Behemoth Mace"
- Rarity Rare
- SetBorderColor 128 0 0
- #Jewellery - Nested purple for best basetypes, nested blue for all other basetypes
- #bigger font sizes and purple highlighting at low levels - general filter only
- Show
- ItemLevel <= 25
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Leather Belt" "Heavy Belt" "Rustic Sash" "Iron Ring"
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Leather Belt" "Heavy Belt" "Prismatic Ring"
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 45
- Show
- ItemLevel <= 47
- # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 40
- #good basetype jewellery highlighting - purple
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Diamond Ring" "Unset Ring" "Leather Belt" "Heavy Belt" "Vanguard Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Blue Pearl Amulet"
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 38
- #blue highlighting for 2nd tier
- Show
- # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 36
- Show
- BaseType "Breach Ring"
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 34
- DisableDropSound
- #Second-Tier 2x2 highlighting
- #blue border exceptions (only applies in strict version)
- Show
- BaseType "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts" "Crusader Boots"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- SetFontSize 36
- #Expanded 2nd tier gloves, boots, shields due to meta demand
- Show
- BaseType "Goliath Gauntlets" "Wyrmscale Gauntlets" "Ancient Gauntlets" "Serpentscale Gauntlets"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- BaseType "Arcanist Slippers" "Assassin's Boots" "Legion Boots" "Conjurer Boots" "Shagreen Boots" "Goliath Greaves" "Soldier Boots" "Ambush Boots" "Carnal Boots" "Wyrmscale Boots" "Ancient Greaves" "Serpentscale Boots"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- BaseType "Ivory Spirit Shield" "Bone Spirit Shield" "Angelic Kite Shield"
- Rarity Rare
- SetBorderColor 75 150 255
- SetFontSize 36
- #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
- #new: blue borders on all droplevel 60+ boots
- Show
- Class "Boots"
- Rarity Rare
- DropLevel >= 60
- SetBorderColor 75 150 255
- SetFontSize 36
- #Show
- # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
- # Class "Helm"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 75 150 255
- ##################################################
- ########## Section 12 - Miscellaneous ############
- ##################################################
- #Common Atlas bases (magic included due to rarity here)
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- #Oddball items & items that should never normally drop
- Show
- Class "Quest Items"
- SetTextColor 0 250 0
- SetBorderColor 0 250 0
- SetFontSize 45
- Show
- Class "Amulet"
- Identified True
- Corrupted True
- SetBorderColor 175 0 0
- Show
- BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- Show
- BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- #Lavender border around 75+ jewellery
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 75
- Rarity Normal
- SetBorderColor 150 120 255
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 72
- Rarity Normal
- #3CL - Ridiculously specific spot b/c of code prioritization. Bigger at race levels.
- Show
- ItemLevel <= 25
- Sockets >= 3
- SocketGroup RGB
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- SetFontSize 40
- Show
- ItemLevel <= 47
- Sockets >= 3
- SocketGroup RGB
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- SetFontSize 36
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- Show
- Sockets >= 3
- ItemLevel <= 74
- SocketGroup RGB
- SetBorderColor 150 150 150
- SetBackgroundColor 40 40 40
- ##################################################
- ######### Section 13 - Global Levelling ##########
- ##################################################
- #High priority items that affect all archetypes
- #mervail
- Show
- BaseType "Sapphire Ring"
- ItemLevel <= 14
- SetBorderColor 150 120 255
- SetBackgroundColor 50 40 80
- SetFontSize 45
- PlayAlertSound 13 150
- #fidelitas
- Show
- BaseType "Topaz Ring"
- ItemLevel <= 16
- SetBorderColor 150 120 255
- SetBackgroundColor 50 40 80
- SetFontSize 45
- PlayAlertSound 13 150
- #act 3 resist ring shuffle
- Show
- BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring"
- Rarity Magic Rare
- ItemLevel >= 20
- ItemLevel <= 35
- SetBorderColor 150 120 255
- SetBackgroundColor 50 40 80
- SetFontSize 45
- PlayAlertSound 13 100
- Show
- BaseType "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring"
- ItemLevel >= 20
- ItemLevel <= 35
- SetBorderColor 150 120 255
- SetBackgroundColor 50 40 80
- SetFontSize 45
- Show
- ItemLevel <= 35
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- SetFontSize 40
- Show
- ItemLevel <= 67
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- Rarity Magic
- SetBorderColor 150 120 255
- SetFontSize 40
- Show
- ItemLevel <= 15
- BaseType "Leather Belt" "Coral Ring"
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 45
- Show
- ItemLevel <= 35
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- SetFontSize 40
- Show
- ItemLevel <= 15
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Rustic Sash"
- Rarity Magic
- SetBorderColor 250 100 0
- SetFontSize 45
- Show
- ItemLevel <= 47
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- SetFontSize 40
- Show
- ItemLevel <= 15
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- SetFontSize 45
- Show
- ItemLevel <= 25
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- SetFontSize 40
- Show
- ItemLevel <= 15
- BaseType "Heavy Belt"
- SetBorderColor 200 0 200
- SetFontSize 45
- Show
- ItemLevel <= 25
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- SetBackgroundColor 35 0 35
- SetFontSize 45
- Show
- ItemLevel <= 35
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- SetFontSize 40
- Show
- ItemLevel <= 15
- BaseType "Amber Amulet"
- SetBorderColor 200 0 200
- SetBackgroundColor 35 0 35
- SetFontSize 45
- PlayAlertSound 16 150
- Show
- ItemLevel <= 15
- BaseType "Jade Amulet" "Lapis Amulet"
- SetBorderColor 200 0 200
- SetBackgroundColor 35 0 35
- SetFontSize 45
- Show
- ItemLevel <= 25
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Heavy Belt"
- SetBorderColor 200 0 200
- SetFontSize 38
- Show
- ItemLevel <= 69
- BaseType "Leather Belt" "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 69
- BaseType "Rustic Sash"
- Rarity Normal Magic
- Show
- ItemLevel <= 47
- BaseType "Heavy Belt" "Iron Ring"
- Show
- Class "Ring" "Amulet" "Belt"
- ItemLevel <= 15
- Rarity Magic
- SetFontSize 45
- Show
- BaseType "Coral Amulet" "Paua Amulet" "Chain Belt"
- ItemLevel <= 11
- SetFontSize 42
- #tan border on magic and rare levelling boots
- Show
- HasExplicitMod "Runner's" "Sprinter's"
- ItemLevel <= 25
- SetTextColor 250 0 125
- SetBorderColor 255 204 102
- SetFontSize 45
- Show
- Class "Boots"
- ItemLevel <= 25
- Rarity Magic Rare
- SetBorderColor 255 204 102
- SetFontSize 45
- Show
- Class "Boots"
- ItemLevel < 47
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 40
- Show
- Class "Boots"
- Rarity Rare
- ItemLevel < 67
- SetBorderColor 255 204 102
- SetFontSize 40
- ##################################################
- ########## Section 14 - Caster Weapons ###########
- ##################################################
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre" "Quartz Wand"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 40 50 60
- SetFontSize 40
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre" "Crystal Wand"
- ItemLevel <= 61
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 40 50 60
- SetFontSize 38
- Show
- BaseType "Opal Sceptre" "Void Sceptre" "Opal Wand"
- ItemLevel <= 69
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 40 50 60
- SetFontSize 38
- Show
- Class "Wand" "Sceptre" "Dagger"
- Rarity Magic Rare
- ItemLevel <= 15
- SetBorderColor 150 200 250
- SetFontSize 45
- Show
- Class "Wand" "Sceptre"
- Rarity Rare
- ItemLevel <= 47
- SetBorderColor 150 200 250
- SetFontSize 40
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre" "Quartz Wand"
- ItemLevel <= 47
- SetBorderColor 100 150 200
- SetFontSize 40
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre" "Pagan Wand" "Crystal Wand"
- ItemLevel <= 59
- SetBorderColor 100 150 200
- SetFontSize 38
- Show
- BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand" "Heathen Wand" "Sambar Sceptre"
- ItemLevel <= 72
- SetBorderColor 100 150 200
- SetFontSize 40
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- Show
- Class "Wand" "Sceptre"
- Rarity Magic
- ItemLevel <= 25
- SetBorderColor 150 200 250
- SetFontSize 40
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- SetBorderColor 100 150 200
- ItemLevel <= 72
- Show
- Class "Wand" "Sceptre" "Dagger"
- ItemLevel <= 15
- #Extra shields as shield charge is not going away anytime soon it seems
- Show
- BaseType "War Buckler" "Copper Tower Shield" "Bone Spirit Shield"
- ItemLevel <= 40
- Show
- BaseType "Ceremonial Kite Shield" "Bronze Tower Shield" "Ivory Spirit Shield"
- ItemLevel <= 67
- Show
- BaseType "Angelic Kite Shield" "Archon Kite Shield" "Ezomyte Tower Shield" "Fossilised Spirit Shield"
- ItemLevel <= 72
- ##################################################
- ############## Section 17 - Armour ###############
- ##################################################
- #effectively ends at 68 maps, other sections take over.
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 5
- Rarity Magic Rare
- SetFontSize 45
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- SetFontSize 40
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 11
- Rarity Magic Rare
- SetBorderColor 150 100 0
- SetFontSize 45
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots" "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- SetFontSize 45
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Leatherscale Boots"
- Rarity Magic Rare
- ItemLevel <= 15
- SetBorderColor 150 100 0
- SetFontSize 45
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Leatherscale Boots"
- ItemLevel <= 15
- SetFontSize 40
- #BRUTUS RACES END HERE'ish
- Show
- BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Rarity Magic Rare
- SetFontSize 45
- Show
- BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- SetFontSize 40
- Show
- BaseType "Cone Helmet" "Steel Greaves" "Chestplate"
- ItemLevel <= 18
- SetFontSize 36
- Show
- BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Rarity Magic Rare
- SetFontSize 45
- Show
- BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- SetFontSize 40
- Show
- BaseType "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 18
- SetFontSize 36
- #MERVAIL RACES END HERE
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots" "Goathide Gloves" "Barbute Helmet"
- ItemLevel <= 25
- SetBorderColor 150 100 0
- Rarity Magic Rare
- SetFontSize 45
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots" "Goathide Gloves" "Barbute Helmet"
- ItemLevel <= 25
- SetBorderColor 150 100 0
- SetFontSize 40
- #VAAL RACES END HERE
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate" "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate" "Wild Leather" "Plated Greaves" "Bronze Gauntlets" "Visored Sallet"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate" "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate" "Wild Leather" "Plated Greaves" "Bronze Gauntlets" "Visored Sallet"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- SetFontSize 38
- #DOMINUS/IZARO RACES GENERALLY END HERE
- #note - docks/lunaris normal 29
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 35
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 35
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 37
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 37
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 37
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 39
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 40
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 40
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 42
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 43
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 43
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 45
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 47
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 47
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 47
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 50
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 40
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- SetFontSize 38
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- #note: font size increases stop shortly after kitava
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
- ItemLevel <= 70
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Assassin's Garb"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- Rarity Normal
- ItemLevel <= 72
- SetBorderColor 150 100 0
- ##################################################
- ############## Section 18 - Flasks ###############
- ##################################################
- #Levelling flasks w/sounds
- Show
- BaseType "Quicksilver Flask" "Silver Flask"
- SetTextColor 250 0 125
- ItemLevel <= 25
- PlayAlertSound 14 200
- SetFontSize 45
- Show
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask"
- SetTextColor 250 0 125
- ItemLevel <= 67
- PlayAlertSound 14 150
- SetFontSize 40
- Show
- BaseType "Basalt Flask" "Diamond Flask" "Granite Flask"
- ItemLevel <= 67
- SetTextColor 200 150 250
- PlayAlertSound 14 150
- SetFontSize 36
- #Quality Flask Highlighting
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality = 20
- SetTextColor 250 0 125
- SetBorderColor 255 204 102
- SetFontSize 34
- Show
- BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality >= 10
- SetTextColor 200 150 250
- SetBorderColor 255 204 102
- SetFontSize 34
- Show
- Class Flask
- ItemLevel >= 75
- Quality >= 10
- SetBorderColor 75 150 255
- Show
- Class Flask
- ItemLevel >= 43
- ItemLevel <= 74
- Quality > 7
- SetBorderColor 75 150 255
- Show
- ItemLevel <= 42
- BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- # SetBorderColor 150 25 250
- SetTextColor 200 150 250
- Show
- BaseType "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
- ItemLevel <= 77
- SetTextColor 200 150 250
- Show
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Quicksilver Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
- ItemLevel < 79
- Show
- BaseType "Bismuth Flask" "Aquamarine Flask"
- ItemLevel < 72
- #Some specific early boss-targeted highlighting for race minmaxing
- Show
- BaseType "Medium Life Flask"
- ItemLevel <= 8
- SetBorderColor 250 0 0
- SetFontSize 45
- Show
- BaseType "Medium Mana Flask"
- ItemLevel <= 8
- SetBorderColor 75 150 255
- SetFontSize 45
- Show
- BaseType "Large Life Flask"
- ItemLevel <= 15
- SetBorderColor 250 0 0
- SetFontSize 45
- Show
- BaseType "Large Mana Flask"
- ItemLevel <= 20
- SetBorderColor 75 150 255
- SetFontSize 45
- Show
- BaseType "Greater Life Flask"
- ItemLevel <= 25
- SetBorderColor 250 0 0
- SetFontSize 45
- Show
- BaseType "Grand Mana Flask"
- ItemLevel <= 30
- SetBorderColor 75 150 255
- SetFontSize 45
- Show
- BaseType "Colossal Mana Flask"
- ItemLevel <= 30
- SetBorderColor 75 150 255
- SetFontSize 40
- Show
- BaseType "Hallowed Life Flask" "Divine Life Flask"
- ItemLevel <= 67
- SetBorderColor 250 0 0
- SetFontSize 40
- #Level-Based Flask Highlighting
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 200 0 0
- SetFontSize 38
- Show
- Class "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 75 150 255
- SetFontSize 36
- Show
- Class "Life Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 72
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Show
- ItemLevel < 75
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- #racing vendor recipe safety net
- Show
- Class Flask
- ItemLevel <= 11
- ##################################################
- ############### Section 19 - Gems ################
- ##################################################
- Show
- BaseType "Empower" "Enlighten" "Vaal Breach" "Item Quantity"
- Class Gem
- # SetBackgroundColor 27 162 155
- # SetTextColor 255 204 102
- SetTextColor 250 125 0
- SetBorderColor 250 250 250
- # SetTextColor 0 200 200
- SetFontSize 40
- PlayAlertSound 12 200
- Show
- BaseType "Portal" "Detonate Mines"
- Quality >= 5
- Class Gem
- SetTextColor 250 125 0
- SetBorderColor 250 250 250
- SetFontSize 40
- PlayAlertSound 12 200
- Show
- BaseType "Portal" "Detonate Mines"
- Class Gem
- SetTextColor 250 125 0
- SetBorderColor 150 150 150
- SetFontSize 40
- PlayAlertSound 12 200
- Show
- Class Gem
- Quality >= 15
- BaseType "Vaal"
- Corrupted True
- SetBorderColor 250 125 125
- SetFontSize 40
- PlayAlertSound 12 200
- Show
- Class Gem
- Quality >= 10
- BaseType "Vaal"
- Corrupted True
- SetBorderColor 225 125 125
- SetFontSize 36
- Show
- Class Gem
- Quality >= 15
- SetBorderColor 255 204 102
- SetTextColor 0 200 200
- SetFontSize 40
- PlayAlertSound 12 200
- Show
- Class Gem
- Quality >= 10
- SetBorderColor 255 204 102
- SetFontSize 36
- Show
- Class Gem
- Quality > 7
- SetBorderColor 255 204 102
- Show
- BaseType "Enhance" "Added Chaos"
- SetTextColor 0 200 200
- SetFontSize 36
- Class Gem
- Show
- BaseType "Vaal Haste" "Vaal Grace"
- SetBorderColor 200 0 0
- SetTextColor 0 200 200
- SetFontSize 36
- Class Gem
- Show
- Class Gem
- BaseType "Vaal"
- Corrupted True
- SetBorderColor 200 0 0
- Show
- Class "Active Skill Gems"
- GemLevel >= 20
- SetBorderColor 250 250 250
- SetFontSize 40
- Show
- Class "Active Skill Gems"
- GemLevel >= 19
- SetBorderColor 100 100 100
- Show
- Class Gem
- ###################################################
- ###### Section 20 - Safety Nets & Catch-Alls ######
- ###################################################
- #Race Worst Case Scenario Insurance
- #rare/magic bigger at race level (border is currently same as chaos recipe one - maybe change it?)
- Show
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- ItemLevel <= 25
- SetBorderColor 100 100 50
- SetFontSize 45
- Show
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- ItemLevel <= 47
- # SetBorderColor 150 150 75
- SetBorderColor 100 100 50
- SetFontSize 38
- Show
- Rarity Rare
- ItemLevel <= 25
- SetFontSize 45
- Show
- Rarity Rare
- ItemLevel <= 47
- SetFontSize 36
- Show
- ItemLevel <= 15
- Rarity Magic
- SetFontSize 42
- Show
- ItemLevel <= 25
- Class Ring Amulet Belt
- Rarity Magic
- SetFontSize 45
- Show
- ItemLevel <= 25
- Rarity Magic
- SetFontSize 40
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- SetFontSize 45
- Show
- BaseType "Rusted Sword" "Crude Bow" "Glass Shank" "Driftwood Wand" "Driftwood Club" "Driftwood Sceptre"
- Rarity Normal
- ItemLevel = 1
- LinkedSockets = 2
- SetFontSize 45
- Show
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 5
- SetFontSize 40
- Show
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 10
- SetFontSize 36
- Show
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 25
- Show
- ItemLevel <= 3
- SetFontSize 36
- Show
- ItemLevel <= 5
- Show
- Class Shield
- ItemLevel <= 11
- #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 59
- LinkedSockets >= 3
- #note: disabling to reduce clutter, really doesn't feel necessary
- #Show
- # Class "Gloves" "Helm"
- # ItemLevel <= 33
- # LinkedSockets >= 2
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 59
- Sockets = 4
- #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 25
- Sockets >= 3
- Show
- Class "Body Armour"
- LinkedSockets >= 3
- ItemLevel <= 36
- Show
- Class "Body Armour" "Boots"
- LinkedSockets = 4
- ItemLevel <= 67
- #Race Whetstone Recipe Toggle - On by default.
- Show
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality >= 10
- SetBorderColor 100 100 100
- Show
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality > 7
- Show
- ItemLevel <= 35
- Rarity Magic
- Show
- ItemLevel <= 47
- Rarity Magic
- Height <= 3
- Width <= 2
- Show
- ItemLevel <= 66
- Rarity Magic
- Height 1
- Width 1
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Magic
- ItemLevel <= 66
- Hide
- BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard"
- Show
- Class Currency
- #Chisel recipe - off by default
- Hide
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 66
- Rarity Normal
- #chaos recipe assist: faint yellow borders on low droplevel 2x2 items (this must be placed below Section 17 - Armour or it takes priority on rares)
- Show
- Class "Gloves" "Helm" "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- #fading out of low droplevel rares at higher levels (doesn't apply to chaos recipe 2x2's)
- Show
- Rarity Rare
- ItemLevel >= 68
- DropLevel <= 60
- SetTextColor 255 255 119 185
- SetBackgroundColor 0 0 0 185
- Show
- Rarity Rare
- #Show
- # Class "Hideout Doodads" "Microtransactions"
- ##################################################
- ########## Section 21 - Animate Weapon ###########
- ##################################################
- #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
- #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
- #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
- #Hide
- # Class "Wands"
- # Rarity Normal
- # SetFontSize 32
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Height >= 3
- # Width = 1
- # Rarity Normal
- # SetFontSize 30
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
- # Rarity Normal
- # SetFontSize 34
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- ##################################################
- ########### Section 22 - Global Hide #############
- ##################################################
- #Global Hide Block
- Hide
- Rarity Normal Magic
- SetFontSize 25
- SetBackgroundColor 0 0 0 200
- Hide
- ##################################################
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