TheOtakuDude

Class Considerations [PTP]

Dec 9th, 2018
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  1. Ideas for changing existing Classes
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  3. -Allow Pokemon Researcher to have their Pokemon use Anticipation/Forewarn/Frisk as if they had it for an AP/Research Point cost.
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  6. Core Class Considerations
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  8. -Athlete
  9. Simple, lots of potential for archetypes (Coach as a Trainer, Tumbler who's more about acrobatics and movement, some sort of combat archetype?). Need to avoid overlap with the Martial Artist who might also like some of these archetypes. Lot of focus on physical capabilities.
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  11. -Rider
  12. People like riding on Pokemon. Would be some sort of Trainer class, unsure how to function. Combat Archetype?
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  14. -Underdog
  15. Potential Ace Trainer Archetype, but talent system may already allow enough aspects of this without needing a full-blown archetype or class. Needs testing.
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  18. -Rogue
  19. Class has stealth prof. which game desperately needs. Lots of potential for things like provocateur and trickster to come through here. Dark-Type mundane combat class.
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  21. -Fashionista/Coordinator/Style Classes
  22. Love the idea of an items-based class, but Researcher's Gadgeteer Archetype may satisfy. Need to do more work on the crafting system and figure out Contests before fully committing.
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  26. Supernatural Splat Considerations
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  28. Aura Guardian
  29. Split into Warrior (the combat one) and Seer (the investigative one). Always had a strong thematic, but movepool is small. Need to find ways to safely expand it.
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  31. Ninja
  32. Poison-Type Martial Artist of sorts. Gadgetry and trickery.
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  34. Psychics
  35. Either a single class with the 4 archetypes or an archetype of Elementalists
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  37. Elementalists
  38. Might be best to have one class with all 18 elements than 18 different classes. If I dump a class, this will be the first to go.
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  40. Channeler
  41. Interesting thought. Was a cool concept, but needs to be executed better than in PTX.
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