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corbuhh

Init.sqf Fix

May 1st, 2014
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  1. /* 
  2.     For DayZ Epoch
  3.     Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 1276;                   //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. // Enabling this option will disable the instant map features involving player healing and loadout changes
  16. dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
  17.  
  18. //disable greeting menu
  19. player setVariable ["BIS_noCoreConversations", true];
  20. //disable radio messages to be heard and shown in the left lower corner of the screen
  21. enableRadio false;
  22. // May prevent "how are you civillian?" messages from NPC
  23. enableSentences false;
  24.  
  25. // DayZ Epoch config
  26. spawnShoremode = 1; // Default = 1 (on shore)
  27. spawnArea = 2500; // Default = 1500
  28.  
  29. MaxVehicleLimit = 800; // Default = 50
  30. MaxDynamicDebris = 100; // Default = 100
  31. dayz_MapArea = 20000; // Default = 10000
  32.  
  33. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  34. dayz_fullMoonNights = true;
  35.  
  36. dayz_minpos = -26000;
  37. dayz_maxpos = 26000;
  38.  
  39. dayz_sellDistance_vehicle = 10;
  40. dayz_sellDistance_boat = 30;
  41. dayz_sellDistance_air = 40;
  42.  
  43. dayz_paraSpawn = true;
  44.  
  45. dayz_maxAnimals = 5; // Default: 8
  46. dayz_tameDogs = true;
  47. DynamicVehicleDamageLow = 0; // Default: 0
  48. DynamicVehicleDamageHigh = 85; // Default: 100
  49. DynamicVehicleFuelLow = 0;
  50. DynamicVehicleFuelHigh = 35;
  51.  
  52. DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
  53. DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
  54. DZE_BuildingLimit = 150; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
  55. DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
  56. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  57. dayz_fullMoonNights = true;
  58.  
  59. DZE_BuildOnRoads = true; // Default: False
  60.  
  61. // DZEdebug = true;
  62.  
  63. //Load in compiled functions
  64. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)
  65. progressLoadingScreen 0.1;
  66. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";             //Initilize the publicVariable event handlers
  67. progressLoadingScreen 0.2;
  68. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";   //Functions used by CLIENT for medical
  69. progressLoadingScreen 0.4;
  70. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";             //Compile regular functions
  71. call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
  72. progressLoadingScreen 0.5;
  73. call compile preprocessFileLineNumbers "server_traders.sqf";                //Compile trader configs
  74. call compile preprocessFileLineNumbers "custom\Selfbb\compiles.sqf"; //Compile custom compiles
  75. progressLoadingScreen 1.0;
  76. fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\selfbb\fn_selfActions.sqf";
  77.  
  78. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  79.  
  80. if (isServer) then {
  81.     call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\dynamic_vehicle.sqf";             //Compile vehicle configs
  82.    
  83.     // Add trader citys
  84.     _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\mission.sqf";
  85.     _serverMonitor =    [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  86. };
  87.  
  88. if (!isDedicated) then {
  89.     [] execVM "service_point\service_point.sqf";
  90.     //Conduct map operations
  91.     0 fadeSound 0;
  92.     waitUntil {!isNil "dayz_loadScreenMsg"};
  93.     dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  94.    
  95.     //Run the player monitor
  96.     _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  97.     _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; 
  98.  
  99. };
  100. //Start Dynamic Weather
  101. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  102.  
  103. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  104.  
  105. _nil = [] execVM "safezone\init.sqf";
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