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- minetest.register_node("electrica:cobalt_ore", {
- description = "Cobalt Ore",
- is_ground_content = true,
- tiles = {"default_stone.png^electrica_cobalt_ore.png"},
- drop = {
- max_items = 2, -- Maximum number of items to drop
- items = { -- Choose max_items randomly from this list.
- {items = {'electrica:cobalt_lump 1-3', 'electrica:quartz_lump 3-6'}, -- Items to drop.
- rarity = 4, -- Propability of dropping is 1 / rarity
- },
- {items = {'default:gravel'}} -- max_items defines this dropping somehow with rarity have no effing idea what this does
- }
- },
- sounds = default.node_sound_metal_defaults(),
- groups = {cracky=1, stone=1, cracky=3, oddly_breakable_by_hand=1 },
- })
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