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- CHARACTER OVERVIEW
- Name: Ben
- Age: 21
- STATISTICS: base stats
- Level: 1
- HP/Aura: 10,000
- Physical Strength: 10 (1000 pounds of force)
- Magical Strength: 4 (400 magical power)
- Physical Defence:6 Magical Defence: 4
- Mana Power: 5000
- Wisdom: 5
- Intelligence: 5
- Stamina: 7
- Movement Speed: 9
- Stealth: 3
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- Physical Appearance: http://imgur.com/a/zMf1W
- Strengths: 1v1 and 2v2 fights. Works well in a team. Good at adapting to other fight styles.
- Weaknesses: Fire, can find it difficult to keep up with faster opponents.
- Hobbies: Football. Fighting.
- Professions: Guildmaster (Not yet but soon enough)
- Likes: Sparring, being with friends. Cracking the occasional joke. Likes travelling and seeing things with his own eyes. Enjoys most sports and games
- Dislikes: Being bored, his time being wasted. Reading.
- Personality: A friendly and trusting person, is a bit of a prankster, but is serious when he must be. Knows his own strengths and weaknesses and fights accordingly. Is smarter than he seems and is able to handle most situations well. Tends to stay laid back and relaxed and is hardly ever nervous.
- A caring person, always willing to help somebody in need.
- He rarely shows any negative emotions, preferring to keep them bottled up inside as he thinks it is easier to put a smile on his face and push onwards. Tries his best to not show any emotion or expressions of pain while fighting.
- While he IS smarter than he seems, his intellect seems to be more focused on fighting.
- Place of birth: Pontypool, Wales
- MAGIC: Dark Ice (Burst Magic)
- PASSIVE: An effect that's always there, unless in a magicless environment
- Passive- Chill Boost
- E(Effect): Speed is doubled in snowy places but halved in fiery places
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Ice Shards[Magical]
- E(Effect): The user forms some shards of ice and shoots them at the opponent.
- D(Damage): 200
- C(Cost): 150
- R(Recoil/Drawback): Easily dodged or blocked.
- Basic Spell Two- Frost Slash[Physical]
- E(Effect): Ice forms on the user's claws, as he proceeds to slash the opponent.
- D(Damage): 1000
- C(Cost): 200
- R(Recoil/Drawback): Fire can melt the ice easily (However, the opponent will still take the force of the slash, just without the added strength from the ice)
- Basic Spell Three- Freeze Strike[Physical]
- E(Effect): User freezes a path which leads to the opponent, and freezes them down to the ground, as he then strikes forward with great speed. Unavoidable.
- D(Damage): 500
- C(Cost): 120
- R(Recoil/Drawback): Leaves the user in close range and somewhat vulnerable.
- Basic Spell Four- Soothing Crystal[Healing]
- E(Effect): The user is encased in a crystal of ice. Heals 5% of aura and 2% of mana every second. Also recovers stamina.
- D(Damage): None
- C(Cost): 100
- R(Recoil/Drawback): User cannot move, or the crystal is shattered. Cap of 50% aura and 20% mana.
- Basic Spell 5- Taunt[Status]
- E(Effect): User taunts the opponent. Opponent can only use attacking moves for 5 minutes.
- D(Damage): None
- C(Cost): 120
- R(Recoil/Drawback): User can also only use attacking moves for this time.
- Basic Burst Spell- Freeze[Status]
- E(Effect): The user freezes the opponent in place, the next attack is a guaranteed hit.
- D(Damage): None
- C(Cost): 200
- R(Recoil/Drawback): Fire users can melt the ice away. The user must make physical contact with the thing they desire to freeze,
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Ice Replica[Replica]
- E(Effect): The user summons a replica of himself made completely out of ice to fight for him which fades after 5 hits.
- D(Damage): None
- C(Cost): 300
- R(Recoil/Drawback): One fire attack = RIP.
- Secret Art Two- Ice Beam[Magical]
- E(Effect): The user shoots a beam of ice at the opponent.
- D(Damage): 400
- C(Cost): 400
- R(Recoil/Drawback): Can only keep the beam up for as long as he can go without breathing. Will gradually weaken
- Secret Art Three- Icicle Arrows[Magical]
- E(Effect): The user punches the ground, which summons a dozen arrows made of ice which all fly at the opponent.
- Once his Overdrive or Takeover is used, this spell also summons a bow made of ice which Ben can use to strike with one final arrow which pierces all shields.
- D(Damage): 1000 / 5000 (for the final arrow with the bow)
- C(Cost): 450
- R(Recoil/Drawback): They can be dodged.
- Extra Spell Three- Melting Point[Counter]
- E(Effect): The user summons a sheet of ice. When hit by a fire attack it will completely block the fire attack but melt into water. This water is then shot at the opponents.
- D(Damage): Dependant on the opponent's fire attack
- C(Cost): 350
- R(Recoil/Drawback): Useless for any other move.
- Secret Burst Art- Icicle Crash[Physical]
- E(Effect): The user shoots a large amount of icicles straight at the opponent with great force.
- D(Damage): 2000
- C(Cost): 400
- R(Recoil/Drawback):The user cannot move while shooting the icicles.
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Soul's Guard[Shield]
- E(Effect): The user makes an inpenetratable shield to block any incoming attacks/spells.
- D(Damange): None
- C(Cost): 500
- R(Recoil/Drawback): Can only use it once per 5 IRL minutes.
- Forbidden Art Two- Night Slash[Physical]
- E(Effect): The users claws glow with energy, as he slashes several times with great power which also breaks any shields/barriers. Armour loses its effect. (Since most don't want their armour shattered).
- D(Damage): 1000, but 2000 if he broke through a shield before hitting opponent
- C(Cost): 550
- R(Recoil/Drawback): If he wants to get maximum power onto the slashes, which is required to shatter stronger shields and barriers, he has to charge his attack for around 7 seconds.
- Forbidden Art Three- Stat Boost[Boosting]
- E(Effect): The user boosts a stat of choice by 1.5x. Can use it on himself or an ally.
- D(Damage): None
- C(Cost): 400
- R(Recoil/Drawback): Can only be used once.
- Forbidden Art Four- Ice Dragon[Summon]
- E(Effect): User summons a dragon made of ice. This dragon can attack using claws or tail and can shoot ice beams. When the dragon is about to die, it will slam into the opponent with its full force and this impact will shatter it.
- D(Damage): 5000
- C(Cost): 700
- R(Recoil/Drawback): Takes around 5 seconds to summon. Can only be summoned once in a fight.
- Forbidden Burst Art- Mystical Blizzard[Magical]
- E(Effect): The user shoots a large, fierce blizzard at the opponent.
- D(Damage): 2000
- C(Cost): 650
- R(Recoil/Drawback): The user has to endure half the force of the blizzard
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Ice Age
- E(Effect): The user punches the ground as everything around them gets completely frozen, also shooting deadly large icicles and arrows of ice in every direction. Everything freezes. CANNOT be melted until the ultimate move is complete.
- D(Damage): KO
- C(Cost): All remaining mana
- R(Recoil/Drawback): 25% original stats and allies can also get attacked
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “Black Heart”
- E(Effect): The user's darker side, which was powered by his Brother who used the last of his energy before dying to strengthen his dark side, completely takes over him. Doubles stats and the user becomes very aggressive. This is usually caused when he's pissed off.
- D(Damage): None
- C(Cost): 150
- R(Recoil/Drawback): User will not listen to reason and blindly attacks foes.
- Burst Takeover- Purify
- E(Effect): Ben's Burst Mark on his shoulder blade glows bright colours. This signals a fight inside him between his dark side and his normal side trying to take control. His inner conscience is able to take control of his dark side allowing him to break the limits of his takeover, boosting his stats massively, (Base stats boosted by 2.5x) Since he has control, he is no longer very aggressive and is able to fight wisely.
- D(Damage): None (but a shit ton on his attacks lmao)
- C(Cost): 0
- R(Recoil/Drawback): This drains his stamina quite a lot due to the inner fight between his dark side and normal side. When the burst takeover ends, he WILL faint.
- Overdrive - “Field of Nevermelting Ice”
- E: The ground around the user completely freezes up as the user gains complete control over ice. This will also activate his passive, which is stacked upon other speed boosts.
- R: Someone who can make a fire arena = bye bye overdrive
- Overdrive Art - “Glacier Tomb”
- E: All of the ice from the overdrive rises, and encases the opponent, trapping them in the ice, slowly crushing them. After a while Ben strikes with a single strike which harnesses the power of all of the ice used and hits the opponent, dealing massive dmg
- D: 800 for the crushing of the ice, 5000 for the final strike
- R: All ice from overdrive disappears afterwards and the other effects of the overdrive disappear. Ben is left with 75% stats for 2 minutes
- C: 500
- Burst Overdrive- Pure Ice
- E(Effect): Ben's ice magic is majorly strengthened to the point that any ice he summons, may it be spells or just a snowball, CANNOT, be melted by any form of fire. NO exceptions. Also, damage stages for his attacks go up one, so if an attack did low damage, it now does mid, if it was mid, it is now high, etc. Extreme stays extreme. Physical strength triples.
- D(Damage): None
- C(Cost): 0
- R(Recoil/Drawback): He can only use two more non attacking moves for the rest of the fight.
- Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
- Weapon:
- E:
- Power-ups:
- UPGRADES
- Made by TGN, Amitecy and various others around London. they can be used to UPGRADE
- the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost
- Upgrades:
- E:
- Power-Ups:
- Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
- Gear: Pendant
- E: Nothing really. The gem in it belonged to his father and everyone else before him that was in charge of the village he came from, its been passed down
- Power-Ups:
- Extra spells OPTIONAL):
- Extra Spell One- Cold Reflection
- E(Effect): If the opponent uses a spell, the user creates a mirror of ice. The mirror shows the reflection of someone and this person takes the damage when it is hit.
- D(Damage): Dependant on the spell used.
- C(Cost): 500
- R(Recoil/Drawback): 5 minute cooldown. The attack must hit the mirror at the front.
- Extra Spell Two- Dark Ice Deception
- E(Effect): When the opponent attacks, the user turns into a shadow and when the shadow is hit, the user reforms and counters the opponent, doing damage equal to what the shadow took.
- D(Damage): Equal to the spell used by the opponent.
- C(Cost): 300
- R(Recoil/Drawback): Once the spell is cast, the next time the user is physically contacted, the spell happens, meaning the user could end up countering like a poke or something instead of the spell that they were anticipating.
- Extra Spell Four- Chilled Spine
- E(Effect): The user lowers the opponent's speed by 1.5x for the next 5 minutes.
- D(Damage): None
- C(Cost): 250
- R(Recoil/Drawback): Cooldown of 15 minutes after the 5 minutes is over
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