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- index.js:1451 BJS - [19:05:55]: Unable to compile effect:
- console.<computed> @ index.js:1451
- Logger._ErrorEnabled @ logger.js:114
- Effect._processCompilationErrors @ effect.js:767
- Effect._checkIsReady @ effect.js:525
- (anonymous) @ effect.js:531
- setTimeout (async)
- Effect._checkIsReady @ effect.js:530
- (anonymous) @ effect.js:512
- setTimeout (async)
- Effect.executeWhenCompiled @ effect.js:511
- expandRGBDTexture @ rgbdTextureTools.js:63
- Observable.notifyObservers @ observable.js:405
- load @ texture.js:251
- Observable.notifyObservers @ observable.js:405
- ThinEngine._prepareWebGLTextureContinuation @ thinEngine.js:4575
- ThinEngine._prepareWebGLTexture @ thinEngine.js:4621
- onload_1 @ thinEngine.js:3983
- loadHandler @ fileTools.js:245
- load (async)
- LoadImage @ fileTools.js:263
- ThinEngine._createTextureBase @ thinEngine.js:3997
- ThinEngine.createTexture @ thinEngine.js:4063
- Texture @ texture.js:288
- Texture.CreateFromBase64String @ texture.js:858
- GetEnvironmentBRDFTexture @ brdfTextureTools.js:19
- PBRBaseMaterial @ pbrBaseMaterial.js:747
- PBRMaterial @ pbrMaterial.js:28
- GLTFLoader._createDefaultMaterial @ glTFLoader.js:2040
- GLTFLoader.createMaterial @ glTFLoader.js:2071
- ExtrasAsMetadata.createMaterial @ ExtrasAsMetadata.js:65
- (anonymous) @ glTFLoader.js:2845
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsCreateMaterial @ glTFLoader.js:2844
- GLTFLoader.createMaterial @ glTFLoader.js:2063
- GLTFLoader._loadMaterialAsync @ glTFLoader.js:2007
- GLTFLoader._loadMeshPrimitiveAsync @ glTFLoader.js:919
- GLTFLoader._loadMeshAsync @ glTFLoader.js:820
- GLTFLoader.loadNodeAsync @ glTFLoader.js:785
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- loadNode @ glTFLoader.js:767
- GLTFLoader.loadNodeAsync @ glTFLoader.js:782
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- GLTFLoader.loadSceneAsync @ glTFLoader.js:555
- (anonymous) @ glTFLoader.js:311
- Promise.then (async)
- GLTFLoader._loadAsync @ glTFLoader.js:279
- (anonymous) @ glTFLoader.js:242
- Promise.then (async)
- GLTFLoader.importMeshAsync @ glTFLoader.js:209
- (anonymous) @ glTFFileLoader.js:570
- Promise.then (async)
- GLTFFileLoader.importMeshAsync @ glTFFileLoader.js:562
- (anonymous) @ sceneLoader.js:465
- dataCallback @ sceneLoader.js:212
- (anonymous) @ glTFFileLoader.js:535
- Promise.then (async)
- (anonymous) @ glTFFileLoader.js:534
- (anonymous) @ fileTools.js:419
- onReadyStateChange @ fileTools.js:516
- XMLHttpRequest.send (async)
- WebRequest.send @ webRequest.js:158
- retryLoop @ fileTools.js:549
- requestFile @ fileTools.js:552
- RequestFile @ fileTools.js:586
- LoadFile @ fileTools.js:418
- Scene._loadFile @ scene.js:5434
- GLTFFileLoader._loadFile @ glTFFileLoader.js:725
- GLTFFileLoader.loadFile @ glTFFileLoader.js:526
- manifestChecked @ sceneLoader.js:242
- SceneLoader._LoadData @ sceneLoader.js:268
- SceneLoader.ImportMesh @ sceneLoader.js:446
- setupGenericPlayerEntity @ entities.js:91
- setupPlayerEntity @ entities.js:43
- setupBloxdEntities @ entities.js:31
- firstStart @ StartGame.js:262
- play @ StartGame.js:168
- attemptStartGame @ index.js:30
- await in attemptStartGame (async)
- App.startGame @ App.js:233
- readyToStart @ HomeScreen.js:134
- playerReadyToStart @ HomeScreen.js:154
- onClick @ HomeScreen.js:250
- callCallback @ react-dom.development.js:3919
- invokeGuardedCallbackDev @ react-dom.development.js:3968
- invokeGuardedCallback @ react-dom.development.js:4028
- invokeGuardedCallbackAndCatchFirstError @ react-dom.development.js:4043
- executeDispatch @ react-dom.development.js:8278
- processDispatchQueueItemsInOrder @ react-dom.development.js:8310
- processDispatchQueue @ react-dom.development.js:8323
- dispatchEventsForPlugins @ react-dom.development.js:8334
- (anonymous) @ react-dom.development.js:8545
- batchedEventUpdates$1 @ react-dom.development.js:22235
- batchedEventUpdates @ react-dom.development.js:3717
- dispatchEventForPluginEventSystem @ react-dom.development.js:8544
- attemptToDispatchEvent @ react-dom.development.js:6027
- dispatchEvent @ react-dom.development.js:5945
- unstable_runWithPriority @ scheduler.development.js:651
- runWithPriority$1 @ react-dom.development.js:11325
- discreteUpdates$1 @ react-dom.development.js:22252
- discreteUpdates @ react-dom.development.js:3729
- dispatchDiscreteEvent @ react-dom.development.js:5911
- Show 19 more frames
- index.js:1451 BJS - [19:05:55]: Uniforms: scale, textureSampler
- console.<computed> @ index.js:1451
- Logger._ErrorEnabled @ logger.js:114
- Effect._processCompilationErrors @ effect.js:768
- Effect._checkIsReady @ effect.js:525
- (anonymous) @ effect.js:531
- setTimeout (async)
- Effect._checkIsReady @ effect.js:530
- (anonymous) @ effect.js:512
- setTimeout (async)
- Effect.executeWhenCompiled @ effect.js:511
- expandRGBDTexture @ rgbdTextureTools.js:63
- Observable.notifyObservers @ observable.js:405
- load @ texture.js:251
- Observable.notifyObservers @ observable.js:405
- ThinEngine._prepareWebGLTextureContinuation @ thinEngine.js:4575
- ThinEngine._prepareWebGLTexture @ thinEngine.js:4621
- onload_1 @ thinEngine.js:3983
- loadHandler @ fileTools.js:245
- load (async)
- LoadImage @ fileTools.js:263
- ThinEngine._createTextureBase @ thinEngine.js:3997
- ThinEngine.createTexture @ thinEngine.js:4063
- Texture @ texture.js:288
- Texture.CreateFromBase64String @ texture.js:858
- GetEnvironmentBRDFTexture @ brdfTextureTools.js:19
- PBRBaseMaterial @ pbrBaseMaterial.js:747
- PBRMaterial @ pbrMaterial.js:28
- GLTFLoader._createDefaultMaterial @ glTFLoader.js:2040
- GLTFLoader.createMaterial @ glTFLoader.js:2071
- ExtrasAsMetadata.createMaterial @ ExtrasAsMetadata.js:65
- (anonymous) @ glTFLoader.js:2845
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsCreateMaterial @ glTFLoader.js:2844
- GLTFLoader.createMaterial @ glTFLoader.js:2063
- GLTFLoader._loadMaterialAsync @ glTFLoader.js:2007
- GLTFLoader._loadMeshPrimitiveAsync @ glTFLoader.js:919
- GLTFLoader._loadMeshAsync @ glTFLoader.js:820
- GLTFLoader.loadNodeAsync @ glTFLoader.js:785
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- loadNode @ glTFLoader.js:767
- GLTFLoader.loadNodeAsync @ glTFLoader.js:782
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- GLTFLoader.loadSceneAsync @ glTFLoader.js:555
- (anonymous) @ glTFLoader.js:311
- Promise.then (async)
- GLTFLoader._loadAsync @ glTFLoader.js:279
- (anonymous) @ glTFLoader.js:242
- Promise.then (async)
- GLTFLoader.importMeshAsync @ glTFLoader.js:209
- (anonymous) @ glTFFileLoader.js:570
- Promise.then (async)
- GLTFFileLoader.importMeshAsync @ glTFFileLoader.js:562
- (anonymous) @ sceneLoader.js:465
- dataCallback @ sceneLoader.js:212
- (anonymous) @ glTFFileLoader.js:535
- Promise.then (async)
- (anonymous) @ glTFFileLoader.js:534
- (anonymous) @ fileTools.js:419
- onReadyStateChange @ fileTools.js:516
- XMLHttpRequest.send (async)
- WebRequest.send @ webRequest.js:158
- retryLoop @ fileTools.js:549
- requestFile @ fileTools.js:552
- RequestFile @ fileTools.js:586
- LoadFile @ fileTools.js:418
- Scene._loadFile @ scene.js:5434
- GLTFFileLoader._loadFile @ glTFFileLoader.js:725
- GLTFFileLoader.loadFile @ glTFFileLoader.js:526
- manifestChecked @ sceneLoader.js:242
- SceneLoader._LoadData @ sceneLoader.js:268
- SceneLoader.ImportMesh @ sceneLoader.js:446
- setupGenericPlayerEntity @ entities.js:91
- setupPlayerEntity @ entities.js:43
- setupBloxdEntities @ entities.js:31
- firstStart @ StartGame.js:262
- play @ StartGame.js:168
- attemptStartGame @ index.js:30
- await in attemptStartGame (async)
- App.startGame @ App.js:233
- readyToStart @ HomeScreen.js:134
- playerReadyToStart @ HomeScreen.js:154
- onClick @ HomeScreen.js:250
- callCallback @ react-dom.development.js:3919
- invokeGuardedCallbackDev @ react-dom.development.js:3968
- invokeGuardedCallback @ react-dom.development.js:4028
- invokeGuardedCallbackAndCatchFirstError @ react-dom.development.js:4043
- executeDispatch @ react-dom.development.js:8278
- processDispatchQueueItemsInOrder @ react-dom.development.js:8310
- processDispatchQueue @ react-dom.development.js:8323
- dispatchEventsForPlugins @ react-dom.development.js:8334
- (anonymous) @ react-dom.development.js:8545
- batchedEventUpdates$1 @ react-dom.development.js:22235
- batchedEventUpdates @ react-dom.development.js:3717
- dispatchEventForPluginEventSystem @ react-dom.development.js:8544
- attemptToDispatchEvent @ react-dom.development.js:6027
- dispatchEvent @ react-dom.development.js:5945
- unstable_runWithPriority @ scheduler.development.js:651
- runWithPriority$1 @ react-dom.development.js:11325
- discreteUpdates$1 @ react-dom.development.js:22252
- discreteUpdates @ react-dom.development.js:3729
- dispatchDiscreteEvent @ react-dom.development.js:5911
- Show 19 more frames
- index.js:1451 BJS - [19:05:55]: Attributes: position
- console.<computed> @ index.js:1451
- Logger._ErrorEnabled @ logger.js:114
- Effect._processCompilationErrors @ effect.js:771
- Effect._checkIsReady @ effect.js:525
- (anonymous) @ effect.js:531
- setTimeout (async)
- Effect._checkIsReady @ effect.js:530
- (anonymous) @ effect.js:512
- setTimeout (async)
- Effect.executeWhenCompiled @ effect.js:511
- expandRGBDTexture @ rgbdTextureTools.js:63
- Observable.notifyObservers @ observable.js:405
- load @ texture.js:251
- Observable.notifyObservers @ observable.js:405
- ThinEngine._prepareWebGLTextureContinuation @ thinEngine.js:4575
- ThinEngine._prepareWebGLTexture @ thinEngine.js:4621
- onload_1 @ thinEngine.js:3983
- loadHandler @ fileTools.js:245
- load (async)
- LoadImage @ fileTools.js:263
- ThinEngine._createTextureBase @ thinEngine.js:3997
- ThinEngine.createTexture @ thinEngine.js:4063
- Texture @ texture.js:288
- Texture.CreateFromBase64String @ texture.js:858
- GetEnvironmentBRDFTexture @ brdfTextureTools.js:19
- PBRBaseMaterial @ pbrBaseMaterial.js:747
- PBRMaterial @ pbrMaterial.js:28
- GLTFLoader._createDefaultMaterial @ glTFLoader.js:2040
- GLTFLoader.createMaterial @ glTFLoader.js:2071
- ExtrasAsMetadata.createMaterial @ ExtrasAsMetadata.js:65
- (anonymous) @ glTFLoader.js:2845
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsCreateMaterial @ glTFLoader.js:2844
- GLTFLoader.createMaterial @ glTFLoader.js:2063
- GLTFLoader._loadMaterialAsync @ glTFLoader.js:2007
- GLTFLoader._loadMeshPrimitiveAsync @ glTFLoader.js:919
- GLTFLoader._loadMeshAsync @ glTFLoader.js:820
- GLTFLoader.loadNodeAsync @ glTFLoader.js:785
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- loadNode @ glTFLoader.js:767
- GLTFLoader.loadNodeAsync @ glTFLoader.js:782
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- GLTFLoader.loadSceneAsync @ glTFLoader.js:555
- (anonymous) @ glTFLoader.js:311
- Promise.then (async)
- GLTFLoader._loadAsync @ glTFLoader.js:279
- (anonymous) @ glTFLoader.js:242
- Promise.then (async)
- GLTFLoader.importMeshAsync @ glTFLoader.js:209
- (anonymous) @ glTFFileLoader.js:570
- Promise.then (async)
- GLTFFileLoader.importMeshAsync @ glTFFileLoader.js:562
- (anonymous) @ sceneLoader.js:465
- dataCallback @ sceneLoader.js:212
- (anonymous) @ glTFFileLoader.js:535
- Promise.then (async)
- (anonymous) @ glTFFileLoader.js:534
- (anonymous) @ fileTools.js:419
- onReadyStateChange @ fileTools.js:516
- XMLHttpRequest.send (async)
- WebRequest.send @ webRequest.js:158
- retryLoop @ fileTools.js:549
- requestFile @ fileTools.js:552
- RequestFile @ fileTools.js:586
- LoadFile @ fileTools.js:418
- Scene._loadFile @ scene.js:5434
- GLTFFileLoader._loadFile @ glTFFileLoader.js:725
- GLTFFileLoader.loadFile @ glTFFileLoader.js:526
- manifestChecked @ sceneLoader.js:242
- SceneLoader._LoadData @ sceneLoader.js:268
- SceneLoader.ImportMesh @ sceneLoader.js:446
- setupGenericPlayerEntity @ entities.js:91
- setupPlayerEntity @ entities.js:43
- setupBloxdEntities @ entities.js:31
- firstStart @ StartGame.js:262
- play @ StartGame.js:168
- attemptStartGame @ index.js:30
- await in attemptStartGame (async)
- App.startGame @ App.js:233
- readyToStart @ HomeScreen.js:134
- playerReadyToStart @ HomeScreen.js:154
- onClick @ HomeScreen.js:250
- callCallback @ react-dom.development.js:3919
- invokeGuardedCallbackDev @ react-dom.development.js:3968
- invokeGuardedCallback @ react-dom.development.js:4028
- invokeGuardedCallbackAndCatchFirstError @ react-dom.development.js:4043
- executeDispatch @ react-dom.development.js:8278
- processDispatchQueueItemsInOrder @ react-dom.development.js:8310
- processDispatchQueue @ react-dom.development.js:8323
- dispatchEventsForPlugins @ react-dom.development.js:8334
- (anonymous) @ react-dom.development.js:8545
- batchedEventUpdates$1 @ react-dom.development.js:22235
- batchedEventUpdates @ react-dom.development.js:3717
- dispatchEventForPluginEventSystem @ react-dom.development.js:8544
- attemptToDispatchEvent @ react-dom.development.js:6027
- dispatchEvent @ react-dom.development.js:5945
- unstable_runWithPriority @ scheduler.development.js:651
- runWithPriority$1 @ react-dom.development.js:11325
- discreteUpdates$1 @ react-dom.development.js:22252
- discreteUpdates @ react-dom.development.js:3729
- dispatchDiscreteEvent @ react-dom.development.js:5911
- Show 19 more frames
- index.js:1451 BJS - [19:05:55]: Defines:
- console.<computed> @ index.js:1451
- Logger._ErrorEnabled @ logger.js:114
- Effect._processCompilationErrors @ effect.js:774
- Effect._checkIsReady @ effect.js:525
- (anonymous) @ effect.js:531
- setTimeout (async)
- Effect._checkIsReady @ effect.js:530
- (anonymous) @ effect.js:512
- setTimeout (async)
- Effect.executeWhenCompiled @ effect.js:511
- expandRGBDTexture @ rgbdTextureTools.js:63
- Observable.notifyObservers @ observable.js:405
- load @ texture.js:251
- Observable.notifyObservers @ observable.js:405
- ThinEngine._prepareWebGLTextureContinuation @ thinEngine.js:4575
- ThinEngine._prepareWebGLTexture @ thinEngine.js:4621
- onload_1 @ thinEngine.js:3983
- loadHandler @ fileTools.js:245
- load (async)
- LoadImage @ fileTools.js:263
- ThinEngine._createTextureBase @ thinEngine.js:3997
- ThinEngine.createTexture @ thinEngine.js:4063
- Texture @ texture.js:288
- Texture.CreateFromBase64String @ texture.js:858
- GetEnvironmentBRDFTexture @ brdfTextureTools.js:19
- PBRBaseMaterial @ pbrBaseMaterial.js:747
- PBRMaterial @ pbrMaterial.js:28
- GLTFLoader._createDefaultMaterial @ glTFLoader.js:2040
- GLTFLoader.createMaterial @ glTFLoader.js:2071
- ExtrasAsMetadata.createMaterial @ ExtrasAsMetadata.js:65
- (anonymous) @ glTFLoader.js:2845
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsCreateMaterial @ glTFLoader.js:2844
- GLTFLoader.createMaterial @ glTFLoader.js:2063
- GLTFLoader._loadMaterialAsync @ glTFLoader.js:2007
- GLTFLoader._loadMeshPrimitiveAsync @ glTFLoader.js:919
- GLTFLoader._loadMeshAsync @ glTFLoader.js:820
- GLTFLoader.loadNodeAsync @ glTFLoader.js:785
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- loadNode @ glTFLoader.js:767
- GLTFLoader.loadNodeAsync @ glTFLoader.js:782
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- GLTFLoader.loadSceneAsync @ glTFLoader.js:555
- (anonymous) @ glTFLoader.js:311
- Promise.then (async)
- GLTFLoader._loadAsync @ glTFLoader.js:279
- (anonymous) @ glTFLoader.js:242
- Promise.then (async)
- GLTFLoader.importMeshAsync @ glTFLoader.js:209
- (anonymous) @ glTFFileLoader.js:570
- Promise.then (async)
- GLTFFileLoader.importMeshAsync @ glTFFileLoader.js:562
- (anonymous) @ sceneLoader.js:465
- dataCallback @ sceneLoader.js:212
- (anonymous) @ glTFFileLoader.js:535
- Promise.then (async)
- (anonymous) @ glTFFileLoader.js:534
- (anonymous) @ fileTools.js:419
- onReadyStateChange @ fileTools.js:516
- XMLHttpRequest.send (async)
- WebRequest.send @ webRequest.js:158
- retryLoop @ fileTools.js:549
- requestFile @ fileTools.js:552
- RequestFile @ fileTools.js:586
- LoadFile @ fileTools.js:418
- Scene._loadFile @ scene.js:5434
- GLTFFileLoader._loadFile @ glTFFileLoader.js:725
- GLTFFileLoader.loadFile @ glTFFileLoader.js:526
- manifestChecked @ sceneLoader.js:242
- SceneLoader._LoadData @ sceneLoader.js:268
- SceneLoader.ImportMesh @ sceneLoader.js:446
- setupGenericPlayerEntity @ entities.js:91
- setupPlayerEntity @ entities.js:43
- setupBloxdEntities @ entities.js:31
- firstStart @ StartGame.js:262
- play @ StartGame.js:168
- attemptStartGame @ index.js:30
- await in attemptStartGame (async)
- App.startGame @ App.js:233
- readyToStart @ HomeScreen.js:134
- playerReadyToStart @ HomeScreen.js:154
- onClick @ HomeScreen.js:250
- callCallback @ react-dom.development.js:3919
- invokeGuardedCallbackDev @ react-dom.development.js:3968
- invokeGuardedCallback @ react-dom.development.js:4028
- invokeGuardedCallbackAndCatchFirstError @ react-dom.development.js:4043
- executeDispatch @ react-dom.development.js:8278
- processDispatchQueueItemsInOrder @ react-dom.development.js:8310
- processDispatchQueue @ react-dom.development.js:8323
- dispatchEventsForPlugins @ react-dom.development.js:8334
- (anonymous) @ react-dom.development.js:8545
- batchedEventUpdates$1 @ react-dom.development.js:22235
- batchedEventUpdates @ react-dom.development.js:3717
- dispatchEventForPluginEventSystem @ react-dom.development.js:8544
- attemptToDispatchEvent @ react-dom.development.js:6027
- dispatchEvent @ react-dom.development.js:5945
- unstable_runWithPriority @ scheduler.development.js:651
- runWithPriority$1 @ react-dom.development.js:11325
- discreteUpdates$1 @ react-dom.development.js:22252
- discreteUpdates @ react-dom.development.js:3729
- dispatchDiscreteEvent @ react-dom.development.js:5911
- Show 19 more frames
- index.js:1451 BJS - [19:05:55]: Vertex code:
- console.<computed> @ index.js:1451
- Logger._ErrorEnabled @ logger.js:114
- Effect._processCompilationErrors @ effect.js:785
- Effect._checkIsReady @ effect.js:525
- (anonymous) @ effect.js:531
- setTimeout (async)
- Effect._checkIsReady @ effect.js:530
- (anonymous) @ effect.js:512
- setTimeout (async)
- Effect.executeWhenCompiled @ effect.js:511
- expandRGBDTexture @ rgbdTextureTools.js:63
- Observable.notifyObservers @ observable.js:405
- load @ texture.js:251
- Observable.notifyObservers @ observable.js:405
- ThinEngine._prepareWebGLTextureContinuation @ thinEngine.js:4575
- ThinEngine._prepareWebGLTexture @ thinEngine.js:4621
- onload_1 @ thinEngine.js:3983
- loadHandler @ fileTools.js:245
- load (async)
- LoadImage @ fileTools.js:263
- ThinEngine._createTextureBase @ thinEngine.js:3997
- ThinEngine.createTexture @ thinEngine.js:4063
- Texture @ texture.js:288
- Texture.CreateFromBase64String @ texture.js:858
- GetEnvironmentBRDFTexture @ brdfTextureTools.js:19
- PBRBaseMaterial @ pbrBaseMaterial.js:747
- PBRMaterial @ pbrMaterial.js:28
- GLTFLoader._createDefaultMaterial @ glTFLoader.js:2040
- GLTFLoader.createMaterial @ glTFLoader.js:2071
- ExtrasAsMetadata.createMaterial @ ExtrasAsMetadata.js:65
- (anonymous) @ glTFLoader.js:2845
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsCreateMaterial @ glTFLoader.js:2844
- GLTFLoader.createMaterial @ glTFLoader.js:2063
- GLTFLoader._loadMaterialAsync @ glTFLoader.js:2007
- GLTFLoader._loadMeshPrimitiveAsync @ glTFLoader.js:919
- GLTFLoader._loadMeshAsync @ glTFLoader.js:820
- GLTFLoader.loadNodeAsync @ glTFLoader.js:785
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- loadNode @ glTFLoader.js:767
- GLTFLoader.loadNodeAsync @ glTFLoader.js:782
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- GLTFLoader.loadSceneAsync @ glTFLoader.js:555
- (anonymous) @ glTFLoader.js:311
- Promise.then (async)
- GLTFLoader._loadAsync @ glTFLoader.js:279
- (anonymous) @ glTFLoader.js:242
- Promise.then (async)
- GLTFLoader.importMeshAsync @ glTFLoader.js:209
- (anonymous) @ glTFFileLoader.js:570
- Promise.then (async)
- GLTFFileLoader.importMeshAsync @ glTFFileLoader.js:562
- (anonymous) @ sceneLoader.js:465
- dataCallback @ sceneLoader.js:212
- (anonymous) @ glTFFileLoader.js:535
- Promise.then (async)
- (anonymous) @ glTFFileLoader.js:534
- (anonymous) @ fileTools.js:419
- onReadyStateChange @ fileTools.js:516
- XMLHttpRequest.send (async)
- WebRequest.send @ webRequest.js:158
- retryLoop @ fileTools.js:549
- requestFile @ fileTools.js:552
- RequestFile @ fileTools.js:586
- LoadFile @ fileTools.js:418
- Scene._loadFile @ scene.js:5434
- GLTFFileLoader._loadFile @ glTFFileLoader.js:725
- GLTFFileLoader.loadFile @ glTFFileLoader.js:526
- manifestChecked @ sceneLoader.js:242
- SceneLoader._LoadData @ sceneLoader.js:268
- SceneLoader.ImportMesh @ sceneLoader.js:446
- setupGenericPlayerEntity @ entities.js:91
- setupPlayerEntity @ entities.js:43
- setupBloxdEntities @ entities.js:31
- firstStart @ StartGame.js:262
- play @ StartGame.js:168
- attemptStartGame @ index.js:30
- await in attemptStartGame (async)
- App.startGame @ App.js:233
- readyToStart @ HomeScreen.js:134
- playerReadyToStart @ HomeScreen.js:154
- onClick @ HomeScreen.js:250
- callCallback @ react-dom.development.js:3919
- invokeGuardedCallbackDev @ react-dom.development.js:3968
- invokeGuardedCallback @ react-dom.development.js:4028
- invokeGuardedCallbackAndCatchFirstError @ react-dom.development.js:4043
- executeDispatch @ react-dom.development.js:8278
- processDispatchQueueItemsInOrder @ react-dom.development.js:8310
- processDispatchQueue @ react-dom.development.js:8323
- dispatchEventsForPlugins @ react-dom.development.js:8334
- (anonymous) @ react-dom.development.js:8545
- batchedEventUpdates$1 @ react-dom.development.js:22235
- batchedEventUpdates @ react-dom.development.js:3717
- dispatchEventForPluginEventSystem @ react-dom.development.js:8544
- attemptToDispatchEvent @ react-dom.development.js:6027
- dispatchEvent @ react-dom.development.js:5945
- unstable_runWithPriority @ scheduler.development.js:651
- runWithPriority$1 @ react-dom.development.js:11325
- discreteUpdates$1 @ react-dom.development.js:22252
- discreteUpdates @ react-dom.development.js:3729
- dispatchDiscreteEvent @ react-dom.development.js:5911
- Show 19 more frames
- index.js:1451 BJS - [19:05:55]: #version 300 es
- #define WEBGL2
- #define SHADER_NAME vertex:postprocess
- precision highp float;
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <link rel="icon" href="/favicon.ico" />
- <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
- <meta name="theme-color" content="#000000" />
- <meta
- name="description"
- content="Play multiplayer Bloxd games free in your browser today!"
- />
- <link rel="apple-touch-icon" href="/logo192.png" />
- <!--
- manifest.json provides metadata used when your web app is installed on a
- user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
- -->
- <link rel="manifest" href="/manifest.json" />
- <meta name="mobile-web-app-capable" content="yes">
- <meta name="apple-mobile-web-app-capable" content="yes">
- <!--
- Notice the use of in the tags above.
- It will be replaced with the URL of the `public` folder during the build.
- Only files inside the `public` folder can be referenced from the HTML.
- Unlike "/favicon.ico" or "favicon.ico", "/favicon.ico" will
- work correctly both with client-side routing and a non-root public URL.
- Learn how to configure a non-root public URL by running `npm run build`.
- -->
- <title>Bloxd</title>
- <!-- tell google bloxd.io is the main version of the page (and it'll be the main one listed in google search) -->
- <link rel="canonical" href="https://bloxd.io" />
- <div id="preroll"></div>
- <script>
- document.addEventListener("aip_interstitialadavailable", function(e) {
- console.log("INTERSTITAL AD IS AVAILABLE\n\n\n")
- window.aipInterstitalAvailable = true
- })
- console.log("added interstitial listener")
- document.addEventListener("aip_consent", () => {
- document.getElementById('cmpPersistentLink').style.display = "none"
- })
- window.aiptag = window.aiptag || {cmd: []};
- aiptag.cmd.display = aiptag.cmd.display || [];
- aiptag.cmd.player = aiptag.cmd.player || [];
- //CMP tool settings (settings for gdpr consent)
- aiptag.cmp = {
- show: true,
- position: "bottom", //centered, bottom
- button: true,
- buttonText: "Privacy settings",
- buttonPosition: "bottom-left" //bottom-left, bottom-right, top-left, top-right
- }
- window.aiptag.cmd.player.push(function() {
- window.aiptag.adplayer = new window.aipPlayer({
- AIP_REWARDEDCOMPLETE: function (evt) {
- //evt can be: timeout, empty or closed
- window.adCompleteSoResume?.({
- rewardFailed: true,
- rewardFailReason: evt
- })
- },
- AIP_REWARDEDGRANTED: function () {
- window.adCompleteSoResume?.()
- },
- AD_WIDTH: 960,
- AD_HEIGHT: 540,
- AD_DISPLAY: 'fullscreen', //default, fullscreen, center, fill
- LOADING_TEXT: 'loading advertisement',
- PREROLL_ELEM: () => {return document.getElementById('preroll')},
- AIP_COMPLETE: function (evt) {
- /*******************
- ***** WARNING *****
- *******************
- Please do not remove the PREROLL_ELEM
- from the page, it will be hidden automaticly.
- If you do want to remove it use the AIP_REMOVE callback.
- */
- window.adCompleteSoResume?.()
- },
- AIP_REMOVE: function () {
- // Here it's save to remove the PREROLL_ELEM from the page if you want. But it's not recommend.
- }
- })
- })
- </script>
- <!-- font awesome -->
- </head>
- <body>
- <div id="root"></div>
- <noscript>You need to enable JavaScript to run this app.</noscript>
- <script src="/static/js/bundle.js"></script><script src="/static/js/2.chunk.js"></script><script src="/static/js/main.chunk.js"></script></body>
- </html>
- console.<computed> @ index.js:1451
- Logger._ErrorEnabled @ logger.js:114
- Effect._processCompilationErrors @ effect.js:786
- Effect._checkIsReady @ effect.js:525
- (anonymous) @ effect.js:531
- setTimeout (async)
- Effect._checkIsReady @ effect.js:530
- (anonymous) @ effect.js:512
- setTimeout (async)
- Effect.executeWhenCompiled @ effect.js:511
- expandRGBDTexture @ rgbdTextureTools.js:63
- Observable.notifyObservers @ observable.js:405
- load @ texture.js:251
- Observable.notifyObservers @ observable.js:405
- ThinEngine._prepareWebGLTextureContinuation @ thinEngine.js:4575
- ThinEngine._prepareWebGLTexture @ thinEngine.js:4621
- onload_1 @ thinEngine.js:3983
- loadHandler @ fileTools.js:245
- load (async)
- LoadImage @ fileTools.js:263
- ThinEngine._createTextureBase @ thinEngine.js:3997
- ThinEngine.createTexture @ thinEngine.js:4063
- Texture @ texture.js:288
- Texture.CreateFromBase64String @ texture.js:858
- GetEnvironmentBRDFTexture @ brdfTextureTools.js:19
- PBRBaseMaterial @ pbrBaseMaterial.js:747
- PBRMaterial @ pbrMaterial.js:28
- GLTFLoader._createDefaultMaterial @ glTFLoader.js:2040
- GLTFLoader.createMaterial @ glTFLoader.js:2071
- ExtrasAsMetadata.createMaterial @ ExtrasAsMetadata.js:65
- (anonymous) @ glTFLoader.js:2845
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsCreateMaterial @ glTFLoader.js:2844
- GLTFLoader.createMaterial @ glTFLoader.js:2063
- GLTFLoader._loadMaterialAsync @ glTFLoader.js:2007
- GLTFLoader._loadMeshPrimitiveAsync @ glTFLoader.js:919
- GLTFLoader._loadMeshAsync @ glTFLoader.js:820
- GLTFLoader.loadNodeAsync @ glTFLoader.js:785
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- loadNode @ glTFLoader.js:767
- GLTFLoader.loadNodeAsync @ glTFLoader.js:782
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- GLTFLoader.loadSceneAsync @ glTFLoader.js:555
- (anonymous) @ glTFLoader.js:311
- Promise.then (async)
- GLTFLoader._loadAsync @ glTFLoader.js:279
- (anonymous) @ glTFLoader.js:242
- Promise.then (async)
- GLTFLoader.importMeshAsync @ glTFLoader.js:209
- (anonymous) @ glTFFileLoader.js:570
- Promise.then (async)
- GLTFFileLoader.importMeshAsync @ glTFFileLoader.js:562
- (anonymous) @ sceneLoader.js:465
- dataCallback @ sceneLoader.js:212
- (anonymous) @ glTFFileLoader.js:535
- Promise.then (async)
- (anonymous) @ glTFFileLoader.js:534
- (anonymous) @ fileTools.js:419
- onReadyStateChange @ fileTools.js:516
- XMLHttpRequest.send (async)
- WebRequest.send @ webRequest.js:158
- retryLoop @ fileTools.js:549
- requestFile @ fileTools.js:552
- RequestFile @ fileTools.js:586
- LoadFile @ fileTools.js:418
- Scene._loadFile @ scene.js:5434
- GLTFFileLoader._loadFile @ glTFFileLoader.js:725
- GLTFFileLoader.loadFile @ glTFFileLoader.js:526
- manifestChecked @ sceneLoader.js:242
- SceneLoader._LoadData @ sceneLoader.js:268
- SceneLoader.ImportMesh @ sceneLoader.js:446
- setupGenericPlayerEntity @ entities.js:91
- setupPlayerEntity @ entities.js:43
- setupBloxdEntities @ entities.js:31
- firstStart @ StartGame.js:262
- play @ StartGame.js:168
- attemptStartGame @ index.js:30
- await in attemptStartGame (async)
- App.startGame @ App.js:233
- readyToStart @ HomeScreen.js:134
- playerReadyToStart @ HomeScreen.js:154
- onClick @ HomeScreen.js:250
- callCallback @ react-dom.development.js:3919
- invokeGuardedCallbackDev @ react-dom.development.js:3968
- invokeGuardedCallback @ react-dom.development.js:4028
- invokeGuardedCallbackAndCatchFirstError @ react-dom.development.js:4043
- executeDispatch @ react-dom.development.js:8278
- processDispatchQueueItemsInOrder @ react-dom.development.js:8310
- processDispatchQueue @ react-dom.development.js:8323
- dispatchEventsForPlugins @ react-dom.development.js:8334
- (anonymous) @ react-dom.development.js:8545
- batchedEventUpdates$1 @ react-dom.development.js:22235
- batchedEventUpdates @ react-dom.development.js:3717
- dispatchEventForPluginEventSystem @ react-dom.development.js:8544
- attemptToDispatchEvent @ react-dom.development.js:6027
- dispatchEvent @ react-dom.development.js:5945
- unstable_runWithPriority @ scheduler.development.js:651
- runWithPriority$1 @ react-dom.development.js:11325
- discreteUpdates$1 @ react-dom.development.js:22252
- discreteUpdates @ react-dom.development.js:3729
- dispatchDiscreteEvent @ react-dom.development.js:5911
- Show 19 more frames
- index.js:1451 BJS - [19:05:55]: Fragment code:
- console.<computed> @ index.js:1451
- Logger._ErrorEnabled @ logger.js:114
- Effect._processCompilationErrors @ effect.js:794
- Effect._checkIsReady @ effect.js:525
- (anonymous) @ effect.js:531
- setTimeout (async)
- Effect._checkIsReady @ effect.js:530
- (anonymous) @ effect.js:512
- setTimeout (async)
- Effect.executeWhenCompiled @ effect.js:511
- expandRGBDTexture @ rgbdTextureTools.js:63
- Observable.notifyObservers @ observable.js:405
- load @ texture.js:251
- Observable.notifyObservers @ observable.js:405
- ThinEngine._prepareWebGLTextureContinuation @ thinEngine.js:4575
- ThinEngine._prepareWebGLTexture @ thinEngine.js:4621
- onload_1 @ thinEngine.js:3983
- loadHandler @ fileTools.js:245
- load (async)
- LoadImage @ fileTools.js:263
- ThinEngine._createTextureBase @ thinEngine.js:3997
- ThinEngine.createTexture @ thinEngine.js:4063
- Texture @ texture.js:288
- Texture.CreateFromBase64String @ texture.js:858
- GetEnvironmentBRDFTexture @ brdfTextureTools.js:19
- PBRBaseMaterial @ pbrBaseMaterial.js:747
- PBRMaterial @ pbrMaterial.js:28
- GLTFLoader._createDefaultMaterial @ glTFLoader.js:2040
- GLTFLoader.createMaterial @ glTFLoader.js:2071
- ExtrasAsMetadata.createMaterial @ ExtrasAsMetadata.js:65
- (anonymous) @ glTFLoader.js:2845
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsCreateMaterial @ glTFLoader.js:2844
- GLTFLoader.createMaterial @ glTFLoader.js:2063
- GLTFLoader._loadMaterialAsync @ glTFLoader.js:2007
- GLTFLoader._loadMeshPrimitiveAsync @ glTFLoader.js:919
- GLTFLoader._loadMeshAsync @ glTFLoader.js:820
- GLTFLoader.loadNodeAsync @ glTFLoader.js:785
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- loadNode @ glTFLoader.js:767
- GLTFLoader.loadNodeAsync @ glTFLoader.js:782
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- GLTFLoader.loadSceneAsync @ glTFLoader.js:555
- (anonymous) @ glTFLoader.js:311
- Promise.then (async)
- GLTFLoader._loadAsync @ glTFLoader.js:279
- (anonymous) @ glTFLoader.js:242
- Promise.then (async)
- GLTFLoader.importMeshAsync @ glTFLoader.js:209
- (anonymous) @ glTFFileLoader.js:570
- Promise.then (async)
- GLTFFileLoader.importMeshAsync @ glTFFileLoader.js:562
- (anonymous) @ sceneLoader.js:465
- dataCallback @ sceneLoader.js:212
- (anonymous) @ glTFFileLoader.js:535
- Promise.then (async)
- (anonymous) @ glTFFileLoader.js:534
- (anonymous) @ fileTools.js:419
- onReadyStateChange @ fileTools.js:516
- XMLHttpRequest.send (async)
- WebRequest.send @ webRequest.js:158
- retryLoop @ fileTools.js:549
- requestFile @ fileTools.js:552
- RequestFile @ fileTools.js:586
- LoadFile @ fileTools.js:418
- Scene._loadFile @ scene.js:5434
- GLTFFileLoader._loadFile @ glTFFileLoader.js:725
- GLTFFileLoader.loadFile @ glTFFileLoader.js:526
- manifestChecked @ sceneLoader.js:242
- SceneLoader._LoadData @ sceneLoader.js:268
- SceneLoader.ImportMesh @ sceneLoader.js:446
- setupGenericPlayerEntity @ entities.js:91
- setupPlayerEntity @ entities.js:43
- setupBloxdEntities @ entities.js:31
- firstStart @ StartGame.js:262
- play @ StartGame.js:168
- attemptStartGame @ index.js:30
- await in attemptStartGame (async)
- App.startGame @ App.js:233
- readyToStart @ HomeScreen.js:134
- playerReadyToStart @ HomeScreen.js:154
- onClick @ HomeScreen.js:250
- callCallback @ react-dom.development.js:3919
- invokeGuardedCallbackDev @ react-dom.development.js:3968
- invokeGuardedCallback @ react-dom.development.js:4028
- invokeGuardedCallbackAndCatchFirstError @ react-dom.development.js:4043
- executeDispatch @ react-dom.development.js:8278
- processDispatchQueueItemsInOrder @ react-dom.development.js:8310
- processDispatchQueue @ react-dom.development.js:8323
- dispatchEventsForPlugins @ react-dom.development.js:8334
- (anonymous) @ react-dom.development.js:8545
- batchedEventUpdates$1 @ react-dom.development.js:22235
- batchedEventUpdates @ react-dom.development.js:3717
- dispatchEventForPluginEventSystem @ react-dom.development.js:8544
- attemptToDispatchEvent @ react-dom.development.js:6027
- dispatchEvent @ react-dom.development.js:5945
- unstable_runWithPriority @ scheduler.development.js:651
- runWithPriority$1 @ react-dom.development.js:11325
- discreteUpdates$1 @ react-dom.development.js:22252
- discreteUpdates @ react-dom.development.js:3729
- dispatchDiscreteEvent @ react-dom.development.js:5911
- Show 19 more frames
- index.js:1451 BJS - [19:05:55]: #version 300 es
- #define WEBGL2
- #define SHADER_NAME fragment:rgbdDecode
- precision highp float;
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <link rel="icon" href="/favicon.ico" />
- <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
- <meta name="theme-color" content="#000000" />
- <meta
- name="description"
- content="Play multiplayer Bloxd games free in your browser today!"
- />
- <link rel="apple-touch-icon" href="/logo192.png" />
- <!--
- manifest.json provides metadata used when your web app is installed on a
- user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
- -->
- <link rel="manifest" href="/manifest.json" />
- <meta name="mobile-web-app-capable" content="yes">
- <meta name="apple-mobile-web-app-capable" content="yes">
- <!--
- Notice the use of in the tags above.
- It will be replaced with the URL of the `public` folder during the build.
- Only files inside the `public` folder can be referenced from the HTML.
- Unlike "/favicon.ico" or "favicon.ico", "/favicon.ico" will
- work correctly both with client-side routing and a non-root public URL.
- Learn how to configure a non-root public URL by running `npm run build`.
- -->
- <title>Bloxd</title>
- <!-- tell google bloxd.io is the main version of the page (and it'll be the main one listed in google search) -->
- <link rel="canonical" href="https://bloxd.io" />
- <div id="preroll"></div>
- <script>
- document.addEventListener("aip_interstitialadavailable", function(e) {
- console.log("INTERSTITAL AD IS AVAILABLE\n\n\n")
- window.aipInterstitalAvailable = true
- })
- console.log("added interstitial listener")
- document.addEventListener("aip_consent", () => {
- document.getElementById('cmpPersistentLink').style.display = "none"
- })
- window.aiptag = window.aiptag || {cmd: []};
- aiptag.cmd.display = aiptag.cmd.display || [];
- aiptag.cmd.player = aiptag.cmd.player || [];
- //CMP tool settings (settings for gdpr consent)
- aiptag.cmp = {
- show: true,
- position: "bottom", //centered, bottom
- button: true,
- buttonText: "Privacy settings",
- buttonPosition: "bottom-left" //bottom-left, bottom-right, top-left, top-right
- }
- window.aiptag.cmd.player.push(function() {
- window.aiptag.adplayer = new window.aipPlayer({
- AIP_REWARDEDCOMPLETE: function (evt) {
- //evt can be: timeout, empty or closed
- window.adCompleteSoResume?.({
- rewardFailed: true,
- rewardFailReason: evt
- })
- },
- AIP_REWARDEDGRANTED: function () {
- window.adCompleteSoResume?.()
- },
- AD_WIDTH: 960,
- AD_HEIGHT: 540,
- AD_DISPLAY: 'fullscreen', //default, fullscreen, center, fill
- LOADING_TEXT: 'loading advertisement',
- PREROLL_ELEM: () => {return document.getElementById('preroll')},
- AIP_COMPLETE: function (evt) {
- /*******************
- ***** WARNING *****
- *******************
- Please do not remove the PREROLL_ELEM
- from the page, it will be hidden automaticly.
- If you do want to remove it use the AIP_REMOVE callback.
- */
- window.adCompleteSoResume?.()
- },
- AIP_REMOVE: function () {
- // Here it's save to remove the PREROLL_ELEM from the page if you want. But it's not recommend.
- }
- })
- })
- </script>
- <!-- font awesome -->
- </head>
- <body>
- <div id="root"></div>
- <noscript>You need to enable JavaScript to run this app.</noscript>
- <script src="/static/js/bundle.js"></script><script src="/static/js/2.chunk.js"></script><script src="/static/js/main.chunk.js"></script></body>
- </html>
- console.<computed> @ index.js:1451
- Logger._ErrorEnabled @ logger.js:114
- Effect._processCompilationErrors @ effect.js:795
- Effect._checkIsReady @ effect.js:525
- (anonymous) @ effect.js:531
- setTimeout (async)
- Effect._checkIsReady @ effect.js:530
- (anonymous) @ effect.js:512
- setTimeout (async)
- Effect.executeWhenCompiled @ effect.js:511
- expandRGBDTexture @ rgbdTextureTools.js:63
- Observable.notifyObservers @ observable.js:405
- load @ texture.js:251
- Observable.notifyObservers @ observable.js:405
- ThinEngine._prepareWebGLTextureContinuation @ thinEngine.js:4575
- ThinEngine._prepareWebGLTexture @ thinEngine.js:4621
- onload_1 @ thinEngine.js:3983
- loadHandler @ fileTools.js:245
- load (async)
- LoadImage @ fileTools.js:263
- ThinEngine._createTextureBase @ thinEngine.js:3997
- ThinEngine.createTexture @ thinEngine.js:4063
- Texture @ texture.js:288
- Texture.CreateFromBase64String @ texture.js:858
- GetEnvironmentBRDFTexture @ brdfTextureTools.js:19
- PBRBaseMaterial @ pbrBaseMaterial.js:747
- PBRMaterial @ pbrMaterial.js:28
- GLTFLoader._createDefaultMaterial @ glTFLoader.js:2040
- GLTFLoader.createMaterial @ glTFLoader.js:2071
- ExtrasAsMetadata.createMaterial @ ExtrasAsMetadata.js:65
- (anonymous) @ glTFLoader.js:2845
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsCreateMaterial @ glTFLoader.js:2844
- GLTFLoader.createMaterial @ glTFLoader.js:2063
- GLTFLoader._loadMaterialAsync @ glTFLoader.js:2007
- GLTFLoader._loadMeshPrimitiveAsync @ glTFLoader.js:919
- GLTFLoader._loadMeshAsync @ glTFLoader.js:820
- GLTFLoader.loadNodeAsync @ glTFLoader.js:785
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- loadNode @ glTFLoader.js:767
- GLTFLoader.loadNodeAsync @ glTFLoader.js:782
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- GLTFLoader.loadSceneAsync @ glTFLoader.js:555
- (anonymous) @ glTFLoader.js:311
- Promise.then (async)
- GLTFLoader._loadAsync @ glTFLoader.js:279
- (anonymous) @ glTFLoader.js:242
- Promise.then (async)
- GLTFLoader.importMeshAsync @ glTFLoader.js:209
- (anonymous) @ glTFFileLoader.js:570
- Promise.then (async)
- GLTFFileLoader.importMeshAsync @ glTFFileLoader.js:562
- (anonymous) @ sceneLoader.js:465
- dataCallback @ sceneLoader.js:212
- (anonymous) @ glTFFileLoader.js:535
- Promise.then (async)
- (anonymous) @ glTFFileLoader.js:534
- (anonymous) @ fileTools.js:419
- onReadyStateChange @ fileTools.js:516
- XMLHttpRequest.send (async)
- WebRequest.send @ webRequest.js:158
- retryLoop @ fileTools.js:549
- requestFile @ fileTools.js:552
- RequestFile @ fileTools.js:586
- LoadFile @ fileTools.js:418
- Scene._loadFile @ scene.js:5434
- GLTFFileLoader._loadFile @ glTFFileLoader.js:725
- GLTFFileLoader.loadFile @ glTFFileLoader.js:526
- manifestChecked @ sceneLoader.js:242
- SceneLoader._LoadData @ sceneLoader.js:268
- SceneLoader.ImportMesh @ sceneLoader.js:446
- setupGenericPlayerEntity @ entities.js:91
- setupPlayerEntity @ entities.js:43
- setupBloxdEntities @ entities.js:31
- firstStart @ StartGame.js:262
- play @ StartGame.js:168
- attemptStartGame @ index.js:30
- await in attemptStartGame (async)
- App.startGame @ App.js:233
- readyToStart @ HomeScreen.js:134
- playerReadyToStart @ HomeScreen.js:154
- onClick @ HomeScreen.js:250
- callCallback @ react-dom.development.js:3919
- invokeGuardedCallbackDev @ react-dom.development.js:3968
- invokeGuardedCallback @ react-dom.development.js:4028
- invokeGuardedCallbackAndCatchFirstError @ react-dom.development.js:4043
- executeDispatch @ react-dom.development.js:8278
- processDispatchQueueItemsInOrder @ react-dom.development.js:8310
- processDispatchQueue @ react-dom.development.js:8323
- dispatchEventsForPlugins @ react-dom.development.js:8334
- (anonymous) @ react-dom.development.js:8545
- batchedEventUpdates$1 @ react-dom.development.js:22235
- batchedEventUpdates @ react-dom.development.js:3717
- dispatchEventForPluginEventSystem @ react-dom.development.js:8544
- attemptToDispatchEvent @ react-dom.development.js:6027
- dispatchEvent @ react-dom.development.js:5945
- unstable_runWithPriority @ scheduler.development.js:651
- runWithPriority$1 @ react-dom.development.js:11325
- discreteUpdates$1 @ react-dom.development.js:22252
- discreteUpdates @ react-dom.development.js:3729
- dispatchDiscreteEvent @ react-dom.development.js:5911
- Show 19 more frames
- index.js:1451 BJS - [19:05:55]: Offending line [5] in vertex code: <!DOCTYPE html>
- console.<computed> @ index.js:1451
- Logger._ErrorEnabled @ logger.js:114
- Effect._processCompilationErrors @ effect.js:800
- Effect._checkIsReady @ effect.js:525
- (anonymous) @ effect.js:531
- setTimeout (async)
- Effect._checkIsReady @ effect.js:530
- (anonymous) @ effect.js:512
- setTimeout (async)
- Effect.executeWhenCompiled @ effect.js:511
- expandRGBDTexture @ rgbdTextureTools.js:63
- Observable.notifyObservers @ observable.js:405
- load @ texture.js:251
- Observable.notifyObservers @ observable.js:405
- ThinEngine._prepareWebGLTextureContinuation @ thinEngine.js:4575
- ThinEngine._prepareWebGLTexture @ thinEngine.js:4621
- onload_1 @ thinEngine.js:3983
- loadHandler @ fileTools.js:245
- load (async)
- LoadImage @ fileTools.js:263
- ThinEngine._createTextureBase @ thinEngine.js:3997
- ThinEngine.createTexture @ thinEngine.js:4063
- Texture @ texture.js:288
- Texture.CreateFromBase64String @ texture.js:858
- GetEnvironmentBRDFTexture @ brdfTextureTools.js:19
- PBRBaseMaterial @ pbrBaseMaterial.js:747
- PBRMaterial @ pbrMaterial.js:28
- GLTFLoader._createDefaultMaterial @ glTFLoader.js:2040
- GLTFLoader.createMaterial @ glTFLoader.js:2071
- ExtrasAsMetadata.createMaterial @ ExtrasAsMetadata.js:65
- (anonymous) @ glTFLoader.js:2845
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsCreateMaterial @ glTFLoader.js:2844
- GLTFLoader.createMaterial @ glTFLoader.js:2063
- GLTFLoader._loadMaterialAsync @ glTFLoader.js:2007
- GLTFLoader._loadMeshPrimitiveAsync @ glTFLoader.js:919
- GLTFLoader._loadMeshAsync @ glTFLoader.js:820
- GLTFLoader.loadNodeAsync @ glTFLoader.js:785
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- loadNode @ glTFLoader.js:767
- GLTFLoader.loadNodeAsync @ glTFLoader.js:782
- ExtrasAsMetadata.loadNodeAsync @ ExtrasAsMetadata.js:43
- (anonymous) @ glTFLoader.js:2815
- GLTFLoader._applyExtensions @ glTFLoader.js:2780
- GLTFLoader._extensionsLoadNodeAsync @ glTFLoader.js:2814
- GLTFLoader.loadNodeAsync @ glTFLoader.js:738
- GLTFLoader.loadSceneAsync @ glTFLoader.js:555
- (anonymous) @ glTFLoader.js:311
- Promise.then (async)
- GLTFLoader._loadAsync @ glTFLoader.js:279
- (anonymous) @ glTFLoader.js:242
- Promise.then (async)
- GLTFLoader.importMeshAsync @ glTFLoader.js:209
- (anonymous) @ glTFFileLoader.js:570
- Promise.then (async)
- GLTFFileLoader.importMeshAsync @ glTFFileLoader.js:562
- (anonymous) @ sceneLoader.js:465
- dataCallback @ sceneLoader.js:212
- (anonymous) @ glTFFileLoader.js:535
- Promise.then (async)
- (anonymous) @ glTFFileLoader.js:534
- (anonymous) @ fileTools.js:419
- onReadyStateChange @ fileTools.js:516
- XMLHttpRequest.send (async)
- WebRequest.send @ webRequest.js:158
- retryLoop @ fileTools.js:549
- requestFile @ fileTools.js:552
- RequestFile @ fileTools.js:586
- LoadFile @ fileTools.js:418
- Scene._loadFile @ scene.js:5434
- GLTFFileLoader._loadFile @ glTFFileLoader.js:725
- GLTFFileLoader.loadFile @ glTFFileLoader.js:526
- manifestChecked @ sceneLoader.js:242
- SceneLoader._LoadData @ sceneLoader.js:268
- SceneLoader.ImportMesh @ sceneLoader.js:446
- setupGenericPlayerEntity @ entities.js:91
- setupPlayerEntity @ entities.js:43
- setupBloxdEntities @ entities.js:31
- firstStart @ StartGame.js:262
- play @ StartGame.js:168
- attemptStartGame @ index.js:30
- await in attemptStartGame (async)
- App.startGame @ App.js:233
- readyToStart @ HomeScreen.js:134
- playerReadyToStart @ HomeScreen.js:154
- onClick @ HomeScreen.js:250
- callCallback @ react-dom.development.js:3919
- invokeGuardedCallbackDev @ react-dom.development.js:3968
- invokeGuardedCallback @ react-dom.development.js:4028
- invokeGuardedCallbackAndCatchFirstError @ react-dom.development.js:4043
- executeDispatch @ react-dom.development.js:8278
- processDispatchQueueItemsInOrder @ react-dom.development.js:8310
- processDispatchQueue @ react-dom.development.js:8323
- dispatchEventsForPlugins @ react-dom.development.js:8334
- (anonymous) @ react-dom.development.js:8545
- batchedEventUpdates$1 @ react-dom.development.js:22235
- batchedEventUpdates @ react-dom.development.js:3717
- dispatchEventForPluginEventSystem @ react-dom.development.js:8544
- attemptToDispatchEvent @ react-dom.development.js:6027
- dispatchEvent @ react-dom.development.js:5945
- unstable_runWithPriority @ scheduler.development.js:651
- runWithPriority$1 @ react-dom.development.js:11325
- discreteUpdates$1 @ react-dom.development.js:22252
- discreteUpdates @ react-dom.development.js:3729
- dispatchDiscreteEvent @ react-dom.development.js:5911
- Show 19 more frames
- index.js:1451 BJS - [19:05:55]: Error: VERTEX SHADER ERROR: 0:5: '<' : syntax error
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