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  1. Log uploaded on Wednesday, March 20, 2019, 2:16:25 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[5.0.2]: 0Harmony(1.1.0.0), HugsLib(1.0.0.0)
  5. Multiplayer: 0Harmony(1.2.0.2), LiteNetLib(1.0.0.0), I18N(2.0.0.0), I18N.West(2.0.0.0), Ionic.Zip.Reduced(1.9.1.8)
  6.  
  7. Active Harmony patches:
  8. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  9. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  10. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  11. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  12. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  13. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  14. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  15. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  16. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  17. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  18. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  19. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  20. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  21. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  22. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  23. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  24. Harmony versions present: 1.1.0.0: UnlimitedHugs.HugsLib
  25.  
  26. Platform information: (hidden, hold Shift while publishing to include)
  27.  
  28. Log file contents:
  29. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  30. GfxDevice: [Renderer information redacted]
  31. Begin MonoManager ReloadAssembly
  32. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  33. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  34. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  35. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  36. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  37. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  38. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  39. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  40. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  41. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  42. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
  43. RimWorld 0.19.2009 rev486
  44.  
  45. Setting up 3 worker threads for Enlighten.
  46. Thread -> id: a2c -> priority: 1
  47. Thread -> id: 2e14 -> priority: 1
  48. Thread -> id: 31a8 -> priority: 1
  49. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  50. GfxDevice: creating device client; threaded=1
  51. Direct3D:
  52. Version: Direct3D 9.0c [nvldumdx.dll 25.21.14.1681]
  53. Renderer: NVIDIA GeForce GTX 1050
  54. Vendor: NVIDIA
  55. VRAM: 1977 MB (via DXGI)
  56. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  57. Begin MonoManager ReloadAssembly
  58. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  59. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  60. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  61. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  62. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  63. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  64. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  65. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  66. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  67. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  68. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
  69. RimWorld 0.19.2009 rev486
  70.  
  71. Could not instantiate inspector tab of type PhiClient.PhiInitializer: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: 'Verse.Log.Error'.
  72. at PhiClient.PhiClient.TryConnect () [0x00000] in <filename unknown>:0
  73. at PhiClient.PhiInitializer..ctor () [0x00000] in <filename unknown>:0
  74. at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
  75. at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  76. --- End of inner exception stack trace ---
  77. at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  78. at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  79. at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  80. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  81. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  82. at Verse.InspectTabManager.GetSharedInstance (System.Type tabType) [0x00000] in <filename unknown>:0
  83. at Verse.ThingDef.ResolveReferences () [0x00000] in <filename unknown>:0
  84.  
  85. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  86. GfxDevice: creating device client; threaded=1
  87. Direct3D:
  88. Version: Direct3D 9.0c [nvldumdx.dll 25.21.14.1681]
  89. Renderer: NVIDIA GeForce GTX 1050
  90. Vendor: NVIDIA
  91. VRAM: 1977 MB (via DXGI)
  92. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  93. Begin MonoManager ReloadAssembly
  94. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  95. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  96. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  97. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  98. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  99. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  100. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  101. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  102. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  103. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  104. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
  105. RimWorld 0.19.2009 rev486
  106.  
  107. Setting up 3 worker threads for Enlighten.
  108. Thread -> id: 3cf0 -> priority: 1
  109. Thread -> id: 3348 -> priority: 1
  110. Thread -> id: 1c94 -> priority: 1
  111. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  112. GfxDevice: creating device client; threaded=1
  113. Direct3D:
  114. Version: Direct3D 9.0c [nvldumdx.dll 25.21.14.1681]
  115. Renderer: NVIDIA GeForce GTX 1050
  116. Vendor: NVIDIA
  117. VRAM: 1977 MB (via DXGI)
  118. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  119. Begin MonoManager ReloadAssembly
  120. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  121. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  122. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  123. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  124. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  125. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  126. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  127. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  128. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  129. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  130. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
  131. RimWorld 0.19.2009 rev486
  132.  
  133. ReflectionTypeLoadException getting types in assembly Multiplayer: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  134. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  135. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  136. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  137.  
  138. Loader exceptions:
  139. => System.TypeLoadException: Could not load type 'Multiplayer.Client.FactionWorldData' from assembly 'Multiplayer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  140. => System.TypeLoadException: Could not load type 'Multiplayer.Client.SyncMarkers' from assembly 'Multiplayer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  141. => System.TypeLoadException: Could not load type 'Multiplayer.Client.ClientPlayingState+<>c' from assembly 'Multiplayer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
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