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- Name: Grundy Sunnyvale
- Age: 24
- Race: Wretched/Erish
- Appearance: Grundy is a VERY large Erish, standing at 8 ft tall and is absolutely ripped. His hands are rubber. He simply wears modest robes and carries around a giant shield. His hair is a short coal black, and somewhat ruffled. His eyes are gold in color.
- Religious Beliefs: Zen'ari
- Homeland: Eris
- Equipment: He has a large shield depicting a ram.
- Other items: He has a silver pendant from his mother that he keeps on him at all times.
- Magic/Miracles: Sorcery (Ice)
- Background: He was born during an eclipse, her mother having been fucked by a Qlipposh due to participating in just a wonderful cult. He grew up being treated as an abomination for his awful mutations. Upon coming out, he was a very big baby for an Erish, and his mother died. He only grew bigger as a child, along with having odd, rubber hands. He was bullied and hated, due to his mutations. He had no friends and simply learned that the only way to get anything done was through violence after he pleaded with people for years, until he snapped and beat the shit out of them. They left him alone after that, fearing him in silence, people whispering as he walked by. He engrossed himself in magical studies in order to become a beast of war, for violence has been the only thing he has ever known, besides loneliness, and Zen'ari. Now, he wishes to travel the world to prove his valor.
- Mutations:
- Giant - 8 ft tall
- Rubber Hands - Better Grip
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- Spells
- Ice Armour - You can encase any surface (including a willing ally's armor) in a sheet of ice to increase defenses
- Ice Fist - Create a large, icy fist on one of your hands, capable of acting as a large hammer. Can also be launched as a strong, but avoidable projectile
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- Skills: Your character is allowed to spend up to 9 points in several professions, but no more than three points. Negotiate with the DM if for some reason you feel the need to go above three.
- Skills are essentially: "What is your character good at?" Example: Sword fighting, Brawling, Poetry, Climbing...etc.
- Shield fighting III
- Taming II
- Ice Magic II
- Unarmed II
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- Religious mumbo jumbo
- Use frost magic to freeze a corpse solid, before burying them beneath at least six feet of dirt. If the corpse belonged to someone who wronged Zenari or Natina (such as a necromancer or undead), shatter the resulting block of ice instead.
- Predict the death of one person, meditate on the thought of their final moments, and attempt to reason or explain why and when they may die. Note: Zenari brings his followers under penance for trying to predict someone’s death by their own hand.
- Starting Boon
- Death’s Presence: Zenari gifts your very presence to carry the chilling aura of death. This ability is passive, and scales up further in level as your piety increases. At first, the presence isn't strong enough to effect people, but your skin and flesh is noticeably cold to the touch.
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