rhydonphilip

All set's you should run on UNviable pokes

Apr 1st, 2015
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  1. Additional set to the LC viable use set's this one contains UNVIABLE pokes with set's that can put them to their best rights!
  2. This list contains things that are not useable enough for the LC metagame but do see some/lil or even no use in LCUU
  3. also made by RhydonPhilip
  4.  
  5.  
  6.  
  7. See also:
  8. http://pastebin.com/x3xGfkdc
  9. for more info and pokes that should be used in LC.(or if you want 100% originality see:
  10. http://imgur.com/yLa6wmA)
  11. Note tho that the X and Y pokedex created by smogon isn't actualy good enough, while normaly the set's do good enough or are updated enough to work, this list includes pokes who aren't used by normal means some are, but most aren't this is why i would note to not look at the smogon dex for this precies subject.(just to give you an example heavy metal tricky web attacker ARON, with ofc heavy slam -.-)
  12.  
  13.  
  14. 1 more note before i start if you see the poke run's more then 1 set and 1 is the hydrate+rain set(who is common on so many of these) DON'T USE IT unless you want to build a team around this 1 hydrate user and even then these pokes all are outclassed by any other form of rain sweeper then rain stall what realy is that horrible in LC.
  15.  
  16. A:
  17.  
  18. Anorith
  19. Anorith @ Eviolite
  20. Ability: Battle Armor
  21. Level: 5
  22. EVs: 156 Atk / 36 Def / 36 SpD / 236 Spe
  23. Jolly Nature
  24. - X-Scissor
  25. - Rock Blast
  26. - Swords Dance
  27. - Aqua Jet
  28.  
  29. Now i am not a hugh fan of this poke mainly cause it's derpy and has ill use in the higher meta HOWEVER it has big use in the lower part aka LCUU (what i won't repeat cause it's a not recognised form of LC that legit no one plays seriously why do deeper then LC?)
  30. This set runs max with 18 speed what is above even the Higest of LC common speed (17) and can set up SD AND has type/bulk to set up SD also has priority and sturdy breaking moves like rockblast (sturdy juicers like tirtouga will still wall/sweep you tho)
  31. overall a nice poke to work with in LC UU.
  32.  
  33. Aron:
  34. Aron @ Berry Juice
  35. Ability: Rock Head
  36. Level: 5
  37. EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
  38. Adamant Nature
  39. - Head Smash
  40. - Iron Head
  41. - Superpower/earthquike
  42. - Stealth Rock
  43. change up juice for evio if you like but be awair you have no recovery
  44. this poke has amazing bulk and use of setting up rocks/doing big DOMAGE
  45. with it's already good stab it can top it off with superpower/EQ
  46. this is the main set i suppor so pls pls don't use thi one:
  47. Aron @ Berry Juice
  48. Ability: Sturdy
  49. Level: 5
  50. EVs: 196 Atk / 116 SpD / 196 Spe
  51. Adamant Nature
  52. - Earthquake
  53. - Iron Head
  54. - Rock Slide
  55. - Reversal/Metal Burst
  56. very very gimmicky could work, run 0 speed 0 IV - speed nature and change up reversal for metal burst would work even better imo but i can legit see this thing get good damage off with the supprise element...that's legit it btw there isn't mutch to say about this gimmick
  57.  
  58. Azurill:
  59. Azurill @ Life Orb
  60. Ability: Huge Power
  61. Level: 5
  62. EVs: 196 HP / 196 Atk / 36 Def / 36 SpD
  63. Brave Nature
  64. - Knock Off
  65. - Waterfall
  66. - Return
  67. - Covet/Iron Tail/Encore/Double Edge
  68. .....well.....what is there to say ... well what does it have ? it has stab normal type and no fairy stab, has waterfall and knock off and access to return, Double Edge and Body slam but that’s useless if you consider the fact this is a TR abuser, you won't hit bad though knowing you have 24 attack with your Hugh Power ability!
  69. It has very slightly below average bulk.
  70. The last move can be changed up cause it has poor coverage :c, iron tail hit's few things: Lileep, Spritzee , Evio Snubble and togepi if SR are up , Covet allows Relatively strong Anti-knock off uses(what I did only recommend if you run evio, meaning you miss out on offence that is needed), so It's up to your choise!
  71. bounce also exists but... A) it's bounce and B) the poke who uses it is slow, meaning you will be hitting so extremely poorly momentum whise, the coverage would be nice tho but knowing TR turns get wasted during that time…..
  72.  
  73.  
  74. B
  75.  
  76. Bagon:
  77.  
  78. ------------------------------------------------------------------UpdatedVVVVVVVVVVV---------------------------------------------------
  79. Bagon:
  80. Bagon @ Life Orb
  81. Ability: Sheer Force
  82. Level: 5
  83. EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
  84. Jolly Nature
  85. IVs: 9 HP
  86. - Outrage / Dragon Rush
  87. - Zen Headbutt
  88. - Fire Fang
  89. - Dragon Dance
  90. While this poke has no means of hitting Fairy's it could still put in some work in terms of offence.
  91. acces to Sheer boosted Fire fang that still fails to 1HKO Pawn etc.
  92. It's just strong with Dragon Stab having Outrage to bash into anything and Rush to do the same damage as Outrage with accuracy as Drawback on it.
  93. Dragon Dance however won't ever be used exept if you get a free turn, even if you do all fairy types need to be removed and that isn't an easy thing to say.
  94.  
  95.  
  96. Baltoy:
  97. Baltoy @ Berry Juice
  98. Ability: Levitate
  99. Level: 5
  100. EVs: 36 HP / 236 Def / 36 SpA / 196 SpD
  101. Bold Nature
  102. - Earth Power
  103. - Stealth Rock
  104. - Rapid Spin
  105. - Recycle
  106. ...were do i start onprobebly one of the most OVERrated pokes cause it will disapoint you reguardless of what set it runs :c
  107. This set can spin and set up rocks making it a fair starter rocker with levetate and ground it beat's rock/ground combo coverage, aslo having acces to rapid spin however it’s type is weak against the majority of SR setter espeicaly if you limit the group to the viable once you see it’s Super effectively weak against almost all of them: Tirtouga, omanyte, pawniard, drillburr, dwebble and many more.
  108. It’s main Niche is to have levitate, unique type to be immune to t-spikes, Spikes and resist SR, add to this having a form of recovery being recycle + berry juice add to this how it dies to most Knock off users to begin with it did fail as a physic type yes And that is all it can do on that part, be extra awair of Knock off if not:
  109. Baltoy @ Eviolite
  110. Ability: Levitate
  111. Level: 5
  112. EVs: 36 HP / 236 Def / 36 SpA / 196 SpD
  113. Bold Nature
  114. - Earth Power
  115. - Stealth Rock
  116. - Rapid Spin
  117. - Psychic
  118. This spread makes you able to take 2 Knock off’s from mixed croagunks and the ‘’un-worthy Knock off users who run it cause they have nothing else’’ what is good honestly knowing you could beat Croagunk + That group.
  119. -----------------------------------------------------------------Updated^^^^^^^^---------------------------------------------------------------
  120.  
  121. Barboach:
  122. Barboach @ Eviolite
  123. Ability: Oblivious
  124. Level: 5
  125. EVs: 36 HP / 132 Atk / 92 Def / 28 SpD / 196 Spe
  126. Adamant Nature
  127. OR
  128. EVs: 116 HP / 52 Atk / 92 Def / 28 SpD / 196 Spe
  129. Adamant Nature
  130. - Dragon Dance
  131. - Waterfall
  132. - Earthquake
  133. - Bounce/rocktomb
  134. the spread is depended by if you want to have slightly better bulk to set up or do slightly more damage after set up
  135. ehhh this isn't mutch better seriously being forced to run BOUNCE as useable coverage is asking begging for coverage (also you gyrados P_P) seriously this is legit bad it had below useable bulk to survive a hit but IF it can set up then mhe it could hit hard and outspeed things but nothing special what so ever mainly because there is NO ROCK COVERAGE other then rock tomb what i would run tho if i would be so desperit to ever run a ground/water type what this thing doesn't fill the role of.
  136. Well then i made another set that you will see on every LC poke that can run hydrate ability:
  137. Barboach @ Eviolite
  138. Ability: Hydration
  139. Level: 5
  140. EVs: 116 HP / 12 Def / 148 SpA / 28 SpD / 196 Spe
  141. Timid Nature
  142. - Rain Dance
  143. - Rest
  144. - Scald
  145. - Earth Power
  146. another one of these ...well this one is walled by grass types BUT you would be walled and countered and checked by them ANYWAY so it's better to optimize the actual set instead of making it one of those bolded down set's that have some of this and some of this and finaly have nothing afterall.
  147. it can run some fine gimmicky moves actualy aswell as nice set up moves like amnesia but it lacks recovery and stats both of them are bad it does hit 16 speed, 13 sp attack and 2 of the nicest stabs in general, it's bulk could be better but this works!
  148. even deals with chinchou fairly well exept if it runs HP grass in wich case you are gonna die~ (it normaly runs HP ground tho)
  149.  
  150.  
  151. ------------------------------------------------------------------UpdatedVVVVVVV--------------------------------------------------------------
  152. Beldum:
  153. Beldum @ Eviolite
  154. Ability: Clear Body
  155. Level: 5
  156. EVs: 196 HP / 156 Atk / 116 SpD / 36 Spe
  157. Adamant Nature
  158. - Iron Head
  159. - Zen Headbutt
  160. - Take Down
  161. - Iron Defense
  162.  
  163. Honestly, give it Rock Polish, Autotomize or Agility to boost it's speed please. Just any Punching move(Bullet, Ice Punch etc), Trick did make this poke more notable. Stealth Rocks did be usefull but wouldn't give it a niche as there still exists Bronzor.
  164. The poke is so filled with potential when it comes to stats, type and ability but get's trown back by the only remaining aspect, movepool.
  165. While one can argue it's bad even with that, that's somewhat correct but also wrong, it's coverage is walled by bulky Ground,Fire and steel types, correct. However it did be able to punish Fairy types, Fight types and Poison types. It can also serve as a decent stop to Flying types, being one of the few pokes that can type/stat whise deal with Rufflet. Beats Overheat Fletch as a check.
  166. That might not sound like mutch, but it's so oddly usefull, many teams did actually want to utilise this kind of versatility.
  167. The cosest you can become will look like Gothita.
  168.  
  169. Bergmite
  170. Bergmite @ Eviolite
  171. Ability: Sturdy
  172. Level: 5
  173. EVs: 76 HP / 156 Def / 180 SpA / 52 Spe
  174. Bold Nature
  175. - Ice Beam
  176. - Surf
  177. - Rapid Spin
  178. - Recover
  179. This is the bad set, has recovery and can spin is great right? Right? No having the worst type in the game to spin, worst ability in the game to be a spinner and lacking proper Stab means you are just bad. This however is the most optimal spread for it.
  180.  
  181. Now, I personaly want to show you another spread that might sound weird but please et me explain it.
  182. BOOM shots were fired:
  183. Bergmite @ Berry Juice
  184. Ability: Sturdy
  185. Level: 5
  186. EVs: 204 Atk / 76 Def / 156 SpD / 52 Spe
  187. Adamant Nature
  188. IVs: 29 HP
  189. - Stone Edge
  190. - Curse
  191. - Avalanche
  192. - Recover
  193. This one makes most sense in terms of builing exept for the Recover move, Recover is to ensure you can atleast be durable if Juice has been used already the reason it run's it is because it just lacks coverage in general in the next set you will see wht i mean lol.
  194. This one run's 17 attack, 21 HP for Juice to recover all HP back to full with the 1HP survival of Sturdy. Stone Edge is Coverage, Avalanche is the best STAB it has and Curse being the main set up move to combine with Avalanche. Still this is more usefull then Rapid spinning with Sturdy Broken and poor defencive type and low speed to spin.
  195. Bergmite @ Berry Juice
  196. Ability: Sturdy
  197. Level: 5
  198. EVs: 204 Atk / 76 SpD / 212 Spe
  199. Adamant Nature
  200. IVs: 29 HP
  201. - Stone Edge
  202. - Curse
  203. - Avalanche
  204. - Mirror Coat
  205. 17 attack, 12 speed and some defence seems alright if you have Sturdy aswell.
  206. Looks very Gimmicky but it's the best it can do, Curse is nice with Avalanche. Stone Edge is the best coverage move , Mirror Coat however is unique as it allowes you to retaliate all Special attacks just once. If you do get supported by a Proper spinner this is what it can do. It's because this poke has so little options it's the best I can do. I generaly hate running Counter or sutch because it's just bad, if running Recover is not optimal and Rapid spin is redundant this seems to be the best option.
  207. The speed is mostly useless but it's still more effective then investing in defences.
  208. Bergmite @ Berry Juice
  209. Ability: Sturdy
  210. Level: 5
  211. EVs: 204 Atk / 76 SpD / 212 Spe
  212. Jolly Nature
  213. IVs: 29 HP
  214. - Stone Edge
  215. - Rock Polish
  216. - Ice Fang
  217. - Mirror Coat
  218. This one orients around Speed, you have 16 attack, 13 speed so good right?
  219. Well... the thing is it does have enough speed to work as 13x2 = 26 and 26> Scarfed 17 speed. however you just have no offence to work with lol. Ice Fang is weak, Stone Edge is still low accuracy and comming from a Non-STAB 16 attack so.
  220. Mirror Coat again to stand atleast 1 chance against Special attackers.
  221.  
  222. Generaly all these set's have some use but they fail at doing most of them anyway. It's a tragity to see a poke with this mutch potential being trown away. Recovery and Rapid spin is a sweet combo. Why do you need to ruin it Gamefreak.
  223. -----------------------------------------------------------------Updated^^^^^^^^---------------------------------------------------------------
  224.  
  225.  
  226. Bidoof:
  227. Bidoof @ Berry Juice
  228. Level: 5
  229. Ability: Simple
  230. EVs: 124 HP / 76 Atk / 36 Def / 196 SpD / 28 Spe
  231. Careful Nature
  232. - Curse
  233. - Return/Amnesia
  234. - Quick Attack
  235. - Aqua Tail
  236. there are 2 set's this is the first and more preferable, even when both of them suck
  237. This one showes even this poke can carve out a niche even it's it's small. The idea is that you set up 2 Curses and maby an Amnesia on a prediction allowing you to sweep or set up more curses, and then win the game by your self, sadly it's weak movepool, lack of recovery and not optimal stats hold it back allot aswell as 4 moveslots trying to get all these, but failing so hard.
  238.  
  239. Bidoof @ Eviolite
  240. Ability: Unaware
  241. Level: 5
  242. EVs: 44 HP / 76 Atk / 196 Def / 116 SpD / 28 Spe
  243. Impish Nature
  244. - Thief
  245. - Return
  246. - Stealth Rock
  247. - Thunder Wave
  248. there are 2 set's this is the second, i tried hard to find the right moves sadly, it just can't do it's job well enough.
  249. Thief is to give you a slightly more effective pressence against Ghost types, even when you don't even 1HKO gastly.
  250. The other use of thief is as a Knock Off absorber of a sort, toobad the most common Knock Off users are Fight types.
  251. Thunderwave/Stealth rocks are nice moves especially combined, the Unaware ability is also great if only the main poke you are ment to deal with beats you reguardless of your spread as you need recovery, this is by far your biggest flaw overall, lacking recovery.
  252.  
  253.  
  254.  
  255. Binacle:
  256. Binacle @ Eviolite
  257. Ability: Tough Claws
  258. Level: 5
  259. EVs: 100 HP / 180 Atk / 196 Spe
  260. Adamant Nature
  261. - Razor Shell
  262. - Earthquake
  263. - Stone Edge
  264. - Shell Smash
  265. ...i can think of many set's for this thing like white herb+pickpockett , sniper+crit moves, choise band switcheroo and shizzle
  266. but not one is nearly as viable as this one cause this one can run 14-12 bulk and has 20 HP to work with what is nice actualy if only it has sturdy cause this is worse then tirtouga
  267. But this does see use mainly because tough claw+razor shell...yea...nvm...it's a nice outclassed version of tirtouga tho :/
  268. 14 speed and 15 attack is nice to combo with shell smash and it;s nice water+rock+ground coverage :3
  269. I see why they run 14 tho to not be compeatly useless against the 14 speed tier what is still a problem.
  270. things like omanyte and sutch run 13 speed because: 13x2 from smash means 26 aka the highest viable speed tier that outspeeds scarf 17 speed by 1.
  271.  
  272. Blitzle:
  273. Blitzle @ Berry Juice
  274. Ability: Sap Sipper
  275. Level: 5
  276. EVs: 196 Atk / 20 Def / 36 SpA / 20 SpD / 228 Spe
  277. Adamant Nature
  278. - Pursuit
  279. - Volt Switch
  280. - Wild Charge
  281. - Return
  282. OR slight variation:
  283. Blitzle @ Berry Juice
  284. Ability: Sap Sipper
  285. Level: 5
  286. EVs: 76 HP / 116 Atk / 20 Def / 36 SpA / 20 SpD / 228 Spe
  287. Adamant Nature
  288. - Thunder Wave
  289. - Volt Switch
  290. - Wild Charge
  291. - Return
  292. now i am actualy sad this is the best it can do but it does have allot of options with ability uses like lightningrod and sap sipper (motordrive is shit) and could run 19 HP for LO ...would be outclassed 24/7 by elekid tho and it also has useable speed of 17+ useable sp attack/attack if you want to run sp attack set you have these moves to chose from: thunderbolt, HPgrass, signalbeam, volt switch .... that's it lol
  293. physical is slightly better with pursuit, return/double , wild chnage and flamecharge/double kick(yes) and ofc like over 50% of LC has quick attack aka basic priority
  294. this poke has shit coverage tbh but it's useable to the very least
  295. this set makes use of it's low bulk and best ''mixed'''coverage cause overheat isn't available for this thing >.>
  296.  
  297. Right now i would recomand using the second one mainly because allot of pokes make use of momentum+ like to make use of speed lowering things like thunder wave allowing blitzle to outspeed anypoke that isn't diglett who would kill you anyway.
  298.  
  299.  
  300.  
  301.  
  302. Bonsly:
  303. Bonsly @ Eviolite
  304. Ability: Rattled
  305. Level: 5
  306. EVs: 36 HP / 196 Atk / 156 Def / 76 SpD / 36 Spe
  307. Adamant Nature
  308. - Brick Break
  309. - Sucker Punch
  310. - Rock Slide
  311. - Curse
  312. (this set makes use of it's rattled ability and curse as set up toe keep the speed low and steady combo that up with good bulk(actualy is tho) and ..alright ish coverage fight dark and rock at the very best so yea it's ALRIGHT not good in any way but it's alright.)
  313. absolutly horrible poke where i didn't know if i needed to do ANOTHER sturdy+juice set just to set up SR and use explosion what is this btw:
  314. Bonsly @ Berry Juice
  315. Ability: Sturdy
  316. Level: 5
  317. EVs: 196 Atk / 76 Def / 196 Spe
  318. Adamant Nature
  319. - Sucker Punch
  320. - Explosion
  321. - Stealth Rock
  322. - Rock Slide
  323. horrible set as i said but sees use with setting up rocks and useing his nice 18 attack+sucker punch and kinda good stab(stone edge pls) so this one set's up rocks annd explodes/rock slides/suckerpunch's something to get a kill at very least and no counter isn't an option.
  324.  
  325. Bronzor:
  326. Bronzor @ Eviolite
  327. Ability: Levitate
  328. Level: 5
  329. EVs: 60 HP / 148 Def / 4 SpA / 228 SpD / 12 Spe
  330. Bold Nature
  331. IVs: 0 Atk
  332. - Stealth Rock
  333. - Psychic
  334. - Calm Mind
  335. - Flash Cannon
  336. this poke actualy saw a HUGH amout of use back in gen 5 in both LC and NU(allot less) it's extreemly bulky simalar to what ferroseed has however unlike ferroseed this thing has allot less offencive use having only 9... with 4 increasment but yes you can set up calm mind but would that matter ? no ofc it wouldn't you would stil hit 14 sp attack what is below what most pokes have let allone knowing you would lose momentum OR lose 30% of your HP what you can't recover.
  337. being psychic isn't a bad thing however being weak to knock off and being slow is bad especialy if you can't even KO fight types!
  338. 4 SpA Bronzor Psychic vs. 0 HP / 0 SpD Eviolite Mienfoo: 14-18 (66.6 - 85.7%) -- guaranteed 2HKO what is bad knowing it's 14-14-14 etc and only max damage does 18 so you won't be doing more or less then 66,6%.
  339.  
  340. Budew:
  341. Budew:
  342. Budew @ Eviolite
  343. Ability: Natural Cure
  344. Level: 5
  345. EVs: 196 HP / 236 Def / 36 SpA / 36 SpD
  346. Bold Nature
  347. IVs: 0 Atk
  348. - Rest / Synthesis
  349. - Giga Drain
  350. - Sludge Bomb
  351. - Spikes
  352. It's niche is small, however effective. Chespin/Foongus take up about all the niche it chould get, exept it's a bit like both combined, aswell as Nature Cure, an ability that allowes Budew to status absorb combine that with one of the most fortunat types to be a status absorber (Snubbull, Snivy, Chinchou, cottonee etc all spam Thunderwave, Pumpkaboo + Scald users Burn you). All those are important statuses that can hinder you're walling capacity. Rest can be used allong side this ability allowing you to work really simalar to Foongus in that reguard however it's slightly sup par. Do keep in mind this is a form of recovery that isn't hindered by the weather conditions allowing you to check None-Scarf/Fast Snover, Oddly slow amaura, Hippo and lastly Rain. Foongus can do all those aswell though :/
  353. Bar all that it can help PP stall aswell knowing you can plain not use PP's that turn as your opponant go's for Toxic, Will-O or whatever miss predicting you did switch out that turn. Synthesis is mutch faster, leans more toward Chespin in that reguard, being vulnerable or forced to switch is a hugh momentum drain some teams just can't afford. As this set is so limited in options needing 2 STAB's, Spikes and Recovery it can only afford to play around with the STAB's: Leaf Storm can be used over Giga drain as Rest would give you compleat recovery anyway. Thanks to it's bulk it could make a difference to gain a few more points of HP durring a set up opponant, but then again why wasn't budew checking the opponant with these actualy killing moves? If running Leaf Storm EVs: 196 HP / 76 Def / 116 SpA / 36 SpD / 76 Spe Bold Nature should be the EV's as 13 special attack would allow you on picking up some important 2HKO's that Giga wouldn't otherwhise. 13 speed also is important even though I used it just because they were remaining EV's.
  354.  
  355.  
  356. Buizle:
  357. Buizel @ Eviolite/Berry Juice
  358. Ability: Water Veil
  359. Level: 5
  360. EVs: 236 Atk / 36 SpD / 236 Spe
  361. Jolly Nature
  362. - Bulk Up
  363. - Aqua Jet
  364. - Ice Punch
  365. - Waterfall/Aqua Tail
  366. evio if you want to switch in on anything like a scald or a will-o-wisp cause that's the only thing you will ever be switching in on EVER.
  367. berry juice in any other case cause juice = recovery what you will most likely need.
  368. I actualy expected it to be better but when you look at it it looks like a proto of what gator was back in X and Y
  369. this poke has waterveil to prevent anyburn so that's nice , it has more about all coverage AND has 19 speed , so what is preventing it from becoming good ? well it's attack stat is 16 so bulk up is kinda bad knowing the poke has 10-10 bulk and 22 HP so...it has 4 coverage moves: normal, water , ice and fight but still i would say it has a nice movepoo cause normal+water already coveres allot of things neutraly add ice and you made it better add fight and you miss out of aqua jet P_P
  370. also for those who want to get into this it also has baton pass to work with bulk up (and agility/aqua ring but pls don't)
  371.  
  372.  
  373. Burmy:
  374. Burmy @ Eviolite
  375. Ability: Shed Skin
  376. Level: 5
  377. EVs: 196 HP / 156 Def / 44 SpA / 76 SpD
  378. Bold Nature
  379. - Tackle
  380. - Bug Bite
  381. - Electroweb
  382. - Hidden Power [Psychic]
  383. EHHHHHHHHHHHHH now first of all i am legit going to list EVERYTHING even the smallest of all bugs
  384. so HP psychic and bug type makes it able to do shit against fight types like timburr but bug on it self isn't that bad i am 100% honest right here bug isn't a bad type in LC because it deals with fight,psychic and against pure grass sadly the last one is uncommon because most are grass/poisen so...and it can't do shit against things like pawniard what if you want to deal with that run this set:
  385. Burmy @ Eviolite
  386. Ability: Shed Skin
  387. Level: 5
  388. EVs: 196 HP / 160 Def / 48 SpA / 80 SpD
  389. Bold Nature
  390. - Tackle
  391. - Bug Bite
  392. - Electroweb
  393. - Hidden Power [Fighting]
  394. it's all it can do so be happy with it P_P.
  395.  
  396.  
  397.  
  398. C
  399.  
  400. Caterpie:
  401. Caterpie @ Eviolite
  402. Ability: Shield Dust
  403. Level: 5
  404. EVs: 156 HP / 36 Atk / 236 Def / 76 Spe
  405. Impish Nature
  406. - Bug Bite
  407. - Electroweb
  408. - Tackle
  409. - String Shot
  410. ...........................
  411.  
  412. Charmander:
  413. Charmander @ Choice Scarf/Life Orb
  414. Ability: Solar Power
  415. Level: 5
  416. EVs: 44 HP / 12 Def / 200 SpA / 236 Spe
  417. Modest/Jolly Nature
  418. IVs: 0 Atk / 30 SpA
  419. - Fire Blast
  420. - Hidden Power [Grass]
  421. - Dragon Pulse
  422. - Ancient Power
  423. this thing has 2 set's 1 special (this one) and one physical the next one
  424. so the special set has all coverage it could scratch up and it's not the absolute worst but it is horrible
  425. so what can this thing do: it can sweep in sun, it can powerhouse straight trough things with it's amazing 16 spattack+solar power and has 16 speed to combo with scarf sadly it has almost no coverage and in sun this thing will be fire blastin eveytime the sun is up or you will be using it whisely with HP grass/ancient power to hit those nasty rock/water types or those flashfire fire types.
  426. If you run Life Orb pls try to run Jolly on it, even tho it does proper amouts of damage difference, it allows you to speed tie in the most common/highest bench.
  427. Charmander @ Eviolite
  428. Ability: Blaze
  429. Level: 5
  430. EVs: 44 HP / 100 Atk / 92 Def / 36 SpD / 236 Spe
  431. Jolly Nature
  432. - Dragon Dance
  433. - Flare Blitz
  434. - Rock Slide
  435. - Thunder Punch
  436. Then there is this lil lazy guy...now it's bulk is absolute shit BUT with a lil boost it can set up and actualy do nice with a +1 (only 13 attack tho) flareblitz and it also has acces to thunderpunch and rock slide to deal with other things like water types and rock slide to deal with other fire types once again.
  437. There also exist Belly drum for charmander but... let me just make this clear, that is 100% outclassed by magby.
  438.  
  439.  
  440. Cherubi:
  441. Cherubi @ Life Orb
  442. Ability: Chlorophyll
  443. Level: 5
  444. EVs: 180 SpA / 16 SpD / 240 Spe
  445. Modest Nature
  446. IVs: 9 HP / 1 Atk / 30 Def / 30 SpD / 30 Spe
  447. - Weather Ball
  448. - Growth
  449. - Solar Beam
  450. - Hidden Power [Rock]/Healing Wish
  451. Alright, so first of all: this thing has 16 sp attack and 13 speed enough to function properly as an sun sweeper, also has acces to Healing wish, growth and the highly essential Weather Ball, allowing it to have something stronger then just HP Fire and giving it another option to Utilise with the Hidden Powder slot. Notably it also has fair enough defences and useable HP range for LO. Sadly mostly outclassed by Belspout, exept for 1 thingy: Healing wish the one and only element that makes it arguable.
  452. Eviolite + 31 HP IV's can also work to set up Growth better.
  453.  
  454.  
  455. Chikorita:
  456. Chikorita @ Eviolite
  457. Ability: Overgrow
  458. Level: 5
  459. EVs: 156 HP / 156 Def / 44 SpA / 76 SpD / 76 Spe
  460. Bold Nature
  461. - Aromatherapy
  462. - Synthesis
  463. - Giga Drain
  464. - Ancient Power
  465. ''The healer pokemon, chikorita uses it's stench aroma to heal up ally's and hit back with poor 12 sp att gigadrian and a poor only cause type cover being ancient power to connect to it's ancestors and get a +1 on every stat, sadly chikorita has evolved in sutch a weak being it only has 10% change to make this happen''-Pokédex and even he sais it's shit and he is true it only has use as a defencive healer has almost no offencive pressure and only has grass as stab/type what also isn't the most gifted thing in LC.
  466. AS for move coverage don't use it's physical movepool i have done the calcs ye it hit's hard but it's slow , weak but has some bulk aka i refuse to make the SD physical set as an arguable option cause it's not.
  467.  
  468.  
  469. Chimchar:
  470. Chimchar @ Life Orb
  471. Ability: Iron Fist
  472. Level: 5
  473. EVs: 4 HP / 212 Atk / 4 Def / 52 SpA / 188 Spe
  474. Naive Nature
  475. - Fake Out
  476. - Overheat/U-turn
  477. - ThunderPunch
  478. - Fire Punch
  479. now i know what you are thinking this thing can run mixed woth over heat better but i made this more of an option , i won't be making use of SR set up because if you actualy think this thing can set up rocks idk what you are doing wrong then. It has so mutch potential sadly it only has 4 moves and not enough power to use it and doesn't even have good offencive pressure seriously all special set can make use of would be fireblast blaze + v-wave and that's it i could trow HP grass on but then you are already trowing HP<type>'s in to make it have better coverage.
  480.  
  481. Chingling:
  482. Chingling @ Eviolite
  483. Ability: Levitate
  484. Level: 5
  485. EVs: 76 HP / 40 Def / 240 SpA / 40 SpD / 80 Spe
  486. Modest Nature
  487. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  488. - Heal Bell/Dazeling Gleam
  489. - Recover
  490. - Psychic
  491. - Hidden Power [Fighting]/Dazeling Gleam
  492. now this should be a nice set for it because it can give support to other pokes has nice defencive bulk to take a hit and has psychic+stab and 17 sp attack what is nice~
  493. sadly only has limited bulk with 22 hp and 12-12 also 12 speed can't realy cut anything :/
  494. this is the best it can do tho :c.
  495.  
  496. -----------------------------------------------------------------Update----------------------------------------------------------------
  497. Clauncher:
  498. Clauncher @ Eviolite
  499. Ability: Mega Launcher
  500. Level: 5
  501. EVs: 92 Atk / 180 Def / 132 SpA / 92 SpD
  502. Relaxed Nature
  503. - Scald
  504. - Aqua Jet
  505. - Ice Beam
  506. - U-turn
  507.  
  508. The dex explained it fine however I wanted to note the fact it's not the worst poke, having acces to U-turn as a water type is great and having faily nice defence to work with Scald is even better. At cost of it's speed is a down side, luckly being a Slow U-turner can be a niche aswell.
  509. I tried allot of options my self and concluded that Clauncher fails at doing most of them exept this one seems usefull enough. Aqua Jet makes you deal with Scarfed treaths like Larvesta better who did normaly Pivot on your face but ok.
  510. -----------------------------------------------------------------Update----------------------------------------------------------------
  511.  
  512. Cleffa:
  513. Cleffa @ Eviolite
  514. Ability: Magic Guard
  515. Level: 5
  516. EVs: 196 HP / 132 Def / 156 SpD
  517. Bold Nature
  518. IVs: 0 Atk
  519. - Aromatherapy
  520. - Soft-Boiled
  521. - Psychic
  522. - Flamethrower
  523. cleffa is legit a fair poke coverage whise if only it got fairy stab, it also has a good type that is pure fairy , but here is the problem: it has horrible stats, it has no STAB and the uses i can actualy make out of it are 3x outclassed by spritzee and even togepi..what all by it self is pure horrible!It can be a fair ish cleric but even that it's not amazing at again it has no offencive pressence. Now what have i done with this poke: i gave it 12 def to beable to live some hit's aswell as 24 HP i know i could have put that in sp def but again it needs to live as mutch as possible physical hit's , i gave it psychic and flame trower to be able to deal with those nasty ferro's and fight types almost 2hko ing things :o
  524. Cleffa @ Eviolite
  525. Ability: Magic Guard
  526. Level: 5
  527. EVs: 196 HP / 132 Def / 156 SpD
  528. Bold Nature
  529. - Wish
  530. - Protect
  531. - Aromatherapy
  532. - Fire Blast/Flamethrower
  533. ehh another fully outclassed wish passer and again it's a fairy how suprising -.-
  534.  
  535. Combee:
  536. Combee @ Focus Sash
  537. Ability: Honey Gather
  538. Level: 5
  539. EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 196 Spe
  540. Timid Nature
  541. IVs: 0 Atk
  542. - Bug Buzz
  543. - Endeavor
  544. - Tailwind
  545. - Air Cutter
  546. again one of these BUT listen up this poke can if you manage to preserve sash endervor to 1 HP and has 17 speed to kill things , acces to bug buzz what is the best stab it could wish for and aircutter...horrible but it could be worse *stares at Gust*
  547. it also has absolutly horrible coverage so i won't continue on it's coverage, it does have acces to tailwind so that's nice because tailwind + endeavor sash is legit a nice combo , you even ignore spikes/t-spikes and sticky web :P
  548.  
  549. Cunchoo:
  550. Cubchoo @ Life Orb/Berry Juice
  551. Ability: Rattled
  552. Level: 5
  553. EVs: 76 HP / 196 Atk / 36 Def / 196 Spe
  554. Jolly Nature
  555. - Ice Punch
  556. - Play Rough
  557. - Superpower
  558. - Hone Claws/Return/Night Slash
  559. It's a realy weird poke to talk about however: it's a physical ice type what is Unique, serves little outside of that so i tried to catch it on another niche: Rattled, few pokes get this and few people know the use of this, basicaly it's a good answere against U-turn momentum actualy allowing you to get to 21 speed, Berry Juice can be used to do this more offenly and deal with SR a bit better. Life orb is rater useless knowing you already get needed KO's and take 2HP recoil ,but can be worth running.
  560. The remaining coverage is to hit Ghosts, water types(3HKO anyway), and Hone is to set up If you get the chance to what i honestly douth, even at +1 it's not too frightening.
  561. I maximized attack and speed to hit the 14 speed tier and the remaining EV's are to ease up SR damage and take physical hit's just a tad better. But what do you have for a well played Cubchoo? :]
  562.  
  563. Cyndaquil:
  564. Cyndaquil @ Choice Scarf
  565. Ability: Flash Fire
  566. Level: 5
  567. EVs: 44 HP / 12 Def / 200 SpA / 236 Spe
  568. Timid Nature
  569. - Eruption
  570. - Hidden Power [Grass]
  571. - Extrasensory
  572. - Fire Blast
  573. This is the cyndaquil set i would recomand you...no this isn't typlosions set :p
  574. cyndaquil just like typlosion has acces to the same moves but this poke likes to scarf over sp attack and with 17 speed+scarf you outspeed a nice amout of thing because the fastest scarf user is 18 speed :v
  575. 15 sp attack is bad..it realy is :/ even with 150 base stab move
  576.  
  577.  
  578. D
  579.  
  580. Deino:
  581. Deino @ Eviolite
  582. Ability: Hustle
  583. Level: 5
  584. EVs: 100 HP / 236 Atk / 36 Def / 32 SpD / 52 Spe
  585. Jolly Nature
  586. - Crunch
  587. - Superpower
  588. - Fire Fang
  589. - Outrage
  590. Not as bad as you might think...oh wait it is only has 16 attack , ony 12 speed and fair bulk of 12-12 and 23 HP BUT here is the problem it's dark and dragon so basicly 2 of the worst types if you know it doesn't have good dark stab P_P, it has fair coverage realy even has acces to aqua tail what you could run over fire fang but i just like having ferroblocking coverage
  591. Deino @ Choice Scarf
  592. Ability: Hustle
  593. Level: 5
  594. EVs: 20 HP / 236 Atk / 36 Def / 212 Spe
  595. Jolly Nature
  596. - Superpower
  597. - Outrage
  598. - Crunch
  599. - Zen Headbutt
  600. scarfed deino ...er...i dislike running 14 speed scarfers even tho it's enough to outspeed ANY LC poke naturaly, i want to add to this one tho it hit's hard it's bulky enough to take the needed hit's (takes max of 81% from mach punch timburr) it even does enough to KO timburr with Zen Headbutt ...if it actualy hit... again it does 72 damage to the right timburr set with a nice suiting 72% acc x_x
  601.  
  602.  
  603.  
  604. Deerling:
  605. Deerling @ Berry Juice/Choise Scarf/Life Orb
  606. Ability: Sap Sipper
  607. Level: 5
  608. EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
  609. Jolly/Adamant Nature
  610. - Seed Bomb
  611. - Jump Kick
  612. - Return/Double-Edge
  613. - Wild Charge/Baton pass
  614. Underestimated yes, this poke actually has good pressure with it's small but effective coverage and objectively strong STAB.
  615. The main reason this poke actualy was ranked as it actualy took a hugh time to even be ranked (yes i am talking 15-11-2015 untill this thing was ranked(it already served a D rank viability on some other parts but eh), now it's C ranked, want to know why ?
  616. Because people are losing there fucking mind about Snivy! Snivy is one of the most irritating opponants just because it's impossible to fully prepair for it, it has 4 different Hidden Powers it could run, it has 3 sets that only chance in slight EV spread and Item, none of those change the fact it's a monster to battle against tho.
  617. But in no way at all it's overpowerd as it actualy has a hugh problem deciding what HP it wants to run aswell.
  618. Anyway this poke actualy rose into some peoples mind as they wanted a poke to ensure snivy can't do anything.
  619. While yes it has good use in ability and sutch y/y/y but is it realy that good? no not really, it's use as a Chyro sweeper is kinda dissapointing, Scarf still can't wallbreak as effectively as you did think and LO takes 2 HP every hit's, what isn't bad but it's a thingy to note. It's type also makes it one of the easiers things to dealwith as it serves the negatives of each type, Normal usualy sees use against ghost types, well gastly/drifloon both deal with it just because of the grass type and pumpkaboo compleatly shut's you down, burns you and just withers with Bullet Seed+ recovery, it also adds up with fight being dominant over all. Grass on the other is alright exept it ensures you die to fletchling.
  620. All points on both ends are small and it has it's use but nothing extraordinary.
  621.  
  622. Drowzee:
  623. Drowzee @ Eviolite
  624. Ability: Forewarn
  625. Level: 5
  626. EVs: 116 HP / 156 Def / 12 SpA / 196 SpD / 20 Spe
  627. Bold Nature
  628. IVs: 0 Atk
  629. - Wish
  630. - Protect
  631. - Calm Mind/Nastyplot
  632. - Psychic
  633. bulky poke potential clerk sadly it doesn't have enough defence to work as a cleric nor does it have enough speed to break up fight types so it needs to switch against every fight type what is kinda sad realy :/
  634. 18 sp def and 24 HP tho is NOICE also calm mind/Nastplot +psychic + recovery is nice it seriously is. sadly it's only psychic coverage and spritzee does his job so so mutch better :C.
  635. Drowzee @ Eviolite
  636. Ability: Insomnia
  637. Level: 5
  638. EVs: 116 HP / 156 Def / 12 SpA / 196 SpD / 20 Spe
  639. Bold Nature
  640. - Nasty Plot
  641. - Wish
  642. - Psychic
  643. - Dazzling Gleam
  644. another poor way to set up but atleast this allows 2 move coverage AND this poke can infact pull it off with it's good enough bulk to live 2 hit's i could even bet it takes 48% from a super effective shadowball from abra
  645. 240 SpA Abra Shadow Ball vs. 116 HP / 196 SpD Eviolite Drowzee: 10-12 (41.6 - 50%) -- 0.4% chance to 2HKO so freaking close knowing every roll is 10 HP exept the last what is 12 making it 41,6% damage on every(exept 1) roll! BOOM guessed that one right out of natural brain calcs!
  646.  
  647. Drowzee @ Berry Juice
  648. - Belly Drum
  649. HAHA you think i don't know ow to make propper set's but you might be suprised how this little fat bag of junk can set up... about anything that can't counter it it can set up on!!!!!1!!!! no seriouslyy tho any proper teambuilding should under any situation be able to counter this slow fat set up mon meaning belly drum isn't an option ever. now.... LCUU would be possible to do this in because you don't have the same kind of pokes to deal with so :3. (if it had knock off it would be legit tho)
  650. Drowzee @ Berry Juice
  651. Ability: Insomnia
  652. Level: 5
  653. EVs: 116 HP / 212 Atk / 180 Spe
  654. Adamant Nature
  655. - Zen Headbutt
  656. - Belly Drum
  657. - Drain Punch
  658. - Ice Punch
  659.  
  660.  
  661. Ducklett:
  662. Rain Ducky (Ducklett) @ Eviolite
  663. Ability: Hydration
  664. Level: 5
  665. EVs: 180 HP / 196 Def / 4 SpA / 36 SpD / 76 Spe
  666. Timid Nature
  667. IVs: 0 Atk
  668. - Hurricane/Air slash
  669. - Scald
  670. - Rest
  671. - Rain Dance
  672. This is one of many rain pokes, it’s one of the better, sadly that’s not enough, ducklett has amazing usefull bulk with 25 HP and 14-12 and acces to rest+ hydrate+ rain also rain booste hurricane and scald is very very nice sadly the poke only has 14 speed and limited sp attack/physical attack to 11. meaning one you got rain up the only thing you can do is heal your self up over and over again.
  673. The pokes main niche imo is being a bulky water/flying type, sadly, any of it’s uses outside of defog are outclassed by mantyke, aka The Best dedicated rain sweeper.
  674. If you want to run coverage you could run HP ground on it over rest but don’t try to change mutch of the EV’s:
  675. EVs: 180 HP / 196 Def / 8 SpA / 40 SpD / 76 Spe
  676. Timid Nature
  677. IVs: 0 Atk / 30 SpA / 30 SpD
  678. Is the spread+ nature/IV’s you should run for HP ground
  679. Don’t get me wrong i like the poke and it’s one of the flying pokes that can make good defencive use
  680. Sadly even on this part it’s outclassed , in some way: mantyke once again, sadly mantyke doesn’t have roost making it allot less durable, but it does have astronomical high sp def + a mutch nicer ability infact waterabsorb makes it even more notable as a scald absorber, mainly for staryu/slowpoke but still note able.
  681.  
  682. Bulky Support Ducky (Ducklett) @ Eviolite
  683. Ability: Big Pecks
  684. Level: 5
  685. EVs: 180 HP / 196 Def / 4 SpA / 36 SpD / 76 Spe
  686. Timid Nature
  687. - Roost
  688. - Defog
  689. - Scald
  690. - Brave Bird
  691. Bulky Support Ducky has all the use of rain ducky exept he isn't immune to status and can't use rain , but he can remove set up what other ducky is so easly able to do and scald+brave bird can give you nice coverage , you can also run airslash over bravebird if you want to absorb scalds from staryu/slowpoke better but i like the fact you can run mixed coverage knowing brave bird actualy 2HKO's foongus while airslash only has 12,1% to do this.
  692. HOWEVER this poke also has acces to roost a more rellyable recovery and it doesn't need to set up rain turn 1 to actualy do something or have a lead that dies to even set it up.
  693. In my oppinion this is the best set it can run , gives not outclassed support and actualy has enough offence in it’s stats to do something.
  694.  
  695.  
  696.  
  697. Duskull:
  698. Duskull @ Eviolite
  699. Ability: Levitate
  700. Level: 5
  701. EVs: 36 HP / 196 Def / 36 SpA / 196 SpD
  702. Modest Nature
  703. - Pain Split
  704. - Psychic
  705. - Will-O-Wisp
  706. - Shadow Sneak
  707. Cancer, legit LC cancer
  708. this set actualy makes it the best it can knowing i can already see people run infestation stall , calm mind set up(mhe) etc but this one is imo the best knowing psychic is always nice coverage in LC if only you could do some damage P_P. will-o prevents fight types from doing anything and shadowsneak can damage all the psychic types (can't even 3HKO tho)
  709. or run some more bulk what ever you can get out of this poke for the better
  710. Duskull @ Eviolite
  711. Ability: Levitate
  712. Level: 5
  713. EVs: 196 HP / 116 Def / 196 SpD
  714. Bold Nature
  715. - Pain Split
  716. - Psychic
  717. - Will-O-Wisp
  718. - Shadow Sneak
  719.  
  720.  
  721.  
  722. E
  723.  
  724. Eevee
  725. Eevee:
  726. Special One (Eevee) @ Life Orb
  727. Ability: Adaptability
  728. Level: 5
  729. EVs: 240 SpA / 240 Spe
  730. Timid Nature
  731. - Hyper Voice
  732. - Shadow Ball
  733. - Hidden Power [Fighting]
  734. - Baton Pass
  735. As horrible as it may look, this set can put in some work. While lacking on priority of Quick Attack, being able to hit past lured out physical walls like Onix, Pawniard and such it can 1HKO or heavly damage them with the 3 coverage moves. Slower threatening pokemon like Vullaby, it can safely pivot out of thanks to Baton Pass. 16 speed isn't bad and your damage out put in general also isn't bad at all. First thing I did like to point out is:
  736. 240 SpA Life Orb Adaptability Eevee Hyper Voice vs. 212 HP / 76 SpD Eviolite Spritzee: 13-16 (48.1 - 59.2%) -- guaranteed 2HKO after Stealth Rock
  737. 240 SpA Life Orb Adaptability Eevee Hyper Voice vs. 236 HP / 76+ SpD Eviolite Porygon: 13-16 (50 - 61.5%) -- guaranteed 2HKO
  738. The physical set would do the same damage so you understand why this should be more conciderable. Being able to lure and 1HKO pawn also is enjoyable.
  739.  
  740. If raw damage and walled by the expected is more for you then you did be seeing more of a bunnelby clone with the following set:
  741. Eevee @ Life Orb/Choice Band
  742. Level: 5
  743. Ability: Adaptability
  744. EVs: 236 Atk / 36 Def / 236 Spe
  745. Jolly Nature
  746. - Return/Double Edge
  747. - Quick Attack
  748. - Bite
  749. - Iron Tail/Baton Pass
  750. Choise Band makes a difference but noting important, Life Orb still does it's job effectively, Double Edge allowes you to compleatly wallbreak.
  751. With the Choise band set you can pick what Main STAB you want with Double Edge or Return or even Body Slam however that did be rater redundant, as for Irontail, you can switch that up for Baton Pass if you want to keep up momentum against pokes like Pawniard. With Life Orb you should be awair of recoil making Double Edge mutch less preferable, especially how Life orb already does 2HP recoil to you rater then the normaly optimal 1 HP recoil. Iron Tail hit's Lileep, Archen, Tyrunt or genraly speaking Rock Types fairly hard. Bite just allowes you to deal with Ghost-types most notably Pumpkaboo's/Honedge, sadly it lacks power, even with LO, Pumpkaboo does infact get 2HKO'd by Choise Band while Life orb just misses out on that.
  752. Overall this poke is just overated and not good but it's understandable why this poke seems good.
  753.  
  754. Ekans:
  755. Ekans @ Eviolite
  756. Ability: Shed Skin
  757. Level: 5
  758. EVs: 76 HP / 36 Atk / 84 Def / 4 SpD / 236 Spe
  759. Jolly Nature
  760. - Coil
  761. - Gunk Shot
  762. - Earthquake
  763. - Rest
  764. This one has more set up ressure then the next one but this one isn't well the most bulky but it is easly more durable.
  765. Acces to rest+shedskin what is a bit mhe also coil and 2 nice moves to have coverage with knowing only gastly/koffing/archen can take resistance of this. it's stats are: 21(ehh a bit low but it could work with juice) 13attack(this is low but with 1 coil up it can hit hard but it does need the +1 :/) 12-12(good enough for evio) and 16speed(nice not the best but nice)
  766.  
  767. Ekans @ Eviolite
  768. Ability: Intimidate
  769. Level: 5
  770. EVs: 76 HP / 164 Def / 4 SpD / 236 Spe
  771. Impish Nature
  772. - Coil
  773. - Gunk Shot
  774. - Aqua Tail/Suckerpunch/RockSlide
  775. - Earthquake/Suckerpunch
  776. This one has bulk and coverage what is all it should need, it has intimidate and 14-12 bulk +21 HP what with evio is almost as bulky as snubble O_o aka the bulkyest poke in LC. it doesn't have 16 speed but 15 but that's still nice AND it keeps acces to coil but get's better coverage or Sucker Punch/Rock Slide know that rock/ground is almost perfect coverage in LC
  777.  
  778. Electrike:
  779. (Electrike) @ Choice Scarf / Choise Specs
  780. Ability: Lightning Rod
  781. Level: 5
  782. EVs: 240 SpA / 236 Spe
  783. Timid Nature
  784. IVs: 0 Atk / 30 SpA
  785. - Volt Switch
  786. - Flamethrower
  787. - Hidden Power [Grass]
  788. - Switcheroo
  789. The use is small, but it has some niche atleast. Acces to Swicheroo and still usefull 17 speed making it viable enough to be a Choise Specs trap. Choise Scarf is one of the fastest Scarf set's, sadly lacks compaired to what Gastly can do but that's fine.
  790. Flametrower might be the most notable move however as this poke is able to break Grass types and Magnemite witout too mutch efford.
  791. Grass covers up most, this time HP Ground isn't too needed.
  792. Outside of these small but actualy fairly notable things, the poke lacks compaired to elekid. Elekid even makes Life Orb on this compleatly outclassed as Elekid has Fire coverage aswell and running a Mixed/Physical set makes it 150% outclassed by 100% Elekid and 50% shinx.
  793.  
  794. Elgyem:
  795. Elgyem @ Eviolite
  796. Ability: Analytic
  797. Level: 5
  798. EVs: 236 HP / 80 Def / 160 SpA
  799. Relaxed Nature
  800. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 0 Spe
  801. - Nasty Plot
  802. - Hidden Power [Fighting]
  803. - Psychic
  804. - Recover
  805. Hit's like a truck and doesn't even need his analytic for this it also has acces to nastyplot and even has recover so what else could this thing possibly wish for....type and a slightly better move pool even tho it only has space for 2-3 moves having slightly better coverage would have been amazing imo but no , it has 25 HP and 14-12 bulk and 17 sp attack AND 7-12 speed what is seriously NICE if you know it's made to be slow ...what holds this thing back ? type this might sound odd but being slow and psychic rarely works knowing allot of thing could jsut switch in and do LOADS of damage against you and again it needs set up to be good know that it's not hard to kill even with that bulk and recover. Not the worst but you might think it's amazing ...well it's not i just eplained why , it doesn't need so mutch power tbh and if you take in the bulkyest walls it's not powerfull enough.
  806.  
  807. Espurr:
  808. Espurr @ Eviolite
  809. Ability: Infiltrator
  810. Level: 5
  811. EVs: 20 HP / 8 Def / 176 SpA / 40 SpD / 216 Spe
  812. Timid Nature
  813. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  814. - Calm Mind
  815. - Psychic
  816. - Energy Ball
  817. - Hidden Power [Fighting]
  818. We are getting somewhere we are getting somewhere only a lil more push into speed and you would know where i am at
  819. it has acces to calm mind 23Hp 12-12 bulk and 17 speed(perfect into highest common speed) to combo with 15(or 16 if no Hpfight) what is also NOICE but outclassed by abra/gothita/Natu even it's not that far off tho. It also has the rare ability infiltrator what right now is getting more usefull then ever sub abra usualy runs HP<fight> over shadowball , the other 3 users: caravana, Diglett and gastly who just deal with you anyway so it's not the most gifted ability/type combo but it's alright :3
  820. Espurr @ Choice Scarf
  821. Ability: Infiltrator
  822. Level: 5
  823. EVs: 100 HP / 4 Def / 172 SpA / 212 Spe
  824. Timid Nature
  825. - Trick
  826. - Psychic
  827. - Thunderbolt
  828. - Energy Ball
  829. outclassed by gothita but still nice to note :]
  830.  
  831. ------------------------------------V Updated V----------------------------------------------------------------------------------------
  832. Exeggcute:
  833. Good Old Harvest (Exeggcute) @ Oran Berry
  834. Ability: Chlorophyll
  835. Level: 5
  836. EVs: 196 Def / 196 SpA / 76 SpD / 36 Spe
  837. Bold Nature
  838. IVs: 0 Atk
  839. - Psychic
  840. - Giga Drain
  841. - Sleep Powder/Protect
  842. - Substitute
  843.  
  844. Where to start, this poke lacks allot of things like the ability to 1HKO fight types properly, take a hit from fight types in a way it did like and generally lacking speed for pokemon like Chinchou as they can safely Volt-Switch back out again.
  845. Exeggcute is a niche pokemon with this ability but outclassed even at that, as Phantump just does the job better with Substitude and Will-O. Sleep Powder creates a niche for you true, but still lacks speed to be pulled of properly.
  846. You kinda need Protect/Substitude to Harvesta better so..... Yea you simply are there to stall or disrupt stall. This is also why the Dex actually recomands running Leech seed, not for recovery but for forcing switches better aswell as chiping passive damage.
  847. You are weak to more types then about any type combination in the game and STILL you run a defencive set. Truely a niche piece of worthless shit.
  848.  
  849. Sunshine and Rainbows (Exeggcute) @ Eviolite / Life Orb
  850. Ability: Chlorophyll
  851. Level: 5
  852. EVs: 36 HP / 36 Def / 200 SpA / 200 Spe
  853. Modest Nature
  854. IVs: 0 Atk / 30 SpA / 30 Spe
  855. - Psychic
  856. - Ancient Power / Sleep Powder
  857. - Solar Beam
  858. - Hidden Power [Fire]
  859.  
  860. The biggest downside to this pokemon did be the lack of Growth, this would make it be classed simalar to Bulbasaur.
  861. Psychic, your Psychic over Poison Type and the coverage of Ancient Power allowes for a different range then other users like Bulbasaur/Bellsprout. It does lack on the things it wants to run though, Psychic while Unique doesn't provide too much compaired to the good old Fire, Grass coverage. Ancient Power should beat Ponyta/Larvesta/Vullaby however it actually doesn't even 2HKO thanks to you lacking 17 SpA and no proper Life Orb abuse. Life Orb would make it a 12,1% to 2HKO..... Vullaby also doesn't really care that much exept if SR were up and that by itslef makes it outclassed by Bellsprout as LO Sprout can 2HKO with Rocks using Sludge Bomb.
  862. Sleep Powder is a must simply because of it being able to grant you more time to do damage aswell as prevening you from being 1HKO'd by Brave Bird, Flare Blitz or any thing really.
  863. Besides all these issues it also lacks defencive coverage as it has more weaknesses, unfortunat type agianst Fight and more blocked utility overall. Psychic typing over poison is the thing that makes you unique but it also makes you even worse in the vast majority of situations.
  864. ------------------------------------^ Updated ^---------------------------------------------------------------------------------------
  865.  
  866. F
  867.  
  868. Feebas:
  869. Feebas @ Eviolite
  870. Ability: Adaptability
  871. Level: 5
  872. EVs: 116 HP / 36 Def / 116 SpA / 196 Spe
  873. Timid Nature
  874. - Scald
  875. - Ice Beam
  876. - Hypnosis
  877. - Protect
  878. Laugh as mutch as you want while i hypnotise you or burn you with my powerfull fish >C> , it has acces to ice beam, scald and d-pulse as coverage BUT it also has 2 nice status moves namely hyponsis and i run confuse ray to ensure it to live something lol yes i am fully awair i combo'd burn+ confusion so i put surf on it, surf ujust like scald hit's just as mutch so :/
  879. running 10 sp attack is un-needed while having some notable bulk to live SOMETHING is however by example: 180 Atk Archen Stone Edge vs. 116 HP / 36 Def Eviolite Feebas: 16-21 (80 - 105%) -- 6.3% chance to OHKO while 180 Atk Archen Stone Edge vs. 36 HP / 36 Def Eviolite Feebas: 16-21 (84.2 - 110.5%) -- 50% chance to OHKO so it's extreemly small but enough to note while the damage difference is un-important even if this thing is made to be offencive i can't calc anything that would mater if it has 10 instead of 9 sp attack so....
  880. so as moves: scald = only viable move
  881. icebeam = it kinda needs it to hit something, icy wind also exists but it doesn't realy need a speed boost now does it lol
  882. hypnosis =I am real... nah it just has nothing else
  883. Protect= .... i got nothing maby to stall the burn/ scout for something cause toxic is poo, confusion ray is poo, any HP wouldn't be able to KO anything important by exampel HP fire wouldn't even 2hko ferroseed :c
  884.  
  885.  
  886. Fennekin:
  887. Fennekin @ Berry Juice
  888. Ability: Magician
  889. Level: 5
  890. EVs: 36 HP / 36 Def / 184 SpA / 36 SpD / 196 Spe
  891. Timid Nature
  892. IVs: 0 Atk / 30 SpA
  893. - Fire Blast
  894. - Psychic
  895. - Will-O-Wisp
  896. - Hidden Power [Grass]
  897. Best it can do but it does see allot of nice gimmicky things with randome will-o, magic stealth and sweet juicyness of berry juice add that with 16 speed and 15 sp attack and somesish bulk it can do something :3.
  898.  
  899. Finneon:
  900. Finneon @ Eviolite
  901. Ability: Storm Drain
  902. Level: 5
  903. EVs: 44 Atk / 204 SpA / 28 SpD / 228 Spe
  904. Timid Nature
  905. - Defog
  906. - Ice Beam
  907. - U-turn
  908. - Scald
  909. good ish....it has defog and U-turn same attack as sp attack sadly i would miss out on some nice coverage that is icebeam and scald so i made it special+U-turn and some attack investment (aka just not mixed) with defog it can be a nice SR remove mainly because it's type ..it's a pure water type with 17 speed so it's one of the bets examples of an anti-set up lead if only it got taunt/encore to work with but with this set and again 17 speed~it can do nice thing.
  910.  
  911.  
  912. Flabebe:
  913. Flabebe (F) @ Eviolite
  914. Ability: Flower Veil
  915. Level: 5
  916. EVs: 164 HP / 124 Def / 192 SpA / 20 Spe
  917. Modest Nature
  918. IVs: 1 Atk / 30 SpA / 30 SpD
  919. - Moonblast
  920. - Hidden Power [Ground]
  921. - Calm Mind
  922. - Synthesis
  923. Now wat set's the pokemon appart from Spritzee with this?
  924. Instant recovery with Synthesis, it's as simple as Florges UU option compaired to the cleric set. Running Synthesis allowes you instant(aka less lose of momentum) recovery aswell as an easier to make use of moveslot. This moveslot can be one of Psychic, Energieball/Giga Drain and HP Ground. I just went with HP Ground as it hits Fire, Poison and Steel. At +1 it can beat allot of pokemon fairly well and function decently. Still not a strong threath in any reguard.
  925. LCUU set:
  926. Flabebe (F) @ Eviolite
  927. Ability: Flower Veil
  928. Level: 5
  929. EVs: 164 HP / 204 Def / 108 SpA / 20 Spe
  930. Bold Nature
  931. IVs: 0 Atk
  932. - Moonblast
  933. - Aromatherapy/Calm Mind
  934. - Protect
  935. - Wish
  936. Normally I did randomely point out that this is more for LCUU as it simply did be unviable rater then outclassed but here it's purely based on being outclassed otherwhise as this set is the exact same spritzee did run but compleatly inferior in HP to pass, Defence and ability and only slightly better in special attack and speed. The only reason I run 14 Special attack over 12 speed is because Calm Mind did give you a slight bit more with the even numer as 13x1,5 = 19,5 => 19 while 14x1,5 = 21. Important difference.
  937. This set also has something important to keep in mind. If you did change Protect please try to change it to HP Ground rater then making use of Psychic/Any Grass coverage as it's inferior for LCUU. HP Ground did allow you to hit Magby, Torchic, Tentacool(not helping), Darmanuka and Growlite. Keep in mind the fact these pokemon can still hit you back really hard and painfully. Tentacool/Venipede are seriously the only pokemon you could run Psychic for but even then these can ruin your day 1v1.
  938.  
  939. Froakie:
  940. Froakie @ Life Orb
  941. Ability: Protean
  942. Level: 5
  943. EVs: 28 HP / 68 Atk / 36 Def / 180 SpA / 188 Spe
  944. Naive Nature
  945. - U-turn
  946. - Hydro Pump
  947. - Ice Beam
  948. - Taunt/Toxic Spikes/HP <Ground/Grass>
  949. Not years close to what you might think.
  950. it's a bad poke it's got allot less potential then you could think And it doesn't have as amazing speed OR damage output both are half as good as Fletch -> Talon (GOOD) then Froakie-> Greninja (BAD)
  951. this is it's most potential set doing max offence and Taunt to controll.
  952.  
  953. G
  954.  
  955. Geodude:
  956. Geodude @ Berry Juice
  957. Ability: Sturdy
  958. Level: 5
  959. EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
  960. Adamant Nature
  961. - Rock Polish/SR
  962. - Earthquake
  963. - Rock Blast
  964. - Sucker Punch
  965. Allot better then you might think realy why because this thing has acces to sucker punch and rock polish to set up with its'nice neutral stab's and it has sturdy juice aka cheap way to make something usefull.
  966. 18 attack and 11speed is nice but slow it has acces to stury juice so it doesn't need bulk However it's type and stats are bulky in defence even if sturdy was broken. and with rockpolish it can speed up.
  967. Geodude @ Eviolite
  968. Ability: Sturdy
  969. Level: 5
  970. EVs: 116 HP / 196 Atk / 116 Def / 36 SpD / 36 Spe
  971. Adamant Nature
  972. - Earthquake
  973. - Stone Edge
  974. - Sucker Punch
  975. - Stealth Rock
  976. basic set up poke with SR and EQ and stone edge what is nice with every bulky poke if only you didn't have eviolith but berry juice like the set i just recomanded you.
  977.  
  978.  
  979. Gible:
  980. Gible @ Eviolite
  981. Ability: Rough Skin
  982. Level: 5
  983. EVs: 52 HP / 196 Atk / 76 Def / 76 SpD / 100 Spe
  984. Adamant Nature
  985. - Stealth Rock
  986. - Dragon Claw
  987. - Earthquake
  988. - Stone Edge
  989. ''Gible the sand shark pokemon, Gible nests in small, horizontal holes in cave walls dug out by EQ's. It pounces to catch prey that stray too close by using it's small but sharp claws.'' <-- diamond RPdex
  990. as the dex explained this poke likes to use it's claws and awaits it's prey in his natural formed caves
  991. It has a nice standert of move with dragon, ground and rock coverage also has SR ...sadly it's slow , only 17 attack and 23HP 12-12 bulk to combo with evio ...everytime i look at this thing i see an ouclassed mon outclassed by tyrunt :[.
  992.  
  993. Glameow:
  994. Glameow @ Life Orb
  995. Ability: Limber
  996. Level: 5
  997. EVs: 236 Atk / 20 Def / 236 Spe
  998. Jolly Nature
  999. IVs: 1 HP
  1000. - Return/Sucker Punch
  1001. - Play Rough/Sucker Punch
  1002. - Knock Off/Sucker Punch
  1003. - U-turn
  1004. What to say, it's outclassed by Meowth and even Aipom, however it does have a small use i guess? It has acces to 19 HP useage HP, 15 attack and 19 speed. Meowth doesn't have Play Rough, only has 14 attack, what beleave me makes the difference, does it make it better nooooo. Meowth has acces to Technician allowing Aerial Ace to become usefull, Feint to become stronger, Fake out to become stronger, and being awair of the above listed, in resault it can KO allot of pokes with just Fake Out + Feint both moves are the highest form of Priority in LC, as the only pokes to use +2 priority are dratini, Zigzagoon and Feint users, now combine +2 priority with 19 speed, you can outspeed all of them lol. all listed meowth has little to no problems.
  1005. This poke however still has usefull priority with Sucker Punch and Fake Out even if it's not Tech boosted or what ever.
  1006. U-turn and Knock Off are pretty mutch essential in everyway. The ability's Glameow has are pretty bad, however Limber, especially right now, sees allot of use. It's a natural answere against paralysis spam.
  1007.  
  1008. Goldeen:
  1009. Goldeen @ Eviolite
  1010. Ability: Lightning Rod
  1011. Level: 5
  1012. EVs: 220 Atk / 36 SpD / 252 Spe
  1013. Jolly Nature
  1014. - Drill Run
  1015. - Knock Off
  1016. - Waterfall/Aqua Tail
  1017. - Ice Beam/Agility
  1018. What does it have : 2 amazingly usefull ability's ,(burn immune or electric/t-wave immune),all coverage something could wish for , good enough stats including 17 speed and 16 attack overal good type and ...that's all there is to say it's actualy a good poke sadly we have allot more like these laying around but this poke sees use even in highest group it's just not enough to say OK let's make a team with this as support poke.
  1019. even has over-potential coverage with megahorn, poinen jab , agility
  1020. Goldeen @ Eviolite
  1021. Ability: Lightning Rod
  1022. Level: 5
  1023. EVs: 140 Atk / 36 Def / 36 SpD / 252 Spe
  1024. Jolly Nature
  1025. - Drill Run
  1026. - Knock Off
  1027. - Aqua Tail
  1028. - Ice Beam/Agility
  1029. this second set has lil more bulk but just runs aqua tail +1 damage, agility allows set up and knock off allows knocking an item off....it's oretty self explaining lol.
  1030. icebeam has some coverage actualy having like 50% on a roll to get the 2HKO on 2 pokes but i don't even remember what poke that was so... yea lol but there definatly was a noticeable poke to run icebeam for that isn't hit by the other coverage :P
  1031.  
  1032. Golett:
  1033. Golett @ Eviolite
  1034. Ability: No Guard
  1035. Level: 5
  1036. EVs: 44 HP / 244 Atk / 36 Def / 36 SpD / 76 Spe
  1037. Adamant Nature
  1038. - Earthquake
  1039. - Dynamic Punch
  1040. - Rock Slide/Rock polish
  1041. - Stealth Rock
  1042. It's or this one or the next set
  1043. Golett @ Eviolite
  1044. Ability: Iron Fist
  1045. Level: 5
  1046. EVs: 124 HP / 244 Atk / 36 Def / 36 SpD
  1047. Adamant Nature
  1048. - Earthquake
  1049. - Drain Punch
  1050. - Shadow Punch
  1051. - Ice Punch
  1052. both work NR1 is the dynamic set what explains it self No guard+dynamic punch a bit cheap only useable by 2 pokes and the second one outclasses you on that, however you have acces to EQ, SR and rock polish and have some nice useable bulk,
  1053. the second set makes use of the bulk and second also useable ability and that is iron fist who could also use dynamic punch +20% power but would still only have 50% acc so no thank you, you now have stab ghost +20% power what is alright and boosted icepunch/drain punch so mhe it's alright realy.
  1054.  
  1055. Goomy:
  1056. Goomy @ Eviolite
  1057. Ability: Hydration
  1058. Level: 5
  1059. EVs: 156 HP / 76 SpA / 236 SpD / 36 Spe
  1060. Calm Nature
  1061. IVs: 0 Atk
  1062. - Dragon Pulse
  1063. - Muddy Water
  1064. - Rest
  1065. - Rain Dance
  1066. This set has more offence and gives it the same immunity and uses the Rest Talk set would have however this one suffers from not having Gooey. i optimized it's special defence in this one to atleast work properly in that. I run Muddy Water for: A, it's the best second coverage it get's, B, strongest Water move to work with rain and C cause i want to have 30% to alteast be irritating >:l
  1067.  
  1068. Goomy @ Eviolite
  1069. Ability: Gooey
  1070. Level: 5
  1071. EVs: 156 HP / 236 Def / 76 SpA / 36 Spe
  1072. Bold Nature
  1073. IVs: 0 Atk
  1074. - Dragon Pulse
  1075. - Sludge Bomb
  1076. - Rest
  1077. - Sleep Talk
  1078. Oh where to start, first of all it's niche is being a bulkier dragon type, something only 2 pokes can actually account to.
  1079. This one Picks special defence, even when it creates max defences to make optimal use of it's last ability Gooey, this allowes the sludge to outspeed opponants after 1 hit also supports team mates with it, sadly it's not too amazing, combine that with a hugh lack of offence, not amazing bulk even with investment and last but not least set up bait.
  1080.  
  1081.  
  1082. Grimer:
  1083. Grimer @ Eviolite
  1084. Ability: Sticky Hold
  1085. Level: 5
  1086. EVs: 116 HP / 36 Atk / 116 Def / 196 SpD
  1087. Impish Nature
  1088. - Gunk Shot
  1089. - Shadow Sneak
  1090. - Fire Punch
  1091. - Pain Split
  1092. It actualy has a very nice move pool to work with tbh.
  1093. it's stats and ability are made to be bulky add that ontop of pain split and you have a outclassed trubbish
  1094. Gunk shot over poisen jab doesn't do mutch it would still miss out on needed offencive use to actualy get the 2HKO's on general bulky pokes like foongus or on fight types like timburr
  1095. but atleast you wall things nicely i actualy changed up the set a lil then before now it runs 26HP instead of 27 in trade for +2 into sp def (yes 44 points remained aswell as having misscalced on some offencive things so it ran 16 attack instead of the basic 15 what doees infact have influance for his coverage and damage but it's minmal AND useless in most cases)
  1096. The poke move pool whise has a freaking amazing movepool with allot of gimmicky but unexpectable suidicidal moves BUT those are gimmicks , it does infact missout on allot of needed moves like rellyable recovery, set up like T-spike would make more of a difference then you think knowing it's just outclassed by trubbish this way.Does have nice stats but it's speed tier is just killin him self and this is more of a problem then it used to be because the meta is more stable now and able to just U-turn out anytime of need :/ ...... SO THIS SPREAD:
  1097. EVs: 116 HP / 196 Atk / 116 Def / 36 SpD
  1098. Impish Nature
  1099. can also work out actualy with 17 attack it get's the bare not 100% but good enough chance to KO all it's main problems
  1100.  
  1101.  
  1102. Growlithe:
  1103. Growlithe @ Eviolite
  1104. Ability: Intimidate
  1105. Level: 5
  1106. EVs: 76 HP / 116 Atk / 76 Def / 36 SpD / 196 Spe
  1107. Jolly Nature
  1108. - Close Combat
  1109. - Flare Blitz
  1110. - Will-O-Wisp
  1111. - Morning Sun
  1112. has allot of uses but i am gonna list only 1 of them this one aka bulky fake pony one.
  1113. This one has allot of bulk to work with and has all benefits of it's coverage ...yes close combat is his only benefit that ponyta can't do.
  1114. 23Hp 16 attack 12-12 bulk and 15 speed what is pretty decent realy especialy in defence because intimidate.
  1115.  
  1116. Gulpin:
  1117. Gulpin @ Eviolite
  1118. Ability: Sticky Hold
  1119. Level: 5
  1120. (general set)
  1121. EVs: 36 HP / 92 Atk / 172 Def / 172 SpD / 36 Spe
  1122. Adamant Nature
  1123. (defencive set)(could run liquid Ooze aswell)
  1124. EVs: 116 HP / 92 Atk / 252 Def / 12 SpD / 36 Spe
  1125. Impish Nature
  1126. - Pain Split
  1127. - Fire Punch
  1128. - Gunk Shot
  1129. - Bullet Seed
  1130. Another one of these outclassed once... it's easy to say that this is some kind of patern that these pokes have GI- i don't know is it alright coverage, sticky hold, and only painplit to recover? yip ...Well sir you just won the Obvious awards , you win a special vacation to the islands of stupidity.
  1131. The only difference with grimmer is this thing can also be special and this thing hit's better def and this thing has liquid ozze to also work with what in general is good sadly stickyhold >>>>liquid ooze. so basicaly it's like this trubbish>gulpin>grimer.
  1132.  
  1133.  
  1134.  
  1135.  
  1136. H
  1137.  
  1138. Happiny:
  1139. Happiny (F) @ Eviolite
  1140. Ability: Natural Cure
  1141. Level: 5
  1142. EVs: 116 HP / 76 Def / 236 SpD / 36 Spe
  1143. Bold Nature
  1144. IVs: 0 Atk
  1145. - Thunder Wave
  1146. - Heal Bell
  1147. - Hyper Voice
  1148. - Fire Blast
  1149. The amout of times i hear people say ''Most LC pokes have low HP aka a conversation that turns into : OH then happiny must be good'' then i just have to punch something because i can't handle the fact anyone legit thinks happiny is good ,the thing has no recovery, no wish no conciderable attacks, no noticeable support moves other then healbell: LEGIT she is one of the only pokes to do less damage then seismictoss does in LC aka 5damage P_P so i run fire blast and hyper voice as stab and as something to do damage against stuff like ferroseed.
  1150. T-wave is there to do something at the very least and healbell is the only way of support this useless poke could ever have.
  1151. The thing has less use the magikarp ...why you might ask? because magikarp atleast has defencive bulk and Here is the funniest part the thing even has better ATTack and same special attack as this worthless piece of pink waste that isn't even a f*cking FAIRY TYPE!
  1152.  
  1153.  
  1154. Helioptile:
  1155. Utility (Helioptile) @ Eviolite
  1156. Ability: Dry Skin
  1157. Level: 5
  1158. EVs: 4 HP / 172 Def / 32 SpA / 96 SpD / 196 Spe
  1159. Timid Nature
  1160. - Glare
  1161. - U-turn
  1162. - Thunderbolt
  1163. - Hidden Power [Ground]
  1164. This poke may seems outclassed by chinchou but it serves a niche, it has acces to Glare what is a form of thunderwave that also hit's ground types, it has U-turn a move allot of electric types would want to deal with diglett (sadly it's still too slow to check it) and has fair enough stats to be somewhat bulkier and the always usefull dry skin allowing it to be a perfect water switch in. You could also run Thunder over Thunderbolt if you want to use it with rain. Surf can also be used over HP ground to hit Rock, Ground or Fire types like Ponyta on switch doing heavy damage (=2HKO) one should watch out tho as dry skin increases the damage of fire moves by 0,25 aka 1,25x the normal damage allowing ponyta to get a guaranteed 2HKO on you.
  1165. Offencive Utility (Helioptile) @ Life Orb
  1166. Ability: Dry Skin
  1167. Level: 5
  1168. EVs: 92 Def / 192 SpA / 16 SpD / 196 Spe
  1169. Timid Nature
  1170. IVs: 11 HP / 30 SpA / 30 SpD
  1171. - U-turn
  1172. - Thunderbolt/Thunder
  1173. - Glare
  1174. - Hidden Power [Ground]
  1175. Idk why the dex doesn't recomand this, the poke does lose allot of opportunity to use glare but it can still do this same for stronger U-turn and better electric damage. It's also notable that HP ground now 2HKO's eviolite non-152 Sp Defence Chinchou , what is a thing, the special attack investment would normaly also allow you to 2HKO chinchou what the bulkier spread lacks.
  1176.  
  1177.  
  1178. ---------------------------------------------------------Updated-v---------------------------------------------------------------------
  1179. HootHoot:
  1180. Good tinted set (Hoothoot) @ Eviolite
  1181. Ability: Tinted Lens
  1182. Level: 5
  1183. EVs: 36 HP / 36 Def / 228 SpA / 196 Spe
  1184. Modest Nature
  1185. IVs: 0 Atk
  1186. - Air Slash
  1187. - Magic Coat/Defog
  1188. - Hyper Voice/Hypnosis/Filler
  1189. - Roost
  1190.  
  1191. To put it basic, I tried, I tried so hard to make insomnea work. It just doesn't.
  1192. Now Tinted Lense however: Air Slash allone hits any opponant neutrally besides: Magnemite, Aron and Shieldon. knowing only Magnemite is common try to work with that in mind. The ideal core member did just be a Knock Off spamming team and maby something to create set up opportunity/more speed controll.
  1193.  
  1194. Besides it's amazing neutral coverage it also has Roost adding on the decent HP(23 and SpD 12) sure it has low defence but it's enough with eviolite to work against not super back firing opponants and extreem wallbreakers or walls like Spritzee.
  1195. The coverage of this poke is decent but it doesn't need any of it to the point I did just suggest running Magic Coat just for the heck of it or Defog just because why not have some Hazard controll. Hyper Voice even is pointless beside being able to get some KO's that Air Slash is just too weak for.
  1196. Hypnosis is just to do something against Magnemite but just Switch or idk anything besides just spamming this move.
  1197. ---------------------------------------------------------Updated^----------------------------------------------------------------------
  1198.  
  1199. Hoppip:
  1200. Hoppip @ Berry Juice
  1201. Ability: Infiltrator
  1202. Level: 5
  1203. EVs: 236 HP / 76 Atk / 196 Spe
  1204. Jolly Nature
  1205. - Swords Dance/encore
  1206. - U-turn
  1207. - Acrobatics
  1208. - Bullet Seed/Memento's
  1209. ''Bro this weed is like jumping around and stuff, yea dude i can see i too , did you smoke weed tho bro ,nah dude i haven't toutched that stuff in a long time. But bro how do you see the weed hopping then? idk man.''This is what hoppip does to all people it finds it get's down and then way High~.
  1210. Hoppip @ Berry Juice
  1211. Ability: Infiltrator
  1212. Level: 5
  1213. EVs: 76 HP / 236 Atk / 196 Spe
  1214. Jolly Nature
  1215. - Bullet Seed/Memento's/Synthesis
  1216. - Encore
  1217. - U-turn
  1218. - Acrobatics
  1219. it has acces to SD+bullet seed+acrobatic what is an interesting and nice type combo but guess what it still wouldn't hurt anyone it's so fluffy and soft with 13 attack and only 15(MAX) speed , it does have U-turn and encore to get the real confusion going.
  1220.  
  1221. Horsea:
  1222. Horsea @ Life Orb
  1223. Ability: Swift Swim
  1224. Level: 5
  1225. EVs: 36 Def / 200 SpA / 196 Spe
  1226. Timid Nature
  1227. - Hydro Pump
  1228. - Ice Beam
  1229. - Hidden Power [Ground]
  1230. - Rain Dance
  1231. Mostly useless but it can still do it's job, Swift Swim + Rain = sweep, this thing has pretty solid special attack hitting 16, also having 19 HP for LO, and strong moves ncluding STAB Hydro Pump, allowing you to properly pierce things.
  1232. 200+ SpA Life Orb Horsea Hydro Pump vs. 0 HP / 236 SpD Munchlax in Rain: 23-29 (76.6 - 96.6%) -- 43.8% chance to OHKO after Stealth Rock, Munchlax doesn't really care as usual but ok. The downside of this strong offence is the fact it needs to set rain, something no poke can effectively do so.... Manual Rain it is. combine this with shitty HP and special defence makes it really useless for Horsea let allone not having Eviolite to boost it's fair enough defence, however it needs LO to sweep, all combined makes this poke almost useless. Then there is this:
  1233. - Focus Energy, however it's too frail to use it + Rain generaly gives you a better boost in Special attack and not being forced to run Scope Lense but LO makes it so so mutch outclassed as an option.
  1234.  
  1235.  
  1236. I
  1237.  
  1238. Igglybuff:
  1239. Igglybuff @ Eviolite
  1240. Ability: Competitive
  1241. Level: 5
  1242. EVs: 36 HP / 156 Def / 116 SpA / 116 SpD / 76 Spe
  1243. Modest Nature
  1244. - Hyper Voice
  1245. - Fire Blast
  1246. - Psychic
  1247. - Thunder Wave
  1248. ehhh...where to start this isn't a cleric nor could it ever be even with wish, protect, Healbell and hyper voice this is pure waste tbh so I thought make use of its ability and abuse in the amount as possible this also failed horribly so I thought ok writh down both cleric and offensive versions offensive explains itself with stats like these you can't do mutch tho :/.
  1249. Now to the actual set: this set makes optimal use of it's defences and type, even when the type only brings negatives, Thunderwave allowes you to outspeed opponants + It's yellow magic. Hypervoice + Psychic + Fireblast give actualy realy good coverage sadly it's special attack lacks allot, don't be too worried tho, as if you switch it in on a defog it can actualy phose a treath, for a few seconds. Again Slow, Frail and not good type for LC. Combine all these negatives with the good movepool, Ability and Fairy type and you get this akward poke.
  1250.  
  1251. Igglybuff @ Eviolite
  1252. Ability: Competitive
  1253. Level: 5
  1254. EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
  1255. Bold Nature
  1256. - Heal Bell/Thunder Wave
  1257. - Wish
  1258. - Protect
  1259. - Fire Blast/Hyper voice
  1260. ....spritzee>togiwast>lickypoo>cleffa> this piece of time wast.
  1261. just to make clear it has 27Hp and 12 def and 10 sp def aka BAD especially if you know this poke has neutral type against fight
  1262. This poke has poor stats other than HP , 1 useful actually amazing ability for that matter, 1 of the best types for LC (fairy) to combine with 1 of the worst type combo's in LC :Normal/Fairy, Fairy/Normal now why is this bad:
  1263. it's neutral against fight, it has no stab in fairy, normal's positives are to be able to wall Gastly/driloon sadly it can't even wall either of them cause it has no dark moves and sludge bomb/acrobatic will kill this weak special and physically bulky waste
  1264. fairy's positives are to wall fight, dark ,bug and dragon: knowing dragon is uncommon and if it is used it hit's hard as shit physically with 12 def you can't come far, dark is alright other than pawniard being the main dark guy who is idk STEEL. yes it has 1 nice resistance and then there is bug ...don't get me started on the fact bug is 1 of the least threatening offensive types knowing its main usage is U-turn what is 1billion times more used than any other bug move would ever be.
  1265.  
  1266.  
  1267. Inkay:
  1268. Inkay @ Eviolite
  1269. Ability: Contrary
  1270. Level: 5
  1271. EVs: 12 HP / 244 Atk / 12 Def / 236 Spe
  1272. Jolly Nature
  1273. - Superpower
  1274. - Knock Off
  1275. - Psycho cut
  1276. - Destiny Bond
  1277. TALKING ABOUT BUG WEAKNESS we continue the subject
  1278. Let's make this poke a lil more irritating and make use of sacking it with destiny bond and 15 speed yes yes it's a horrible poke to begin with with horrible defencive type so i made it offencive , it's moves are simalar to malamar and no it can't use it's stats to the max in sp def so let's keep it offencive.
  1279. Both set's are practicaly the same, i would disrecomand using it in TR tho, the poke will get most use after setting up enough Bulky up like superpowers. so TR will mostly be a wast of TR turns to even get going.
  1280. OR the most viable:
  1281. Inkay @ Choice Scarf(Most potential but still bad)
  1282. Ability: Contrary
  1283. Level: 5
  1284. EVs: 12 HP / 244 Atk / 12 Def / 236 Spe
  1285. Jolly Nature
  1286. - Superpower
  1287. - Knock Off
  1288. - Psycho Cut/Rockslide
  1289. - Switcheroo/Destiny Bond
  1290. this makes full use of the set above exept you are locked but are faster and have chance to Get a killon something and not die to a U-turn.
  1291. As for using this thing i would recomand not using it! tbh, this this thing is almost compleatly outclassed by timburr who even tho type difference has priority, a overall better type and better bulk+ recovery :/
  1292. And then as last option i made this lil thingy
  1293. Inkay @ Eviolite(compleat useless)
  1294. Ability: Infiltrator
  1295. Level: 5
  1296. EVs: 12 HP / 16 Def / 144 SpA / 72 SpD / 240 Spe
  1297. Timid Nature
  1298. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  1299. - Calm Mind
  1300. - Psychic
  1301. - Dark Pulse
  1302. - Hidden Power [Fighting]
  1303. special set up oh baby this is horrible and you are 100% right.
  1304. but the set works mainly because it's unexpectable making it easyer to get atleast 1 kill...or so you hope!
  1305.  
  1306.  
  1307. Joltic:(don't use this outdate)
  1308. Joltik @ Choice Scarf
  1309. Level: 5
  1310. Ability: Swarm
  1311. EVs: 36 HP / 220 SpA / 236 Spe
  1312. Modest Nature
  1313. - Thunderbolt
  1314. - Bug Buzz
  1315. - Volt Switch
  1316. - Giga Drain
  1317. It's a bad pokemon only seeing a niche in terms of Giga Drain and not horrific secondairy type exept the fact it takes 25% from SR.
  1318. it has a bit of a use in terms of checkign gothita aswell and all that so that's cewl, but it fails at allot aswell
  1319. 220+ SpA Joltik Giga Drain vs. 36 HP / 0 SpD Diglett: 16-20 (88.8 - 111.1%) -- 68.8% chance to OHKO after Stealth Rock
  1320. 236 Atk Life Orb Diglett Rock Slide vs. 36 HP / 0 Def Joltik: 21-26 (95.4 - 118.1%) -- 68.8% chance to OHKO
  1321. 236 Atk Life Orb Diglett Earthquake vs. 36 HP / 0 Def Joltik: 19-23 (86.3 - 104.5%) -- 6.3% chance to OHKO
  1322. So eh, but that's something especially in the current metagame as it has the ability to deal with the most common Trappers aswell as being a big harder to just deal with especialy with the versatile Voltswitch pivoting, however it lacks power and other parts needed to make you less effectively worn down, like regenerator would be lovely >.>
  1323. Swarm allowes you to atleast get slightly stronger Bug Buzz if you get lower on HP.
  1324.  
  1325. Kabuto :
  1326. Kabuto @ Eviolite
  1327. Ability: Battle Armor
  1328. Level: 5
  1329. EVs: 116 HP / 196 Atk / 196 Def
  1330. Adamant Nature
  1331. - Waterfall
  1332. - Rock Slide
  1333. - Aqua Jet
  1334. - Rapid Spin
  1335. Bulky spinner that has no rock weakness and acces to aqua jet+stab what else does it need well a bit better speed would be nice, it's coverage also is amazing acces to SR,waterfall, knock off, rapid spin, aqua jet and rock slide what all are amazing and have over 40% use on the poke
  1336. Aqua Jet 77.287% |
  1337. | Rock Slide 71.456% |
  1338. | Rapid Spin 71.329% |
  1339. | Waterfall 59.027% |
  1340. | Knock Off 45.494% |
  1341. | Stealth Rock 45.069%
  1342. if you wanted to know, and the poke it self also isn't bad what so ever just to make clear 4x to grass doesn't stop you from doing you job. 21 HP , 18 attack and 18 def are enough to block any physical attack and hit back .
  1343. Kabuto @ Life Orb
  1344. Ability: Swift Swim
  1345. Level: 5
  1346. EVs: 196 Atk / 36 Def / 236 Spe
  1347. Jolly Nature
  1348. - Aqua Jet
  1349. - Knock Off
  1350. - Rock Slide
  1351. - Waterfall
  1352. If you could put up rain then this would also be viable but knowing rain is manual it's not P_P
  1353. the thing needs his rain in order to work with this :P if it has it then it can sweep a nice chunk with 30 speed~ acces to priority rain stab boosted , regualar stab of double the damage of the priority and 20% flinch gotta flinch them all~, rock slide another stabd with 75% and 30% flinch gotta flinch them all~ , and knock off to knock item's/juice off gotta knock them all~
  1354.  
  1355.  
  1356.  
  1357.  
  1358. Karrablast @ Eviolite
  1359. Ability: Shed Skin/No guard
  1360. Level: 5
  1361. EVs: 236 Atk / 76 Def / 76 SpD / 116 Spe
  1362. Jolly Nature
  1363. - Drill Run
  1364. - Knock Off
  1365. - Megahorn
  1366. - Swords Dance
  1367. (yes i posted this poke in both the viable and unviable list because it's one of the few i wouldn't know where to place mainly because it needs allot of support but not enough to say it's unuseable even with the needed support.)
  1368. Not as bad as you are thinking right now if i asume you think OU whise but also not as bad as you might think it is seriously the bug type is alright+best stab's coverage is alright and even has set up what does it not have ? speed, allot of speed this is the main problem even tho it has somefair bulk just enough to set up even but it's slow this set runs low bulk higher speed, 21HP 12-12 bulk and 17 attack to combine with 15 speed making it outspeed a fair chunk of slower pokes like smashers who think they can set up on you while you do a drill run at there face what does like 12,1% to 2hko but anyway :p.
  1369. even has acces to 2 use able ability's no guard aka --% megahorn and drill run but at the cost of always getting rocks on your face. Shed skin can see use when the 33% actualy activates but hé atleast it's something!
  1370.  
  1371. Koffing:
  1372.  
  1373. Koffing @ Eviolite
  1374. Ability: Levitate
  1375. Level: 5
  1376. EVs: 196 HP / 236 Def / 36 SpA
  1377. Bold Nature
  1378. IVs: 0 Atk
  1379. - Pain Split
  1380. - Sludge Bomb/clear smog
  1381. - Flamethrower
  1382. - Will-O-Wisp
  1383. (I moved this poke from the viable list to the unviable list for 1 reason: too mutch needed support infact so mutch it doesn't even work with that support and sees allot more use in LCUU)
  1384. Another of these pokes i wouldn’t recomand but it does have it’s use right now with high def and HP it can take soem hit’s and go for a punishing pain split with it’s poor sp attack, speed, well allaround bad exept for type and ability incombo with it’s good stats!
  1385. it does lose agianst things like drillbur, but out side of that guy he actualy does a good job walling things other then that like mienfoo, panchamp , archen etc and ofc anything but pokes who wave there hands like they just don't care about will-o can break this thing down physicaly BUT
  1386. it's not as amazing as you might think, walling things amazingly well physicaly doesn't mean you are a god in LC no snubble would rater suit that role aswell but you also need some sp def use and recovery sadly it only has painsplit (not the worst but still)
  1387. it's not concidered rellyable recovery and the coverage is poor about as poor as that of foongus but foongus has nice sp def and regenerator aka is very durable(even has synthesis what it won't need)
  1388.  
  1389. kling:
  1390. ''This Pokémon learns no moves by breeding.'' is the explanation for his problems
  1391. Klink @ Eviolite
  1392. Ability: Clear Body
  1393. Level: 5
  1394. EVs: 196 HP / 36 Def / 240 SpA / 36 Spe
  1395. Modest Nature
  1396. - Autotomize
  1397. - Hidden Power [Ground]
  1398. - Flash Cannon
  1399. - Thunderbolt
  1400. nice bulk nice type nice attack 23Hp, 15 attack , 14-12 bulk 10 speed and clear body+steel type isn't that bad now is it no it's realy good, moves: gear shift, gear grind, wild change and return aka all the the grown version also has acces to now what can possibly go wrong ...well it's not that the poke doesn't get the moves it needs to level up above level 5 to get them AKA they are banned!
  1401. meaning you end up having a special set cause the physical set doesn't get stab not good coverage meanign special set is the main thing for it and what special moves does it have: anything magnemite get's but worse....welp this only means the poke lost all of it's potential in 1 oversight :C.
  1402. it does get automize/rock polish tho making it hit 20 speed at +2 but even then some pokes and scarfers still outspeed you , make it 11 speed and it loses needed bulk etc yea you could lower HP to 22 with 116 HP and 116 speed (11speed) but you get my point losing 1 of the 2 makes you or less likely to set up or less effective to actualy sweep.
  1403.  
  1404. Krabby:
  1405. Krabby @ Choice Scarf
  1406. Ability: Hyper Cutter
  1407. Level: 5
  1408. EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
  1409. Adamant Nature
  1410. - Crabhammer
  1411. - Knock Off
  1412. - Superpower
  1413. - Return
  1414. well this krab has few things it can do good so let's try to keep those and use them to the max (yes i am fully awair running Jolly over +2 attack is the better option yet i want to make it have sligly more power to actualy break trough things)
  1415. it's realy sad to see that this poke has sheerforce and 0 moves that make good use of it... i mean hyper cutter can solve problems like intimidate snubble but that's the only thing it does knowing waterveil would ignore immunizise to burn and gut's would abuse burn , sadly this ability doesn't seem to know what it is and just let's you attack be cut in 2.
  1416.  
  1417.  
  1418. Fricketot (Kricketot) @ Focus Sash
  1419. Ability: Shed Skin
  1420. Level: 5
  1421. EVs: 236 SpA / 236 Spe
  1422. Naive Nature
  1423. IVs: 0 HP / 0 Def / 0 SpD
  1424. - Endeavor
  1425. - Bug Bite
  1426. - Struggle Bug
  1427. - Uproar
  1428. ahh now what can this lil guy do , not mutch endeavor+sash is about all it can do it's worse then combee and only has 3 useable offencive moves knowing mudslap is banned even on this poke.
  1429. what else can he do ...nothing the thing only has 2 stab bug moves 1 physical and 1 special and then has uproar what only does conciderable damage if it increases. Then there is this godly thing called speed investment what this thing has 13 of how ashamed i can be of my self this thing runs 0 def/spdef/HP just to make full use of endeavor what on it self is a gimmick in LC.
  1430.  
  1431. L
  1432.  
  1433. Larvitar:
  1434. Larvitar @ Eviolite
  1435. Ability: Guts
  1436. Level: 5
  1437. EVs: 116 HP / 164 Atk / 36 Def / 188 Spe
  1438. Jolly Nature
  1439. - Dragon Dance
  1440. - Earthquake
  1441. - Stone Edge
  1442. - Stealth Rock/Pursuit/SuperPower
  1443. ehh well other then what most people might think this thing isn't rock/dark but ground/rock what all by all is a good type, it has a good ability aka guts and has acces to pursuit, it's best 2 stabs EQ and rockslide/Stone edge(both are just as conciderable) and has the best set up move any physical poke could wish for what is dragon dance so what else can this thing need ? A bit more bulk and a chunk more speed other then that it's a nice poke not that mutch outclassed other then 4x weak to allot of things again speed would instantly solve any of these problems so setting up 1 d-dance would be essential to make this thing work but even then there are better options then larvitar :/.It has a notable niche tho: Gut's + d-dance
  1444.  
  1445.  
  1446.  
  1447. ----------------------------------------------------updated-V--------------------------------------------------------------------------
  1448.  
  1449. Ledyba:
  1450. Special one (Ledyba) @ Berry Juice
  1451. Ability: Rattled
  1452. Level: 5
  1453. Shiny: Yes
  1454. EVs: 36 HP / 116 Atk / 196 Def / 156 Spe
  1455. Adamant Nature
  1456. - Acrobatics
  1457. - Drain Punch
  1458. - Swords Dance
  1459. - Baton Pass
  1460.  
  1461. This poke has so, so, so many usefull things, like coverage so many pokemon did lick Timburr/Mienfoo's/Torchics feat for.
  1462. Baton pass, Agility, Swords Dance. Light Screen, Reflect, Safeguard and U-turn all in 1 set, Tailwind, Roost, Decent type if it had proper enough stats like beter HP (21 or 22 uninvested), Attack(12 uninvested) and Defence(11 uninvested).
  1463. It's coverage exists of Acrobatic, U-turn, Knock Off, Drain Punch, Mach Punch, Ice Punch, Thunder Punch and lastly Thief, what can be fairly usefull when used with Berry Juice as it's type is the most perfect against Fight-types.
  1464. Now what does this poke actually make use of? This set and the Light Clay version with Reflect/Screens. That's about all it's used for sadly.
  1465. ----------------------------------------------------updated-^--------------------------------------------------------------------------
  1466.  
  1467. Lillipup:
  1468. Lillipup @ Life Orb
  1469. Ability: Vital Spirit
  1470. Level: 5
  1471. EVs: 196 Atk / 236 Spe
  1472. - Facade/Return
  1473. - Fire Fang
  1474. - Play Rough
  1475. - Yawn/Thunder Wave
  1476. HA OK ok ok ..now when i said it couldn't get worse then the Glameow , well i was so freaking wrong xD this one has even worse moves with lower speed, lower attack : 16 speed and 15 attack , worse bulk , no fake out no U-turn no knock off. then what in the world can this thing do? it can pursuit trap everything that wants to switch from it but guess what it won't force switches ever because of it's weak type and defences/attack , it's coverage is alright sadly it's not the coverage at matters it's the power of the coverage aka fire fang doesn't cut the power on most thing even if you would be LO, but i tryed to push out the best i could, first of all it needs play rought it's the bets coverage you have, facade over return even with damage it's nice to not need the poke to have anti-burn support, it won't be able to do damage reguardless so lol.
  1477. Fire fang = only hit's foongus/ferroseed, now for last move: yawn instead of pursuit pressure switches even better cause yawn can break up momentum by prazing or sleeping you to death P_P, t-wave speaks for it self and baby-doll eyes is the only priority it has and it lowers attack so mhe it could honestly be worse but it only lowers by 1 so.... poor.
  1478.  
  1479.  
  1480.  
  1481.  
  1482. -------------------------------------------------updated-v-----------------------------------------------------------------------------
  1483. litleo:
  1484. Litleo @ Life Orb
  1485. Ability: Unnerve
  1486. Level: 5
  1487. EVs: 20 HP / 52 Def / 252 SpA / 4 SpD / 180 Spe
  1488. Timid Nature
  1489. IVs: 0 Atk
  1490. - Hyper Voice
  1491. - Fire Blast
  1492. - Will-O-Wisp
  1493. - Taunt
  1494. OR
  1495. Litleo @ Life Orb
  1496. Ability: Unnerve
  1497. Level: 5
  1498. EVs: 20 HP / 52 Def / 176 SpA / 4 SpD / 180 Spe
  1499. Timid Nature
  1500. - Hyper Voice
  1501. - Fire Blast
  1502. - Hidden Power [Grass]
  1503. - Will-O-Wisp
  1504. HP Grass has a nast downside to it, droping that 1 point will make a difference in your special attack(or Speed but you most definatly need speed) from 17 to 16, this is highly important knowing 17 allowes the same wallbreaking capasity as Houndour, These 2 set's give it the most usefull utility compaired to houndour as Taunt/Hyper Voice are both things Houndour can't use, Taunt however isn't as usefull as you might want to think, Taunt's use mainly comes in when you argue Drifloon, making you serve a niche in that reguard as you beat the many recycle-floon set's. including Shadow Ball, Calm Mind, Will-O and Acrobatic, Will-O, Sub.
  1505. Now to give it more of a mixed niche a friend of mine asked to make a litleo set that is versatile for this meta:
  1506.  
  1507. Litleo @ Life Orb
  1508. Ability: Moxie
  1509. Level: 5
  1510. EVs: 20 HP / 196 Atk / 92 SpA / 4 SpD / 180 Spe
  1511. Naive Nature
  1512. - Return
  1513. - Fire Blast
  1514. - Flame Charge
  1515. - Wild Charge
  1516. Looks allot like Offencive Ponyta however this one actually has a nasty bite to it, once you get a kill with Fire Blast that actually picks up important KO's or revenge something with weaker Flame Charge you can either start wreacking havoc with +1 14 attack STAB Return, or you can blast that staryu aay with +1 Wild Charge. Fire Blast/Hyper are weaker then they did normally be so I traded Return for Hyper Voice as it did still be picking up the needed KO's after Moxie. Being immune to Burn also helps here.
  1517.  
  1518. Now why naive? that's actually fairly easy, say you are facing a Drifloon you can thanks to naive beat it 1v1 with Flame Charge if it keeps putting up Substitude to get acro to do more damage, though, try not to exploit to mutch as it needs to be in this specific situation. Drif is dangerous, so watch the fuck out for it.
  1519. -------------------------------------------------updated-^-----------------------------------------------------------------------------
  1520.  
  1521. Litwick @ Eviolite
  1522. Ability: Flame Body
  1523. Level: 5
  1524. EVs: 116 HP / 156 Def / 236 SpA
  1525. Modest Nature
  1526. IVs: 0 Atk
  1527. - Fire Blast
  1528. - Painsplit
  1529. - Will-O-Wisp
  1530. - Shadow Ball
  1531. Now i see you thinking it's bad etc but just listen to this it has 23 HP, flame body/flashfire/infiltrator and has 14 def and 16 sp attack , 14 sp def and acces to a great move pool of shadowball, fireblast/flametrower, clear smog, will-o, energyball ,painsplit and trick room to top it all off.
  1532. Goodthings: it's a ghost/fire type, good ability's, fair enough stats, good move pool
  1533. negatives: slow, no rellyable recovery , outclassed, cause of fire type can't block ANY spinner.
  1534. in general a bad pokemon cause speed/no recovery , may sound harsh and wastfull but it's the sad truth offencive type means offencive stats sadly it doesn't have them.
  1535.  
  1536. Lotad @ Eviolite
  1537. Ability: Swift Swim
  1538. Level: 5
  1539. EVs: 196 HP / 116 Def / 116 SpA / 36 SpD / 36 Spe
  1540. Bold Nature
  1541. IVs: 0 Atk
  1542. - Scald
  1543. - Giga Drain
  1544. - Ice Beam
  1545. - Rain Dance
  1546. it's sad to see this poke be bad even tho it's amazing type you have no idea how awsome this poke would be if it had better def/speed , but the speed is solve able with manual rain lucky the poke only has 3 conciderable moves and thanks to scald the def problem can also be solved with a amazing 30% to be usefull isn't that amazing!
  1547. max 23 HP 12-12 bulk and 12 sp attack on top of 10 speed aka shit bad stats, but like i already explained it can be sligly boosted up but that would be it :/ even with that boost allot of things could do it's job better and seriously ALLOT of things
  1548.  
  1549. BUTTTT
  1550. Lotad @ Life Orb
  1551. Ability: Swift Swim
  1552. Level: 5
  1553. EVs: 36 Atk / 36 Def / 196 SpA / 36 SpD / 196 Spe
  1554. Naive Nature
  1555. IVs: 19 HP
  1556. - Zen Headbutt
  1557. - Bullet Seed
  1558. - Surf/Scald
  1559. - Swords Dance
  1560. Here a mixed lotad set that seems plain stupid BUT look more into it, it has acces to SD, bullet seed aka a multi-hit move aswell as LO ontop of that making it hit weird numbers and hugh rolls, zenheabutt allow you to ruin any poisen type aswell as any fight type at +2 surf/scald are there to do water type damage cause it's needed lol, it's rain boosted so it doesn't matter if you are invested or not you hit stab+rain boost it can't get Hydro pump so .....
  1561.  
  1562.  
  1563. M
  1564.  
  1565.  
  1566. Machop @ Choice Scarf
  1567. Ability: No Guard
  1568. Level: 5
  1569. EVs: 36 HP / 196 Atk / 36 Def / 236 Spe
  1570. Jolly Nature
  1571. - Dynamic Punch
  1572. - Bullet Punch
  1573. - Ice Punch
  1574. - Knock Off
  1575. ahh the old falled king vendrick...i mean machop! machop back in gen 4 was the shit untill gen 5 came and timburr/mienfoo knocked him out of his throne. Choice scarf +dynamic punch 1/2 only pokes to use this combo and the better of the 2 but right now this is a gimmick and not a legit thing anymore because mienfoo can hit harder,almost as fast isn't locked into 1 move and has acces to U-turn aka it can be a better Scarf user on it self. this poke is old seriously OLD but if you want ot use a 3x outclassed mon then go ahaid i won't prevent you 24 HP , 17 attack 12-10 and 14 speed(lowest for scarf)
  1576.  
  1577.  
  1578.  
  1579.  
  1580. ---------------------------------------------------------Updated-V---------------------------------------------------------------------
  1581.  
  1582. King Magikarp:
  1583. Magikarp @ Life Orb
  1584. Ability: Swift Swim
  1585. Level: 5
  1586. EVs: 36 HP / 36 Atk / 236 SpA / 196 Spe
  1587. Naive Nature
  1588. - Hydro Pump
  1589. - Bounce
  1590. - Flail
  1591. - Tackle
  1592.  
  1593. Rain sweeper.
  1594. The true king of LC the all mighty magikarp: https://www.youtube.com/watch?v=s-adSX7rpT4
  1595. Usefull for LC as this can put in work dealing with Grass types trough Bounce and anything else dies to Rain boosted Life Orb STAB Hydro Pump! 236 SpA Life Orb Magikarp Hydro Pump vs. 236 HP / 76+ SpD Eviolite Porygon in Rain: 13-17 (50 - 65.3%) -- guaranteed 2HKO <--- this is an actuall calc, like literally make it Life Orb and you will see how a joke can be put to effective work.
  1596. Bounce gives it an arguable niche as it can hit grass, sadly it's 2 Turn. Flail can do damage with Life Orb as it allowes you to put yourself into range after living a priority attack: 196+ Atk Fletchling Acrobatics (110 BP) vs. 36 HP / 0 Def Magikarp: 16-19 (84.2 - 100%) -- 6.3% chance to OHKO (average roll is 16)
  1597. 156 Atk Pawniard Sucker Punch vs. 36 HP / 0 Def Magikarp: 13-16 (68.4 - 84.2%) -- guaranteed 2HKO average is 13 and 15.
  1598. 116 Atk Timburr Mach Punch vs. 36 HP / 0 Def Magikarp: 7-9 (36.8 - 47.3%) -- guaranteed 3HKO
  1599. 188+ SpA Croagunk Vacuum Wave vs. 36 HP / 0- SpD Magikarp: 10-13 (52.6 - 68.4%) -- guaranteed 2HKO
  1600. 196+ Atk Zigzagoon Extreme Speed vs. 36 HP / 0 Def Magikarp: 9-12 (47.3 - 63.1%) -- 96.5% chance to 2HKO
  1601. These are just randome calc's however they show magicarp can survive them, and when it survives them it's HP is below 50, allowing you to revenge them with Hydro/Flail at max power!
  1602. toobad the flail mecanic in Lc is bad, 116 Atk Life Orb Magikarp Flail (150 BP) vs. 0 HP / 0 Def Munchlax: 13-16 (43.3 - 53.3%) -- 80.9% chance to 2HKO after Stealth Rock just bad when 236 SpA Life Orb Magikarp Hydro Pump vs. 0 HP / 236 SpD Munchlax in Rain: 16-19 (53.3 - 63.3%) -- guaranteed 2HKO.
  1603. I also opted for more speed over less attack, you can see it did miss out on needed 2HKO's anyway.
  1604.  
  1605. Makuhita:
  1606. Makuhita @ Eviolite
  1607. Ability: Thick Fat
  1608. Level: 5
  1609. EVs: 100 HP / 196 Atk / 196 Def
  1610. Adamant Nature
  1611. - Close Combat/Cross Chop
  1612. - Knock Off
  1613. - Bullet Punch
  1614. - Whirlwind
  1615.  
  1616. it has a niche: stops shellder better, that's it.
  1617. Whirl allowes you to phaze opponants, so that's something no other right can do...
  1618. Close Combat did easly force your poke back out while Cross Chop can do simalar damage, no drop but lack of accuracy.
  1619. Knock Off is needed coverage, obviously.
  1620. Bullet Punch is Priority and can do some against Archen specifically.
  1621. Overall the poke is plain bad, it's niche hinders the best capasity in Guts, but Timburr did outclasse it in everyway imaginable.
  1622.  
  1623. ---------------------------------------------------------Updated-^---------------------------------------------------------------------
  1624.  
  1625.  
  1626. Mankey:
  1627. Mankey @ Choice Scarf
  1628. Ability: Defiant
  1629. Level: 5
  1630. EVs: 36 HP / 196 Atk / 76 Def / 196 Spe
  1631. Jolly Nature
  1632. - U-turn
  1633. - Close Combat
  1634. - Gunk Shot
  1635. - Night Slash
  1636. So many bad fight types P_P
  1637. First of all this poke even tho it has HANDS somehow manages to fail at getting knock off even in gen 6 ORAS when it's a turtorial move, YET it get's night slash... On a more serious note this thing has 17 attack and 17 speed and is frail , it's best fight move is close combat but lucky unlike baby hariyama this poke has speed to use it with aswell as U-turn+gunk shot so mhe it's not the absolute worst thing. It has 2 uses LO and scarf , i Give you both , it also has 3 ''useable'' ability's i mean defiant is amazing , vital sprit can't see the most use knowing foongus blocks this thing even tho you can switch into his spores and angerpoint ..is just way to momental to work.
  1638. Mankey @ Life Orb
  1639. Ability: Defiant
  1640. Level: 5
  1641. EVs: 196 Atk / 76 SpD / 196 Spe
  1642. Jolly Nature
  1643. IVs: 19 HP
  1644. - Gunk Shot
  1645. - Earthquake
  1646. - Close Combat
  1647. - Ice Punch/U-turn
  1648. Not as outclassed, 2HKO's practically anything so Ice Punch allowes you to 2HKO Foongus, Chespin, Pumpkaboo and those just happen to be the most notable pokemon in the list. Keep in mind the fact Gastly compleatly walls you, however that's still better then being a poor mienfoo clone that did get walled by exactly the same shit.
  1649.  
  1650. Mareep @ Eviolite/Berry Juice
  1651. Ability: Static
  1652. Level: 5
  1653. EVs: 156 HP / 36 Def / 160 SpA / 80 SpD / 76 Spe
  1654. Bold Nature
  1655. IVs: 1 Atk / 30 SpA / 30 SpD
  1656. - Thunderbolt
  1657. - Heal Bell
  1658. - Hidden Power [Ground]
  1659. - Thunder Wave
  1660. Chinchou = 5x mareep why? chinchou get's healbell, better type , better ability , better speed, better stats, better movepool and acces to V-switch. this set has 24 HP 12-12 bulk 15 sp attack and 11speed(enough to outspeed 10 aka bulky slow pokes who will outbulk you anyway)
  1661.  
  1662. Mareep @ Eviolite/Berry Juice
  1663. Ability: Static
  1664. Level: 5
  1665. Shiny: Yes
  1666. EVs: 236 HP / 36 Def / 160 SpA / 76 Spe
  1667. Bold Nature
  1668. - Agility
  1669. - Thunderbolt
  1670. - Hidden Power [Ground]
  1671. - Signal Beam/Power Gem
  1672. yes you could set up agility but why it's not like you could sweep anything with this 100%outclassed mon
  1673. and HP ground is to deal with things like rock, ground, chinchou especialy chinchou!
  1674. Signalbeam even tho it has acces to the rare and interesting coverage that is powergem. I would still recomand you to use signal beam, Powergem is conciderable tho but i prefer running signalbeam with HP ground cause the coverage of HP ground. Things like larvesta and friends are still a problem but i douth mareep will do mutch against it U-turning out of there anyway :P
  1675.  
  1676. Mareep @ Berry Juice/Eviolite
  1677. Ability: Static
  1678. Level: 5
  1679. EVs: 236 HP / 196 Def / 76 SpD
  1680. Bold Nature
  1681. IVs: 0 Atk
  1682. - Light Screen
  1683. - Reflect
  1684. - Heal Bell/Thunder Wave
  1685. - Thunderbolt
  1686. It feels so weird to recomand dual screen in LC but i gues it has it's small niche as being a static screener...not that that's even a notable combo ...but still!
  1687.  
  1688.  
  1689.  
  1690. Meowth:
  1691. Meowth @ Life Orb
  1692. Ability: Technician
  1693. Level: 5
  1694. EVs: 236 Atk / 76 Def / 196 Spe
  1695. Jolly Nature
  1696. IVs: 19 HP
  1697. - Fake Out
  1698. - Feint
  1699. - Knock Off
  1700. - U-turn
  1701. Just fake out and feint kills off more then you actualy think honestly
  1702. feint is a move made to break trough protect and even get's the stab+tech boost making it actualy a nice 45 base move only to then get stab AND has +2 priority what is the main thing why Ellis recommanded it and he was right fake out+feint kills allot and outspeeds all things :P making it a good lead/revenge killer oddly enough.It even get's U-turn to keep momentum.
  1703. I just dislike it. C-mid ranked isn't too bad for this list actualy
  1704.  
  1705.  
  1706. Mime Jr.:
  1707. Not too bad in general but still bad.
  1708. Life Of Mimic (Mime Jr.) @ Life Orb
  1709. Ability: Technician
  1710. Level: 5
  1711. EVs: 36 HP / 200 SpA / 200 Spe
  1712. Timid Nature
  1713. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  1714. - Nasty Plot
  1715. - Psychic
  1716. - Thunderbolt/Icy Wind
  1717. - Hidden Power [Fighting]
  1718. Tech boosted damage, changes any 55 base into a proper 82,5 or ~80
  1719. And changes 60 base HP fight to an actualy good 90 base fight, what if you didn’t know makes amazing improvement to damage:
  1720. 196 SpA Life Orb Mime Jr. Hidden Power Fighting vs. 84 HP / 148+ SpD Eviolite Ferroseed: 8-10 (36.3 - 45.4%) -- guaranteed 3HKO
  1721. Into: 196 SpA Life Orb Technician Mime Jr. Hidden Power Fighting vs. 84 HP / 148+ SpD Eviolite Ferroseed: 13-16 (59 - 72.7%) -- guaranteed 2HKO---> Now that is some Solid damage knowing Abra can't even 2HKO with LO.
  1722. Bulky Clown Jr. (Mime Jr.) @ Eviolite
  1723. Ability: Filter
  1724. Level: 5
  1725. EVs: 196 HP / 156 Def / 116 SpA / 36 SpD
  1726. Bold Nature
  1727. IVs: 0 Atk
  1728. - Nasty Plot
  1729. - Thunderbolt
  1730. - Psychic
  1731. - Thunder Wave/Baton Pass
  1732. Filter is nice in that it lowers damage to hit drop like a rock, even tho the change is small, what normaly in LC means it has bare to no effect, this ability actualy does the opposit of that.
  1733. Some rolls can skip to significantly low amouts thanks to the very invested bulk , it’s type means not many weaknesses but lessdamage from poison is notable aswell as steel what is actualy very common, i would disrecomand this on over the others tho but i can see use with Baton Pass teams, but that run's something slightly different in movepool, I like this set tho.
  1734. Scarf Jr. (Mime Jr.) @ Choice Scarf
  1735. Ability: Technician
  1736. Level: 5
  1737. EVs: 80 Def / 200 SpA / 200 Spe
  1738. Modest Nature
  1739. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  1740. - Psychic
  1741. - Thunderbolt
  1742. - Hidden Power [Fighting]
  1743. - Healing Wish/Trick
  1744. Basicaly if you don’t run healing wish, you are 1000000% outclassed by Gothita outside of having slightly better defences/type against dark making you slightly harder against Puruit-trap and SuckerPunch.
  1745. Healing Wish is it’s niche tho, It’s one of a handfull of users, and this one is the most propper.(others are: Buneary, Cherubi, Mime Jr., Munna, Petilil)
  1746. Now allot of people don’t fully see the point in healing wish, let me explain, healing wish gives any poke a second chance :3, stuff like ferroseed after having 80% of it’s HP worn down, paralysed and stuff (ignore the fact spritzee exists for just that poke but my point:) healing wish gives this poke full 100% HP, no paralisis and sutch in 1 turn, downside tho you lose a poke.
  1747. Luckly the poke isn’t too amazing on it self :/
  1748.  
  1749.  
  1750. Minccino:
  1751. Minccino @ Life Orb
  1752. Ability: Skill Link
  1753. Level: 5
  1754. EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
  1755. Jolly Nature
  1756. - U-turn
  1757. - Tail Slap
  1758. - Knock Off
  1759. - Gunk Shot
  1760. simalr to aipom sadly worse what is ironic cause aipom has the wors version of multi-slap and this has the better one but aipom can atleast pull off the stronger attacks cause the weird LC rolls make aipom do 21HP damage on anything that it doesn't resist while miccino does a noticeable amout less STILL: 196 Atk Life Orb Minccino Tail Slap (5 hits) vs. 124 HP / 160+ Def Eviolite Foongus: 20-25 (80 - 100%) -- approx. 6.3% chance to OHKO just to show how powerfull LC rolls can be or rater how bad they are.
  1761. U-turn and knock off also gunk shot/seed bomb to hit fairy/rock types
  1762.  
  1763.  
  1764. Mudkip:
  1765. Apt-get (Mudkip) @ Eviolite
  1766. Ability: Torrent
  1767. Level: 5
  1768. EVs: 196 HP / 36 Def / 196 SpA / 36 SpD / 36 Spe
  1769. Modest Nature
  1770. - Mirror Coat/Ice beam
  1771. - Earth Power
  1772. - Scald
  1773. - Sludge Wave/Ice beam
  1774. you have no idea how mad i am at the peope who coded the movepool seriously!
  1775. it has acces to 2 conciderable stab moves that are physical to work with it's 17 attack but now i have to resort to special attacks and Mirror coat/Yawn not that yawn is that bad but it's just ...yawn ...that's just the way to explain it, it works yea it easly forces switches but on a poke who has no other move this works, scald , E-power and icebeam/Sludgewave it can deal with allot of fairy's/grass types or atleast do 45%
  1776. You have common stats of 24HP 12-12 15sp attack and 11 speed.
  1777.  
  1778. Munna:
  1779. Baton Pass (Munna) @ Eviolite
  1780. Ability: Synchronize
  1781. Level: 5
  1782. EVs: 68 HP / 156 Def / 156 SpD / 84 Spe
  1783. Bold Nature
  1784. IVs: 0 Atk
  1785. - Baton Pass
  1786. - Calm Mind
  1787. - Stored Power
  1788. - Dazzling Gleam
  1789. This set serves mostly in Baton Pass chains however, it also serves use outside of that :P, the use while small, still exists.
  1790. Munna @ Eviolite
  1791. Ability: Synchronize
  1792. Level: 5
  1793. EVs: 68 HP / 236 Def / 76 SpD / 84 Spe
  1794. Calm Nature
  1795. IVs: 0 Atk
  1796. - Thunder Wave
  1797. - Heal Bell
  1798. - Psychic
  1799. - Moonlight
  1800. Oh boy, small has heck niche being only usefull at defence knowing you can Thunderwave, psychic the fight/poison types, it could somewhat deal with skrelp aswell knowing skrelp is slower, needs Hydropump to 2HKO it, what it doesn't even always run AND needs to hit those 2 times, what seems stupid to rely on but still is notable enough for a skrelp check knowing skrlep only has very limited counters :l.
  1801. Now as for this set ther exists barely no use to even exist but it was something mods recommanded me to be awair of when i asked them what this thing could even do.
  1802. Munna @ Eviolite
  1803. Ability: Synchronize
  1804. Level: 5
  1805. EVs: 68 HP / 236 Def / 60 SpA / 76 SpD
  1806. Sassy Nature
  1807. IVs: 0 Spe
  1808. - Trick Room
  1809. - Psychic
  1810. - Dazzling Gleam
  1811. - Healing Wish/ Moonlight
  1812. Trick room set Yay, one of the very few psychic types to use Trick room, the other being Solossis/Gothita(this one doesn't realy exist).
  1813. It also serves the niche of Healing wish another thing that is concidered Mythical in LC. it has some Bulk, meaning it could also run that with Moonlight and outwall the opponant but that did only wast turns. It's coverage also lacks allot as every steel type in LC walls you, notably Magnemite, Ferroseed and Pawniard /Slice/Slice/////
  1814.  
  1815. N
  1816.  
  1817.  
  1818. Nidoran(F-M):
  1819. Nidoran-F (F) @ Eviolite
  1820. Ability: Hustle
  1821. Level: 5
  1822. EVs: 236 HP / 60 Atk / 180 Def / 28 Spe
  1823. Adamant Nature
  1824. - Poison Jab
  1825. - Sucker Punch
  1826. - Pursuit
  1827. - Toxic Spikes
  1828. Not mutch it can do other then block fight types and hit back with hustle poisenjab/suckerpunch/pursuit only to trap or set up on almost anypoke ...in theory, the poor reality is further then you think. it doesn't have enough offencive pressure to break walls and setting up T-spikes also isn't the most usefull thing if you aren't the nr 1 bulkyest poisen type
  1829. but atleast it's not as bad as the male who could also set up t-spikes but...
  1830.  
  1831. Nidoran-M (M) @ Eviolite
  1832. Ability: Hustle
  1833. Level: 5
  1834. EVs: 68 HP / 220 Atk / 196 Spe
  1835. Adamant Nature
  1836. - Drill Run
  1837. - Poison Jab
  1838. - Sucker Punch
  1839. - Hone Claws
  1840. A notice able amout better then the female version offencively sadly it misses out on bulk/speed to work offencively lucky it's type can give it sometime to set up hone claws and then use drillrun, sucker punch or poisenjab the main stab to do heavy damage against things: 220+ Atk Hustle Nidoran-M Poison Jab vs. 124 HP / 160+ Def Eviolite Foongus: 10-13 (40 - 52%) -- 9% chance to 2HKO epic 2HKO imo.
  1841.  
  1842.  
  1843. Nincada:
  1844. New (Nincada) @ Eviolite
  1845. Ability: Compound Eyes
  1846. Level: 5
  1847. (New)EVs: 108 HP / 236 Atk / 36 Def / 36 SpA / 36 SpD / 36 Spe
  1848. Adamant Nature
  1849. (Old)EVs: 108 HP / 76 Atk / 196 Def / 36 SpD / 36 Spe
  1850. Adamant Nature
  1851. - Hone Claws
  1852. - Aerial Ace
  1853. - X-Scissor
  1854. - Dig
  1855. Type: unique and not bad at all
  1856. stats slow , bit weak , very defencive bulk poor on special
  1857. movepool: worse then you can immagin serioulsy it's ability compound eyes doesn't boost anymoves that are allowd in smogon (aka only swagger)
  1858. worst part it's special move pool is 2xbetter but again 2x doesn't mean it's better in general.
  1859. Also that you are unique doesn't mean you are usefull :v, and this is no exeption.
  1860. The second spread just shows offencive use of the poke and it does exist but... the poke has more accuracy then anything, hone claws, compound eyes and --% acc move and all other moves are 100% so.... yea basicaly he can't ever miss ever.
  1861. dig/x-scizzor are his main stab's but are they good? no definatly not dig is poor as a move in general however the risk of EQ is allot lower now knowing only archen, drillburr and some turtles use it.(and ofc allot more pokes but those are unviable)
  1862. EQ would do nothing against you even at 2x, X-scizzor however is poor very very poor as a move.
  1863. Arial ace isn't the worst but it sure isn't the best.
  1864.  
  1865.  
  1866. Noibat:
  1867. Noibat @ Life Orb
  1868. Ability: Frisk / Infiltrator
  1869. Level: 5
  1870. EVs: 236 SpA / 36 SpD / 236 Spe
  1871. Timid Nature
  1872. IVs: 19 HP
  1873. - Heat Wave
  1874. - Draco Meteor
  1875. - Hurricane
  1876. - U-turn
  1877. Life Orb allowes you to properly damage the opponant while making good use of yoru unique qualities as a special oriented dragon type, something only 2 pokemon can do, and this is the only one of them that comes even near it.
  1878. It has acces to U-turn to pivot, 16 Speed what isn't too bad, sadly you don't hit hard at all, you only hit 14 special attack what isn't just bad it's absolute garbadge. LO allowes you to atleast get a bit of a chance to 2HKO opponants.
  1879. Heat Wave is to do proper damage against steel types like Pawniard/Magnemite sadly, you did need SR for magnemite and you need to hit Pawniard Twice and preferably outspeed Pawniard aswell because you both have 16 speed also you highly dislike gettign hit by a Sucker Punch(btw Sucker Punch does more damage to you then Heat Wave to him) or atleats chip 25% to land a 1HKO.
  1880. Hurricane/Draco both have there downside in accuracy or Side effect, however the 100% accurat no downside having one Airslash/DragonPulse have the bigger problem of doing absulutely no damage at all, even neutral pokemon it did miss a 2HKO and super did miss the 1HKO example 236 SpA Life Orb Noibat Air Slash vs. 0 HP / 36 SpD Eviolite Mienfoo: 18-23 (85.7 - 109.5%) -- 6.3% chance to OHKO, 236 SpA Life Orb Noibat Air Slash vs. 52 HP / 116 SpD Eviolite Croagunk: 18-23 (81.8 - 104.5%) -- 6.3% chance to OHKO , i mean that's wast. 236 SpA Life Orb Noibat Dragon Pulse vs. 236 HP / 0 SpD Eviolite Porygon: 9-12 (34.6 - 46.1%) -- 0.4% chance to 2HKO after Stealth Rock. I mean as a LO wallbreaker you shoudl do atleats something.
  1881. Frisk is generaly a usefull ability while Infiltrator allowes you to check Snivy mutch better even countering it thanks to your fortunat resistant types aswell as your even more fortunat ability to attack trough it's substitude.
  1882.  
  1883. Noibat @ Choice Scarf / Choise Specs
  1884. Ability: Frisk / Infiltrator
  1885. Level: 5
  1886. EVs: 36 HP / 236 SpA / 236 Spe
  1887. Timid Nature
  1888. - Draco Meteor
  1889. - Hurricane
  1890. - U-turn
  1891. - Switcheroo
  1892. Choise scarf get's rid of your not amazing speed allowing you to hit 24, aka enough to outspeed even a +2 tirtouga also speedtieing allot of pokemon like Axew/Scarfed Pawniard. the biggest problem as i already explained with the moves is the hugh lack of Power, it needs power for this Choise Specs can also be used over LO, it normaly doesn't do any difference in damage, this isn't an exception, however it can be disruptive. Choise Specs/Scarf + Switcheroo is another way of dealing with walls while still keeping pivot uses, i generaly think Choise Specs is redundant as it loses versatility it could do with Choise Scarf in terms of speed and breaking walls with the Switcheroo.
  1893.  
  1894.  
  1895. Nosepass:
  1896. Nosepass @ Berry Juice
  1897. Ability: Sturdy
  1898. Level: 5
  1899. EVs: 116 HP / 236 SpA / 36 SpD / 116 Spe
  1900. Modest Nature
  1901. IVs: 0 Atk
  1902. - Power Gem
  1903. - Thunder Wave
  1904. - Stealth Rock
  1905. - Volt Switch
  1906. One of the only special rock types in LC, the only sturdy+SR poke to have acces to V-switch, even tho archen suit the rock+ SR+ momentum part and magnemite can do Voltswitch+sturdy but lacks SR :/.
  1907. Is it bad? Well it’s ranked C- and imo it’s not even worth that, having acces to momentum is good, if only the main reason why you did want momentum wasn’t immune to this. Namely diglett, aka the main reason you did want momentum.
  1908. it's nice to have SR+ V-switch tho, but archen already has a beter simalar us aka SR+U-turn and has higher speed.
  1909. As for a sturdy poke with SR: onix, tyrunt, tirtouga, dwebble can al lattend to this job and can properly do more. Knowing this i tried to make the set as least outclassed as possible having T-wave on it and making it special.
  1910. As fort he poke in general outside of being outclassed ita lso isn’t too amazing again diglett+fletch is a well known core and without anyway to deal with diglett it won’t cut it :/
  1911.  
  1912.  
  1913. Numel:
  1914. Numel @ Evio1ite(GIMMICK AND THAT'S ALL IT IS)
  1915. Abi1ity: Simp1e
  1916. Leve1: 5
  1917. EVs: 36 HP / 196 Atk / 36 Def / 76 SpD / 156 Spe
  1918. Impish Nature
  1919. - Curse
  1920. - F1ame Charge
  1921. - Rock S1ide
  1922. - Earthquake
  1923. Gimmicky quick set up
  1924. works surpisingly well tho other then being 100% hated by every water type even chinchou cause gues what fast set up still isn't sanic fast because you drop -2 speed aka you need flame charge to get normal again , it's your only physical stab so yea you would be using it anyway.
  1925.  
  1926. and here you have the other set:
  1927. Numel @ Eviolite
  1928. Ability: Oblivious
  1929. Level: 5
  1930. EVs: 36 HP / 116 Def / 156 SpA / 156 SpD
  1931. Calm Nature
  1932. - Earth Power
  1933. - Fire Blast
  1934. - Stealth Rock
  1935. - Will-O-Wisp
  1936. Now i see you trying to figure but this thing has oblivious+ SR+ will-o meaning it can trow will-o and SR at anyone who thinks they can taunt this sturdy minded poke out. it has 2 amazing powerfull stabs firebalst and e-power aswell as 15 sp attack and 12-14 bulk on top of 23 HP what realy is alright sadly the type doesn't see the greatest use in LC mainly cause it's weak/neutral to all common treaths.
  1937.  
  1938. Oshawott
  1939. Oshawott @ Eviolite/Berry Juice
  1940. Ability: Torrent
  1941. Level: 5
  1942. EVs: 252 SpA / 236 Spe
  1943. Modest Nature
  1944. - Air Slash
  1945. - Scald
  1946. - Ice Beam
  1947. - Aqua Jet
  1948. Oshawot has nice torrent uses sadly doesn't get mutch more then that,
  1949. With airslash it has realy nice coverage against things like croagunk/Timburr
  1950. icebeam to deal with grass types and scald to let it take more physical hit's.
  1951. not mutch to say other then airlash is the only thing that makes it conciderable imo.
  1952. Aqua jet gives it slightly more, and again i ran the most optimal spread/movepool.
  1953. The spread exists of 17 special attack to get usefull hit’s off, while 14 speed allowes me to speed tie in the 14 speed tier aswell as outspeeding the 13 speed tier with stuff like larvesta and sutch.
  1954. The item is purely choise based knowing evio does make you live Super hit’s, and berry juice makes you able to live the weaker hit’s mutch better.
  1955.  
  1956. Pan bro's:
  1957. ----------------------Pan line starts-------------------------
  1958. Panpour:
  1959. WaterPower(Panpour) @ Focus Sash
  1960. Ability: Torrent
  1961. Level: 5
  1962. EVs: 252 Atk / 244 Spe
  1963. Jolly Nature
  1964. - Acrobatics
  1965. - Knock Off
  1966. - Waterfall/Aqua Tail
  1967. - Ice Punch
  1968. oh yea it's outclassed :P.
  1969. Physical cause wynaut?
  1970.  
  1971. Panpour @ Eviolite
  1972. Ability: Torrent
  1973. Level: 5
  1974. EVs: 116 HP / 52 Def / 16 SpA / 52 SpD / 244 Spe
  1975. Timid Nature
  1976. IVs: 0 Atk / 30 SpA
  1977. - Nasty Plot
  1978. - Ice Beam
  1979. - Hydro Pump/Scald
  1980. - Hidden Power [Grass]
  1981. special set cause nastyplot+torrent sadly this thing needs set up to actualy do something :/
  1982. but this might be one of the best of the 3 panbro's.
  1983.  
  1984. Pansage:
  1985.  
  1986. Pansage @ Berry Juice
  1987. Ability: Overgrow
  1988. Level: 5
  1989. Shiny: Yes
  1990. EVs: 252 Atk / 244 Spe
  1991. Jolly Nature
  1992. - Acrobatics
  1993. - Bullet Seed
  1994. - Knock Off
  1995. - Taunt/Substitude
  1996.  
  1997. I took some time for this one, This is as far as I have been able to find the most niche having set.
  1998. Acro treeko is one of the most feared pokemon when fiend hyped it up even though it actually isn't that scary.
  1999. Acro on a flying type is usefull especially on this ape as it has 17 speed, lack of damage and could use some coverage against not being 100% blocked by Foongus. Bullet Seed is better in LC as it allowes you to do more damage even on average against most ballenced pokemon thanks to LC rolls! No seriously though the average 3 Hit's do more then the 80 Base move, while 2Hit's do about 1 HP less the majority of the times, meaning the other 50% of the times you are doing more then that the guarenteed amout. I also like to keep in mind the fact each hit has a chance to crit. It's small but it's worth keeping in mind.
  2000. Knock Off gives you a slight edge over Treeko in terms of support as you can still put in work even when you aren't able to Swords Dance up. Again a slight edge as Treeko also has Drain Punch...
  2001. Taunt as I said previously gives you a slight edge over Treeko and this one is mostly to prevent Will-O or Thunder Wave from pokemon like Snubble and Pumpkaboo-S/Snivy allowing you to outdamage them. I originallty thought Nasty Plot did be nice untill I saw the horrific movepool. Gunk Shot is nice allowing you to 1HKO Cottonee/2HKO Spritzee, I dislike this however as you still lack on damage and those 2 pokes are still limited as cotton can Memento making you set up fodder and Spritzee needs SR damage inorder to be a 100% 2HKO. Substitude gives you slightly more durable time aswell as being able to get into Overgrow ability range potentially saving you the game once the priority users (or 50% of all pokes in LC) are down. Most imortantly I am refering to Fletchling.
  2002.  
  2003. The Overgrow ability is more usefull for this set, still slightly lacks as you need to be all the way down for it to do any work.
  2004. I made a liechi set aswell but that one was just crap.
  2005.  
  2006. Pansear @ Berry Juice
  2007. Ability: Blaze
  2008. Level: 5
  2009. EVs: 36 HP / 92 Atk / 52 Def / 52 SpD / 244 Spe
  2010. Jolly Nature
  2011. - Knock Off
  2012. - Low Sweep/Taunt
  2013. - Will-O-Wisp
  2014. - Fire Punch
  2015.  
  2016. What is there to say well:
  2017. Low sweep allowes it to damage and actually disrupt smashers while Will-O allowes you to harm any physicall attacker bar Timburr.
  2018. Taunt Gives you some versatility and utility as 17 speed Taunt prevents most leads sadly you lose against mosty leads bar Pawniard.
  2019. Speaking of Pawniard, Pawniard can be checked notably better thanks to Fire cover + 17 speed aswell as Will-O to stop Sucker Spam even at +2.
  2020. Berry Juice seems most effective as you're frail even with the more durable spread. Yes the defence and even HP(sad) have use while the even HP was more of a remaining amout. The attack is nessesairy as lowering it hit's multiple benches. This spread is made to support and utilise as niche having as possibe rater then actually being good. It allowes you to have Utility but lacks on the offencive part.
  2021. The next set has offence but is about compleatly outclassed by Vulpix reguardless of how I look at it.
  2022.  
  2023. Fire Nation (Pansear) @ Focus Sash/Berry Juice
  2024. Ability: Blaze
  2025. Level: 5
  2026. EVs: 252 SpA / 244 Spe
  2027. Timid Nature
  2028. IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
  2029. - Fire Blast
  2030. - Nasty Plot
  2031. - Hidden Power [Rock]
  2032. - Will-O-Wisp
  2033.  
  2034. Vulpix can get highly simalar damage output instantly thanks to Sun with Fire attacks and still getting almost all important 1HKO's AND PUTTING UP SUN. unike you who needs a turn to set up, but after you can infact hit few things harder then even Vulpix can hit. You lack on movepool so I gave you the most edge you could have on Vulpix and that is having a strong move to hit Ponyta... or rater '' Strong'' as it;'s still a 60 Base move just at +2. +2 252 SpA Pansear Hidden Power Rock vs. 0 HP / 0 SpD Eviolite Ponyta: 14-18 (66.6 - 85.7%) -- 75% chance to OHKO after Stealth Rock, it's something I guess? I mean atleast you don't get 2HKO'd by pony in return while doing practically nothing. You can even set up on Pony if pony lacks Wild Charge or the genius randome Return.
  2035.  
  2036. THATS ALL FOLKS
  2037.  
  2038. -------------------------------------Pan line ends------------------
  2039.  
  2040. Paras:
  2041. Paras @ Eviolite
  2042. Ability: Dry Skin
  2043. Level: 5
  2044. EVs: 76 HP / 196 Atk / 156 Def / 76 Spe
  2045. Adamant Nature
  2046. - Knock Off
  2047. - Spore
  2048. - Bullet Seed
  2049. - Filler
  2050. the Filler includes: Brick Break, Pursuit, X-scizzor, Cross Poison, Sword dance.
  2051. So what does this beautifull poke have?
  2052. only attack bulk and 10 speed so...spore all things on sight? yea.
  2053. spore + knock off with 17 attack is pretty nice i must say it's alse nicely bulky stat whise BUT not having good type OR good ability makes you idk bad? it's one of the best physical counters against chinchou tho :O
  2054.  
  2055.  
  2056. ------------------------------------------------------------------Updated----------------------------------------------------------
  2057.  
  2058. Patrat:
  2059. Patrat @ Life Orb
  2060. Ability: Analytic
  2061. Level: 5
  2062. EVs: 236 Atk / 44 Def / 44 SpD / 180 Spe
  2063. Adamant/Jolly Nature
  2064. IVs: 9 HP
  2065. - Return
  2066. - Zen Headbutt
  2067. - Seed Bomb/Gunk Shot
  2068. - Crunch
  2069.  
  2070. It's realy a bad pokemon >.>
  2071. First of all the set: 13 speed allowes you to speed tie the more ballenced out pokemon, while 14 allowes you to outspeed the 13 speed group, if anything switches you get the boost from analytic, while if anything with 14/15 or higher speed uses an attack agaisnt you as you should live atleast 1 attack.
  2072. It's movepool is realy wide, and i had a fairly hard time to pick the best moves. Let me just make it fairly clear this poke can do somethign against walls with analytic and it's wide movepool, for example it
  2073. 236 Atk Life Orb Analytic Patrat Zen Headbutt vs. 0 HP / 156 Def Eviolite Timburr: 13-18 (54.1 - 75%) -- guaranteed 2HKO
  2074. (13, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 18)
  2075. That's a nice 2HKO doing 66% on average with just 15 attack, basicaly making the poke useless after, the biggest flaw of this poke is it can't do shit against the ''Ballenced'' play style,however it can ruin up Bulky Offencive and Stall, what isn't bad especialy the Bulky offencive part, as it prevents about anything to just set up on it.
  2076. Analytic in LC isn't too powerfull if you don't have 16 attack :/ however not having 14 speed is even worse if you are offencive.
  2077.  
  2078. I made another set sadly this one is outclassed by Mienfoo/Torchic.
  2079. Patrat @ Eviolite/Berry Juice
  2080. Ability: Analytic
  2081. Level: 5
  2082. EVs: 236 Atk / 124 Def / 124 SpD / 20 Spe
  2083. Adamant Nature
  2084. - Return
  2085. - Zen Headbutt
  2086. - Swords Dance
  2087. - Baton Pass
  2088. It sucks so hard, let me just start with the reasoning why it sucks, it sucks @ss, no the reasoning is the fact it's so slow even pancham speed ties with pivot set, while Pumpkaboo-S can burn you on the Baton Pass >.>
  2089. it can SD and outspeeds Timburr/Porygon allowing you to atleast past the boost 1 time however the thing you pass into will be hit with potantial +1 19 sp attack Tri Attack or a Drain punch from Timburr.
  2090.  
  2091. Petilil:
  2092. Petilil (F) @ Life Orb
  2093. Ability: Chlorophyll
  2094. Level: 5
  2095. EVs: 36 Def / 200 SpA / 36 SpD / 200 Spe
  2096. Timid Nature
  2097. IVs: 9 HP / 30 Atk / 30 SpA / 30 Spe
  2098. - Solar Beam
  2099. - Hidden Power [Fire]
  2100. - Growth/Healing Wish
  2101. - Sleep Powder/Healing Wish
  2102. Yes ,Jet another sun sweeper, but this one kinda is worse then the others but still serves like 1 move of difference in niche+ pure grass type in contrairy to Grass/Poison
  2103. Petilil (F) @ Eviolite
  2104. Ability: Chlorophyll
  2105. Level: 5
  2106. EVs: 156 HP / 36 Def / 200 SpA / 36 SpD / 40 Spe
  2107. Modest Nature
  2108. IVs: 0 Atk / 30 SpA / 30 Spe
  2109. - Giga Drain
  2110. - Sleep Powder
  2111. - Hidden Power [Fire]
  2112. - Healing Wish
  2113. Now yes it looks useless/stupid but it's not that bad, it's defences aren't that bad to begin with, it still has 17 sp attack something the majority of mediocrit walls lack, it's speed is still usefull enough being 10.... sadly that's literaly all it has, it's only niche is in the Mythical Healing Wish combined with some weird Utility with Sleep Powder and some offence, it's not that practical on paper but it worked better then i originaly expected lol.
  2114.  
  2115. ------------------------------------------------------------------Updated----------------------------------------------------------
  2116.  
  2117.  
  2118. Phanpy:
  2119. Phanpy @ Eviolite
  2120. Ability: Sand Veil
  2121. Level: 5
  2122. EVs: 196 HP / 196 Atk / 116 Def
  2123. Adamant Nature
  2124. - Earthquake
  2125. - Ice Shard
  2126. - Knock Off/Rock slide
  2127. - Stealth Rock
  2128. What is there to say? ice shard is legit all that makes this poke unique but seriously that doesn't mean it has use, It doesn't even learn rapid spin. it does have nice HP tho 28 HP, it has 14 def and 10 sp def what realy is alright. sadly it sees no use other then being a SR setter ...not too bad but not having sturdy juice again has down sides but it's bulk is alright.
  2129.  
  2130. Pichu:
  2131. Pichu @ Life Orb
  2132. Ability: Lightning Rod
  2133. Level: 5
  2134. EVs: 36 HP / 240 SpA / 196 Spe
  2135. Timid Nature
  2136. - Hidden Power [Grass]
  2137. - Nasty Plot/Volt switch
  2138. - Thunderbolt
  2139. - Signal Beam
  2140. ''Pichu, the electric slaveborn, pichu uses his cute face to attract the superiour ground types to let it live yet another day, pichu learns Surf by event (the event is called revenge)this has proven pichu's are prepairing an attack at the ground types and this is why you should never trust a pichu kill it everytime you see it.''-RP Survival Guide
  2141. nastyplot to set up and t-bolt to do damage, or run volt switch to be 101% outclassed by loads of other V-switchers :]
  2142. 16 speed aka 17 is basic so you are too slow.
  2143. HP grass and signalbeam are both needed to have somewhat useable coverage ...sigh
  2144. it does have nice LO numers so low even it can ru n36 investment to get slightly bulkyer.
  2145. Pichu @ Life Orb
  2146. Ability: Lightning Rod
  2147. Level: 5
  2148. EVs: 36 HP / 196 Atk / 76 SpA / 196 Spe
  2149. Hasty Nature
  2150. - Volt Tackle
  2151. - Fake Out
  2152. - Volt Switch
  2153. - Thunder Wave
  2154. mixed pichu awwwyea only has 2 physical moves yet it has all it needs :P...said no one ever cause this thing only has V-tackle to do damage and receaves double recoil from LO and tackle, so get your chinchou take fake out and switch out manualy cause this thing can't do shit against you.
  2155. 196 Atk Life Orb Pichu Volt Tackle vs. 76 HP / 76+ Def Eviolite Timburr: 9-13 (36 - 52%) -- 11.3% chance to 2HKO
  2156. I mean...you almost get 1hko'd with mach punch and 2 recoil but it's something :P/
  2157.  
  2158.  
  2159.  
  2160. ---------------------------------------------------------Updated-V---------------------------------------------------------------------
  2161.  
  2162. Pidgey:
  2163. Pidgey @ Life Orb
  2164. Ability: Tangled Feet
  2165. Level: 5
  2166. EVs: 236 Atk / 36 Def / 228 Spe
  2167. Naive Nature
  2168. IVs: 19 HP
  2169. - Brave Bird
  2170. - Double-Edge
  2171. - Pursuit/Heat Wave
  2172. - U-turn
  2173.  
  2174. ''Pidgey the fat bird pokemon , pidgeys use there poor stats to 1 day evolve into bird jesus''-RP pokedex
  2175. Small to no use, Pivot with just worthwhile enough speed, just below average attack.
  2176. It has good HP for Life Orb, good STAB's and U-turn to perform as a Pivot while Pursuit for wearing the opponant down.
  2177. Heat Wave make you hit steel, even though you should Pivot them.
  2178. you're frail and easly worn down, you are just a bad poke :D
  2179. Tangle is the only ability that while situational it can have use against Confusion ray spamming noobs I guess....
  2180.  
  2181.  
  2182.  
  2183. Pidove:
  2184. Pidove @ Eviolite
  2185. Ability: Super Luck
  2186. Level: 5
  2187. EVs: 116 HP / 36 Def / 228 SpA / 36 SpD / 92 Spe
  2188. Modest Nature
  2189. - U-turn
  2190. - Heat Wave
  2191. - Air Slash
  2192. - Morning Sun/Roost/<Filler>
  2193. ''Pidove the love pokemon pidove uses it's cute looking hearth on it's chest to attact people to give her food''-RP pokedex
  2194. EHHHHHHHHHHHHHH....it has a unique ability....it has morning sun to not lose neutral to fight and has useable stab, and U-turn so what can it do?
  2195. be a bit bulkyer then you think and airslash all fight types + U-turn out on all rock types other then that it's 100% outclassed by fletchling, Vullaby, archen etc
  2196. Filler includes:
  2197. Tailwind, taunt.
  2198. 1 tip tho don't try to make use of the move wish cause even tho it get's wish + U-turn it's not so good having a SR weak, frail, slow U-turn wish passer. the idea of U-Turn/V-switch + wish isn't bad if it worked!
  2199. ------------------------------------------------------------------Updated-^---------------------------------------------------------
  2200.  
  2201.  
  2202. Pineco
  2203. Pineco @ Berry Juice
  2204. Ability: Sturdy
  2205. Level: 5
  2206. EVs: 156 Atk / 196 Def / 156 Spe
  2207. Adamant Nature
  2208. - Explosion
  2209. - Spikes/SR
  2210. - Toxic Spikes/SR
  2211. - Rapid Spin/Stealth Rocks
  2212. it's main use it to set up rocks, spikes, t-spikes and then explode or potentialy prevent your enamy from setting up them self.
  2213. not conciderable over dwebble tho and it hurts my hearth to say that.
  2214. Pineco @ Eviolite
  2215. Ability: Overcoat
  2216. Level: 5
  2217. EVs: 116 HP / 196 Def / 156 SpD
  2218. Adamant Nature
  2219. - Earthquake
  2220. - Spikes
  2221. - Rock Slide
  2222. - Stealth Rock
  2223. ehhh so outclassed by dwebble and tirtouga but Hé atleast it has a use able type ...right ?As lead type it's alright if only most leads weren't rock types with stone edges every freaking where.
  2224.  
  2225. ------------------------------------------------------------------Updated-v---------------------------------------------------------
  2226.  
  2227. Piplup:
  2228. Piplup @ Eviolite
  2229. Ability: Torrent
  2230. Level: 5
  2231. EVs: 92 HP / 252 Def / 148 SpD
  2232. Bold Nature
  2233. IVs: 0 Atk
  2234. - Scald
  2235. - Defog
  2236. - Stealth Rock
  2237. - Ice Beam
  2238. i mean defog + scald is nice , also has an amazing ability but then why doesn't this set run it....? cause it's good ability is a HA aka gen 5 and defog is from gen 4 turtorial :P
  2239. it does have allot of use when it evolves tho sadly this isn't NU/UU aka you won't level this up.
  2240. ------------------------------------------------------------------Updated--^--------------------------------------------------------
  2241.  
  2242.  
  2243. Poliwag:
  2244. Poliwag @ Berry Juice
  2245. Ability: Water Absorb
  2246. Level: 5
  2247. EVs: 116 HP / 196 Atk / 196 Spe
  2248. Jolly Nature
  2249. - Belly Drum
  2250. - Encore
  2251. - Waterfall
  2252. - Return
  2253. Not mutch to say other then this poke has potentials sadly it's ouclassed by all shellsmashers to ever exist so yea...
  2254. but it sees use with the right support ziggy also needs this poke can legit sweep up allot of things.
  2255.  
  2256. Poochyena:
  2257. Poochyena @ Life Orb
  2258. Ability: Rattled
  2259. Level: 5
  2260. EVs: 236 Atk / 36 SpD / 236 Spe
  2261. Jolly Nature
  2262. IVs: 29 HP
  2263. - Fire Fang
  2264. - Crunch
  2265. - Sucker Punch
  2266. - Play Rough
  2267. useless as a baby and useless when it's fully evolved :P
  2268. sees no use cause slow,weak, frail and has no set up moves that aren't howl scarf set would be bad and this set is legit all i could squize right out of the poke so HF and gl making it work cause i tell you the only way you could is by fighting noobs are by using a team like my weedle team.
  2269.  
  2270. Psyduck:
  2271. Psyduck @ Eviolite
  2272. Ability: Damp
  2273. Level: 5
  2274. EVs: 116 HP / 132 Def / 156 SpA / 36 SpD
  2275. Bold Nature
  2276. IVs: 0 Atk
  2277. - Calm Mind
  2278. - Scald
  2279. - Psychic
  2280. - Substitute
  2281. it has use calm mind set up water type what is something i gues....
  2282. it has enough bulky and useable type to use calm mind also has acces to scald so yea not bad and even has psychic what can deal with crogunks
  2283. set up a sub to protect your self also works sadly you are sloooooooow so sub's need a free turn knowing almost anything does 30%.
  2284. OR
  2285. Psyduck @ Berry Juice
  2286. Ability: Swift Swim
  2287. Level: 5
  2288. EVs: 36 HP / 52 Def / 240 SpA / 156 Spe
  2289. Modest Nature
  2290. IVs: 1 Atk / 30 SpA / 30 SpD
  2291. - Rain Dance
  2292. - Hidden Power [Ground]
  2293. - Hydro Pump
  2294. - Psychic
  2295.  
  2296. Psyduck @ Berry Juice
  2297. Ability: Swift Swim
  2298. Level: 5
  2299. EVs: 116 HP / 180 Atk / 52 Def / 156 Spe
  2300. Adamant Nature
  2301. - Waterfall/Aqua Tail
  2302. - Zen Headbutt
  2303. - Cross Chop
  2304. - Rain Dance/Ice Punch
  2305. These 2 are both rain dance sweepers! sadly they aren't amazing :c
  2306. they need RAIN SUPPORT this means purrloin or riolu or some prankster rain shenanigans because it's the only weather that can't be auto-put up :/
  2307. The coverage is honestly nice (the physical one not the special one)with just this it can pretty mutch own things up but it's down side however is:It's still not good enough! It doesn't mater how good this set might be it's still tied with simalar rain sweepers but atleast this is notable enough
  2308.  
  2309.  
  2310. Purrloin:
  2311. Purrloin @ Focus Sash/Berry juice
  2312. Ability: Prankster
  2313. Level: 5
  2314. EVs: 28 HP / 196 Atk / 228 Spe
  2315. Jolly Nature
  2316. - U-turn
  2317. - Knock Off
  2318. - Thunder Wave
  2319. - Encore
  2320. with acces to Knock off, T-wave , Encore and U-turn it has some of the most solid common moves and one of the best ability's for that aka prankster, would be nice if it had something usefull to combine with unburden but k
  2321. It has it's best stab etc then what is his down side for being in the list? the stats i asume? then you are 100% right the speed is viable beign at 17 but the other stats just don't cut it and being dark type isn't nessesairly bad tbh but in this case it is.
  2322.  
  2323.  
  2324. R
  2325.  
  2326. -------------------------------------------------------------------Update-v------------------------------------------------------------
  2327.  
  2328. Ralts @ Choice Scarf
  2329. Ability: Trace
  2330. Level: 5
  2331. EVs: 52 HP / 240 SpA / 200 Spe
  2332. Timid Nature
  2333. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  2334. - Psychic
  2335. - Dazzling Gleam
  2336. - Hidden Power [Fighting]
  2337. - Trick
  2338.  
  2339. This pokemon doesn't have high stats, doesn't have an amazing typing but still has a little going for with coverage and type.
  2340. Trace can allow it to copy the opponants ability making it slightly more versatile in that reguard as it could switch into Chinchou, Revenge Diglett(if it lost more then just 1HP from recoil) and sutch. Most of these are generally limited but they can still add to giving it some use.
  2341. Lastly coverage. This poke has some of the better coverage a poke can wish for as it gets: Will-O-Wisp, Thunder Wave, Hypnossis, Wish, Destiny Bond, Memento, Calm Mind, Screens, Trick Room, Trick, Taunt, Encore and Disable. For coverage it gets:Special: Psychic/Psychock, Dazzling Gleam, Shadow Ball and Thunderbolt. Physical: Zen Headbutt, Body Slam, Fire Punch, Ice Punch, Thunder Punch, Shadow Sneak and Thief.
  2342. I have no idea why one would run a physical set as it already hit's like shit but ok.
  2343. Those are some great moves and some bad ones if you count the Physical set as that lacks Fairy STAB. However keep in mind this pokemon ATLEAST HAS FAIRY STAB compaired to another Psychic/Fairy Type. Trick + Scarf was the first that came to my mind once I saw it could hit 14 speed, another set was trying to make use of the Defencive possibilities of the type.
  2344. Now how does this set work: HP Fight should be used once Pawn has been weakend or if you can lure him with it. Dazzling Gleam is Fairy Stab so it's nessesairy as it hits Scraggy(1HKO) and Vullaby(2HKO). Other things it can hit are a bit meh as they are frail anyway or they get hit harder by Psychic or they don't mind any of the above coverage Like Stunky, Munchlax, Ferroseed and such.
  2345. Trick can help dealing with Munchlax/Ferroseed however as they demolish Munchlax's ability to recover and or lock him into a move. Ferroseed get's locked meaning it can be set up bait if it tries to set Rocks or Diglett bait if it dares to klick T-wave.
  2346.  
  2347. RP-Odd wall (Ralts) @ Eviolite
  2348. Ability: Trace
  2349. Level: 5
  2350. EVs: 132 HP / 236 Def / 116 Spe
  2351. Timid Nature
  2352. IVs: 0 Atk
  2353. - Will-O-Wisp
  2354. - Psychic
  2355. - Protect
  2356. - Wish
  2357. While Ralts is frail, it has a decent typing, coverage and utility that it can make use of to not be 100% horrific as a more defencive pokemon. Will-O wisp allows it to Burn 12 or speed tie burn 13 speed users, after they get burned you can wish up and protect to recover as you now properly wall your opponant. But even in that you see the flaws it has, slow to get the Will-O up and needs to rely on Wish-Burn stall. Timburr is walled nicely Psychic 2HKO's, it 4x resists Fight and has 59.1% chance to 3HKO from Knock Off.
  2358. The list is small but there atleast is a list of viable pokemon being checked:
  2359. Timburr, Fetchling, Mienfoo, Croagunk, Riolu(Prankster Will-O + Wish so FFFF youuu), Tritouga Could somewhat beat Snubbull and It can stall out a bigger list of pokemon if they lack coverage for it like Stunky who don't always run Sludge Bomb, Carvana with Physical set to an extend thanks to Stall and so on and so forth. Don't think this is all rainbows, some stronger physical pokemon can outspeed and 2HKO you while being patched up by a Healbell user a bit later. Special pokemon can do about all they want against you. Trace does in this set work nicely when matching it up against pokemon like Diglett(checking aka reveng) but that's pretty sub-par as you need to predict the sub correctly and then Burn it before you can properly wall it as it can 2HKO. Stuff like Mienfoo are even walled for near free if you can make sure you don't lose eviolite in progress of it. Most of this can be more match up based but it gives even on this set a nifty bit of use.
  2360. While the stats seem pointless, it can to some extrend hit some pretty usefull numbers.
  2361.  
  2362. -------------------------------------------------------------------Update--^-----------------------------------------------------------
  2363.  
  2364.  
  2365.  
  2366. Rattata:
  2367. Rattata @ Life Orb
  2368. Ability: Hustle
  2369. Level: 5
  2370. EVs: 228 Atk / 76 Def / 180 Spe
  2371. Jolly Nature
  2372. - Body Slam/Return
  2373. - U-turn
  2374. - Sucker Punch
  2375. - Zen Headbutt
  2376. THE PARAGRAPH:
  2377. ''Rattata the gimmick pokemon, rattata uses his unviable noob trainer to give him sashes to hold on into battle after that he will use F.E.A.R.:F***ing Evil Annoying Rodent OR F_ocus sash, E_ndeavor, quick A_ttack,R_ATTATA! (the official term used to be the first one but got changed cause the combo needed better understanding of what it existed out of)
  2378. This ratats doesn't want to use the Fear combo nor does he want to be at level 1 why ? you might ask cause in LC there are: flame body pokes, used to be missdreavus also known as 1 of the most viable pokes in X and Y in still a late point of time to eventualy get banned after, allot of fast priority users i look at over 50% of all pokes in ALL of LC have acces to some form of priority even if it is: sucker punch, feint, quick attack, acrobatic+gale, machpunch, vacumwave, aqua jet, ice shard, bullet punch, fake out, Extreem speed ironicaly all of these moves will do if you are above 17 speed but it get's better what if you don't even have to damage the ratata o.o, why you might ask cause he will lower your HP to an un-useable amout right ? NO he won't actualy ratata has a minimum of 11 HP if at level 1 aka any priority will outspeed you 100% sure OR 18 HP if 0 IV's both are horrible but if you go for level 1 you are 100% sure to work lesslikely, and level 5 means you won't even lower pokes to an unuseable level of HP lol
  2379. most pokes have 23 HP this is the average BUT lowering just 5 HP won't even be allot knowing most hit's actualy do 6 against most pokes meaning it's not even a real deal.
  2380. Horrible poke taken to the next level with a not gimmicky but legit set this set allows Rattata to actualy do damage against viable things with hustle+zen headbutt aka low acc(72) but still
  2381. 228 Atk Life Orb Hustle Rattata Zen Headbutt vs. 124 HP / 160+ Def Eviolite Foongus: 16-21 (64 - 84%) -- guaranteed 2HKO
  2382. 228 Atk Hustle Rattata Zen Headbutt vs. 76 HP / 76+ Def Eviolite Timburr: 12-16 (48 - 64%) -- 96.5% chance to 2HKO
  2383. hitting this and then finishing with return again isn't nothing sadly even return has 80% acc :C
  2384. I mean running return is a legit option if you want to break up pokes with eas so ,this poke can get needed KO's with it.
  2385. I did rater run return the body slam but that's just my opinion getting hax with this frail level aswell as enough other ways to deal with some pokes i look at U-turn , sucker punch to get the finishing blow and ofc stab+ 1 coverage move(or 3 if you count sucker/U-turn but i call those priority(sucker) and Momentum-moves(U-turn)
  2386. It also doesn't get a move like aerial ace so ehh...
  2387. Gut's also is a viable option for rattata but again run LO on that and not flame orb/toxic orb :P
  2388. -------------Para ends here :3----------
  2389.  
  2390.  
  2391. Remoraid:
  2392. Remoraid @ Life Orb
  2393. Ability: Hustle
  2394. Level: 5
  2395. EVs: 236 Atk / 236 Spe
  2396. Naive Nature
  2397. IVs: 29 HP
  2398. - Bullet Seed
  2399. - Rock Blast
  2400. - Waterfall
  2401. - Psychic
  2402. I legit don't care what you think but this thing is better then you think it is.
  2403. It has acces to some of the best coverage moves in game, has hustle/sniper, it has LO number HP , 17 speed , 65base attack/spattack and enough bulk to live machpunch/suckerpunch legit all priority exept acrobatic from fletchling it can survive so that's amazing~
  2404. it has so mutch coverage tbh i am gonna split this in 2 set's and i am also going to list all moves it has that are conciderable:
  2405. : Bullet seeds, rockblast, gunkshot(so low), waterfall, scald , hydro pump, psychic, fireblast, icebeam and the almighty waterspout!
  2406. Remoraid @ Choice Scarf
  2407. Ability: Hustle
  2408. Level: 5
  2409. EVs: 236 SpA / 236 Spe
  2410. Naive Nature
  2411. - Water Spout
  2412. - Hydro Pump
  2413. - Fire Blast
  2414. - Bullet Seed
  2415. This might seem stupid, but it works good. acces to the best coverage you could wish for AND it can have 2 of the same type moves if it needs to making ti able to have both waterspout and hydropump and just to show you how powerfull his hydropump realy is:
  2416. 236 SpA Remoraid Water Spout (150 BP) vs. 0 HP / 0 SpD Eviolite Mienfoo: 16-21 (76.1 - 100%) -- 6.3% chance to OHKO
  2417. legit good tbh.
  2418. 0 Atk Hustle Remoraid Bullet Seed (3 hits) vs. 76 HP / 212+ Def Eviolite Chinchou: 12-18 (48 - 72%) -- approx. 12.1% chance to 2HKO
  2419.  
  2420.  
  2421.  
  2422. Now in the right corner the the not-outclassed dualdancer:
  2423. RHYHORN:
  2424. Rhyhorn @ Eviolite
  2425. Ability: Lightning Rod
  2426. Level: 5
  2427. EVs: 236 Atk / 36 SpD / 236 Spe
  2428. Adamant Nature
  2429. - Swords Dance
  2430. - Rock Polish
  2431. - Rock Blast
  2432. - Earthquake
  2433. Basic set, gives it a niche in some reguard a it has viable defences to set up and viable attack to abuse that Swords Dance boost making it do nearly enough to 1HKO imporant walls. Sadly it fails at setting up, has multiple weaknesses that overshadow it's defences including it's special defence being pretty bad even with good HP stat.
  2434. and in the left corner the unbeatable the fearsome:
  2435. RHYHORN:
  2436. Rhydon (Rhyhorn) @ Eviolite
  2437. Ability: Lightning Rod
  2438. Level: 5
  2439. EVs: 196 HP / 156 Atk / 36 SpD / 76 Spe
  2440. Adamant Nature
  2441. - Earthquake
  2442. - Rock Blast
  2443. - Stealth Rock
  2444. - Rock Polish/Thief
  2445. Eh, i tried, however this spread seems to work best as a hazard setter in combination with Thief so I can atleast be a bit more durable against stupid pokes like Eviolite aipom or what ever the frick run's Knock Off. Keep in mind though, the most effective way to use this poke is lure in the weaker opponants and stab them in the back when given the chance, biggest problem with that is the opponat playing safe because no one will ever take you serious when you have a Rhyhorn.
  2446.  
  2447.  
  2448.  
  2449. Roggenrola
  2450. Rock And Roll~ (Roggenrola) @ Berry Juice
  2451. Ability: Sturdy
  2452. Level: 5
  2453. EVs: 236 Atk / 236 Spe
  2454. IVs: 29 HP
  2455. - Stealth Rock
  2456. - Rock Blast
  2457. - Earthquake
  2458. - Explosion
  2459. it's just so bad i can't do more then this P_P
  2460. it's outclassed, outclassed and oh yea it's outclassed by literaly every poke that ever existed ever in history of LC sturdy juicers especially Geodude, that even sucks
  2461. Gravity Falls Niche (Roggenrola) @ Berry Juice
  2462. Ability: Sturdy
  2463. Level: 5
  2464. EVs: 236 Atk / 236 Spe
  2465. Adamant Nature
  2466. IVs: 29 HP
  2467. - Gravity
  2468. - Rock Blast
  2469. - Earthquake
  2470. - Stealth Rock
  2471. Called having a niche, while it's practicaly not existent, this one does to some vision actualy work, Gravity not only makes EQ hit flying and levatate but it also ensures you can hit Rock Blast 100% of the times. This is the single move that makes it not outclassed by Geodude/Onix so.... Work with it!
  2472. But for real though use Geodude, Geodude itself isn't that good anyway, so why go even worse.
  2473.  
  2474.  
  2475. Rufflet:
  2476. has 2 useable set's:
  2477. Rufflet (M) @ Eviolite
  2478. Level: 5
  2479. Ability: Hustle
  2480. EVs: 116 HP / 12 Atk / 116 Def / 196 SpD / 36 Spe
  2481. Impish Nature
  2482. - Bulk Up
  2483. - Aerial Ace
  2484. - Superpower
  2485. - Roost
  2486. Has some use but i dislike the poke overall, stil the most viable bulky set up flying type outside of Fletchling.
  2487. Doesn't hit that hard really just has Super Power as versatile move coverage :l
  2488.  
  2489. and the scarfed sweeper one
  2490. Rufflet (M) @ Choice Scarf
  2491. Ability: Hustle
  2492. Level: 5
  2493. EVs: 252 Atk / 36 Def / 196 Spe
  2494. Jolly Nature
  2495. - Superpower
  2496. - Aerial Ace
  2497. - U-turn
  2498. - Return
  2499. who i asume is outclassed by something but i am just forgetting that what that thing would be!
  2500. allot of power but low acc so yea it works bit bad imo but it works.
  2501.  
  2502.  
  2503. S
  2504.  
  2505. Sandile:
  2506. Sandile @ Choice Scarf
  2507. Ability: Moxie
  2508. Level: 5
  2509. EVs: 36 HP / 180 Atk / 236 Spe
  2510. Jolly Nature
  2511. - Earthquake
  2512. - Crunch/Stone Edge
  2513. - Pursuit
  2514. - Stone Edge/Fire fang
  2515. Not too bad realy however i dislike the fact this poke can't 1HKO Gothita with Pursuit. outside of that it's actualy prety nice, slightly lacking power but it's alright especially how this is about the only poke to get Moxie and the only usefull one to combine it with Pursuit making it very deadly. I did like to personaly note another set however even though the dex disrecomands this one:
  2516.  
  2517. Sandile @ Life Orb / Eviolite
  2518. Ability: Moxie
  2519. Level: 5
  2520. EVs: 36 HP / 180 Atk / 236 Spe
  2521. Jolly Nature
  2522. - Earthquake
  2523. - Pursuit
  2524. - Stone Edge
  2525. - Stealth Rock
  2526.  
  2527. Deadly as hell offencive lead, not only can it just rush trough teams if it wants to it can also revenge loads of ballenced mons and go for an easy kill if priority users are pressured well enough, same for Scarf set however this one has 17 speed, more damage out put or durability respectively. Last but not least it has acces to Stealth Rocks.
  2528.  
  2529. Sandshrew:
  2530. Sandshrew @ Eviolite
  2531. Ability: Sand Rush
  2532. Level: 5
  2533. EVs: 36 HP / 236 Atk / 76 Def / 36 SpD / 116 Spe
  2534. Adamant Nature
  2535. - Rapid Spin
  2536. - Knock Off
  2537. - Earthquake
  2538. - Rock Slide/Stealth Rocks
  2539. Mostly outclassed by drillburr but not compleatly outclassed in general.
  2540. It's 12 speed tier makes it speed tie momentum flying types like fletchling and form an irritating opponant for vullaby(still win's tho but at cost of HP/Eviolite and not removing rocks) but also Pumpkaboo-S, what is the mainthing point of using this poke, it's utility against flying types (also archen) and against pumpkaboo
  2541. 156+ Atk Sandshrew Knock Off (97.5 BP) vs. 204 HP / 36 Def (with or without Eviolite) Pumpkaboo-Super: 12-16 (48 - 64%) -- 96.5% chance to 2HKO
  2542. is fairly nice, sadly kinda useless knowing LO drillburr can do the same :/
  2543. Well it's defences are it's second positive and some semi-Stall teams in LC did like to use a bulkier ground type that can spin, making sandshrew not as bad knowing you have wish/Status support on practicaly all stall teams. As for this utility i did prefer you to use:
  2544. Sandshrew @ Eviolite
  2545. Level: 5
  2546. Ability: Sand Rush
  2547. EVs: 116 HP / 156 Atk / 156 Def / 36 SpD / 36 Spe
  2548. Impish Nature
  2549. - Rapid Spin
  2550. - Earthquake
  2551. - Knock Off
  2552. - Stealth Rock/Rock Slide
  2553. This one focuses more on it's defences and loses a slight bit of offences needing SR to 2HKO Pumpkaboo-S.
  2554.  
  2555.  
  2556. Now if you were thinking about LC UU:
  2557. (LC UU sand sweeper/ Not for regular LC) Sandshrew @ Life Orb/Eviolite
  2558. Ability: Sand Rush
  2559. Level: 5
  2560. EVs: 236 Atk / 76 Def / 196 Spe
  2561. Adamant Nature
  2562. - Rapid Spin/Swords Dance
  2563. - Knock Off
  2564. - Earthquake
  2565. - Rock Slide
  2566. Kinda bad but there exists a possitive this thing can use eviolite with Swords dance to boost it self up a slight bit and can use LO to get some notable KO's sadly it normaly doesn't get any of those chances as the poke that puts sand is Hippopotas who just happens to be a ground type with highly simalar offencive pressure and defencive flaws both having pure ground type, good defence and below average sp defences, only offence being EQ+ (sometimes rockslide) and whirl/knock to irritate at best.
  2567. At first when i started playing LC UU i thought this did be legit, it's not bad, but nothing more then that :/
  2568.  
  2569. Scatterbug:
  2570. Scatterbug @ Eviolite
  2571. Ability: Compound Eyes
  2572. Level: 5
  2573. EVs: 212 HP / 196 Def / 76 SpD
  2574. Impish Nature
  2575. - Poison Powder
  2576. - Stun Spore
  2577. - Bug Bite
  2578. - Tackle
  2579. When i was making this i saw potential as a doubles poke because of friendguard + rage powder lol
  2580. Now this thing actualy has usefull ability+moves with compound eyes and even if you would prefer that for somereason dustshield also is an alright ability stun spore/poisen powder idk why you want to use poisen powder but atleast it get's an almost 100% powder lol, normal and bug type stab ..mutch like caterpie but alright :P this thing actualy is better then that!
  2581. I made it have some nice 21 HP aka less SR coil, 14 def to take hit's and 10 def to take a special hit i gues and 12 speed to outspeed ...all 10 speed users?
  2582.  
  2583. ---------------------------------------------------------Updated-V---------------------------------------------------------------------
  2584.  
  2585. Seedot:
  2586. Seedot @ Eviolite
  2587. Ability: Pickpocket
  2588. Level: 5
  2589. EVs: 196 HP / 116 Def / 196 SpD
  2590. Impish Nature
  2591. - Bullet Seed
  2592. - Body Slam
  2593. - Defog
  2594. - Synthesis
  2595.  
  2596. Recovery, Defog and finally decent typing.
  2597. Grass type isn't amazing, it's offences both lack, coverage is bare to not existent.
  2598. Overall the poke is just bad imo. But there is still hope.
  2599. the grass type compaired to Grass/Poison is bad atleast you're resistent to Ground and neutral to Psychic :/
  2600. Body slam is really important allowing you 30% of the times to do something.
  2601. Defog/Synthesis is your niche. Don't think SD/Nastyplot can save you.
  2602. Bulletseed over giga is also self explaining as this just plain allowes you to do more damage. Giga is in anyway tooweak meaning the recovery of it is not existent.
  2603. Evio and these defences are also needed even if they're not great, they get the job done.
  2604. Pickpocket means you can get an eviolite from your opponant if you're knocked off.
  2605.  
  2606. ---------------------------------------------------------Updated-^---------------------------------------------------------------------
  2607. Seel:
  2608. Seel @ Eviolite
  2609. Ability: Hydration
  2610. Level: 5
  2611. EVs: 236 Def / 196 SpD
  2612. Bold Nature
  2613. - Whirlpool
  2614. - Perish Song
  2615. - Rest
  2616. - Rain Dance
  2617. I hate my self for posting this one cause you need to set up rain, hit wirlpool, have an oponant who doesn't have acces to U-turn knowing about everything does in the current meta, but asume you can do all thise points: can can heal up all HP and status with rest+hydrate, trap someone and just kill while they can't even KO you fast enough cause you can switch out last turn AND finaly you can hit ''hard'' with 1,5x wirl :3
  2618. Sutch an interesting and good poke why? cause it has acces to ice priority, water priorty , 2xdouble fire/ice resistance OR rest hydratate+rain , acces to moves like drillrun, fake out, body slam , icicle spear etc
  2619. what does this poke need? scald that's LEGIT the only thing preventing it from being good
  2620. seriously look at it's stats 25HP 12 attack 14 Def 16 SpDef and 11speed making this thing legit bulky for a watertype but it needs scald. why doesn't it get scald because the evolution is a water/ice type ...i am not joking LOL the same exists with shellder.
  2621. But just to give you an example of set i would run that wouldn't be the gimmicky rest hydrate
  2622. Seel @ Eviolite
  2623. Ability: Thick Fat
  2624. Level: 5
  2625. EVs: 156 HP / 76 Atk / 76 Def / 196 SpD
  2626. Impish Nature
  2627. - Drill Run
  2628. - Waterfall
  2629. - Ice Shard
  2630. - Fake Out
  2631. Ab00s this as mutch as you want tbh. it's just sad it can't make 100% use of it's unique movepool.
  2632.  
  2633. -----------------------------------------------------------------Updated v--------------------------------------------------------
  2634. Sentret:
  2635.  
  2636. Sentret @ Kasib Berry
  2637. Ability: Run Away
  2638. Level: 5
  2639. IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
  2640. - Surf
  2641. - Whirlpool
  2642. - Headbutt
  2643. - Cut
  2644. ALL YOU WILL EVER NEED!
  2645. Sentret @ Eviolite
  2646. Ability: Frisk
  2647. Level: 5
  2648. EVs: 236 HP / 68 Atk / 4 Def / 156 SpD / 36 Spe
  2649. Careful Nature
  2650. - Knock Off
  2651. - Power-Up Punch
  2652. - Rest
  2653. - Sleep Talk
  2654. Seems absolutely redundant, however it's the best Stall breaker set in all of LC.
  2655. Rest-Talk keeps you healthy, Frisk is a niche ability if you switch in, however it's mostly there as filler.
  2656. PuP is really bad but with this it can do something once it's going, Knock Off on the other hand allowes you to pull the opponants item away what is really usefull if your main goal is to win.
  2657. I tried everyway to abuse boosting moves with this, all of them failed, however I did manage to make better use of Frisk ability through U-turn:
  2658. Sentret @ Life Orb
  2659. Ability: Frisk
  2660. Level: 5
  2661. EVs: 228 Atk / 4 Def / 76 SpD / 196 Spe
  2662. Jolly Nature
  2663. IVs: 29 HP
  2664. - Knock Off
  2665. - U-turn
  2666. - Fire Punch/Brick Break
  2667. - Sucker Punch
  2668. -----------------------------------------------------------------Updated--^--------------------------------------------------------
  2669. Shelmet @ Eviolite
  2670. Ability: Overcoat
  2671. Level: 5
  2672. EVs: 116 HP / 36 Atk / 236 Def / 36 SpA / 76 SpD
  2673. - Bug Buzz
  2674. - Recover
  2675. - Sludge Bomb/Energieball
  2676. - Spikes
  2677. Kinda interesting poke spike lead to say the least but also able to be a batonpass chain poke 1 of the only once able to wall defencively and has acid armor to set up +2 def only to then baton pass it, or set up spikes and then pass.
  2678. It's not a bad poke i am 100% honnest with that it's a nice poke has nice moves, limited but all nice.
  2679.  
  2680. Shieldon:
  2681. Shieldon @ Berry Juice
  2682. Ability: Sturdy
  2683. Level: 5
  2684. EVs: 116 HP / 180 SpA / 196 Spe
  2685. Timid Nature
  2686. - Flash Cannon
  2687. - Earth Power
  2688. - Thunderbolt
  2689. - Stealth Rock/Rock Polish
  2690. Stealth Rocks while that one seels most competition, it atleast has a proper use compaired to the shitty Rock Polish with about no special attack. You can run Modest on Stealth Rocks aswell if you like more fire power. This wouldn't always make a difference however.
  2691. There's allot this poke has to offer, but while I love the move Metal Burst, it's unviable and outclassed at best with freakin counter Dwebble as a lead set... that's just sad to be fair.
  2692.  
  2693. Shinx:
  2694. Shinx @ Life Orb
  2695. Ability: Guts
  2696. Level: 5
  2697. EVs: 236 Atk / 4 Def / 4 SpD / 236 Spe
  2698. Jolly Nature
  2699. IVs: 9 HP
  2700. - Volt Switch
  2701. - Fire Fang
  2702. - Wild Charge
  2703. - Quick Attack
  2704. Highly offencive beautifull poke sadly it's still bad
  2705. it's frail, slow, not powerfull and doesn't have the strongest coverage +elekid exists
  2706. Shinx @ Eviolite
  2707. Ability: Intimidate
  2708. Level: 5
  2709. EVs: 236 HP / 76 Atk / 164 Def / 4 SpD
  2710. Adamant Nature
  2711. - Volt Switch
  2712. - Fire Fang
  2713. - Thief
  2714. - Wild Charge
  2715. bulky shinx ...sadly not bulky enough :P
  2716. to be conciderable in general but i think i am legit when i say it's the better of the 2, almost everyone would disagree with me tho:/ ,mhe i am weird i just love this poke.
  2717.  
  2718.  
  2719. Shroomish @ Eviolite
  2720. Ability: Poison Heal
  2721. Level: 5
  2722. EVs: 196 HP / 116 Atk / 36 Def / 116 SpD
  2723. Impish Nature
  2724. - Bullet Seed
  2725. - Drain Punch
  2726. - Swords Dance
  2727. - Spore
  2728. OR
  2729. Shroomish @ Eviolite
  2730. Ability: Effect Spore
  2731. Level: 5
  2732. EVs: 196 HP / 196 Def / 116 SpD
  2733. Impish Nature
  2734. - Spore
  2735. - Bullet Seed
  2736. - Drain Punch
  2737. - Swords Dance
  2738. slight difference but i refuse to run TOXIC ORB in LC on anything then i would rater run evio + the ability incase you find a t-spike user then that.
  2739. seriously
  2740. the second set is made to be a bit bulkyer in def at cost of your anyway bad being attack but lucky you have spore+SD to help
  2741. drain punch to regain HP after taking a chunk of damage , by doing a chunk of damage your self :P
  2742. The poke is fairly bulky tbh and having 3 useable ability's is helpfull but seriously tho don't run quickfeet.
  2743.  
  2744. and ofc weird LC rolles come into play once you add stat boosts:
  2745. 0 Atk Shroomish Seed Bomb vs. 76 HP / 76+ Def Eviolite Timburr: 6-7 (24 - 28%) -- 22.8% chance to 4HKO
  2746. 0 Atk Shroomish Bullet Seed (3 hits) vs. 76 HP / 76+ Def Eviolite Timburr: 3-9 (12 - 36%) -- approx. 0% chance to 3HKO
  2747. aka (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3)
  2748. but at +2 it's so mutch more constistant then this
  2749. +2 0 Atk Shroomish Seed Bomb vs. 76 HP / 76+ Def Eviolite Timburr: 9-12 (36 - 48%) -- guaranteed 3HKO
  2750. +2 0 Atk Shroomish Bullet Seed (3 hits) vs. 76 HP / 76+ Def Eviolite Timburr: 9-12 (36 - 48%) -- guaranteed 3HKO
  2751. (3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4)
  2752. the more boosts you add to a multihit move in LC the better it get's and i don't mean add LO to this move and it get's 30% better no i mean as in it will get more consistant and better ot use over other moves also max rolls are crazy~
  2753.  
  2754.  
  2755. Shuppet:
  2756. Shuppet @ Berry Juice
  2757. Ability: Frisk
  2758. Level: 5
  2759. EVs: 4 HP / 236 Atk / 12 SpA / 12 SpD / 236 Spe
  2760. Naive Nature
  2761. - Knock Off
  2762. - Shadow Sneak
  2763. - Destiny Bond
  2764. - Will-O-Wisp
  2765. OR
  2766. Shuppet @ Berry Juice(worst out of them all probs)
  2767. Ability: Frisk
  2768. Level: 5
  2769. EVs: 4 HP / 176 SpA / 16 SpD / 240 Spe
  2770. Naive Nature
  2771. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
  2772. - Destiny Bond
  2773. - Will-O-Wisp
  2774. - Shadow Ball
  2775. - Hidden Power [Fighting]
  2776. the first one is physical as mutch as physical is possible
  2777. stab+filler+destiiny bond+will-o will be all you can get out of it realy
  2778. but when i was thinking OK let's actualy see what else this thing has of moves so i made another cheapish set
  2779. Shuppet @ Choice Scarf
  2780. Ability: Frisk
  2781. Level: 5
  2782. EVs: 4 HP / 236 Atk / 12 SpA / 12 SpD / 236 Spe
  2783. Naive Nature
  2784. - Trick
  2785. - Knock Off
  2786. - Shadow Ball
  2787. - Destiny Bond
  2788. don't blame me for trying to make this think conciderable
  2789. and of HP number whise i make it have LO
  2790. Shuppet @ Life Orb
  2791. Ability: Frisk
  2792. Level: 5
  2793. EVs: 236 Atk / 12 SpA / 12 SpD / 236 Spe
  2794. Naive Nature
  2795. IVs: 11 HP
  2796. - Thunderbolt
  2797. - Shadow Sneak
  2798. - Knock Off
  2799. - Dazzling Gleam
  2800. idk if this is worse then the one with berry juice or slightly better but i trow it in anyway (...yea i know i have too mutch time...but generaly i recomand the trick set even tho it has only 4 conciderable trick moves but alright think to frisk you can get some assurance on what item you are tricking)
  2801.  
  2802. Skiddo:
  2803. Skiddo @ Eviolite
  2804. Ability: Sap Sipper
  2805. Level: 5
  2806. EVs: 236 Atk / 52 Def / 180 Spe
  2807. Adamant Nature
  2808. - Horn Leech
  2809. - Rock Slide/Zen Headbutt/Brick Break/Bulldoze
  2810. - Bulk Up
  2811. - Milk Drink
  2812. Oddly more effective then you did expect, first of all it sees problems with it's Bulk Up niche as that is always compairable to Timburr and Chespin. However this poke has acces to an even better form of recovery being Milk Drink compaired to Chespin who rum's Synthesis as the move has less PP but more imortantly Doesn't function in Sand (do note that it can fully abuse it in sun tho as Chespin can set up on Bellspout as it's immune to every move Bellsprout should run, also Horn Leech to do damage + LeafBlade to go into even more offence.
  2813. Rock Slide is strong to hit Fire types like Larvesta with 17 solid attack is able to not KO it as it reguardless of what attack stat it has does 20 Damage lol. having the high enough speed stat also allowes it to function well.
  2814. Zen Headbutt is important as it allowes you to check Fight Types, something a Bulk Up user loves to do.
  2815. Brick Break is also nice as it allowes you to KO Pawniard but i think this isn't too usefull.
  2816. Bulldoze seems mutch more preferable exept it's at cost of your coverage slot, it does allow you to get kills on Magnemite if SR's are up, also allowing you to outspeed your opponant next turn.
  2817.  
  2818. Skitty:
  2819. Skitty @ Eviolite
  2820. Ability: Wonder Skin
  2821. Level: 5
  2822. EVs: 36 HP / 236 Def / 236 SpD
  2823. Careful Nature
  2824. - Baton Pass
  2825. - Wish/Heal Bell
  2826. - Cosmic Power
  2827. - Body Slam
  2828. Where to start, first of all i wanted to make a set with like optimal build in offence with eviolite rater then Life Orb and make i fully based around Normal stab spam with Normalize + Sucker Punch. then i realised that did be retarded.
  2829. So this poke's only useable Niche is having Wonder Skin + batonpass + Cosmic Power, the last 2 of the 3 are also findable on bunneary, who obviously is a better poke. Skitty however has acces to Bodyslam, Wish and that ability allowing it to more efficently support allies.
  2830. I could suggest running Thunderwave + Normalize if only that wouldn't make it compleatly walled by Magnemite in everysingle way in existence of ever. But for real here Thuderwave + Normalize is literally Glare, allowing you to paralyse Ground Types/Volt Absorb Porygon
  2831.  
  2832. Skorupi:
  2833. Skorupi @ Eviolite
  2834. Ability: Battle Armor/Sniper
  2835. Level: 5
  2836. EVs: 196 HP / 36 Atk / 36 Def / 236 Spe
  2837. Jolly Nature
  2838. - Toxic Spikes
  2839. - Taunt/Whirlwind
  2840. - Poison Jab/Cross Poison
  2841. - Knock Off
  2842. This poke has many possitives objectively, however fails at doesing most of them, the reason why is because of it's lack of recovery and the notable lack in HP and also Special Defence. It's low attack stat prevents it from being one of the better offencive pokemon, even having Siper to combine with Cross Poison and Pin Missile allowing it to frequently get a crit and make optimal use of it, if it had better offencive stats i did most definatly recomand LO with 19HP IV's and max speed combined with the above listed move combination. sadly base 50 attack is in no way a wallbreaker, even with a Crit + Sniper boost it can lack damage output.
  2843. Now expaining what this set does: it works like a Hazard lead having the usefull 17 speed, acces to Taunt to block slower hazard setters and check Mienfoo nicely even potentially outspeeding mienfoo with a 50/50 to Taunt before it can Taunt you. Battle armour gives you an overall better chance as a wall as any crit can be somewhat irritating you you can't recover yourself combine that with less offen using attacks yourself makes it kinda arguable sure, but this one just run's it like this, Cross Poison + Sniper is just as notable as both moves Pick up or miss out on important kills on fairy types like Snubble/Spritzee, the damage difference of 10 points is small but you should keep in mind you have a 25% to do 2x as mutch damage rater then +10 overall damage ,30% to poison and the still useful 12,5% to do 1,5x damage, seeing it like this just makes it seems like a gimmick if you don't intend on using it more offencively, what infact, it is.
  2844. Toxic Spikes are one of the nicer hazards specialy right now, however there seems to be an increase in Snivy answeres that actualy work so... yea Toxic Spikes aren't easy to keep up that way. Reguardless this poke is still no death wast nor 100% outclassed by Trubbish as this one can check Gothita/Natu and has acces to Whirlwind and Knock Off 2 pretty nice moves to Phaze or give better general support respectively.
  2845. If you did ask me the poke sees little use even with the 4x fight resistant type, 17 speed, Knock Off and all other nice moves.
  2846.  
  2847.  
  2848. slakoth:
  2849. Slakoth @ Eviolite
  2850. Ability: Truant
  2851. Level: 5
  2852. EVs: 116 HP / 196 Atk / 196 Spe
  2853. Adamant Nature
  2854. - Body Slam
  2855. - Fire Punch
  2856. - Gunk Shot
  2857. - Yawn/Ice Punch
  2858. It's the best i could do so don't complain!
  2859. with fire punch it can almost 1hko ferroseed :]
  2860. you will be yawning 9/10 times tho lol
  2861. gunk/ice punch is coverage ...cause it needs it :P
  2862.  
  2863. Slugma:
  2864.  
  2865. The main problem Slugma sees is having to not be outclassed by Ponyta or Numel<- (this isn't a joke), the only possitive it sees that those pokes do not is having acces to a combination between both and better recovery or generaly havign recovery if compaired to numel, however it fails at doing either of the options, or it doesn't do it nearly as well as the other pokes. In resault people started to look for other niches:
  2866. Aerow's set:
  2867. Slugma @ Light Clay/Eviolite
  2868. Ability: Flame Body
  2869. Level: 5
  2870. EVs: 196 HP / 196 Def / 116 SpD
  2871. Bold Nature
  2872. IVs: 0 Atk
  2873. - Light Screen
  2874. - Lava Plume/Fire Blast
  2875. - Reflect/Will-O-Wisp
  2876. - Memento
  2877. ''''''Memento, Reflect, and Light Screen are here to help a sweeper set up with ease. Recover can be used over Memento if you prefer for your Dual Screener to last longer. Lava Plume has a good chance to burn things, which is important for Slugma's support, but Fire Blast has more power. The main draw Fire Blast has over Lava Plume is that Fire Blast OHKOes Eviolite Pawniard after Stealth Rock damage. Lava Plume is the preferred STAB move on this set because it can burn foes since it is not using Will-O-Wisp. However, Will-O-Wisp can be used over Reflect.''++++++++++''Looks good, but you should probably mention in moves that Fire Blast's biggest niche over Lava Plume is that it OHKOes Eviolite Pawniard after Stealth Rock. Also maybe mention that Slugma is a decent Memento user since no one will risk switching in Pawniard against Slugma, in contrast to Cottonee.---Aerow 2014''''''
  2878.  
  2879. Honeslt i hate using a poke this way even tho it is infact a very potential way to use a poke in LC cause you can afford to runn a dual screener IF it can set up SR or kill it self after, i just like to have set up and take something down with me or do good damage instead of forcing things again allot of U-turners/V-switchers exist who could infact switch out after they are worn, but this again brings in the subject you can't V-switch nor normal switch out cause slugma is that horribly slow it would outslow any momentum mon lol.
  2880. this is in fact a very viable form of play right now now i can see allot of potential with this anti-momentum hyper set up n_n
  2881. but that is another subject on it self, knowing slugma isn't the godly bulkyest nor is setting up screens that amazing if your main idea is to momentum set up OR screen set up, screens are rater slow , hard to set up both if you don't want to be easy set up bait but this thing actualy doesn't give anythign about those cause acces to will-o makes most physical users bounce back and special users barely have set up if they do it would be a slowpoke(main problem), timburr, spritzee(no problem after a -2 drop in sp attack cause you outslow it and the thing can max set up 3 calm minds allowing you to set up with ziggy safely cause a lowered (screens VS +1 spritz) moonblast won't 2hko it :3 meaning it can viably set up exept for 2 pokes but it can rellyably check pawniard who is a treath for zigzagoon set up or any HO set up actualy :/
  2882.  
  2883.  
  2884.  
  2885.  
  2886. Smoochum (F) @ Focus Sash
  2887. Ability: Forewarn
  2888. Level: 5
  2889. EVs: 240 SpA / 240 Spe
  2890. Timid Nature
  2891. - Nasty Plot
  2892. - Ice Beam
  2893. - Psychic
  2894. - Hidden Power [Fighting]
  2895. sadly needs to run sash if not then berry juice because i tell you you won't live attacks like bullet punch/sucker punch
  2896. it can also run 2 other very very potential other items but i just want to note this one aswell cause setting up with LO seems a bit wastfull but i gues you will need to take risks with this poke!
  2897. Smoochum (F) @ Choice Scarf
  2898. Ability: Forewarn
  2899. Level: 5
  2900. EVs: 240 SpA / 240 Spe
  2901. Modest Nature
  2902. - Trick
  2903. - Ice Beam
  2904. - Psychic
  2905. - Hidden Power [Fighting]
  2906. scarfed set runs power over max speed to actualy get the needed kills ...don't ever expect to 2hko ferroseed tho P_P
  2907. highly offencive pokes tbh and sees use with scarf/sash/LO
  2908. Smoochum (F) @ Life Orb
  2909. Ability: Forewarn
  2910. Level: 5
  2911. EVs: 240 SpA / 240 Spe
  2912. Timid Nature
  2913. IVs: 1 HP / 30 Def / 30 SpA / 30 SpD / 30 Spe
  2914. - Nasty Plot
  2915. - Ice Beam
  2916. - Psychic
  2917. - Hidden Power [Fighting]
  2918. and last but not least the LO set having even less bulk then thought immaginable *cough pichu cough*
  2919. this poke is legit conciderable even in higher parts of LC BUT needs support lots of good support scarf set honestly would be my bet but alright
  2920.  
  2921. Snorunt:
  2922. Snorunt @ Choice Scarf
  2923. Ability: Inner Focus
  2924. Level: 5
  2925. EVs: 40 Def / 200 SpA / 40 SpD / 200 Spe
  2926. Modest Nature
  2927. - Switcheroo
  2928. - Ice Beam
  2929. - Shadow Ball
  2930. - Hidden Power [Fighting]
  2931.  
  2932. ANOTHER ICE TYPE
  2933.  
  2934. fake out immune and switcheroo makes it ...i gues useable as a scarf tricker
  2935. Snorunt @ Eviolite
  2936. Ability: Inner Focus
  2937. Level: 5
  2938. EVs: 116 HP / 36 Def / 120 SpA / 36 SpD / 196 Spe
  2939. Timid Nature
  2940. IVs: 0 Atk / 30 SpA
  2941. - Ice Beam
  2942. - Spikes
  2943. - Hidden Power [Grass]
  2944. - Shadow Ball
  2945. and then the spike set up ...also exists but is soooo horrible it's sooo horrible!
  2946. if only it got acces to explosion or something gimmicky alike then /maby/ it would be conciderable
  2947.  
  2948. solosis:
  2949. Solosis @ Eviolite/Life Orb/Focus Sash
  2950. Level: 5
  2951. Ability: Magic Guard
  2952. EVs: 76 HP / 120 Def / 240 SpA / 40 SpD
  2953. Quiet Nature
  2954. IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 0 Spe
  2955. - Trick Room
  2956. - Psychic
  2957. - Shadow Ball/Energie Ball
  2958. - Hidden Power Fighting
  2959. LO allowes you to wallbreak amazingly well, Energie Ball is oddly useless if you concider the fact you don't mind losing 50% of your HP unlike Abra. Shadowball hit's: Gothita, Pumpkaboo-S, Honedge and Natu also making it easier to kill abra's knowing those might be LO or might have shadowball your self.
  2960. Now tis brings me to the subject Eviolite or Focus Sash, well eviolite is mmmmutch more usefull, like extreemly mutch more as you can afford to take A hit and proceed to 2HKO things, sash only allowes you to beat other sashed stuff under Trick room like sashed Shadowball abra(what is somewhat rare) and Sashed gastly what again is somewhat rare.
  2961.  
  2962.  
  2963. Spearow:
  2964. Spearow @ Life Orb
  2965. Ability: Sniper
  2966. Level: 5
  2967. EVs: 196 Atk / 36 Def / 28 SpD / 196 Spe
  2968. Jolly Nature
  2969. IVs: 19 HP
  2970. - Drill Run
  2971. - Drill Peck
  2972. - Double-Edge/Roost/Tailwind/Pursuit/Quick Attack
  2973. - U-turn
  2974.  
  2975. Not mutch compaired to the majority of pokemon however Drill Run can pick up a nice group of KO's with a bit of chip damage.
  2976. Drill Peck is the best stab and it's fairly weak so Life Orb is a must/Must/Must reguardless of how you want to utilise it.
  2977. U-turn is easly one of your biggest prides, it allowes you to Pivot and chip damage for Drill Run.
  2978. Double Edge is one of the filler moves allowing you to do the most damage against neutral opponants but chops away on your HP making you even more prone to priority/Stealth Rock damage. Roost allowes you to recover some HP if you did ever get to such point but it also allowes you to 1V1 beat Sucker Punch users. Tailwind is to support other allies aswell as boost your speed, not mutch outside of that as it doesn't give you anything against Sucker Punch users. Quick Attack allowes you to finish damage on faster pokemon like Abra, finish off opponants of low HP like Fletch etc. It's alright really. Pursuit is a bit alike however if you are using the poke against a well awair opponant you should be able to force some switches, be carefull though as you can just die taking this risk making it even more 5v6 then it already was.
  2979.  
  2980.  
  2981.  
  2982. Spheal:
  2983. Spheal @ Eviolite
  2984. Ability: Thick Fat
  2985. Level: 5
  2986. EVs: 116 HP / 196 Atk / 36 Def / 36 SpD / 76 Spe
  2987. Adamant Nature
  2988. - Waterfall
  2989. - Earthquake
  2990. - Rock Slide
  2991. - Curse
  2992. physical set
  2993. Spheal @ Eviolite
  2994. Ability: Thick Fat
  2995. Level: 5
  2996. EVs: 116 HP / 36 Def / 240 SpA / 36 SpD / 76 Spe
  2997. Modest Nature
  2998. IVs: 0 Atk / 30 SpA
  2999. - Ice Beam
  3000. - Surf
  3001. - Hidden Power [Grass]
  3002. - Signal Beam
  3003. special set
  3004. both are bad and outclassed but a 8x Ice resist pokes makes it good right.....right? no
  3005. it's bad and that's all there is to say about the poke sadly :/
  3006.  
  3007. Spoink:
  3008. Spoink @ Eviolite
  3009. Ability: Thick Fat
  3010. Level: 5
  3011. EVs: 196 HP / 80 Def / 40 SpA / 120 SpD / 40 Spe
  3012. Bold Nature
  3013. - Calm Mind
  3014. - Psychic
  3015. - Hidden Power [Fighting]
  3016. - Heal Bell/Thunderwave
  3017. only 2 moves coverage , healbell and calm mind
  3018. now if only the poke had acces to wish it would be somewhat conciderable as a cleric but mhe atleast it can be somewhat conciderable as a calm mind seter :/
  3019. 25HP 12 def 16 sp def and 14 sp attack isn't nothing aswell as 13 speed is enough for those 12 speed users :3
  3020.  
  3021. sorry that the past explanations are a bit short
  3022.  
  3023. squirtle:
  3024. Squirtle @ Eviolite
  3025. Ability: Torrent
  3026. Level: 5
  3027. EVs: 4 HP / 52 Atk / 156 Def / 36 SpA / 244 SpD / 16 Spe
  3028. Impish Nature
  3029. - Scald
  3030. - Aqua Jet
  3031. - Rapid Spin
  3032. - Zen Headbutt
  3033. I gues you could mix the stats up a bit if you want to make good us of it's attack/spattack or not but
  3034. This set get's i thhink most of the attack out of it as it possibly can that matters (it would only matter on extreemly high amouts of damage or if you add another boost let's say your torrent then the change in attack would matter)
  3035.  
  3036. starly:
  3037. Starly @ Choice Scarf
  3038. Ability: Reckless
  3039. Level: 5
  3040. EVs: 240 Atk / 40 SpA / 196 Spe
  3041. Jolly Nature
  3042. - Brave Bird
  3043. - Double-Edge
  3044. - Hidden Power [Grass]
  3045. - U-turn
  3046. scarf set uses HP grass because...it can?
  3047. pretty mutch for rock types cause this bird even tho the boost is only 20% hit's hard, but because it's only 20% don't expect to do HUGH power like damage
  3048. U-turn and your 2 stabs is all you need tbh.
  3049.  
  3050. Starly @ Life Orb
  3051. Ability: Reckless
  3052. Level: 5
  3053. EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
  3054. Jolly Nature
  3055. IVs: 19 HP
  3056. - Brave Bird
  3057. - Double-Edge
  3058. - Quick attack/Defog/Tailwind/Roost
  3059. - U-turn
  3060. a bit of support works
  3061. acces to your 2 stabs and U-turn once again sadly outclassed outclassed everywhere~
  3062. why? because you are slow and don't hit has hard as you might think!
  3063.  
  3064. Sunkern:
  3065. Sunkern @ Life Orb
  3066. Ability: Chlorophyll
  3067. Level: 5
  3068. EVs: 36 Def / 200 SpA / 36 SpD / 200 Spe
  3069. Timid Nature
  3070. IVs: 0 Atk / 30 SpA / 30 Spe
  3071. - Earth Power
  3072. - Solar Beam
  3073. - Hidden Power [Fire]
  3074. - Substitute
  3075.  
  3076. Laugh while you can.
  3077. This pokemon has 26 speed after sun go's up, Ground coverage, 120 Base STAB move and 12 Sp A :3.
  3078. Sounds alright honestly besides the low SpA part. The coverage can if used properly stop Ponyta, Croagunk. Sadly Sleep Powder from Sprout could basically do the same :/
  3079. Substitude is to stop Sucker Punch war.
  3080. 200 SpA Life Orb Sunkern Solar Beam vs. 76 HP / 148 SpD Eviolite Chinchou: 18-26 (72 - 104%) -- 93.8% chance to OHKO after Stealth Rock
  3081. It has power, just enough to be viable but it has power.
  3082.  
  3083.  
  3084.  
  3085. swablu:
  3086. Swablu @ Eviolite
  3087. Ability: Natural Cure
  3088. Level: 5
  3089. EVs: 156 HP / 116 Def / 200 SpA / 36 Spe
  3090. Timid Nature
  3091. - Moonblast
  3092. - Hidden Power [Ground]
  3093. - Tailwind/Filler
  3094. - Roost
  3095. doesn't get defog, isn't a fairy nor dragon , doesn't have godly coverage, doesn;t have godly stats what else ?
  3096. nah that's it,
  3097. 23 HP , 14-14 and 13 sp attack with 13 speed aka perfect offencive pressure *cough* *cough*
  3098. tailwind cause i needed filler
  3099. best 2 special moves it can wish for if only 1/2 were stab or better 2/2
  3100.  
  3101. Swinub:
  3102. Swinub @ Berry Juice
  3103. Ability: Oblivious
  3104. Level: 5
  3105. EVs: 116 HP / 36 Atk / 116 Def / 36 SpD / 196 Spe
  3106. Jolly Nature
  3107. - Stealth Rock
  3108. - Icicle Spear/RockSlide
  3109. - Ice Shard
  3110. - Earthquake
  3111. You will probebly be better off running this set:
  3112. after looking into this poke more i realised i made the past set horribly, first of all now it runs 2 stabs or rockslide if you want to hit larvesta that badly >.>
  3113. oblivious makes you immune to attract(not the main thing) and immune to taunt what is infact the main thing to focus on, allowing you to set up SR with 99% sureness, icicle crash is useless if you can go iciclespear (every hit does around 3 or higher damage exept if you resist it meaning you do more then icicle crash who hit's 7 or higher in most the same situation= as resault every hit will do atleast 6/7 on 2 ,hit's 9/7 at 3 , 12/7 at 4 and finaly 15/7 HP what is more then double icicle crash does and that is not even looking at the miss chance)
  3114. you can or run 15 speed outspeed allot of 14 speed pokes who exist the these pokes are all nice for snubble to actualy outspeed :P.
  3115. This poke has some nice coverage even has freeze dry~
  3116. sadly has no sp attack,speed, bulk to use freeze dry or most of it's potential what it can't use.
  3117. just to give you an example of what potentia wast means:
  3118. (DON'T USE THIS)extra/alt (Swinub) @ Eviolite
  3119. Ability: Oblivious
  3120. Level: 5
  3121. EVs: 116 HP / 36 Atk / 116 Def / 36 SpD / 196 Spe
  3122. Jolly Nature
  3123. - Light Screen
  3124. - Reflect
  3125. - Stealth Rock
  3126. - Earthquake
  3127. i tryed so hard to make something allong this line work but it couldn't :C.
  3128.  
  3129.  
  3130.  
  3131.  
  3132. Tepig:
  3133. new (Tepig) @ Eviolite
  3134. Ability: Thick Fat
  3135. Level: 5
  3136. EVs: 156 HP / 92 Atk / 76 Def / 76 SpD / 76 Spe
  3137. Adamant Nature
  3138. - Will-O-Wisp
  3139. - Flare Blitz/Flame Charge
  3140. - Sucker Punch
  3141. - Zen Headbutt
  3142. Cause when you think you found a poke with helpfull double reistance you got it wrong cause this thing can't do shit :P
  3143. It's faily strong, fair bulky but slooooww and yes it maters knowing ponyta exists aka it's outclassed.
  3144. it's movepool isn't special, it's stats aren't special ,it's type sure isn't special then what is good about it ? idk i don't think there is anything oh wait i overlooked 2 things it's ability is alright and it has acces to zen headbutt+ alright attack stat..but is that enough to make it not outclassed NO.
  3145.  
  3146.  
  3147. Teddiursa:
  3148. Teddiursa @ Toxic Orb
  3149. Ability: Quick Feet
  3150. Level: 5
  3151. EVs: 36 HP / 196 Atk / 36 Def / 36 SpD / 196 Spe
  3152. Jolly Nature
  3153. - Facade
  3154. - Close Combat/Earthquake
  3155. - Crunch
  3156. - Swords Dance / Protect
  3157. nice HP enough speed ability to set up and good enough movepool = makes me think if it's legit good or not but that was a lie
  3158. it's conciderable in LC UU even is very good right there but it has almost no draw back
  3159. in higher LC(OU) it's a bit outclassed by tailow imo but then again it's faster but weaker then tailow so mhe it sees it's own unique use and i can't admit it being good, 17 attack to work with also isn't bad :3
  3160. aswell as 140 stab and rocket high speed AND burn immune
  3161. arguably one of the best on this list tbh.
  3162.  
  3163.  
  3164.  
  3165.  
  3166. Totodile:
  3167. Totodile @ Eviolite
  3168. Ability: Sheer Force
  3169. Level: 5
  3170. EVs: 236 Atk / 4 Def / 252 Spe
  3171. Jolly Nature
  3172. - Waterfall
  3173. - Ice Punch
  3174. - Crunch
  3175. - Dragon Dance
  3176. Only way to not be 110% outclassed is run ice punch over aqua jet cause...it needs to do some damage
  3177. with a bit of help from frickett cause i couldn't figure what last move/item it should run.
  3178. Evio is needed inorder to set up atleast 1 D-dance even tho you miss out of weird power aka HIGH rolls
  3179. aqua jet even with LO is too weak to actualy do something so i run ice punch over that it also makes the only notable difference between corphish and this BS.
  3180.  
  3181.  
  3182. Trapinch:
  3183. Trapinch @ Eviolite
  3184. Ability: Arena Trap
  3185. Level: 5
  3186. EVs: 236 HP / 116 Atk / 76 Def / 76 SpD
  3187. Adamant Nature
  3188. - Earthquake
  3189. - Rock Slide
  3190. - Superpower
  3191. - Feint
  3192. bulky ground thingy i can't be bothered to look up what it actualy is btw
  3193. acces to arena trap aka one of the best ability's
  3194. but how is it bad? cause it's slooooow aka outclassed by diglett
  3195. has better bulk then diglett yes but it doesn't have SR or speed in a speed based tier!
  3196. it's stats are well: 21 HP 14-12 and a whoping 19 ATTACK not base but full out attack now that is good~
  3197. I edited the set giving it 19 not 20 attack cause the hop from 19 to 20 does 0 difference in damage
  3198. i run feint on it instead of quick attack cause it's better priority with nearly no difference in damage(1 HP) but making sure you out prioritise around 90% of all pokes is good!
  3199.  
  3200.  
  3201. Turtwig:
  3202. (old)
  3203. Turtwig @ Eviolite
  3204. Ability: Overgrow
  3205. Level: 5
  3206. EVs: 156 HP / 212 Atk / 84 Def / 28 Spe
  3207. Adamant Nature
  3208. - Superpower
  3209. - Bullet Seed
  3210. - Body Slam/Crunch/Leaf storm/Synthesis
  3211. - Stealth Rock
  3212. SR, Bullet seed rolls with 17 attack(nice for weird rolls)
  3213. body slam to fish for para's and synthesis
  3214. it has like useable moves and like useable type and like useable stats but SLOW~
  3215. again not unique only slow and bulky ish
  3216. (new) OR
  3217. Turd-wig (Turtwig) @ Eviolite
  3218. Ability: Overgrow
  3219. Level: 5
  3220. EVs: 156 HP / 52 Atk / 84 Def / 156 SpD / 28 Spe
  3221. Adamant Nature
  3222. - Stealth Rock
  3223. - Bullet Seed
  3224. - Body Slam
  3225. - Swords Dance/Synthesis
  3226. I went for this because: 15 attack is nice enough to break at +2, needed bulk is implemented to live an acro from fletch and other stuff but nothing too notable, as for sp def it makes you live some pretty notable things like psychic from sash abra, sadly nothing too notable too :[
  3227. It's basicaly a bad chespin with SR instead of spikes/bad ability.
  3228.  
  3229. Treecko:
  3230. Treecko @ Berry Juice
  3231. Ability: Unburden
  3232. Level: 5
  3233. EVs: 36 HP / 236 Atk / 196 Spe
  3234. Jolly Nature
  3235. - Acrobatics
  3236. - Bullet Seed
  3237. - Drain Punch
  3238. - Swords Dance
  3239. 2 set's
  3240. 1 the attack based set up one
  3241. the other mixed
  3242. Treecko @ Berry Juice
  3243. Ability: Unburden
  3244. Level: 5
  3245. EVs: 36 HP / 224 Atk / 196 Spe
  3246. Hasty Nature
  3247. - Leaf Storm
  3248. - Acrobatics
  3249. - Bullet Seed
  3250. - Substitute
  3251. first one is not ouclassed but also not good
  3252. i would recomand set nr 2 tho it's from a good year ..(2015)..and set's only get worse the older they are it's nothing like wine!
  3253. acrobatic and leafstorm both are nice powerfull moves and you need sub to set up
  3254. unburder is usefull with berry juice and substitude.
  3255.  
  3256.  
  3257. Tympole:
  3258. Tympole @ Eviolite
  3259. Ability: Water Absorb
  3260. Level: 5
  3261. Shiny: Yes
  3262. EVs: 116 Def / 116 SpD / 244 Spe
  3263. Timid Nature
  3264. - Earth Power
  3265. - Scald
  3266. - Sludge Bomb
  3267. - Icy Wind/Hydro pump/Endeavor
  3268. I thought oh i need to make 2 set's for this thing cause it's both physical and special NO
  3269. it's only special and doesn't even get SR, i am forced to run 2 of the same type moves or icywind to get some coverage.
  3270. so i am forced to run some sort of filler on the last slot and i refuse to make another manual rain one...ALRIGHT THEN
  3271. alright speed realy, shitty 11 sp attack tho :/
  3272. aswell as conciderable coverage sadly has no 4th move filler like most of these wast pokes
  3273. Tympole @ Eviolite
  3274. Ability: Hydration
  3275. Level: 5
  3276. EVs: 116 Def / 116 SpD / 244 Spe
  3277. Timid Nature
  3278. - Scald
  3279. - Earth Power
  3280. - Rain Dance
  3281. - Rest
  3282. I hate the fact i made another one of these cheap rest rain once it's a legit working thing sadly it's manual aka not conciderable not then rest hydrat is conciderable anyway(atleast not in LC on anything that isn't ducklett or it's flying friend).
  3283. -----------------------------------------------------------------Updated---------------------------------------------------------------
  3284. Tynamo:
  3285. Tynamo @ Berry Juice
  3286. Ability: Levitate
  3287. Level: 5
  3288. EVs: 76 HP / 196 Def / 116 SpD / 116 Spe
  3289. Impish Nature
  3290. - Spark
  3291. - Tackle
  3292. - Thunder Wave
  3293. - Charge Beam
  3294.  
  3295. 196+ Atk Fletchling Acrobatics (110 BP) vs. 76 HP / 196+ Def Tynamo: 6-8 (28.5 - 38%) -- 32.8% chance to 3HKO
  3296. 236 Atk Life Orb Diglett Rock Slide vs. 76 HP / 196+ Def Tynamo: 8-10 (38 - 47.6%) -- guaranteed 3HKO
  3297. (8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)
  3298.  
  3299. 0 Atk Tynamo Tackle vs. 36 HP / 0 Def Diglett: 5-7 (27.7 - 38.8%) -- 84.5% chance to 3HKO
  3300. (5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7)
  3301. 0 Atk Tynamo Spark vs. 156 HP / 92 Def Fletchling: 14-20 (60.8 - 86.9%) -- guaranteed 2HKO
  3302. (14, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20)
  3303.  
  3304.  
  3305. While almost compleatly jokeable it does infact deal with Fletch-Dig, one of and still is one of the best cores there are.
  3306. While Drilbur can ignore it's ability and some flying types can still hit harder then you can do with Spark.
  3307. Not even Drilbur comes in mind here, Onix/Hippo compleatly wall you.
  3308. Spark is the main stab while Charge beam thanks to the bulkier spread can be used multiple times to do added damage if you do receave the boost. I don't know many examples it can actually make use of it however. Tackle is purely to do damage to Diglett and break substitude. Thunderwave is easly your best move and should be spamed if the opponant doesn't have any Ground types/Chinchou that aren't Diglett left. 14 speed allowes you to outspeed standert Fletch, Support Vullaby even the 13 speed version, Bulk-Up Rufflet, Bulky Natu, Slow Archen and anything in the 13 speed group like Shellder/Bellsprout, though sun sweepers like Bellsprout only care about you if you can T-wave it while NOT undersun.... As 196+ SpA Bellsprout Solar Beam vs. 76 HP / 0 SpD Tynamo: 22-27 (104.7 - 128.5%) -- guaranteed OHKO. Sludge Bomb however doesn't do that thanks to Berry Juice.
  3309.  
  3310. You can also run Eviolite over Berry Juice, this would allow you to check Omanyte, Doduo and slightly better against Skrelp/Corphish, though with SR they did still be able to roll you down being either Paralysed or damaged. Regular Archen can if it's not offencive with Stone Edge(Stone Edge 20.950%, It still offen runs the insuperior Rock Slide 44.934% or doesn't run it in trade for Utility) be walled by Eviolite aswell, though you need Stealth Rock damage in order to land a 1HKO agaisnt offencive berry juice. All other set's do barely enough damage to 3HKO so you can paralyse with T-wave those if they aren't already by the 30% from Spark.
  3311. All the other previously listed 13 speed pokemon are with that specific set compleatly walled.
  3312.  
  3313. This spread is viable and has proper utility, that all for a shit mon. I call this a succes set, now if only someone saw this they did realise it :p
  3314. -----------------------------------------------------------------Updated---------------------------------------------------------------
  3315.  
  3316. Tyrogue:
  3317. Tyrogue (M) @ Berry Juice
  3318. Ability: Guts
  3319. Level: 5
  3320. EVs: 236 Atk / 236 Spe
  3321. Jolly Nature
  3322. - High Jump Kick
  3323. - Mach Punch
  3324. - Rapid Spin
  3325. - Thief
  3326. Useless poke compleatly outclassed by everything , so bad even that it auto-set this thing into a female.
  3327. It's almost 100% outclassed by Timburr, however it still has: 14 speed to work with, rapid spin, mach punch + HJK to do some damage even when you only have 13 attack, and berry juice allowes it to live exactly 1 hit. Oddly enough the only thing that is special or notbale is being a fight type with Rapid Spin, and the ability to beat Pumpkaboo on a Will-O-Wisp switch knowing guts boosts your attack into useable range, while thief allowes you to do some proper damage. Don't get me wrong tho, Timburr outclasses it reguardless of this small notable thing.
  3328.  
  3329.  
  3330. Vanillite @ Eviolite
  3331. Ability: Weak Armor
  3332. Level: 5
  3333. EVs: 68 HP / 36 Def / 160 SpA / 244 Spe
  3334. Timid Nature
  3335. IVs: 0 Atk / 30 SpA
  3336. - Taunt/Autotomize
  3337. - Ice Beam
  3338. - Flash Cannon
  3339. - Hidden Power [Grass]
  3340. idk if i am squizing enough but other then this and scarf+explosion i can't get far X_x
  3341. seriously it seems as if i am missing somethign that this thing could abuse but weather isn't 1 of them and coverage sure isn't another.
  3342. hit's 15 speed and 15 sp attack so it's alright i gues
  3343. 21HP 12-12 is mhe and coverage = needs HP what is bad beleave me
  3344.  
  3345. Venipede:
  3346. Venipede @ Eviolite
  3347. Ability: Speed Boost
  3348. Level: 5
  3349. EVs: 204 Def / 44 SpD / 220 Spe
  3350. Impish Nature
  3351. - Poison Jab
  3352. - Toxic Spikes
  3353. - Spikes
  3354. - Endeavor/Pin Missile
  3355. basic set up OR....i was gonna recomand LO sweeper but it sucks balls so hard it can't
  3356. so evio set up bulky it is
  3357. basicaly outclassed by idk it sees D-rank use so with right support it can be a somewhat usefull lead but i would legit run scorpy over this but alright~.
  3358. it has potential IF it had baton pass oh lord this thing would hit the fan HARD it would legit be used as BL like shit just like it's evolution... I AM NOT JOKING this thing already sees use as a set up poke with speed boost but this thing with baton pass chaining would be the most amazing thing that could ever happen to him cause iron armor, agility(what it shouldn't need) basic set up moves and then the baton pass sadly it doesn't have it!~
  3359. Pin missile is viable coverage it's like one of the best bug moves
  3360. 0 Atk Venipede Pin Missile (3 hits) vs. 0 HP / 36 Def Eviolite Pawniard: 9-12 (42.8 - 57.1%) -- approx. 12.1% chance to 2HKO
  3361. it's something, aswell as being able to 1HKO abra thanks to it being a multi-hit move!
  3362. as i said multi-hit moves are very nice in LC because rolls, it's basicaly any poke with less then 18 def+evio OR RESIST and normal HP would get atleast 3HP damage a hit if it does have some of these or all then it would do 1HP so most useless amout :/
  3363. you could make it LO + pin missle it would even have speed boost and 19 HP to make it work but it has no viable coverage outside of Poison Jab and Pursuit.
  3364.  
  3365. Endeavor makes it able to revenge a bit more then it used to be sash is a viable item so:
  3366. Venipede @ Focus Sash
  3367. Ability: Poison Point
  3368. Level: 5
  3369. EVs: 236 Atk / 44 Def / 220 Spe
  3370. Adamant Nature
  3371. - Spikes
  3372. - Poison Jab
  3373. - Endeavor
  3374. - Toxic Spikes
  3375.  
  3376. and with this set i end the list of usefullnes of this poke because well it's viable as it is realy it's even B ranked in PU :/ with this set!
  3377.  
  3378.  
  3379.  
  3380. Venonat @ Eviolite
  3381. Ability: Tinted Lens
  3382. Level: 5
  3383. EVs: 196 HP / 196 Def / 36 SpA / 76 Spe
  3384. Modest Nature
  3385. IVs: 0 Atk
  3386. - Sludge Bomb
  3387. - Morning Sun/Giga drain
  3388. - Psychic
  3389. - Toxic Spikes
  3390. Better then what you think it has as potential seriously this poke has recovery, psychic+ anti-fight type, sludge bomb to do stab domage AND t-spikes ot set up it's stats are good enough for all the jobs tbh
  3391. set up poke yea why not, anti-fight poke yea why not, ehhh does it liek have a conciderable ability: yes 1 conciderble one and another one that is balltasticly great seriously tinted lense is godly
  3392. compound eyes = stun spore and that's legit all so it doesn't matter
  3393. it's legit a good poke with all honestness
  3394. 25HP 14 def 12 sp attack and 12 spdef/speed so it's in genral a well stated poke :3
  3395.  
  3396.  
  3397. V
  3398.  
  3399. Voltorb:
  3400. Voltorb @ Eviolite / Damp Rock / Life Orb
  3401. Ability: Static / Aftermath
  3402. Level: 5
  3403. EVs: 36 HP / 36 Def / 240 SpA / 196 Spe
  3404. Timid Nature
  3405. IVs: 0 Atk / 30 SpA
  3406. - Thunder / Thunderbolt
  3407. - Volt Switch
  3408. - Rain Dance
  3409. - Taunt / Hidden Power [Grass]
  3410. If running Life Orb you should lower it's HP to hit 19 as this allowes you to only receave 1HP of recoil every attack you use.
  3411. It's niche here is extreemly small but still sees a little bit of use as it allowes you to deal with leads while still having a fast Volt-Switch electric types, you should be awair of the fact Elekid exists to outclass the uses in offencive LO.
  3412. Taunt, fair enough bulk and ability to set up something, this ''something'' will be Taunt or Rain Dance.
  3413. Rain Dance allowes it to set up the only weather that is forced to be used manualy in LC, combine this with the strong STAB Thunder and you are pretty mutch set.
  3414. Taunt allowes you a very small niche aswell but it's notable, Hidden power Grass is to hit Chinchou super effectively, Diglett, Drilbur and Hippopotas (also Wooper) so that's notable. Thunderwave was originaly recomanded but i see no use for it or rater see no reason to use it above any of the already listed moves. Thunderbolt is for when you want to not run Rain Dance but go full offence with Taunt as last slot, however this would make it even more limited in it's uses.
  3415. The ability's are short to argue: Static allowes you to have a 30% to para on impact, so that's usefull as it could in theory be used multiple times even tho you die to any 2 neutral hit's especially easy to wear down with Life Orb. Aftermath has a use in doing 25% when you die to a contact making move, what may seem little but actually is more effective then Static as this is 100% to work and you will die in 2 hit's anyway so (odd not to)^<X amout of times it's used> / 100 = odd to not work , do that - 100 and make it even and you have the odd to work = (100 - 30 = 70)^2 / 100 = 49% , 49% - 100 = -51 => 51% to paralyse the opponant in 2 hit's so it's a ~50% to actualy get use of this ability. now away from the odds the fact it does 25% is allot, realy it can in LC make the difference between something useable and something useless especially how it will almost always get off atleast 1 Thunderbolt.
  3416.  
  3417.  
  3418.  
  3419.  
  3420.  
  3421. W
  3422.  
  3423. Wailmer
  3424. Wailmer
  3425. Wailmer @ Choice Scarf
  3426. Ability: Water Veil
  3427. Level: 5
  3428. EVs: 36 HP / 116 Atk / 76 Def / 76 SpD / 196 Spe
  3429. Jolly Nature
  3430. - Heavy Slam
  3431. - Earthquake
  3432. - Waterfall
  3433. - Zen Headbutt
  3434. It's not as bad as it seems, it has 150 KG, while most pokes in LC have 20 KG or 40 if i did include things like Porygon but ok >.>
  3435. That's pretty solid 196 Atk Wailmer Heavy Slam (120 BP) vs. 212 HP / 196+ Def Eviolite Spritzee: 12-16 (44.4 - 59.2%) -- guaranteed 2HKO after Stealth Rock and 68.4% chance to 2HKO without SR.
  3436. Now this poke is immune to burn, making it a decent Scald switch in, has acces to EQ, Zenheadbutt as coverage and Waterfall is main STAB. While it may seem good like this, it's not good at all, it lacks power only having 16 attack, poor defences and only hitting 16 speed.
  3437. Wailmer @ Choice Scarf
  3438. Ability: Pressure
  3439. Level: 5
  3440. EVs: 36 HP / 76 Def / 200 SpA / 196 Spe
  3441. Timid Nature
  3442. IVs: 0 Atk / 30 SpA
  3443. - Water Spout
  3444. - Hidden Power [Grass]
  3445. - Ice Beam
  3446. - Hydro Pump
  3447. Powerfull Erupt...i mean Water Spout , it's an amazing user of this it's like the cyndaquil of water it's the almighty spouting wail it's unbeatable even arceus doesn't have this amazing STAB so this is instantly 100x better then arceus!!!!!!1!!!!one!!!!
  3448. Now for real this poke even with this set, is outclassed even when only a handfull of pokes get this in LC, like Remoraid/Frillish are too important to not note.
  3449. Wailmer @ Eviolite
  3450. Ability: Pressure
  3451. Level: 5
  3452. EVs: 36 HP / 236 Def / 36 SpA / 156 SpD / 36 Spe
  3453. Bold Nature
  3454. - Scald
  3455. - Roar/Clear smog
  3456. - Rest
  3457. - Sleep Talk
  3458. ...I legit don't know what this shit is sepossed to be, however it seems to be a small niche-ish thing, the main possitive is the fact it's able to PP stall with it's ability while wearing you down with Scald Burn's. Sadly it sees competition from Skrelp and Chinchou at RestTalk. Roar allowes you to phaze the opponant while Clear Smog prevents you from being set up bait against everything that isn't a steel type. It at first seemed to be solid, and actualy is it's most not outclassed niche however it still sucks so mutch, yea sure it has 30 HP, hitting the highest HP stat tied with Munchlax, while still having decent defences of 14 and decent enough 12, however knowing this is ment to be a wall it's not great especially when concidering this is max invested and + nature to hit those stats, it does have the alright speed of 13 and still effective enough special attack of 14 but it just isn't that amazing.
  3459.  
  3460. Weedle:
  3461. Weedle @ Eviolite
  3462. Ability: Shield Dust
  3463. Level: 5
  3464. EVs: 196 HP / 76 Atk / 196 Def / 36 Spe
  3465. Jolly Nature
  3466. - Bug Bite
  3467. - Electroweb
  3468. - Poison Sting
  3469. - String Shot
  3470. laugh and i will put a poisenus dart up your poisanus.
  3471. this thing can function for 1 thing wall fight types with amazing defencive type and not do shit back to anyone other then hope for poisen/slow you down like you have smoken some weed....le.
  3472.  
  3473. Whismur:
  3474. Whismur @ Eviolite
  3475. Ability: Soundproof
  3476. Level: 5
  3477. EVs: 4 HP / 92 Def / 188 SpA / 92 SpD / 132 Spe
  3478. Timid Nature
  3479. - Fire Blast
  3480. - Ice Beam
  3481. - Hyper Voice
  3482. - Extrasensory
  3483. OR
  3484. Whismur @ Berry Juice
  3485. Ability: Rattled
  3486. Level: 5
  3487. EVs: 4 HP / 188 Atk / 92 Def / 92 SpD / 52 Spe
  3488. Adamant Nature
  3489. - Zen Headbutt
  3490. - Body Slam
  3491. - Fire Punch
  3492. - Thunder Punch
  3493. Both would be just as bad...seriously i ...ok so first of all any poke would wish they had this kind of godly coverage BUT this poke manages to be bad even with this kind of coverage it's slow, frail ish and can't hit hard then what does it have coverage what else ...alright ish ability's? fair enough what else ? how do you mean what else that's all there is. The guy ensweres''But it's still not ENOUGH''.
  3494.  
  3495.  
  3496. Wingull:
  3497. Ducklet's flying friend(Wingull) @ Eviolite
  3498. Ability: Rain Dish
  3499. Level: 5
  3500. EVs: 36 HP / 196 Def / 36 SpD / 236 Spe
  3501. Timid Nature
  3502. - Hurricane
  3503. - Roost/Rest
  3504. - Scald
  3505. - Rain Dance
  3506. This thing is like duckling but like worse bro that's crazy. use CTRL+f to find duckling and see it be outclassed by an also horrible poke but slightly better even. it does have 19 speed what is legit , second higest no-scarfed/boosted speed
  3507. acces to the exact same shit as duckling with this set so outclassed on almost all fronts, then i made this one because I just realised it has 2 amazing nice moves:
  3508. Wingull @ Eviolite
  3509. Ability: Keen Eye
  3510. Level: 5
  3511. EVs: 36 HP / 196 Def / 36 SpD / 236 Spe
  3512. Timid Nature
  3513. - Knock Off
  3514. - Scald
  3515. - Defog
  3516. - U-turn
  3517. horrible reguardless of the fact that scald, U-turn and knock off are amazing moves even has acces to defog/roost and has stab remaining in the back then what makes this thing bad shit poor bulk and shit poor offencive pressure and like many a useless ability what it can't even change cause then it would lose it's ability to use DEFOG.
  3518.  
  3519.  
  3520.  
  3521.  
  3522.  
  3523.  
  3524. Woobat:
  3525. --------------------------------------------------Woobat line:-------------------------------------------------------------------
  3526. Woobat @ Focus Sash/Berryjuice
  3527. Ability: Simple
  3528. Level: 5
  3529. EVs: 76 HP / 12 Def / 236 SpA / 180 Spe
  3530. Timid Nature
  3531. - Calm Mind
  3532. - Giga Drain
  3533. - Air Slash
  3534. - Stored Power/Psychic
  3535. ''Woobat the blind pig bat pokemon woobat calms it's mind to a simple level only to then unleash a powerfull psychic power that breaks trough Walls, woobat's bat like nature makes it able to drain energy from it's foes after they have punched it out of ballenced sash''-RP dex of woobat
  3536. Woobat just like the dex explained is a poor poke very gimmicky but powerfull once it has set up stored power does more damage then psychic at +2 +2 what it can instantly set up with 1 calm mind.
  3537. Down side is it's frail and shouldn't ever be able to set up even when it does most teams have something to take a hit from abra a poke who is allot more noticable then this BUTit's also easyer to check then abra cause it has lower speed still 17 what is the avarage!
  3538.  
  3539.  
  3540. Klunzy bat (Woobat) @ Flame Orb/AssaultVest/Choise specs
  3541. Ability: Klutz
  3542. Level: 5
  3543. EVs: 76 HP / 12 Def / 236 SpA / 180 Spe
  3544. Timid Nature
  3545. - Trick
  3546. - Psychic
  3547. - Thunder Wave
  3548. - Heat Wave
  3549. again klutz ignores the item meaning you can trick even while AV and use multiple moves even while choised
  3550. Most notable thing about Klutz trick is that you can trick a flame orb , what will screw up a mone 100% like mienfoo can't do anything against you, and pokes like foongus would also dislike getting tricked with a flame orb :/
  3551. All by all it's a small niche.
  3552.  
  3553.  
  3554. On another note this poke has unaware an amazing ability that allows it to just wall anything that could set up sadly it lacks bulk BUT that also is help able with the right ev spread so i made this not good but still enough set's for it what it could potentialy run with a small niche that isn't worth to ever use but is still worthy enough to note the existance of:
  3555. did i hit a wall? (Woobat) @ Eviolite
  3556. Ability: Unaware
  3557. Level: 5
  3558. EVs: 236 HP / 172 Def / 92 SpD
  3559. Bold Nature
  3560. - Roost
  3561. - Tailwind/Thunder Wave
  3562. - Psychic
  3563. - U-turn
  3564. This one is for support and the next one is for other uses.
  3565. Most notable thing about the poke imo is being a bulky unaware user, what may sound odd knowing it's rater frail and stuff.
  3566. But look at these stats: 25HP, 14 def and 12 sp def what in general is good actualy those stats are average BULKY stats.
  3567. Now does this go on cost of other stats?
  3568. 13 speed, what is enough to outspeed larvesta/Snivy/Fast Skrelp and i think those are the only notable once on 13, 14 speed will tie with allot more pokes, HOWEVER:you outspeed: fletchling by 1 point if it's 0 speed invest, and you will speed tie with zigzagoon, a poke you WANT TO WALL
  3569. 13 speed for some pokes most notably larvesta is good, woobat however doesn't treath out any poke at all, infact all U-turn users , not even talking about Volt swithc users laugh at woobat even a god daim Offencive Mienfoo would stay in against woobat thinking Knock off would 1HKO your berry juice P_P.
  3570. As for the unawair part, you can treath out/check: Snivy, timburr, SD pancham, SD mienfoo, d-dance scraggy(if you run airslash) and maby spritzee after they realise it's unawair.But most notably zigzagoon, a poke that is known to pick what it wants to kill:
  3571. Let me just show you these calcs:
  3572. 196+ Atk Zigzagoon Thief vs. 236 HP / 172+ Def Eviolite Unaware Woobat: 6-8 (24 - 32%) -- 22.8% chance to 4HKO
  3573. 196+ Atk Zigzagoon Extreme Speed vs. 236 HP / 172+ Def Eviolite Unaware Woobat: 6-7 (24 - 28%) -- 22.8% chance to 4HKO
  3574. VS:
  3575. 0 SpA Woobat Psychic vs. 132 HP / 108 SpD Zigzagoon: 10-13 (45.4 - 59%) -- 93.8% chance to 2HKO
  3576. I mean this is literaly better then a resistant poke.
  3577. Honestly this poke will see so so so mutch used if there were more set up mon's in LC.
  3578. Right now tho the niche even tho i literaly just showed you how good it's niche is, will still be too small.
  3579. Maby in the future in like Gen 7, when there are more OP set up mon's, maby then we will see use for this unawair poke.
  3580. Even though that is a future i did rater not see, it would be a good future for this mon.
  3581.  
  3582. Woobat @ Eviolite
  3583. Ability: Unaware
  3584. Level: 5
  3585. EVs: 236 HP / 172 Def / 92 SpD
  3586. Bold Nature
  3587. - Roost
  3588. - Heat Wave/Giga Drain
  3589. - Psychic
  3590. - Calm Mind/AirSlash/U-turn
  3591. While having airslash is good(heck it's the best flying stab it could have), psychic+fire covers about every use already.
  3592. Calm Mind makes it a treath to face, even with no special invetsment.
  3593. U-turn allows momentum what is HIGHly notable in the current meta knowing any rater less used mon wants to have this move.
  3594.  
  3595. As for this set:
  3596. Basicaly the same idea as the previous, but unlike the previous this one can get a better match up against other ste up mons knowing it ignores the other mon's set up from like calm mind spritzee.
  3597. Outside of calm mind spritzee tho there isn't mutch :/
  3598. -------------------------------------------------Woobat line end:----------------------------------------------------------
  3599.  
  3600.  
  3601.  
  3602. Wooper:
  3603. Wooper @ Eviolite
  3604. Ability: Water Absorb/Unaware
  3605. Level: 5
  3606. EVs: 236 HP / 156 Def / 76 SpD
  3607. Relaxed Nature
  3608. - Recover
  3609. - Scald
  3610. - Earthquake
  3611. - <Filler>
  3612. Filler includes: Ice Punch/Sludge Bomb/Haze/Yawn/Aqua tail/Waterfall
  3613. Ok what does it have: one of the best immaginable ability's +type combo ,Recovery, scald(and stab) and good enough coverage and movepool...so what does it not have: stats ...this thing has base 210 base so low that even if you placed everything on the right place it would still suck balls.
  3614. it's stats are frailish, weak and slow so it legit has nothing good on any stat use BUT it's bulk is it's best use so i thougt it would be a good idea to build around that untill i realised this things coverage is ment for a special based mon so i was like Nooooo, and then the other dude was just laughing at me. so i added scald and made it mixed and added icepunch/<Filler> as coverage with only 7 speed it doesn't matter if you put -nature on it because -nature only makes it be outspeed by the slowest of slowest mons aka TR pokes , what is only a good thing actualy if someone pulls of a TR xD.
  3615.  
  3616. Wurmple @ Eviolite
  3617. Ability: Shield Dust
  3618. Level: 5
  3619. EVs: 156 HP / 72 Atk / 236 Def / 36 SpD
  3620. Relaxed Nature
  3621. - Bug Bite
  3622. - Electroweb
  3623. - Poison Sting
  3624. - Tackle
  3625. so fast and bulky it's like the god weedle unbeatable in everyway nothing can top this so use it on everyteam ever before it's banned to AG and then suspectested to be removed from the game :OOOOOOOOO!!!!!1!!!!!one!!
  3626.  
  3627. Wynaut @ Eviolite
  3628. Ability: Shadow Tag
  3629. Level: 5
  3630. EVs: 76 HP / 12 Atk / 52 Def / 12 SpA / 52 SpD / 252 Spe
  3631. Timid Nature
  3632. - Counter
  3633. - Mirror Coat
  3634. - Encore
  3635. - Destiny Bond
  3636.  
  3637. cause wynaut? it's a horrible trapper especialy if you know LC is full of Taunt users,U-turners and V-switchers
  3638. i run max speed to make use of encore so you could irritate someone atleast because you won't be doing damage :OOOO suprise suprise.
  3639.  
  3640. Zubat @ Eviolite
  3641. Level: 5
  3642. Ability: Infiltrator
  3643. EVs: 196 HP / 76 Atk / 236 Spe
  3644. Jolly Nature
  3645. - Defog
  3646. - Brave Bird
  3647. - U-turn
  3648. - Roost
  3649. Easy and stright forward, now the best use of zubat is giving support and making use of it's very effective anti-fight type combination while also allowing you to check Snivy under a substitude as it's able to 1HKO trough the substitude.
  3650. It gives you a Defoger, Fight check and a good answere against Snivy while still being a Pivot, sadly it's low attack of only 12, unfortunat defences and still low speed of only 16 disables allot of versatility you could have been gifted on, making the pokemon mutch less effective and cutting on it's viability.
  3651.  
  3652. I will re-update all of them as the ones noted right here are rushed and flawwed.
  3653. -Rhydonphilip production.
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