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Jul 2nd, 2017
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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. class CfgPatches
  13. {
  14. class exile_server_config
  15. {
  16. requiredVersion = 0.1;
  17. requiredAddons[] = {};
  18. units[] = {};
  19. weapons[] = {};
  20. magazines[] = {};
  21. ammo[] = {};
  22. };
  23. };
  24.  
  25. // Chernarus Loot Positions - Replaced CfgBuildings
  26. #include "chernarusLootBuildings.cpp"
  27. // Chernarus Loot Positions - Replaced CfgBuildings
  28.  
  29. class CfgExileLootServer
  30. {
  31. class LootTables
  32. {
  33.  
  34. /*
  35. Percental Item Group Spawn Chances of CivillianLowerClass:
  36.  
  37. Restraints = 0,53%
  38. PistolAttachments = 1,60%
  39. ShotgunAmmo = 1,60%
  40. SMGAmmo = 1,60%
  41. SMGAttachments = 1,60%
  42. Shotguns = 2,13%
  43. SMG = 2,13%
  44. CivilianVests = 2,66%
  45. PistolAmmo = 2,66%
  46. Pistols = 4,26%
  47. Chemlights = 5,32%
  48. CivilianItems = 5,32%
  49. Drinks = 5,32%
  50. RoadFlares = 5,32%
  51. CivilianBackpacks = 5,85%
  52. CivilianClothing = 10,64%
  53. CivilianHeadgear = 10,64%
  54. Food = 14,89%
  55. Trash = 15,96%
  56. */
  57. CivillianLowerClass[] = {"RoadFlares", "RoadFlares", "PistolAmmo", "Shotguns", "Food", "Food", "Food", "Trash", "CivilianHeadgear", "Food", "PistolAttachments", "Drinks", "PistolAttachments", "Chemlights", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Drinks", "Food", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "CivilianVests", "CivilianVests", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "RoadFlares", "SMGAttachments", "CivilianClothing", "Trash", "Food", "CivilianBackpacks", "Trash", "CivilianClothing", "Trash", "PistolAmmo", "CivilianClothing", "Trash", "Chemlights", "CivilianHeadgear", "CivilianClothing", "Pistols", "Trash", "Chemlights", "CivilianBackpacks", "Food", "PistolAmmo", "Trash", "CivilianVests", "Trash", "Food", "CivilianBackpacks", "Food", "Trash", "CivilianVests", "CivilianItems", "CivilianItems", "SMGAttachments", "CivilianClothing", "SMGAmmo", "Food", "CivilianClothing", "CivilianClothing", "RoadFlares", "Food", "Pistols", "Pistols", "Shotguns", "Chemlights", "RoadFlares", "RoadFlares", "PistolAmmo", "SMGAttachments", "CivilianBackpacks", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "Trash", "Trash", "SMG", "Food", "Chemlights", "Drinks", "CivilianItems", "CivilianClothing", "SMG", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "Food", "Trash", "SMG", "SMG", "Trash", "CivilianHeadgear", "Chemlights", "Drinks", "CivilianClothing", "Pistols", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "Trash", "Chemlights", "Chemlights", "CivilianClothing", "CivilianItems", "CivilianClothing", "Trash", "Drinks", "CivilianHeadgear", "CivilianVests", "Food", "CivilianHeadgear", "PistolAttachments", "Pistols", "Drinks", "Shotguns", "CivilianItems", "Drinks", "CivilianClothing", "CivilianItems", "CivilianClothing", "Pistols", "Trash", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "Trash", "SMGAmmo", "Restraints", "Food", "CivilianClothing", "Trash", "CivilianBackpacks", "Trash", "Trash", "Chemlights", "CivilianClothing", "CivilianBackpacks", "Food", "ShotgunAmmo", "Shotguns", "Trash", "CivilianClothing", "Pistols", "Food", "Trash", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Trash", "Pistols", "Food", "CivilianClothing", "CivilianItems", "Food", "RoadFlares", "CivilianHeadgear", "CivilianClothing", "ShotgunAmmo", "Food", "RoadFlares", "CivilianHeadgear", "Drinks", "Food", "CivilianHeadgear", "Food", "Chemlights", "SMGAmmo", "Trash", "Food", "CivilianBackpacks", "Food", "Food", "Trash", "ShotgunAmmo", "PistolAmmo"};
  58.  
  59. /*
  60. Percental Item Group Spawn Chances of CivillianUpperClass:
  61.  
  62. Restraints = 0,51%
  63. PistolAttachments = 1,52%
  64. RifleAmmo = 1,52%
  65. RifleAttachments = 1,52%
  66. Rifles = 1,52%
  67. ShotgunAmmo = 1,52%
  68. SMGAmmo = 1,52%
  69. SMGAttachments = 1,52%
  70. Shotguns = 2,03%
  71. SMG = 2,03%
  72. CivilianVests = 2,54%
  73. PistolAmmo = 2,54%
  74. Pistols = 4,06%
  75. Chemlights = 5,08%
  76. CivilianItems = 5,08%
  77. Drinks = 5,08%
  78. RoadFlares = 5,08%
  79. CivilianBackpacks = 5,58%
  80. CivilianClothing = 10,15%
  81. CivilianHeadgear = 10,15%
  82. Food = 14,21%
  83. Trash = 15,23%
  84. */
  85. CivillianUpperClass[] = {"PistolAmmo", "RoadFlares", "CivilianHeadgear", "Trash", "CivilianItems", "CivilianHeadgear", "CivilianClothing", "Chemlights", "Drinks", "Pistols", "Trash", "CivilianClothing", "SMGAttachments", "CivilianClothing", "Food", "Pistols", "CivilianBackpacks", "Trash", "CivilianClothing", "PistolAttachments", "SMG", "CivilianItems", "CivilianHeadgear", "Restraints", "SMG", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Food", "SMGAmmo", "SMGAmmo", "Shotguns", "RifleAmmo", "PistolAttachments", "RoadFlares", "Pistols", "Trash", "CivilianClothing", "Shotguns", "CivilianHeadgear", "Trash", "Food", "Drinks", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "Food", "Trash", "Food", "Trash", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Chemlights", "Trash", "CivilianVests", "CivilianHeadgear", "Food", "SMGAttachments", "SMG", "Food", "CivilianClothing", "CivilianBackpacks", "RoadFlares", "Drinks", "Trash", "Drinks", "Food", "Rifles", "Trash", "Shotguns", "Pistols", "RoadFlares", "CivilianHeadgear", "Trash", "Pistols", "RifleAttachments", "CivilianVests", "Chemlights", "Trash", "CivilianBackpacks", "Chemlights", "CivilianHeadgear", "Drinks", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "PistolAmmo", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Food", "Food", "Trash", "Trash", "Food", "Trash", "CivilianItems", "CivilianHeadgear", "Food", "CivilianItems", "CivilianClothing", "Food", "SMGAttachments", "Trash", "RoadFlares", "Drinks", "Chemlights", "CivilianHeadgear", "RoadFlares", "Chemlights", "PistolAmmo", "Drinks", "Drinks", "CivilianClothing", "RoadFlares", "Chemlights", "Trash", "Trash", "Trash", "CivilianClothing", "RoadFlares", "Food", "Food", "Drinks", "Food", "Drinks", "Chemlights", "ShotgunAmmo", "CivilianItems", "RoadFlares", "CivilianHeadgear", "RifleAmmo", "Trash", "Food", "Food", "Rifles", "Food", "Food", "CivilianBackpacks", "Trash", "SMGAmmo", "RoadFlares", "Trash", "CivilianClothing", "Food", "CivilianVests", "CivilianBackpacks", "Trash", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "Trash", "RifleAmmo", "Food", "Food", "Chemlights", "CivilianClothing", "CivilianClothing", "Pistols", "CivilianItems", "SMG", "Rifles", "Food", "PistolAmmo", "PistolAmmo", "CivilianItems", "Pistols", "CivilianVests", "Food", "CivilianVests", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "ShotgunAmmo", "CivilianBackpacks", "Pistols", "Food", "PistolAttachments", "Food", "CivilianHeadgear", "Trash", "ShotgunAmmo", "Shotguns", "Trash"};
  86.  
  87. /*
  88. Percental Item Group Spawn Chances of Shop:
  89.  
  90. CivilianClothing = 0,80%
  91. CivilianVests = 0,80%
  92. PistolAttachments = 0,80%
  93. ShotgunAmmo = 0,80%
  94. SMGAmmo = 0,80%
  95. SMGAttachments = 0,80%
  96. PistolAmmo = 1,60%
  97. CivilianHeadgear = 2,40%
  98. IndustrialItems = 2,40%
  99. MedicalItems = 2,40%
  100. Restraints = 2,40%
  101. Shotguns = 3,20%
  102. SmokeGrenades = 3,20%
  103. Chemlights = 4,00%
  104. CivilianBackpacks = 4,00%
  105. RoadFlares = 4,00%
  106. SMG = 4,00%
  107. CivilianItems = 5,60%
  108. Pistols = 8,00%
  109. Drinks = 12,00%
  110. Food = 12,00%
  111. Trash = 24,00%
  112. */
  113. Shop[] = {"Trash", "SMG", "Trash", "Trash", "SMG", "Trash", "Pistols", "Food", "SMGAmmo", "SmokeGrenades", "CivilianItems", "Trash", "CivilianClothing", "Pistols", "Trash", "Food", "RoadFlares", "Drinks", "Drinks", "CivilianHeadgear", "MedicalItems", "Chemlights", "Trash", "Food", "CivilianItems", "Chemlights", "Drinks", "Chemlights", "RoadFlares", "CivilianItems", "Trash", "Drinks", "CivilianItems", "Pistols", "Drinks", "Drinks", "CivilianBackpacks", "Drinks", "Drinks", "Trash", "Trash", "Trash", "Food", "CivilianVests", "Pistols", "Pistols", "Trash", "SMG", "Trash", "Chemlights", "Shotguns", "SmokeGrenades", "SMG", "Trash", "Food", "Food", "Food", "CivilianItems", "Restraints", "Trash", "Drinks", "PistolAmmo", "CivilianItems", "CivilianBackpacks", "Food", "Pistols", "SMGAttachments", "CivilianItems", "CivilianBackpacks", "Restraints", "Trash", "Trash", "Food", "CivilianHeadgear", "Food", "IndustrialItems", "Trash", "Food", "Trash", "PistolAmmo", "Trash", "MedicalItems", "Pistols", "Trash", "CivilianHeadgear", "Drinks", "Trash", "SmokeGrenades", "SmokeGrenades", "Shotguns", "Shotguns", "Shotguns", "Trash", "Drinks", "Trash", "RoadFlares", "Food", "Trash", "CivilianBackpacks", "Restraints", "RoadFlares", "PistolAttachments", "IndustrialItems", "Trash", "IndustrialItems", "Pistols", "CivilianBackpacks", "Drinks", "SMG", "Food", "Drinks", "Trash", "MedicalItems", "Chemlights", "Trash", "Food", "Pistols", "Food", "Trash", "Drinks", "ShotgunAmmo", "Pistols", "Trash", "Drinks", "RoadFlares"};
  114.  
  115. /*
  116. Percental Item Group Spawn Chances of Industrial:
  117.  
  118. Restraints = 4,35%
  119. RoadFlares = 13,04%
  120. Vehicle = 21,74%
  121. Trash = 26,09%
  122. IndustrialItems = 34,78%
  123. */
  124. Industrial[] = {"RoadFlares", "Trash", "Vehicle", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "RoadFlares", "Restraints", "Trash", "Vehicle", "Trash", "Trash", "Vehicle", "RoadFlares", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems"};
  125.  
  126. /*
  127. Percental Item Group Spawn Chances of Factories:
  128.  
  129. Electronics = 10,00%
  130. Trash = 40,00%
  131. IndustrialItems = 50,00%
  132. */
  133. Factories[] = {"IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Electronics", "Trash", "Trash", "Trash", "IndustrialItems"};
  134.  
  135. /*
  136. Percental Item Group Spawn Chances of VehicleService:
  137.  
  138. Restraints = 4,35%
  139. RoadFlares = 13,04%
  140. IndustrialItems = 21,74%
  141. Trash = 26,09%
  142. Vehicle = 34,78%
  143. */
  144. VehicleService[] = {"RoadFlares", "IndustrialItems", "IndustrialItems", "RoadFlares", "IndustrialItems", "Restraints", "Vehicle", "Vehicle", "Trash", "Trash", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "IndustrialItems", "Trash", "Trash", "RoadFlares", "Vehicle", "Trash", "Vehicle"};
  145.  
  146. /*
  147. Percental Item Group Spawn Chances of Military:
  148.  
  149. DLCGhillies = 0,50%
  150. Ghillies = 0,50%
  151. Rebreathers = 0,50%
  152. Bipods = 0,99%
  153. DLCAmmo = 0,99%
  154. DLCOptics = 0,99%
  155. DLCSupressor = 0,99%
  156. LMGAmmo = 0,99%
  157. MedicalItems = 0,99%
  158. Restraints = 0,99%
  159. SniperAmmo = 0,99%
  160. SniperAttachments = 0,99%
  161. DLCRifles = 1,49%
  162. DLCVests = 1,49%
  163. GuerillaHeadgear = 1,49%
  164. GuerillaVests = 1,49%
  165. HandGrenades = 1,49%
  166. HEGrenades = 1,49%
  167. MilitaryBackpacks = 1,49%
  168. MilitaryHeadgear = 1,49%
  169. MilitaryVests = 1,49%
  170. RifleAmmo = 1,49%
  171. RifleAttachments = 1,49%
  172. SmokeGrenades = 1,49%
  173. Snipers = 1,49%
  174. UGLFlares = 1,49%
  175. UGLSmokes = 1,49%
  176. CivilianItems = 1,98%
  177. GuerillaBackpacks = 1,98%
  178. GuerillaItems = 1,98%
  179. LMG = 1,98%
  180. Explosives = 2,48%
  181. GuerillaClothing = 2,48%
  182. MilitaryClothing = 2,48%
  183. Rifles = 2,48%
  184. Trash = 49,50%
  185. */
  186. Military[] = {"MilitaryBackpacks", "MilitaryClothing", "RifleAttachments", "Trash", "Trash", "HEGrenades", "GuerillaHeadgear", "Trash", "MilitaryClothing", "RifleAmmo", "Trash", "SniperAttachments", "Trash", "Trash", "Trash", "HEGrenades", "Trash", "CivilianItems", "Trash", "Explosives", "Trash", "GuerillaItems", "Trash", "GuerillaBackpacks", "GuerillaItems", "RifleAmmo", "Snipers", "LMGAmmo", "Trash", "GuerillaVests", "Trash", "Explosives", "CivilianItems", "DLCVests", "Trash", "Trash", "MilitaryClothing", "Trash", "MilitaryVests", "Trash", "MilitaryClothing", "Trash", "Trash", "GuerillaVests", "UGLSmokes", "MedicalItems", "Snipers", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "SmokeGrenades", "Trash", "Trash", "SmokeGrenades", "Explosives", "Trash", "SniperAttachments", "SniperAmmo", "Rifles", "Trash", "UGLFlares", "Trash", "DLCRifles", "UGLFlares", "Trash", "Trash", "DLCRifles", "LMG", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCGhillies", "Trash", "DLCVests", "Rifles", "MilitaryClothing", "Trash", "Trash", "LMGAmmo", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Ghillies", "Trash", "GuerillaItems", "MilitaryHeadgear", "MedicalItems", "Trash", "UGLSmokes", "RifleAttachments", "LMG", "CivilianItems", "Trash", "LMG", "GuerillaBackpacks", "Trash", "Rebreathers", "Trash", "HandGrenades", "DLCOptics", "Trash", "DLCOptics", "Trash", "DLCAmmo", "UGLSmokes", "Trash", "Trash", "Snipers", "DLCAmmo", "CivilianItems", "Trash", "GuerillaClothing", "Trash", "Trash", "Trash", "GuerillaBackpacks", "HEGrenades", "Trash", "DLCSupressor", "RifleAttachments", "Trash", "DLCVests", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Rifles", "HandGrenades", "SniperAmmo", "Trash", "GuerillaVests", "Rifles", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Restraints", "Trash", "Trash", "MilitaryVests", "Trash", "MilitaryBackpacks", "RifleAmmo", "GuerillaClothing", "Trash", "DLCRifles", "UGLFlares", "Explosives", "Bipods", "Trash", "Trash", "Bipods", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "DLCSupressor", "Trash", "Trash", "Trash", "MilitaryVests", "Trash", "Rifles", "Trash", "SmokeGrenades", "Restraints", "Trash", "HandGrenades", "Trash", "Trash", "MilitaryBackpacks", "GuerillaClothing", "Explosives", "Trash", "LMG", "Trash", "GuerillaClothing", "GuerillaItems", "Trash", "Trash", "Trash"};
  187.  
  188. /*
  189. Percental Item Group Spawn Chances of Medical:
  190.  
  191. Trash = 30,00%
  192. MedicalItems = 70,00%
  193. */
  194. Medical[] = {"MedicalItems", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems"};
  195.  
  196. /*
  197. Percental Item Group Spawn Chances of Tourist:
  198.  
  199. DLCAmmo = 2,22%
  200. DLCOptics = 2,22%
  201. DLCSupressor = 2,22%
  202. SniperAmmo = 2,22%
  203. SniperAttachments = 2,22%
  204. CivilianItems = 4,44%
  205. Explosives = 4,44%
  206. HandGrenades = 4,44%
  207. MedicalItems = 4,44%
  208. Restraints = 4,44%
  209. DLCGhillies = 6,67%
  210. Ghillies = 6,67%
  211. MilitaryBackpacks = 8,89%
  212. MilitaryHeadgear = 8,89%
  213. DLCRifles = 17,78%
  214. Snipers = 17,78%
  215. */
  216. Tourist[] = {"Snipers", "Restraints", "MilitaryBackpacks", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "MilitaryHeadgear", "DLCOptics", "Snipers", "Snipers", "MilitaryHeadgear", "Snipers", "DLCRifles", "DLCRifles", "Explosives", "CivilianItems", "MedicalItems", "MilitaryBackpacks", "DLCRifles", "CivilianItems", "HandGrenades", "Restraints", "DLCAmmo", "MedicalItems", "DLCRifles", "Snipers", "DLCRifles", "SniperAmmo", "DLCSupressor", "Ghillies", "Snipers", "Snipers", "Explosives", "DLCGhillies", "DLCGhillies", "MilitaryBackpacks", "DLCRifles", "Ghillies", "Ghillies", "SniperAttachments", "MilitaryHeadgear", "DLCGhillies", "DLCRifles", "HandGrenades", "Snipers"};
  217.  
  218. /*
  219. Percental Item Group Spawn Chances of Radiation:
  220.  
  221. DLCAmmo = 2,27%
  222. DLCOptics = 2,27%
  223. DLCSupressor = 2,27%
  224. SniperAmmo = 2,27%
  225. SniperAttachments = 2,27%
  226. EpicWeapons = 4,55%
  227. HandGrenades = 4,55%
  228. MedicalItems = 4,55%
  229. Restraints = 4,55%
  230. DLCGhillies = 6,82%
  231. Ghillies = 6,82%
  232. Explosives = 11,36%
  233. MilitaryBackpacks = 11,36%
  234. MilitaryHeadgear = 11,36%
  235. DLCRifles = 11,36%
  236. Snipers = 11,36%
  237. */
  238. Radiation[] = {"MilitaryHeadgear", "HandGrenades", "Snipers", "Explosives", "EpicWeapons", "Snipers", "DLCRifles", "DLCRifles", "DLCOptics", "MedicalItems", "MilitaryBackpacks", "Explosives", "HandGrenades", "MilitaryHeadgear", "SniperAmmo", "Restraints", "Snipers", "DLCRifles", "MilitaryBackpacks", "DLCRifles", "Ghillies", "MilitaryHeadgear", "DLCGhillies", "SniperAttachments", "MilitaryBackpacks", "MilitaryBackpacks", "Explosives", "MilitaryHeadgear", "Restraints", "MilitaryBackpacks", "DLCRifles", "EpicWeapons", "DLCGhillies", "Snipers", "Ghillies", "Snipers", "DLCAmmo", "DLCSupressor", "MedicalItems", "Explosives", "Ghillies", "Explosives", "DLCGhillies", "MilitaryHeadgear"};
  239. };
  240.  
  241. class ItemGroups
  242. {
  243.  
  244. /*
  245. Percental Item Spawn Chances of Food:
  246.  
  247. Exile_Item_CookingPot = 2,08%
  248. Exile_Item_CanOpener = 3,47%
  249. Exile_Item_Matches = 3,47%
  250. Exile_Item_EMRE = 2,08%
  251. Exile_Item_GloriousKnakworst = 4,17%
  252. Exile_Item_Surstromming = 4,86%
  253. Exile_Item_SausageGravy = 4,86%
  254. Exile_Item_ChristmasTinner = 4,86%
  255. Exile_Item_MacasCheese = 4,86%
  256. Exile_Item_BBQSandwich = 4,86%
  257. Exile_Item_CatFood = 4,86%
  258. Exile_Item_Dogfood = 4,86%
  259. Exile_Item_BeefParts = 4,86%
  260. Exile_Item_Cheathas = 4,86%
  261. Exile_Item_DsNuts = 4,86%
  262. Exile_Item_Noodles = 4,86%
  263. Exile_Item_CockONut = 5,56%
  264. Exile_Item_SeedAstics = 5,56%
  265. Exile_Item_Raisins = 6,25%
  266. Exile_Item_Moobar = 6,25%
  267. Exile_Item_InstantCoffee = 7,64%
  268. */
  269. Food[] = {"Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_GloriousKnakworst", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exile_Item_Noodles", "Exile_Item_EMRE", "Exile_Item_CatFood", "Exile_Item_CockONut", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_CanOpener", "Exile_Item_ChristmasTinner", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_DsNuts", "Exile_Item_Cheathas", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_SausageGravy", "Exile_Item_Matches", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_BBQSandwich", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_EMRE", "Exile_Item_MacasCheese", "Exile_Item_Dogfood", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_CookingPot", "Exile_Item_Dogfood", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_ChristmasTinner", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_BeefParts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_GloriousKnakworst", "Exile_Item_CatFood", "Exile_Item_Moobar", "Exile_Item_Surstromming"};
  270.  
  271. /*
  272. Percental Item Spawn Chances of Drinks:
  273.  
  274. Exile_Item_Beer = 7,14%
  275. Exile_Item_EnergyDrink = 7,14%
  276. Exile_Item_PlasticBottleFreshWater = 7,14%
  277. Exile_Item_PowerDrink = 7,14%
  278. Exile_Item_MountainDupe = 14,29%
  279. Exile_Item_ChocolateMilk = 21,43%
  280. Exile_Item_PlasticBottleDirtyWater = 35,71%
  281. */
  282. Drinks[] = {"Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_Beer", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink"};
  283.  
  284. /*
  285. Percental Item Spawn Chances of Pistols:
  286.  
  287. Exile_Weapon_Colt1911 = 5,88%
  288. Exile_Weapon_Makarov = 5,88%
  289. Exile_Weapon_Taurus = 5,88%
  290. Exile_Weapon_TaurusGold = 5,88%
  291. hgun_P07_khk_F = 5,88%
  292. hgun_Pistol_01_F = 5,88%
  293. hgun_Pistol_heavy_01_F = 5,88%
  294. hgun_Pistol_heavy_02_F = 5,88%
  295. hgun_Pistol_Signal_F = 5,88%
  296. hgun_ACPC2_F = 11,76%
  297. hgun_P07_F = 11,76%
  298. hgun_Rook40_F = 11,76%
  299. Exile_Weapon_SA61 = 11,76%
  300. */
  301. Pistols[] = {"Exile_Weapon_Taurus", "hgun_P07_F", "Exile_Weapon_SA61", "hgun_Rook40_F", "hgun_Pistol_01_F", "Exile_Weapon_Colt1911", "hgun_Rook40_F", "Exile_Weapon_SA61", "hgun_ACPC2_F", "Exile_Weapon_Makarov", "hgun_P07_khk_F", "hgun_P07_F", "hgun_Pistol_heavy_02_F", "hgun_Pistol_Signal_F", "Exile_Weapon_TaurusGold", "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F"};
  302.  
  303. /*
  304. Percental Item Spawn Chances of PistolAmmo:
  305.  
  306. 6Rnd_GreenSignal_F = 2,44%
  307. 6Rnd_RedSignal_F = 2,44%
  308. 16Rnd_9x21_Mag = 2,44%
  309. 6Rnd_45ACP_Cylinder = 4,88%
  310. 10Rnd_9x21_Mag = 9,76%
  311. 11Rnd_45ACP_Mag = 9,76%
  312. 30Rnd_9x21_Mag = 9,76%
  313. 9Rnd_45ACP_Mag = 9,76%
  314. Exile_Magazine_6Rnd_45ACP = 9,76%
  315. Exile_Magazine_7Rnd_45ACP = 9,76%
  316. Exile_Magazine_8Rnd_9x18 = 9,76%
  317. Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
  318. Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
  319. */
  320. PistolAmmo[] = {"Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "6Rnd_GreenSignal_F", "Exile_Magazine_8Rnd_9x18", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "6Rnd_RedSignal_F", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "16Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18"};
  321.  
  322. /*
  323. Percental Item Spawn Chances of PistolAttachments:
  324.  
  325. optic_MRD = 16,67%
  326. optic_Yorris = 16,67%
  327. muzzle_snds_acp = 33,33%
  328. muzzle_snds_L = 33,33%
  329. */
  330. PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_acp", "muzzle_snds_L", "optic_MRD", "muzzle_snds_L", "optic_Yorris"};
  331.  
  332. /*
  333. Percental Item Spawn Chances of Shotguns:
  334.  
  335. Exile_Weapon_M1014 = 100,00%
  336. */
  337. Shotguns[] = {"Exile_Weapon_M1014"};
  338.  
  339. /*
  340. Percental Item Spawn Chances of ShotgunAmmo:
  341.  
  342. Exile_Magazine_8Rnd_74Slug = 100,00%
  343. */
  344. ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};
  345.  
  346. /*
  347. Percental Item Spawn Chances of SMG:
  348.  
  349. SMG_01_F = 25,00%
  350. SMG_02_F = 25,00%
  351. SMG_05_F = 25,00%
  352. hgun_PDW2000_F = 25,00%
  353. */
  354. SMG[] = {"hgun_PDW2000_F", "SMG_02_F", "SMG_01_F", "SMG_05_F"};
  355.  
  356. /*
  357. Percental Item Spawn Chances of SMGAmmo:
  358.  
  359. 30Rnd_45ACP_Mag_SMG_01 = 16,67%
  360. 30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
  361. 30Rnd_9x21_Mag_SMG_02 = 16,67%
  362. 30Rnd_9x21_Mag_SMG_02_Tracer_Red = 16,67%
  363. 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
  364. 30Rnd_9x21_Mag_SMG_02_Tracer_Green = 16,67%
  365. */
  366. SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_9x21_Mag_SMG_02", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_45ACP_Mag_SMG_01"};
  367.  
  368. /*
  369. Percental Item Spawn Chances of SMGAttachments:
  370.  
  371. optic_Holosight_smg = 16,67%
  372. optic_Holosight_smg_blk_F = 16,67%
  373. optic_ACO_grn_smg = 16,67%
  374. optic_Aco_smg = 16,67%
  375. optic_ACO_grn = 16,67%
  376. optic_Aco = 16,67%
  377. */
  378. SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Aco_smg", "optic_Aco", "optic_Holosight_smg", "optic_Holosight_smg_blk_F", "optic_ACO_grn"};
  379.  
  380. /*
  381. Percental Item Spawn Chances of Rifles:
  382.  
  383. arifle_Katiba_GL_F = 0,71%
  384. arifle_Mk20_GL_F = 0,71%
  385. arifle_MX_GL_Black_F = 0,71%
  386. arifle_MX_GL_F = 0,71%
  387. arifle_MXM_F = 0,71%
  388. arifle_TRG21_GL_F = 0,71%
  389. Exile_Weapon_AK107_GL = 0,71%
  390. Exile_Weapon_AK74_GL = 0,71%
  391. arifle_AK12_GL_F = 1,43%
  392. arifle_AKM_F = 1,43%
  393. arifle_AKM_FL_F = 1,43%
  394. arifle_AKS_F = 1,43%
  395. arifle_ARX_blk_F = 1,43%
  396. arifle_ARX_ghex_F = 1,43%
  397. arifle_ARX_hex_F = 1,43%
  398. arifle_CTAR_blk_F = 1,43%
  399. arifle_CTAR_ghex_F = 1,43%
  400. arifle_CTAR_GL_blk_F = 1,43%
  401. arifle_CTAR_hex_F = 1,43%
  402. arifle_CTARS_blk_F = 1,43%
  403. arifle_CTARS_ghex_F = 1,43%
  404. arifle_CTARS_hex_F = 1,43%
  405. arifle_Katiba_F = 1,43%
  406. arifle_Mk20_F = 1,43%
  407. arifle_Mk20C_F = 1,43%
  408. arifle_MX_Black_F = 1,43%
  409. arifle_MX_F = 1,43%
  410. arifle_MXC_Black_F = 1,43%
  411. arifle_MXC_F = 1,43%
  412. arifle_MXM_Black_F = 1,43%
  413. arifle_SDAR_F = 1,43%
  414. arifle_SPAR_01_blk_F = 1,43%
  415. arifle_SPAR_01_GL_blk_F = 1,43%
  416. arifle_SPAR_01_GL_khk_F = 1,43%
  417. arifle_SPAR_01_GL_snd_F = 1,43%
  418. arifle_SPAR_01_khk_F = 1,43%
  419. arifle_SPAR_01_snd_F = 1,43%
  420. arifle_SPAR_02_blk_F = 1,43%
  421. arifle_SPAR_02_khk_F = 1,43%
  422. arifle_SPAR_02_snd_F = 1,43%
  423. arifle_SPAR_03_blk_F = 1,43%
  424. arifle_SPAR_03_khk_F = 1,43%
  425. arifle_SPAR_03_snd_F = 1,43%
  426. arifle_TRG20_F = 1,43%
  427. arifle_TRG21_F = 1,43%
  428. Exile_Weapon_AK107 = 1,43%
  429. Exile_Weapon_AK74 = 1,43%
  430. Exile_Weapon_DMR = 1,43%
  431. arifle_MXM_khk_F = 2,14%
  432. Exile_Weapon_AK47 = 2,14%
  433. Exile_Weapon_AKS_Gold = 2,14%
  434. Exile_Weapon_SVD = 2,14%
  435. Exile_Weapon_SVDCamo = 2,14%
  436. Exile_Weapon_VSSVintorez = 2,14%
  437. arifle_MX_GL_khk_F = 2,14%
  438. arifle_AK12_F = 2,14%
  439. Exile_Weapon_CZ550 = 2,14%
  440. arifle_MX_khk_F = 2,14%
  441. arifle_MXC_khk_F = 2,14%
  442. Exile_Weapon_M4 = 2,14%
  443. Exile_Weapon_M16A4 = 2,14%
  444. Exile_Weapon_M16A2 = 2,14%
  445. Exile_Weapon_LeeEnfield = 7,14%
  446. */
  447. Rifles[] = {"arifle_MXM_F", "arifle_CTARS_blk_F", "Exile_Weapon_M16A2", "arifle_MXM_khk_F", "Exile_Weapon_AK47", "Exile_Weapon_M4", "arifle_MX_khk_F", "arifle_CTAR_GL_blk_F", "arifle_MXM_khk_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_snd_F", "arifle_CTARS_blk_F", "arifle_AK12_GL_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A2", "arifle_MX_Black_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_02_blk_F", "arifle_MX_GL_khk_F", "arifle_TRG21_F", "arifle_CTAR_blk_F", "Exile_Weapon_SVD", "Exile_Weapon_DMR", "arifle_AKM_FL_F", "Exile_Weapon_AK107_GL", "arifle_MXM_Black_F", "arifle_SPAR_02_snd_F", "arifle_SPAR_01_khk_F", "arifle_AK12_F", "arifle_ARX_hex_F", "arifle_Mk20_F", "arifle_ARX_ghex_F", "arifle_TRG20_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_SVD", "Exile_Weapon_M16A4", "Exile_Weapon_SVDCamo", "Exile_Weapon_AK107", "Exile_Weapon_LeeEnfield", "arifle_MX_khk_F", "arifle_SPAR_01_blk_F", "arifle_AKS_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20_F", "arifle_MX_F", "Exile_Weapon_M4", "arifle_SPAR_02_blk_F", "arifle_MX_Black_F", "arifle_SDAR_F", "Exile_Weapon_AK74", "arifle_SPAR_02_khk_F", "arifle_MXC_Black_F", "Exile_Weapon_AK107", "arifle_AK12_F", "Exile_Weapon_LeeEnfield", "arifle_ARX_hex_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_SPAR_03_blk_F", "Exile_Weapon_VSSVintorez", "arifle_MX_GL_Black_F", "arifle_MX_GL_khk_F", "arifle_AKM_F", "Exile_Weapon_CZ550", "arifle_SPAR_01_GL_snd_F", "arifle_TRG20_F", "arifle_SPAR_01_blk_F", "arifle_ARX_ghex_F", "arifle_MXC_F", "Exile_Weapon_AK47", "arifle_ARX_blk_F", "Exile_Weapon_M16A2", "Exile_Weapon_SVDCamo", "arifle_ARX_blk_F", "arifle_MXM_khk_F", "arifle_Mk20_GL_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_CZ550", "arifle_CTARS_ghex_F", "arifle_MX_GL_F", "arifle_Katiba_GL_F", "arifle_Katiba_F", "Exile_Weapon_AKS_Gold", "arifle_MX_F", "Exile_Weapon_AK74_GL", "arifle_TRG21_GL_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "Exile_Weapon_AK74", "arifle_AKM_F", "arifle_MXC_khk_F", "arifle_AKS_F", "Exile_Weapon_DMR", "arifle_AK12_GL_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_ghex_F", "arifle_TRG21_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_blk_F", "arifle_CTAR_blk_F", "arifle_AKM_FL_F", "Exile_Weapon_LeeEnfield", "arifle_CTAR_ghex_F", "arifle_MX_khk_F", "Exile_Weapon_LeeEnfield", "arifle_CTARS_hex_F", "Exile_Weapon_LeeEnfield", "arifle_Katiba_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_snd_F", "arifle_AK12_F", "arifle_SDAR_F", "arifle_SPAR_01_khk_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_03_snd_F", "arifle_Mk20C_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "Exile_Weapon_M4", "arifle_CTARS_hex_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_03_khk_F", "arifle_MXC_Black_F", "arifle_SPAR_01_GL_khk_F", "arifle_MXM_Black_F", "Exile_Weapon_CZ550", "arifle_CTAR_ghex_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_SVD", "arifle_Mk20C_F", "Exile_Weapon_AK47"};
  448.  
  449. /*
  450. Percental Item Spawn Chances of RifleAmmo:
  451.  
  452. 20Rnd_556x45_UW_mag = 2,20%
  453. 30Rnd_556x45_Stanag = 2,20%
  454. 30Rnd_556x45_Stanag_green = 2,20%
  455. 30Rnd_556x45_Stanag_red = 2,20%
  456. 30Rnd_556x45_Stanag_Tracer_Green = 2,20%
  457. 30Rnd_556x45_Stanag_Tracer_Red = 2,20%
  458. 30Rnd_556x45_Stanag_Tracer_Yellow = 2,20%
  459. 30Rnd_65x39_caseless_green = 2,20%
  460. 30Rnd_65x39_caseless_green_mag_Tracer = 2,20%
  461. 30Rnd_65x39_caseless_mag = 2,20%
  462. 30Rnd_65x39_caseless_mag_Tracer = 2,20%
  463. Exile_Magazine_10Rnd_303 = 10,99%
  464. Exile_Magazine_30Rnd_762x39_AK = 2,20%
  465. Exile_Magazine_30Rnd_545x39_AK = 2,20%
  466. Exile_Magazine_30Rnd_545x39_AK_Green = 2,20%
  467. Exile_Magazine_30Rnd_545x39_AK_Red = 2,20%
  468. Exile_Magazine_30Rnd_545x39_AK_White = 2,20%
  469. Exile_Magazine_30Rnd_545x39_AK_Yellow = 2,20%
  470. Exile_Magazine_20Rnd_762x51_DMR = 1,10%
  471. Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,10%
  472. Exile_Magazine_20Rnd_762x51_DMR_Red = 1,10%
  473. Exile_Magazine_20Rnd_762x51_DMR_Green = 1,10%
  474. Exile_Magazine_20Rnd_762x51_DMR_White = 1,10%
  475. Exile_Magazine_5Rnd_22LR = 2,20%
  476. Exile_Magazine_10Rnd_762x54 = 2,20%
  477. Exile_Magazine_10Rnd_9x39 = 2,20%
  478. Exile_Magazine_20Rnd_9x39 = 2,20%
  479. 30Rnd_762x39_Mag_F = 2,20%
  480. 30Rnd_762x39_Mag_Green_F = 2,20%
  481. 30Rnd_762x39_Mag_Tracer_F = 2,20%
  482. 30Rnd_762x39_Mag_Tracer_Green_F = 2,20%
  483. 30Rnd_762x39_AK47_M = 2,20%
  484. 30Rnd_545x39_Mag_F = 2,20%
  485. 30Rnd_545x39_Mag_Green_F = 2,20%
  486. 30Rnd_545x39_Mag_Tracer_F = 2,20%
  487. 30Rnd_545x39_Mag_Tracer_Green_F = 2,20%
  488. 10Rnd_50BW_Mag_F = 2,20%
  489. 30Rnd_580x42_Mag_F = 2,20%
  490. 30Rnd_580x42_Mag_Tracer_F = 2,20%
  491. 100Rnd_580x42_Mag_F = 2,20%
  492. 100Rnd_580x42_Mag_Tracer_F = 2,20%
  493. 150Rnd_556x45_Drum_Mag_F = 2,20%
  494. 150Rnd_556x45_Drum_Mag_Tracer_F = 2,20%
  495. 20Rnd_762x51_Mag = 2,20%
  496. */
  497. RifleAmmo[] = {"30Rnd_762x39_Mag_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_545x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_Green_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_545x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "150Rnd_556x45_Drum_Mag_F", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_Tracer_Green", "20Rnd_762x51_Mag", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "30Rnd_545x39_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_762x54", "30Rnd_762x39_Mag_Tracer_Green_F", "150Rnd_556x45_Drum_Mag_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_White", "10Rnd_50BW_Mag_F", "30Rnd_762x39_AK47_M", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_AK47_M", "Exile_Magazine_30Rnd_545x39_AK_Red", "20Rnd_556x45_UW_mag", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag", "10Rnd_50BW_Mag_F", "30Rnd_65x39_caseless_mag", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag_Tracer", "100Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_65x39_caseless_green", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_762x51_DMR", "20Rnd_556x45_UW_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_580x42_Mag_F", "30Rnd_545x39_Mag_Green_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "20Rnd_762x51_Mag", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_red", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_762x39_Mag_Green_F"};
  498.  
  499. /*
  500. Percental Item Spawn Chances of RifleAttachments:
  501.  
  502. muzzle_snds_M = 3,39%
  503. muzzle_snds_H = 3,39%
  504. muzzle_snds_H_khk_F = 3,39%
  505. muzzle_snds_H_snd_F = 3,39%
  506. muzzle_snds_58_blk_F = 3,39%
  507. muzzle_snds_m_khk_F = 3,39%
  508. muzzle_snds_m_snd_F = 3,39%
  509. muzzle_snds_58_wdm_F = 3,39%
  510. muzzle_snds_65_TI_blk_F = 3,39%
  511. muzzle_snds_65_TI_hex_F = 3,39%
  512. muzzle_snds_65_TI_ghex_F = 3,39%
  513. muzzle_snds_H_MG_blk_F = 3,39%
  514. muzzle_snds_H_MG_khk_F = 3,39%
  515. optic_Arco = 3,39%
  516. optic_Arco_blk_F = 3,39%
  517. optic_Arco_ghex_F = 3,39%
  518. optic_Hamr = 3,39%
  519. optic_Hamr_khk_F = 3,39%
  520. optic_Holosight = 3,39%
  521. optic_Holosight_blk_F = 3,39%
  522. optic_Holosight_khk_F = 3,39%
  523. acc_flashlight = 3,39%
  524. acc_pointer_IR = 3,39%
  525. optic_MRCO = 3,39%
  526. optic_DMS = 3,39%
  527. optic_DMS_ghex_F = 3,39%
  528. optic_ERCO_blk_F = 3,39%
  529. optic_ERCO_khk_F = 3,39%
  530. optic_ERCO_snd_F = 3,39%
  531. optic_NVS = 1,69%
  532. */
  533. RifleAttachments[] = {"muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_snd_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_khk_F", "optic_Hamr_khk_F", "optic_ERCO_blk_F", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_H", "optic_Arco_ghex_F", "optic_ERCO_khk_F", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_ERCO_snd_F", "optic_MRCO", "optic_Hamr", "muzzle_snds_65_TI_hex_F", "muzzle_snds_58_blk_F", "optic_DMS_ghex_F", "optic_Holosight_khk_F", "muzzle_snds_m_khk_F", "muzzle_snds_65_TI_blk_F", "acc_flashlight", "acc_pointer_IR", "optic_DMS", "optic_Arco_blk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_snd_F", "optic_Arco", "muzzle_snds_H_MG_khk_F", "optic_DMS", "muzzle_snds_65_TI_ghex_F", "optic_ERCO_snd_F", "muzzle_snds_m_snd_F", "optic_Arco", "muzzle_snds_M", "muzzle_snds_M", "muzzle_snds_m_snd_F", "optic_Holosight_blk_F", "optic_Holosight_blk_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "optic_MRCO", "muzzle_snds_58_wdm_F", "optic_Hamr_khk_F", "acc_flashlight", "optic_Holosight", "optic_Holosight", "muzzle_snds_H_MG_blk_F", "acc_pointer_IR", "optic_Hamr", "optic_DMS_ghex_F", "optic_ERCO_blk_F", "optic_ERCO_khk_F", "muzzle_snds_H_khk_F", "optic_NVS", "muzzle_snds_H_MG_khk_F"};
  534.  
  535. /*
  536. Percental Item Spawn Chances of LMG:
  537.  
  538. arifle_MX_SW_Black_F = 12,50%
  539. arifle_MX_SW_F = 12,50%
  540. LMG_Mk200_F = 12,50%
  541. LMG_Zafir_F = 12,50%
  542. Exile_Weapon_RPK = 12,50%
  543. Exile_Weapon_PK = 12,50%
  544. Exile_Weapon_PKP = 12,50%
  545. LMG_03_F = 12,50%
  546. */
  547. LMG[] = {"arifle_MX_SW_F", "Exile_Weapon_PKP", "arifle_MX_SW_Black_F", "LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PK", "LMG_03_F", "LMG_Mk200_F"};
  548.  
  549. /*
  550. Percental Item Spawn Chances of LMGAmmo:
  551.  
  552. 100Rnd_65x39_caseless_mag = 7,69%
  553. 100Rnd_65x39_caseless_mag_Tracer = 11,54%
  554. 150Rnd_762x54_Box = 11,54%
  555. 150Rnd_762x54_Box_Tracer = 3,85%
  556. 130Rnd_338_Mag = 19,23%
  557. 150Rnd_93x64_Mag = 19,23%
  558. Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85%
  559. Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85%
  560. Exile_Magazine_100Rnd_762x54_PK_Green = 3,85%
  561. 200Rnd_556x45_Box_F = 3,85%
  562. 200Rnd_556x45_Box_Red_F = 3,85%
  563. 200Rnd_556x45_Box_Tracer_F = 3,85%
  564. 200Rnd_556x45_Box_Tracer_Red_F = 3,85%
  565. */
  566. LMGAmmo[] = {"150Rnd_93x64_Mag", "200Rnd_556x45_Box_Red_F", "Exile_Magazine_75Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "Exile_Magazine_45Rnd_545x39_RPK_Green", "200Rnd_556x45_Box_F", "Exile_Magazine_100Rnd_762x54_PK_Green", "100Rnd_65x39_caseless_mag_Tracer", "130Rnd_338_Mag", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_Tracer_F", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Tracer_Red_F", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "130Rnd_338_Mag"};
  567.  
  568. /*
  569. Percental Item Spawn Chances of Snipers:
  570.  
  571. srifle_DMR_01_F = 9,09%
  572. srifle_EBR_F = 9,09%
  573. srifle_GM6_F = 9,09%
  574. srifle_LRR_F = 9,09%
  575. srifle_LRR_tna_F = 9,09%
  576. srifle_GM6_ghex_F = 9,09%
  577. srifle_DMR_07_blk_F = 9,09%
  578. srifle_DMR_07_hex_F = 9,09%
  579. srifle_DMR_07_ghex_F = 9,09%
  580. Exile_Weapon_m107 = 9,09%
  581. Exile_Weapon_ksvk = 9,09%
  582. */
  583. Snipers[] = {"Exile_Weapon_m107", "srifle_GM6_F", "Exile_Weapon_ksvk", "srifle_GM6_ghex_F", "srifle_LRR_F", "srifle_DMR_07_ghex_F", "srifle_LRR_tna_F", "srifle_EBR_F", "srifle_DMR_07_blk_F", "srifle_DMR_07_hex_F", "srifle_DMR_01_F"};
  584.  
  585. /*
  586. Percental Item Spawn Chances of SniperAmmo:
  587.  
  588. Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag = 0,74%
  589. Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0,74%
  590. Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag = 1,48%
  591. Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag = 1,48%
  592. Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag = 2,22%
  593. Exile_Magazine_7Rnd_408_Bullet_Cam_Mag = 2,22%
  594. Exile_Magazine_10Rnd_338_Bullet_Cam_Mag = 3,70%
  595. Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag = 3,70%
  596. Exile_Magazine_5Rnd_127x108_APDS_KSVK = 5,93%
  597. 5Rnd_127x108_APDS_Mag = 5,93%
  598. 5Rnd_127x108_Mag = 7,41%
  599. Exile_Magazine_10Rnd_127x99_m107 = 7,41%
  600. Exile_Magazine_5Rnd_127x108_KSVK = 7,41%
  601. 7Rnd_408_Mag = 7,41%
  602. 10Rnd_762x54_Mag = 12,59%
  603. 20Rnd_762x51_Mag = 14,07%
  604. 20Rnd_650x39_Cased_Mag_F = 15,56%
  605. */
  606. SniperAmmo[] = {"10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag"};
  607.  
  608. /*
  609. Percental Item Spawn Chances of SniperAttachments:
  610.  
  611. muzzle_snds_B_khk_F = 11,11%
  612. muzzle_snds_B_snd_F = 11,11%
  613. muzzle_snds_B = 11,11%
  614. optic_LRPS = 11,11%
  615. optic_LRPS_ghex_F = 11,11%
  616. optic_LRPS_tna_F = 11,11%
  617. optic_SOS = 11,11%
  618. optic_SOS_khk_F = 11,11%
  619. optic_DMS = 11,11%
  620. */
  621. SniperAttachments[] = {"muzzle_snds_B_khk_F", "muzzle_snds_B", "optic_DMS", "optic_LRPS_ghex_F", "optic_SOS_khk_F", "optic_LRPS_tna_F", "optic_SOS", "optic_LRPS", "muzzle_snds_B_snd_F"};
  622.  
  623. /*
  624. Percental Item Spawn Chances of DLCRifles:
  625.  
  626. srifle_DMR_03_F = 4,05%
  627. srifle_DMR_03_khaki_F = 4,05%
  628. srifle_DMR_03_tan_F = 4,05%
  629. srifle_DMR_03_woodland_F = 4,05%
  630. srifle_DMR_06_camo_F = 4,05%
  631. srifle_DMR_06_olive_F = 4,05%
  632. srifle_DMR_02_camo_F = 8,11%
  633. srifle_DMR_02_F = 8,11%
  634. srifle_DMR_02_sniper_F = 8,11%
  635. srifle_DMR_04_F = 9,46%
  636. srifle_DMR_04_Tan_F = 9,46%
  637. srifle_DMR_05_blk_F = 10,81%
  638. srifle_DMR_05_hex_F = 10,81%
  639. srifle_DMR_05_tan_F = 10,81%
  640. */
  641. DLCRifles[] = {"srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_Tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_sniper_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_03_F"};
  642.  
  643. /*
  644. Percental Item Spawn Chances of DLCAmmo:
  645.  
  646. 10Rnd_127x54_Mag = 20,00%
  647. 20Rnd_762x51_Mag = 20,00%
  648. 10Rnd_338_Mag = 30,00%
  649. 10Rnd_93x64_DMR_05_Mag = 30,00%
  650. */
  651. DLCAmmo[] = {"20Rnd_762x51_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_127x54_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag"};
  652.  
  653. /*
  654. Percental Item Spawn Chances of DLCOptics:
  655.  
  656. optic_AMS = 14,29%
  657. optic_AMS_khk = 14,29%
  658. optic_AMS_snd = 14,29%
  659. optic_KHS_blk = 14,29%
  660. optic_KHS_hex = 14,29%
  661. optic_KHS_old = 14,29%
  662. optic_KHS_tan = 14,29%
  663. */
  664. DLCOptics[] = {"optic_AMS_khk", "optic_AMS_snd", "optic_KHS_old", "optic_KHS_blk", "optic_KHS_tan", "optic_KHS_hex", "optic_AMS"};
  665.  
  666. /*
  667. Percental Item Spawn Chances of DLCSupressor:
  668.  
  669. muzzle_snds_338_black = 16,67%
  670. muzzle_snds_338_green = 16,67%
  671. muzzle_snds_338_sand = 16,67%
  672. muzzle_snds_93mmg = 16,67%
  673. muzzle_snds_93mmg_tan = 16,67%
  674. muzzle_snds_B = 16,67%
  675. */
  676. DLCSupressor[] = {"muzzle_snds_338_sand", "muzzle_snds_93mmg", "muzzle_snds_338_green", "muzzle_snds_338_black", "muzzle_snds_B", "muzzle_snds_93mmg_tan"};
  677.  
  678. /*
  679. Percental Item Spawn Chances of EpicWeapons:
  680.  
  681. MMG_01_hex_F = 20,00%
  682. MMG_01_tan_F = 20,00%
  683. MMG_02_black_F = 20,00%
  684. MMG_02_camo_F = 20,00%
  685. MMG_02_sand_F = 20,00%
  686. */
  687. EpicWeapons[] = {"MMG_02_camo_F", "MMG_02_black_F", "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_sand_F"};
  688.  
  689. /*
  690. Percental Item Spawn Chances of Bipods:
  691.  
  692. bipod_03_F_oli = 11,11%
  693. bipod_03_F_blk = 11,11%
  694. bipod_02_F_tan = 11,11%
  695. bipod_02_F_hex = 11,11%
  696. bipod_02_F_blk = 11,11%
  697. bipod_01_F_snd = 11,11%
  698. bipod_01_F_mtp = 11,11%
  699. bipod_01_F_blk = 11,11%
  700. bipod_01_F_khk = 11,11%
  701. */
  702. Bipods[] = {"bipod_03_F_oli", "bipod_01_F_khk", "bipod_03_F_blk", "bipod_02_F_hex", "bipod_01_F_blk", "bipod_02_F_blk", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_01_F_snd"};
  703.  
  704. /*
  705. Percental Item Spawn Chances of HEGrenades:
  706.  
  707. 3Rnd_HE_Grenade_shell = 25,00%
  708. 1Rnd_HE_Grenade_shell = 75,00%
  709. */
  710. HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
  711.  
  712. /*
  713. Percental Item Spawn Chances of UGLFlares:
  714.  
  715. 3Rnd_UGL_FlareGreen_F = 6,25%
  716. 3Rnd_UGL_FlareRed_F = 6,25%
  717. 3Rnd_UGL_FlareWhite_F = 6,25%
  718. 3Rnd_UGL_FlareYellow_F = 6,25%
  719. UGL_FlareGreen_F = 18,75%
  720. UGL_FlareRed_F = 18,75%
  721. UGL_FlareWhite_F = 18,75%
  722. UGL_FlareYellow_F = 18,75%
  723. */
  724. UGLFlares[] = {"3Rnd_UGL_FlareGreen_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F"};
  725.  
  726. /*
  727. Percental Item Spawn Chances of UGLSmokes:
  728.  
  729. 3Rnd_Smoke_Grenade_shell = 3,57%
  730. 3Rnd_SmokeBlue_Grenade_shell = 3,57%
  731. 3Rnd_SmokeGreen_Grenade_shell = 3,57%
  732. 3Rnd_SmokeOrange_Grenade_shell = 3,57%
  733. 3Rnd_SmokePurple_Grenade_shell = 3,57%
  734. 3Rnd_SmokeRed_Grenade_shell = 3,57%
  735. 3Rnd_SmokeYellow_Grenade_shell = 3,57%
  736. 1Rnd_Smoke_Grenade_shell = 10,71%
  737. 1Rnd_SmokeBlue_Grenade_shell = 10,71%
  738. 1Rnd_SmokeGreen_Grenade_shell = 10,71%
  739. 1Rnd_SmokeOrange_Grenade_shell = 10,71%
  740. 1Rnd_SmokePurple_Grenade_shell = 10,71%
  741. 1Rnd_SmokeRed_Grenade_shell = 10,71%
  742. 1Rnd_SmokeYellow_Grenade_shell = 10,71%
  743. */
  744. UGLSmokes[] = {"1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"};
  745.  
  746. /*
  747. Percental Item Spawn Chances of HandGrenades:
  748.  
  749. HandGrenade = 50,00%
  750. MiniGrenade = 50,00%
  751. */
  752. HandGrenades[] = {"HandGrenade", "MiniGrenade"};
  753.  
  754. /*
  755. Percental Item Spawn Chances of Explosives:
  756.  
  757. SatchelCharge_Remote_Mag = 5,26%
  758. APERSBoundingMine_Range_Mag = 15,79%
  759. APERSMine_Range_Mag = 15,79%
  760. APERSTripMine_Wire_Mag = 15,79%
  761. DemoCharge_Remote_Mag = 15,79%
  762. IEDLandSmall_Remote_Mag = 15,79%
  763. IEDUrbanSmall_Remote_Mag = 15,79%
  764. */
  765. Explosives[] = {"APERSTripMine_Wire_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "SatchelCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDLandSmall_Remote_Mag"};
  766.  
  767. /*
  768. Percental Item Spawn Chances of CivilianItems:
  769.  
  770. Exile_Item_MobilePhone = 2,78%
  771. Binocular = 11,11%
  772. ItemGPS = 11,11%
  773. ItemRadio = 16,67%
  774. ItemWatch = 16,67%
  775. ItemMap = 19,44%
  776. Exile_Item_Heatpack = 22,22%
  777. */
  778. CivilianItems[] = {"ItemGPS", "ItemRadio", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "ItemRadio", "Binocular", "ItemMap", "ItemWatch", "ItemMap", "ItemRadio", "Binocular", "ItemMap", "ItemMap", "ItemWatch", "ItemMap", "Binocular", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_MobilePhone", "ItemWatch", "Binocular"};
  779.  
  780. /*
  781. Percental Item Spawn Chances of CivilianClothing:
  782.  
  783. U_NikosAgedBody = 0,58%
  784. U_NikosBody = 0,58%
  785. U_OrestesBody = 0,58%
  786. U_C_Man_casual_1_F = 2,92%
  787. U_C_Man_casual_2_F = 2,92%
  788. U_C_Man_casual_3_F = 2,92%
  789. U_C_Man_casual_4_F = 2,92%
  790. U_C_Man_casual_5_F = 2,92%
  791. U_C_Man_casual_6_F = 2,92%
  792. U_C_man_sport_1_F = 2,92%
  793. U_C_man_sport_2_F = 2,92%
  794. U_C_man_sport_3_F = 2,92%
  795. U_I_C_Soldier_Bandit_1_F = 2,92%
  796. U_I_C_Soldier_Bandit_2_F = 2,92%
  797. U_I_C_Soldier_Bandit_3_F = 2,92%
  798. U_I_C_Soldier_Bandit_4_F = 2,92%
  799. U_I_C_Soldier_Bandit_5_F = 2,92%
  800. U_C_Poloshirt_blue = 4,09%
  801. U_C_Poloshirt_burgundy = 4,09%
  802. U_C_Poloshirt_salmon = 4,09%
  803. U_C_Poloshirt_stripped = 4,09%
  804. U_C_Poloshirt_tricolour = 4,09%
  805. U_C_HunterBody_grn = 5,26%
  806. U_C_Journalist = 5,26%
  807. U_C_Poor_1 = 5,26%
  808. U_C_Poor_2 = 5,26%
  809. U_C_Poor_shorts_1 = 5,26%
  810. U_C_Scientist = 5,26%
  811. U_Rangemaster = 5,26%
  812. */
  813. CivilianClothing[] = {"U_C_Man_casual_4_F", "U_C_Poor_1", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Poor_2", "U_C_Scientist", "U_Rangemaster", "U_Rangemaster", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_2", "U_C_Journalist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_1", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_OrestesBody", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_C_Scientist", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poor_2", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_1", "U_C_Man_casual_3_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_man_sport_2_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Poloshirt_salmon", "U_C_Man_casual_4_F", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Man_casual_2_F", "U_C_Poor_2", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Man_casual_4_F", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_man_sport_2_F", "U_Rangemaster", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_Rangemaster", "U_I_C_Soldier_Bandit_1_F", "U_Rangemaster", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_NikosAgedBody", "U_C_Poloshirt_burgundy", "U_C_Journalist", "U_C_Man_casual_5_F", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_HunterBody_grn", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_Scientist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_5_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Journalist", "U_NikosBody", "U_Rangemaster", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_1_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Man_casual_1_F", "U_C_Man_casual_6_F", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Man_casual_1_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_C_Poor_2", "U_C_Man_casual_5_F", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour"};
  814.  
  815. /*
  816. Percental Item Spawn Chances of CivilianBackpacks:
  817.  
  818. B_Kitbag_cbr = 6,67%
  819. B_Kitbag_mcamo = 6,67%
  820. B_Kitbag_sgg = 6,67%
  821. B_AssaultPack_blk = 6,67%
  822. B_AssaultPack_cbr = 6,67%
  823. B_AssaultPack_dgtl = 6,67%
  824. B_AssaultPack_khk = 6,67%
  825. B_AssaultPack_mcamo = 6,67%
  826. B_AssaultPack_rgr = 6,67%
  827. B_AssaultPack_sgg = 6,67%
  828. B_AssaultPack_tna_F = 6,67%
  829. B_HuntingBackpack = 6,67%
  830. B_OutdoorPack_blu = 6,67%
  831. B_OutdoorPack_tan = 6,67%
  832. B_OutdoorPack_blk = 6,67%
  833. */
  834. CivilianBackpacks[] = {"B_AssaultPack_dgtl", "B_OutdoorPack_blk", "B_Kitbag_cbr", "B_OutdoorPack_blu", "B_Kitbag_sgg", "B_AssaultPack_mcamo", "B_AssaultPack_rgr", "B_HuntingBackpack", "B_AssaultPack_blk", "B_AssaultPack_tna_F", "B_AssaultPack_cbr", "B_AssaultPack_sgg", "B_AssaultPack_khk", "B_OutdoorPack_tan", "B_Kitbag_mcamo"};
  835.  
  836. /*
  837. Percental Item Spawn Chances of CivilianVests:
  838.  
  839. V_Press_F = 25,00%
  840. V_TacVest_blk_POLICE = 25,00%
  841. V_Rangemaster_belt = 50,00%
  842. */
  843. CivilianVests[] = {"V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_TacVest_blk_POLICE"};
  844.  
  845. /*
  846. Percental Item Spawn Chances of CivilianHeadgear:
  847.  
  848. H_Bandanna_surfer = 5,56%
  849. H_Beret_blk_POLICE = 5,56%
  850. H_Cap_blk = 5,56%
  851. H_Cap_blk_Raven = 5,56%
  852. H_Cap_blu = 5,56%
  853. H_Cap_grn = 5,56%
  854. H_Cap_headphones = 5,56%
  855. H_Cap_oli = 5,56%
  856. H_Cap_press = 5,56%
  857. H_Cap_red = 5,56%
  858. H_Cap_tan = 5,56%
  859. H_Hat_blue = 5,56%
  860. H_Hat_brown = 5,56%
  861. H_Hat_checker = 5,56%
  862. H_Hat_grey = 5,56%
  863. H_Hat_tan = 5,56%
  864. H_StrawHat = 5,56%
  865. H_StrawHat_dark = 5,56%
  866. */
  867. CivilianHeadgear[] = {"H_Hat_checker", "H_Cap_oli", "H_Cap_blk", "H_Hat_tan", "H_Hat_blue", "H_Cap_tan", "H_StrawHat", "H_Cap_press", "H_Cap_grn", "H_Cap_headphones", "H_StrawHat_dark", "H_Beret_blk_POLICE", "H_Cap_blu", "H_Hat_grey", "H_Cap_red", "H_Bandanna_surfer", "H_Hat_brown", "H_Cap_blk_Raven"};
  868.  
  869. /*
  870. Percental Item Spawn Chances of GuerillaItems:
  871.  
  872. Rangefinder = 6,25%
  873. ItemCompass = 62,50%
  874. NVGoggles = 6,25%
  875. NVGoggles_tna_F = 6,25%
  876. O_NVGoggles_ghex_F = 6,25%
  877. O_NVGoggles_hex_F = 6,25%
  878. O_NVGoggles_urb_F = 6,25%
  879. */
  880. GuerillaItems[] = {"ItemCompass", "O_NVGoggles_hex_F", "NVGoggles", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "O_NVGoggles_urb_F", "Rangefinder", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass"};
  881.  
  882. /*
  883. Percental Item Spawn Chances of GuerillaClothing:
  884.  
  885. U_I_G_resistanceLeader_F = 1,75%
  886. U_I_C_Soldier_Camo_F = 5,26%
  887. U_I_C_Soldier_Para_1_F = 5,26%
  888. U_I_C_Soldier_Para_2_F = 5,26%
  889. U_I_C_Soldier_Para_3_F = 5,26%
  890. U_I_C_Soldier_Para_4_F = 5,26%
  891. U_I_C_Soldier_Para_5_F = 5,26%
  892. U_IG_leader = 7,02%
  893. U_IG_Guerilla3_1 = 8,77%
  894. U_IG_Guerilla3_2 = 8,77%
  895. U_IG_Guerilla1_1 = 10,53%
  896. U_IG_Guerilla2_1 = 10,53%
  897. U_IG_Guerilla2_2 = 10,53%
  898. U_IG_Guerilla2_3 = 10,53%
  899. */
  900. GuerillaClothing[] = {"U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_leader", "U_IG_leader", "U_IG_Guerilla3_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F"};
  901.  
  902. /*
  903. Percental Item Spawn Chances of GuerillaBackpacks:
  904.  
  905. B_Bergen_blk = 1,82%
  906. B_Bergen_mcamo = 1,82%
  907. B_Bergen_rgr = 1,82%
  908. B_Bergen_sgg = 1,82%
  909. B_FieldPack_ghex_F = 1,82%
  910. B_ViperHarness_base_F = 3,64%
  911. B_ViperHarness_blk_F = 3,64%
  912. B_ViperHarness_ghex_F = 3,64%
  913. B_ViperHarness_hex_F = 3,64%
  914. B_ViperHarness_khk_F = 3,64%
  915. B_ViperHarness_oli_F = 3,64%
  916. B_ViperLightHarness_base_F = 5,45%
  917. B_ViperLightHarness_blk_F = 5,45%
  918. B_ViperLightHarness_ghex_F = 5,45%
  919. B_ViperLightHarness_hex_F = 5,45%
  920. B_ViperLightHarness_khk_F = 5,45%
  921. B_ViperLightHarness_oli_F = 5,45%
  922. B_FieldPack_blk = 9,09%
  923. B_FieldPack_cbr = 9,09%
  924. B_FieldPack_ocamo = 9,09%
  925. B_FieldPack_oucamo = 9,09%
  926. */
  927. GuerillaBackpacks[] = {"B_FieldPack_blk", "B_ViperLightHarness_base_F", "B_ViperLightHarness_base_F", "B_FieldPack_ocamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_ViperHarness_blk_F", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_ViperLightHarness_oli_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_FieldPack_cbr", "B_ViperHarness_ghex_F", "B_FieldPack_ghex_F", "B_FieldPack_cbr", "B_Bergen_mcamo", "B_ViperHarness_hex_F", "B_Bergen_rgr", "B_ViperHarness_base_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperHarness_ghex_F", "B_ViperHarness_base_F", "B_ViperHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_blk_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_sgg", "B_FieldPack_oucamo", "B_ViperLightHarness_khk_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_blk", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_FieldPack_blk"};
  928.  
  929. /*
  930. Percental Item Spawn Chances of GuerillaVests:
  931.  
  932. V_I_G_resistanceLeader_F = 3,23%
  933. V_BandollierB_blk = 6,45%
  934. V_BandollierB_cbr = 6,45%
  935. V_BandollierB_khk = 6,45%
  936. V_BandollierB_oli = 6,45%
  937. V_BandollierB_rgr = 6,45%
  938. V_Chestrig_blk = 6,45%
  939. V_Chestrig_khk = 6,45%
  940. V_Chestrig_oli = 6,45%
  941. V_Chestrig_rgr = 6,45%
  942. V_HarnessO_brn = 6,45%
  943. V_HarnessO_gry = 6,45%
  944. V_HarnessOGL_brn = 6,45%
  945. V_HarnessOGL_gry = 6,45%
  946. V_HarnessOSpec_brn = 6,45%
  947. V_HarnessOSpec_gry = 6,45%
  948. */
  949. GuerillaVests[] = {"V_Chestrig_blk", "V_HarnessOGL_brn", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_cbr", "V_HarnessO_gry", "V_BandollierB_rgr", "V_Chestrig_oli", "V_BandollierB_cbr", "V_Chestrig_rgr", "V_HarnessO_brn", "V_I_G_resistanceLeader_F", "V_BandollierB_khk", "V_HarnessOSpec_brn", "V_HarnessO_gry", "V_HarnessOSpec_gry", "V_HarnessOGL_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_BandollierB_blk", "V_BandollierB_khk", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_BandollierB_blk", "V_HarnessOGL_gry", "V_HarnessOSpec_brn", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOGL_brn", "V_BandollierB_rgr"};
  950.  
  951. /*
  952. Percental Item Spawn Chances of GuerillaHeadgear:
  953.  
  954. H_Beret_02 = 0,82%
  955. H_Beret_blk = 0,82%
  956. H_Beret_brn_SF = 0,82%
  957. H_Beret_Colonel = 0,82%
  958. H_Beret_grn = 0,82%
  959. H_Beret_grn_SF = 0,82%
  960. H_Beret_ocamo = 0,82%
  961. H_Beret_red = 0,82%
  962. H_Booniehat_tna_F = 1,64%
  963. H_Cap_blk_Syndikat_F = 1,64%
  964. H_Cap_grn_Syndikat_F = 1,64%
  965. H_Cap_oli_Syndikat_F = 1,64%
  966. H_Cap_tan_Syndikat_F = 1,64%
  967. H_FakeHeadgear_Syndikat_F = 1,64%
  968. H_MilCap_gen_F = 1,64%
  969. H_MilCap_ghex_F = 1,64%
  970. H_MilCap_tna_F = 1,64%
  971. H_Shemag_khk = 1,64%
  972. H_Shemag_olive = 1,64%
  973. H_Shemag_olive_hs = 1,64%
  974. H_Shemag_tan = 1,64%
  975. H_ShemagOpen_khk = 1,64%
  976. H_ShemagOpen_tan = 1,64%
  977. H_TurbanO_blk = 1,64%
  978. H_Watchcap_camo = 1,64%
  979. H_Watchcap_sgg = 1,64%
  980. H_Bandanna_camo = 2,46%
  981. H_Bandanna_cbr = 2,46%
  982. H_Bandanna_gry = 2,46%
  983. H_Bandanna_khk = 2,46%
  984. H_Bandanna_khk_hs = 2,46%
  985. H_Bandanna_mcamo = 2,46%
  986. H_Bandanna_sgg = 2,46%
  987. H_BandMask_blk = 2,46%
  988. H_Cap_brn_SPECOPS = 2,46%
  989. H_Cap_khaki_specops_UK = 2,46%
  990. H_Cap_tan_specops_US = 2,46%
  991. H_Hat_camo = 2,46%
  992. H_Watchcap_blk = 2,46%
  993. H_Watchcap_khk = 2,46%
  994. Exile_Headgear_GasMask = 3,28%
  995. H_Booniehat_dgtl = 3,28%
  996. H_Booniehat_dirty = 3,28%
  997. H_Booniehat_grn = 3,28%
  998. H_Booniehat_indp = 3,28%
  999. H_Booniehat_khk = 3,28%
  1000. H_Booniehat_khk_hs = 3,28%
  1001. H_Booniehat_mcamo = 3,28%
  1002. H_Booniehat_tan = 3,28%
  1003. */
  1004. GuerillaHeadgear[] = {"H_Cap_tan_specops_US", "H_Cap_khaki_specops_UK", "H_Beret_brn_SF", "H_Bandanna_camo", "H_Booniehat_mcamo", "H_Watchcap_camo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Booniehat_dgtl", "H_Booniehat_dgtl", "H_Cap_brn_SPECOPS", "H_Booniehat_khk_hs", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Bandanna_khk", "H_Shemag_olive", "H_Shemag_tan", "H_Beret_grn", "H_ShemagOpen_tan", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_ShemagOpen_khk", "H_MilCap_ghex_F", "H_Watchcap_khk", "H_Shemag_olive_hs", "H_Bandanna_cbr", "H_Booniehat_tan", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Bandanna_khk", "H_Shemag_tan", "H_Bandanna_mcamo", "H_Shemag_olive_hs", "Exile_Headgear_GasMask", "H_Cap_khaki_specops_UK", "H_Cap_tan_specops_US", "H_Cap_blk_Syndikat_F", "H_Booniehat_dirty", "H_Cap_blk_Syndikat_F", "H_Watchcap_blk", "H_Beret_ocamo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Watchcap_khk", "H_Bandanna_khk", "H_MilCap_gen_F", "H_Booniehat_indp", "H_Bandanna_mcamo", "H_Booniehat_khk", "H_MilCap_gen_F", "H_Watchcap_sgg", "H_Watchcap_blk", "H_Cap_brn_SPECOPS", "H_Watchcap_sgg", "H_MilCap_ghex_F", "H_Bandanna_khk_hs", "H_Cap_tan_specops_US", "H_Booniehat_dirty", "H_FakeHeadgear_Syndikat_F", "H_Cap_khaki_specops_UK", "H_Bandanna_gry", "H_Beret_Colonel", "H_Booniehat_tan", "H_Cap_grn_Syndikat_F", "H_Watchcap_camo", "H_Beret_red", "H_Hat_camo", "H_Cap_grn_Syndikat_F", "H_Beret_blk", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Bandanna_khk_hs", "H_Hat_camo", "H_Booniehat_grn", "H_MilCap_tna_F", "H_FakeHeadgear_Syndikat_F", "H_BandMask_blk", "H_Booniehat_indp", "H_Shemag_khk", "H_Cap_brn_SPECOPS", "H_Watchcap_blk", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Shemag_olive", "H_Booniehat_tan", "Exile_Headgear_GasMask", "H_Bandanna_gry", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_TurbanO_blk", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Booniehat_dgtl", "H_MilCap_tna_F", "H_BandMask_blk", "H_TurbanO_blk", "H_Booniehat_grn", "H_BandMask_blk", "H_Shemag_khk", "H_Watchcap_khk", "H_Bandanna_khk_hs", "H_Booniehat_dgtl", "H_Cap_oli_Syndikat_F", "H_Booniehat_mcamo", "H_Cap_tan_Syndikat_F", "H_Hat_camo", "H_Cap_tan_Syndikat_F", "H_ShemagOpen_tan", "Exile_Headgear_GasMask", "H_Beret_02", "H_Bandanna_gry", "H_ShemagOpen_khk", "H_Booniehat_khk", "H_Bandanna_sgg", "H_Bandanna_camo", "H_Beret_grn_SF"};
  1005.  
  1006. /*
  1007. Percental Item Spawn Chances of MilitaryClothing:
  1008.  
  1009. U_B_Wetsuit = 1,32%
  1010. U_I_OfficerUniform = 1,32%
  1011. U_I_Wetsuit = 1,32%
  1012. U_O_CombatUniform_ocamo = 1,32%
  1013. U_O_CombatUniform_oucamo = 1,32%
  1014. U_O_OfficerUniform_ocamo = 1,32%
  1015. U_O_SpecopsUniform_blk = 1,32%
  1016. U_O_SpecopsUniform_ocamo = 1,32%
  1017. U_O_V_Soldier_Viper_F = 1,32%
  1018. U_O_V_Soldier_Viper_hex_F = 1,32%
  1019. U_O_Wetsuit = 1,32%
  1020. U_B_SpecopsUniform_sgg = 1,97%
  1021. U_B_HeliPilotCoveralls = 2,63%
  1022. U_B_PilotCoveralls = 2,63%
  1023. U_I_CombatUniform = 2,63%
  1024. U_I_CombatUniform_shortsleeve = 2,63%
  1025. U_I_CombatUniform_tshirt = 2,63%
  1026. U_I_HeliPilotCoveralls = 2,63%
  1027. U_I_pilotCoveralls = 2,63%
  1028. U_O_PilotCoveralls = 2,63%
  1029. U_B_CombatUniform_mcam = 3,29%
  1030. U_B_CombatUniform_mcam_tshirt = 3,29%
  1031. U_B_CombatUniform_mcam_vest = 3,29%
  1032. U_B_CombatUniform_mcam_worn = 3,29%
  1033. U_B_CTRG_1 = 3,29%
  1034. U_B_CTRG_2 = 3,29%
  1035. U_B_CTRG_3 = 3,29%
  1036. U_B_CTRG_Soldier_2_F = 3,29%
  1037. U_B_CTRG_Soldier_3_F = 3,29%
  1038. U_B_CTRG_Soldier_F = 3,29%
  1039. U_B_CTRG_Soldier_urb_1_F = 3,29%
  1040. U_B_CTRG_Soldier_urb_2_F = 3,29%
  1041. U_B_CTRG_Soldier_urb_3_F = 3,29%
  1042. U_B_GEN_Commander_F = 3,29%
  1043. U_B_GEN_Soldier_F = 3,29%
  1044. U_B_T_Soldier_AR_F = 3,29%
  1045. U_B_T_Soldier_SL_F = 3,29%
  1046. U_O_T_Officer_F = 3,29%
  1047. U_O_T_Soldier_F = 3,29%
  1048. */
  1049. MilitaryClothing[] = {"U_B_CTRG_3", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_tshirt", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_HeliPilotCoveralls", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_B_GEN_Commander_F", "U_B_GEN_Commander_F", "U_O_PilotCoveralls", "U_B_PilotCoveralls", "U_O_CombatUniform_oucamo", "U_O_T_Officer_F", "U_B_SpecopsUniform_sgg", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_1_F", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_GEN_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_3", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_PilotCoveralls", "U_B_GEN_Commander_F", "U_O_V_Soldier_Viper_F", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_O_CombatUniform_oucamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_F", "U_I_CombatUniform", "U_O_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_B_CTRG_Soldier_urb_1_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_urb_2_F", "U_B_GEN_Soldier_F", "U_B_GEN_Soldier_F", "U_I_HeliPilotCoveralls", "U_I_CombatUniform", "U_B_T_Soldier_AR_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_B_T_Soldier_SL_F", "U_O_V_Soldier_Viper_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_I_HeliPilotCoveralls", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_2", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_2_F", "U_O_T_Soldier_F", "U_O_CombatUniform_ocamo", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_2", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform_tshirt", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_O_OfficerUniform_ocamo", "U_B_CombatUniform_mcam_tshirt", "U_I_pilotCoveralls", "U_B_CTRG_2", "U_B_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_vest", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Officer_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam_tshirt", "U_B_T_Soldier_SL_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_3", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_1", "U_I_OfficerUniform", "U_B_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_O_OfficerUniform_ocamo", "U_I_Wetsuit", "U_O_PilotCoveralls", "U_O_T_Soldier_F", "U_O_Wetsuit", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_AR_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam_worn", "U_B_Wetsuit", "U_B_CTRG_2", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_3_F", "U_O_V_Soldier_Viper_hex_F", "U_B_Wetsuit", "U_O_Wetsuit", "U_B_GEN_Commander_F", "U_B_CTRG_1", "U_B_HeliPilotCoveralls"};
  1050.  
  1051. /*
  1052. Percental Item Spawn Chances of MilitaryBackpacks:
  1053.  
  1054. B_Bergen_Base_F = 5,26%
  1055. B_Bergen_dgtl_F = 5,26%
  1056. B_Bergen_hex_F = 5,26%
  1057. B_Bergen_mcamo_F = 5,26%
  1058. B_Bergen_tna_F = 5,26%
  1059. B_Carryall_mcamo = 10,53%
  1060. B_Carryall_ocamo = 10,53%
  1061. B_Carryall_oucamo = 10,53%
  1062. B_Carryall_khk = 10,53%
  1063. B_Carryall_oli = 10,53%
  1064. B_Carryall_cbr = 10,53%
  1065. B_Carryall_ghex_F = 10,53%
  1066. */
  1067. MilitaryBackpacks[] = {"B_Carryall_mcamo", "B_Carryall_cbr", "B_Bergen_tna_F", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_ghex_F", "B_Carryall_oli", "B_Carryall_khk", "B_Carryall_oucamo", "B_Bergen_dgtl_F", "B_Bergen_mcamo_F", "B_Carryall_mcamo", "B_Bergen_Base_F", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_oli", "B_Carryall_ocamo"};
  1068.  
  1069. /*
  1070. Percental Item Spawn Chances of MilitaryVests:
  1071.  
  1072. V_PlateCarrierH_CTRG = 5,00%
  1073. V_PlateCarrierL_CTRG = 5,00%
  1074. V_PlateCarrier1_blk = 10,00%
  1075. V_PlateCarrier1_rgr = 10,00%
  1076. V_PlateCarrier2_rgr = 10,00%
  1077. V_PlateCarrier3_rgr = 10,00%
  1078. V_PlateCarrierGL_rgr = 10,00%
  1079. V_PlateCarrierIA1_dgtl = 10,00%
  1080. V_PlateCarrierIA2_dgtl = 10,00%
  1081. V_PlateCarrierIAGL_dgtl = 10,00%
  1082. V_PlateCarrierSpec_rgr = 10,00%
  1083. */
  1084. MilitaryVests[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrier3_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierH_CTRG", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr"};
  1085.  
  1086. /*
  1087. Percental Item Spawn Chances of MilitaryHeadgear:
  1088.  
  1089. H_CrewHelmetHeli_B = 0,81%
  1090. H_CrewHelmetHeli_I = 0,81%
  1091. H_CrewHelmetHeli_O = 0,81%
  1092. H_HelmetB_camo = 0,81%
  1093. H_HelmetCrew_B = 0,81%
  1094. H_HelmetCrew_I = 0,81%
  1095. H_HelmetCrew_O = 0,81%
  1096. H_HelmetLeaderO_ocamo = 0,81%
  1097. H_HelmetLeaderO_oucamo = 0,81%
  1098. H_HelmetO_ghex_F = 0,81%
  1099. H_HelmetO_ocamo = 0,81%
  1100. H_HelmetO_oucamo = 0,81%
  1101. H_HelmetSpecO_blk = 0,81%
  1102. H_HelmetSpecO_ocamo = 0,81%
  1103. H_PilotHelmetFighter_B = 0,81%
  1104. H_PilotHelmetFighter_I = 0,81%
  1105. H_PilotHelmetFighter_O = 0,81%
  1106. H_PilotHelmetHeli_B = 0,81%
  1107. H_PilotHelmetHeli_I = 0,81%
  1108. H_PilotHelmetHeli_O = 0,81%
  1109. H_BandMask_demon = 1,63%
  1110. H_BandMask_khk = 1,63%
  1111. H_BandMask_reaper = 1,63%
  1112. H_Beret_gen_F = 1,63%
  1113. H_Helmet_Skate = 1,63%
  1114. H_HelmetB_black = 1,63%
  1115. H_HelmetB_desert = 1,63%
  1116. H_HelmetB_Enh_tna_F = 1,63%
  1117. H_HelmetB_grass = 1,63%
  1118. H_HelmetB_light_black = 1,63%
  1119. H_HelmetB_light_desert = 1,63%
  1120. H_HelmetB_light_grass = 1,63%
  1121. H_HelmetB_light_sand = 1,63%
  1122. H_HelmetB_light_snakeskin = 1,63%
  1123. H_HelmetB_Light_tna_F = 1,63%
  1124. H_HelmetB_sand = 1,63%
  1125. H_HelmetB_snakeskin = 1,63%
  1126. H_HelmetB_TI_tna_F = 1,63%
  1127. H_HelmetB_tna_F = 1,63%
  1128. H_HelmetCrew_O_ghex_F = 1,63%
  1129. H_HelmetIA_camo = 1,63%
  1130. H_HelmetIA_net = 1,63%
  1131. H_HelmetLeaderO_ghex_F = 1,63%
  1132. H_HelmetSpecO_ghex_F = 1,63%
  1133. H_HelmetB = 2,44%
  1134. H_HelmetB_light = 2,44%
  1135. H_HelmetB_paint = 2,44%
  1136. H_HelmetB_plain_blk = 2,44%
  1137. H_HelmetIA = 2,44%
  1138. H_HelmetSpecB = 2,44%
  1139. H_HelmetSpecB_blk = 2,44%
  1140. H_HelmetSpecB_paint1 = 2,44%
  1141. H_HelmetSpecB_paint2 = 2,44%
  1142. Exile_Headgear_GasMask = 3,25%
  1143. H_MilCap_blue = 3,25%
  1144. H_MilCap_dgtl = 3,25%
  1145. H_MilCap_mcamo = 3,25%
  1146. H_MilCap_ocamo = 3,25%
  1147. H_MilCap_oucamo = 3,25%
  1148. H_MilCap_rucamo = 3,25%
  1149. */
  1150. MilitaryHeadgear[] = {"H_HelmetO_ocamo", "H_HelmetIA", "H_BandMask_demon", "H_HelmetB_plain_blk", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetHeli_I", "H_HelmetB_desert", "H_HelmetB_light_sand", "H_BandMask_khk", "H_Helmet_Skate", "H_HelmetO_ghex_F", "H_HelmetIA_camo", "H_MilCap_dgtl", "H_MilCap_blue", "H_HelmetLeaderO_ocamo", "H_HelmetB_light", "H_HelmetB_paint", "H_MilCap_dgtl", "H_MilCap_rucamo", "Exile_Headgear_GasMask", "H_HelmetO_oucamo", "H_CrewHelmetHeli_I", "H_HelmetSpecB", "H_HelmetB_light_grass", "H_HelmetSpecB_paint2", "Exile_Headgear_GasMask", "H_HelmetB", "H_HelmetSpecB", "H_MilCap_rucamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_mcamo", "H_BandMask_reaper", "H_HelmetB_tna_F", "H_PilotHelmetFighter_I", "H_HelmetB_desert", "H_HelmetB_grass", "H_MilCap_ocamo", "H_HelmetB_snakeskin", "H_HelmetB_grass", "H_MilCap_mcamo", "H_HelmetB", "H_MilCap_blue", "H_HelmetB_plain_blk", "H_HelmetSpecB_blk", "H_HelmetB_black", "H_HelmetB_light_snakeskin", "H_HelmetB_black", "H_HelmetSpecB", "H_MilCap_blue", "H_HelmetB_sand", "H_MilCap_dgtl", "H_HelmetB_light_desert", "H_HelmetB_TI_tna_F", "Exile_Headgear_GasMask", "H_HelmetSpecO_ghex_F", "H_HelmetB_sand", "H_BandMask_khk", "H_HelmetCrew_I", "H_MilCap_ocamo", "H_MilCap_oucamo", "H_HelmetB_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetB_light_black", "H_MilCap_dgtl", "H_HelmetSpecB_paint2", "H_HelmetB_light_sand", "H_HelmetB_light", "H_HelmetCrew_O_ghex_F", "H_MilCap_oucamo", "H_HelmetSpecB_paint1", "H_MilCap_oucamo", "H_HelmetSpecB_paint2", "H_HelmetB", "H_HelmetIA_camo", "H_Helmet_Skate", "H_MilCap_blue", "H_HelmetSpecB_paint1", "H_HelmetIA_net", "H_PilotHelmetFighter_O", "H_HelmetCrew_O", "H_HelmetSpecO_ocamo", "H_HelmetB_plain_blk", "H_PilotHelmetFighter_B", "H_MilCap_rucamo", "H_HelmetB_Light_tna_F", "H_Beret_gen_F", "H_HelmetB_paint", "H_HelmetB_light_grass", "H_HelmetB_light", "H_HelmetB_Enh_tna_F", "H_HelmetLeaderO_oucamo", "H_HelmetSpecB_paint1", "H_PilotHelmetHeli_O", "H_HelmetCrew_O_ghex_F", "H_HelmetB_camo", "H_HelmetSpecO_blk", "H_MilCap_mcamo", "H_MilCap_mcamo", "H_HelmetB_light_snakeskin", "H_HelmetB_snakeskin", "H_HelmetB_paint", "H_HelmetB_Light_tna_F", "H_HelmetSpecB_blk", "H_HelmetCrew_B", "H_CrewHelmetHeli_B", "H_HelmetB_light_desert", "H_PilotHelmetHeli_B", "H_HelmetB_TI_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetSpecB_blk", "H_BandMask_demon", "H_HelmetB_light_black", "H_HelmetB_Enh_tna_F", "H_HelmetIA_net", "H_CrewHelmetHeli_O", "H_Beret_gen_F", "H_MilCap_oucamo", "H_HelmetSpecO_ghex_F", "H_MilCap_rucamo", "H_BandMask_reaper", "Exile_Headgear_GasMask"};
  1151.  
  1152. /*
  1153. Percental Item Spawn Chances of Ghillies:
  1154.  
  1155. U_B_GhillieSuit = 33,33%
  1156. U_O_GhillieSuit = 33,33%
  1157. U_I_GhillieSuit = 33,33%
  1158. */
  1159. Ghillies[] = {"U_O_GhillieSuit", "U_B_GhillieSuit", "U_I_GhillieSuit"};
  1160.  
  1161. /*
  1162. Percental Item Spawn Chances of DLCGhillies:
  1163.  
  1164. U_B_FullGhillie_ard = 2,94%
  1165. U_B_FullGhillie_lsh = 2,94%
  1166. U_B_FullGhillie_sard = 2,94%
  1167. U_O_FullGhillie_ard = 2,94%
  1168. U_O_FullGhillie_lsh = 2,94%
  1169. U_O_FullGhillie_sard = 2,94%
  1170. U_I_FullGhillie_ard = 2,94%
  1171. U_I_FullGhillie_lsh = 2,94%
  1172. U_I_FullGhillie_sard = 2,94%
  1173. U_B_T_Sniper_F = 14,71%
  1174. U_B_T_Soldier_F = 14,71%
  1175. U_B_T_FullGhillie_tna_F = 14,71%
  1176. U_O_T_Sniper_F = 14,71%
  1177. U_O_T_FullGhillie_tna_F = 14,71%
  1178. */
  1179. DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_I_FullGhillie_ard", "U_I_FullGhillie_sard", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_I_FullGhillie_lsh", "U_B_FullGhillie_sard", "U_B_T_Soldier_F"};
  1180.  
  1181. /*
  1182. Percental Item Spawn Chances of DLCVests:
  1183.  
  1184. V_PlateCarrierGL_blk = 4,76%
  1185. V_PlateCarrierGL_mtp = 4,76%
  1186. V_PlateCarrierGL_rgr = 4,76%
  1187. V_PlateCarrierIAGL_dgtl = 4,76%
  1188. V_PlateCarrierIAGL_oli = 4,76%
  1189. V_PlateCarrierSpec_blk = 4,76%
  1190. V_PlateCarrierSpec_mtp = 4,76%
  1191. V_PlateCarrierSpec_rgr = 4,76%
  1192. V_TacChestrig_grn_F = 4,76%
  1193. V_TacChestrig_oli_F = 4,76%
  1194. V_TacChestrig_cbr_F = 4,76%
  1195. V_PlateCarrier1_tna_F = 4,76%
  1196. V_PlateCarrier2_tna_F = 4,76%
  1197. V_PlateCarrierSpec_tna_F = 4,76%
  1198. V_PlateCarrierGL_tna_F = 4,76%
  1199. V_HarnessO_ghex_F = 4,76%
  1200. V_HarnessOGL_ghex_F = 4,76%
  1201. V_BandollierB_ghex_F = 4,76%
  1202. V_TacVest_gen_F = 4,76%
  1203. V_PlateCarrier1_rgr_noflag_F = 4,76%
  1204. V_PlateCarrier2_rgr_noflag_F = 4,76%
  1205. */
  1206. DLCVests[] = {"V_TacVest_gen_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_blk", "V_PlateCarrier1_tna_F", "V_BandollierB_ghex_F", "V_PlateCarrierGL_mtp", "V_PlateCarrier2_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_TacChestrig_oli_F", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_HarnessOGL_ghex_F", "V_HarnessO_ghex_F", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_tna_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierIAGL_dgtl"};
  1207.  
  1208. /*
  1209. Percental Item Spawn Chances of Rebreathers:
  1210.  
  1211. V_RebreatherB = 33,33%
  1212. V_RebreatherIR = 33,33%
  1213. V_RebreatherIA = 33,33%
  1214. */
  1215. Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"};
  1216.  
  1217. /*
  1218. Percental Item Spawn Chances of MedicalItems:
  1219.  
  1220. Exile_Item_InstaDoc = 9,09%
  1221. Exile_Item_Bandage = 18,18%
  1222. Exile_Item_Vishpirin = 36,36%
  1223. Exile_Item_Heatpack = 36,36%
  1224. */
  1225. MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exile_Item_Heatpack"};
  1226.  
  1227. /*
  1228. Percental Item Spawn Chances of IndustrialItems:
  1229.  
  1230. Exile_Item_ThermalScannerPro = 0,66%
  1231. Exile_Item_Knife = 1,32%
  1232. Exile_Item_Cement = 1,97%
  1233. Exile_Item_FloodLightKit = 1,97%
  1234. Exile_Item_PortableGeneratorKit = 1,97%
  1235. Exile_Item_CamoTentKit = 2,63%
  1236. Exile_Item_MetalBoard = 2,63%
  1237. Exile_Item_Foolbox = 2,63%
  1238. Exile_Item_Sand = 2,63%
  1239. Exile_Item_Grinder = 3,29%
  1240. Exile_Item_MetalScrews = 3,29%
  1241. Exile_Melee_SledgeHammer = 3,29%
  1242. Exile_Item_ExtensionCord = 5,26%
  1243. Exile_Item_LightBulb = 5,92%
  1244. Exile_Item_WaterCanisterEmpty = 6,58%
  1245. Exile_Melee_Shovel = 6,58%
  1246. Exile_Item_JunkMetal = 7,24%
  1247. Exile_Item_Handsaw = 8,55%
  1248. Exile_Item_Pliers = 8,55%
  1249. Exile_Item_ScrewDriver = 8,55%
  1250. Exile_Melee_Axe = 14,47%
  1251. */
  1252. IndustrialItems[] = {"Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_ThermalScannerPro", "Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Item_Foolbox", "Exile_Item_MetalBoard", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_MetalBoard", "Exile_Item_Knife", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_Sand", "Exile_Item_PortableGeneratorKit", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_FloodLightKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalScrews", "Exile_Item_Sand", "Exile_Item_Handsaw", "Exile_Item_CamoTentKit", "Exile_Item_ExtensionCord", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_FloodLightKit", "Exile_Item_Grinder", "Exile_Melee_Axe"};
  1253.  
  1254. /*
  1255. Percental Item Spawn Chances of Vehicle:
  1256.  
  1257. Exile_Item_FuelCanisterFull = 40,00%
  1258. Exile_Item_FuelCanisterEmpty = 50,00%
  1259. Exile_Item_DuctTape = 10,00%
  1260. */
  1261. Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull"};
  1262.  
  1263. /*
  1264. Percental Item Spawn Chances of Chemlights:
  1265.  
  1266. Chemlight_blue = 25,00%
  1267. Chemlight_green = 25,00%
  1268. Chemlight_red = 25,00%
  1269. Chemlight_yellow = 25,00%
  1270. */
  1271. Chemlights[] = {"Chemlight_blue", "Chemlight_red", "Chemlight_green", "Chemlight_yellow"};
  1272.  
  1273. /*
  1274. Percental Item Spawn Chances of RoadFlares:
  1275.  
  1276. FlareGreen_F = 25,00%
  1277. FlareRed_F = 25,00%
  1278. FlareWhite_F = 25,00%
  1279. FlareYellow_F = 25,00%
  1280. */
  1281. RoadFlares[] = {"FlareRed_F", "FlareYellow_F", "FlareGreen_F", "FlareWhite_F"};
  1282.  
  1283. /*
  1284. Percental Item Spawn Chances of SmokeGrenades:
  1285.  
  1286. SmokeShell = 14,29%
  1287. SmokeShellRed = 14,29%
  1288. SmokeShellGreen = 14,29%
  1289. SmokeShellYellow = 14,29%
  1290. SmokeShellPurple = 14,29%
  1291. SmokeShellBlue = 14,29%
  1292. SmokeShellOrange = 14,29%
  1293. */
  1294. SmokeGrenades[] = {"SmokeShellBlue", "SmokeShell", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellRed"};
  1295.  
  1296. /*
  1297. Percental Item Spawn Chances of Restraints:
  1298.  
  1299. Exile_Item_ZipTie = 100,00%
  1300. */
  1301. Restraints[] = {"Exile_Item_ZipTie"};
  1302.  
  1303. /*
  1304. Percental Item Spawn Chances of Electronics:
  1305.  
  1306. Exile_Item_Laptop = 50,00%
  1307. Exile_Item_BaseCameraKit = 50,00%
  1308. */
  1309. Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};
  1310.  
  1311. /*
  1312. Percental Item Spawn Chances of Trash:
  1313.  
  1314. Exile_Item_Magazine01 = 6,25%
  1315. Exile_Item_Magazine02 = 6,25%
  1316. Exile_Item_Magazine03 = 6,25%
  1317. Exile_Item_Magazine04 = 6,25%
  1318. Exile_Item_Can_Empty = 25,00%
  1319. Exile_Item_PlasticBottleEmpty = 25,00%
  1320. Exile_Item_ToiletPaper = 25,00%
  1321. */
  1322. Trash[] = {"Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Magazine02", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine04", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_Magazine01", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper"};
  1323.  
  1324. /*
  1325. Percental Item Spawn Chances of Unused:
  1326.  
  1327. Exile_Item_CordlessScrewdriver = 11,11%
  1328. Exile_Item_FireExtinguisher = 11,11%
  1329. Exile_Item_Rope = 11,11%
  1330. Exile_Item_Carwheel = 11,11%
  1331. Exile_Item_Defibrillator = 11,11%
  1332. Exile_Item_SleepingMat = 11,11%
  1333. Exile_Item_Wrench = 11,11%
  1334. Exile_Item_OilCanister = 11,11%
  1335. Exile_Item_Hammer = 11,11%
  1336. */
  1337. Unused[] = {"Exile_Item_Defibrillator", "Exile_Item_OilCanister", "Exile_Item_SleepingMat", "Exile_Item_Rope", "Exile_Item_FireExtinguisher", "Exile_Item_CordlessScrewdriver", "Exile_Item_Wrench", "Exile_Item_Hammer", "Exile_Item_Carwheel"};
  1338. };
  1339. };
  1340. class CfgSettings
  1341. {
  1342. ///////////////////////////////////////////////////////////////////////
  1343. // Community Base Addons
  1344. ///////////////////////////////////////////////////////////////////////
  1345. class CBA
  1346. {
  1347. // Set this to 1 if you want to have CBA support
  1348. useStackedEH = 0;
  1349.  
  1350. // If you set this to 1 ...........................................
  1351. iReallyWantToGetHackedAndImRetarded = 0;
  1352. };
  1353.  
  1354. ///////////////////////////////////////////////////////////////////////
  1355. // GARBAGE COLLECTOR
  1356. ///////////////////////////////////////////////////////////////////////
  1357. class GarbageCollector
  1358. {
  1359. /*
  1360. Remark:
  1361. In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
  1362. the deletion. This check has been removed to save server performance.
  1363.  
  1364. Do NOT touch these if you are not 10000% sure what you do!
  1365. */
  1366. class Ingame
  1367. {
  1368. // Dropped items without fissix
  1369. class GroundWeaponHolder
  1370. {
  1371. lifeTime = 10;
  1372. interval = 5;
  1373. };
  1374.  
  1375. // Dropped items with fissix
  1376. class WeaponHolderSimulated
  1377. {
  1378. lifeTime = 10;
  1379. interval = 5;
  1380. };
  1381.  
  1382. // Corpses and wrecks
  1383. class AllDead
  1384. {
  1385. lifeTime = 15;
  1386. interval = 5;
  1387. };
  1388.  
  1389. // Loot spawned inside a building
  1390. class Loot
  1391. {
  1392. lifeTime = 8;
  1393. interval = 1;
  1394. };
  1395.  
  1396. // Never touch this or you will break your sever!
  1397. class Groups
  1398. {
  1399. interval = 0.5;
  1400. };
  1401. };
  1402.  
  1403. class Database
  1404. {
  1405. // Remove all deleted items from the database after X days
  1406. permanentlyDeleteTime = 3;
  1407.  
  1408. // Remove all territories (and contructions + containers in it) that were not paid after X days
  1409. territoryLifeTime = 7;
  1410.  
  1411. // Remove all containers outside of territories that have not been used for X days
  1412. // Example: Tents
  1413. containerLifeTime = 10;
  1414.  
  1415. // Remove all constructions outside of territories that are older than X days or not moved for X days
  1416. // Example: Work Benches
  1417. constructionLifeTime = 2;
  1418.  
  1419. // Remove all vehicles that were not moved/used for X days
  1420. vehicleLifeTime = 3;
  1421.  
  1422. // Set safe as abandoned
  1423. abandonedTime = 7;
  1424.  
  1425. // Deletes a base X days after the flag is stolen if the ransom money isn't paid
  1426. stolenFlagLifeTime = 3;
  1427.  
  1428. // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
  1429. unlockLifeTime = 2;
  1430. };
  1431. };
  1432.  
  1433. ///////////////////////////////////////////////////////////////////////
  1434. // RESPECT, YO
  1435. ///////////////////////////////////////////////////////////////////////
  1436. class Respect
  1437. {
  1438. /**
  1439. * Defines the factor of respect you gain for every pop tab in revenue
  1440. *
  1441. * Default: Get 1 respect for every 10 pop tabs
  1442. */
  1443. tradingRespectFactor = 0.1;
  1444.  
  1445. /**
  1446. * Defines the the minimum amount of Respect earned/lost for a kill
  1447. */
  1448. minRespectTransfer = 50;
  1449.  
  1450. /**
  1451. * Defines the amount of respect earned/lost for certain types of frags
  1452. */
  1453. class Frags
  1454. {
  1455. domination = 80; // Keeps killing the same guy
  1456. letItRain = 150; // MG, also vehicle MGs
  1457. humiliation = 300; // Axe
  1458. passenger = 400; // Out of car/chopper/boat
  1459. roadKill = 200; // :)
  1460. bigBird = 600; // Roadkill, but with chopper/plane
  1461. chuteGreaterChopper = 1000; // Someone flies into chute and chopper/plane explodes
  1462. };
  1463.  
  1464. class Percentages
  1465. {
  1466. unlucky = 1; // Dying for an unknown reason costs you 1% respect
  1467. crash = 1; // Crashing your car costs you 1% respect
  1468. suicide = 2; // Comitting suicide costs you 2% of your respect
  1469. friendyFire = 3; // Friendly fire costs you 3%
  1470. npc = 4; // Being killed by an NPC costs you 4%
  1471. bambiKill = 5; // Killing a bambi costs you 5%
  1472. frag = 5; // Killing someone will get you 5% and remove 5% from the victim
  1473. };
  1474.  
  1475. class Handcuffs
  1476. {
  1477. trapping = -50; // A handcuffs B
  1478. breakingFree = 100; // B broke free
  1479. releasedByHero = 100; // C releases B
  1480. releasedByHostageTaker = 50; // A releases B
  1481. };
  1482.  
  1483. class Bonus
  1484. {
  1485. // Bonus per full 100m
  1486. per100mDistance = 10;
  1487.  
  1488. // First blood after server restart
  1489. firstBlood = 100;
  1490.  
  1491. // If you kill someone while you are in your own territory
  1492. homie = 20;
  1493.  
  1494. // If you kill someone who is in his own territory
  1495. raid = 20;
  1496.  
  1497. /*
  1498. Example with killstreak = 50
  1499.  
  1500. Frag Factor Bonus
  1501. 2 * 50 +100
  1502. 3 * 50 +150
  1503. 4 * 50 +200
  1504. 5 * 50 +250
  1505. */
  1506. killStreak = 50;
  1507.  
  1508. // Kills within this amount of seconds stack (default: 2 minutes)
  1509. killStreakTimeout = 120;
  1510. };
  1511. };
  1512.  
  1513. ///////////////////////////////////////////////////////////////////////
  1514. // KILLFEED MAN!
  1515. ///////////////////////////////////////////////////////////////////////
  1516.  
  1517. class KillFeed
  1518. {
  1519. // Shows a kill feed for well kills
  1520. showKillFeed = 1;
  1521. };
  1522.  
  1523. ///////////////////////////////////////////////////////////////////////
  1524. // PLAYER SPAWN CONFIGURATION
  1525. ///////////////////////////////////////////////////////////////////////
  1526. class BambiSettings
  1527. {
  1528. /**
  1529. * Loadout of new bambi players
  1530. *
  1531. * (They will always spawn with a bambi overall - you cannot
  1532. * change the loadout uniform)
  1533. */
  1534. loadOut[] =
  1535. {
  1536. "ItemCompass",
  1537. "ItemMap", // Because why not
  1538. "Exile_Item_XM8",
  1539. "ItemRadio",
  1540. "Exile_Item_PlasticBottleFreshWater"
  1541. };
  1542.  
  1543. /**
  1544. * Enables or disables parachute spawning.
  1545. *
  1546. * 1 = On
  1547. * 0 = Off
  1548. */
  1549. parachuteSpawning = 1;
  1550.  
  1551. /**
  1552. * Enables or disables halo jumping. Only applies
  1553. * if parachute spawning is enabled.
  1554. *
  1555. * Remember that if you enable halo jump, it is adviced
  1556. * to adjust the parachuteDropHeight to something around
  1557. * 1km or so.
  1558. *
  1559. * 1 = On
  1560. * 0 = Off
  1561. */
  1562. haloJump = 1;
  1563.  
  1564. /**
  1565. * Parachute drop height in meters.
  1566. */
  1567. parachuteDropHeight = 1000;
  1568.  
  1569. /**
  1570. * Number of minutes where a fresh spawned player remains in the
  1571. * bambi state. It will end the bambi state after this timeout
  1572. * expired or when they pick up their first weapon. Whatever
  1573. * happens first.
  1574. */
  1575. protectionDuration = 5;
  1576.  
  1577. /**
  1578. * Radius of spawn zones around the center of spawn zone markers.
  1579. */
  1580. spawnZoneRadius = 500;
  1581.  
  1582. /**
  1583. * These vehicles spawn on server restart close to spawn zones.
  1584. * They are non-persistent and will despawn on server restart.
  1585. * Basically they are just used to get away from the spawn zone
  1586. * faster.
  1587. *
  1588. * {Number of vehicles *per* spawn zone, vehicle class name}
  1589. */
  1590. spawnZoneVehicles[] =
  1591. {
  1592. {5, "Exile_Bike_OldBike"},
  1593. {5, "Exile_Bike_MountainBike"}
  1594. };
  1595. };
  1596.  
  1597. ///////////////////////////////////////////////////////////////////////
  1598. // VEHICLE SPAWN CONFIGURATION
  1599. ///////////////////////////////////////////////////////////////////////
  1600.  
  1601. class VehicleSpawn
  1602. {
  1603. /**
  1604. * Grid Size for vehicle spawning,
  1605. * smaller the number more vehicles,
  1606. * you get the point
  1607. */
  1608. vehiclesGridSize = 2200;
  1609.  
  1610. /**
  1611. * Vehicle ammount per grid
  1612. * kinda self explanitory
  1613. */
  1614. vehiclesGridAmount = 2;
  1615.  
  1616. /**
  1617. * Creates global markers for vehicle spawn tweeking,
  1618. * after you are satisfied with vehicle ammount and spread set this to 0.
  1619. */
  1620. vehiclesDebugMarkers = 0;
  1621.  
  1622. /**
  1623. * The server will apply random damage up to this value when spawning a vehicle.
  1624. */
  1625. damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
  1626. maximumDamage = 0.9;
  1627.  
  1628. /**
  1629. * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
  1630. * fuel. In this case, "fuel" controls the percentage of fuel that
  1631. * can be in the vehicle at a maximum. For example, if you set this to
  1632. * 0.5, then vehicles will spawn with something random between 0% and 50%.
  1633. *
  1634. * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
  1635. * fuel percentage defined in "fuel". For example, setting this to 0.5
  1636. * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
  1637. * all vehicles without fuel.
  1638. */
  1639. randomizeFuel = 1;
  1640. fuel = 1;
  1641.  
  1642. /**
  1643. * Works exactly the same as the fuel setting ^
  1644. */
  1645. randomizeAmmo = 1;
  1646. ammo = 1;
  1647.  
  1648. // Stuff to spawn on water
  1649. water[] =
  1650. {
  1651. "Exile_Boat_MotorBoat_Police",
  1652. "Exile_Boat_MotorBoat_Orange",
  1653. "Exile_Boat_MotorBoat_White",
  1654. "Exile_Boat_RubberDuck_CSAT",
  1655. "Exile_Boat_RubberDuck_Digital",
  1656. "Exile_Boat_RubberDuck_Orange",
  1657. "Exile_Boat_RubberDuck_Blue",
  1658. "Exile_Boat_RubberDuck_Black",
  1659. "Exile_Boat_SDV_CSAT",
  1660. "Exile_Boat_SDV_Digital",
  1661. "Exile_Boat_SDV_Grey"
  1662. };
  1663.  
  1664. // Stuff to spawn on roads
  1665. ground[] =
  1666. {
  1667. "Exile_Bike_QuadBike_Black",
  1668. "Exile_Bike_QuadBike_Blue",
  1669. "Exile_Bike_QuadBike_Red",
  1670. "Exile_Bike_QuadBike_White",
  1671. "Exile_Bike_QuadBike_Nato",
  1672. "Exile_Bike_QuadBike_Csat",
  1673. "Exile_Bike_QuadBike_Fia",
  1674. "Exile_Bike_QuadBike_Guerilla01",
  1675. "Exile_Bike_QuadBike_Guerilla02",
  1676. "Exile_Car_Volha_Blue",
  1677. "Exile_Car_Volha_White",
  1678. "Exile_Car_Lada_Green",
  1679. "Exile_Car_Lada_Taxi",
  1680. "Exile_Car_TowTractor_White",
  1681. "Exile_Car_UAZ_Open_Green",
  1682. "Exile_Car_UAZ_Green",
  1683. "Exile_Car_LandRover_Ambulance_Desert",
  1684. "Exile_Car_Tractor_Red",
  1685. "Exile_Car_OldTractor_Red",
  1686. "Exile_Car_Octavius_White"
  1687. };
  1688.  
  1689. /**
  1690. * Enables or disables nightvision optics on ALL vehicles
  1691. *
  1692. * 0 = off
  1693. * 1 = on
  1694. */
  1695. nightVision = 1;
  1696.  
  1697. /**
  1698. * Enables or disables thermal optics on ALL vehicles
  1699. *
  1700. * 0 = off
  1701. * 1 = on
  1702. */
  1703. thermalVision = 0;
  1704.  
  1705. /**
  1706. * Set this to 1 to unlock vehicles on server boot if they are in safe zones
  1707. *
  1708. * 0 = off
  1709. * 1 = on
  1710. */
  1711. unlockInSafeZonesAfterRestart = 1;
  1712. };
  1713.  
  1714. class Weather
  1715. {
  1716. /*
  1717. You can define multiple "keyframes" for the weather to change. The server will pick
  1718. a keyframe randomly to simulate the weather. It will change the weather-keyframes
  1719. based on the following interval
  1720. */
  1721. interval = 30;
  1722.  
  1723. /*
  1724. Add the keyframes here. The server will pick one random, so if you want one
  1725. weather type of be more dominant compared to others, add it multiple times
  1726. */
  1727. //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"};
  1728. keyframes[] = {"Sunny"};
  1729.  
  1730. /*
  1731. This is a keyframe. Look up the BIKI to get more details about the parameters
  1732.  
  1733. Be sure to design the fog settings at a view distance of 1,600m as this is the
  1734. limit in multiplayer by default
  1735.  
  1736. https://community.bistudio.com/wiki/fogParams
  1737. https://community.bistudio.com/wiki/overcast
  1738. https://community.bistudio.com/wiki/setWaves
  1739. https://community.bistudio.com/wiki/setWindStr
  1740. https://community.bistudio.com/wiki/setGusts
  1741. https://community.bistudio.com/wiki/setRain
  1742. https://community.bistudio.com/wiki/setLightnings
  1743. https://community.bistudio.com/wiki/setRainbow
  1744. */
  1745. class Sunny
  1746. {
  1747. fogValue = 0.1;
  1748. fogDecay = 0.2;
  1749. fogBase = 5;
  1750. overcast = 0.2;
  1751. waves = 0.2;
  1752. wind = 0.25;
  1753. gusts = 0.1;
  1754. rain = 0;
  1755. lightnings = 0;
  1756. rainbows = 0;
  1757. };
  1758.  
  1759. class Cloudy
  1760. {
  1761. fogValue = 0.2;
  1762. fogDecay = 0.1;
  1763. fogBase = 5;
  1764. overcast = 0.4;
  1765. waves = 0.4;
  1766. wind = 0.25;
  1767. gusts = 0.5;
  1768. rain = 0.1;
  1769. lightnings = 0.1;
  1770. rainbows = 1;
  1771. };
  1772.  
  1773. class Thunderstorm
  1774. {
  1775. fogValue = 0.7;
  1776. fogDecay = 0.2;
  1777. fogBase = 5;
  1778. overcast = 1;
  1779. waves = 1;
  1780. wind = 0.25;
  1781. gusts = 0.5;
  1782. rain = 1;
  1783. lightnings = 1;
  1784. rainbows = 0.5;
  1785. };
  1786. };
  1787.  
  1788. class Time
  1789. {
  1790. // Uses Dedicated Server time as ingame Time
  1791. useRealTime = 0;
  1792.  
  1793. // Will overide RealTime
  1794. useStaticTime = 1;
  1795.  
  1796. // time in ARMA FORMAT << CONFIG
  1797. // https://community.bistudio.com/wiki/setDate
  1798.  
  1799. staticTime[] = {2039,10,24,15,30};
  1800. };
  1801.  
  1802.  
  1803. class RCON
  1804. {
  1805. /*
  1806. Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
  1807. */
  1808.  
  1809. // This needs to match config.cfg serverCommandPassword
  1810. serverPassword = "";
  1811.  
  1812. // Autolocks server until its ready to accept players
  1813. useAutoLock = 0;
  1814.  
  1815. // Server will autoLock at that time before restart (minutes)
  1816. restartAutoLock = 3;
  1817.  
  1818. /*
  1819. Number of hours and minutes of your restart period.
  1820.  
  1821. Examples:
  1822.  
  1823. {4, 0} = Every 4 hours
  1824. {1, 30} = Every one and a half hour (who the hell would do this?)
  1825. */
  1826. restartTimer[] = {3, 0};
  1827.  
  1828. /*
  1829. Kicks players before restart to prevent gear loss.
  1830. We strongely recommend to use this!
  1831.  
  1832. 0 = off
  1833. 1 = on
  1834. */
  1835. useAutoKick = 0;
  1836.  
  1837. /*
  1838. Number of minutes before the server kicks players that did
  1839. not disconnect before the restart. Should at least be two
  1840. minutes!
  1841. */
  1842. kickTime = 2;
  1843.  
  1844. /*
  1845. Self-explanatory
  1846.  
  1847. 0 = off
  1848. 1 = on
  1849. */
  1850. useRestartMessages = 0;
  1851.  
  1852. /*
  1853. Number of minutes before the restart to inform your players.
  1854.  
  1855. Only use full minutes here. Value like 5.5 have not been tested.
  1856. */
  1857. restartWarningTime[] = {15, 10, 5, 3};
  1858.  
  1859. /*
  1860. If set to 1 server will execute '#shutdown',
  1861. to try to shutdown the server
  1862. */
  1863.  
  1864. useShutdown = 0;
  1865. };
  1866.  
  1867. class ServerSettings
  1868. {
  1869. /*
  1870. Support for custom server FSM if wanted
  1871. */
  1872. serverFSM = "exile_server\fsm\main.fsm";
  1873.  
  1874. /*
  1875. If this is enabled, Exile developers will spawn with a ton of pop tabs.
  1876. We will have a hard time debugging things if you disable this.
  1877. */
  1878. devFriendyMode = 1;
  1879.  
  1880. devs[] =
  1881. {
  1882. {"76561197985241690","[EXILE|DEV] Eichi"},
  1883. {"76561198022879703","[EXILE|DEV] Grim"},
  1884. {"76561198075905447","[EXILE|DEV] Vishpala"},
  1885. {"76561197968613061","[EXILE|DEV] Niuva"},
  1886. {"76561198027700602","[EXILE|DEV] Eraser1"},
  1887. {"76561198048317094","[EXILE|DEV] HappyDayZ"},
  1888. {"76561198105900802","[EXILE|DEV] Psycho"},
  1889. {"76561198004111275","[EXILE|DEV] Maca134"},
  1890. {"76561198037177305","[EXILE|DEV] Wolfkill"}
  1891. };
  1892. };
  1893.  
  1894. class Events
  1895. {
  1896. /*
  1897. A list of events that are active
  1898. */
  1899. enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"};
  1900.  
  1901. class EarthQuake
  1902. {
  1903. type = "spawn";
  1904. function = "ExileServer_system_event_earthQuake_start";
  1905. minTime = 60;
  1906. maxTime = 180;
  1907. minimumPlayersOnline = 1;
  1908. };
  1909.  
  1910. class SupplyBox
  1911. {
  1912. /*
  1913. Drops a supply box on a parachute next to a random airport on the map.
  1914. The box may contain items. The box can be transported to a territory
  1915. and installed to become a normal storage container.
  1916. */
  1917. type = "spawn";
  1918. function = "ExileServer_system_event_supplyBox_start";
  1919. minTime = 60; // minutes
  1920. maxTime = 180; // minutes
  1921. minimumPlayersOnline = 10;
  1922. dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
  1923. dropAltitude = 100; // altitude of the drop
  1924. markerTime = 10; // minutes
  1925.  
  1926. /*
  1927. These are different types of boxes can be dropped.
  1928. You can specify the cargo a box should contain.
  1929. The type of box is chosen randomly from the following list.
  1930. Add a type multiple times to increase the chance of being used.
  1931. */
  1932. types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};
  1933.  
  1934. class BoxTypes
  1935. {
  1936. class Beer
  1937. {
  1938. items[] =
  1939. {
  1940. {"Exile_Item_Beer", 24}
  1941. };
  1942. };
  1943.  
  1944. class Food
  1945. {
  1946. items[] =
  1947. {
  1948. {"Exile_Item_BBQSandwich", 5},
  1949. {"Exile_Item_Catfood", 5},
  1950. {"Exile_Item_ChristmasTinner", 5},
  1951. {"Exile_Item_GloriousKnakworst", 5},
  1952. {"Exile_Item_SausageGravy", 5},
  1953. {"Exile_Item_Surstromming", 5},
  1954. {"Exile_Item_CanOpener", 1},
  1955. {"Exile_Item_CookingPot", 1},
  1956. {"Exile_Item_Matches", 1}
  1957. };
  1958. };
  1959.  
  1960. class Tools
  1961. {
  1962. items[] =
  1963. {
  1964. {"Exile_Item_Wrench", 1},
  1965. {"Exile_Item_Shovel", 1},
  1966. {"Exile_Item_Screwdriver", 1},
  1967. {"Exile_Item_Pliers", 1},
  1968. {"Exile_Item_Handsaw", 1},
  1969. {"Exile_Item_FireExtinguisher", 1},
  1970. {"Exile_Item_DuctTape", 1}
  1971. };
  1972. };
  1973.  
  1974. class RepairParts
  1975. {
  1976. items[] =
  1977. {
  1978. {"Exile_Item_CarWheel", 8},
  1979. {"Exile_Item_FuelCanisterFull", 4},
  1980. {"Exile_Item_OilCanister", 1},
  1981. {"Exile_Item_Grinder", 1},
  1982. {"Exile_Item_CordlessScrewdriver", 1}
  1983. };
  1984. };
  1985. };
  1986. };
  1987.  
  1988. class AbandonedSafe
  1989. {
  1990. type = "spawn";
  1991. function = "ExileServer_system_event_abandonedSafe_start";
  1992. minTime = 60; // minutes
  1993. maxTime = 120; // minutes
  1994. minimumPlayersOnline = 0;
  1995. markerTime = 15; // minutes
  1996. };
  1997.  
  1998. class AmbientFlyOver
  1999. {
  2000. type = "call";
  2001. function = "ExileServer_system_event_ambientFlyOver_start";
  2002. minTime = 30; // minutes
  2003. maxTime = 90; // minutes
  2004. minimumPlayersOnline = 1;
  2005. };
  2006. };
  2007.  
  2008. class Logging
  2009. {
  2010. /*
  2011. If logging is enabled separate logs will be made in the sql logs folder for each type
  2012. */
  2013. traderLogging = 1;
  2014. deathLogging = 1;
  2015. territoryLogging = 1;
  2016. };
  2017. };
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