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- --// services
- local ts = game:GetService("TweenService")
- local rs = game:GetService("RunService")
- local uis = game:GetService("UserInputService")
- local players = game:GetService("Players")
- --// config
- local lp = players.LocalPlayer
- if not lp then return end
- local CONFIG = {
- distance = 16,
- scrollSpeed = 20,
- animTime = 0.3,
- platforms = {
- PC = {"rbxassetid://10688463768", Color3.fromRGB(80, 140, 220)},
- Mobile = {"rbxassetid://10688464303", Color3.fromRGB(80, 220, 120)},
- Console = {"rbxassetid://10688463319", Color3.fromRGB(220, 80, 80)},
- Unknown = {"", Color3.fromRGB(150, 150, 150)}
- }
- }
- --// 'secret' state management
- _G.BillboardState = {
- enabled = true,
- uis = {}, -- { [Player]: { gui, root, main, currentState, tweens } }
- activeScroller = nil
- }
- --// functions
- local function getPlayerPlatform(player)
- local platform = "Unknown"
- if player.GameplayPaused then platform = "Mobile" end
- if uis:GetPlatform() == Enum.Platform.Windows and player == lp then platform = "PC" end
- return platform
- end
- local function animate(state, direction)
- if state.tweens then
- for _, t in ipairs(state.tweens) do t:Cancel() end
- end
- state.tweens = {}
- local transparencyGoal, sizeGoal
- if direction == "in" then
- transparencyGoal, sizeGoal = 0.2, UDim2.fromScale(1, 1)
- else
- transparencyGoal, sizeGoal = 1, UDim2.fromScale(0.8, 0.8)
- end
- local transparencyTween = ts:Create(state.main, TweenInfo.new(CONFIG.animTime, Enum.EasingStyle.Quint), {BackgroundTransparency = transparencyGoal})
- local sizeTween = ts:Create(state.root, TweenInfo.new(CONFIG.animTime, Enum.EasingStyle.Quint), {Size = sizeGoal})
- table.insert(state.tweens, transparencyTween)
- table.insert(state.tweens, sizeTween)
- transparencyTween:Play()
- sizeTween:Play()
- return sizeTween
- end
- local function createElements(player)
- local state = { currentState = "hidden", tweens = {} }
- state.gui = Instance.new("BillboardGui")
- state.gui.Name, state.gui.AlwaysOnTop = "PlayerInfo", true
- state.gui.Size, state.gui.StudsOffset = UDim2.fromOffset(200, 80), Vector3.new(0, 2.2, 0)
- state.root = Instance.new("Frame", state.gui)
- state.root.Name, state.root.BackgroundTransparency = "Root", 1
- state.root.ClipsDescendants, state.root.AnchorPoint = true, Vector2.new(0.5, 0.5)
- state.root.Position, state.root.Size = UDim2.fromScale(0.5, 0.5), UDim2.fromScale(0.8, 0.8)
- state.main = Instance.new("Frame", state.root)
- state.main.Name, state.main.Size = "Main", UDim2.fromScale(1, 1)
- state.main.BackgroundColor3 = Color3.fromRGB(30, 32, 38)
- state.main.Active, state.main.BackgroundTransparency = true, 1
- Instance.new("UICorner", state.main).CornerRadius = UDim.new(0, 6)
- Instance.new("UIStroke", state.main).Color = Color3.fromRGB(10, 11, 13)
- local platformIcon = Instance.new("ImageLabel", state.main)
- platformIcon.Name, platformIcon.Size = "PlatformIcon", UDim2.fromOffset(14, 14)
- platformIcon.Position, platformIcon.BackgroundTransparency = UDim2.new(0, 4, 0, 4), 1
- local healthBar = Instance.new("Frame", state.main)
- healthBar.Name = "HealthBar"
- -- FIX: Positioned at the top center
- healthBar.Size = UDim2.new(0.8, 0, 0, 8)
- healthBar.Position = UDim2.new(0.5, 0, 0, 4)
- healthBar.AnchorPoint = Vector2.new(0.5, 0)
- healthBar.BackgroundColor3 = Color3.fromRGB(10, 11, 13)
- Instance.new("UICorner", healthBar).CornerRadius = UDim.new(1, 0)
- local healthFill = Instance.new("Frame", healthBar)
- healthFill.Name, healthFill.Size = "Fill", UDim2.fromScale(1, 1)
- healthFill.BackgroundColor3 = Color3.fromRGB(80, 220, 120)
- Instance.new("UICorner", healthFill).CornerRadius = UDim.new(1, 0)
- local scroller = Instance.new("ScrollingFrame", state.main)
- scroller.Name = "Backpack"
- -- FIX: Adjusted to fit below the new healthbar position
- scroller.Size = UDim2.new(1, -10, 1, -18)
- scroller.Position = UDim2.new(0.5, 0, 1, -4)
- scroller.AnchorPoint = Vector2.new(0.5, 1)
- scroller.BackgroundTransparency, scroller.BorderSizePixel = 1, 0
- scroller.ScrollBarThickness, scroller.AutomaticCanvasSize = 4, Enum.AutomaticSize.Y
- scroller.MouseEnter:Connect(function() _G.BillboardState.activeScroller = scroller end)
- scroller.MouseLeave:Connect(function() _G.BillboardState.activeScroller = nil end)
- local grid = Instance.new("UIGridLayout", scroller)
- grid.CellSize, grid.CellPadding = UDim2.fromOffset(28, 28), UDim2.fromOffset(4, 4)
- grid.HorizontalAlignment = Enum.HorizontalAlignment.Center
- local tooltip = Instance.new("TextLabel", scroller)
- tooltip.Name, tooltip.Size = "Tooltip", UDim2.new(1, 0, 0, 20)
- tooltip.Position, tooltip.BackgroundColor3 = UDim2.new(0, 0, 1, 22), Color3.fromRGB(10, 11, 13)
- tooltip.Font, tooltip.TextColor3, tooltip.TextSize = Enum.Font.SourceSans, Color3.new(1, 1, 1), 14
- tooltip.Visible = false
- Instance.new("UICorner", tooltip).CornerRadius = UDim.new(0, 4)
- _G.BillboardState.uis[player] = state
- return state
- end
- local function updateUI(player, char)
- if not _G.BillboardState.enabled then return end
- local state = _G.BillboardState.uis[player]
- if not (state and state.gui) then return end
- local hum = char:FindFirstChildOfClass("Humanoid")
- if hum then
- local health = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
- local fill = state.main.HealthBar.Fill
- fill.Size = UDim2.fromScale(health, 1)
- fill.BackgroundColor3 = Color3.fromHSV(0.33 * health, 0.7, 0.8)
- end
- local pData = CONFIG.platforms[getPlayerPlatform(player)]
- local pIcon = state.main.PlatformIcon
- pIcon.Image, pIcon.ImageColor3 = pData[1], pData[2]
- local scroller = state.main.Backpack
- local tooltip = scroller.Tooltip
- for _, child in scroller:GetChildren() do
- if child:IsA("ImageButton") then child:Destroy() end
- end
- for _, tool in player.Backpack:GetChildren() do
- if tool:IsA("Tool") then
- local icon = Instance.new("ImageButton", scroller)
- icon.Size, icon.BackgroundTransparency, icon.Image = UDim2.fromScale(1, 1), 1, tool.TextureId
- icon.MouseEnter:Connect(function() tooltip.Text, tooltip.Visible, tooltip.Parent = tool.Name, true, icon end)
- icon.MouseLeave:Connect(function() tooltip.Visible, tooltip.Parent = false, scroller end)
- icon.MouseButton1Click:Connect(function() tool:Clone().Parent = lp.Backpack end)
- end
- end
- end
- --// main loop
- rs.Heartbeat:Connect(function()
- if not _G.BillboardState.enabled then return end
- local localChar = lp.Character
- if not (localChar and localChar.PrimaryPart) then return end
- local localPos = localChar.PrimaryPart.Position
- for _, player in players:GetPlayers() do
- if player == lp then continue end
- local state = _G.BillboardState.uis[player] or createElements(player)
- local char = player.Character
- if char and char.PrimaryPart and char:FindFirstChild("Head") then
- local dist = (localPos - char.PrimaryPart.Position).Magnitude
- if dist <= CONFIG.distance and state.currentState == "hidden" then
- state.currentState = "visible"
- state.gui.Adornee = char.Head
- state.gui.Parent = char.Head
- animate(state, "in")
- elseif dist > CONFIG.distance and state.currentState == "visible" then
- state.currentState = "hidden"
- local tween = animate(state, "out")
- tween.Completed:Wait()
- if state.currentState == "hidden" then state.gui.Parent = nil end
- end
- if state.currentState == "visible" then updateUI(player, char) end
- elseif state.currentState == "visible" then
- state.currentState = "hidden"
- state.gui.Parent = nil
- end
- end
- end)
- --// controller & cleanup
- uis.InputChanged:Connect(function(input)
- if not _G.BillboardState.enabled or not _G.BillboardState.activeScroller then return end
- if input.UserInputType == Enum.UserInputType.Gamepad1 and input.KeyCode == Enum.KeyCode.Gamepad1_Thumbstick2 then
- local scroller = _G.BillboardState.activeScroller
- scroller.CanvasPosition -= Vector2.new(0, input.Position.Y * CONFIG.scrollSpeed)
- end
- end)
- players.PlayerRemoving:Connect(function(player)
- if _G.BillboardState.uis[player] then
- _G.BillboardState.uis[player].gui:Destroy()
- _G.BillboardState.uis[player] = nil
- end
- end)
- lp.Chatted:Connect(function(msg)
- if msg == "#FreeSchlep" and _G.BillboardState.enabled then
- _G.BillboardState.enabled = false
- for _, state in pairs(_G.BillboardState.uis) do state.gui:Destroy() end
- _G.BillboardState.uis = {}
- end
- end)
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