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- -FILL THIS-
- >Leader's Name/Fluff: (Name). (Then write fluff)
- >Leader's Traits [0/100]: (Wait for custom traits before choosing. Max of 3 Traits. Unlimited Misc Traits.)
- >Nation's Name:
- >Nation's Fluff: (Race). (Then write fluff)
- >Nation's Traits [0/100]: (Wait for custom traits before choosing. Max of 3 Traits. Unlimited Misc Traits.)
- -LEAVE EVERYTHING BELOW BLANK-
- -Economy: (Determines coins/turn. Economy to Coins/Turn ratio is 1:1)
- -Science: (Determines how fast you can get new technology)
- -Industry: (Determines how fast you can build)
- -Food: (Determines how many Pop/turn you get. Food to Pop/Turn ratio is 1:1.)
- -Culture: (Determines how many Influence/turn you get. Culture to Influence/Turn ratio is 1:1)
- >Cities: ___ [Capital] (Name your Capital. The Capital gives 2 actions. Additional cities give 1 extra action.)
- >Happiness: 0 (Level 2-3 gives 10% increased Food and Industry. 4-5 gives 30% increased Food and Industry. -5 is a Rebellion)
- >Population: 0 (+Starting Food) (Every 50 Population gives +2 to Economy, Science, Industry and -5 Food.)
- >Buildings:
- >Technology:
- >Coins: (Used for building upkeeps, military upkeeps, speeding up research and building, and buying from the Market.)
- >Influence: (Influence is the core of culture, social decrees, diplomacy, religion, etc.
- >Resources: (There's resource spots all over the map. Find them and build an extractor and you can get the resource!)
- >Military
- (1) Scout [A-1. D-1. M-4. +50 Vision]
- >Military Bonus:
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