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Bello

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Aug 23rd, 2015
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  1. -FILL THIS-
  2. >Leader's Name/Fluff: (Name). (Then write fluff)
  3. >Leader's Traits [0/100]: (Wait for custom traits before choosing. Max of 3 Traits. Unlimited Misc Traits.)
  4. >Nation's Name:
  5. >Nation's Fluff: (Race). (Then write fluff)
  6. >Nation's Traits [0/100]: (Wait for custom traits before choosing. Max of 3 Traits. Unlimited Misc Traits.)
  7. -LEAVE EVERYTHING BELOW BLANK-
  8. -Economy: (Determines coins/turn. Economy to Coins/Turn ratio is 1:1)
  9. -Science: (Determines how fast you can get new technology)
  10. -Industry: (Determines how fast you can build)
  11. -Food: (Determines how many Pop/turn you get. Food to Pop/Turn ratio is 1:1.)
  12. -Culture: (Determines how many Influence/turn you get. Culture to Influence/Turn ratio is 1:1)
  13.  
  14. >Cities: ___ [Capital] (Name your Capital. The Capital gives 2 actions. Additional cities give 1 extra action.)
  15. >Happiness: 0 (Level 2-3 gives 10% increased Food and Industry. 4-5 gives 30% increased Food and Industry. -5 is a Rebellion)
  16. >Population: 0 (+Starting Food) (Every 50 Population gives +2 to Economy, Science, Industry and -5 Food.)
  17. >Buildings:
  18. >Technology:
  19. >Coins: (Used for building upkeeps, military upkeeps, speeding up research and building, and buying from the Market.)
  20. >Influence: (Influence is the core of culture, social decrees, diplomacy, religion, etc.
  21. >Resources: (There's resource spots all over the map. Find them and build an extractor and you can get the resource!)
  22. >Military
  23. (1) Scout [A-1. D-1. M-4. +50 Vision]
  24. >Military Bonus:
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