Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- user@server:~/bin$ factorio-server --start-server FSS.zip
- /home/user/bin/factorio-server: line 1: lua: command not found
- 0.000 2015-08-08 20:25:54; Factorio 0.12.3 (Build 16287, linux64)
- 0.000 Operating system: Linux
- 0.000 Program arguments: "/home/user/bin/factorio/bin/x64/factorio" "--start-server" "FSS.zip"
- 0.000 Read data path: /home/user/bin/factorio/data
- 0.000 Write data path: /home/user/bin/factorio
- 0.000 Binaries path: /home/user/bin/factorio/bin
- 0.005 Running in headless mode
- 0.007 Loading mod core 0.0.0 (data.lua)
- 0.008 Loading mod base 0.12.3 (data.lua)
- 0.283 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=y.petremann&token=<private>&apiVersion=2
- 0.759 0 packages available to download (experimental updates enabled).
- 0.759 Factorio initialised
- 0.760 Info Router.cpp:412: Router peerID(1334) shutting down.
- 0.760 Info Router.cpp:439: Router state -> Disconnected
- 0.760 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.760 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.760 Loading map /home/user/bin/factorio/saves/FSS.zip
- 0.766 Info Scenario.cpp:160: Map version 0.12.3-0
- 0.860 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
- 0.861 Info Router.cpp:439: Router state -> Connected
- 0.861 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
- 0.861 Hosting game at port 34197, peerID 0, session magic 2183
- 0.861 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(63793) changing state from(CreatingGame) to(InGame)
- 0.861 Info NetworkInputHandler.cpp:40: mapTick(63793) networkTick(0) initialized NetworkInputHandler local peer(0).
- 0.861 Verbose Router.cpp:178: Started router thread.
- 0.978 Verbose Synchronizer.cpp:290: NetworkTick(6) Processing synchronizer action(PeerInfo) from peer(0) (local)
- 0.978 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(<server>).
- 0.978 Verbose Synchronizer.cpp:290: NetworkTick(6) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
- 0.978 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(63793) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 0.978 Verbose Synchronizer.cpp:290: NetworkTick(6) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
- 0.978 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(63793) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 197.120 Connection request from 176.183.118.117:34196
- 197.120 Info Router.cpp:504: NetworkTick(11775) replying to connectionRequest for address(176.183.118.117:34196).
- 197.220 Verbose Synchronizer.cpp:290: NetworkTick(11781) Processing synchronizer action(PeerConnect) from peer(0) (local)
- 197.220 Info Router.cpp:655: networkTick(11781) adding peer(1) address(176.183.118.117:34196) sending connectionAccept(true)
- 197.220 Info Router.cpp:527: networkTick(11781) sending connectionAccept to address(176.183.118.117:34196) connectionRequestID(46003) newPeerID(1)
- 197.220 Info Synchronizer.cpp:493: networkTick(11781) adding peer(1) success(true).
- 197.486 Verbose Synchronizer.cpp:290: NetworkTick(11787) Processing synchronizer action(PeerInfo) from peer(0) (local)
- 197.486 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(<server>).
- 197.486 Verbose Synchronizer.cpp:290: NetworkTick(11787) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
- 197.486 Info MultiplayerManager.cpp:989: networkTick(11787) mapTick(63809) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 197.486 Verbose Synchronizer.cpp:290: NetworkTick(11787) Processing synchronizer action(PeerInfo) from peer(1)
- 197.486 Info MultiplayerManager.cpp:1315: Received peer info for peer(1) username(y.petremann).
- 197.486 Verbose Synchronizer.cpp:290: NetworkTick(11787) Processing synchronizer action(PeerStateChanged) from peer(1)
- 197.486 Info MultiplayerManager.cpp:989: networkTick(11787) mapTick(63809) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 197.486 Info NetworkInputHandler.cpp:489: expectedMapTick(63809) adding peer(1).
- 197.486 Verbose Synchronizer.cpp:290: NetworkTick(11787) Processing synchronizer action(PeerInfo) from peer(1)
- 197.486 Info MultiplayerManager.cpp:1315: Received peer info for peer(1) username(y.petremann).
- 197.486 Verbose Synchronizer.cpp:290: NetworkTick(11787) Processing synchronizer action(PeerStateChanged) from peer(1)
- 197.486 Info MultiplayerManager.cpp:989: networkTick(11787) mapTick(63809) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 197.486 Verbose Synchronizer.cpp:290: NetworkTick(11787) Processing synchronizer action(PeerStateChanged) from peer(1)
- 197.486 Info MultiplayerManager.cpp:989: networkTick(11787) mapTick(63809) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 197.487 Verbose NetworkInputHandler.cpp:206: Map tick(63810) not closed failedCount(1)
- 197.520 Verbose NetworkInputHandler.cpp:206: Map tick(63810) not closed failedCount(3)
- 197.553 Verbose NetworkInputHandler.cpp:206: Map tick(63810) not closed failedCount(5)
- 197.586 Verbose NetworkInputHandler.cpp:206: Map tick(63810) not closed failedCount(7)
- 197.620 Verbose NetworkInputHandler.cpp:206: Map tick(63810) not closed failedCount(9)
- 197.653 Verbose NetworkInputHandler.cpp:206: Map tick(63810) not closed failedCount(11)
- 197.686 Verbose NetworkInputHandler.cpp:206: Map tick(63810) not closed failedCount(13)
- 197.703 Verbose Synchronizer.cpp:290: NetworkTick(11800) Processing synchronizer action(PeerStateChanged) from peer(1)
- 197.703 Info MultiplayerManager.cpp:989: networkTick(11800) mapTick(63810) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 197.703 Info MultiplayerManager.cpp:848: networkTick(11800) mapTick(63810) changing state from(InGame) to(InGameAligning)
- 197.703 Info MultiplayerManager.cpp:1588: networkTick(11800) mapTick(63810) starting mapAlign
- 197.803 Verbose Synchronizer.cpp:290: NetworkTick(11806) Processing synchronizer action(PeerStateChanged) from peer(0) (local)
- 197.803 Info MultiplayerManager.cpp:989: networkTick(11806) mapTick(63810) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 197.803 Info MultiplayerManager.cpp:1522: networkTick(11806) mapTick(63810) sending mapAlignAction
- 197.903 Verbose Synchronizer.cpp:290: NetworkTick(11812) Processing synchronizer action(MapAlign) from peer(0) (local)
- 197.903 Info MultiplayerManager.cpp:1208: networkTick(11812) mapTick(63810) received MapAlignAction from peer(0), mapAlignTick(63811) appliedTickClosuresCount(0)
- 197.903 Info MultiplayerManager.cpp:1604: networkTick(11813) mapTick(63810) mapAlign finished targetTick(63811) updating map and running the tasks ...
- 197.903 Info MultiplayerManager.cpp:1476: networkTick(11813) mapTick(63810) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(63811))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 197.903 Verbose NetworkInputHandler.cpp:545: expectedMapTick(63810) NetworkTick(11813) lastTickApplied(63800) tickCloseFailuresCount(25) dumping tickclosure queues ...
- 197.903 Verbose NetworkInputHandler.cpp:555: local peer(0) playerIndex(255) tickClosures([tick(63801) inputActions() ] [tick(63802) inputActions() ] [tick(63803) inputActions() ] [tick(63804) inputActions() ] [tick(63805) inputActions() ] [tick(63806) inputActions() ] [tick(63807) inputActions() ] [tick(63808) inputActions() ] [tick(63809) inputActions() ] [tick(63810) inputActions() ] )
- 197.903 Verbose NetworkInputHandler.cpp:555: peer(1) playerIndex(255) tickClosures()
- 197.903 Verbose Synchronizer.cpp:470: NetworkTick(11813) notClosedTickStreak(0) dumping heartbeat queues ...
- 197.903 Verbose Synchronizer.cpp:482: local peer(0) heartbeats([networkTick(11807) closedTick(true) ] [networkTick(11808) closedTick(true) ] [networkTick(11809) closedTick(true) ] [networkTick(11810) closedTick(true) ] [networkTick(11811) closedTick(true) ] [networkTick(11812) closedTick(true) ] [networkTick(11813) closedTick(false) ] )
- 197.903 Verbose Synchronizer.cpp:482: peer(1) heartbeats([networkTick(11807) closedTick(true) ] )
- 197.903 Info MultiplayerManager.cpp:1625: maptick(63811) crc before applying all ticks: 2063906126
- 197.903 Info NetworkInputHandler.cpp:630: applyAllTickClosures: expectedMapTick(63811) lastTickApplied(63802) referenceMapTick(63811) networkTick(11813)
- 197.903 Verbose NetworkInputHandler.cpp:545: expectedMapTick(63811) NetworkTick(11813) lastTickApplied(63810) tickCloseFailuresCount(0) dumping tickclosure queues ...
- 197.903 Verbose NetworkInputHandler.cpp:555: local peer(0) playerIndex(255) tickClosures([tick(63811) inputActions() ] )
- 197.903 Verbose NetworkInputHandler.cpp:555: peer(1) playerIndex(255) tickClosures()
- 197.903 Info MultiplayerManager.cpp:1636: maptick(63811) crc after applying all ticks: 2063906126
- 197.903 Info MultiplayerManager.cpp:848: networkTick(11813) mapTick(63811) changing state from(InGameAligning) to(InGameAligned)
- 197.904 Verbose Scenario.cpp:528: Saving game as /home/user/bin/factorio/temp/mp-download
- 197.904 Info MultiplayerManager.cpp:848: networkTick(11813) mapTick(63811) changing state from(InGameAligned) to(InGameSavingMap)
- 197.920 Error MultiplayerManager.cpp:107: MultiplayerManager failed: "Cannot save map: locale::facet::_S_create_c_locale name not valid"
- 197.920 Info MultiplayerManager.cpp:848: networkTick(11814) mapTick(63811) changing state from(InGameSavingMap) to(Failed)
- ^C 213.168 Received SIGINT, shutting down
- 213.168 Verbose Scenario.cpp:528: Saving game as /home/user/bin/factorio/saves/FSS
- terminate called after throwing an instance of 'std::runtime_error'
- what(): locale::facet::_S_create_c_locale name not valid
- 213.619 Warning Logger.cpp:315: Symbols.size() == 29, usedSize == 19
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- 214.015 Warning Logger.cpp:315: Symbols.size() == 28, usedSize == 18
- #0 0x7fc74c94b180 in ?? at ??:0
- #1 0x7fc74c94b107 in ?? at ??:0
- #2 0x7fc74c94c4e8 in ?? at ??:0
- #3 0xe0b2cd in __gnu_cxx::__verbose_terminate_handler() at ??:?
- #4 0xd7dfa6 in __cxxabiv1::__terminate(void (*)()) at ??:?
- #5 0xd7dff1 in std::terminate() at ??:?
- #6 0xd7fdc8 in __cxa_throw at ??:?
- #7 0xdd7e5f in std::__throw_runtime_error(char const*) at ??:?
- #8 0xd8ae24 in std::locale::facet::_S_create_c_locale(__locale_struct*&, char const*, __locale_struct*) at ??:?
- #9 0xd8dda9 in std::locale::_Impl::_Impl(char const*, unsigned long) at ??:?
- #10 0xd8eff8 in std::locale::locale(char const*) at ??:?
- #11 0xcbdd17 in boost::filesystem::path::codecvt() at crtstuff.c:?
- #12 0xcbe6c6 in boost::filesystem::detail::unique_path(boost::filesystem::path const&, boost::system::error_code*) at crtstuff.c:?
- #13 0x92edf6 in std::string::operator=(std::string const&) at /usr/include/c++/5/bits/basic_string.h:2948
- #14 0x930e7a in operator= at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/filesystem/path.hpp:182
- #15 0xa4bfbe in TemporaryFile::TemporaryFile(std::string const&) at /tmp/factorio-GAdmeA/src/Util/TemporaryFile.cpp:12
- #16 0x7fc74c937b45 in saveAs at /tmp/factorio-GAdmeA/src/Scenario/Scenario.cpp:533
- #17 0x40a3c9 in std::string::_M_rep() const at /usr/include/c++/5/bits/basic_string.h:2694
- 214.015 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
- [1] user@server:~/bin$
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement