Advertisement
Guest User

Untitled

a guest
Jan 18th, 2019
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.17 KB | None | 0 0
  1. NullReferenceException: Object reference not set to an instance of an object
  2. Devdog.InventoryPro.ItemCollectionBase.AddItem (Devdog.InventoryPro.InventoryItemBase item, System.Collections.Generic.ICollection`1[T] storedItems, System.Boolean repaint, System.Boolean fireEvents) (at Assets/Devdog/InventoryPro/Scripts/Collections/ItemCollectionBase.cs:1183)
  3. Devdog.InventoryPro.VendorUI.AddItem (Devdog.InventoryPro.InventoryItemBase item, System.Collections.Generic.ICollection`1[T] storedItems, System.Boolean repaint, System.Boolean fireEvents) (at Assets/Devdog/InventoryPro/Scripts/Modules/Vendor/VendorUI.cs:232)
  4. Devdog.InventoryPro.VendorTrigger.OnTriggerUsed (Devdog.General.Player player) (at Assets/Devdog/InventoryPro/Scripts/Modules/Triggers/VendorTrigger.cs:162)
  5. Devdog.General.TriggerBase.NotifyTriggerUsed (Devdog.General.Player player) (at Assets/Devdog/General/Triggers/TriggerBase.cs:198)
  6. Devdog.General.Trigger.DoUse (Devdog.General.Player player) (at Assets/Devdog/General/Triggers/Trigger.cs:152)
  7. Devdog.General.Trigger.Use (Devdog.General.Player player) (at Assets/Devdog/General/Triggers/Trigger.cs:137)
  8. Devdog.General.TriggerBase.Toggle (Devdog.General.Player player) (at Assets/Devdog/General/Triggers/TriggerBase.cs:90)
  9. Devdog.General.TriggerBase.Toggle () (at Assets/Devdog/General/Triggers/TriggerBase.cs:80)
  10. Devdog.General.TriggerInputHandlerBase.Use () (at Assets/Devdog/General/Triggers/TriggerInputHandlerBase.cs:58)
  11. Devdog.General.TriggerInputHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Devdog/General/Triggers/TriggerInputHandler.cs:84)
  12. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
  13. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
  14. UnityEngine.EventSystems.EventSystem:Update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement