MarioBlack

ANIMACIONES ROBADAS XDD

Mar 21st, 2018
189
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  1. CMD:acciones(playerid, params[]) {
  2. new danimaccion[3000];
  3. strcat(danimaccion,"{FFFFFF}/danzar - /bebido - /movil - /cmovil - /bomba - /apuntar - /dormir\n");
  4. strcat(danimaccion,"/adios - /saludo - /trato - /crack - /fumando - /gro - /hablando - /taichi\n");
  5. strcat(danimaccion,"/caer - /reir - /tumbarse - /vomitar - /comiendo - /herido - /medico - /oralsex\n");
  6. strcat(danimaccion,"/muerto - /brazos - /pandillero - /taxi - /trafico - /golpeado - /besar - /boxear\n");
  7. strcat(danimaccion,"/espada /policia /tortazo - /rodar - /cacheado - /bate - /gritando - /facepalm\n");
  8. strcat(danimaccion,"/animar - /esposado - /lanzar - /basket - /cansado - /saltovital - /pelea - /depie\n");
  9. strcat(danimaccion,"/rascarse - /apoyarse - /correr - /strip - /bailar - /asientosexi - /spray - /fokear\n");
  10. strcat(danimaccion,"/rifle - /mecanico - /carga - /consola - /barandilla - /llorar - /cruzarbrazos\n");
  11. strcat(danimaccion,"/discutir /camara /bofetada - /billar - /beso - /dedo - /mear - /asco - /no - /si\n");
  12. strcat(danimaccion,"/cansarme - /asiento - /pararme - /irsecortao - /comerciar - /echarme - /cubrirme\n");
  13. strcat(danimaccion,"/coche - /agonizar - /levantarme - /mmm - /paja /oficinaanim /dildosex - /oralsexcar\n");
  14. Dialog(playerid,D_AYUDA, DIALOG_STYLE_MSGBOX, "{FFFFFF}Ayuda: {00C200}[Acciones]", danimaccion, "Regresar","Cerrar");
  15. return 1;
  16. }
  17.  
  18. //- Inicio de animaciones
  19. CMD:besar(playerid, params[]) {
  20. new anim;
  21. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/besar [1-6]");
  22. if (anim < 1 || anim > 6) return _Mensaje(playerid, 3, "0", "/besar [1-6]");
  23. switch (anim) {
  24. case 1: HaciendoAnimacion(playerid, "KISSING", "Grlfrd_Kiss_01", 4.0, 0, 0, 0, 0, 0);
  25. case 2: HaciendoAnimacion(playerid, "KISSING", "Grlfrd_Kiss_02", 4.0, 0, 0, 0, 0, 0);
  26. case 3: HaciendoAnimacion(playerid, "KISSING", "Grlfrd_Kiss_03", 4.0, 0, 0, 0, 0, 0);
  27. case 4: HaciendoAnimacion(playerid, "KISSING", "Playa_Kiss_01", 4.0, 0, 0, 0, 0, 0);
  28. case 5: HaciendoAnimacion(playerid, "KISSING", "Playa_Kiss_03", 4.0, 0, 0, 0, 0, 0);
  29. case 6: HaciendoAnimacion(playerid, "BD_FIRE", "Grlfrd_Kiss_03", 4.0, 0, 0, 0, 0, 0);
  30. }
  31. return 1;
  32. }
  33.  
  34. CMD:adios(playerid, params[]) {
  35. new anim;
  36. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/adios [1-8]");
  37. if (anim < 1 || anim > 8) return _Mensaje(playerid, 3, "0", "/adios [1-8]");
  38. switch (anim) {
  39. case 1: HaciendoAnimacion(playerid, "KISSING", "BD_GF_Wave", 4.0, 0, 0, 0, 0, 0);
  40. case 2: HaciendoAnimacion(playerid, "ON_LOOKERS", "wave_in", 4.0, 0, 0, 0, 1, 0);
  41. case 3: HaciendoAnimacion(playerid, "ON_LOOKERS", "wave_loop", 4.0, 0, 0, 0, 1, 0);
  42. case 4: HaciendoAnimacion(playerid, "ON_LOOKERS", "wave_out", 4.0, 0, 0, 0, 0, 0);
  43. case 5: HaciendoAnimacion(playerid, "BD_FIRE", "BD_GF_Wave", 4.0, 0, 0, 0, 0, 0);
  44. case 6: HaciendoAnimacion(playerid, "ped", "endchat_01", 4.0, 0, 0, 0, 0, 0);
  45. case 7: HaciendoAnimacion(playerid, "ped", "endchat_02", 4.0, 0, 0, 0, 0, 0);
  46. case 8: HaciendoAnimacion(playerid, "ped", "endchat_03", 4.0, 0, 0, 0, 0, 0);
  47. }
  48. return 1;
  49. }
  50.  
  51. CMD:coche(playerid, params[]) {
  52. if (!IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "683", "No estás dentro de un vehículo para la animación.");
  53. new anim;
  54. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/coche [1-19]");
  55. if (anim < 1 || anim > 19) return _Mensaje(playerid, 3, "0", "/coche [1-19]");
  56. switch (anim) {
  57. case 1: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_01", 4.0, 0, 0, 0, 1, 0, 1);
  58. case 2: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_02", 4.0, 0, 0, 0, 1, 0, 1);
  59. case 3: ApplyAnimation(playerid, "KISSING", "GF_CarSpot", 4.0, 0, 0, 0, 1, 0, 1);
  60. case 4: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hair", 4.0, 0, 0, 0, 1, 0, 1);
  61. case 5: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idleloop", 4.0, 0, 0, 0, 1, 0, 1);
  62. case 6: ApplyAnimation(playerid, "LOWRIDER", "Sit_relaxed", 4.0, 0, 0, 0, 1, 0, 1);
  63. case 7: ApplyAnimation(playerid, "LOWRIDER", "Tap_hand", 4.0, 0, 0, 0, 1, 0, 1);
  64. case 8: ApplyAnimation(playerid, "CAR_CHAT", "carfone_in", 4.0, 0, 0, 0, 1, 0, 1);
  65. case 9: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopA", 4.0, 0, 0, 0, 1, 0, 1);
  66. case 10: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopB", 4.0, 0, 0, 0, 1, 0, 1);
  67. case 11: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_BL", 4.0, 0, 0, 0, 1, 0, 1);
  68. case 12: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_FL", 4.0, 0, 0, 0, 1, 0, 1);
  69. case 13: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_in", 4.0, 0, 0, 0, 1, 0, 1);
  70. case 14: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_loop", 4.0, 0, 0, 0, 1, 0, 1);
  71. case 15: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_out", 4.0, 0, 0, 0, 1, 0, 1);
  72. case 16: ApplyAnimation(playerid, "ped", "CAR_sit_weak", 4.0, 0, 0, 0, 1, 0, 1);
  73. case 17: ApplyAnimation(playerid, "ped", "CAR_LB_pro", 4.0, 0, 0, 0, 1, 0, 1);
  74. case 18: ApplyAnimation(playerid, "ped", "CAR_sit", 4.0, 0, 0, 0, 1, 0, 1);
  75. case 19: ApplyAnimation(playerid, "ped", "CAR_dead_RHS", 4.0, 0, 0, 0, 1, 0, 1);
  76. }
  77. return 1;
  78. }
  79.  
  80. CMD:camara(playerid, params[]) {
  81. new anim;
  82. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/camara [1-14]");
  83. if (anim < 1 || anim > 14) return _Mensaje(playerid, 3, "0", "/camara [1-14]");
  84. switch (anim) {
  85. case 1: HaciendoAnimacion(playerid, "CAMERA", "camcrch_cmon", 4.0, 0, 0, 0, 1, 0);
  86. case 2: HaciendoAnimacion(playerid, "CAMERA", "camcrch_idleloop", 4.0, 0, 0, 0, 1, 0);
  87. case 3: HaciendoAnimacion(playerid, "CAMERA", "camcrch_stay", 4.0, 0, 0, 0, 1, 0);
  88. case 4: HaciendoAnimacion(playerid, "CAMERA", "camcrch_to_camstnd", 4.0, 0, 0, 0, 1, 0);
  89. case 5: HaciendoAnimacion(playerid, "CAMERA", "camstnd_cmon", 4.0, 0, 0, 0, 1, 0);
  90. case 6: HaciendoAnimacion(playerid, "CAMERA", "camstnd_idleloop", 4.0, 0, 0, 0, 1, 0);
  91. case 7: HaciendoAnimacion(playerid, "CAMERA", "camstnd_lkabt", 4.0, 0, 0, 0, 1, 0);
  92. case 8: HaciendoAnimacion(playerid, "CAMERA", "camstnd_to_camcrch", 4.0, 0, 0, 0, 1, 0);
  93. case 9: HaciendoAnimacion(playerid, "CAMERA", "piccrch_in", 4.0, 0, 0, 0, 1, 0);
  94. case 10: HaciendoAnimacion(playerid, "CAMERA", "piccrch_out", 4.0, 0, 0, 0, 1, 0);
  95. case 11: HaciendoAnimacion(playerid, "CAMERA", "piccrch_take", 4.0, 0, 0, 0, 1, 0);
  96. case 12: HaciendoAnimacion(playerid, "CAMERA", "picstnd_in", 4.0, 0, 0, 0, 1, 0);
  97. case 13: HaciendoAnimacion(playerid, "CAMERA", "picstnd_out", 4.0, 0, 0, 0, 1, 0);
  98. case 14: HaciendoAnimacion(playerid, "CAMERA", "picstnd_take", 4.0, 0, 0, 0, 1, 0);
  99. }
  100. return 1;
  101. }
  102.  
  103. CMD:discutir(playerid, params[]) {
  104. new anim;
  105. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/discutir [1-6]");
  106. if (anim < 1 || anim > 6) return _Mensaje(playerid, 3, "0", "/discutir [1-6]");
  107. switch (anim) {
  108. case 1: HaciendoAnimacion(playerid, "KISSING", "GF_StreetArgue_01", 4.0, 0, 0, 0, 1, 0);
  109. case 2: HaciendoAnimacion(playerid, "KISSING", "GF_StreetArgue_02", 4.0, 0, 0, 0, 1, 0);
  110. case 3: HaciendoAnimacion(playerid, "PAULNMAC", "PnM_Argue1_A", 4.0, 0, 0, 0, 1, 0);
  111. case 4: HaciendoAnimacion(playerid, "PAULNMAC", "PnM_Argue1_B", 4.0, 0, 0, 0, 1, 0);
  112. case 5: HaciendoAnimacion(playerid, "PAULNMAC", "PnM_Argue2_A", 4.0, 0, 0, 0, 1, 0);
  113. case 6: HaciendoAnimacion(playerid, "PAULNMAC", "PnM_Argue2_B", 4.0, 0, 0, 0, 1, 0);
  114. }
  115. return 1;
  116. }
  117.  
  118. CMD:policia(playerid, params[]) {
  119. new anim;
  120. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/policia [1-9]");
  121. if (anim < 1 || anim > 9) return _Mensaje(playerid, 3, "0", "/policia [1-9]");
  122. switch (anim) {
  123. case 1: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Away", 4.0, 0, 0, 0, 1, 0);
  124. case 2: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Come", 4.0, 0, 0, 0, 1, 0);
  125. case 3: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Left", 4.0, 0, 0, 0, 1, 0);
  126. case 4: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Stop", 4.0, 0, 0, 0, 1, 0);
  127. case 5: HaciendoAnimacion(playerid, "POLICE", "COP_getoutcar_LHS", 4.0, 0, 0, 0, 1, 0);
  128. case 6: HaciendoAnimacion(playerid, "POLICE", "Cop_move_FWD", 4.0, 0, 0, 0, 1, 0);
  129. case 7: HaciendoAnimacion(playerid, "POLICE", "Door_Kick", 4.0, 0, 0, 0, 1, 0);
  130. case 8: HaciendoAnimacion(playerid, "POLICE", "plc_drgbst_01", 4.0, 0, 0, 0, 1, 0);
  131. case 9: HaciendoAnimacion(playerid, "POLICE", "plc_drgbst_02", 4.0, 0, 0, 0, 1, 0);
  132. }
  133. return 1;
  134. }
  135.  
  136. CMD:espada(playerid, params[]) {
  137. new anim;
  138. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/espada [1-2]");
  139. if (anim < 1 || anim > 2) return _Mensaje(playerid, 3, "0", "/espada [1-2]");
  140. switch (anim) {
  141. case 1: HaciendoAnimacion(playerid, "SWORD", "sword_block", 4.0, 0, 0, 0, 1, 0);
  142. case 2: HaciendoAnimacion(playerid, "SWORD", "sword_IDLE", 4.0, 0, 0, 0, 1, 0);
  143. }
  144. return 1;
  145. }
  146.  
  147. CMD:herido(playerid, params[]) {
  148. new anim;
  149. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/herido [1-10]");
  150. if (anim < 1 || anim > 10) return _Mensaje(playerid, 3, "0", "/herido [1-10]");
  151. switch (anim) {
  152. case 1: HaciendoAnimacion(playerid, "SWAT", "gnstwall_injurd", 4.0, 0, 0, 0, 1, 0);
  153. case 2: HaciendoAnimacion(playerid, "CRACK", "crckdeth1", 4.0, 0, 0, 0, 1, 0);
  154. case 3: HaciendoAnimacion(playerid, "CRACK", "crckdeth2", 4.0, 0, 0, 0, 1, 0);
  155. case 4: HaciendoAnimacion(playerid, "CRACK", "crckdeth3", 4.0, 0, 0, 0, 1, 0);
  156. case 5: HaciendoAnimacion(playerid, "CRACK", "crckdeth4", 4.0, 0, 0, 0, 1, 0);
  157. case 6: HaciendoAnimacion(playerid, "CRACK", "crckidle1", 4.0, 0, 0, 0, 1, 0);
  158. case 7: HaciendoAnimacion(playerid, "CRACK", "crckidle2", 4.0, 0, 0, 0, 1, 0);
  159. case 8: HaciendoAnimacion(playerid, "CRACK", "crckidle3", 4.0, 0, 0, 0, 1, 0);
  160. case 9: HaciendoAnimacion(playerid, "CRACK", "crckidle4", 4.0, 0, 0, 0, 1, 0);
  161. case 10: HaciendoAnimacion(playerid, "WUZI", "CS_Dead_Guy", 4.0, 0, 0, 0, 1, 0);
  162. }
  163. return 1;
  164. }
  165.  
  166. CMD:oralsex(playerid, params[]) {
  167. new anim;
  168. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/oralsex [1-12]");
  169. if (anim < 1 || anim > 12) return _Mensaje(playerid, 3, "0", "/oralsex [1-12]");
  170. switch (anim) {
  171. case 1: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.0, 0, 0, 0, 1, 0);
  172. case 2: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.0, 0, 0, 0, 1, 0);
  173. case 3: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.0, 0, 0, 0, 1, 0);
  174. case 4: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.0, 0, 0, 0, 1, 0);
  175. case 5: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_END_W", 4.0, 0, 0, 0, 1, 0);
  176. case 6: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_END_P", 4.0, 0, 0, 0, 1, 0);
  177. case 7: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_START_W", 4.0, 0, 0, 0, 1, 0);
  178. case 8: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_START_P", 4.0, 0, 0, 0, 1, 0);
  179. case 9: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 4.0, 0, 0, 0, 1, 0);
  180. case 10: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P", 4.0, 0, 0, 0, 1, 0);
  181. case 11: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_END_W", 4.0, 0, 0, 0, 1, 0);
  182. case 12: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_END_P", 4.0, 0, 0, 0, 1, 0);
  183. }
  184. return 1;
  185. }
  186.  
  187. CMD:oralsexcar(playerid, params[]) {
  188. if (!IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "683", "No estás dentro de un vehículo para la animación.");
  189. new anim;
  190. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/oralsexcar [1-7]");
  191. if (anim < 1 || anim > 7) return _Mensaje(playerid, 3, "0", "/oralsexcar [1-7]");
  192. switch (anim) {
  193. case 1: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_W", 4.0, 0, 0, 0, 1, 0, 1);
  194. case 2: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_P", 4.0, 0, 0, 0, 1, 0, 1);
  195. case 3: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_W", 4.0, 0, 0, 0, 1, 0, 1); //Una sola vez
  196. case 4: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_W", 4.0, 1, 0, 0, 1, 0, 1); //Continuo
  197. case 5: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_P", 4.0, 0, 0, 0, 1, 0, 1);
  198. case 6: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_W", 4.0, 0, 0, 0, 1, 0, 1);
  199. case 7: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_P", 4.0, 0, 0, 0, 1, 0, 1);
  200. }
  201. return 1;
  202. }
  203.  
  204. CMD:dildosex(playerid, params[]) {
  205. new anim;
  206. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/dildosex [1-8]");
  207. if (anim < 1 || anim > 8) return _Mensaje(playerid, 3, "0", "/dildosex [1-8]");
  208. switch (anim) {
  209. case 1: HaciendoAnimacion(playerid, "SNM", "SPANKING_IDLEW", 4.0, 0, 0, 0, 1, 0);
  210. case 2: HaciendoAnimacion(playerid, "SNM", "SPANKING_IDLEP", 4.0, 0, 0, 0, 1, 0);
  211. case 3: HaciendoAnimacion(playerid, "SNM", "SPANKINGW", 4.0, 0, 0, 0, 1, 0);
  212. case 4: HaciendoAnimacion(playerid, "SNM", "SPANKINGP", 4.0, 0, 0, 0, 1, 0);
  213. case 5: HaciendoAnimacion(playerid, "SNM", "SPANKEDW", 4.0, 0, 0, 0, 1, 0);
  214. case 6: HaciendoAnimacion(playerid, "SNM", "SPANKEDP", 4.0, 0, 0, 0, 1, 0);
  215. case 7: HaciendoAnimacion(playerid, "SNM", "SPANKING_ENDW", 4.0, 0, 0, 0, 1, 0);
  216. case 8: HaciendoAnimacion(playerid, "SNM", "SPANKING_ENDP", 4.0, 0, 0, 0, 1, 0);
  217. }
  218. return 1;
  219. }
  220.  
  221. CMD:apuntar(playerid, params[]) {
  222. new anim;
  223. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/apuntar [1-8]");
  224. if (anim < 1 || anim > 8) return _Mensaje(playerid, 3, "0", "/apuntar [1-8]");
  225. switch (anim) {
  226. case 1: HaciendoAnimacion(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 0, 0, 0, 1, 0);
  227. case 2: HaciendoAnimacion(playerid, "SHOP", "SHP_Gun_Aim", 4.0, 0, 0, 0, 1, 0);
  228. case 3: HaciendoAnimacion(playerid, "PYTHON", "python_crouchreload", 4.0, 0, 0, 0, 1, 0);
  229. case 4: HaciendoAnimacion(playerid, "PYTHON", "python_reload", 4.0, 0, 0, 0, 1, 0);
  230. case 5: HaciendoAnimacion(playerid, "SHOP", "SHP_Gun_Grab", 4.0, 0, 0, 0, 1, 0);
  231. case 6: HaciendoAnimacion(playerid, "SHOP", "SHP_Gun_Threat", 4.0, 0, 0, 0, 1, 0);
  232. case 7: HaciendoAnimacion(playerid, "ped", "gang_gunstand", 4.0, 0, 0, 0, 1, 0);
  233. case 8: HaciendoAnimacion(playerid, "SHOP", "SPANKING_ENDP", 4.0, 0, 0, 0, 1, 0);
  234. }
  235. return 1;
  236. }
  237. CMD:oficinaanim(playerid, params[]) {
  238. new anim;
  239. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/oficinaanim [1-10]");
  240. if (anim < 1 || anim > 10) return _Mensaje(playerid, 3, "0", "/oficinaanim [1-10]");
  241. switch (anim) {
  242. case 1: HaciendoAnimacion(playerid, "INT_OFFICE", "FF_Dam_Fwd", 4.0, 0, 0, 0, 1, 0);
  243. case 2: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_2Idle_180", 4.0, 0, 0, 0, 1, 0);
  244. case 3: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Bored_Loop", 4.0, 0, 0, 0, 1, 0);
  245. case 4: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Crash", 4.0, 0, 0, 0, 1, 0);
  246. case 5: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Drink", 4.0, 0, 0, 0, 1, 0);
  247. case 6: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Idle_Loop", 4.0, 0, 0, 0, 1, 0);
  248. case 7: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_In", 4.0, 0, 0, 0, 1, 0);
  249. case 8: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Read", 4.0, 0, 0, 0, 1, 0);
  250. case 9: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 0, 0, 0, 1, 0);
  251. case 10: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Watch", 4.0, 0, 0, 0, 1, 0);
  252. }
  253. return 1;
  254. }
  255.  
  256. CMD:paja(playerid, params[]) { HaciendoAnimacion(playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 1, 1); return 1; }
  257. CMD:irsecortao(playerid, pamras[]) { HaciendoAnimacion(playerid, "PAULNMAC", "wank_out", 4.0, 0, 0, 0, 0, 0); return 1; }
  258. CMD:mear(playerid, params[]) { HaciendoAnimacion(playerid, "PAULNMAC", "Piss_in", 4.0, 0, 0, 0, 0, 0); return 1; }
  259. CMD:comerciar(playerid, params[]) { HaciendoAnimacion(playerid, "DEALER", "shop_pay", 4.000000, 0, 1, 1, 0, 0); return 1; }
  260. CMD:pelea(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "FIGHTIDLE", 4.000000, 0, 1, 1, 1, 1); return 1; }
  261. CMD:dormir(playerid, params[]) { HaciendoAnimacion(playerid, "INT_HOUSE", "BED_In_R", 4.1, 0, 0, 0, 1, 0); return 1; }
  262. CMD:taxi(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "IDLE_taxi", 4.1, 0, 1, 1, 1, 1); return 1; }
  263. CMD:asco(playerid, params[]) { HaciendoAnimacion(playerid, "FOOD", "EAT_Vomit_SK", 4.1, 0, 1, 1, 1, 1); return 1; }
  264. CMD:asientosexi(playerid, params[]) { HaciendoAnimacion(playerid, "SUNBATHE", "ParkSit_W_idleA", 4.000000, 0, 1, 1, 1, 0); return 1; }
  265. CMD:mmm(playerid, params[]) { HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 0, 0, 0, 0); return 1; }
  266. CMD:fokear(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "fucku", 4.0, 0, 1, 1, 1, 1); return 1; }
  267. CMD:cruzarbrazos(playerid, params[]) { HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 1, 1, 0, 4000); return 1; }
  268. CMD:recostarme(playerid, params[]) { HaciendoAnimacion(playerid, "SUNBATHE", "Lay_Bac_in", 4.0, 0, 0, 0, 1, 0); return 1; }
  269. CMD:pararme(playerid, params[]) { HaciendoAnimacion(playerid, "SUNBATHE", "Lay_Bac_out", 4.0, 0, 0, 0, 0, 0); return 1; }
  270. CMD:cubrirme(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "cower", 4.0, 1, 0, 0, 0, 0); return 1; }
  271. CMD:vomitar(playerid, params[]) { HaciendoAnimacion(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); return 1; }
  272. CMD:agonizar(playerid, params[]) { HaciendoAnimacion(playerid, "WUZI", "CS_Dead_Guy", 4.0, 0, 0, 0, 1, 0); return 1; }
  273. CMD:depie(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "getup_front", 4.000000, 0, 0, 0, 0, 0); return 1; }
  274. CMD:si(playerid, params[]) { HaciendoAnimacion(playerid, "GANGS", "Invite_Yes", 4.0, 0, 0, 0, 0, 0); return 1; }
  275. CMD:no(playerid, params[]) { HaciendoAnimacion(playerid, "GANGS", "Invite_No", 4.0, 0, 0, 0, 0, 0); return 1; }
  276. CMD:levantarme(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "SEAT_up", 4.000000, 0, 0, 1, 0, 0); return 1; }
  277. CMD:echarme(playerid, params[]) { HaciendoAnimacion(playerid, "SUNBATHE", "SitnWait_in_W", 4.000000, 0, 0, 0, 1, 0); return 1; }
  278. CMD:cansarme(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "WOMAN_runfatold", 4.1, 7, 5, 1, 1, 1); return 1; }
  279. CMD:carga(playerid, params[]) { HaciendoAnimacion(playerid, "CARRY", "crry_prtial", 4.1, 0, 1, 1, 1, 1); return 1; }
  280. CMD:llorar(playerid, params[]) { HaciendoAnimacion(playerid, "GRAVEYARD", "mrnF_loop", 4.1, 1, 1, 1, 1, 1); return 1; }
  281. CMD:bofetada(playerid, params[]) { HaciendoAnimacion(playerid, "MISC", "bitchslap", 4.1, 1, 0, 0, 1, 1); return 1; }
  282. CMD:facepalm(playerid, params[]) { HaciendoAnimacion(playerid, "MISC", "plyr_shkhead", 4.1, 0, 0, 0, 0, 0); return 1; }
  283. CMD:barandilla(playerid, params[]) { HaciendoAnimacion(playerid, "BD_FIRE", "BD_Panic_Loop", 4.1, 1, 1, 1, 1, 1); return 1; }
  284. CMD:rifle(playerid, params[]) { HaciendoAnimacion(playerid, "BUDDY", "buddy_reload", 4.1, 0, 1, 1, 1, 1); return 1; }
  285. CMD:bebido(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "WALK_DRUNK", 4.1, 1, 1, 1, 1, 1); return 1; }
  286. CMD:bomba(playerid, params[]) { HaciendoAnimacion(playerid, "BOMBER", "BOM_Plant_Loop", 4.0, 1, 0, 0, 1, 1); return 1; }
  287. CMD:reir(playerid, params[]) { HaciendoAnimacion(playerid, "RAPPING", "Laugh_01", 4.0, 1, 1, 1, 1, 1); return 1; }
  288. CMD:comiendo(playerid, params[]) { HaciendoAnimacion(playerid, "FOOD", "EAT_Burger", 4.0, 0, 1, 1, 1, 1); return 1; }
  289. CMD:trato(playerid, params[]) { HaciendoAnimacion(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 1, 1, 1, 1); return 1; }
  290. CMD:gro(playerid, params[]) { HaciendoAnimacion(playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 1, 1, 1); return 1; }
  291. CMD:hablando(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 1, 1); return 1; }
  292. CMD:taichi(playerid, params[]) { HaciendoAnimacion(playerid, "PARK", "Tai_Chi_Loop", 4.0, 1, 1, 1, 1, 1); return 1; }
  293. CMD:caer(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "KO_skid_front", 4.1, 0, 1, 1, 1, 1); return 1; }
  294. CMD:muerto(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "FLOOR_hit_f", 4.0, 0, 1, 1, 1, 1); return 1; }
  295. CMD:rascarse(playerid, params[]) { HaciendoAnimacion(playerid, "MISC", "Scratchballs_01", 4.1, 1, 1, 1, 1, 1); return 1; }
  296. CMD:spray(playerid, params[]) { HaciendoAnimacion(playerid, "SPRAYCAN", "spraycan_full", 4.0, 1, 1, 1, 1, 1); return 1; }
  297. CMD:medico(playerid, params[]) { HaciendoAnimacion(playerid, "MEDIC", "CPR", 4.0, 0, 0, 0, 0, 0); return 1; }
  298. CMD:golpeado(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "KO_shot_face", 4.0, 0, 1, 1, 1, 1); return 1; }
  299. CMD:saltovital(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "EV_dive", 4.0, 0, 1, 1, 1, 1); return 1; }
  300. CMD:cansado(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "IDLE_tired", 4.0, 1, 0, 1, 1, 1); return 1; }
  301. CMD:tortazo(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "BIKE_elbowL", 4.0, 0, 0, 0, 0, 0); return 1; }
  302. CMD:rodar(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "BIKE_fallR", 4.0, 0, 1, 1, 1, 1); return 1; }
  303. CMD:cacheado(playerid, params[]) { HaciendoAnimacion(playerid, "POLICE", "crm_drgbst_01", 4.0, 0, 1, 1, 1, 1); return 1; }
  304. CMD:boxear(playerid, params[]) { HaciendoAnimacion(playerid, "GYMNASIUM", "GYMshadowbox", 4.0, 1, 1, 1, 1, 1); return 1; }
  305. CMD:animar(playerid, params[]) { HaciendoAnimacion(playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 1, 1, 1, 1); return 1; }
  306. CMD:dedo(playerid, params[]) { HaciendoAnimacion(playerid, "RIOT", "RIOT_FUKU", 4.0, 0, 0, 0, 0, 0); return 1; }
  307. CMD:gritando(playerid, params[]) { HaciendoAnimacion(playerid, "RIOT", "RIOT_shout", 4.0, 1, 1, 1, 1, 1); return 1; }
  308. CMD:esposado(playerid, params[]) { HaciendoAnimacion(playerid, "SWORD", "sword_block", 50.0, 0, 1, 1, 1, 1); return 1; }
  309. CMD:lanzar(playerid, params[]) { HaciendoAnimacion(playerid, "GRENADE", "WEAPON_throwu", 4.0, 0, 1, 1, 1, 0); return 1; }
  310.  
  311. CMD:movil(playerid, params[]) {
  312. if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
  313. if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
  314. if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
  315. if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
  316. SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
  317. return 1;
  318. }
  319.  
  320. CMD:cmovil(playerid, params[]) {
  321. if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
  322. if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
  323. if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
  324. if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
  325. SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
  326. return 1;
  327. }
  328.  
  329. CMD:rendirme(playerid, params[]) return cmd_rendirse(playerid, params);
  330. CMD:rendirse(playerid, params[]) {
  331. if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
  332. if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
  333. if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
  334. if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
  335. if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP); }
  336. return 1;
  337. }
  338.  
  339. CMD:stopanim(playerid, params[]) {
  340. if (GetPVarInt(playerid, "EnCrack") == 1) return _Mensaje(playerid, 0, "12", "No puedes usar este comando mientras estás herido.");
  341. if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
  342. if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
  343. if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
  344. if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
  345. ClearAnimations(playerid);
  346. return 1;
  347. }
  348.  
  349. CMD:danzar(playerid, params[]) {
  350. new S;
  351. if (sscanf(params, "i", S)) return _Mensaje(playerid, 3, "0", "/danzar [1 - 13]");
  352. if (S == 1) return HaciendoAnimacion(playerid, "DANCING", "bd_clap",4.0,1,0,0,0,0);
  353. else if (S == 2) return HaciendoAnimacion(playerid, "DANCING", "bd_clap1",4.0,1,0,0,0,0);
  354. else if (S == 3) return HaciendoAnimacion(playerid, "DANCING", "dance_loop",4.0,1,0,0,0,0);
  355. else if (S == 4) return HaciendoAnimacion(playerid, "DANCING", "DAN_Down_A",4.0,1,0,0,0,0);
  356. else if (S == 5) return HaciendoAnimacion(playerid, "DANCING", "DAN_Left_A",4.0,1,0,0,0,0);
  357. else if (S == 6) return HaciendoAnimacion(playerid, "DANCING", "DAN_Loop_A",4.0,1,0,0,0,0);
  358. else if (S == 7) return HaciendoAnimacion(playerid, "DANCING", "DAN_Right_A",4.0,1,0,0,0,0);
  359. else if (S == 8) return HaciendoAnimacion(playerid, "DANCING", "DAN_Up_A",4.0,1,0,0,0,0);
  360. else if (S == 9) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_a",4.0,1,0,0,0,0);
  361. else if (S == 10) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_b",4.0,1,0,0,0,0);
  362. else if (S == 11) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_c",4.0,1,0,0,0,0);
  363. else if (S == 12) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_d",4.0,1,0,0,0,0);
  364. else if (S == 13) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_e",4.0,1,0,0,0,0);
  365. else return _Mensaje(playerid, 3, "0", "/danzar [1 - 13]");
  366. }
  367.  
  368. CMD:brazos(playerid, params[]) {
  369. new animacion;
  370. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/brazos [1-6]");
  371. switch (animacion) {
  372. case 1: HaciendoAnimacion(playerid, "CASINO", "cards_in",4.1,0,1,1,1,1);
  373. case 2: HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_shake",4.1,0,1,1,1,1);
  374. case 3: HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_think",4.1,0,1,1,1,1);
  375. case 4: HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_watch",4.1,0,1,1,1,1);
  376. case 5: HaciendoAnimacion(playerid, "DEALER", "DEALER_IDLE",4.1,0,1,1,1,1);
  377. case 6: HaciendoAnimacion(playerid, "GRAVEYARD", "prst_loopa",4.1,0,1,1,1,1);
  378. default: _Mensaje(playerid, 3, "0", "/brazos [1-6]");
  379. }
  380. return 1;
  381. }
  382.  
  383. CMD:crack(playerid, params[]) {
  384. new animacion;
  385. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/crack [1-8]");
  386. switch (animacion) {
  387. case 1: HaciendoAnimacion(playerid,"CRACK","crckdeth1",4.1,0,1,1,1,1);
  388. case 2: HaciendoAnimacion(playerid,"CRACK","crckdeth2",4.1,1,0,0,1,1);
  389. case 3: HaciendoAnimacion(playerid,"CRACK","crckdeth3",4.1,0,1,1,1,1);
  390. case 4: HaciendoAnimacion(playerid,"CRACK","crckdeth4",4.1,0,1,1,1,1);
  391. case 5: HaciendoAnimacion(playerid,"CRACK","crckidle1",4.1,1,1,1,1,1);
  392. case 6: HaciendoAnimacion(playerid,"CRACK","crckidle2",4.1,1,0,0,1,1);
  393. case 7: HaciendoAnimacion(playerid,"CRACK","crckidle3",4.1,0,1,1,1,1);
  394. case 8: HaciendoAnimacion(playerid,"CRACK","crckidle4",4.1,1,0,0,1,1);
  395. default: _Mensaje(playerid, 3, "0", "/crack [1-8]");
  396. }
  397. return 1;
  398. }
  399.  
  400. CMD:fumando(playerid, params[]) {
  401. new animacion;
  402. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/fumando [1-5]");
  403. switch (animacion) {
  404. case 1: HaciendoAnimacion(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 1, 1, 1);
  405. case 2: HaciendoAnimacion(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 1, 1, 1);
  406. case 3: HaciendoAnimacion(playerid,"SMOKING","M_smk_out", 4.0, 0, 0, 1, 1, 1);
  407. case 4: HaciendoAnimacion(playerid,"SMOKING","M_smk_in",4.0,0,1,1,1,1);
  408. case 5: HaciendoAnimacion(playerid,"GANGS","smkcig_prtl",4.1,1,1,1,1,1);
  409. default: _Mensaje(playerid, 3, "0", "/fumando [1-5]");
  410. }
  411. return 1;
  412. }
  413.  
  414. CMD:asiento(playerid, params[]) {
  415. new anim;
  416. if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/asiento [1-9]");
  417. if (anim < 1 || anim > 9) return _Mensaje(playerid, 3, "0", "/asiento [1-9]");
  418. switch (anim) {
  419. case 1: {
  420. JugadorSentado[playerid] = 1;
  421. HaciendoAnimacion(playerid, "Attractors", "Stepsit_in", 4.1, 0, 0, 0, 1, 1);
  422. }
  423. case 2: {
  424. JugadorSentado[playerid] = 1;
  425. HaciendoAnimacion(playerid, "Attractors", "Stepsit_out", 4.1, 0, 1, 1, 1, 1);
  426. }
  427. case 3: {
  428. JugadorSentado[playerid] = 1;
  429. HaciendoAnimacion(playerid, "FOOD", "FF_Sit_Eat3", 4.1, 0, 0, 0, 1, 1);
  430. }
  431. case 4: {
  432. JugadorSentado[playerid] = 1;
  433. HaciendoAnimacion(playerid, "FOOD", "FF_Sit_In", 4.1, 0, 0, 0, 1, 1);
  434. }
  435. case 5: {
  436. JugadorSentado[playerid] = 1;
  437. HaciendoAnimacion(playerid, "FOOD", "FF_Sit_In_L", 4.1, 0, 0, 0, 1, 1);
  438. }
  439. case 6: {
  440. JugadorSentado[playerid] = 1;
  441. HaciendoAnimacion(playerid, "FOOD", "FF_Sit_In_R", 4.1, 0, 0, 0, 1, 1);
  442. }
  443. case 7: {
  444. JugadorSentado[playerid] = 1;
  445. HaciendoAnimacion(playerid, "PED", "SEAT_down", 4.1, 0, 0, 0, 1, 1);
  446. }
  447. case 8: {
  448. JugadorSentado[playerid] = 1;
  449. HaciendoAnimacion(playerid, "INT_HOUSE", "LOU_In", 4.1, 0, 0, 0, 1, 1);
  450. }
  451. case 9: {
  452. JugadorSentado[playerid] = 1;
  453. HaciendoAnimacion(playerid, "MISC", "SEAT_LR", 4.1, 0, 1, 1, 1, 1);
  454. }
  455. }
  456. return 1;
  457. }
  458.  
  459. CMD:saludo(playerid, params[]) {
  460. new animacion;
  461. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/saludo [1-7]");
  462. switch (animacion) {
  463. case 1: HaciendoAnimacion(playerid, "GANGS", "prtial_hndshk_biz_01", 4.1, 0, 1, 1, 1, 1);
  464. case 2: HaciendoAnimacion(playerid, "GANGS", "hndshkcb", 4.1, 0, 1, 1, 1, 1);
  465. case 3: HaciendoAnimacion(playerid, "GANGS", "hndshkea", 4.1, 0, 1, 1, 1, 1);
  466. case 4: HaciendoAnimacion(playerid, "GANGS", "hndshkfa", 4.1, 0, 1, 1, 1, 1);
  467. case 5: HaciendoAnimacion(playerid, "GANGS", "hndshkba", 4.1, 0, 1, 1, 1, 1);
  468. case 6: HaciendoAnimacion(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 1, 1);
  469. case 7: HaciendoAnimacion(playerid, "PED", "endchat_03", 4.1, 0, 1, 1, 1, 1);
  470. default: _Mensaje(playerid, 3, "0", "/saludo [1-7]");
  471. }
  472. return 1;
  473. }
  474.  
  475. CMD:pandillero(playerid, params[]) {
  476. new animacion;
  477. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/pandillero [1-16]");
  478. switch (animacion) {
  479. case 1: HaciendoAnimacion(playerid, "RAPPING", "RAP_A_Loop", 4.0, 1, 1, 1, 1, 1);
  480. case 2: HaciendoAnimacion(playerid, "RAPPING", "RAP_C_Loop", 4.0, 1, 1, 1, 1, 1);
  481. case 3: HaciendoAnimacion(playerid, "GHANDS", "gsign2", 4.1, 0, 1, 1, 1, 1);
  482. case 4: HaciendoAnimacion(playerid, "GHANDS", "gsign2LH", 4.1, 0, 1, 1, 1, 1);
  483. case 5: HaciendoAnimacion(playerid, "GHANDS", "gsign3", 4.1, 0, 1, 1, 1, 1);
  484. case 6: HaciendoAnimacion(playerid, "GHANDS", "gsign3LH", 4.1, 0, 1, 1, 1, 1);
  485. case 7: HaciendoAnimacion(playerid, "GHANDS", "gsign4", 4.1, 0, 1, 1, 1, 1);
  486. case 8: HaciendoAnimacion(playerid, "GHANDS", "gsign4LH", 4.1, 0, 1, 1, 1, 1);
  487. case 9: HaciendoAnimacion(playerid, "GHANDS", "gsign5", 4.1, 0, 1, 1, 1, 1);
  488. case 10: HaciendoAnimacion(playerid, "GHANDS", "gsign5LH", 4.1, 0, 1, 1, 1, 1);
  489. case 11: HaciendoAnimacion(playerid, "benchpress", "gym_bp_celebrate", 4.1, 0, 1, 1, 1, 1);
  490. case 12: HaciendoAnimacion(playerid, "LOWRIDER", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1);
  491. case 13: HaciendoAnimacion(playerid, "RIOT", "RIOT_ANGRY", 4.1, 0, 1, 1, 1, 1);
  492. case 14: HaciendoAnimacion(playerid, "RIOT", "RIOT_challenge", 4.1, 0, 1, 1, 1, 1);
  493. case 15: HaciendoAnimacion(playerid, "RAPPING", "RAP_B_Loop", 4.1, 1, 1, 1, 1, 1);
  494. case 16: HaciendoAnimacion(playerid, "SCRATCHING", "scdrulp", 4.1, 1, 0, 0, 1, 1);
  495. default: _Mensaje(playerid, 3, "0", "/pandillero [1-16]");
  496. }
  497. return 1;
  498. }
  499.  
  500. CMD:bate(playerid, params[]) {
  501. new animacion;
  502. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/bate [1-2]");
  503. switch (animacion) {
  504. case 1: HaciendoAnimacion(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 0, 1, 1, 1, 1);
  505. case 2: HaciendoAnimacion(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 0, 1, 1, 1, 1);
  506. default: _Mensaje(playerid, 3, "0", "/bate [1-2]");
  507. }
  508. return 1;
  509. }
  510.  
  511. CMD:basket(playerid, params[]) {
  512. new animacion;
  513. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/basket [1-7]");
  514. switch (animacion) {
  515. case 1: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_run", 4.1, 1, 1, 0, 1, 1);
  516. case 2: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_idleloop", 4.1, 1, 1, 1, 1, 1);
  517. case 3: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.1, 0, 0, 0, 0, 0);
  518. case 4: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_def_loop", 4.1, 1, 1, 1, 1, 1);
  519. case 5: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_Dnk", 4.1, 0, 1, 1, 1, 1);
  520. case 6: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_idle", 4.1, 1, 1, 1, 1, 1);
  521. case 7: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_idle2", 4.1, 1, 1, 1, 1, 1);
  522. default: _Mensaje(playerid, 3, "0", "/basket [1-7]");
  523. }
  524. return 1;
  525. }
  526.  
  527. CMD:trafico(playerid, params[]) {
  528. new animacion;
  529. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/trafico [1-4]");
  530. switch (animacion) {
  531. case 1: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Away", 4.1, 1, 0, 0, 1, 1);
  532. case 2: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Come", 4.1, 1, 0, 0, 1, 1);
  533. case 3: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Left", 4.1, 1, 0, 0, 1, 1);
  534. case 4: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Stop", 4.1, 1, 0, 0, 1, 1);
  535. default: _Mensaje(playerid, 3, "0", "/trafico [1-4]");
  536. }
  537. return 1;
  538. }
  539.  
  540. CMD:apoyarse(playerid, params[]) {
  541. new animacion;
  542. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/apoyarse [1-2]");
  543. switch (animacion) {
  544. case 1: HaciendoAnimacion(playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 1, 1, 1);
  545. case 2: HaciendoAnimacion(playerid, "MISC", "Plyrlean_loop", 4.0, 1, 1, 1, 1, 1);
  546. default: _Mensaje(playerid, 3, "0", "/apoyarse [1-2]");
  547. }
  548. return 1;
  549. }
  550.  
  551. CMD:beso(playerid, params[]) {
  552. new animacion;
  553. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/beso [1-2]");
  554. switch (animacion) {
  555. case 1: HaciendoAnimacion(playerid, "KISSING", "Grlfrd_Kiss_03", 4.1, 0, 0, 0, 1, 1);
  556. case 2: HaciendoAnimacion(playerid, "KISSING", "Playa_Kiss_03", 4.1, 0, 0, 0, 1, 1);
  557. default: _Mensaje(playerid, 3, "0", "/beso [1-2]");
  558. }
  559. return 1;
  560. }
  561.  
  562. CMD:billar(playerid, params[]) {
  563. new animacion;
  564. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/billar [1-3]");
  565. switch (animacion) {
  566. case 1: HaciendoAnimacion(playerid, "POOL", "POOL_Idle_Stance", 4.1, 0, 1, 1, 1, 1);
  567. case 2: HaciendoAnimacion(playerid, "POOL", "POOL_Med_Start", 4.1, 0, 1, 1, 1, 1);
  568. case 3: HaciendoAnimacion(playerid, "POOL", "POOL_Med_Shot", 4.1, 0, 1, 1, 1, 1);
  569. default: _Mensaje(playerid, 3, "0", "/billar [1-3]");
  570. }
  571. return 1;
  572. }
  573.  
  574. CMD:correr(playerid, params[]) {
  575. new animacion;
  576. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/correr [1-6]");
  577. switch (animacion) {
  578. case 1: HaciendoAnimacion(playerid, "PED", "run_civi", 4.1, 1, 1, 1, 1, 1);
  579. case 2: HaciendoAnimacion(playerid, "PED", "run_gang1", 4.1, 1, 1, 1, 1, 1);
  580. case 3: HaciendoAnimacion(playerid, "PED", "run_old", 4.1, 1, 1, 1, 1, 1);
  581. case 4: HaciendoAnimacion(playerid, "PED", "run_fat", 4.1, 1, 1, 1, 1, 1);
  582. case 5: HaciendoAnimacion(playerid, "PED", "woman_run", 4.1, 1, 1, 1, 1, 1);
  583. case 6: HaciendoAnimacion(playerid, "PED", "WOMAN_runsexy", 4.1, 1, 1, 1, 1, 1);
  584. default: _Mensaje(playerid, 3, "0", "/correr [1-6]");
  585. }
  586. return 1;
  587. }
  588.  
  589. CMD:strip(playerid, params[]) {
  590. new animacion;
  591. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/strip [1-7]");
  592. switch (animacion) {
  593. case 1: HaciendoAnimacion(playerid, "STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1);
  594. case 2: HaciendoAnimacion(playerid, "STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1);
  595. case 3: HaciendoAnimacion(playerid, "STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1);
  596. case 4: HaciendoAnimacion(playerid, "STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1);
  597. case 5: HaciendoAnimacion(playerid, "STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1);
  598. case 6: HaciendoAnimacion(playerid, "STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1);
  599. case 7: HaciendoAnimacion(playerid, "STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1);
  600. default: _Mensaje(playerid, 3, "0", "/strip [1-7]");
  601. }
  602. return 1;
  603. }
  604.  
  605. CMD:tumbarse(playerid, params[]) {
  606. new animacion;
  607. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/tumbarse [1-5]");
  608. switch (animacion) {
  609. case 1: HaciendoAnimacion(playerid, "BEACH", "bather", 4.1, 0, 1, 1, 1, 1);
  610. case 2: HaciendoAnimacion(playerid, "BEACH", "Lay_Bac_Loop", 4.1, 0, 1, 1, 1, 1);
  611. case 3: HaciendoAnimacion(playerid, "BEACH", "BD_Fire3", 4.1, 0, 1, 1, 1, 1);
  612. case 4: HaciendoAnimacion(playerid, "BEACH", "ParkSit_W_loop", 4.1, 0, 1, 1, 1, 1);
  613. case 5: HaciendoAnimacion(playerid, "BEACH", "SitnWait_loop_W", 4.1, 0, 1, 1, 1, 1);
  614. default: _Mensaje(playerid, 3, "0", "/tumbarse [1-5]");
  615. }
  616. return 1;
  617. }
  618.  
  619. CMD:mecanico(playerid, params[]) {
  620. new animacion;
  621. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/mecanico [1-2]");
  622. switch (animacion) {
  623. case 1: HaciendoAnimacion(playerid, "CAR", "Fixn_Car_Loop", 4.1, 1, 0, 0, 1, 1);
  624. case 2: HaciendoAnimacion(playerid, "CAR", "Fixn_Car_Out", 4.1, 0, 0, 0, 1, 1);
  625. default: _Mensaje(playerid, 3, "0", "/mecanico [1-2]");
  626. }
  627. return 1;
  628. }
  629.  
  630. CMD:consola(playerid, params[]) {
  631. new animacion;
  632. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/consola [1-3]");
  633. switch (animacion) {
  634. case 1: HaciendoAnimacion(playerid, "CRIB", "PED_Console_Loop", 4.1, 1, 1, 1, 1, 1);
  635. case 2: HaciendoAnimacion(playerid, "CRIB", "PED_Console_Loose", 4.1, 0, 1, 1, 1, 1);
  636. case 3: HaciendoAnimacion(playerid, "CRIB", "PED_Console_Win", 4.1, 0, 1, 1, 1, 1);
  637. default: _Mensaje(playerid, 3, "0", "/consola [1-3]");
  638. }
  639. return 1;
  640. }
  641.  
  642. CMD:bailar(playerid, params[]) {
  643. if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
  644. if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
  645. if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
  646. if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
  647. new animacion;
  648. if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/bailar [1-4]");
  649. switch (animacion) {
  650. case 1: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
  651. case 2: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE2);
  652. case 3: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE3);
  653. case 4: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE4);
  654. default: _Mensaje(playerid, 3, "0", "/bailar [1-4]");
  655. }
  656. return 1;
  657. }
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