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- CMD:acciones(playerid, params[]) {
- new danimaccion[3000];
- strcat(danimaccion,"{FFFFFF}/danzar - /bebido - /movil - /cmovil - /bomba - /apuntar - /dormir\n");
- strcat(danimaccion,"/adios - /saludo - /trato - /crack - /fumando - /gro - /hablando - /taichi\n");
- strcat(danimaccion,"/caer - /reir - /tumbarse - /vomitar - /comiendo - /herido - /medico - /oralsex\n");
- strcat(danimaccion,"/muerto - /brazos - /pandillero - /taxi - /trafico - /golpeado - /besar - /boxear\n");
- strcat(danimaccion,"/espada /policia /tortazo - /rodar - /cacheado - /bate - /gritando - /facepalm\n");
- strcat(danimaccion,"/animar - /esposado - /lanzar - /basket - /cansado - /saltovital - /pelea - /depie\n");
- strcat(danimaccion,"/rascarse - /apoyarse - /correr - /strip - /bailar - /asientosexi - /spray - /fokear\n");
- strcat(danimaccion,"/rifle - /mecanico - /carga - /consola - /barandilla - /llorar - /cruzarbrazos\n");
- strcat(danimaccion,"/discutir /camara /bofetada - /billar - /beso - /dedo - /mear - /asco - /no - /si\n");
- strcat(danimaccion,"/cansarme - /asiento - /pararme - /irsecortao - /comerciar - /echarme - /cubrirme\n");
- strcat(danimaccion,"/coche - /agonizar - /levantarme - /mmm - /paja /oficinaanim /dildosex - /oralsexcar\n");
- Dialog(playerid,D_AYUDA, DIALOG_STYLE_MSGBOX, "{FFFFFF}Ayuda: {00C200}[Acciones]", danimaccion, "Regresar","Cerrar");
- return 1;
- }
- //- Inicio de animaciones
- CMD:besar(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/besar [1-6]");
- if (anim < 1 || anim > 6) return _Mensaje(playerid, 3, "0", "/besar [1-6]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "KISSING", "Grlfrd_Kiss_01", 4.0, 0, 0, 0, 0, 0);
- case 2: HaciendoAnimacion(playerid, "KISSING", "Grlfrd_Kiss_02", 4.0, 0, 0, 0, 0, 0);
- case 3: HaciendoAnimacion(playerid, "KISSING", "Grlfrd_Kiss_03", 4.0, 0, 0, 0, 0, 0);
- case 4: HaciendoAnimacion(playerid, "KISSING", "Playa_Kiss_01", 4.0, 0, 0, 0, 0, 0);
- case 5: HaciendoAnimacion(playerid, "KISSING", "Playa_Kiss_03", 4.0, 0, 0, 0, 0, 0);
- case 6: HaciendoAnimacion(playerid, "BD_FIRE", "Grlfrd_Kiss_03", 4.0, 0, 0, 0, 0, 0);
- }
- return 1;
- }
- CMD:adios(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/adios [1-8]");
- if (anim < 1 || anim > 8) return _Mensaje(playerid, 3, "0", "/adios [1-8]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "KISSING", "BD_GF_Wave", 4.0, 0, 0, 0, 0, 0);
- case 2: HaciendoAnimacion(playerid, "ON_LOOKERS", "wave_in", 4.0, 0, 0, 0, 1, 0);
- case 3: HaciendoAnimacion(playerid, "ON_LOOKERS", "wave_loop", 4.0, 0, 0, 0, 1, 0);
- case 4: HaciendoAnimacion(playerid, "ON_LOOKERS", "wave_out", 4.0, 0, 0, 0, 0, 0);
- case 5: HaciendoAnimacion(playerid, "BD_FIRE", "BD_GF_Wave", 4.0, 0, 0, 0, 0, 0);
- case 6: HaciendoAnimacion(playerid, "ped", "endchat_01", 4.0, 0, 0, 0, 0, 0);
- case 7: HaciendoAnimacion(playerid, "ped", "endchat_02", 4.0, 0, 0, 0, 0, 0);
- case 8: HaciendoAnimacion(playerid, "ped", "endchat_03", 4.0, 0, 0, 0, 0, 0);
- }
- return 1;
- }
- CMD:coche(playerid, params[]) {
- if (!IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "683", "No estás dentro de un vehículo para la animación.");
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/coche [1-19]");
- if (anim < 1 || anim > 19) return _Mensaje(playerid, 3, "0", "/coche [1-19]");
- switch (anim) {
- case 1: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_01", 4.0, 0, 0, 0, 1, 0, 1);
- case 2: ApplyAnimation(playerid, "KISSING", "GF_CarArgue_02", 4.0, 0, 0, 0, 1, 0, 1);
- case 3: ApplyAnimation(playerid, "KISSING", "GF_CarSpot", 4.0, 0, 0, 0, 1, 0, 1);
- case 4: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_hair", 4.0, 0, 0, 0, 1, 0, 1);
- case 5: ApplyAnimation(playerid, "LOWRIDER", "lrgirl_idleloop", 4.0, 0, 0, 0, 1, 0, 1);
- case 6: ApplyAnimation(playerid, "LOWRIDER", "Sit_relaxed", 4.0, 0, 0, 0, 1, 0, 1);
- case 7: ApplyAnimation(playerid, "LOWRIDER", "Tap_hand", 4.0, 0, 0, 0, 1, 0, 1);
- case 8: ApplyAnimation(playerid, "CAR_CHAT", "carfone_in", 4.0, 0, 0, 0, 1, 0, 1);
- case 9: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopA", 4.0, 0, 0, 0, 1, 0, 1);
- case 10: ApplyAnimation(playerid, "CAR_CHAT", "carfone_loopB", 4.0, 0, 0, 0, 1, 0, 1);
- case 11: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc1_BL", 4.0, 0, 0, 0, 1, 0, 1);
- case 12: ApplyAnimation(playerid, "CAR_CHAT", "CAR_Sc3_FL", 4.0, 0, 0, 0, 1, 0, 1);
- case 13: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_in", 4.0, 0, 0, 0, 1, 0, 1);
- case 14: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_loop", 4.0, 0, 0, 0, 1, 0, 1);
- case 15: ApplyAnimation(playerid, "CAR_CHAT", "car_talkm_out", 4.0, 0, 0, 0, 1, 0, 1);
- case 16: ApplyAnimation(playerid, "ped", "CAR_sit_weak", 4.0, 0, 0, 0, 1, 0, 1);
- case 17: ApplyAnimation(playerid, "ped", "CAR_LB_pro", 4.0, 0, 0, 0, 1, 0, 1);
- case 18: ApplyAnimation(playerid, "ped", "CAR_sit", 4.0, 0, 0, 0, 1, 0, 1);
- case 19: ApplyAnimation(playerid, "ped", "CAR_dead_RHS", 4.0, 0, 0, 0, 1, 0, 1);
- }
- return 1;
- }
- CMD:camara(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/camara [1-14]");
- if (anim < 1 || anim > 14) return _Mensaje(playerid, 3, "0", "/camara [1-14]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "CAMERA", "camcrch_cmon", 4.0, 0, 0, 0, 1, 0);
- case 2: HaciendoAnimacion(playerid, "CAMERA", "camcrch_idleloop", 4.0, 0, 0, 0, 1, 0);
- case 3: HaciendoAnimacion(playerid, "CAMERA", "camcrch_stay", 4.0, 0, 0, 0, 1, 0);
- case 4: HaciendoAnimacion(playerid, "CAMERA", "camcrch_to_camstnd", 4.0, 0, 0, 0, 1, 0);
- case 5: HaciendoAnimacion(playerid, "CAMERA", "camstnd_cmon", 4.0, 0, 0, 0, 1, 0);
- case 6: HaciendoAnimacion(playerid, "CAMERA", "camstnd_idleloop", 4.0, 0, 0, 0, 1, 0);
- case 7: HaciendoAnimacion(playerid, "CAMERA", "camstnd_lkabt", 4.0, 0, 0, 0, 1, 0);
- case 8: HaciendoAnimacion(playerid, "CAMERA", "camstnd_to_camcrch", 4.0, 0, 0, 0, 1, 0);
- case 9: HaciendoAnimacion(playerid, "CAMERA", "piccrch_in", 4.0, 0, 0, 0, 1, 0);
- case 10: HaciendoAnimacion(playerid, "CAMERA", "piccrch_out", 4.0, 0, 0, 0, 1, 0);
- case 11: HaciendoAnimacion(playerid, "CAMERA", "piccrch_take", 4.0, 0, 0, 0, 1, 0);
- case 12: HaciendoAnimacion(playerid, "CAMERA", "picstnd_in", 4.0, 0, 0, 0, 1, 0);
- case 13: HaciendoAnimacion(playerid, "CAMERA", "picstnd_out", 4.0, 0, 0, 0, 1, 0);
- case 14: HaciendoAnimacion(playerid, "CAMERA", "picstnd_take", 4.0, 0, 0, 0, 1, 0);
- }
- return 1;
- }
- CMD:discutir(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/discutir [1-6]");
- if (anim < 1 || anim > 6) return _Mensaje(playerid, 3, "0", "/discutir [1-6]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "KISSING", "GF_StreetArgue_01", 4.0, 0, 0, 0, 1, 0);
- case 2: HaciendoAnimacion(playerid, "KISSING", "GF_StreetArgue_02", 4.0, 0, 0, 0, 1, 0);
- case 3: HaciendoAnimacion(playerid, "PAULNMAC", "PnM_Argue1_A", 4.0, 0, 0, 0, 1, 0);
- case 4: HaciendoAnimacion(playerid, "PAULNMAC", "PnM_Argue1_B", 4.0, 0, 0, 0, 1, 0);
- case 5: HaciendoAnimacion(playerid, "PAULNMAC", "PnM_Argue2_A", 4.0, 0, 0, 0, 1, 0);
- case 6: HaciendoAnimacion(playerid, "PAULNMAC", "PnM_Argue2_B", 4.0, 0, 0, 0, 1, 0);
- }
- return 1;
- }
- CMD:policia(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/policia [1-9]");
- if (anim < 1 || anim > 9) return _Mensaje(playerid, 3, "0", "/policia [1-9]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Away", 4.0, 0, 0, 0, 1, 0);
- case 2: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Come", 4.0, 0, 0, 0, 1, 0);
- case 3: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Left", 4.0, 0, 0, 0, 1, 0);
- case 4: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Stop", 4.0, 0, 0, 0, 1, 0);
- case 5: HaciendoAnimacion(playerid, "POLICE", "COP_getoutcar_LHS", 4.0, 0, 0, 0, 1, 0);
- case 6: HaciendoAnimacion(playerid, "POLICE", "Cop_move_FWD", 4.0, 0, 0, 0, 1, 0);
- case 7: HaciendoAnimacion(playerid, "POLICE", "Door_Kick", 4.0, 0, 0, 0, 1, 0);
- case 8: HaciendoAnimacion(playerid, "POLICE", "plc_drgbst_01", 4.0, 0, 0, 0, 1, 0);
- case 9: HaciendoAnimacion(playerid, "POLICE", "plc_drgbst_02", 4.0, 0, 0, 0, 1, 0);
- }
- return 1;
- }
- CMD:espada(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/espada [1-2]");
- if (anim < 1 || anim > 2) return _Mensaje(playerid, 3, "0", "/espada [1-2]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "SWORD", "sword_block", 4.0, 0, 0, 0, 1, 0);
- case 2: HaciendoAnimacion(playerid, "SWORD", "sword_IDLE", 4.0, 0, 0, 0, 1, 0);
- }
- return 1;
- }
- CMD:herido(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/herido [1-10]");
- if (anim < 1 || anim > 10) return _Mensaje(playerid, 3, "0", "/herido [1-10]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "SWAT", "gnstwall_injurd", 4.0, 0, 0, 0, 1, 0);
- case 2: HaciendoAnimacion(playerid, "CRACK", "crckdeth1", 4.0, 0, 0, 0, 1, 0);
- case 3: HaciendoAnimacion(playerid, "CRACK", "crckdeth2", 4.0, 0, 0, 0, 1, 0);
- case 4: HaciendoAnimacion(playerid, "CRACK", "crckdeth3", 4.0, 0, 0, 0, 1, 0);
- case 5: HaciendoAnimacion(playerid, "CRACK", "crckdeth4", 4.0, 0, 0, 0, 1, 0);
- case 6: HaciendoAnimacion(playerid, "CRACK", "crckidle1", 4.0, 0, 0, 0, 1, 0);
- case 7: HaciendoAnimacion(playerid, "CRACK", "crckidle2", 4.0, 0, 0, 0, 1, 0);
- case 8: HaciendoAnimacion(playerid, "CRACK", "crckidle3", 4.0, 0, 0, 0, 1, 0);
- case 9: HaciendoAnimacion(playerid, "CRACK", "crckidle4", 4.0, 0, 0, 0, 1, 0);
- case 10: HaciendoAnimacion(playerid, "WUZI", "CS_Dead_Guy", 4.0, 0, 0, 0, 1, 0);
- }
- return 1;
- }
- CMD:oralsex(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/oralsex [1-12]");
- if (anim < 1 || anim > 12) return _Mensaje(playerid, 3, "0", "/oralsex [1-12]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.0, 0, 0, 0, 1, 0);
- case 2: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.0, 0, 0, 0, 1, 0);
- case 3: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.0, 0, 0, 0, 1, 0);
- case 4: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.0, 0, 0, 0, 1, 0);
- case 5: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_END_W", 4.0, 0, 0, 0, 1, 0);
- case 6: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_COUCH_END_P", 4.0, 0, 0, 0, 1, 0);
- case 7: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_START_W", 4.0, 0, 0, 0, 1, 0);
- case 8: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_START_P", 4.0, 0, 0, 0, 1, 0);
- case 9: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 4.0, 0, 0, 0, 1, 0);
- case 10: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P", 4.0, 0, 0, 0, 1, 0);
- case 11: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_END_W", 4.0, 0, 0, 0, 1, 0);
- case 12: HaciendoAnimacion(playerid, "BLOWJOBZ", "BJ_STAND_END_P", 4.0, 0, 0, 0, 1, 0);
- }
- return 1;
- }
- CMD:oralsexcar(playerid, params[]) {
- if (!IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "683", "No estás dentro de un vehículo para la animación.");
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/oralsexcar [1-7]");
- if (anim < 1 || anim > 7) return _Mensaje(playerid, 3, "0", "/oralsexcar [1-7]");
- switch (anim) {
- case 1: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_W", 4.0, 0, 0, 0, 1, 0, 1);
- case 2: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_START_P", 4.0, 0, 0, 0, 1, 0, 1);
- case 3: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_W", 4.0, 0, 0, 0, 1, 0, 1); //Una sola vez
- case 4: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_W", 4.0, 1, 0, 0, 1, 0, 1); //Continuo
- case 5: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_LOOP_P", 4.0, 0, 0, 0, 1, 0, 1);
- case 6: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_W", 4.0, 0, 0, 0, 1, 0, 1);
- case 7: ApplyAnimation(playerid, "BLOWJOBZ", "BJ_CAR_END_P", 4.0, 0, 0, 0, 1, 0, 1);
- }
- return 1;
- }
- CMD:dildosex(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/dildosex [1-8]");
- if (anim < 1 || anim > 8) return _Mensaje(playerid, 3, "0", "/dildosex [1-8]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "SNM", "SPANKING_IDLEW", 4.0, 0, 0, 0, 1, 0);
- case 2: HaciendoAnimacion(playerid, "SNM", "SPANKING_IDLEP", 4.0, 0, 0, 0, 1, 0);
- case 3: HaciendoAnimacion(playerid, "SNM", "SPANKINGW", 4.0, 0, 0, 0, 1, 0);
- case 4: HaciendoAnimacion(playerid, "SNM", "SPANKINGP", 4.0, 0, 0, 0, 1, 0);
- case 5: HaciendoAnimacion(playerid, "SNM", "SPANKEDW", 4.0, 0, 0, 0, 1, 0);
- case 6: HaciendoAnimacion(playerid, "SNM", "SPANKEDP", 4.0, 0, 0, 0, 1, 0);
- case 7: HaciendoAnimacion(playerid, "SNM", "SPANKING_ENDW", 4.0, 0, 0, 0, 1, 0);
- case 8: HaciendoAnimacion(playerid, "SNM", "SPANKING_ENDP", 4.0, 0, 0, 0, 1, 0);
- }
- return 1;
- }
- CMD:apuntar(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/apuntar [1-8]");
- if (anim < 1 || anim > 8) return _Mensaje(playerid, 3, "0", "/apuntar [1-8]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 0, 0, 0, 1, 0);
- case 2: HaciendoAnimacion(playerid, "SHOP", "SHP_Gun_Aim", 4.0, 0, 0, 0, 1, 0);
- case 3: HaciendoAnimacion(playerid, "PYTHON", "python_crouchreload", 4.0, 0, 0, 0, 1, 0);
- case 4: HaciendoAnimacion(playerid, "PYTHON", "python_reload", 4.0, 0, 0, 0, 1, 0);
- case 5: HaciendoAnimacion(playerid, "SHOP", "SHP_Gun_Grab", 4.0, 0, 0, 0, 1, 0);
- case 6: HaciendoAnimacion(playerid, "SHOP", "SHP_Gun_Threat", 4.0, 0, 0, 0, 1, 0);
- case 7: HaciendoAnimacion(playerid, "ped", "gang_gunstand", 4.0, 0, 0, 0, 1, 0);
- case 8: HaciendoAnimacion(playerid, "SHOP", "SPANKING_ENDP", 4.0, 0, 0, 0, 1, 0);
- }
- return 1;
- }
- CMD:oficinaanim(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/oficinaanim [1-10]");
- if (anim < 1 || anim > 10) return _Mensaje(playerid, 3, "0", "/oficinaanim [1-10]");
- switch (anim) {
- case 1: HaciendoAnimacion(playerid, "INT_OFFICE", "FF_Dam_Fwd", 4.0, 0, 0, 0, 1, 0);
- case 2: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_2Idle_180", 4.0, 0, 0, 0, 1, 0);
- case 3: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Bored_Loop", 4.0, 0, 0, 0, 1, 0);
- case 4: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Crash", 4.0, 0, 0, 0, 1, 0);
- case 5: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Drink", 4.0, 0, 0, 0, 1, 0);
- case 6: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Idle_Loop", 4.0, 0, 0, 0, 1, 0);
- case 7: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_In", 4.0, 0, 0, 0, 1, 0);
- case 8: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Read", 4.0, 0, 0, 0, 1, 0);
- case 9: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 0, 0, 0, 1, 0);
- case 10: HaciendoAnimacion(playerid, "INT_OFFICE", "OFF_Sit_Watch", 4.0, 0, 0, 0, 1, 0);
- }
- return 1;
- }
- CMD:paja(playerid, params[]) { HaciendoAnimacion(playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 1, 1); return 1; }
- CMD:irsecortao(playerid, pamras[]) { HaciendoAnimacion(playerid, "PAULNMAC", "wank_out", 4.0, 0, 0, 0, 0, 0); return 1; }
- CMD:mear(playerid, params[]) { HaciendoAnimacion(playerid, "PAULNMAC", "Piss_in", 4.0, 0, 0, 0, 0, 0); return 1; }
- CMD:comerciar(playerid, params[]) { HaciendoAnimacion(playerid, "DEALER", "shop_pay", 4.000000, 0, 1, 1, 0, 0); return 1; }
- CMD:pelea(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "FIGHTIDLE", 4.000000, 0, 1, 1, 1, 1); return 1; }
- CMD:dormir(playerid, params[]) { HaciendoAnimacion(playerid, "INT_HOUSE", "BED_In_R", 4.1, 0, 0, 0, 1, 0); return 1; }
- CMD:taxi(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "IDLE_taxi", 4.1, 0, 1, 1, 1, 1); return 1; }
- CMD:asco(playerid, params[]) { HaciendoAnimacion(playerid, "FOOD", "EAT_Vomit_SK", 4.1, 0, 1, 1, 1, 1); return 1; }
- CMD:asientosexi(playerid, params[]) { HaciendoAnimacion(playerid, "SUNBATHE", "ParkSit_W_idleA", 4.000000, 0, 1, 1, 1, 0); return 1; }
- CMD:mmm(playerid, params[]) { HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 0, 0, 0, 0); return 1; }
- CMD:fokear(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "fucku", 4.0, 0, 1, 1, 1, 1); return 1; }
- CMD:cruzarbrazos(playerid, params[]) { HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 1, 1, 0, 4000); return 1; }
- CMD:recostarme(playerid, params[]) { HaciendoAnimacion(playerid, "SUNBATHE", "Lay_Bac_in", 4.0, 0, 0, 0, 1, 0); return 1; }
- CMD:pararme(playerid, params[]) { HaciendoAnimacion(playerid, "SUNBATHE", "Lay_Bac_out", 4.0, 0, 0, 0, 0, 0); return 1; }
- CMD:cubrirme(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "cower", 4.0, 1, 0, 0, 0, 0); return 1; }
- CMD:vomitar(playerid, params[]) { HaciendoAnimacion(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); return 1; }
- CMD:agonizar(playerid, params[]) { HaciendoAnimacion(playerid, "WUZI", "CS_Dead_Guy", 4.0, 0, 0, 0, 1, 0); return 1; }
- CMD:depie(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "getup_front", 4.000000, 0, 0, 0, 0, 0); return 1; }
- CMD:si(playerid, params[]) { HaciendoAnimacion(playerid, "GANGS", "Invite_Yes", 4.0, 0, 0, 0, 0, 0); return 1; }
- CMD:no(playerid, params[]) { HaciendoAnimacion(playerid, "GANGS", "Invite_No", 4.0, 0, 0, 0, 0, 0); return 1; }
- CMD:levantarme(playerid, params[]) { HaciendoAnimacion(playerid, "ped", "SEAT_up", 4.000000, 0, 0, 1, 0, 0); return 1; }
- CMD:echarme(playerid, params[]) { HaciendoAnimacion(playerid, "SUNBATHE", "SitnWait_in_W", 4.000000, 0, 0, 0, 1, 0); return 1; }
- CMD:cansarme(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "WOMAN_runfatold", 4.1, 7, 5, 1, 1, 1); return 1; }
- CMD:carga(playerid, params[]) { HaciendoAnimacion(playerid, "CARRY", "crry_prtial", 4.1, 0, 1, 1, 1, 1); return 1; }
- CMD:llorar(playerid, params[]) { HaciendoAnimacion(playerid, "GRAVEYARD", "mrnF_loop", 4.1, 1, 1, 1, 1, 1); return 1; }
- CMD:bofetada(playerid, params[]) { HaciendoAnimacion(playerid, "MISC", "bitchslap", 4.1, 1, 0, 0, 1, 1); return 1; }
- CMD:facepalm(playerid, params[]) { HaciendoAnimacion(playerid, "MISC", "plyr_shkhead", 4.1, 0, 0, 0, 0, 0); return 1; }
- CMD:barandilla(playerid, params[]) { HaciendoAnimacion(playerid, "BD_FIRE", "BD_Panic_Loop", 4.1, 1, 1, 1, 1, 1); return 1; }
- CMD:rifle(playerid, params[]) { HaciendoAnimacion(playerid, "BUDDY", "buddy_reload", 4.1, 0, 1, 1, 1, 1); return 1; }
- CMD:bebido(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "WALK_DRUNK", 4.1, 1, 1, 1, 1, 1); return 1; }
- CMD:bomba(playerid, params[]) { HaciendoAnimacion(playerid, "BOMBER", "BOM_Plant_Loop", 4.0, 1, 0, 0, 1, 1); return 1; }
- CMD:reir(playerid, params[]) { HaciendoAnimacion(playerid, "RAPPING", "Laugh_01", 4.0, 1, 1, 1, 1, 1); return 1; }
- CMD:comiendo(playerid, params[]) { HaciendoAnimacion(playerid, "FOOD", "EAT_Burger", 4.0, 0, 1, 1, 1, 1); return 1; }
- CMD:trato(playerid, params[]) { HaciendoAnimacion(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 1, 1, 1, 1); return 1; }
- CMD:gro(playerid, params[]) { HaciendoAnimacion(playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 1, 1, 1); return 1; }
- CMD:hablando(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 1, 1); return 1; }
- CMD:taichi(playerid, params[]) { HaciendoAnimacion(playerid, "PARK", "Tai_Chi_Loop", 4.0, 1, 1, 1, 1, 1); return 1; }
- CMD:caer(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "KO_skid_front", 4.1, 0, 1, 1, 1, 1); return 1; }
- CMD:muerto(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "FLOOR_hit_f", 4.0, 0, 1, 1, 1, 1); return 1; }
- CMD:rascarse(playerid, params[]) { HaciendoAnimacion(playerid, "MISC", "Scratchballs_01", 4.1, 1, 1, 1, 1, 1); return 1; }
- CMD:spray(playerid, params[]) { HaciendoAnimacion(playerid, "SPRAYCAN", "spraycan_full", 4.0, 1, 1, 1, 1, 1); return 1; }
- CMD:medico(playerid, params[]) { HaciendoAnimacion(playerid, "MEDIC", "CPR", 4.0, 0, 0, 0, 0, 0); return 1; }
- CMD:golpeado(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "KO_shot_face", 4.0, 0, 1, 1, 1, 1); return 1; }
- CMD:saltovital(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "EV_dive", 4.0, 0, 1, 1, 1, 1); return 1; }
- CMD:cansado(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "IDLE_tired", 4.0, 1, 0, 1, 1, 1); return 1; }
- CMD:tortazo(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "BIKE_elbowL", 4.0, 0, 0, 0, 0, 0); return 1; }
- CMD:rodar(playerid, params[]) { HaciendoAnimacion(playerid, "PED", "BIKE_fallR", 4.0, 0, 1, 1, 1, 1); return 1; }
- CMD:cacheado(playerid, params[]) { HaciendoAnimacion(playerid, "POLICE", "crm_drgbst_01", 4.0, 0, 1, 1, 1, 1); return 1; }
- CMD:boxear(playerid, params[]) { HaciendoAnimacion(playerid, "GYMNASIUM", "GYMshadowbox", 4.0, 1, 1, 1, 1, 1); return 1; }
- CMD:animar(playerid, params[]) { HaciendoAnimacion(playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 1, 1, 1, 1); return 1; }
- CMD:dedo(playerid, params[]) { HaciendoAnimacion(playerid, "RIOT", "RIOT_FUKU", 4.0, 0, 0, 0, 0, 0); return 1; }
- CMD:gritando(playerid, params[]) { HaciendoAnimacion(playerid, "RIOT", "RIOT_shout", 4.0, 1, 1, 1, 1, 1); return 1; }
- CMD:esposado(playerid, params[]) { HaciendoAnimacion(playerid, "SWORD", "sword_block", 50.0, 0, 1, 1, 1, 1); return 1; }
- CMD:lanzar(playerid, params[]) { HaciendoAnimacion(playerid, "GRENADE", "WEAPON_throwu", 4.0, 0, 1, 1, 1, 0); return 1; }
- CMD:movil(playerid, params[]) {
- if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
- if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
- if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
- if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
- return 1;
- }
- CMD:cmovil(playerid, params[]) {
- if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
- if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
- if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
- if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
- return 1;
- }
- CMD:rendirme(playerid, params[]) return cmd_rendirse(playerid, params);
- CMD:rendirse(playerid, params[]) {
- if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
- if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
- if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
- if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
- if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_HANDSUP); }
- return 1;
- }
- CMD:stopanim(playerid, params[]) {
- if (GetPVarInt(playerid, "EnCrack") == 1) return _Mensaje(playerid, 0, "12", "No puedes usar este comando mientras estás herido.");
- if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
- if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
- if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
- if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
- ClearAnimations(playerid);
- return 1;
- }
- CMD:danzar(playerid, params[]) {
- new S;
- if (sscanf(params, "i", S)) return _Mensaje(playerid, 3, "0", "/danzar [1 - 13]");
- if (S == 1) return HaciendoAnimacion(playerid, "DANCING", "bd_clap",4.0,1,0,0,0,0);
- else if (S == 2) return HaciendoAnimacion(playerid, "DANCING", "bd_clap1",4.0,1,0,0,0,0);
- else if (S == 3) return HaciendoAnimacion(playerid, "DANCING", "dance_loop",4.0,1,0,0,0,0);
- else if (S == 4) return HaciendoAnimacion(playerid, "DANCING", "DAN_Down_A",4.0,1,0,0,0,0);
- else if (S == 5) return HaciendoAnimacion(playerid, "DANCING", "DAN_Left_A",4.0,1,0,0,0,0);
- else if (S == 6) return HaciendoAnimacion(playerid, "DANCING", "DAN_Loop_A",4.0,1,0,0,0,0);
- else if (S == 7) return HaciendoAnimacion(playerid, "DANCING", "DAN_Right_A",4.0,1,0,0,0,0);
- else if (S == 8) return HaciendoAnimacion(playerid, "DANCING", "DAN_Up_A",4.0,1,0,0,0,0);
- else if (S == 9) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_a",4.0,1,0,0,0,0);
- else if (S == 10) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_b",4.0,1,0,0,0,0);
- else if (S == 11) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_c",4.0,1,0,0,0,0);
- else if (S == 12) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_d",4.0,1,0,0,0,0);
- else if (S == 13) return HaciendoAnimacion(playerid, "DANCING", "dnce_M_e",4.0,1,0,0,0,0);
- else return _Mensaje(playerid, 3, "0", "/danzar [1 - 13]");
- }
- CMD:brazos(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/brazos [1-6]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "CASINO", "cards_in",4.1,0,1,1,1,1);
- case 2: HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_shake",4.1,0,1,1,1,1);
- case 3: HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_think",4.1,0,1,1,1,1);
- case 4: HaciendoAnimacion(playerid, "COP_AMBIENT", "Coplook_watch",4.1,0,1,1,1,1);
- case 5: HaciendoAnimacion(playerid, "DEALER", "DEALER_IDLE",4.1,0,1,1,1,1);
- case 6: HaciendoAnimacion(playerid, "GRAVEYARD", "prst_loopa",4.1,0,1,1,1,1);
- default: _Mensaje(playerid, 3, "0", "/brazos [1-6]");
- }
- return 1;
- }
- CMD:crack(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/crack [1-8]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid,"CRACK","crckdeth1",4.1,0,1,1,1,1);
- case 2: HaciendoAnimacion(playerid,"CRACK","crckdeth2",4.1,1,0,0,1,1);
- case 3: HaciendoAnimacion(playerid,"CRACK","crckdeth3",4.1,0,1,1,1,1);
- case 4: HaciendoAnimacion(playerid,"CRACK","crckdeth4",4.1,0,1,1,1,1);
- case 5: HaciendoAnimacion(playerid,"CRACK","crckidle1",4.1,1,1,1,1,1);
- case 6: HaciendoAnimacion(playerid,"CRACK","crckidle2",4.1,1,0,0,1,1);
- case 7: HaciendoAnimacion(playerid,"CRACK","crckidle3",4.1,0,1,1,1,1);
- case 8: HaciendoAnimacion(playerid,"CRACK","crckidle4",4.1,1,0,0,1,1);
- default: _Mensaje(playerid, 3, "0", "/crack [1-8]");
- }
- return 1;
- }
- CMD:fumando(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/fumando [1-5]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 1, 1, 1);
- case 3: HaciendoAnimacion(playerid,"SMOKING","M_smk_out", 4.0, 0, 0, 1, 1, 1);
- case 4: HaciendoAnimacion(playerid,"SMOKING","M_smk_in",4.0,0,1,1,1,1);
- case 5: HaciendoAnimacion(playerid,"GANGS","smkcig_prtl",4.1,1,1,1,1,1);
- default: _Mensaje(playerid, 3, "0", "/fumando [1-5]");
- }
- return 1;
- }
- CMD:asiento(playerid, params[]) {
- new anim;
- if (sscanf(params, "d", anim)) return _Mensaje(playerid, 3, "0", "/asiento [1-9]");
- if (anim < 1 || anim > 9) return _Mensaje(playerid, 3, "0", "/asiento [1-9]");
- switch (anim) {
- case 1: {
- JugadorSentado[playerid] = 1;
- HaciendoAnimacion(playerid, "Attractors", "Stepsit_in", 4.1, 0, 0, 0, 1, 1);
- }
- case 2: {
- JugadorSentado[playerid] = 1;
- HaciendoAnimacion(playerid, "Attractors", "Stepsit_out", 4.1, 0, 1, 1, 1, 1);
- }
- case 3: {
- JugadorSentado[playerid] = 1;
- HaciendoAnimacion(playerid, "FOOD", "FF_Sit_Eat3", 4.1, 0, 0, 0, 1, 1);
- }
- case 4: {
- JugadorSentado[playerid] = 1;
- HaciendoAnimacion(playerid, "FOOD", "FF_Sit_In", 4.1, 0, 0, 0, 1, 1);
- }
- case 5: {
- JugadorSentado[playerid] = 1;
- HaciendoAnimacion(playerid, "FOOD", "FF_Sit_In_L", 4.1, 0, 0, 0, 1, 1);
- }
- case 6: {
- JugadorSentado[playerid] = 1;
- HaciendoAnimacion(playerid, "FOOD", "FF_Sit_In_R", 4.1, 0, 0, 0, 1, 1);
- }
- case 7: {
- JugadorSentado[playerid] = 1;
- HaciendoAnimacion(playerid, "PED", "SEAT_down", 4.1, 0, 0, 0, 1, 1);
- }
- case 8: {
- JugadorSentado[playerid] = 1;
- HaciendoAnimacion(playerid, "INT_HOUSE", "LOU_In", 4.1, 0, 0, 0, 1, 1);
- }
- case 9: {
- JugadorSentado[playerid] = 1;
- HaciendoAnimacion(playerid, "MISC", "SEAT_LR", 4.1, 0, 1, 1, 1, 1);
- }
- }
- return 1;
- }
- CMD:saludo(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/saludo [1-7]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "GANGS", "prtial_hndshk_biz_01", 4.1, 0, 1, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid, "GANGS", "hndshkcb", 4.1, 0, 1, 1, 1, 1);
- case 3: HaciendoAnimacion(playerid, "GANGS", "hndshkea", 4.1, 0, 1, 1, 1, 1);
- case 4: HaciendoAnimacion(playerid, "GANGS", "hndshkfa", 4.1, 0, 1, 1, 1, 1);
- case 5: HaciendoAnimacion(playerid, "GANGS", "hndshkba", 4.1, 0, 1, 1, 1, 1);
- case 6: HaciendoAnimacion(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 1, 1);
- case 7: HaciendoAnimacion(playerid, "PED", "endchat_03", 4.1, 0, 1, 1, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/saludo [1-7]");
- }
- return 1;
- }
- CMD:pandillero(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/pandillero [1-16]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "RAPPING", "RAP_A_Loop", 4.0, 1, 1, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid, "RAPPING", "RAP_C_Loop", 4.0, 1, 1, 1, 1, 1);
- case 3: HaciendoAnimacion(playerid, "GHANDS", "gsign2", 4.1, 0, 1, 1, 1, 1);
- case 4: HaciendoAnimacion(playerid, "GHANDS", "gsign2LH", 4.1, 0, 1, 1, 1, 1);
- case 5: HaciendoAnimacion(playerid, "GHANDS", "gsign3", 4.1, 0, 1, 1, 1, 1);
- case 6: HaciendoAnimacion(playerid, "GHANDS", "gsign3LH", 4.1, 0, 1, 1, 1, 1);
- case 7: HaciendoAnimacion(playerid, "GHANDS", "gsign4", 4.1, 0, 1, 1, 1, 1);
- case 8: HaciendoAnimacion(playerid, "GHANDS", "gsign4LH", 4.1, 0, 1, 1, 1, 1);
- case 9: HaciendoAnimacion(playerid, "GHANDS", "gsign5", 4.1, 0, 1, 1, 1, 1);
- case 10: HaciendoAnimacion(playerid, "GHANDS", "gsign5LH", 4.1, 0, 1, 1, 1, 1);
- case 11: HaciendoAnimacion(playerid, "benchpress", "gym_bp_celebrate", 4.1, 0, 1, 1, 1, 1);
- case 12: HaciendoAnimacion(playerid, "LOWRIDER", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1);
- case 13: HaciendoAnimacion(playerid, "RIOT", "RIOT_ANGRY", 4.1, 0, 1, 1, 1, 1);
- case 14: HaciendoAnimacion(playerid, "RIOT", "RIOT_challenge", 4.1, 0, 1, 1, 1, 1);
- case 15: HaciendoAnimacion(playerid, "RAPPING", "RAP_B_Loop", 4.1, 1, 1, 1, 1, 1);
- case 16: HaciendoAnimacion(playerid, "SCRATCHING", "scdrulp", 4.1, 1, 0, 0, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/pandillero [1-16]");
- }
- return 1;
- }
- CMD:bate(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/bate [1-2]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 0, 1, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 0, 1, 1, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/bate [1-2]");
- }
- return 1;
- }
- CMD:basket(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/basket [1-7]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_run", 4.1, 1, 1, 0, 1, 1);
- case 2: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_idleloop", 4.1, 1, 1, 1, 1, 1);
- case 3: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.1, 0, 0, 0, 0, 0);
- case 4: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_def_loop", 4.1, 1, 1, 1, 1, 1);
- case 5: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_Dnk", 4.1, 0, 1, 1, 1, 1);
- case 6: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_idle", 4.1, 1, 1, 1, 1, 1);
- case 7: HaciendoAnimacion(playerid, "BSKTBALL", "BBALL_idle2", 4.1, 1, 1, 1, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/basket [1-7]");
- }
- return 1;
- }
- CMD:trafico(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/trafico [1-4]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Away", 4.1, 1, 0, 0, 1, 1);
- case 2: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Come", 4.1, 1, 0, 0, 1, 1);
- case 3: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Left", 4.1, 1, 0, 0, 1, 1);
- case 4: HaciendoAnimacion(playerid, "POLICE", "CopTraf_Stop", 4.1, 1, 0, 0, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/trafico [1-4]");
- }
- return 1;
- }
- CMD:apoyarse(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/apoyarse [1-2]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid, "MISC", "Plyrlean_loop", 4.0, 1, 1, 1, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/apoyarse [1-2]");
- }
- return 1;
- }
- CMD:beso(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/beso [1-2]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "KISSING", "Grlfrd_Kiss_03", 4.1, 0, 0, 0, 1, 1);
- case 2: HaciendoAnimacion(playerid, "KISSING", "Playa_Kiss_03", 4.1, 0, 0, 0, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/beso [1-2]");
- }
- return 1;
- }
- CMD:billar(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/billar [1-3]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "POOL", "POOL_Idle_Stance", 4.1, 0, 1, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid, "POOL", "POOL_Med_Start", 4.1, 0, 1, 1, 1, 1);
- case 3: HaciendoAnimacion(playerid, "POOL", "POOL_Med_Shot", 4.1, 0, 1, 1, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/billar [1-3]");
- }
- return 1;
- }
- CMD:correr(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/correr [1-6]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "PED", "run_civi", 4.1, 1, 1, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid, "PED", "run_gang1", 4.1, 1, 1, 1, 1, 1);
- case 3: HaciendoAnimacion(playerid, "PED", "run_old", 4.1, 1, 1, 1, 1, 1);
- case 4: HaciendoAnimacion(playerid, "PED", "run_fat", 4.1, 1, 1, 1, 1, 1);
- case 5: HaciendoAnimacion(playerid, "PED", "woman_run", 4.1, 1, 1, 1, 1, 1);
- case 6: HaciendoAnimacion(playerid, "PED", "WOMAN_runsexy", 4.1, 1, 1, 1, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/correr [1-6]");
- }
- return 1;
- }
- CMD:strip(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/strip [1-7]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid, "STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1);
- case 3: HaciendoAnimacion(playerid, "STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1);
- case 4: HaciendoAnimacion(playerid, "STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1);
- case 5: HaciendoAnimacion(playerid, "STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1);
- case 6: HaciendoAnimacion(playerid, "STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1);
- case 7: HaciendoAnimacion(playerid, "STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/strip [1-7]");
- }
- return 1;
- }
- CMD:tumbarse(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/tumbarse [1-5]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "BEACH", "bather", 4.1, 0, 1, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid, "BEACH", "Lay_Bac_Loop", 4.1, 0, 1, 1, 1, 1);
- case 3: HaciendoAnimacion(playerid, "BEACH", "BD_Fire3", 4.1, 0, 1, 1, 1, 1);
- case 4: HaciendoAnimacion(playerid, "BEACH", "ParkSit_W_loop", 4.1, 0, 1, 1, 1, 1);
- case 5: HaciendoAnimacion(playerid, "BEACH", "SitnWait_loop_W", 4.1, 0, 1, 1, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/tumbarse [1-5]");
- }
- return 1;
- }
- CMD:mecanico(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/mecanico [1-2]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "CAR", "Fixn_Car_Loop", 4.1, 1, 0, 0, 1, 1);
- case 2: HaciendoAnimacion(playerid, "CAR", "Fixn_Car_Out", 4.1, 0, 0, 0, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/mecanico [1-2]");
- }
- return 1;
- }
- CMD:consola(playerid, params[]) {
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/consola [1-3]");
- switch (animacion) {
- case 1: HaciendoAnimacion(playerid, "CRIB", "PED_Console_Loop", 4.1, 1, 1, 1, 1, 1);
- case 2: HaciendoAnimacion(playerid, "CRIB", "PED_Console_Loose", 4.1, 0, 1, 1, 1, 1);
- case 3: HaciendoAnimacion(playerid, "CRIB", "PED_Console_Win", 4.1, 0, 1, 1, 1, 1);
- default: _Mensaje(playerid, 3, "0", "/consola [1-3]");
- }
- return 1;
- }
- CMD:bailar(playerid, params[]) {
- if (GetPVarInt(playerid, "HaciendoMueble") == 1) return _Mensaje(playerid, 0, "148", "No puedes utilizar una animación en este momento.");
- if (IsPlayerInAnyVehicle(playerid)) return _Mensaje(playerid, 0, "151", "No puedes hacer una animación en un vehículo.");
- if (GetPVarInt(playerid, "EnEvento") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en un evento.");
- if (GetPVarInt(playerid, "Llamada_LSED") == 1) return _Mensaje(playerid, 0, "647", "No puedes usar este comando en este momento.");
- new animacion;
- if (sscanf(params, "d", animacion)) return _Mensaje(playerid, 3, "0", "/bailar [1-4]");
- switch (animacion) {
- case 1: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE1);
- case 2: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE2);
- case 3: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE3);
- case 4: SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DANCE4);
- default: _Mensaje(playerid, 3, "0", "/bailar [1-4]");
- }
- return 1;
- }
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