Gregzilla

Adapted Career Service Vitae of Kilo Two

Jul 18th, 2012
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  1. [b]Personal Journal for sanity purposes. If someone looks, they better have my permission.[/b]
  2.  
  3. [s]Service Number[/s]: 81121-51172-AI
  4.  
  5. [u]Adapted Holo-stills (Pictures)[/u]:
  6. [url=http://i640.photobucket.com/albums/uu121/UMIYURI/azumisan.png]Portrait[/url]
  7. [url=http://i640.photobucket.com/albums/uu121/UMIYURI/spoilazumi.png]Stephanie "Spoiler" Brown cosplay[/url]
  8. [url=http://i640.photobucket.com/albums/uu121/UMIYURI/azumiarmourconcept.png]"Wraith" armor concept, with the Recon Hood and a blue and black theme to its coloration[/url]: Far less armor, but more maneuverability, and the hood comes further down on my face. Recon Hood helmet has alternate vision settings, like a scan, a zoom lens, and infrared.
  9. [url=http://i640.photobucket.com/albums/uu121/UMIYURI/AzumiCasualConcept.png]Casual outfit[/url]
  10. [url=http://i640.photobucket.com/albums/uu121/UMIYURI/azucat.png]Mirrorverse Jessica's "pet" catsuit[/url]: I hate this... no armor, even though I'm more flexible in it, and I can't hold any weapons... The placement of the etherspace pouch is even worse...
  11. [url=http://i640.photobucket.com/albums/uu121/UMIYURI/pencillove017.jpg]Rikka's Maid of the Collective outfit[/url]: A white corset and miniskirt with silver nylon leggings and white platform shoes. So embarrassing... Gotta keep this secret...
  12. [url=http://i640.photobucket.com/albums/uu121/UMIYURI/azutail1.png]Atlantica Form (Japanese Silver Biddy tail)[/url]
  13.  
  14. [u]Songs:[/u]
  15. Normal: [url=http://www.youtube.com/watch?v=Kw2sz-tqegU&feature=player_embedded]Deference for Darkness - Martin O'Donnell and Michael Salvatori[/url]
  16. Battle: [url=http://www.youtube.com/watch?v=9pO4JdwMYAI&feature=mfu_in_order&list=UL]The Menagerie - Martin O'Donnell and Michael Salvatori[/ur]
  17. Space Battle: [url=http://www.youtube.com/watch?v=LxgXdY2W9o0]Freaked Out - Stephen Rippy[/url]
  18. Boss: [url=http://www.youtube.com/watch?v=mIGdrQJdyG4]Extraction - Jeff Williams[/url]
  19. With Batman: [url=http://www.youtube.com/watch?v=n_6Il5mzM8A]Short Change Hero - The Heavy[/url]
  20. Solo Missions: [url=http://www.youtube.com/watch?v=P0cqzAbDNFk&feature=related]Soldier's Dream[/url]
  21. Assassin Missions: [url=http://www.youtube.com/watch?v=YcsWMSCBZRM]Access the Animus - Jesper Kyd[/url]
  22. With Rikka: [url=http://www.youtube.com/watch?v=geR0boWsV-w&feature=related]Steel and Light - Yasuhara Takanashi[/url]
  23.  
  24. [u]VISR information[/u]
  25. - Maps
  26. -- New Mombasa, Halo Universe
  27. -- Haven City
  28. -- Mojave Wasteland
  29. -- Space Paranoids
  30. - Vision modes
  31. -- Low-light vision (with typical issues)
  32. -- Thermal vision (advanced enough to pick up quickened heartbeats or unconsciousness)
  33. -- Sonar (usable with either of the above to look through walls)
  34. - IFF
  35. - Objectives and markers
  36. - Weapon and electronic terminal IDs
  37. -- Equipped weapons, armor, and other equipment on enemies (Wraith armor and Recon Hood only)
  38.  
  39. [u]Weapons:[/u]
  40. - [url=http://halo.wikia.com/wiki/M6C/SOCOM]M6C/SOCOM Automag[/url]: Good pistol, good silencer, but I think I'll need to get more than this.
  41. - [url=http://halo.wikia.com/wiki/M7S_Caseless_Submachine_Gun]M7S Caseless Submachine Gun[/url]: Good against body armor, and pretty good at longer ranges, though I prefer my handgun for the furthest. Good for suppressive fire, though.
  42. - [url=http://deadspace.wikia.com/wiki/Seeker_Rifle]Seeker Rifle[/url]: High-powered rifle with a decent scope. Needs a better one, though, and perhaps a suppressor. Still, the seeker shell rounds seem to be excellent ammunition.
  43. - [url=http://halo.wikia.com/wiki/Combat_Knife]Close Quarters Combat Weapon System[/url]: Decent knife in some cases, but it hasn't been useful against villainous Interferences. I need something bigger for them.
  44. - [url=http://halo.wikia.com/wiki/Jiralhanae_combat_knife]Jiralhanae Combat Knife[/url]: A machete of sorts I got off of a War Chieftain in New Mombasa. Good as a bigger blade, but I need training with it.
  45. - [url=http://metalgear.wikia.com/wiki/Blade_weapons#Stun_knife]Stun[/url] [url=http://metalgear.wikia.com/wiki/Blade_weapons#High-frequency_blade]high-frequency blade[/url]: A thirty-five inch wakizashi from Drebin 893. Its blade resonates at high frequencies, raising its temperature, thereby increasing its cutting ability to the point where I don't know what it can't cut aside from energy. The sharpened edge and point is used for lethal attacks, and the blunt edge used as a clubbing weapon. There is a powerful, but nonlethal (to organics) charge of electricity activate-able from the hilt that I can easily activate, but takes time to recharge.
  46.  
  47. [u]Equipment[/u]
  48. - [url=http://halo.wikia.com/wiki/Kig-yar_point_defense_gauntlet]Jackal shield gauntlet[/url]: Pretty good shield, but can get shorted out by light magic or plasma. Still, at least according to Kira, I won't get Boren's syndrome. I wonder why.
  49. - [url=http://masseffect.wikia.com/wiki/Omni-tools]Right-hand omni-tool: Integrated this with my VISR. Includes all non-combat applications and the "shock-blade," though I only use that nonlethal weapon in my work as the Wraith.
  50. - [url=http://arkhamcity.wikia.com/wiki/Cryptographic_Sequencer]"Tech-Hacker"[/url]: An invention of Cid Highwind given by Batman, this device allows me to hack into most communication panels in front of me and into radio frequencies crossworld or between worlds if I get the right "datacards", according to my mentor. The efficiency and reach of it can be improved upon, however, and I can use it in conjunction with my omnitool.
  51. - Smoke Bombs: Small, gray smoke pellets I can throw down as a quick-acting smoke grenade, facilitating a quick escape. Also can be thrown at people as a distracting method, or in other directions for misdirection. Got this from Batman himself.
  52.  
  53. [u]Aliases:[/u]
  54. - Kilo Two: For the UNSC only. Currently Sergeant.
  55. - Hotel Kilo Two: Standard callsign for radio contact.
  56. - Huntress: Alias for Batman, and possibly other solo ops. Also temporary alias for the Assassins. Currently Grandmaster/Mentor.
  57. - Lightsworn: Alias for missions sent by Rikka, if she ever does. Currently personal servant/maid.
  58.  
  59. [u]Wraith[/u]
  60. - Some Assembly Required [See "Pale Rider" for the information]
  61.  
  62. [u]Allies:[/u]
  63. - Gregory Zivaku: My [s]dead[/s]ex-CO. Ex-Corporal. Gotta move past him, but I can't let romance get in the way again. And with him alive, gotta keep it that way. Still, no romance.
  64. - Isaac Zivaku: Greg's brother, alive for some reason. A real jerk, but seems to have his head on his shoulders when it matters. I'll just have to remain careful. He got me a list of at least some of her named spells. helpful, but I'll see how much so.
  65. - Audrey Jones: She's grown a lot, and those new powers are pretty interesting. I'm pretty sure I can trust her.
  66. - Kynthia Usagi: Greg's [s]ex[/s]girlfriend. Sort of a bitch nowadays, but maybe it related to the death. Can't be sure, but I think I can hold basic trust. She's on my Assassin team now, so I'll try to take care of her if she takes care of Greg. Only fair. And now that she's completely and utterly dead... damn it, why do I feel like this is all my fault...?
  67. - Hawk Shadowflash: Good guy, and real strong besides. I think I can trust him and his girlfriend Rose. But if they mention me breaking down, they are [i]not[/i] walking away without consequence.
  68. - Kalas: Pretty nice guy, I guess, though he could tone down the sarcasm. Still, we seem to be on the same wavelength, more or less, military training or no.
  69. - Zero: Some kind of robot soldier. I guess we can level on that point. Gotta thank him again for helping me out before. Also one of my secondary officers in the InterAssassins, and good enough at helping keep tabs. Not as close as with Cetea though.
  70. - Bruce "Batman" Wayne: My mentor, helped me through my training over a few weeks. Tells me not to kill, but I can't make any promises when push comes to shove. I'll try, though.
  71. - K1-R4: Now that she was fixed, she's been relatively nicer. Not good, mind you, but better.
  72. - PFC Cetea T'Zumo: An "asari" who I helped join the UNSC. Also one of my fellow officers in the Interference Assassins. Nice, if a bit naïve, and the powers are pretty useful, whatever they are. She's become a good friend, and is very loyal, but I hope I can break her out of her predicament with the shock collar. Update: After my leaving in Omega Station, she apparently defected from the Assassins as a whole, thinking I'm selfish or something. I tried to explain, but she won't listen, so we'll see where that gets her. That said, if she breaks the Creed, I'll go down on her head.
  73.  
  74. [u]Enemies/Untrustworthy Neutrals:[/u]
  75. - Covenant: They [i]glassed Jer(smudge)ho VII[/i]. Elites nonwithstanding, I hold no sympathy unless they do, and I do not suppose any of them ever will.
  76. - Dani: Hypnotist woman who degraded me and tried to force me to serve her. If I get the chance, I am going to [s][i]kill[/i][/s]destroy her.
  77. - Rikka Masami: I will [s]murder[/i]destroy this photokinetic. At least she taught me I need a better blade and need to rely less on my VISR, but I need to make sure to kill her, possibly take out her bodyguards in the process. I stole her obi sash, so there's that. Edit: ...I'm her maid now. I'll have to figure out what to do with her.
  78. - Ignis Fatuus: An ally of Dani and Rikka, presumably. One who knows me, has some kind of illusion and electricity based magical skills.
  79. - Dr. Jonathan "The Scarecrow" Crane: One of the Collective's members an an enemy of my mentor who specializes in the use of fear-inducing toxins. I can't let him find out I work with Bruce.
  80. - Ernest Marshall: Created the revolting firewall that I fought in Space Paranoids. Also might be the same "Ernest" who enslaved Cetea. Must be taken out, and perhaps handed over to Batman. He'll definitely know how to get the way to get the collar off out of him with enough pressure.
  81.  
  82. [u]SitRep (Recent Events)[/u]
  83. - Ran away to Port Royal to avoid dealing with J(smudge)ssing after talking with a few people, like Zero and Hawk Shadowflash. Drank myself into a stupor and drunkenly killed the bartender and started a bar fight.
  84. - Came back to apologize to Cid and Merlin for how I acted. Still need to get cash. Fought two villainous Interferences and lost, was turned to their puppet for a little while before I managed to get free. Now I need to train as hard as humanly possible, and need to get a better weapon.
  85. - Came to Kynthia's world. She's older and her hair is silver now, and her attitude changed a lot, but I think she can be trusted. Not going back there if I can help it.
  86. - Atlantica is an all right world. Sure, the dress code is humiliating, but aside from that shark I was able to handle, I didn't see many threats. Might hang out there again.
  87. - Came to Space Paranoids, where I met Tron and came into a lot of combat. K1-R4 is rampant. Met some others, and had to hold the line to keep the unconscious alive, including the AI. After, got a huge fight with some monster thing from her head, then a smaller guy. I....broke down for a time. can't let it happen again. But that's done, and I'll stay here to recover a bit more.
  88. - Met a guy named Bruce "Batman" Wayne, and trained with him for seven weeks. Tough, and I saw a lot of his enemies, but he's a nice guy. I got kinda close, but... I dunno, he's like a dad to me. Anyway, he gave me a communicator for him, which I put in my helmet. Overall, great training, and I got a lot in. He had a few rules for me: no killing a human anymore (I'll find a workaround), and no lethal force unless I need to. I could keep my gun, though, and still kill aliens. Sounded like a good deal. Oh, and that ALFRED guy is weird, but he's helpful. Guess I'm the Huntress now.
  89. - Met a "Cheryl" who explained boy trouble and apocalyptic reasoning, and tried to help her. Ignis Fatuus attacked us, and seemed to know me, but we fought him off, including my training. Another ally of Rikka and Dani? If so, how does he know about Jericho VII?
  90. - Landed on my universe's Earth, 2552, in New Mombasa. Got a lot of issues with wounds and breaks in my armor, but eventually got fixed up by Greg. He's alive, but I gave him hell for leaving. Went and rescued an ONI agent and ODST captain named Veronica Dare and her squad, and rescued an Engineer that incorporated part of a dumb AI going by the name of Vergil. I also willingly watched the glassing of the city. It's left a definite mark, but I had to know. Once we helped them out, some of the Inters with me left, and Dare managed to pull some strings (ignoring the ones that say I'm MIA/legally dead) and get me promoted to Sergeant by the end of the month due to organizing a team of Interferences and the Rookie that was larger than Corporal pay grade and not losing a single one. Also got the [url=http://images.wikia.com/halo/images/5/58/Close_Quarters_Combat_Trooper.jpg]CQC armor variant, with blue chest armor[/url] to complement my fighting style and received new weapons, UNSC and Covenant make. Also got Cetea T'Zumo (an alien from a different universe) to be able to join the UNSC as a Private First Class.
  91. - Got a call in from Zero. He wants me to be the head of this pro-free-will group called "the Assassins", as the leader of an Interference sect. I agreed on the condition that he and Cetea be working under me. We went and performed a mission to keep problems away from Krew of South Town, Haven, though Kynthia caused a bunch of trouble after she joined up. Managed to work around the issue, though, so I'll probably be okay. Will just need to figure things out from other Mentors, as Zero called the leader.
  92. - Landed in a place called "New City". I met a "Spencer Parker". We stayed around, as did Isaac Zivaku and Cheryl Mason (easy enough to see they have a thing going on, even though they hide it), and learned parkour and some added close combat moves like integrating wall runs into kicks and jumping off of higher surfaces to attack people, not to mention some disarms. That "Abigail Walters" girl was pretty good at everything, though I'm still working on being good with kids like her. It's been seven weeks, but I think we're okay at it now, or at least most of us are.
  93. - From a relatively good place to a bad one, apparently. Landed in a "USG Ishimura" and barely saved Naito from being worm food before the protagonist, one "Isaac Clarke" came in and killed the zombie-like creature and explained the situation. Jasmine also came by, so I said hello and tried to help with her boy trouble discreetly. Still, she's stubborn as an ox, so I decided to take, instead of the unbiased route, the biased one, and give her over to talk to Naito directly. From the looks of things, they're together now, at least to some degree. I just hope he got over the wounds and survived. He's a good man, and she doesn't need a death on her shoulders.
  94. - Met Rikka in a market in Radiant Garden. We did some banter, and she tried to convince me to join her as a maid again. Some riling (Note to self: She hates being called lower than Dani), and she attacked me. Did better, and I have a Covenant shield for some attacks now, but she still beat me in a physical battle. Didn't keep me from stealing her sash, though. Got a major blow to her ego, but someone (her?) knocked my ship out of space. Crashed.
  95. - Crashed in Fairport...instincttrainingdisciplinecontrol... Helped a team called "Dark Signal", saved a death from happening, but got stranded until I could repair... four months... four months of the main and illusions...instincttrainingdisciplinecontrol... At least I have new trap training? ... I need his help... need help to get better again...
  96. - Taken a job as... someone named Jessica's "pet". Greg trusted her... maybe this is a somehow mirrored version... I... have ideas as to what this entails, but... I told her that I'll let her do everything... if she doesn't touch Kyn ever. ...at least she's good looking...right? We came to Radiant Garden. Had to wear a really provocative outfit (seen above) for Jessica as I helped her cause chaos, but didn't kill people. I helped Kynthia to escape...or I think I did? I don't know... But she got angry when I couldn't help fight this water user guy and Cetea, and dragged me away... We stopped at The World That Never Was under the Memory Skyscraper, and she torture me for at least an hour, on and off with that asphyxiating water, almost drowning me again and again until I finally broke... then they saved me. Greg, Cetea, two of that water guy, the real Jessica, Kynthia... They drove her off, and when she broke her promise, I snapped. they killed her eventually, and I stabbed the corpse and blew it up, so she can never come back. I ran away though. I don't deserve to talk to them...
  97. - Bruce, out of costume helped me to get back on my feet. He understood, including about the killing... I can never thank him enough for pulling me from the brink of insanity, but I'm scared of that "Zumi" personality now. Oh, and I still think domino masks are stupid. No matter what the added uses.
  98. - Dani.... she used Greg, tried to take him away to have her way as I knew she would... and... and I gave up. First I tried bargaining...then I gave myself... Rikka wins this round...
  99. - On her ship, the [i]White Night[/i], I signed myself into Rikka's service, and that of the others. Mostly her. I got sized, got my new uniform (shown above) and my orders (seen in her journal). I don't know how long this will be, but it humiliates me greatly. Also, she received a card of some sort called the "Vengeful Servant" when I was being sized. Seems appropriate for me, but I hate to help her.
  100. - [OPEN SPACE?]
  101. - Ran into trouble when helping T'Zumo and Zero on a mission to get some Blue Suns mercenary allies for the Interference Assassins from Omega in Cetea's universe. They have to figure that out, because Ignis kidnapped Cheryl and Kalas, also there, on my watch. Isaac might get help, but I need to solve this. It's within right as the contract. Also, about Isaac? He sort of weirds me out, though he's useful.
  102. - Ignis hid his captives in my closet, probably thinking I wouldn't fight to keep my own terms. Isaac came to the White Night with Audrey, Kira, and Audrey's boyfriend, Sorin. I was... not dressed, just in my underwear trying to pretend to sleep, when Crane barged in. Awkward introductions and explanations that I will not leave, but Isaac got me more of Rikka's spells to write, interesting ones. I just let them enter the closet, then the many, many slaves who came in... I didn't even stop one, couldn't disarmed and almost completely unclothed... They escaped, but... but he was so angry... Ignis was so angry with me... I... I need to finish this later... I can't talk now...
  103. - Helped Zero in this South American country on an Earth, with some Drebin guy and a "Solid Snake". Zero says I'm a good fighter and leader. I also got a high-frequency blade (see weapons) out of it, and combat practice. I just hope that Laughing Beauty will be okay.
  104. - Saw Batman again in a version of New York City, and met his webslinger friend, "Spider Man" (who names these people, seriously) and an alternate from this universe here, not to mention one "Moon Knight" who seems like a white-clothed, religious Batman. Kind of like me in some ways, especially the Marine history, but completely out of whack. We got along well enough, and helped take down some technically savvy villains and one guy by the name of "Vulture". Seeker Rifle is good for anti-material work, but can use some adjustments to the sights. Also saw Kalas there, and he was, while sore over last time, really not that bad. I hope he trusts my judgement, since Bruce does, about the Collective. I'd assume he probably put a tracer on me, being who he is, but I won't check. Can't be held against me by Ignis if I don't...
  105. - [To The Lions (Resistance 3)]
  106. - After getting a distress call from Cetea in the "Postwar Wasteland" of the Mojave Desert, I helped break her out. Stayed with her for a few days when I got stranded due to a lack of a save point to escape, so we worked together to get the casinos in New Vegas to ally with our medical support, the "Followers of the Apocalypse". Cetea lost a left ring finger, but she'll be okay. Overall, good training, and it all worked out. I'm just lucky I have what's left of my funds after Rikka took most of it from my cut. Worked out, and also told a gang called "the Kings" that they were impersonating Elvis Presley. Cetea's also stuck in servitude, in her case to "Wallace" and "Ernest" who put a shock collar on her to keep from giving information about them. Bypassed it by having her write instead of talk, but I'll need backup to break her out, and hope she doesn't talk about my status as a servant, though I didn't say who to.
  107. - Turned 22 by my estimates. I guess it's time to get myself a birthday present, since it's not like Rikka's gonna get it.
  108. - Went over to the planet of "Hagalaz" in Cetea's universe and brought the plans I've gathered. Got a new armor for myself for secret missions, and a weapon called the "shock blade". I think I'll call this identity "the Wraith".
  109. - [Ashes of Arkham]
  110. - [Ghosts of Reach]
  111. - Set up a new branch of the InterAssassins in Nirn, with the Morag Tong. Using Zero to help keep it steady, we organized a lot more and even took down the Dark Brotherhood in Cyrodiil at least and sealed their Night Mother. I hope this will help with the remainder of our training unless we need a hacking teacher.
  112. - [Night Without Stars]
  113. - Went to a new world with Rikka, "Castle of Dreams". She found her sister, Yuki, and they had a fight that Rikka won, but I managed to convince her to let Yuki live, using the idea of living with defeat.
  114. - [OPEN SPACE]
  115. - [Live or Leave]
  116. - [The Power of Helios]
  117. - [Never Fear]
  118. - [Cold Comforts]
  119. - [Unforgotten]
  120. - [OPEN SPACE]
  121. - [Frostfall]
  122.  
  123. (TO BE CONTINUED AS THINGS ARE ADDED)
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