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Dec 14th, 2018
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  1. new PlayerText:TDEditor_PTD[MAX_PLAYERS][23];
  2.  
  3. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 301.266815, 191.400299, "box");
  4. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 1.066668);
  5. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 358.000000, 0.000000);
  6. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  7. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  8. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
  9. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], -1291845377);
  10. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  11. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  13. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
  14. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  15. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  16.  
  17. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 251.900466, 128.607452, "box");
  18. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 7.200000);
  19. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 412.000000, 0.000000);
  20. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  21. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 116);
  22. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][1], 1);
  23. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][1], 116);
  24. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  26. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  27. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 1);
  28. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
  29. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  30.  
  31. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 251.933761, 128.607406, "box");
  32. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, -0.199998);
  33. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 412.000000, 0.000000);
  34. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  35. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  36. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][2], 1);
  37. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][2], -1291845377);
  38. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  39. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  41. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 1);
  42. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  43. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  44.  
  45. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 308.333374, 101.659194, "REIHEIT");
  46. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.467333, 1.579259);
  47. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  48. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  50. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  51. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  52. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 1);
  53. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
  54. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  55.  
  56. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 308.099395, 112.874008, "WWW.");
  57. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.144666, 0.691555);
  58. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  59. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  60. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  61. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  62. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  63. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
  64. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  65. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  66.  
  67. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 300.666717, 99.255462, "F");
  68. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.433666, 2.699259);
  69. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  70. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1291845377);
  71. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  72. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  73. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  74. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
  75. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  76. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  77.  
  78. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 323.100311, 112.974006, "FREIHEIT-RP");
  79. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.144666, 0.691555);
  80. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  81. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1291845377);
  82. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  83. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  84. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  85. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 1);
  86. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
  87. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  88.  
  89. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 349.501922, 112.974006, ".NET");
  90. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.144666, 0.691555);
  91. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  92. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  93. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  94. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  95. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  96. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 1);
  97. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  98. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  99.  
  100. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 304.299835, 120.596282, "box");
  101. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, -0.233333);
  102. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 359.699981, 0.000000);
  103. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  104. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
  105. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][8], 1);
  106. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][8], -1291845377);
  107. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  108. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  109. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  110. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
  111. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  112. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  113.  
  114. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 319.833404, 191.459106, "LOGIN");
  115. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.164333, 0.853333);
  116. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  117. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 255);
  118. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  119. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  120. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  121. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
  122. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  123. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  124.  
  125. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 320.066711, 191.818435, "LOGIN");
  126. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.164333, 0.853333);
  127. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  128. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  129. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  130. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  131. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  132. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
  133. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  134. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  135.  
  136. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 251.700317, 196.778091, "box");
  137. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, -0.499997);
  138. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 412.000000, 0.000000);
  139. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  140. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  141. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][11], 1);
  142. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][11], -1291845377);
  143. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  144. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  145. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  146. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
  147. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  148. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  149.  
  150. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 251.700317, 196.778091, "box");
  151. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.000000, -3.266666);
  152. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 250.000000, 0.000000);
  153. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  154. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
  155. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][12], 1);
  156. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][12], -1291845377);
  157. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  158. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  159. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  160. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
  161. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  162. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  163.  
  164. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 251.700332, 155.296569, "box");
  165. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, -3.266666);
  166. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 250.000000, 0.000000);
  167. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  168. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  169. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][13], 1);
  170. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][13], -1291845377);
  171. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  172. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  173. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  174. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 1);
  175. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  176. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  177.  
  178. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 413.700286, 154.881759, "box");
  179. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, -3.233333);
  180. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 412.000000, 0.000000);
  181. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  182. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
  183. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][14], 1);
  184. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][14], -1291845377);
  185. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  186. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  187. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  188. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 1);
  189. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  190. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  191.  
  192. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 413.700286, 195.948425, "box");
  193. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, -3.233333);
  194. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 412.000000, 0.000000);
  195. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  196. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
  197. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][15], 1);
  198. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][15], -1291845377);
  199. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  200. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  201. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  202. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 1);
  203. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
  204. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  205.  
  206. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 409.333251, 156.399978, "]");
  207. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.211999, 0.957037);
  208. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  209. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  210. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  211. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  212. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  213. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 2);
  214. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
  215. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  216.  
  217. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 247.333297, 157.244415, "]");
  218. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.211999, 0.957037);
  219. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  220. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
  221. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  222. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  223. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  224. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 2);
  225. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
  226. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  227.  
  228. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 278.966491, 146.974029, "MOLIMO_VAS_UPISITE_VASU_LOZINKU");
  229. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.190999, 0.745481);
  230. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  231. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
  232. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  233. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 1);
  234. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  235. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 3);
  236. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
  237. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  238.  
  239. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 267.432922, 157.229660, "box");
  240. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, -0.233334);
  241. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 403.699981, 0.000000);
  242. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  243. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -1);
  244. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][19], 1);
  245. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][19], -1291845377);
  246. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  247. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  248. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  249. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 1);
  250. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 1);
  251. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  252.  
  253. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 293.366668, 163.866699, "ZABORAVILI_STE_VASU");
  254. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.116333, 0.716444);
  255. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  256. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -1);
  257. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  258. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  259. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  260. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 2);
  261. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 1);
  262. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  263.  
  264. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 346.666809, 163.866683, "LOZINKU");
  265. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.116333, 0.716444);
  266. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  267. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -1291845377);
  268. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  269. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  270. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  271. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2);
  272. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  273. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  274.  
  275. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 366.666748, 163.666671, "?");
  276. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.116333, 0.716444);
  277. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  278. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -1);
  279. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  280. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  281. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  282. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2);
  283. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
  284. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
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